Not sure if this is an issue with my build or not. If I mark a texture as decal or sky for example and capture the USD I can't select that mesh within the toolkit. Say I wanna edit the sky on my sky dome I can't select it unless I go back into the game, unmark the sky dome, capture and open that capture in remix. Bit of a fiddly work around and means toolkit no longer renders the asset I'm looking to edit correctly when editing it.
#cant select an asset that's been tagged in remix runtime
11 messages · Page 1 of 1 (latest)
I've seen this behavior in some capacity since day 1 of the toolkit. Unsure if it's intended but it's not a new thing unfortunately
Ye.Got the same problem, the decal issue is frustrating.
Don't think I've seen that reported before. Please create a ticket so we can look at that !
I'll sort that now 🙂
need a video or anything?
Any info you can provide is useful so yeah that'd be great 😁
If the bug can't be reproed by QA it just makes the whole bug fixing process slower because we have to find the exact cause !
lil preview, i'm clicking on all the decals and sky but it's not selecting anything
That's a
bug I think but once the ticket is created we'll assign it to the right person on our side 😋
lol nice one ,cheers mate
https://github.com/NVIDIAGameWorks/rtx-remix/issues/531
GitHub
Contact Details (Optional) [email protected] Describe the bug Right so when your working on your game you tag textures in the run time. this thing a decal, this things sky...ect Then you pe...