#SCP: Containment Breach
1 messages · Page 12 of 1
how can I do that or check if it needs to be done?
also,I can definitely tell ya, its proabably my CPU out of experience
this was done with the BIOS update
some microcode can also be patched with Windows in the background
everything is experiencing slowdowns on pretty much anything, even like.. right click menus for discord and file explorer, the kind of thing that looks like a memory issue, but my memory is running fine, and passed all the tests on memtest86, so the next thing that should in theory cause issues like these would (my guess) CPU.
could also be a failing motherboard unfortunately
plus
- my CPU was bought used
- and I've learned that added heat can affect the CPU ontop of the voltage thingy intel has.
if you want to ensure these problems don't happen again, get a 12900k or something instead
those don't fail
typing this one message on my PC caused DIscord to become unresponsive and almost crash by the way
just to say what kinda "slowdowns" im dealing with
I kinda have my doubts on that one
you happen to have a microcenter near you?
I made sure to get the best I could given the model, if that is the case; it’s covered by both Best Buy and Manufacturer warranty, it was the one thing I made sure not to cheap out on
I don’t, but there’s a Canadian equivalent in the city adjacent to the hamlet I live in
A bit of a pain in the butt to get to though
If anything, I’d probably call up my father if I needed memory express to do something
He literally works as a professional IT tech
Otherwise known as a wizard lmao
okay, well... microcenter has amazing deals on bundles for RAM, mobo, and CPU
usually unmatched
Ah that’s what you were getting at
Memory express might have something similar; I never go for them though because I like to cherry pick what I get
Although that’s not a bad idea for another reason
To have spare parts incase ones fail
It’s a lesson I only learned recently
I really wish I kept my old ram and 2070 instead of selling em
AMD tho
imo it's rarely useful to have spare parts. what usually ends up happening is they're outdated or incompatible with your current hardware by the time you need them
Not that AMD is bad, but I’ll always prefer Intel/Nvidia as my combo
well... given Intel's track record in the last 4 years i'd say AMD is the safer bet lol
their complete failure to properly handle the CPU failures, rejecting people's RMAs despite being under warranty, and also just having 0 power efficiency & falling behind AMD in many regards for performance at the same time
Except graphics cards tho
Those, surprisingly. Are always useful to have spare
yeah agreed
i didn't like AM4, it had slowdown issues and USB bugs. i switched to a 12700k because of that
but now i'm on AM5 with a 7950x3d. it's the smoothest PC experience i've ever had. i 100% recommend AM5, 0% recommend AM4
It’s the architecture I’m after tho, they’re built to work in different ways, and generally for what I use my PC with heavy rendering with Blender and of course other stuff I dabble in such as this project, I’ve generally seen Intel preform better overall, I believe this is because they still use (as far as I know) monolithic chip layouts
I don’t know much about 13-14th generation because I’ve only started using them this year, but I remember when researching about it when buying the cpu that it’s the same
If I only used my PC for gaming, or even only gaming and RTX remix, I’d probably go with AMD too
Actually, when I built my Fiancés PC, I choose AMD/Nvidia there
And it gave me a chance to directly compare them there too
It’s a small difference overall, as stated before, AMD isn’t bad by any means
I think the other reason is motherboards
I remember when trying to shop for motherboards for my fiances pc being kinda baffled at the options they had
I can’t really say specifics, because this was back in December, but I think generally I just like the stuff Intel based motherboards have to offer; when comparing ROG Strix vs TUF Gaming
i believe the CPU i sent you, 7600x3d, is monolithic
but regardless, AMD has caught up in terms of rendering and outperforms Intel's equivalents in most cases
the 7950x3d for example is only very slightly behind a 13900k in most cases (like 1-2%), but uses less than half the power for it
For this you can use crystaldiskinfo
And check device manager for an other devices tab
And I could run crystaldiskinfo again
Ideally you should have 0 other devices
it's very unlikely that that's causing these issues
You need to use PID/VID lookup to get what they are
From the properties is where you get that you can Google ez find.
