#SCP: Containment Breach

1 messages · Page 12 of 1

blissful pilot
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I keep hearing stuff about upddating or upgrading microcode

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how can I do that or check if it needs to be done?

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also,I can definitely tell ya, its proabably my CPU out of experience

fading fractal
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some microcode can also be patched with Windows in the background

blissful pilot
fading fractal
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could also be a failing motherboard unfortunately

blissful pilot
#

plus

  • my CPU was bought used
  • and I've learned that added heat can affect the CPU ontop of the voltage thingy intel has.
fading fractal
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if you want to ensure these problems don't happen again, get a 12900k or something instead

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those don't fail

blissful pilot
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just to say what kinda "slowdowns" im dealing with

blissful pilot
fading fractal
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you happen to have a microcenter near you?

blissful pilot
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I made sure to get the best I could given the model, if that is the case; it’s covered by both Best Buy and Manufacturer warranty, it was the one thing I made sure not to cheap out on

blissful pilot
#

A bit of a pain in the butt to get to though

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If anything, I’d probably call up my father if I needed memory express to do something

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He literally works as a professional IT tech

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Otherwise known as a wizard lmao

fading fractal
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okay, well... microcenter has amazing deals on bundles for RAM, mobo, and CPU

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usually unmatched

blissful pilot
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Ah that’s what you were getting at

fading fractal
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yus

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if you're gonna replace parts, imo just get an upgrade while you're at it

blissful pilot
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Memory express might have something similar; I never go for them though because I like to cherry pick what I get

blissful pilot
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To have spare parts incase ones fail

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It’s a lesson I only learned recently

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I really wish I kept my old ram and 2070 instead of selling em

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AMD tho

fading fractal
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imo it's rarely useful to have spare parts. what usually ends up happening is they're outdated or incompatible with your current hardware by the time you need them

blissful pilot
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Not that AMD is bad, but I’ll always prefer Intel/Nvidia as my combo

fading fractal
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well... given Intel's track record in the last 4 years i'd say AMD is the safer bet lol

their complete failure to properly handle the CPU failures, rejecting people's RMAs despite being under warranty, and also just having 0 power efficiency & falling behind AMD in many regards for performance at the same time

blissful pilot
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Those, surprisingly. Are always useful to have spare

fading fractal
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yeah agreed

fading fractal
blissful pilot
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I don’t know much about 13-14th generation because I’ve only started using them this year, but I remember when researching about it when buying the cpu that it’s the same

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If I only used my PC for gaming, or even only gaming and RTX remix, I’d probably go with AMD too

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Actually, when I built my Fiancés PC, I choose AMD/Nvidia there

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And it gave me a chance to directly compare them there too

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It’s a small difference overall, as stated before, AMD isn’t bad by any means

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I think the other reason is motherboards

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I remember when trying to shop for motherboards for my fiances pc being kinda baffled at the options they had

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I can’t really say specifics, because this was back in December, but I think generally I just like the stuff Intel based motherboards have to offer; when comparing ROG Strix vs TUF Gaming

fading fractal
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but regardless, AMD has caught up in terms of rendering and outperforms Intel's equivalents in most cases

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the 7950x3d for example is only very slightly behind a 13900k in most cases (like 1-2%), but uses less than half the power for it

oak dirge
fading fractal
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he already did

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SSDs are fine

oak dirge
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And check device manager for an other devices tab

blissful pilot
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There’s only these rn

blissful pilot
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And I could run crystaldiskinfo again

oak dirge
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Ideally you should have 0 other devices

fading fractal
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it's very unlikely that that's causing these issues

oak dirge
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You need to use PID/VID lookup to get what they are

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From the properties is where you get that you can Google ez find.

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I'm not home atm to look myself

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I've seen some important stuff there that messes with storage devices before

oak dirge
fading fractal
blissful pilot
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They’re pretty close overall, while AMD use to be beat by Intel before, it’s been proven that AMD can outperform Intel depending on the processor, but at this point, I still think they’re about the same, where one isn’t a worse choice over the other, however I still wanna do more research about the voltage thingy because I’m curious about that

fading fractal
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the performance may be similar, but the power draw for that performance absolutely is not. intel loses in every single case

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tbh i just do not see a reason to buy Intel at this point given their behavior in recent years + poor power efficiency

blissful pilot
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What about motherboards?

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That was the biggest reason I didn’t switch when building my PC

fading fractal
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what about them?

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like idk what you're referencing really

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they have all the same kinds of options available, and AMD doesn't lock down their chipsets anywhere near as much as Intel does

blissful pilot
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I’ll have to refresh my memory. Generally speaking. There was a big difference in what ports they had, for ASUS, my chosen brand; I noticed the number of USB headers being less on what was found on the TUF gaming Intel based ones, there was many other things I couldn’t help but notice when buying/building them but that’s one of the bigger ones

fading fractal
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that's moreso down to the chipset on the mobos you were comparing. it's very likely you were comparing a high end Intel board to a mid range AMD one

blissful pilot
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For example, my finances ASUS ROG Strix motherboard came with a wifi adapter thing, and it doesn’t work, even to this day, I’ve updated the drivers, even installed AMDs software for it, and it refuses to work

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I remember after days of troubleshooting similar to what we’ve done here, I just gave up and bought her one of the USB adapters instead

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Which she’s still using to this day

blissful pilot
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At least that’s my thought

fading fractal
blissful pilot
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Anyhow, I’m not fully against switching to AMD, but obviously I’d have to get a new motherboard, CPU, and rebuild my PC in the process, meanwhile if something doesn’t work I have less knowledge or knowing to fix or troubleshoot AMD than I do Intel, I know more about XMP than I do DOCP for example.

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Also I just found out Microcenter does not ship to Canada :/

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There’s no difference in ram too right?

fading fractal
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they have Microcenters in Canada, that's why i was asking about it. they don't do shipping for like 90% of their hardware unfortunately

blissful pilot
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Like if I switch from an Intel board to AMD board, my Corsair ram should still work or can be used?

blissful pilot
fading fractal
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mmm i might be mistaken

blissful pilot
fading fractal
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ofc internet is very slow right now

blissful pilot
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This is the only thing with micro in the name

fading fractal
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okay

blissful pilot
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Yeah microcenter is just US I think

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Wish I did don’t get me wrong

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From what I heard Microcenter is awesome af

fading fractal
blissful pilot
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I also wish I was in the U.S. if the U.S. wasn’t so…..

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Yknow

fading fractal
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also, AM5 only supports DDR5. if your RAM is DDR4, it won't be compatible at all

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that's why i was focusing on bundles for you though

blissful pilot
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I have DDR5 dw

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It was pricy, but I decided to make that switch when I built my PC because I knew I’d have less options for DDR4

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Plus better performance overall

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My old PC did work pretty well despite its age tho

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I wonder if you’re onto something about the 12th gen Intel if I decide to go that route

blissful pilot
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I guess the only good piece of news is that my 4TB ssd is here

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So I guess the first thing to do is run these tests?

