#Portal 2

1 messages Β· Page 3 of 1

buoyant venture
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Yeah

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It's still weird tho how FSR 3.1 looks better in Remix than most games

analog copper
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wait how do i get this to work on portal 2

buoyant venture
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@analog copper

worthy pendant
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oh shoot I just saw this, this needs to be pinned

thin geode
drifting temple
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Creamed

naive edge
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I've forced material hashes for video files and they can now be tweaked in the toolkit (eg. to make them emissive).
A feature to use the original colormap as the source for the emissive map would be really handy .. as we have to work with a solid emissive color unfortunately)

fluid bison
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just looking at how it could like

analog copper
rough ginkgo
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working on the dirty metal cube

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(my pc is dying)

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everything is from scratch, no reused assets (except the model)

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hmm it kinda looks off ingame

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emission looks pretty good when its dark at least

obtuse locust
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What format did you export your textures in?

rough ginkgo
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png

rough ginkgo
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also normals are bugged again?

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only happens with OGL normals and not directx

rough ginkgo
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reduced tiling, i think this looks a bit better

heady laurel
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Looks better

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@rough ginkgo can I see your layers please

rough ginkgo
heady laurel
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Nice use of anchor points, I assume it's for the decals to have the same edge wear generators around them as well

rough ginkgo
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yeah eman showed me a couple of days ago

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there is more uses of anchor points but i would then have to show all the layers per mask lol

heady laurel
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Yeah because normally substance can't detect those decals or paint layers you applied so you need anchor points

heady laurel
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I know it's something related to the curvature map but I don't have much knowledge about it as well

rough ginkgo
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im using a combination of ambient occlusion and curvature generators to get the dirt/scratches to show in the right areas

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still feels like black magic to me that substance can do this

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total game changer

heady laurel
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Substance is goated

old abyss
# rough ginkgo reduced tiling, i think this looks a bit better

Looking pretty dope.
I like these grunge and dirt details, the scratches as well.
Could you try metal edge wear to peel the paint around the edges?

A nice tip is to stack your layers as they're logically irl, sΓ³ starting with a metallic plating base, then paint layers, followed by grunge and dust, so you can just fade top layers to expose the metal underneath.

rough ginkgo
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I already have some metal edge wear, its just not that visible, im wondering if its the same issue with the wheatley model

heady laurel
red panther
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My ass tryna figure out how y’all even achieve this level of detail rn 🫠

heady laurel
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Substance does that for you lol

red panther
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Idek what your using, blender?

rough ginkgo
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that's substance in the screenshots

heady laurel
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Model texturing is done through substance painter as shown by CR

rough ginkgo
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it can be done in other apps but substance is really good at tweaking stuff, as long as you're using procedural materials

heady laurel
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Blender could do procedurals and other complicated things pretty well

red panther
rough ginkgo
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what is remix doing πŸ’€

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ughh

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guess im doing directx normals

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oh wait hollow

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ok well then i have no idea what's breaking the normals between substance and ingame

red panther
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I did not read the text at the bottom

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Just ignore it

old abyss
rough ginkgo
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it shouldnt be? im using the UV of the original mesh

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i tried messing with padding in substance's export options but it doesnt seem to help

old abyss
old abyss
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It's also a common thing to optimize texture space by reusing uv spaces (overlapping uvs)

red panther
rough ginkgo
heady laurel
old abyss
rough ginkgo
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where would I check that at?

heady laurel
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In your ingested folder

rough ginkgo
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oh like OTH_Normal?

heady laurel
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yeah

rough ginkgo
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here is the OTH and the substance export

old abyss
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If you do that and the texture resolution changes*

rough ginkgo
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tried restarting, its still there

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would these weird stripes in the normal/OTH be what's showing in remix?

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they're not there in substance itself

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only in exported maps

old abyss
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That is very odd. The uvs around the glitching spots is a bit weird, like, the are overlapping quads kinda of inside out, idk

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I'm on my phone rn, can't help much

buoyant venture
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If anyone wants to help out with the Portal 2 remaster: #team-project-requests
Right now we're a team of 7 and would appreciate any help

buoyant venture
old abyss
buoyant venture
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But, yeah, we'd appreciate any help we can get

old abyss
ornate heath
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You can join the portal 2 rtx server @old abyss

buoyant venture
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Biggest issue is waiting on the permission for Portal RTX assets

frail lily
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Here is a cool reference for an abandoned and overgrown office/factory building https://www.youtube.com/watch?v=X7XEa7tC7xU&pp=ygURb2xpdmV0dGkgZG93bmZhbGw%3D

The downfall of Olivetti left many factories abandoned throughout Europe. This time we're venturing inside this old computer factory left abandoned.

///English subtitles///

πŸ“Έ Mike's Instagram:
https://www.instagram.com/mikejonker/

🎁 Want to support the channel for more videos? Take a look on my Patreon page!
https://www.patreon.com/forgotten...

β–Ά Play video
frosty cargo
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I can't believe portal 2 actually works, that's so cool

heady laurel
drifting temple
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I can't believe portal 2 actually works, that's so cool

buoyant venture
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I can't believe portal 2 actually works, that's so cool

naive edge
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.. and it only took my sanity πŸ˜‚

naive edge
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Hey @warped sierra, I've noticed that the GameCapture is trying to capture meshes that were spawned via the remixapi, thus interpreting their material as LegacyMaterial. The colorTexture of the LegacyMaterial is unset so when it tries to export the dds, I get a nullptr access.