I'm not home atm to look myself
I've seen some important stuff there that messes with storage devices before
9950x3d on th3 charts when
They’re pretty close overall, while AMD use to be beat by Intel before, it’s been proven that AMD can outperform Intel depending on the processor, but at this point, I still think they’re about the same, where one isn’t a worse choice over the other, however I still wanna do more research about the voltage thingy because I’m curious about that
the performance may be similar, but the power draw for that performance absolutely is not. intel loses in every single case
tbh i just do not see a reason to buy Intel at this point given their behavior in recent years + poor power efficiency
What about motherboards?
That was the biggest reason I didn’t switch when building my PC
what about them?
like idk what you're referencing really
they have all the same kinds of options available, and AMD doesn't lock down their chipsets anywhere near as much as Intel does
I’ll have to refresh my memory. Generally speaking. There was a big difference in what ports they had, for ASUS, my chosen brand; I noticed the number of USB headers being less on what was found on the TUF gaming Intel based ones, there was many other things I couldn’t help but notice when buying/building them but that’s one of the bigger ones
that's moreso down to the chipset on the mobos you were comparing. it's very likely you were comparing a high end Intel board to a mid range AMD one
For example, my finances ASUS ROG Strix motherboard came with a wifi adapter thing, and it doesn’t work, even to this day, I’ve updated the drivers, even installed AMDs software for it, and it refuses to work
I remember after days of troubleshooting similar to what we’ve done here, I just gave up and bought her one of the USB adapters instead
Which she’s still using to this day
And the reason why I wasn’t comparing high to high likely was because of the price then
At least that’s my thought
tbh i've had this happen with Intel ASUS boards too. that's likely a problem with the wifi chipset on the board, nothing to do with it being AMD
https://www.asus.com/us/motherboards-components/motherboards/tuf-gaming/tuf-gaming-b650-e-wifi/
this is the mobo in that bundle i sent
Anyhow, I’m not fully against switching to AMD, but obviously I’d have to get a new motherboard, CPU, and rebuild my PC in the process, meanwhile if something doesn’t work I have less knowledge or knowing to fix or troubleshoot AMD than I do Intel, I know more about XMP than I do DOCP for example.
Also I just found out Microcenter does not ship to Canada :/
There’s no difference in ram too right?
they have Microcenters in Canada, that's why i was asking about it. they don't do shipping for like 90% of their hardware unfortunately
Like if I switch from an Intel board to AMD board, my Corsair ram should still work or can be used?
First I’m hearing of it if they do
mmm i might be mistaken
ofc internet is very slow right now
This is the only thing with micro in the name
okay
Yeah microcenter is just US I think
Wish I did don’t get me wrong
From what I heard Microcenter is awesome af
for the RAM, AMD can work with XMP, but EXPO is usually more stable. so ideally your kit should support that
also, AM5 only supports DDR5. if your RAM is DDR4, it won't be compatible at all
that's why i was focusing on bundles for you though
I have DDR5 dw
It was pricy, but I decided to make that switch when I built my PC because I knew I’d have less options for DDR4
Plus better performance overall
My old PC did work pretty well despite its age tho
I wonder if you’re onto something about the 12th gen Intel if I decide to go that route
I guess the only good piece of news is that my 4TB ssd is here
So I guess the first thing to do is run these tests?