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And then just from there I guess I’m not sure

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Another good suggestion I’ve heard is to remove my GPU and try running my system to see if I’m still experiencing slowdowns in the windows environment

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It would narrow it down a bit I suppose

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Sounds like I got a lotta work ahead of me tho

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Any tasks that involves waiting on my PC though, I can work on the Blitz3D code part of it for the monitors on my laptop

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Maybe I’ll develop 0.0.8 of the mod that way

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Yknow what tho it’s not impossible that it’s my CPU because I leave my PC on a lot

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Like overnight, or when I am not using it

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I leave it running a lot, probably more than I should be

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Plus my room in general gets pretty hot

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So a combination of the two could be the cause

oak dirge
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You can use occt to detect throttling easily

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But 13th gen throttle at like 100c

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You'd need bad paste/bad cooler to hit that on a 13600kf

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13600kf doesnt have integrated graphics

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To test no gpu

blissful pilot
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I mean… I think I had issues with installing my cooler when I did

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Shouldn’t be a huge issue tho

oak dirge
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Improper install would be immediately noticeable

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But occt straight up tells you

blissful pilot
oak dirge
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Same with hwinfo64 on its own

blissful pilot
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Because yeah when I first built my PC it seemed to run perfectly

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No issues at all

oak dirge
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The 13th gen Microcode degradation is very slow

blissful pilot
oak dirge
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The lower the power draw the slower it degrades

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But we are talking physical damage over time you can't recover only stop further damage with the bios update

oak dirge
blissful pilot
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Hm apparently there was windows updates too

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So I guess first thing to do is install those too

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Not sure if that would make a difference in performance

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After that, I’m gonna install my SSD, turn XMP off and start benchmark stress tests

blissful pilot
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Completely dusted my PC as well when installing my new SSD

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Haven’t seen it this clean since the day I built it

formal sierra
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turn off the RGB its too hot its gonna fry your PC (again)

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looks fire

blissful pilot
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I'm currectly trying to type a really long message on discord on my PC after dusting and installing the SSD as well as turning XMP off to see if I experience the same issues as I was before with typing slowdown and discord becoming unresponsive as it did before

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so far. no issues.

formal sierra
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nice

blissful pilot
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moving onto the second test

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Hm

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Interesting

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however

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when I tried the third test, running it in 4K

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I got the weird Microsoft Visual C++ runtime error I had before

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and the way to fix that would be to update my Microsoft Visual C++, something I haven't done yet in reinstalling windows

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so lememe give that a try first

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actually this time, the error is a little bit different

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Still gonna update VC++

blissful pilot
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Hm

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I'm tempted to think it wasn't my CPU now.

blissful pilot
# blissful pilot

before doing this, both 1080p running the mod and 4K running the mod didn't work very well, with 1080p having slowdowns and crashing when I played around with settings or went to game setup in the RTX menu, and 4K having this error

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its an AIO package for Visual C++ redistributables from like 2005-2022, but it has all of them for both 86x and 64x and a batch file to just install them all, I did exactly that, meaning I would have the 32bit and 64bit versions of each year of it, I was expecting nothing to change, and for the 4K nothing did, but for 1080p... well take a look the game ran flawlessly

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besides that Visual C++ the ONLY thing I changed otherwise, is putting DLSS on performance instead of Auto, and turning off the volumetrics because they screwed with colors a little too much sometimes

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But the game worked great, to my memory this was about as good as it was running before

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before May 31st the last time I played the mod otherwise

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Like.. to put this into perspective, even ReSTIR works. ReSTIR would crash my game upon the game and player loading in, I was able to play for 5 minutes for this video doing anything I can to push the game, adjusting textures, loading new areas, night vision, you name it. and it all worked flawlessly with ReSTIR

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to be honest to, this kinda makes sense. I accidently uninstalled some Visual C++ redistributables when trying to instead uninstall the dozen Visual Studio apps I had from screwing around with compiling blitz3D but I never know which ones I uninstalled I just knew they were older than 2015

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when I reinstalled them I only ever used the 64x 2015-2022 installer

blissful pilot
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so I'm not sure why or how, but I think either this game, or RTX runtime is dependant on certain versions of Visual C++

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I'm still tempted to run those CPU tests just to see

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but after seeing all that^^ maybe this is resolved, i"m not sure

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I wanna restart my PC first to see about 4K, I was able to get 4K running on this game before

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interesting..

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I just realized that I actually have not tried 4K since being on Remix 0.6.0

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the last time was in April, and I switched to 1.0.0 in early May when I started having the

---------------------------
Assertion failed! ```
error
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this isn't the same error for when I run 4K in 1.0.0, but maybe there's correlation to it, idk

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I could try 0.6.0 just to try it ¯_(ツ)_/¯

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Yeah I gotta say tho, for (1080p 1.0.0) this is the best it's ever ran

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like..

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This is also the game running at 1080p, but 3840x2160 on my display settings, another thing that use to always religiously crash my game

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you can tell because bandicam is on the far right instead of in the middle top like it normally is

formal sierra
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do you have to like find the whatever its called

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hash

blissful pilot
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in which part

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like the pipes?

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pipes and lamps I guess

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the ones that are straight up white are the some of few (really not that many) textures that don't show up correctly in RTX remix, the best solution is to replace those materials using Yes, the hash in the toolkit. its actually what was done for the doors, the other workaround is to set them to lightmap, where the texture is displayed as it was ingame, just with the added lighting

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the only reason its not here, is because we try to rule out things that could indirectly impact preformance while testing the game, so we have rtx.conf files that only change textures or settings that NEED to be changed to make the game run

blissful pilot
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something I gotta fix with 0.0.8

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thats the only reason those materials aren't set yet, to avoid breaking things indirectly

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eventually they'll be replaced though

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on that note:

formal sierra
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this can finally come true

blissful pilot
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I mean, possibly I already remastered the texture to 2K I could probably use AI to push it to a higher resolution

formal sierra
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spectacular

blissful pilot
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yknow its kinda funny I often hear that UER would be better to remaster because of how many things the mod reworks and adds to the game

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but I think thats exactly why itll be harder to do

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in my mind, the more moving parts there is in something functional; the more points of failure there are

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I still wanna do UER but just something to consider I suppose

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I will get to it eventually

formal sierra
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ngl the code is way less spaghetti than Vanilla v1.3.11

blissful pilot
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it is I've compared it

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then again

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thats kinda what we're doing with the remaster

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just still keeping it v1.3.11

formal sierra
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i don't know if thats how they were designed but maybe so PeepoShrug

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actually not really unrelated since i'm making these directly for the remaster

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  • the archive
blissful pilot
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FireFox?

formal sierra
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yes, he was one of the main music composers

formal sierra
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not to get confused with the browser lmao

blissful pilot
blissful pilot
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this drive is actually so fast

formal sierra
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~CA$300

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or was it more

blissful pilot
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CA $350 I remember it was

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That’s weird

formal sierra
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you probably just already had it installed on your previous

blissful pilot
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I tried launching Blitz3D

formal sierra
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yeah its for blitzmovie i believe

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when i launched your lil monitor test it popped up; i'm not sure why it didn't for vanilla v1.3.11 tho lol

blissful pilot
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Also, 205 uses render target too, or copyrect

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I wasn't able to record it, but if you saw what it looked like you'd know

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in anycase, that should be able to be fixed with BlitzMovie too

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it'll look a little weird against PBR textures, but I don't really see any way to fix it

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unless...

