So just as a note - AFAICT ReSTIR FG is an algorithm with a sample implementation, not a library intended for distribution. I doubt their shaders are directly portable, someone will basically have to re-implement the algorithm in Remix's shaders. We do at least use the same shading language as Falkor, but last I checked they have a ton of utilities and abstraction layers in Falkor's shaders (as they're intended for quick experiments). Whereas Remix's shaders are more bare metal (focused more on size and speed instead of ease-of-coding)