Is it worth it to apply some band-aid (checking for a nullptr in GameCapturer::CaptureInstances before creating a new instance) or is there any ongoing work in that regard? Depending on that, I might create a PR or only an issue

naive edge
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Another question: would it be possible to make a prim visible through all objects (like disabling zwrite / depth testing in raster)?
Would need that for the portal overlays that are visible through walls 🫣

naive edge
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would have to render the overlays as the last world mesh and that would require quite a lot of work

drifting temple
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I'm not sure if remix has that kind of functionality

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Because ray tracing doesn't require a depth buffer

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Or at least does not use it for the main rendering

warped sierra
warped sierra
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tho anything drawn that way wouldn't light up the scene...

naive edge
warped sierra
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hmm, well if you can get the Source engine code to draw that after the rest of the scene you can just mark it UI

Failing that, we'll probably need to add either

  1. add a new instance category to mark something as mid-frame UI draw (i.e. treat is as UI but don't force the following draw calls to also be UI
  2. add code to detect draws that would behave this way (I assume some combination of zWrite status?) and just force those to raster
  3. add a mode where marking something as UI doesn't force all following calls to be UI (camera analysis should still make the normal UI stuff draw as UI)
kind lance
warped sierra
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1 is a new category
3 changes how the existing UI category behaves using a checkbox

kind lance
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In my project there's one UI texture where marking it appropriately makes the rest work too, but it would be very trivial to mark each one if I needed

naive edge
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3 wouldn't be useful for me as that wouldn't work well for portal 2 (because of the way the ui is rendered)

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and that might also break existing games/mods so I'd stay away from that approach

kind lance
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1 is definitely safer for sure

warped sierra
# kind lance Is there any reason to make separate options vs just doing 3?

If the game works fine using the camera-based UI detection, 3 might be fine. and I wouldn't just ignore 2 as an option - if there's a unique set of flags for this type of draw call (which I imagine there must be for a raster call that draws over everything else ignoring depth), then you might be able to just auto detect these and not need to categorize them.

1 is definitely the safest option, since it would only do anything to specific draw calls you choose

worthy pendant
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its so cool to see a big brand like Nvidia work with the community like this, adding new features for a game that wasnt even thought to be remixable

naive edge
worthy pendant
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say do you have pre made configs for portal 2? I've seen your footage through act 1 and saw you gave some characters light sources and are handling various shaders and material definitions, if I sub to the patreon will I get all that? cause I want to try portal 2 I just want to see what its like with neccessary light sources for now

though I might have a go at some of act 3, old aperture is my favorite

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also sorry its kofi not patreon

naive edge
worthy pendant
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aight, I just want basic lights to start at least for the beginning of the game so I can play around a bit

naive edge
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But it is in a pretty good state right now. You will have some light bleeding on levels that I have not yet touched tho

worthy pendant
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sounds expected, probably gonna set skyboxes to be as dark as can be (assuming I can) so I dont have too much from that, otherwise I do wanna mess with certain parts of below aperture, but if there is some stuff in the first act or two of the game by default thats fine for me

naive edge
worthy pendant
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aight, thats fine

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I'm so excited

safe elk
drifting temple
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So how do I play this

safe elk
heady laurel
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Get xoxor compat files

drifting temple
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I don't see a link

heady laurel
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The ko fi link

safe elk
heady laurel
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Has it

drifting temple
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Yes but that implies that I have to pay for it

safe elk
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and get access to the compatibility mod early

drifting temple
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I'm broke

safe elk
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F

drifting temple
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Paid mods mfwdesolate

safe elk
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It'll be free on release

drifting temple
heady laurel
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Yeah

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Cmon man support my man

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He's doing it for free

drifting temple
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I can't even support me rn

heady laurel
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Portal 2 wasn't even compatible

drifting temple
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Genuinely

safe elk
heady laurel
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I can't even do it, doesn't even let me choose the debit card option

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It says payment process failed

safe elk
heady laurel
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Bro

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I didn't even put my details

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πŸ’€

safe elk
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☠️

drifting temple
heady laurel
drifting temple
red panther
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Is it still scamming if no one finds out?

drifting temple
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A crime is only a crime when others find out

safe elk
red panther
naive edge
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@drifting temple Great community πŸ”₯
Please join the discord server mentioned in the kofi post πŸ‘

drifting temple
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oh wait

naive edge
heady laurel
drifting temple
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Here's the neat part...

naive edge
kind lance
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@drifting temple TLDR if you join the server for it you'll get access for free bc it was paid for by vulpes so the people working on it could use it

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I think

heady laurel
naive edge
heady laurel
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How much is it in freedom dollars, I presume it's euro

naive edge
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38ct usd

heady laurel
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That's expensive

naive edge
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we were at 50-60 ct last year forsenJoy

heady laurel
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No fricking way lmao, that's too much

kind lance
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The US is extremely energy independent. We're at the highest levels of oil production in the country's history which is what makes our prices so much lower. I believe in Europe they mainly relied on Russian imports

frail lily
kind lance
frail lily
kind lance
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I've never heard of stuff like that. Is organized crime a problem in Italy?

frail lily
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we're still decomissioning - and paying billions - a power plant that was closed in the 80s

kind lance
frail lily
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it doesn't make the news because they don't shoot or blow up people as much, and it's because they don't need to and it doesn't suit their needs anymore

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and the big problem is they take contracts, now when it's a tunnel or a road and it collapses, it's a tragedy and 10s of people die, but if they get their hands on a contract for a nuclear power plant, there is no telling the damage it could cause, and believe me, they would get their hands on that contract

buoyant venture
frail lily
blissful fulcrum
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Fusion is sadly kind of a joke it has a fuel sourcing problem (tritium is hard to get your hands on) not to mention the fact that it's been 60 years and it's still "10-20 years away"(ITER keeps getting pushed back right now it's 2033 for first plasma not even power generation). Also that's the first valid point I've ever heard for decommissioning nuclear fission plants. So I guess if crime is an issue go enhanced geothermal aka dig a hole in the ground to boil water because the Earth gets hotter the deeper you go and use the steam to run a turbine. Should work nearly anywhere if you dig deep enough, it even uses most of the same tech from oil and gas well drilling. Although we should probably get back on topic or move this to #offtopic lmao

gaunt surge
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does this work for other games on the portal 2 engine branch

red panther
buoyant venture
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Though there's some Portal 2 mods that go up to DX11

rough ginkgo
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if the mod doesnt change much on the p2 engine branch, it should work (provided its dx9)

red panther
safe elk
rough ginkgo
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p2 engine is nowhere similar to hl2

safe elk
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:kekw:

safe elk
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🀫

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Lol

red panther
safe elk
red panther
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there's a good handfull of similarites