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maybe theres a way to code the characters to instead be IN the room, without collision, and then use RTX remix to make them invisible but hide the texture

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hmmm

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might not be possible the way I imagine it but

formal sierra
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do you think there would be a way to change the UVs on the board model?

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maybe you could like create an animation just by switching around the textures

blissful pilot
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uH

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what

formal sierra
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you know the board thing behind the shadows

blissful pilot
formal sierra
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bruh

blissful pilot
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what did they do? 😂

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I wonder if omni launcher is still a thing

formal sierra
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maybe download like an older version then update idk LMAO

blissful pilot
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apparently I only have 10 gb on my C drive

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could be that

formal sierra
blissful pilot
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because I plan to fill that one up, and not use my C drive as much as I have been

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better preformance on the computer overall

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idk just the thought I had

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also I didn't have it yesterday

formal sierra
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but yes, thats probably smart just in case something goes wrong with the Windows install (again, lol)

blissful pilot
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deleted all .blend .blend1 .psd and .psb files from my photos, because they're being moved to my 4TB drive

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that alone, got rid of 120 GB

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just to put into perspective how massive some of the files I've worked on for this remaster can be

fading fractal
blissful pilot
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I assumed so

formal sierra
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is the endingscreen the biggest one you've worked on so far for the remaster?

blissful pilot
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Hopefully my PC will be running smoothly now with the extra space

formal sierra
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like in size i mean

blissful pilot
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This one is the biggest .PSB specifically

formal sierra
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yeah i would've killed myself too if i were your Windows install

blissful pilot
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Its big because its essentially what the 8K ending screen is for All of these textures

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but 6K instead of 8K

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I plan to split it up into individual PSDs or PSBs though

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because once I'm done with it it'll probably be like 8GB which is just too damn big

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no one is gonna need ALL of thes characters in undistructive format at once

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probably breaking records with how fat my photoshop files are lmao

blissful pilot
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Also @formal sierra wanted me to play around with this

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it actually works quite well, I just have no idea which addons or shaders are the best to use

formal sierra
blissful pilot
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its actually interesting, because I read online that Dgvoodoo and DXGL don't work as well with SCP:CB specifically

formal sierra
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i just put in the dxwrapper files, installed reshade, and it didn't work :P

blissful pilot
formal sierra
formal sierra
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it would launch, but any effect chosen would just say it had an error applying

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i also had to disable the launcher for some reason, since the game would just stall at the launch button

blissful pilot
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did you set the game to be Directx 9?

formal sierra
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yes

blissful pilot
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or 11 and 12

formal sierra
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directx 9

blissful pilot
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intersting

formal sierra
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another L for AMD facebooksob

blissful pilot
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did you install reshade with addon support?

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or without

formal sierra
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i believe i did with addon

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do you want me to try the other one

blissful pilot
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I was doing with the addon support too

formal sierra
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at a solid 28 FPS facebooksob

blissful pilot
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thats very weird

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I don't even know how worth reshade is, its just feels like contrast and vibrancy changes

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which is cool, but does it make the game look better? 🤷‍♀️

formal sierra
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like i just tested out all of the Standard effects and only like 4/10 of them work how they should

blissful pilot
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I had every effect do at least something in CB

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but like.. wheres SS Reflections?

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can it change the way bumpmapping works?

formal sierra
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prob not

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btw, that shader is in qUINT

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it doesnt do anything lol

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lemme see if disabling bump mapping does somethin

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yup, it doesn't work at all

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im guessing its something to do with dxwrapper

blissful pilot
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You'll have to forgive my music taste in the background

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I would've been like 10x more bored without it lmao

oak dirge
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Gonna install that myself and see if it irons out the other settings quirks

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And alot of stuff runs off that so ig that could explain the system wide issues

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But that'd be a first for sure

short fox
blissful pilot
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Also 86x and 64x I was only getting the 64x before that point

formal sierra
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i think thats enough bloom

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but i could be wrong

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after using the normal Reshade installer and the dxwrapper from the RTX files drive, it worked

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idk if there was something changed in the dxwrapper config

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probably

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if YandereDev made SCP CB

blissful pilot
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well, if you find a shader preset that works, or make one that makes the game look a little better lemme know

formal sierra
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not really any shader that enhances the look of the game, but there is a flashlight shader and thats cool lol

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its offset to the side of the player tho 😔

blissful pilot
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That looks like a black light

formal sierra
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btw, FakeHDR + Bloom also looks pretty good in some places, but its a hit or miss

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either way, i don't think reshade is gonna be a very good substitute for RTX lol

blissful pilot
#

bRUH

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windows got rid of any and all DLL files while I was backing up my files 😭

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at least the ones for SCP to run

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son of a b-

blissful pilot
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there might be something else though

formal sierra
blissful pilot
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Im actually not sure

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it apperently only looks to have happened to my source code folder

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and thats it

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but its one of the most important ones I needed the Dlls for

formal sierra
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oh yeah, also FireFox got back to me

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but he says he lost all the source files facebooksob

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"Hello.

Unfortunately, I don't have access to the PC I used to make the Music and such for Containment Breach. I only was able to recover some of the Original Recordings, but due to a recent PC reset, I haven't had much time to piece It all back together at the moment."

blissful pilot
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thats actually expected though

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remember I said I tried remaking SCP:CB in Unreal years ago? I lost all game files and project files for that because it was on my PC 3 PCs ago

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plus, takes up space, sometimes you get rid of stuff when you don't need it anymore

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at face value

blissful pilot
formal sierra
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bruh

blissful pilot
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even .zip files its so weird

formal sierra
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wtf is wrong with your PC

blissful pilot
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Remember this?

formal sierra
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ye

blissful pilot
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the fmod and blitzmovie dlls are missing from the ZIPPED folder in my backup

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despite dxwrapper dlls still there

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wth

formal sierra
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thats definitely

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interesting

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maybe it was being used in the background by something when you backed it up?

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thats Windows for you tho :)

blissful pilot
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its possible but like... every dll?

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ill do a search in the root of a folder I backed up for "dll" and nada

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that being said, we're not using FastExt any longer, and all the DLL files can be found by a fresh download of the game

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so its not hard to fix

formal sierra
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🖕 FastExt

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its crazy how much .ogg/.mp3 takes away from the file

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top - .wav of Vane brain's credit song
bottom - .ogg from CB SFX folder

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sure, they sound audibly the same for the most part, but if you continue to lose data everytime you export thats not good at all

formal sierra
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ngl i kind of like this one, even though it doesn't sound exactly like the original ambience

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still trying to be epic sound designer and match the waveforms tho

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here's the original as comparsion; now that i hear it more closely, i think i got a lot of work to do lmao

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  • its a bit difficult to match the waveforms because theres so much data lost on the .ogg
blissful pilot
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I'm not sure why, but gas has just been.. missing from my game

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like even if its a fresh install

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its weird

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oh.. right

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I gotta install photoshop and premiere pro again. yay.

formal sierra
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bravo fuckedupclap

formal sierra
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probably so if its not crashing right

blissful pilot
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nah since dxwrapper and the 4gb patch, I haven't really had crashes when it can't load a texture

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actually now that I've learned what I have with FastExt, I'm pretty sure its a 1.3.1 or earlier problem

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I think in the more recent versions of the game it just has a white texture when it can't load

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thats a theory tho

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Also yes it is

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uh

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taskbar... where have you gone..

