#Enhancements not working

51 messages · Page 1 of 1 (latest)

lament scaffold
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Sometimes the replacements will randomly show in toolkit but not in game as well.

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Also happens if I load a blank usda

lament scaffold
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Enhancements not working

spiral mural
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The error you're seeing at the bottom right is because your capture directory should point to the symlink within your project directory

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If you can't see your replacements make sure the assets are within your project directory as well

lament scaffold
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Symlink goes here:

spiral mural
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The layers loaded in the initial screenshot are using the wrong path then

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Your capture directory should be RemixProjects/Santo/deps/captures

And your mod layer should be RemixProjects/Santo/mod usda

lament scaffold
# spiral mural The layers loaded in the initial screenshot are using the wrong path then

I should probably clarify that I've got it to save properly several times, but since it never showed in-game I started messing with locations to see if I could fix it, hence the message below the screenshot.
I followed your instructions and everything imports and saves, and remix sees that there is a mod present, but checking/unchecking the box does nothing.

spiral mural
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Which box are you talking about here?

lament scaffold
spiral mural
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Do you have an example mesh where an override was set ?

lament scaffold
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No meshes, just materials/textures

spiral mural
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Yeah but your materials will have to be set on meshes

lament scaffold
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Oh I see what you mean hold on

spiral mural
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./PBR/hash.dds

lament scaffold
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I'm using a script to set the paths, I've used it several times a few months ago, was there a change since then?

spiral mural
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The problem with your mod is you mix the paths from the symlink and your actual project

lament scaffold
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I'll edit it to use a relative path and check back

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I'll just test with that one object

spiral mural
spiral mural
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(USDA files are text files)

lament scaffold
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Yeah that's what I'm gonna do after I test the one object

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So I unloaded the stage to go in game, and when I tried to reload it since the object still didn't update, and I get that error from the initial screenshot again

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the paths didn't change or anything

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okay reloading the project fixed it for now

lament scaffold
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Fetched base changes and the overrides still exist in toolkit

spiral mural
# lament scaffold

Did you click the capture in the list of captures ? If not the loaded capture in the project won't update

lament scaffold
spiral mural
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So the issue is fixed now? I'm not sure when/if the error occurs haha

lament scaffold
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I thought maybe the one above was relevant, but it stopped happening so something else is missing

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I just checked that MODDB packages work, and I tried packaging my mod but that didn't do anything

spiral mural
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So other mods work but not yours ?

lament scaffold
spiral mural
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I would recommend trying with the sample app and/or a simpler mod and trying to isolate the cause. There's clearly something wrong with the mod, and depending on what it is it could be a bug or simply something wrong with the mod itself

lament scaffold
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I'm gonna try just manually setting a single texture without importing the usda and see if that works

lament scaffold
spiral mural
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If I had to take a guess, .\ in your file paths is the problem because it's not escaped

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All your \ in your file paths should be \\

lament scaffold
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I had a different issue with escapes before and fixed it, having used that generated usda in the past.
I'll take a gander just in case something works differently now.

lament scaffold