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like, P1 is prob really similiar, I mean, they littearly have a folder named "hl2" in the root directory

safe elk
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That doesn't mean they are similar branches tho

rough ginkgo
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how do i put this... its not

safe elk
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I found out the hard way it's not, bcuz my protogen mod doesn't work in both the p2 and p1/sfm branch

safe elk
red panther
safe elk
red panther
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it isn't on there under availibity, portal 2 is

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look at it, i'm not wrong

safe elk
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That's because portal 1 is not on the portal 2 branch

rough ginkgo
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it works on my laptop though but it doesnt have a RT capable GPU

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stanley parable should "just work" for you though

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iirc it doesnt have any major engine changes from P2

safe elk
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"Just work" many bugs then?

rough ginkgo
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about the same as p2

safe elk
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Oor

safe elk
red panther
rough ginkgo
red panther
rough ginkgo
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iirc xoxor's mod looks for the portal 2 window name

safe elk
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Interesting

rough ginkgo
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im trying some stuff on my end to get the game working lmao

safe elk
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I don't even have the original Stanley parable sadly 😭

rough ginkgo
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this is all i get πŸ₯Ή

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its nothing to do with remix

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literally the game with 0 modifications

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i really dont wanna reinstall windows for this 😭

safe elk
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What abt a sp reinstall

rough ginkgo
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nah its doing this for other p2 branch games too

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its just exclusive to my pc

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it runs fine on my laptop

safe elk
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Damn

rough ginkgo
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fuck this im pulling out the egpu enclosure

safe elk
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I mean if you gift me the game i can try it out :kazuyano: jkjk

rough ginkgo
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i just bought it myself lmao

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i only had ultra deluxe prior

red panther
safe elk
red panther
safe elk
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.

red panther
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so we are still closer than we've ever been

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by technicality

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still far

safe elk
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...

kind lance
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relax mr copium

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spare yourself the pain

safe elk
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Hi auto

rough ginkgo
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literally wont happen unless someone gets source code to the game to add a dx9 renderer

kind lance
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hi bailey

rough ginkgo
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or make a sophisticated custom renderer for FF πŸ’€

rough ginkgo
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the chances are so low

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it wont happenm

red panther
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I was aware of that

safe elk
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😭

red panther
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but closer than we were in 2022

safe elk
safe elk
rough ginkgo
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what does that have to do anything, like automata said, stop sniffing the copium so hard

red panther
kind lance
# safe elk How are you on this fine day

suffering bc retopologizing a clone trooper but I'm also experimenting and the tri count limit for skeletal meshes might be much higher than the republic commando modding community thought

red panther
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Might not be with remix

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in the sense of a remaster

rough ginkgo
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AI generated video frames

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in realtime

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bam

red panther
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crazy work

red panther
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I mean, if they get like, WAY BETTER, wouldn't be a horrible idea

rough ginkgo
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the reality of someone making a reshade shader or similar to have AI generated frames in realtime is not so far lmfao

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probably doable with a 5090 @ 480p if i had to guess

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given enough time

red panther
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before then

safe elk
red panther
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we're at the eating toilet stage it seems, a long way before we're reshading games

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man I need an ai that can detect that I DIDN'T MEAN TO CLICK THE FUCKING ENTER BUTTON

safe elk
red panther
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cause the day be coming to a close, Happy Halloween everybody

safe elk
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Anyways this is the p2 branch

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@rough ginkgo lemme know if you get any luck with tsp

rough ginkgo
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if i want to get anywhere im gonna have to reinstall windows lmfao

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i tried my amd gpu and nvidia gpu, game still crashes

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oddly portal 2 is fine so im wondering if these older p2 engine games have some kind of compatibility issue with modern windows

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im gonna try hooking up my 2080 to my laptop and see if it works there

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wish me luck

red panther
rough ginkgo
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the laptop has a pretty old intel cpu but i really doubt that's making the difference of old p2 engine game's launching there and not my modern desktop

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both computers have different versions of windows 11 so I'm placing my bets on that

safe elk
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Check for updates maybe

worthy pendant
rough ginkgo
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laptop is running the more modern 24H2 LTSC while the desktop is running some version from 2021

gaunt surge
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Lots of outdoor environments though

rough ginkgo
safe elk
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2080 is crazy

red panther
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2080, the gpu with "ray tracing" πŸ™‚

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still great for 1080p

rough ginkgo
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holding onto it until 5090

red panther
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Ima wait till the 9090

rough ginkgo
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demo launches

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didnt wait to download the full ver

worthy pendant
safe elk
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YES

rough ginkgo
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its still rasterized

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for some reason the asi is not hooking

safe elk
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Interesting tho

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Nonetheless

rough ginkgo
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that was quick

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hmm

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i wonder what it takes for it to hook

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maybe exe name?

safe elk
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MH_OK

rough ginkgo
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ima try moving the main folder to portal 2

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im hoping the engine is close enough i can get away with launching it with -game

gaunt surge
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the kofi server invite is dead is there a new one

safe elk
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Whoop

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Xor is asleep rn you'll have to ask in the morning

rough ginkgo
#

πŸ‘€

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even has the p2 exe icon

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still rasterized

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and the asi isnt loading πŸ₯Ή

rough ginkgo
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omfg

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i got the ASI to load

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the window title has to be named exactly PORTAL 2 - Direct3D 9

worthy pendant
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is the OG stanley parable really made in source?