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ok its back now

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as a kid I use to be so spooked by this, now its just funny to me; its like haha thats me! I download cars!

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Alright Premire pro and Photoshop should now be installed

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nice

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I think they're the wrong versions to the ones I had prior, 2020 and 2022 instead of 2025 but thats ok

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I'm pretty sure theres ways to convert project files from newer versions to the older ones

formal sierra
formal sierra
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i'm pretty sure its backwards compatible\

blissful pilot
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its not.

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there was a downgrader for project files I use to use

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but apperently adobe added something into PP 2025 to stop people from doing that

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just another L for adobe, and another reason for me to add to the laundry list I got of reasons I don't like em :)

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Thanks john adobe

formal sierra
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nothing available for premiere pro, but there is a Photoshop and Illustrator alternative

blissful pilot
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after this project, I'll probably switch

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but for now

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Id like to try to be proactive and still get stuff done without having to learn more than I need to

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especially after teaching myself a little bit of C++ for FastExt, only for it to be a brick wall

formal sierra
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it boots up fast af and doesn't eat up as much RAM

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i hate having to use Premiere Pro tho 😔

blissful pilot
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the only reason I proabably wouldn't switch from photoshop is because I know it like the back of my hand

blissful pilot
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they removed hue/saturation adjustments in the 2025 version. for no reason

formal sierra
formal sierra
blissful pilot
#

Alright, we're finally getting back into the swing of things

#

slowly, but surely

#

Femur breaker loop 1 done

#

Huh, that didn't take too much longer

#

Femur Breaker Scene done as well

formal sierra
blissful pilot
#

its even funnier in earlier versions

#

because it uses the old class D model

formal sierra
#

like the pure orange one from v0.1

blissful pilot
formal sierra
#

OHH

blissful pilot
#

its like 0.2 I think

formal sierra
#

i forgot about that one lmao

blissful pilot
#

I time stamped it here

formal sierra
#

i wonder why they didn't add at least a little animation lol

#

like idk the class d freaking tf out

blissful pilot
#

he's glowing lol

formal sierra
#

hes actually SCP-343

formal sierra
#

that's why he doesn't give two shits about getting his femur broken lmao

blissful pilot
#

he's going to heaven in this playthrough

formal sierra
#

lmao

formal sierra
# blissful pilot

i think it would be cool for when i do the femur breaker SFX, to add some sort of metal clanging sound

#

like his other knee kicking up against the femur majiggy

#

cause damn bro was meditating or something

formal sierra
#

he cancelled the RTX mod

#

it will actually be called the CB v1.3.11 NO RTX! mod

blissful pilot
# north topaz So, RTX version when

I'll get to it dw, theres a couple of things that need to be done first, but for right now I'm just creating placeholders for the videos themselves to code the game to work with them properly, once that's set up and running, I'll record the RTX variants once the rooms get lit, 895 and 106's chamber still needs to be lit for example

#

I still gotta code in the switching between them too

#

the RTX ones will likely also be placeholders for a long time, because again, we're gonna be replacing models and such as we go on

#

I'm curious if FastExt might be useful there, we can create a .exe that sends the Render Target to the camera's view instead of the monitor, and then just record the RTX equivalents there, because I mean, who cares if the game is unstable for that, it's just a recording ¯_(ツ)_/¯

#

not a bad idea, but it'll require a bit of setup

#

I'll cross that bridge when I come to it

blissful pilot
#

I had an idea btw

#

about switching between different videos for the monitors, we could possibly use a fake 079 screen to make the switch like here:

#

it could become repetitive and I have no idea if its easier to code than a timer, but its an idea on the table

blissful pilot
#

SCP-895's Monitor Footage is done now, I made two, because the biggest thing that can change is whether the door is open or not, so maybe I'll do a check for that in the future to make the switch

#

SCP-714 was really handy for capturing this

formal sierra
blissful pilot
#

hm?

#

I just opened the door and then went back to record it lol

blissful pilot
#

Lockroom is done now too, now granted; as mentioned before the gas hasn't been showing up for me dunno why, so this is very much a placeholder just until I get the code for it working, that being said; it's pretty neat to see the room empty like this

blissful pilot
#

049 is being such a dickbag rn

blissful pilot
#

I must've deleted my original recording of room2sl's footage, so I had to go back and re-record it, except this time, no matter the run, he always would stop at the door and not leave

formal sierra
#

how nice of 049 to wait for you

blissful pilot
#

what a dick

formal sierra
#

how could you say this

blissful pilot
formal sierra
blissful pilot
#

hes got too much brain rot in his head, to the point that he started day dreaming in the doorway

formal sierra
#

could 049 theoretically survive a FN P90 magazine to the cranium

#

i mean 049 doesn't age but i don't think they're immortal

#

ask vane brain to add boss fights and turn the NTF mod into Elden Ring troll

blissful pilot
#

I'm gonna have to re record it aren't I

#

ffs

blissful pilot
#

I literally had to record it like 20 times

#

but I should have what I need now

vague spindle
#

might need a easter egg of plague doctor doing the dance

blissful pilot
#

Alright, that sure did take a while; But now Room2SL's footage is done, I was actually able to make two, one for when 049 goes through the door on the left, and one for when he turns around and goes through the door on the right. no idea If I'll use and code both, but they're there if we need em

#

So now I should be able to use these to write the code for the game to display them

blissful pilot
vague spindle
#

lol

#

or a peanut figuire.

blissful pilot
#

Also, theres something I need/want you guys to do if you have any good ideas on it

#

pick out which specific rooms you'd like to see in the RTX Remaster trailer, as of now I have my own list of "definitely needs to be there" and "maybes" but I'm curious to hear what you guys would like to see in it

#
  • Cafeteria
  • SCP-895
  • SCP-035
    are the ones I'd really like to show personally
#

but yeah lemme know, and then in the coming weeks I'll light those rooms, remaster what needs to be and start rough-drafting the trailer

#

what better time than now right?

#

If you need inspiration or an idea of what the trailer will be like; I already made a parody/spoof trailer for SCP:CB RTX 2 years ago. Here The trailer won't be identical to this, in fact its gonna be a lot longer and different entirely, but the idea comparing RTX/off and RTX/on will still be present as it should I think.

SCP Containment Breach - https://www.scpcbgame.com/

This isn't real. This was a parody or spoof of the Portal RTX Reveal Trailer: https://www.youtube.com/watch?v=pXZEM... This likely will never come out unless this video got a stupid amount of views like six million, in which I'd likely get off my ass to develop it, or enough views that NVIDA w...

▶ Play video
formal sierra
#

I think warhead could end up looking pretty darn cool in RTX

oak dirge
blissful pilot
#

this entire time Ive been working on the mod without steam installed

blissful pilot
#

By the way, still haven't figured out how to switch between videos, its what I've been trying to do these last few days

#

I know its possible in theory because I did it in my Blitz3D demo

#

Hm... perhaps I found something though.