And then just from there I guess I’m not sure
Another good suggestion I’ve heard is to remove my GPU and try running my system to see if I’m still experiencing slowdowns in the windows environment
It would narrow it down a bit I suppose
Sounds like I got a lotta work ahead of me tho
Any tasks that involves waiting on my PC though, I can work on the Blitz3D code part of it for the monitors on my laptop
Maybe I’ll develop 0.0.8 of the mod that way
Yknow what tho it’s not impossible that it’s my CPU because I leave my PC on a lot
Like overnight, or when I am not using it
I leave it running a lot, probably more than I should be
Plus my room in general gets pretty hot
So a combination of the two could be the cause
You can use occt to detect throttling easily
But 13th gen throttle at like 100c
You'd need bad paste/bad cooler to hit that on a 13600kf
13600kf doesnt have integrated graphics
To test no gpu
I mean… I think I had issues with installing my cooler when I did
Shouldn’t be a huge issue tho
So I would’ve noticed it day one
Same with hwinfo64 on its own
Because yeah when I first built my PC it seemed to run perfectly
No issues at all
The 13th gen Microcode degradation is very slow
Even before, I was able to run the mod at 4K and a solid 50 fps as you guys saw
The lower the power draw the slower it degrades
But we are talking physical damage over time you can't recover only stop further damage with the bios update
The cpu is really the most likely here by far
Hm apparently there was windows updates too
So I guess first thing to do is install those too
Not sure if that would make a difference in performance
After that, I’m gonna install my SSD, turn XMP off and start benchmark stress tests
Completely dusted my PC as well when installing my new SSD
Haven’t seen it this clean since the day I built it
I'm currectly trying to type a really long message on discord on my PC after dusting and installing the SSD as well as turning XMP off to see if I experience the same issues as I was before with typing slowdown and discord becoming unresponsive as it did before
so far. no issues.
nice
moving onto the second test
Hm
Interesting
Second test failed, still crashed as before and had preformance issues
however
when I tried the third test, running it in 4K
I got the weird Microsoft Visual C++ runtime error I had before
and the way to fix that would be to update my Microsoft Visual C++, something I haven't done yet in reinstalling windows
so lememe give that a try first
actually this time, the error is a little bit different
Still gonna update VC++
before doing this, both 1080p running the mod and 4K running the mod didn't work very well, with 1080p having slowdowns and crashing when I played around with settings or went to game setup in the RTX menu, and 4K having this error
but In an attempt to fix that error, I installed this package here
its an AIO package for Visual C++ redistributables from like 2005-2022, but it has all of them for both 86x and 64x and a batch file to just install them all, I did exactly that, meaning I would have the 32bit and 64bit versions of each year of it, I was expecting nothing to change, and for the 4K nothing did, but for 1080p... well take a look the game ran flawlessly
besides that Visual C++ the ONLY thing I changed otherwise, is putting DLSS on performance instead of Auto, and turning off the volumetrics because they screwed with colors a little too much sometimes
But the game worked great, to my memory this was about as good as it was running before
before May 31st the last time I played the mod otherwise
Like.. to put this into perspective, even ReSTIR works. ReSTIR would crash my game upon the game and player loading in, I was able to play for 5 minutes for this video doing anything I can to push the game, adjusting textures, loading new areas, night vision, you name it. and it all worked flawlessly with ReSTIR
to be honest to, this kinda makes sense. I accidently uninstalled some Visual C++ redistributables when trying to instead uninstall the dozen Visual Studio apps I had from screwing around with compiling blitz3D but I never know which ones I uninstalled I just knew they were older than 2015
when I reinstalled them I only ever used the 64x 2015-2022 installer
even though. when I had similar performance issues on 0.6.0 when trying to make the switch to 1.0.0 the thing that ended up fixing everything and being able to run 1.0.0 was installing this package
so I'm not sure why or how, but I think either this game, or RTX runtime is dependant on certain versions of Visual C++
I'm still tempted to run those CPU tests just to see
but after seeing all that^^ maybe this is resolved, i"m not sure
I wanna restart my PC first to see about 4K, I was able to get 4K running on this game before
interesting..
I just realized that I actually have not tried 4K since being on Remix 0.6.0
the last time was in April, and I switched to 1.0.0 in early May when I started having the
---------------------------
Assertion failed! ```
error
this isn't the same error for when I run 4K in 1.0.0, but maybe there's correlation to it, idk
I could try 0.6.0 just to try it ¯_(ツ)_/¯
Yeah I gotta say tho, for (1080p 1.0.0) this is the best it's ever ran
like..