rough ginkgo
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yea

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p2 engine

worthy pendant
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dang

rough ginkgo
#

πŸ‘€

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game crashes on map load but we're getting there

blissful fulcrum
safe elk
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So technically tsp (not the og) is still a sourcemod?

rough ginkgo
#

πŸ‘€

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this is the demo version with portal 2's modern dlls

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ingame

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path traced but looks like hell lol

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lights arent working

worthy pendant
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dang ultra delux is made in unity, so the only way to really get RT with tsp is with the OG

rough ginkgo
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hopefully we can get it working outside of using portal 2's engine. (not to be confused with TSP's older p2 engine which isn't working completely atm)

worthy pendant
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meh, ultra delux in particular is definitely too new, but it seems any DX9 games should work since its DX9 that has the fall back fixed function mode for shaders

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would be cool to see this in like borderlands 2

rough ginkgo
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i feel a game like that and other ue3 games would be quite the undertaking

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mirrors edge would be the more likely ue3 game to get working if modded similarly to portal 2

worthy pendant
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true, it would be really hard to get to the code of those games

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source is much easier to modify in that regard

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time to go digging through the list of DX9 games

heady laurel
#

You guys got Stanley parable working?!

frail lily
# red panther 2080, the gpu with "ray tracing" πŸ™‚

It's a great card for people like me who don't just game with their PC, RT cores-accelerated OptiX blows CUDA out of the water, consider that in some scenes a 2060 using "RTX" OptiX was as fast as a Titan RTX rendering with CUDA

worthy pendant
#

I never realized they had orange lights until I actually looked at them in remix

rough ginkgo
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i made a custom windows boot entry that only has 8 CPUs and i can go ingame now on my desktop

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CSGO pax 2011 build is based on p2 engine

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gets ingame but no visuals

rough ginkgo
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oops i messed up my color coding on that lol

echo dirge
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i wonder if we can make left4dead works

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i tried and the game just crash on load everytime

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😦

rough ginkgo
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xoxor got it working a bit back

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i dont think he released anything though

echo dirge
# rough ginkgo

i tried this and games like left4dead and postall 3 still crash on load for me 😦

rough ginkgo
heady laurel
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😢

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xoxor unleashed a beast with his source engine trickery

buoyant venture
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So it's going to require different work arounds

analog copper
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❀️

red panther
safe elk
buoyant venture
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I wonder what branch the original Xbox was on

rough ginkgo
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og xbox had its own branch developed alongside the 2004 one

red panther
buoyant venture
red panther
#

The whole point of remix is to be original, there’s no hurt in trying

red panther
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I can’t be for sure, and I could be wrong, and I probably am, but isn’t it a little coincidental that all 3 games use orange box and they all have the hl2 folder?

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And even in the high chance I am wrong, you can understand where I’m coming from right?

safe elk
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The orange box would be the collective physical orange box from my guess again

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But I could be wrong sont quote me on that, just nevause they have similarities does not mean they'll work the same

red panther
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Still, this time, for the first time, I’m not tripping

safe elk
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I'm not even going to bother with you anymore

red panther
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It’s a moment is history

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You do that

safe elk
#

Its worse than a brick wall

red panther
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Haha

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That’s a new one, it’s original, I like it

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The worst are repetitive insults

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Your a original person Bailey, don’t change that

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Cya

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I’ll leave on that, the best note I can ig

fluid bison
analog copper
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plus its performance was so fucking bad there was no point

fluid bison
#

Well, there might be a chance

analog copper
#

πŸ’‹

rough ginkgo
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when xoxor4d releases his mod, ill be using it as the base instead

analog copper
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and yeah cr the goat

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i wonder if his meathod allows for more directx 9.0c games

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or just

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source engine

rough ginkgo
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just source

analog copper
naive edge
buoyant venture
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Maybe newer Telltale games can work

analog copper
rough ginkgo
#

1st walking dead could definitely work

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iirc its SM2 when using the lowest settings

naive edge
#

sm3 is not a problem if it's really simple (eg. cod games)

analog copper
analog copper
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below 2009

naive edge
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minhook failed to initialize some hooks

analog copper
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it makes a funny beeping noise

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i thought there was a bomb in my house

naive edge
#

is this my asi?

lyric summit
#

Different patch moment?

analog copper
lyric summit
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proofing with aob caching like it's a crapcom game

analog copper
lyric summit
lyric summit
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I know, hence me telling you what he did

analog copper
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oh i thought you were being sarcastic

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i cant think when im sick lol

naive edge
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The method @pallid hatch could maybe be used to make it somewhat universal. Simply hook the DrawIndexedPrimitive method, get the vertex decl of each drawcall ... set FVF accordingly ... unsure about the world transform tho

lyric summit
#

Depending on how much things changed game to game, his research might be useful to cut on some work, might not. If the class alyouts are the same, might just be a question of adjusting a couple offsets to hook and then everything else just the same member variables at the same offsets from a class instance address

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Β―_(ツ)_/Β―

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Would be real lucky tho

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Meaning source games, forgot to mention

naive edge
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I'd say the ff rendering of models and setting camera transforms can be achieved in 1-2 hours for any source game given a good base to cross ref with

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the individual challenges for each game .. the small stuff .. is what really takes time

lyric summit
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Ye

heady laurel
#

how many source games do we have listed so far

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like excluding source 2, i think there's a chance for csgo

analog copper
#

csgo 100%m

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all source games prolly work now

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same base

rough ginkgo
#

there is the source leak of CSGO 2011

#

i could probably get it working

buoyant venture
buoyant venture
#

It has to be the engine itself

naive edge
rough ginkgo
#

ah right

heady laurel
#

actually could we just test regular csgo if steam didn't remove it in favor of csgo2

analog copper
#

its still on steam

rough ginkgo
#

i've already tried csgo on steam

#

it doesnt hook properly

heady laurel
#

i mean, you could risk getting banned IF it works

rough ginkgo
#

dw im probably not gonna mess with it lol

analog copper
analog copper
#

lol

naive edge
#

this is done by editing each vertex in the vertex buffer and doing what the vertex / pixel shader would normally do:
https://pastebin.com/RFNrdvhe

drifting temple
naive edge
safe elk
#

PEAK

blissful fulcrum
red panther
pallid hatch
# lyric summit Depending on how much things changed game to game, his research might be useful ...