#

Oh yeah

#

@formal sierra was looking for uncompressed versions of the songs used in the game so we can possibly remaster those too

blissful pilot
#

in the midst of them doing that, I actually happened to find a release of The Bee Gee's version of 'Turn Around Look at Me' in an Uncompressed .wav format from a remastered album done in 2018, surpassing the date of the last one I found here was a remaster from 2012, if you directly compare the two you can hear quite a difference.

#

This is the song I've been thinking of using for the RTX Remaster Trailer

#
  • Turn around Look at me was the first song used in the first trailer of the game;
  • The Bee Gees cover of the song was used in the 4 year anniversary video
  • This is a Remastered, clearer, better sounding version of that song, key word, remastered, its new.
#

in picking this version of the song, its literally,

  • something old
  • something borrowed
  • and something new/remastered
blissful pilot
#

Hey @formal sierra you should try to see where this sound is from Ear-Grape Warning

Made by Lotims (http://www.youtube.com/lotims)
Show your support to the creators of the trailer by donating to their Patreon campaign: http://www.patreon.com/Lotims

Official website of the game:
http://www.scpcbgame.com/

The game is based on the SCP Foundation wiki:
http://www.scp-wiki.net/

The game and this trailer are licensed under Creativ...

▶ Play video
formal sierra
blissful pilot
#

possibly

#

its just every sound in the game at once lmao

#

can you imagine?

formal sierra
#

it might be the end of the micro HID sound, just very distorted

formal sierra
blissful pilot
#

it might just be a mix of like.. tesla, MHID, and a bunch of other sounds like Nuke

formal sierra
#

definitely bass heavy sounds

#

i'll try and recreate it in a bit

blissful pilot
#

I'm getting that tool I've used for separating Vocals, I wanna try it with the song

formal sierra
#

🙏

#

bruh

#

one of the Commotion SFX comes from this pack... for uhh

blissful pilot
#

Honestly.. not a bad job

#

I could probably refine it more, but as a first attempt, not bad

#

Take a listen, using these together, even if we significantly lower the volume of one or something you probably wouldn't be able to tell

formal sierra
#

oh ye doesn't sound too bad

blissful pilot
#

if the instrumental was done better it would be perfect

formal sierra
#

could you try this one out?
its for Breath.ogg

https://www.youtube.com/watch?v=cXvXFO0O3AA

BAND: CMX
SONG: Vanha Talvitie
ALBUM: Vainajala (1998)

LYRICS:
Talvi tulee taas
Sytyttää taivaanvalot
Kietoo käärinliinaansa
Polttaa ihon kylmyydellään
Hymyilee tuulin viisain

Talvi joka on lempeämpi
Kuin kesä konsanaan
Talvi huokailee tarinaa
Jolla ei ole enää kertojaa

Menen nukkumaan ja toivon
Etten enää koskaan herää
Kevätp...

▶ Play video
blissful pilot
#

but the vocals are seperated pretty darn well

formal sierra
#

yeah the vocals are seperated decently, but it sounds like it has a flange effect on it lol

blissful pilot
#

OMG

#

I was like.. what the hell is this lol

#

and then it clicked and I realized what the song is

formal sierra
#

lmao

blissful pilot
#

gorgeous find

formal sierra
#

the song is great

fading fractal
#

guys, rules. no piracy

formal sierra
#

theres already an instrumental version up on YouTube, but you can hear through the vocals and i wanna see if yours sounds at least a bit better lol

formal sierra
#

i swear officer it was just roblox hacks

fading fractal
#

uh huh

formal sierra
blissful pilot
#

I don't think I posted anything pirated

formal sierra
#

no its me and i'm getting banned for 10.5 years

blissful pilot
#

all songs I've shared I've unfortunately bought lmao

fading fractal
formal sierra
blissful pilot
#

probably spent $100 this month alone just on assets for this project lmao

formal sierra
#

how will i source the sounds if im banned

blissful pilot
#

its crazy

blissful pilot
#

What language is the song in btw?

#

.md?

#

whats that

formal sierra
blissful pilot
#

ahhhh that makes sense

formal sierra
#

just gonna make it easier to organize than a .txt

blissful pilot
#

I suppose

#

if you happen to get the files themselves you send them my way and I can archive them

#

links are also good to have

formal sierra
#

👍

blissful pilot
#

I DID ITTTTTT YESSSSS

formal sierra
#

?

blissful pilot
#

I finally wrote a piece of code capable of switching the video feed for the monitors

#

that can work from any of the .bb files from the game

#

like literally, its all i've been trying to do day and night since I installed windows

formal sierra
#

all the drawbridge ones would sound perfect for the gates

#

FUCK YEAH

#

literally just zoned asf clicking through all the sounds and i hear this one lmao

#

and damn the soundrangers one sounds like 10x better

#

i guess its cause its 10x the size lol

formal sierra
blissful pilot
#

it proabably is, just lower pitch

#

I'm so happy it works now

#

So now, I just gotta cleverly place where the switches happen

#

if a sound plays that's a "ok" place to put the switch, but there's more things to consider, like if you go to another room where the monitors switch, like room2sl or room106 and then go back to start

#

also you'll see there's lag in the beginning, thats because of a mistake I made placing the line of code to load the first looping video in during an eventcheck, so it keeps encoding to texture when it doesn't need to

#

once again, the only thing left to do is just find clever placements in the game's code for where to make the switches

blissful pilot
#

maybe what I should do is event checks, sorta like when how the game does an event check for whether the player is in 1499dimension to update security cams, maybe I can do a check to see if the player is in any of the given rooms and then make the switch

#

what will be harder to do is to determine which one to play of multiple of the same scene, like if the 895 door is open or closed

formal sierra
#

can't you just make a custom function for that one gate?

#

and then have that as a sort of trigger

#

yo its actually impossible to search for these sounds

#

i searched through 10 albums on SoundRangers so far and have only found a couple

#

i think im gonna look at freesound next

blissful pilot
#

Hooo boy

#

this is gonna require a lot of play testing

#

not in RTX, so if there's any volunteers lemme know

#

or I'll just send it here when its in a "almost done" state

#

theres a lot of stuff needed to be played around with or tested

  • if a player enters a room with one monitor but then goes to a room with a different one
  • if a player starts an event with monitor changes, but then goes to another room
  • if a player reloads a save with a specific monitor
  • if a player starts the game without intro but goes back to the pre-breach intro zone
#

probably a lot more than that, but those are the cases I've been thinking of

blissful pilot
#

I think I found a line of code that might solve these issues,

#

in theory, it should be able to be placed in any loop code without looping itself if its already active,

#
moviefile2$ = "GFX\######.avi"```
#

basically it checks if the screen is displaying that specific video, and if its not, then it sets it to that video, however if said video IS being played, it does nothing

#

so if I put it into a area of code that's constantly updating every frame, it won't constantly set the texture again and again and restart the video causing lag

#

it'll only set it once if its not set

#

brillant.