I've NEVER been able to switch the indirect lighting to ReSTIR while ingame, I always had to go to main menu first.
This is also the game running at 1080p, but 3840x2160 on my display settings, another thing that use to always religiously crash my game
you can tell because bandicam is on the far right instead of in the middle top like it normally is
oooo cool
also i don't think i've ever noticed this, but whats with some of the textures being missing?
do you have to like find the whatever its called
hash
in which part
like the pipes?
pipes and lamps I guess
the ones that are straight up white are the some of few (really not that many) textures that don't show up correctly in RTX remix, the best solution is to replace those materials using Yes, the hash in the toolkit. its actually what was done for the doors, the other workaround is to set them to lightmap, where the texture is displayed as it was ingame, just with the added lighting
the only reason its not here, is because we try to rule out things that could indirectly impact preformance while testing the game, so we have rtx.conf files that only change textures or settings that NEED to be changed to make the game run
in this video you'll see the monitors flicker and break in room2sl.. this is actually because before releasing 0.0.7 of the mod, i played around with their materials, and that ended up breaking it
something I gotta fix with 0.0.8
thats the only reason those materials aren't set yet, to avoid breaking things indirectly
eventually they'll be replaced though
on that note:
this can finally come true
I mean, possibly I already remastered the texture to 2K I could probably use AI to push it to a higher resolution
16K blood textures would truly be
spectacular
yknow its kinda funny I often hear that UER would be better to remaster because of how many things the mod reworks and adds to the game
but I think thats exactly why itll be harder to do
in my mind, the more moving parts there is in something functional; the more points of failure there are
I still wanna do UER but just something to consider I suppose
I will get to it eventually
and also considering its entirely different codebase lol
ngl the code is way less spaghetti than Vanilla v1.3.11
it is I've compared it
then again
thats kinda what we're doing with the remaster
just still keeping it v1.3.11
oh, and btw kind of unrelated lol, but i sent a DM over to FireFox, to see if he has any of the source files for the sounds, and i'm reallyy hoping hes got them since some just sound like straight mush; even directly from his SoundCloud
i don't know if thats how they were designed but maybe so 
actually not really unrelated since i'm making these directly for the remaster
- the archive
FireFox?
yes, he was one of the main music composers
not to get confused with the browser lmao
ah I didn't know that
this drive is actually so fast
holy maple syrup
~CA$300
or was it more
its normal
you probably just already had it installed on your previous
I tried launching Blitz3D
yeah its for blitzmovie i believe
when i launched your lil monitor test it popped up; i'm not sure why it didn't for vanilla v1.3.11 tho lol
Also, 205 uses render target too, or copyrect
I wasn't able to record it, but if you saw what it looked like you'd know
in anycase, that should be able to be fixed with BlitzMovie too
it'll look a little weird against PBR textures, but I don't really see any way to fix it
unless...
maybe theres a way to code the characters to instead be IN the room, without collision, and then use RTX remix to make them invisible but hide the texture
hmmm
might not be possible the way I imagine it but
do you think there would be a way to change the UVs on the board model?
maybe you could like create an animation just by switching around the textures
you know the board thing behind the shadows
bruh
maybe download like an older version then update idk LMAO
why'd you decide not to use the 4TB as your C:\ anyway?
because I plan to fill that one up, and not use my C drive as much as I have been
better preformance on the computer overall
idk just the thought I had
also I didn't have it yesterday
for me, no matter the size, M.2 drives are pretty darn fast compared to HDDs where they are slower the bigger they are
but yes, thats probably smart just in case something goes wrong with the Windows install (again, lol)
deleted all .blend .blend1 .psd and .psb files from my photos, because they're being moved to my 4TB drive
that alone, got rid of 120 GB
just to put into perspective how massive some of the files I've worked on for this remaster can be
can def cause issues
I assumed so
is the endingscreen the biggest one you've worked on so far for the remaster?