Yeah, I tried to make my methods fairly generic, not a ton depends on a complete reverse engineering of the game logic in my case with the exception of the world transforms like xor mentioned. It could be a starting base for a few projects. But the reality is I got very lucky, since the shaders are practically pass through formats of simple declarations on each draw call. But as soon as it gets just a tiny bit more complicated then that, yeah, gonna need some work (on a individual basis)

#

I do however think a tool could be developed which can tell you those things early on before you waste a bunch of time. Perhaps even some kind of profiling runtime that discovers which path to take with the correct information and data

#

Anyways all that being said. Games which were ported from PS2 to PC might be kinda worth looking into, since many of them use this similar pass through declaration as it follows the PlayStation format

torpid musk
naive edge
fluid bison
#

Its almost like if that scene was done for RTX

red panther
#

Aperture Labs Open Ai

midnight spear
#

πŸ€”

red panther
#

There might be a portal gun

frail lily
#

I call it "The Merinos Cabal"

red panther
# frail lily

The difference is they sell wool, and open Ai is like developing an Ai rn that for the first time genuinely thinks for its self (Galdos)

#

It’s gonna β€œreplace chat gpt”

#

No 5.0, an ai that can think for its self

frail lily
#

Wait, are you being serious with this?

red panther
#

No

#

They are making an Ai like that tho

#

99% chance there’s gonna be no portal irl

#

But if that Ai some how ends up in Elons androids, get your hoses ready to spray the Mfs down with some water

sleek bay
misty monolith
#

how do i set rtx up is it just the same as hl2 or what

misty monolith
#

nvm

misty monolith
#

it crashes on load can somebody help

naive edge
misty monolith
#

ok i downloaded everything i think but now the menu wont pop up

drifting temple
misty monolith
safe elk
misty monolith
naive edge
#

don't bother .. he does not have the compatibility mod

safe elk
#

I see

misty monolith
safe elk
#

πŸ’”it don't work without it buddy

misty monolith
#

come on wait so i have to pay for it i guess

safe elk
#

Yeah

naive edge
#

or just wait until it's released

misty monolith
#

i would support you just dont have a dollar release isnt like a long time for that

naive edge
#

honest question .. how are you playing pathtraced games in the first place

misty monolith
safe elk
#

Release is 2000 years in March

misty monolith
#

just the job market in iceland is dog shit bc of reasons that i wont say cus il be called a racist im not tho

safe elk
#

Spongebob cave scene

misty monolith
#

yes

buoyant venture
last raft
naive edge
cunning shoal
#

portal stories mel when

buoyant venture
#

Unlike modern Portal 2 mods which run on DX11

cunning shoal
#

will try

#

just needs an hour to download

buoyant venture
#

An hour

cunning shoal
#

my internet is pretty bad

cunning shoal
#

why am i unable to purchase portal 2 on steam?

uneven lark
#

Why this error showing?

naive edge
naive edge
tropic lava
naive edge
tropic lava
naive edge
tropic lava
#

Fair enough, good luck with it.

grave dirge
#

want me to give it a playtest? ive always wanted to see portal 2 in rtx so im more than willing to help out!

tropic lava
#

The public release is available from the github linked above.

grave dirge
#

i know im downloading it right now :D

#

ya think a 4060Ti 16G would be powerful enough? i hope so

rough ginkgo
#

yes

grave dirge
#

portal rtx was quite slow but i played it before my CPU upgrade so

rough ginkgo
#

p2 rtx is pretty well optimized, even compared to p1 rtx

grave dirge
#

:D i cant wait

#

i do software dev as my job btw so im willing to help any way i can (im a junior so i dont know much but i like to give a small helping hand to things i like :3)

nocturne ibex
#

Are AMD GPu's supported ?

naive edge
cunning shoal
#

sadly portal reloaded doesnt work with just dropping the files in

naive edge
nocturne ibex
lyric scarab
#

portal 2 crashes immediately after launch... perhaps it would be useful if I sent you the logs? @naive edge

naive edge
#

@lyric scarab Mhh not that helpful. Any error message or beep? Do you see the titlescreen / window title?
Does it start if you rename/delete: bin/d3d9.dll, bin/winmm.dll, bin/_rtx.asi ?

#

If it starts, try setting your res to 1080p / windowed and try again

lyric scarab
naive edge
lyric scarab
#

no idea, I'll check

cunning shoal
#

that sure does look sick

lyric scarab
naive edge
blissful fulcrum
limpid pike
#

Hi guys I'm new here. Just downloaded the public release for Portal 2 RTX and I'm having an issue where the portals have no textures. Does anyone know how to fix this?

naive edge
limpid pike
naive edge
#

I should probably get rid of that first folder in the zip yea 😜

#

@ripe hazel You should post your video in #showcase 😜
What res. are you playing at? Looks so crisp

heady laurel
#

That looks amazing Indeed

frail lily
naive edge
#

I have not marked each and every decal as a decal .. that will fix that

ripe hazel
naive edge
ripe hazel
buoyant venture
safe elk
#

on my 4070 laptop, I can run 4k at 3 fps

buoyant venture
#

Really wish I had a 7900XTX

red panther
#

I made a video explaining how to set everything up

#

@thin geode you mind pinning this

red panther
#

(GlaDOS reference)

naive edge
#

You could have mentioned that copying the sound cache file will skip the long first load. I’d also suggest not turning on fallback light as that will look pretty ugly on maps where culling is not yet handled 😜

thin geode
#

if xorxor thinks this is good enough, i will pin it

naive edge
#

It is also missing the part about setting up the required graphic settings

red panther
# naive edge You could have mentioned that copying the sound cache file will skip the long fi...

