#Half Life 1

81 messages · Page 1 of 1 (latest)

edgy wolf
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Just drag the rtx remix files and the wrapper into the game folder. And that's all!

  • If your textures are white you can set them as "ignore texture" or in an easier way disable render alpha in the rtx remix menu.
    -to get the sky kind of working mark the sky texture as "ui world space"
    -for now only works in non-steam versions of the game.
edgy wolf
dapper imp
edgy wolf
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the lighting flickers quite a lot because the game only works if you put it on world transform or view transform

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You can't set it to "none" because the game won't work

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and once you remove all the white textures from the game, the textures don't flicker

dapper imp
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@edgy wolf can you try the half life expansions

fierce hornet
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@edgy wolf
Does it work with the Steam version?

dapper imp
fierce hornet
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Cheat protection, so need to be absolutely careful

potent temple
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Maybe Valve can make an exception one way or another for Remix?

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After all they're going to allow it for HL2.

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But then again HL2 doesn't require a wrapper.

solar wigeon
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dxvk is a wrapper in its own way

edgy wolf
edgy wolf
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Ricochet works too!

royal spire
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I wish there was a way to disable the online mutliplayer and disable the anticheat checks and just soley play singleplayer for the steam version

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Like a mod friendly .exe version

solar wigeon
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does -insecure work

torn dragon
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It actually works on steam version. (It also works on the latest Rtx-Remix build too) works the same way as in cs 1.6.
If someone want to try it out of curiosity then just go to the opengl32 file, m2 and then properties and then mark it as "read only" this is something that works on almost all goldscr games.
I also recommend using these launch options : -windowed -noborder -novid -gl

hallow tree
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it also looks like fullbright is on despite being disabled

hallow tree
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with some more messing around, it looks like the game also tears like im out of bounds. this is the steam version by the way

torn dragon
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It will all be black I recommend you to tag some textures as world ui (same whit the sky)

hallow tree
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thank you my man

tawny wigeon
dapper imp
tawny wigeon
dapper imp
tawny wigeon
dapper imp
tawny wigeon
edgy wolf
waxen brook
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How stable is the game? is there a possibility for texture/mesh replacement?

low sundial
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the game doesnt seem to be working for me with rtx remix

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the audio plays but the ui stays onscreen

waxen brook
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are you on steam version?

low sundial
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the non steam one

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i can try the steam one

waxen brook
low sundial
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yeah im trying that rn

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for some reason it looks like this

waxen brook
low sundial
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alr, wheres the fused world view mode btw

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nvm found it

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the game works now

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although im getting about 1 fps

waxen brook
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lol

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what GPU do you have

low sundial
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3070 ti

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i think the game was loading tho

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since my frames are fairly good now

waxen brook
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Nice

low sundial
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is there anyway to make the textures show up properly?

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they dont seem to show up at all so the level is fully white

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nevermind tagging them as worldspace ui fixes it

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unfortunately it seems that the cry of fear mod doesnt work and crashes a few seconds after hooking

dapper imp
dapper imp
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xash3d hooks

dapper imp
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can you show an image

dapper imp
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mkay well

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how did you get it to hook

dapper imp
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make sure its read only or xash will kill it

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k

brisk yarrow
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now this is some good shit.

tacit raft
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Has anyone tried this on Sven Coop yet?

dapper imp
tacit raft
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Yeah I was getting a fatal error crash

hard birch
hard birch
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Does Sven use a different build of OpenGL from HL1?

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I know they messed with the GoldSRc engine a bit, including adding new graphics options

hard birch
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Counter Strike Condition Zero Deleted Scenes is..... Booting but runs at 1 fps for some reason. And trying to change the "Fuse World View" options crashes remix but does fix the eternal pause screen bug

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Apply it in the menu before loading levels

hard birch
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Tons of white textures that keep appearing. I think we need a customized remix for goldsrc to fix weird issues. The heath stations appears in the sky for some reason (didnt take a screenshot sorry). Hashes might be a little unstable, but that might just be for decals and those broken white textures. I was using CR's build of remix with the "Legacy Emissive" tool, and it seems to work decently though I don't think this game has any emissive maps to speak of. Let me know if I should move this to it's own section or keep it in here since it relies on HL1 anyways

hard birch
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Here is the WIP Conf for CSCZDS. It feels like the white texture bug is a bit reduced but I haven't tested past the training level in a little while. Would love to try to make some enhancements but it just aint worth it when game runs this terribly. I pray that we can find the reason for this performance