#Enhancements not working
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Enhancements not working
The error you're seeing at the bottom right is because your capture directory should point to the symlink within your project directory
If you can't see your replacements make sure the assets are within your project directory as well
Assets are in PBR folder
Symlink goes here:
The layers loaded in the initial screenshot are using the wrong path then
Your capture directory should be RemixProjects/Santo/deps/captures
And your mod layer should be RemixProjects/Santo/mod usda
I should probably clarify that I've got it to save properly several times, but since it never showed in-game I started messing with locations to see if I could fix it, hence the message below the screenshot.
I followed your instructions and everything imports and saves, and remix sees that there is a mod present, but checking/unchecking the box does nothing.
Which box are you talking about here?
the enable all enhancements box
Do you have an example mesh where an override was set ?
No meshes, just materials/textures
Yeah but your materials will have to be set on meshes
Oh I see what you mean hold on
I'm using a script to set the paths, I've used it several times a few months ago, was there a change since then?
The problem with your mod is you mix the paths from the symlink and your actual project
I'll edit it to use a relative path and check back
I'll just test with that one object
Absolute paths were never supported, so unless the script was relying on some kind of validation we did and stopped doing (which shouldn't be the case) that should never have been valid
You can also just open the USDA file and replace all H:\PATH\HERE\ with .\
(USDA files are text files)
Yeah that's what I'm gonna do after I test the one object
So I unloaded the stage to go in game, and when I tried to reload it since the object still didn't update, and I get that error from the initial screenshot again
the paths didn't change or anything
okay reloading the project fixed it for now
Did that, no change.
Fetched base changes and the overrides still exist in toolkit
Did you click the capture in the list of captures ? If not the loaded capture in the project won't update
reloaded the project and fixed that issue, and I get that error when I click on the capture after unloading it
So the issue is fixed now? I'm not sure when/if the error occurs haha
My main issue is still that the replacement don't show up in game
I thought maybe the one above was relevant, but it stopped happening so something else is missing
I just checked that MODDB packages work, and I tried packaging my mod but that didn't do anything
So other mods work but not yours ?
Yes
I would recommend trying with the sample app and/or a simpler mod and trying to isolate the cause. There's clearly something wrong with the mod, and depending on what it is it could be a bug or simply something wrong with the mod itself
I'm gonna try just manually setting a single texture without importing the usda and see if that works
It works when I manually set textures, so would you be able to tell me what's wrong with the generated usda I was using?
If I had to take a guess, .\ in your file paths is the problem because it's not escaped
All your \ in your file paths should be \\
I had a different issue with escapes before and fixed it, having used that generated usda in the past.
I'll take a gander just in case something works differently now.
Holy crap that was it.
Have no idea how it ever worked in the past if it was an escape issue, but whatever.
I'll edit the code to fix that.
Thank you for the help.