Hopefully my PC will be running smoothly now with the extra space
like in size i mean
nope I wish
This one is the biggest .PSB specifically
yeah i would've killed myself too if i were your Windows install
Its big because its essentially what the 8K ending screen is for All of these textures
but 6K instead of 8K
I plan to split it up into individual PSDs or PSBs though
because once I'm done with it it'll probably be like 8GB which is just too damn big
no one is gonna need ALL of thes characters in undistructive format at once
probably breaking records with how fat my photoshop files are lmao
ohh
Also @formal sierra wanted me to play around with this
SCP:CB v1.3.11 does work with ReShade when using Dxwrapper
it actually works quite well, I just have no idea which addons or shaders are the best to use
SCP-079 Mode
huh, maybe it was something related to AMD
its actually interesting, because I read online that Dgvoodoo and DXGL don't work as well with SCP:CB specifically
i just put in the dxwrapper files, installed reshade, and it didn't work :P
I guess another W for dxwrapper

like it didn't launch?
it would launch, but any effect chosen would just say it had an error applying
i also had to disable the launcher for some reason, since the game would just stall at the launch button
did you set the game to be Directx 9?
yes
or 11 and 12
directx 9
intersting
another L for AMD 
I was doing with the addon support too
alright, so idk what i did except reinstall the addon support reshade and now it works lmao
at a solid 28 FPS 
thats very weird
I don't even know how worth reshade is, its just feels like contrast and vibrancy changes
which is cool, but does it make the game look better? 🤷♀️
it should be doing a lot more but the effects don't seem to be working very well with CB
like i just tested out all of the Standard effects and only like 4/10 of them work how they should
I had every effect do at least something in CB
but like.. wheres SS Reflections?
can it change the way bumpmapping works?
prob not
btw, that shader is in qUINT
it doesnt do anything lol
lemme see if disabling bump mapping does somethin
yup, it doesn't work at all
im guessing its something to do with dxwrapper
Hm reshade can really alter the game's look
Takes a lot of playing around though
You'll have to forgive my music taste in the background
I would've been like 10x more bored without it lmao
Gonna be real I thought that was what you did a long time ago when redownloading vc++
Gonna install that myself and see if it irons out the other settings quirks
And alot of stuff runs off that so ig that could explain the system wide issues
But that'd be a first for sure
I thought the music was pretty good honestly
I kept installing the 2015-2022 one thinking I was good, but I must’ve been missing some of the earlier ones that apparently make a difference
Also 86x and 64x I was only getting the 64x before that point
I GOT IT :D
i think thats enough bloom
but i could be wrong
after using the normal Reshade installer and the dxwrapper from the RTX files drive, it worked
idk if there was something changed in the dxwrapper config
probably
if YandereDev made SCP CB
¯_(ツ)_/¯
well, if you find a shader preset that works, or make one that makes the game look a little better lemme know
not really any shader that enhances the look of the game, but there is a flashlight shader and thats cool lol
its offset to the side of the player tho 😔
btw, FakeHDR + Bloom also looks pretty good in some places, but its a hit or miss
either way, i don't think reshade is gonna be a very good substitute for RTX lol
bRUH
windows got rid of any and all DLL files while I was backing up my files 😭
at least the ones for SCP to run
son of a b-
also yeah, that was my conclusion too
there might be something else though
how does this happen lmao
Im actually not sure
it apperently only looks to have happened to my source code folder
and thats it
but its one of the most important ones I needed the Dlls for
oh yeah, also FireFox got back to me
but he says he lost all the source files 
"Hello.