I understand the fallback light didn't know about the load thing, the fallback light makes certain parts so dark, and i feel there's gonna be alot of people who just want to play the game and not mod the game, we already have a guy doing that today, I'd think, atleast they'd enjoy it not pitch black at some spots over pitch black, but if you think it'll really cause a serious preformance drop I'll change the video

red panther
#

just to be 100% certain on the graphics settings so I don't fuck up, it's just the settings turned all the way down esseintally right

naive edge
#

Just read the instructions on GitHub

red panther
#

πŸ€¦β€β™‚οΈ

#

should of thought of that

thin geode
red panther
#

might be a bit till I can get back with a new version of the video

analog copper
fluid bison
naive edge
naive edge
frosty cargo
#

This is so cool

ionic silo
#

the fact that portal 2 standalone holds up very well to this rtx version

#

is incredible

heady laurel
#

The actual possibility of every directx9.0c game to be made compatible with remix using game side modifications is pretty wild. But it requires lots of manual work.

naive edge
naive edge
frail lily
heady laurel
#

My bad, some directx9.0c games are very shader dependent and the chances of them working are slim. But some few popular games could be worked on. All we need is an army of xoxor4d clones to achieve this HACKERMANS

frail lily
# heady laurel My bad, some directx9.0c games are very shader dependent and the chances of them...

We really do! And surely Portal 2 isn't the only one, xoxor4d told me this should work with every source game, and in fact Black Mesa, just by using his launch arguments and config, went much farther than ever before.

That's a polished game that would really need just a PBR conversion and I think it would give Remix a boost in popularity, which could result in other skilled people to get interested

heady laurel
#

Can we reuse some roughness maps and normals directly from base portal 2? I bet it would look okay enough and not many changes or customs assets would have to be made

frail lily
#

I don't know what format they use, but in theory it's totally possible, they're just textures

#

they could be fairly low res though

#

the other day I was looking at Black Mesa's headcrab texture and it's only 512x512

heady laurel
#

Effort to fix would take time. meanwhile games that already have some range of PBR maps could be reused to reduce time while also just looking nice

heady laurel
frail lily
#

I think it should be possible to just use a script when the maps are already available, though it would probably depend on naming scheme

#

if that's true, it would take like a couple hours, plus maybe manually fixing some things, but I don't know this for a fact, I'm speculating

frail lily
#

Doesn't Titanfall/2 also use the source engine?

heady laurel
#

It does.

#

Technically it should work too

naive edge
#

@ripe hazel what about this one? It should also spawn a console window that prints info about the foliage .. do you mind posting a screenshot of that?

ripe hazel
#

Anyone else here tried the mod and has issues with foliage alpha not rendering correctly?

naive edge
#

@ripe hazel thanks that! It at least confirms that the function handling that is called. Still weird. Could you re-test with this? (no longer spawns a console).
If this does not work, I'll try switching the shader thats used

ripe hazel
#

This is how it looks for me

naive edge
#

Well yea its working for me and for others .. but is also broken for a few

frail lily
#

It's like Thor's hammer, you have to be worthy

naive edge
#

@ripe hazel this has to fix it or I'm out of ideas lmao. Put that into rtx-remix/mods/portal2rtx

red panther
uneven lark
#

My 3070 ti can't handle this

uneven lark
buoyant venture
buoyant venture
#

I can't remember the last time I used a Intel CPU

rough ginkgo
#

really the only reason a 3070 ti performs that poorly is a slow CPU or a bunch of crap running in the background

uneven lark
#

cpu taking 20%

rough ginkgo
#

specific model?

#

a desktop or laptop series

#

like a 12700K or 12700H

uneven lark
rough ginkgo
#

you sure its not throttling while running remix?

uneven lark
#

Gpu is the issue i guess

rough ginkgo
#

no lol

#

unless the gpu is throttling as well lol

uneven lark
buoyant venture
rough ginkgo
#

even with 1440p @ DLSS ultra perf, he should be getting decent performance in most maps

#

my 2080 can do DLSS perf/balanced @ 1080p with around 30-40fps in the intro maps

safe elk
#

My 4070 laptop is running at 70 at performance

rough ginkgo
#

i assume with FG?

safe elk
#

Yea

analog copper
buoyant venture
cunning shoal
analog copper
#

i get 60 with balanced

cunning shoal
#

how

cunning shoal
#

this is with dlss balanced

red panther
#

no dlss

#

then with it around 60

#

prob comes down to res

buoyant venture
#

All of this is still better off than mine

cunning shoal
#

welp gonna a buy a 50 series card next year

buoyant venture
#

I'll probably buy another AMD card knowing my wallet

red panther
#

i'll prob not buy another card until the 70 series

naive edge
drifting temple
nocturne ibex
#

Tried it on my OC 7900 XTX at 4K with "performance" scaling ( so 50 % ) , cannot manage 30 FPS in a lot of areas unfortunately. Maybe i didn't tweak enough the settings.
Could you provide the same " simple" menu than Portal RTX before switching to advanced one ? Because in the advanced one, except for the scaling, i didn't find the other settings i tweaked in Portal RTX. That may explain why i couldn't achieve my performance goal

naive edge
frail lily
ripe hazel
#

Dsogaming comments are something else. Not only do they shit on whatever is presented in the article but they also endlessly seemed to roast the guy running the site last time I checked

nocturne ibex
nocturne ibex
#

Okay, i found the settings

#

But i am not sure this is normal :

#

It's lacking some lights, isn't it ?

ripe hazel
#

Looks like it's lacking all lights except the sky light maybe

nocturne ibex
#

In the prvious area where there is the elevator , the lights were okay

naive edge
#

Looks like you are missing the remix mod files or you disabled enhancements in the runtime settings

nocturne ibex
#

oh i am probably missing the mod files

#

Yeah it works now

#

Looks quite good. Performance crumbled unfortunately. I am sub 30 FPS, 50 % scaling, RTXDI disabled, Denoising to low and Restir GI Disabled. Min bounce = 0 and Max bounce = 1

#

Okay, i tested a bit deeper.
It's a bit weird.
Sometimes performance are quite good, like in the starting chamber or in some areas at the beginning. My GPU is like at 70 % usage locked at 30 FPS.
Then in some areas it crumbles, and i'm getting to 20 /25 FPS . Maybe in areas where there are glasses i imagine ? Or more lights?

