#Half Life: Source (2nd Thread)
205 messages · Page 1 of 1 (latest)
@heady moth there is already a channel for that
Unless I'm misunderstanding, they're working on half life 1 but within Gmod specifically
So the scope is smaller than general GMOD and covers another game's content entirely
I think this is unique enough from the GMOD + HL1 threads that it could warrant it's own
It is, but its still gmod, no need to divided it into two topics, especially its the same game, they are just making a replacements for a specific set of maps, just like how we always did
If they needed help they could just send it in the gmod thread
Hmm fair point. I'll bring it up and see what the other mods think
this was origionally just supposed to be half life, but the half life source engine was busted with rtx so I used gmods engine
I have returned 
Basically we came to the conclusion that the needs for each project do vary quite significantly (Gmod is a whole sandbox after all)
If there's really work put into this, then you'd be getting lots of HL1 stuff most people in the Gmod thread might not care about/benefit from
But if there are any benefits or discoveries that might help the other, she can still head to the Gmod thread for info/relaying findings
You got the green light, full steam ahead @heady moth 
awesome!
with that out of the way, I find emissive light to be a wonderful tool rather than the usual spot cylinder etc etc lights
much more environmental
Hello I'm on my main account (I've been using my alt account from pc because it doesn't get alot of dms to read over)
Anyways today before I had to leave for work I found out that if you mix a half decent smoothness map (placed in roughness) and normal map, and then use the normal map/smoothmap combination with Nvidias ai tool you can get some pretty neat results (this won't even matter if I make proper upscale textures)
Also if you turn off sky lights and remake your own it's much more customizable
weird limitations and change
If anyone can explain that feel free
sources works
Worth mentioning that while this is one of the best case scenarios for emissives, something like a rectangular light source would still be better. It's much more stable and detailed. For static scenes there may as well not be a difference, but for enemies/headcrabs moving around the difference might be noticeable
Not saying you should stop using emissives as light sources or anything, just a heads up if you want to look into that down the line
Though you would still use emissives just to get the nice glow effect on the surface of the light. Similar to these shots from my project
The light fixture model on the wall does have an emissive, but it's set to be very weak and only exists to make the model look like an active light emitter when in reality there's a sphere light right in front of it doing the heavy lifting
fair enough
sources hooks, but functionality is at a minimum, and it only hooks for me, not a patch script nor config has worked for me to get it to run nvidias remix
I had tried it on the gearbox (apposing force) game to try it out to no function
I don't mean to be rude but HL1RTX already exists and it looks pretty good. What are you planning to do to differentiate it from the latter? Add, for example, new stuff like new textures and meshes?
while hl1rtx (xash3d) looks very good and will always look better than mine, I plan to go full out compared to his mod, no hate to him, this is just a different formatting of raytracing, one using vulkan, the other using directx
I do plan on adding more
full screen reflections, more stability than that, as well as more clear lighting without as many crashes
pbr etc etc
mostly started as a thing for myself and my friends said I should make it a project
I gushed over the hl1 rtx when it released and im not doing this to one up it in any way
There's potential for some pretty significant differences between a Remix-remaster and HL1RTX. I think on a technical level Remix is more advanced, but it's not strictly better. I think it would be fun to have two raytraced HL1 mods that we could compare to see different approaches 🙂
As it stands I think a lot of people assume raytracing is raytracing and that's that. But there are many different methods and algorithms used that give different results
launches a black screen, valve intro music but no video, crashes
as I said half life source tryna work rtx remix is very very jank
IT works
Perfectly for me
how
dawg its called asking for help
everything ive tried has lead to a crash/bsod
I was perfectly fine with the gmod thing and asked for alot of help, but thanks for helping me here
Ask in the gmod area
everyones in there
its basically the main source engine help thread
ask them how to boot hl1 in rtx?
ok
how
I used it
it gives you a patched folder
Place applypatch.py inside of your game folder and run it. Patched DLLs will appear within a "patched" directory, copy these over the original.
I did that step
I did
launch the game with this
hl2.exe -game hl1 -window -noborder -w 1920 -h 1080 +sv_cheats 1 -dxlevel 70 +mat_dxlevel 70 +mat_disable_d3d9ex 1 +mat_softwarelighting 0 +mat_queue_mode 0 +c_frustumcull 0 r_novis 1 +r_frustumcullworld 0 +r_occlusion 0 +r_lod 0 +r_staticprop_lod 0 +r_worldlights 16 +r_unloadlightmaps 1 +r_shadows 0 +r_glint_alwaysdraw -1 +r_3dsky 0
and put these in the hl2 folder
cheers
@magic sierra new problem, the game boots up, and instantly closes
-novid
try adding -novid
alright works
Well that was a fun series of events 
its been working for a little