Unfortunately, I don't have access to the PC I used to make the Music and such for Containment Breach. I only was able to recover some of the Original Recordings, but due to a recent PC reset, I haven't had much time to piece It all back together at the moment."
thats actually expected though
remember I said I tried remaking SCP:CB in Unreal years ago? I lost all game files and project files for that because it was on my PC 3 PCs ago
plus, takes up space, sometimes you get rid of stuff when you don't need it anymore
at face value
also I was wrong..
bruh
even .zip files its so weird
wtf is wrong with your PC
Remember this?
ye
the fmod and blitzmovie dlls are missing from the ZIPPED folder in my backup
despite dxwrapper dlls still there
wth
thats definitely
interesting
maybe it was being used in the background by something when you backed it up?
thats Windows for you tho :)
its possible but like... every dll?
ill do a search in the root of a folder I backed up for "dll" and nada
that being said, we're not using FastExt any longer, and all the DLL files can be found by a fresh download of the game
so its not hard to fix
🖕 FastExt
its crazy how much .ogg/.mp3 takes away from the file
top - .wav of Vane brain's credit song
bottom - .ogg from CB SFX folder
sure, they sound audibly the same for the most part, but if you continue to lose data everytime you export thats not good at all
ngl i kind of like this one, even though it doesn't sound exactly like the original ambience
it seems the Ambience mix FireFox had on his SoundCloud had custom tuning done for HCZ and EZ :P
still trying to be epic sound designer and match the waveforms tho
here's the original as comparsion; now that i hear it more closely, i think i got a lot of work to do lmao
- its a bit difficult to match the waveforms because theres so much data lost on the .ogg
I'm not sure why, but gas has just been.. missing from my game
like even if its a fresh install
its weird
oh.. right
I gotta install photoshop and premiere pro again. yay.
bravo 
well is the texture there?
probably so if its not crashing right
nah since dxwrapper and the 4gb patch, I haven't really had crashes when it can't load a texture
actually now that I've learned what I have with FastExt, I'm pretty sure its a 1.3.1 or earlier problem
I think in the more recent versions of the game it just has a white texture when it can't load
thats a theory tho
Also yes it is
uh
taskbar... where have you gone..
ok its back now
as a kid I use to be so spooked by this, now its just funny to me; its like haha thats me! I download cars!
Alright Premire pro and Photoshop should now be installed
nice
I think they're the wrong versions to the ones I had prior, 2020 and 2022 instead of 2025 but thats ok
I'm pretty sure theres ways to convert project files from newer versions to the older ones
it got me into pirating actually lmao
for adobe apps?
i'm pretty sure its backwards compatible\
its not.
there was a downgrader for project files I use to use
but apperently adobe added something into PP 2025 to stop people from doing that
so I gotta create the project file for these again
just another L for adobe, and another reason for me to add to the laundry list I got of reasons I don't like em :)
Thanks john adobe
hey, maybe check out the Affinity suite
nothing available for premiere pro, but there is a Photoshop and Illustrator alternative
after this project, I'll probably switch
but for now
Id like to try to be proactive and still get stuff done without having to learn more than I need to
especially after teaching myself a little bit of C++ for FastExt, only for it to be a brick wall
maybe its just because i don't really too that much intensive things with photoshop/illustrator, just like UI mockups and shit, but the Affinity suite is better in my opinion
it boots up fast af and doesn't eat up as much RAM
i hate having to use Premiere Pro tho 😔
the only reason I proabably wouldn't switch from photoshop is because I know it like the back of my hand
I concur to this though
they removed hue/saturation adjustments in the 2025 version. for no reason
shit is terrible
yeah, i had used Photoshop for a hot minute too before switching, and although i was a bit frustrated with some keybind changes and how the layer functionality worked, everything else was great tbh
Alright, we're finally getting back into the swing of things
slowly, but surely
Femur breaker loop 1 done
Huh, that didn't take too much longer
Femur Breaker Scene done as well
bro does not give one fuck about getting his femur broken
which one lol?
like the pure orange one from v0.1
Wanted to try something different, so I made a lets play..
