#Half Life: Source (2nd Thread)

205 messages · Page 1 of 1 (latest)

heady moth
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Ive decided to dedicate my time not on tf2 but hl1 instead, using garrys mod since the original game doesn't have compatibility

timber storm
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"they're waiting for you Gordon. In the test chamber..."

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Cool!

fallen portal
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@heady moth there is already a channel for that

timber storm
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Unless I'm misunderstanding, they're working on half life 1 but within Gmod specifically

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So the scope is smaller than general GMOD and covers another game's content entirely

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I think this is unique enough from the GMOD + HL1 threads that it could warrant it's own

fallen portal
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If they needed help they could just send it in the gmod thread

timber storm
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Hmm fair point. I'll bring it up and see what the other mods think

heady moth
timber storm
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Basically we came to the conclusion that the needs for each project do vary quite significantly (Gmod is a whole sandbox after all)

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If there's really work put into this, then you'd be getting lots of HL1 stuff most people in the Gmod thread might not care about/benefit from

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But if there are any benefits or discoveries that might help the other, she can still head to the Gmod thread for info/relaying findings

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You got the green light, full steam ahead @heady moth peepothumbsup

heady moth
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awesome!

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with that out of the way, I find emissive light to be a wonderful tool rather than the usual spot cylinder etc etc lights

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much more environmental

heady moth
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Hello I'm on my main account (I've been using my alt account from pc because it doesn't get alot of dms to read over)
Anyways today before I had to leave for work I found out that if you mix a half decent smoothness map (placed in roughness) and normal map, and then use the normal map/smoothmap combination with Nvidias ai tool you can get some pretty neat results (this won't even matter if I make proper upscale textures)

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Also if you turn off sky lights and remake your own it's much more customizable furthonk weird limitations and change

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If anyone can explain that feel free

timber storm
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Not saying you should stop using emissives as light sources or anything, just a heads up if you want to look into that down the line

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Though you would still use emissives just to get the nice glow effect on the surface of the light. Similar to these shots from my project

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The light fixture model on the wall does have an emissive, but it's set to be very weak and only exists to make the model look like an active light emitter when in reality there's a sphere light right in front of it doing the heavy lifting

heady moth
# magic sierra sources works

sources hooks, but functionality is at a minimum, and it only hooks for me, not a patch script nor config has worked for me to get it to run nvidias remix

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I had tried it on the gearbox (apposing force) game to try it out to no function

steel yarrow
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I don't mean to be rude but HL1RTX already exists and it looks pretty good. What are you planning to do to differentiate it from the latter? Add, for example, new stuff like new textures and meshes?

heady moth
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I do plan on adding more

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full screen reflections, more stability than that, as well as more clear lighting without as many crashes

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pbr etc etc

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mostly started as a thing for myself and my friends said I should make it a project

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I gushed over the hl1 rtx when it released and im not doing this to one up it in any way

heady moth
timber storm
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As it stands I think a lot of people assume raytracing is raytracing and that's that. But there are many different methods and algorithms used that give different results

heady moth
# magic sierra

launches a black screen, valve intro music but no video, crashes

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as I said half life source tryna work rtx remix is very very jank

magic sierra
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Perfectly for me

heady moth
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how

magic sierra
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dawg its called asking for help

heady moth
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everything ive tried has lead to a crash/bsod

magic sierra
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🙏

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hold on

heady moth
magic sierra
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Ask in the gmod area

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everyones in there

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its basically the main source engine help thread

heady moth
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ask them how to boot hl1 in rtx?

magic sierra
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hl source?

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or hl1

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i will show you how to boot hls in a sec

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i gotta redo it rq

heady moth
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ok

magic sierra
heady moth
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how

magic sierra
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ok so

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do you know how the use that patcher

heady moth
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I used it

magic sierra
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it gives you a patched folder

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Place applypatch.py inside of your game folder and run it. Patched DLLs will appear within a "patched" directory, copy these over the original.

heady moth
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I did that step

magic sierra
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replace the dlls

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with the patched one

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one's

heady moth
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I did

magic sierra
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launch the game with this

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hl2.exe -game hl1 -window -noborder -w 1920 -h 1080 +sv_cheats 1 -dxlevel 70 +mat_dxlevel 70 +mat_disable_d3d9ex 1 +mat_softwarelighting 0 +mat_queue_mode 0 +c_frustumcull 0 r_novis 1 +r_frustumcullworld 0 +r_occlusion 0 +r_lod 0 +r_staticprop_lod 0 +r_worldlights 16 +r_unloadlightmaps 1 +r_shadows 0 +r_glint_alwaysdraw -1 +r_3dsky 0