#

I gotta test it to make sure it works the way I think it would on paper

#

but if it does, I might have the monitor code set up in the next day or so

#

🤞

blissful pilot
#

woah

stark lotus
#

im a huge fan of music source seperation algorithms

blissful pilot
#

omg you're the bomb

#

it sounds so good too!

#

it's honestly perfect

#

like the end is a little iffy, however, that part was gonna be cut off in the trailer anyhow

#

so literally, for our use purposes, it is perfect

#

without flaw

#

I have no idea how you did it, but it made my nighty

#

now if i can get these damn monitors to work, my satisfaction will be through the roof

#

I'm almost done the monitor code "almost" its really a pain in the ass, a lot of it is just hard because I cannot read the code and understand what its referring to, like I'm trying to find out which door is the containment door to SCP-895's chamber, but most doors are just named like e\room\RoomDoors[0] or e\room\RoomDoors[1] and its impossible to figure out which is which, I was able to figure out the one for room2sl because it has an event to open, but theres no event attached to the 895 door

#

pain in the arse

blissful pilot
# blissful pilot in theory, it should be able to be placed in any loop code without looping itsel...

that being said, I was able to do this^^ so now I just need to do a check whenever the sc room changes, if its lockroom, itll check if the lockroom footage is playing if not, it plays it, if the player is in 106's room, it checks what eventstate its in, if its before the 106 FB event, it checks to see if the video for that is playing; if not, it plays it, if the eventstate is after the FB event, it checks to see if the video for after the eventstate is playing, if not it plays the one for it.

#

it sounds complex, but its really not

#

the complex stuff is changes in events, if a door is open or left open, if 049 goes left or right

#

also apperently 079 opens the door to room2sl and it stays open for the rest of the game

#

I've tested this, you cannot close it after the event

#

Makes it easy for me, because I'll just run a check to see if the event has passed, and if it has, that door will be open

#

for now tho, I'm gonna hit the hay, I think sleep is the most helpful rn, clear my mind

blissful pilot
#

seriously though, if you guys have any rooms or locations, things you wanna see in the RTX remaster trailer, lemme know

#

because in 0.0.8, I'm gonna light those rooms specifically -for the trailer

stark lotus
#

boy this is getting really complicated lol

#

amazing effort as always though

blissful pilot
#

Before; the way the code worked is there was two checks primarily, and they ran on a loop based of the FPS counter, like everything else in the game does; if the monitors were in sight, and the sc/room type wasn’t coffin, then it would render and project to texture whatever the sc/cam sees, otherwise or else, it would render the room for coffin and project what that rooms sc/cam sees to texture.

#

So, when you enter a room like lockroom, all that changes is the sc/room type, and things would just work, with videos, you kinda need to say when they should switch and when they shouldn’t

#

But now that I know what I’m doing I’d say it’s only like 25% more complex than what they had before

#

I think it’s the best alternative though, unless some magical solution for render target comes up, but I doubt it with what I’ve learned about the game and the engine

oak dirge
#

Can we add new monitors anywhere as well?

#

Like the easter egg room would be a good place to throw one

formal sierra
short fox
stark lotus
# short fox how did you separate the vocals from the music?

I used the most recent patch of Ultimate Vocal Remover v5 and used Becruily's Instrumental Mel-Band Roformer model.

I think the patch for Roformer models is only available in the audio seperation discord server, which I would send the invite to but i'm not sure if I can send discord invite links here without automod shenanigans, so search up "audio seperation discord" and it should be first link and you'll find the right installer in the #uvrgui-beta-testing channel.

oak dirge
#

Ultimate volcal remover™️

#

Im grabbing that patch the program is so good for isolating

stark lotus
oak dirge
#

Is this new one faster too?
Not that it was slow on the 4080 anyway. Took longer to input the file then it did to process

stark lotus
#

depends on the architecture, Roformer models are the slowest model architecture to run, but usually the highest quality. A 2:14 file took me 50 seconds on a 3060 12gb

oak dirge
#

Oh thats not bad at all

stark lotus
#

here's a pretty comphrehensive google doc on all things audio seperation related, the link will scroll you down to the patches section which gives you a short guide on how to install the patches:
https://docs.google.com/document/d/17fjNvJzj8ZGSer7c7OFe_CNfUKbAxEh_OBv94ZdRG5c/edit?tab=t.0#heading=h.eopfi619c6zr

formal sierra
#

holy moly

#

one second guys i gotta read through 541 pages real fast

stark lotus
#

yeah this doc has existed for years at this point, the dude who made it keeps coming back every time something new happens and updates it lmao

formal sierra
#

bro is dedicated

formal sierra
#

note to self: don't install the patch 😔

formal sierra
#

it started me on the next page when i clicked for some reason

blissful pilot
#

technically there already is a monitor in the server room in entrance too

#

its already on too

blissful pilot
#

This is no means final or finished, but this is something I made last night to play around with the two different audio channels, I'm not the best when it comes to the auditorial side, but its gives you guys an idea of what we could kinda go for for the trailer, only a few of these shots I'd probably keep, like besides the ones mentioned before I really like the 294 shot seen in it

#

its just a mockup of the parady trailer I made with the song, and a few other added shots. but also most notably

#

I realized that in prior SCP trailers like the second one, the logo is blurred, likely because it wasn't super high resolution anyhow, and it was to hide that fact, because we have a 8K recreation, we can show it in full resolution :)

#

so I played around with that too

fading fractal
#

lol i thought you were going to show an error after the "memory access violation" card

blissful pilot
#

Anyhow, I throw this here, because if this sparks any more ideas or if any one of you is better with working with audio and wanna give it a try, I'm all ears

blissful pilot
#

although the MAV one is pretty funny

#

I think we should keep the release date as [REDACTED] too

#

because we don't really have a set release date for it yet, for when its like done plus it fits the SCP universe

short fox
formal sierra
blissful pilot
#

Just missing the title

rancid timber
#

Niice SCP Remix!

#

I've been working of a raytraced version of my own based on SCP HD Edition

#

There's a download for a bunch of stuff made for an old SCP remake somewhere by a group of devs, after it was cancelled they uploaded all their models.

blissful pilot
#

interesting, perhaps I'll take a look once I can

#

what engine was it on, Unity?

#

huh.. so wait, is this legitamately the assets used in SCP Unity before it was cancelled?

#

These actually might be useful in a few ways, interesting

blissful pilot
blissful pilot
#

Room2sl is nearly done too

#

once again, theres a small bug where the last video for the scene loops itself, but that should be able to be fixed

#

otherwise everything should work as expected

#

Here's a video showing it, and explaining how it works.

#

it even works even if you leave to another room with a monitor but then come back, but it always runs a check to see if the player is in room2sl, and then I added my own checks if that is the case

blissful pilot
#

Christ, this game sometimes..