how exactly do you stop the textures from becoming clearthrough
beats me
what map
its the first mapof interloper
its the chrome
You mean the cube map textures?
I'm confused, if this is HL:Source there already exists a thread for that, if this is original OpenGL version, I thought that wasn't supported
This started out as a gmod mod, and was allowed to make this as a thread as to not clutter the gmod room, then someone said to do all this and it was pointless to do gmod half life
idk if you have the ability, but merging existing HL source and this one might be a good idea if theres any missing info
Thankfully as of right now there isn't any missing info except for the latter maps textures going transparent, and that threads idea is alot different from my ideas from what I can see
However I am going to look into that
It may be a good idea
For some parts at least
could you pin these messages? #1227291080496644137 message
I will when I get on my alt (which I used to make this thread) I'm not at my pc atm
sure no prob, take ur time
@somber fable if you don't mind me asking (if you know anything about it) why is this happening?
I haven't worked with source in years and frankly at this point im just guessing but I think it has something to do with culling being disabled or messed with at some point
probably something to do with these commands
+c_frustumcull 0 r_novis 1 +r_frustumcullworld 0 +r_occlusion 0 +r_lod 0
idk if you have to edit the map in anyway to resolve these, or just some custom patching that needs to be done for the engine, for which im not qualified, but I am working on learning that stuff!
Do you think I should ask Mark? I've tried editing in the remix tool itself but the items show up in there
Maybe try asking the oribifold guys working on HL2 remix, they're working with an engine closer to HL:Source than the gmod one. I am guessing that there haven't been any major engine changes to the HL2 latest steam build from 2007/8 onwards (there was some changes when hl2 epi 2 came out that might have migrated to all versions, but again I am not sure)
Do you know which user is working for orbifold?
I'm pretty sure the bug normally happens in actual hl source
darn
Any fix or is it a lost cause
Because it's a very prominent issue
Actually do you think it would be a bad idea to implement (https://www.moddb.com/mods/half-life-source-fixed) [half life source fixed] and/or tell people to instal it before using my mod?
try the mod
it uses source 2013 which might cause compatibility issues with remix but im not sure
Shiney yum
I have a pbr thing started if you wanna use that and mayb join and help and allat
don't gotta
pics?
Later when I'm on pc (I'm at work lol)
nvm 
No new updates today I've been busy with work
This map with no clipping textures!!! 
looks great!
I'm back from the er and continued work on this mod, starting with generating a pbr thing with octatex and maybe might start just remaking textures, altho I would take forever on that so idk yet, I did find out that if you have a sun setting on a displacement map it causes a whole Lotta warping
Image failed to load In showcase
https://www.merlininkazani.com/half-life-rtx-remix-modu-haber-125802 you just got appeared on turkish gaming news
:gaspe:
I had my turkish friend read it for me and its cool to be in an article!
no the article is on my mod
no, its on half life source
hl1 doesnt function with rtx remix
or any goldsrc game
it uses the gmod screenshot

its the same in source but oh well
They did mention the name
Heres reference
Anyway its kind of messed up on that article when comes to screenshot
you were also on the russian news https://www.igromania.ru/news/137408/fanat-half-life-nachal-rabotu-nad-modom-rtx-remix-i-pokazal-skrinshot/
Прошлым летом Nvidia удивила геймеров технологией RTX Remix на примере Half-Life 2. Она доступна в открытом доступе и помогает добавлять в старые игры трассировку лучей и другие актуальные технологии. А теперь фанат серии объявил, что создаёт аналогичный проект, но уже для оригинальной Half-Life.

slop
i don't really understand what this thread is, lol. is it just a project working on base HL1 now? instead of through GMod?
aperently 😭 it was just supposed to be hl1 gmod but people insisted I should use source
ah, so this is Half Life Source then
whic already has a thread
also, if this is your project, do what you like 😛
I will admit hl1 even with its many bugs its much more optimized
12 fps--->65 fps doesnt contain a laugh from me
if your project is going to be different than the other HL Source project, i'd suggest coming up with a name to differentiate it from the other one
it'll help down the road
like what
naming "HL1 Source" can be less confusable but theres already thread of that
Half Life Remix
Half Life RTX
just the generic names like that. there's a lot more you can do in terms of creative naming, but i suck with that
for now, i'll rename it to HL Source (2nd Thread)
Half Life: Source (2nd Thread)
when you come up with a name, you can change the thread name to it
alright
no dx in hl1
atleast not in this version
theres old versions of hl1 with dx
but i never got them to work
for like 2 weeks
I meant source
while hl1 source has many bugs its more stable than hl1 gmod
true dat
Just call it project complex 
it apears the new version of rtx remix doesnt work with half life 1
nvm forgot applypatch
nvm it still doesnt
i saw this!
i read it
someone told me about it

Is this installed the same as half life 2? Using PortalRTX or Prelude with the "-game hl2" parameter?
I got it to work without prelude
anything new?
I see. I might start working on some texture and lighting config stuff. Looks fun 🙂
Good luck!
Any chance you know who MochaTheProot is? https://www.moddb.com/mods/half-life-1-rtx