Anyway, that's a good work, hat off.
If you find a way to fine tune performance in problematic areas and work on MTL a bit to get the most of the new lighting, it will be an incredible piece of work

naive edge
#

Yeah glass refraction is pretty costly and the game is very cpu bound in some areas. Letting the game devote the LOD helps but makes remixing a lot more tedious…

#

Best way might be to edit the actual map file .. remove props .. place a unique marker and attach models using the remix toolkit … so that the models are now handled by the game itself

heady laurel
#

wouldn't letting remix runtime handle the models be a more suited fit?

ornate heath
#

And replacing them with remix

naive edge
# ornate heath What about loading only low poly LOD models

That would help a little but it would still draw a shit ton of models on certain maps. Removing them all and re-adding them using remix might be the best solution.

But yeah, I’ll create an option to set everything to the lowest lod. Just don’t want that by default because of all the people playing it without an actual remaster

pallid hatch
#

I love how it’s just a random google blog too. It’s just an echo chamber for those people, always the same ones.

#

dsogaming who?

naive edge
pallid hatch
#

Well that’s better ☺️

naive edge
misty monolith
cunning shoal
#

why is the water white?

frail lily
cunning shoal
#

water

#

i was also confused

#

makes sense now

drifting temple
blissful fulcrum
drifting temple
#

failure of embed

heady laurel
#

Bros intrusive thoughts won

heady laurel
#

or is discord acting up

#

This is the second time istg

drifting temple
thin geode
#

it's because you need to copy the gif link @heady laurel

#

not the page

heady laurel
#

it should work with one click though, im using the provided gif section

thin geode
#

discord is stupid then

#

they also broke our invite link again

heady laurel
buoyant venture
nocturne ibex
#

Didn't know it worked with rrmix, gonna try, but I fear quality is gonna be too low to my taste at ultra perf

fluid bison
buoyant venture
#

It's obviously shampoo πŸ™„

cunning shoal
red panther
lunar marten
red panther
#

I’m people are gonna hate

#

That’s just how things are

fluid bison
#

i like tea

fast sedge
#

Good job guys

red panther
#

It happens

untold charm
#

is this mod a work in progress considering the bad normal maps and some lights not being emmisive like GLaDOS's eye and the panels "eyes"?

#

lighting so far looks great btw

blissful fulcrum
#

Although it's main purpose isn't supposed to be a remaster or anything

red panther
blissful fulcrum
#

It's just to get RTX working within Portal 2 properly

untold charm
#

you guys are not going to remake all the textures and stuff

blissful fulcrum
#

Some one is, I think there is a team but that's not what the GitHub project is focused on

red panther
untold charm
#

take as much time as you need, i hope it will be great

blissful fulcrum
#

Since it's the community doing it it likely will be

fluid bison
#

im just bored

red panther
#

locked in

buoyant venture
#

I'm supposed to launch the Google Form Application today

red panther
#

w

buoyant venture
#

I kind of want to post it here, but I also feel like it's not appropriate since this is the thread for the compatibility mod

ionic silo
#

i find it very nice that the entire community has decided to unofficially make portal 2 rtx

#

like you guys are ACTUALLY going to remodel stuff?

drifting temple
#

No

#

Models are fine

#

Texture could get some love

ionic silo
#

so like actual remaking and not just making pbr maps for all the texture

#

cause just pbr-ifying it works but actual texture remastering would be really cool

drifting temple
#

We'll see how the team handles it

#

If they ai generate textures then it'll be the biggest letdown of the history

#

But if they make textures properly, it can be an amazing mod

naive edge
drifting temple
#

Now I feel like getting some attention. I should drop an update for my mod and these websites will come flock to me in a second.

buoyant venture
lyric scarab
#

@naive edge hey, why not use the latest version of dlss ? there have been significant improvements since dlss 3.1, with preset e and co

fluid bison
wispy fiber
#

How did I miss this wtf

#

Portal 2 just works with remix now???

fluid bison
#

yep, more than a week ago it did, and very recently it became public

wispy fiber
#

It’s been almost 2 months HOW DID I MISS THIS

wispy fiber
naive edge
fluid bison
wispy fiber
fluid bison
#

those in here - yes
people outside - maybe yes, maybe no

wispy fiber
#

How did I miss this

buoyant venture
heady laurel
#

it happened because it required a game-side modification

#

Hence why it's called a portal 2 remix compatibility mod

wispy fiber
#

did they somehow change the directx used in portal 2 or?

heady laurel
#

yeah but xoxor4d had to reverse engineer the game shaders and turn it into fixed function

wispy fiber
#

wow

#

@naive edge how long were u working on this?

naive edge
zinc pollen
#

hello

#

is there any real portal rtx projects based on this mod?

buoyant venture
fluid bison
buoyant venture
fluid bison
#

won't mind if i'll reimagine that image a little with my logo?