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and put these in the hl2 folder

heady moth
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ok,

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Half life 1 (no longer garrys mod)

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@magic sierrathanks

magic sierra
heady moth
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@magic sierra new problem, the game boots up, and instantly closes

magic sierra
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try adding -novid

heady moth
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alright works

timber storm
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Well that was a fun series of events KEKW

magic sierra
heady moth
magic sierra
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what map

heady moth
heady moth
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Next thing to work on is the white textures for all the guns

magic sierra
heady moth
somber fable
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I'm confused, if this is HL:Source there already exists a thread for that, if this is original OpenGL version, I thought that wasn't supported

heady moth
somber fable
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idk if you have the ability, but merging existing HL source and this one might be a good idea if theres any missing info

heady moth
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However I am going to look into that

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It may be a good idea

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For some parts at least

somber fable
heady moth
heady moth
somber fable
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probably something to do with these commands
+c_frustumcull 0 r_novis 1 +r_frustumcullworld 0 +r_occlusion 0 +r_lod 0

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idk if you have to edit the map in anyway to resolve these, or just some custom patching that needs to be done for the engine, for which im not qualified, but I am working on learning that stuff!

heady moth
somber fable
heady moth
magic sierra
heady moth
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Any fix or is it a lost cause

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Because it's a very prominent issue

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Actually do you think it would be a bad idea to implement (https://www.moddb.com/mods/half-life-source-fixed) [half life source fixed] and/or tell people to instal it before using my mod?

ModDB

This mod uses the source 2013 base to fix many of the issues present within the base game. This mod does not currently have a Linux version, but include with this mod is linuxhowto.txt which details a method which you can use to play this mod on Linux...

magic sierra
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try the mod

somber fable
magic sierra
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yummy

heady moth
magic sierra
heady moth
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I have a pbr thing started if you wanna use that and mayb join and help and allat boosiefade don't gotta

magic sierra
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pics?

heady moth
magic sierra
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wicked

heady moth
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nvm boosiefade

heady moth
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No new updates today I've been busy with work

heady moth
heady moth
magic sierra
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looks great!

heady moth
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I'm back from the er and continued work on this mod, starting with generating a pbr thing with octatex and maybe might start just remaking textures, altho I would take forever on that so idk yet, I did find out that if you have a sun setting on a displacement map it causes a whole Lotta warping

heady moth
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Image failed to load In showcase

hallow harbor
heady moth
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no the article is on my mod

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no, its on half life source

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hl1 doesnt function with rtx remix

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or any goldsrc game

heady moth
hallow harbor
hallow harbor
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Anyway its kind of messed up on that article when comes to screenshot

lean lark
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Igromania.ru

Прошлым летом Nvidia удивила геймеров технологией RTX Remix на примере Half-Life 2. Она доступна в открытом доступе и помогает добавлять в старые игры трассировку лучей и другие актуальные технологии. А теперь фанат серии объявил, что создаёт аналогичный проект, но уже для оригинальной Half-Life.

heady moth
magic sierra
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slop

odd swan
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i don't really understand what this thread is, lol. is it just a project working on base HL1 now? instead of through GMod?

heady moth
odd swan
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ah, so this is Half Life Source then

heady moth
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whic already has a thread

odd swan
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also, if this is your project, do what you like 😛

heady moth
odd swan
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if your project is going to be different than the other HL Source project, i'd suggest coming up with a name to differentiate it from the other one

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it'll help down the road

hallow harbor
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naming "HL1 Source" can be less confusable but theres already thread of that

odd swan
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Half Life Remix
Half Life RTX

just the generic names like that. there's a lot more you can do in terms of creative naming, but i suck with that

odd swan
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Half Life: Source (2nd Thread)

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when you come up with a name, you can change the thread name to it

heady moth
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alright

magic sierra
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atleast not in this version

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theres old versions of hl1 with dx

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but i never got them to work

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for like 2 weeks

heady moth
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while hl1 source has many bugs its more stable than hl1 gmod

magic sierra
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true dat

heady moth
heady moth
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it apears the new version of rtx remix doesnt work with half life 1

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nvm forgot applypatch

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nvm it still doesnt

wise ferry
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i read it

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someone told me about it

heady moth
jagged girder
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Is this installed the same as half life 2? Using PortalRTX or Prelude with the "-game hl2" parameter?

heady moth
cerulean sapphire
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anything new?

heady moth
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no

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im working on #1229858482530943037 for now

cerulean sapphire
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I see. I might start working on some texture and lighting config stuff. Looks fun 🙂

heady moth
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Good luck!

cerulean sapphire