#

I actually cannot wait to finish the coding side of it for the monitors and move on to other things, the sooner I can the sooner I don't have to troubleshoot or deal with stupid shit like this lol

formal sierra
#

no way bro is awake this early

#

impossible ClapClap

blissful pilot
#

I just worked through the night

#

didn't sleep

formal sierra
#

oh lmao

#

bro go to bed facebooksob

blissful pilot
#

nah

#

I just really want the monitor system done and over with lmao

#

so I can actually move on to like.. yknow. RTX

#

at least now its mostly done, just gotta iron out the kinks and current bugs

blissful pilot
formal sierra
#

erm actuallyyyyy not worth it because you will actually not be able to think well 🤓

blissful pilot
#

Alright, I got like 3-4 hours and should be good now

#

actually probably a little more than that but enough

blissful pilot
#

I'm cooking up something really cool :)

blissful pilot
#

Alright, there was no reason to use the previous video I made here, but its to show off text

#

Basically I have customizable text masking for the background to use blood and grunge texture in videos now

#

its not perfect, and proabably needs tweaking, but I think it could be useful later on, or in use in the trailer

formal sierra
#

WOAH

#

cool af

blissful pilot
#

Ok so I'm really open to ideas here, I may not be the most creative with these kind of things, but its one of the more important design decisions that should be made, I tried multiple different combinations between the two fonts Excess and Bauhaus LT, and between the RTX green and white, if you have any other ideas for me to try lemme know I can whip them up, otherwise lemme know which you like, which you don't like, why, hopefully with a few attempts we can come up with an official logo for the remaster

#

I'm open to other ideas that weren't done here too

#

There's also these two I just whipped up, has the blood overlay, which none of the other ones do, Excess font, same green, the second one is less vibrant though, smaller text size too for the "RTX REMASTER" when compared to the "CONTAINMENT BREACH" it also shows how customizable it is

#

but if any of you prefer thiat one over all the other ones, lemme know

#

I wonder if it would be more fitting to use something like the medibay green

formal sierra
#

hmmm, I like these, but I feel like it feels a bit empty.. if that makes sense

#

like compared to the other text the RTX text just doesn't look right

#

The green is nice tho don't change it

formal sierra
#

like idk maybe change it up a bit to look more like the Nvidia logo 🤷‍♂️

blissful pilot
#

There's a bunch of cool stuff that can be done, here's the pocket dimension texture modified and used and the background for "RTX REMASTER"

#

I'd like to keep the same artstyle there If I can, just making small changes to make it seem.. more, kinda like how the remaster is

#

I could possibly actually ray-trace the logo tho

#

sorta like I did in the parady vidoe

formal sierra
#

that would be awesome, like it looks good but really plain, if thst makes sense

formal sierra
#

did you make that in Blender?

#

it looked great

blissful pilot
#

the spoof/parody trailer? yeah ported some rooms over before it was done by XtrithX

formal sierra
#

I meant the 3d CB logo

blissful pilot
#

This one yeah?

formal sierra
#

Ye

blissful pilot
#

Yep, that was done in Blender too

#

proabably could do it better now that I have the 8K PSB though

formal sierra
#

for sure

blissful pilot
#

the fonts weren't even the right ones at the time lol

formal sierra
#

I do have an idea though, if youre planning to go ahead with the ray traced logo

blissful pilot
#

shoot

formal sierra
#

this might be confusing cause im on my phone lmao, but I think it would look really cool if the SCP logo was changed to include the Nvidia logo, and you could add an emission map to the Nvidia portion to have it match with the "RTX" text. I think that would balance out the colors a bit more

#

man that was not much but it felt like a lot on my phone lol

#

and... bloom to make it glow :)

blissful pilot
#

This one?

formal sierra
#

I could definitely make that tomorrow if you wanna dedicate your resources to something else

formal sierra
blissful pilot
#

Sure, I was gonna work on the monitors code anyhow

formal sierra
#

hard to explain in messages lol

blissful pilot
#

I know it’s gonna be totes so much fun

#

Can’t wait to get trolled by 079 again

blissful pilot
formal sierra
#

damn 079 really doesn't like you lmao

#

oh yeah, im not sure if you remember since it was a while ago, but im making a little showcase of all the CB rooms being lit and using PBR, which isn't related but for 079, I set it up so that a script tracks the intensity of his tone and changes the brightness of his screen

#

not that fancy, but it looks really cool lmao

blissful pilot
formal sierra
#

oh yeah, I relit all the rooms again to make it more realistic lol

blissful pilot
#

106's monitor is like.. done

#

the ONLY Thing left to fix, which will take two seconds, is if you use console to disable106 before doing any of the femur breaker things, the game will lag because the event state is 0 which it tries to load the first loop of the guy, but 106 is contained so it tried to load the last one

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very easy to fix that though, just gotta add another line that if 106 is contained and event state is 0 that either one or the other plays

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which begs the question, what does happen to the monitor feed in vanilla when using that console command?

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I might have to check

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like.. can you still do the femur breaker event without 106 there?

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anyhow, Im glad it works

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gotta figure out why the room2sl event never ends though, it seems to end if 049 sees you, I also noticed a bug where if you trigger the event and then teleport to another location like room106, it tries loading both, so I gotta fix that one too

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wow, interesting, not what I was expecting

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so if you disable106 in console, you can still do the femur breaker, and failing to go through the same process of trying to contain him actually re-enables him

blissful pilot
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Christ, it’s almost like the game wanted to prove me wrong just because I jinxed myself saying “it’s gonna be very easy to fix!”

fading fractal
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it's almost a guarantee it'll go the opposite direction of whatever you say 😛

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happened to me way too many times

blissful pilot
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Whatever.. christ, good enough

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it works, like theres a single bug, the music stops when 106 is contained

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I cannot figure out for the life of me why it stops, theres no code that tells it to play or not to play, so idk

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maybe I can fix it later

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otherwise, it works perfectly

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  • If you use console to disable106, it doesn't break it,
  • if you use console to disable106 and then teleport to another room to switch the monitor, then teleport back it doesn't break it
  • If you teleport mid switch of videos, it doesn't break it,
  • If you never finish the event and then teleport or leave the room and come back, it doesn't break it
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basically anything and everything I could think of, it doesn't break the switches or video playback

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the only thing that breaks, is 106's music stops when you contain him, while in vanilla, I'm pretty sure the music would play even if you contain him until you left the room

blissful pilot
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I know this, because I recorded every failed playtest

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I guess its not terrible, its functional from a game standpoint

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it works

oak dirge
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Erm but actually it didn't seamlessly loop like my YouTube shorts so your gonna have to try harder

formal sierra
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@blissful pilot sorry for ping but do you happen to have the .psd for the end screen (with the logo text)?

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i can't find it *in my files and my wifi is being extra slow

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i want to try a mockup for the logo

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if it isnt too much trouble could you do a quick export of the text layers

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nvm it randomly sped up again lmao

blissful pilot
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Hm?

formal sierra
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hello its me graphic design master

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absolutely amazing logo composition facebooksob ClapClap

blissful pilot
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I'll try it out with the thingy when I can

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also

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Holy shit, I found out a load of info in a single test run

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ok first off, really really funny

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The clerk lady, that is supposed to die in the tesla gate, didn't and apparently can be taken downstairs to 939 if entered the elevator

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Secondly, we now have definitive proof, that 205 uses the same functions as the monitors do, CopyRect, we know this because they work off of the same system.