#

for interest sake

buoyant venture
fluid bison
buoyant venture
fluid bison
#

simple thing for me to do, tbh i actually start working 2 minutes before i asked about reimagining

#

but yeah, its fast to do

buoyant venture
#

I don't think I can edit the old thread picture so maybe I'll start a new one

fluid bison
#

added a little credit to myself

#

intentionally darkened the credit so it won't take a full attention to it, those who want to see, they will see

buoyant venture
buoyant venture
fluid bison
#

πŸ‘

kind lance
buoyant venture
kind lance
#

I already have it swapped in my project files

buoyant venture
frank basalt
#

OMG!!!

red panther
#

Wild Username

open rampart
#

I was taking captures and this guy reminded me of something

lyric scarab
#

@naive edge Are you going to continue to develop the mode in the future?there are sometimes conflicts between the developer's da/intention and path tracing lighting, it looks like

#

one example I can cite is this portal platforme, which is invisible in the remix

naive edge
#

You are mixing things up here. That is stuff you do with an actual remix mod. People remixing the game will have to do that. I merly provide a mod that makes the game compatible with remix in the first place and I'll definitely continue to work on that + a few qol things.

#

I do ship a base remix mod besides the compatibility mod as some kind of base so that people know how to setup the portals and other mod specifics (that also includes a few lights and emissives .. but it's not aiming to remaster the game)

safe elk
#

No more development we pulling a concord froggonodding

lyric scarab
safe elk
#

Altho there is a team ik is working on a mod for the remix mod... might be worth working with them to keep it to the taste of the game for sure!

naive edge
safe elk
safe elk
#

Like it was fixed as of recently but I was just curious on why in the first version, the moon looked like it was both rasterized but also a missing draw call

buoyant venture
safe elk
buoyant venture
#

I know of some paperweight Playstation discs with the name concord

fluid bison
#

just did overlay just to be

#

example in action

buoyant venture
fluid bison
#

i'm doing 4K version of Overlay just in case

fluid bison
buoyant venture
fluid bison
#

that's pretty much the intention to be used for the team

buoyant venture
fluid bison
#

why not

empty quest
#

I had a playthrough of the game with @naive edge 's mod on a 3060ti getting 30-60ish fps at 1080p dlss performace. Even with mostly stock assets the game looks great and is very playable except for a couple of moments that got a bit dark or it was tricky to see which surfaces were portalable. The mod gave a really eerie vibe to a lot of the old Aperture Science/depths parts of the game in a 'liminal spaces' kind of way.

thin geode
#

@naive edge with your progress with Portal 2 and so many other games, i'd like to add an emoji that honors you lol

could be your profile pic or something like that

analog copper
open tulip
#

Wow...

safe elk
safe elk
#

exactly

frail lily
#

@naive edge is it possible to easily add translucency to them leaves?

naive edge
frail lily
#

What should I do next? Just open it in Remix, modify the material and save?

naive edge
#

read

frail lily
#

I can't read 😱

#

Oh, so it's already done in theory

#

got it, thanks

frail lily
#

It doesn't work for me (or at least not as it should), it seems to me SSS only works when I add a map for it. I think brightening the original texture, setting rounghness to .6-.7 and adding a simple SSS mask works well enough before a proper remaster, but for some reason even though I saved the textures in the exact same way, some retained the alpha and others didn't. I don't have time now but as soon as I can I'll try to do my part

naive edge
#

oh I thought you have the alpha bug with no alpha at all

frosty cargo
#

I'd love to help with making higher res textures. I just don't know how to make custom PBR -- does anyone have any advice on how to do that? Is there a recommended software for that? I'd prefer not to use AI

safe elk
frosty cargo
#

I have actual Photoshop if that makes a difference

frail lily
thin geode
#

you can also use CC0 textures as a base and modify them with those tools

frosty cargo
#

For things like the portal panels I already have a custom texture with circles set up, I just gotta make those circles indented. Giving instamat a go sounds like a good idea though

kind lance
kind lance
rough ginkgo
rough ginkgo
#

though its going to be much more involved compared to wheatley

buoyant venture
old abyss
kind lance
#

I wonder how much modeled out vegetation is available online

old abyss
drifting temple
rough ginkgo
#

full vid is in #showcase

drifting temple
#

YouTube link

rough ginkgo
#

bruh it's one channel over and its the newest post

drifting temple
#

Am on phone

rough ginkgo
#

so am i goofy

drifting temple
#

Not gonna switch apps

rough ginkgo
#

πŸ’€

kind lance
rough ginkgo
#

😈

#

oh yeah im definitely excited to start messing with that

#

nvidia please release the 5090, my 2080 needs to be put to rest for this project skullsob

drifting temple
#

Can anyone make a quick recording of the turret wife serenade

old abyss
# rough ginkgo there is a bunch of decent free blender addons, we can even simulate how they la...

TreeIt has support for that as well. There is even a tutorial specifically for Ivys showing how to make the branches attach to walls naturally: https://www.youtube.com/watch?v=cos0hrBV974

This will be a short 15 min tutorial about creating a realistic Ivy in SpeedTree 9 utilizing there new mesh force algorithm :) to cover about anything you can think of :)

I hope you found this useful :)
Thanks for watching

Join this channel to get access to perks:
https://www.youtube.com/channel/UCJgsyVMp_b1xGU2HuQHXGBg/join

Join my Patreo...

β–Ά Play video
#

damn I got the wrong link lol

#

or maybe I'm just dumb and can't remember. Anyway, that is speedtree, not treeit

buoyant venture
#

I'll do a rain dance as well

naive edge
frail lily
thin geode
naive edge
thin geode
#

hmmm

buoyant venture
thin geode
#

ya know what's even better?

naive edge
thin geode
#

GTX 285

buoyant venture
#

Now we're talking

naive edge
#

my first gpu was a gtx 295 .. dead on arrival πŸ˜‚

thin geode
#

my first GPU was a radeon 9200 (or something like that)

frail lily
# thin geode GTX 285

I am old, I remember a time when I would've killed for one of those, I used to gush over 3DFXs

buoyant venture
#

My first GPU was a RX 570 4GB

#

I didn't know about the 8GB at the time

thin geode
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but at the time seeing Battlefield 4 run so well was mindblowing lol. i was playing at like 25-40 FPS on a GTX 550 ti

frail lily
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4850, is it possible?

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used too