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And lastly, the thing I was play testing for, apparently the player isn't "IN" the room of "173" (the intro area pre-breach) unless they enter the room connected to 173's chamber, I think this is due to the fact that the game is very very old versions started out just in that room, and then the intro was expanded from that.

blissful pilot
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FINALLY, holy cow this took forever

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and Yes, opening/closing the door does change the video feed

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that's the part that took the longest

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the only issue is that the feed doesn't load in unless you're in the room currently, which as you can see, is a bit delayed, I wanna change it so that if the player can see the monitor, is a certain distance from the monitor, and in the room it changes

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at least the global variables I created for 895 work though, thats the good part

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it also means, I should be able to use the same global variable stratagy to fix the 106's music cutting off when he's contained bug

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but I'll have to do that another time, I think this is a good stopping point for now

blissful pilot
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Alright, I think now I'm heading to bed, I ended up fixing it, with only one bug, occationally, if you enter other rooms with other monitors itll try loading both, I'm not sure why, but I'm gonna add a line to anything 895 related to do a check if the player is in any of the other rooms, if not, then itll do its thing.

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that will have to be another time though, I'm excausted, just happy 895 mostly works now

blissful pilot
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The monitors only update if in the player's view, this is different with BlitzMovie for different reasons, but even in vanilla the random cuts between one frame to an entirely different frame is still there, meaning... maybe its not that bad with how we're doing it with BlitzMovie

blissful pilot
blissful pilot
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Alright so I've been working on something pretty neat, it should make re-capturing
(hopefully in RTX too) monitor videos easier

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its a custom version of v1.3.11 that screens what the Security Cams see to the Fog texture, and then the Fog entity the one that displays this texture:

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-can be hidden or shown by pressing "T" to show it, and "G" to hide it

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thats it, no custom assets, no extra stuff needed, just the .exe to work

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This should make recording monitors easier, and hopefully make it actually fesible in RTX remix, which yknow.. has the monitors not working as yall know

blissful pilot
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Best of all, and the reason I did this;

It should make capturing these: a hell of a lot easier, like from start to finish, recording, editing, converting to xvid .AVI, like 5 minutes tops.

formal sierra
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im on the edge of my seat 🥺

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oh nvm i had to scroll down lmao

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was waiting for you to finish the already finished sentence

blissful pilot
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Even created a custom Icon for it

formal sierra
blissful pilot
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ahhh

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gotcha

formal sierra
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or is this just the fog toggle and not the videos

blissful pilot
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nope

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just v.1.3.11 of CB

formal sierra
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oh sick

blissful pilot
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I wanted to make it as simple as can be, for my sake of possibly having to remake these videos over and over and over again, and for anyone else who would need it

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As said before though, I'll likely make revisions to the .exe, I think the sizing is somehow wrong even though its the same as what the monitor texture was, but

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it gives me an idea on how I could do it though

blissful pilot
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Ok normally I wouldn't show playtest recordings

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but this one is hillarious

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I wasn't able to switch it back to the players view, so it was just stuck there, and chaos followed, only viewable by what happens on the sc cams

formal sierra
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thats kinda cool lol

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like a FNaF CB edition 😂

blissful pilot
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I’m not sure what 106 AND 049 spawned

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But yeah it’s funny

blissful pilot
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figured out how to change the camera's resolution to the graphical display, this should mean we should be able to capture monitor footage in Up to 4K too'

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now I just gotta figure out how to switch between one or the other

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RTX "works" no flickering, but we're dealing with a lot of the same issues we had when we first started with the player's camera, theres only one of those black 2x2 texture, I'm gonna look to see if I can find where that would be created in the game's code, maybe its existance is important to rtx idk

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don't even know what it is

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Yeah I'm gonna ask and look around, if we can understand what exactly this 2x2 texture is, it might help

blissful pilot
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Wooo HOOO

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although, rn the camera has to be in view for it to work

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but I have a way around that I think

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I think I'm slowly understanding how Blitz3D works too

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the front buffer is basically what's being seen on screen, while the back buffer is whats being rendered off screen, for most textures and graphics the player doesn't see backbuffer and texturebuffer is used, but the moment those need to be shown to the players view, the screen needs to be cleared, rendered, and then the backbuffer needs to be flipped to the front buffer for consistent framerate (double-buffering)

blissful pilot
blissful pilot
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Blinking is still an issue, shouldn't be too much of an issue in RTX because that can technically be disabled there, but otherwise. works great,

  • pressing T in a room that doesn't have a sc\cam is supposed to display a message saying so, but it doesn't

  • but pressing G always removes the cam

  • If you teleport to a room that doesn't have a sc\cam it defaults to player view,

  • and If you press T or G while in console, it doesn't flip through the views like before

  • There's also now a message when you start up the game, with intro off or on, to let whoever uses this .exe how to use the monitor views.

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once again, all it needs is a vanilla install of v1.3.11 nothing else

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dxwrapper is always recommended though

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Unfortunately for now, it does not work with RTX, So I still gotta do more investigating as to why

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As seen in the video though, I did disable the texture used for blinking. so here is the saved rtx.conf file for that if you ever need to disable blinking in RTX.

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Alright I discovered.. something

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There is an image that is being rendered

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so there must be something that is causing it to not render the same way within the command

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its not much, but its something

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it looks a lot like what it did with CopyRect too.. if I'm able to fix it, I wanna try with the basegame too, I doubt it'll fix the issue with the monitors, but hey worth trying

formal sierra
blissful pilot
formal sierra
blissful pilot
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Ah, interesting, might help me in figuring out why it happens here

formal sierra
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🤷‍♂️

blissful pilot
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I’m just glad we have somewhat a working .exe even just for vanilla for now

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So if we wanted to, we could make all the Security monitors HD

blissful pilot
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Hey guys

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specifically @stark lotus and @oak dirge because you guys are probably the only ones who have been here long enough to know about this

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remember that 2x2 texture?

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this one? that we have to set to lightmap to have RTX?

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I know what the texture is, or at least what it's name is and where its used in the game's code

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its called AmbientLightRoomTex

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Yeah I really cannot figure what it is, or what exactly its used for. Besides Main.bb where its introduced as a Global Variable, it shows up in Menu.bb window.bb -> (which is for map creator) and MapSystems.bb where a brush texture is projected to it, its only two different areas of code there

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no idea why that's so game breaking in RTX, but at least we know where in the source code it's used

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its the ONLY 2x2 texture

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But I'm still looking to figure out what it is, I'm tempted to compile a game with it completely disabled

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Huh..

formal sierra
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playable

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pretty much exactly how mine looks lol

blissful pilot
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But that’s vanilla

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No RTX

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The lag too,

blissful pilot
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so yeah.. gonna try to keep it in the game lmao

oak dirge
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It must be like some weird blitz thing the engine binds to for shading idk

blissful pilot
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yeah it is, its like.. layer 0 for shading before lightmaps as I found out

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at least we know what it is

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I cannot for the life of me figure out why switching the cameras will not work though

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I get the impression that whatever the issue is, its the same issue as the monitors as a whole.. like in the vanilla game

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I'm tempted to maybe see if anyone else out there in the modding community is clever enough to think of a coded solution that could work

stark lotus