OHH
its like 0.2 I think
i forgot about that one lmao
I time stamped it here
bros chill af
i wonder why they didn't add at least a little animation lol
like idk the class d freaking tf out
I had to go back and re record it actually because he was weirdly lit in the frist one
he's glowing lol
hes actually SCP-343
that's why he doesn't give two shits about getting his femur broken lmao
he's going to heaven in this playthrough
lmao
i think it would be cool for when i do the femur breaker SFX, to add some sort of metal clanging sound
like his other knee kicking up against the femur majiggy
cause damn bro was meditating or something
So, RTX version when
I'll get to it dw, theres a couple of things that need to be done first, but for right now I'm just creating placeholders for the videos themselves to code the game to work with them properly, once that's set up and running, I'll record the RTX variants once the rooms get lit, 895 and 106's chamber still needs to be lit for example
I still gotta code in the switching between them too
the RTX ones will likely also be placeholders for a long time, because again, we're gonna be replacing models and such as we go on
I'm curious if FastExt might be useful there, we can create a .exe that sends the Render Target to the camera's view instead of the monitor, and then just record the RTX equivalents there, because I mean, who cares if the game is unstable for that, it's just a recording ¯_(ツ)_/¯
not a bad idea, but it'll require a bit of setup
I'll cross that bridge when I come to it
I had an idea btw
about switching between different videos for the monitors, we could possibly use a fake 079 screen to make the switch like here:
it could become repetitive and I have no idea if its easier to code than a timer, but its an idea on the table
SCP-895's Monitor Footage is done now, I made two, because the biggest thing that can change is whether the door is open or not, so maybe I'll do a check for that in the future to make the switch
And open door
SCP-714 was really handy for capturing this
do you just remove the overlay and then stick your face in the camera lmao
Lockroom is done now too, now granted; as mentioned before the gas hasn't been showing up for me dunno why, so this is very much a placeholder just until I get the code for it working, that being said; it's pretty neat to see the room empty like this
049 is being such a dickbag rn
I must've deleted my original recording of room2sl's footage, so I had to go back and re-record it, except this time, no matter the run, he always would stop at the door and not leave
how nice of 049 to wait for you
what a dick
hes got too much brain rot in his head, to the point that he started day dreaming in the doorway
could 049 theoretically survive a FN P90 magazine to the cranium
i mean 049 doesn't age but i don't think they're immortal
ask vane brain to add boss fights and turn the NTF mod into Elden Ring 
might need a easter egg of plague doctor doing the dance
Alright, that sure did take a while; But now Room2SL's footage is done, I was actually able to make two, one for when 049 goes through the door on the left, and one for when he turns around and goes through the door on the right. no idea If I'll use and code both, but they're there if we need em
And the right door
So now I should be able to use these to write the code for the game to display them
I mean, we had thoughts of putting an RTX card somewhere
Also, theres something I need/want you guys to do if you have any good ideas on it
pick out which specific rooms you'd like to see in the RTX Remaster trailer, as of now I have my own list of "definitely needs to be there" and "maybes" but I'm curious to hear what you guys would like to see in it
- Cafeteria
- SCP-895
- SCP-035
are the ones I'd really like to show personally
but yeah lemme know, and then in the coming weeks I'll light those rooms, remaster what needs to be and start rough-drafting the trailer
what better time than now right?
If you need inspiration or an idea of what the trailer will be like; I already made a parody/spoof trailer for SCP:CB RTX 2 years ago. Here The trailer won't be identical to this, in fact its gonna be a lot longer and different entirely, but the idea comparing RTX/off and RTX/on will still be present as it should I think.
SCP Containment Breach - https://www.scpcbgame.com/
This isn't real. This was a parody or spoof of the Portal RTX Reveal Trailer: https://www.youtube.com/watch?v=pXZEM... This likely will never come out unless this video got a stupid amount of views like six million, in which I'd likely get off my ass to develop it, or enough views that NVIDA w...
cant think of anything specific rn, but definitely show a room for each zone (at least)
I think warhead could end up looking pretty darn cool in RTX
I lost all my coding projects doing a clone because they were all encrypted somehow
this entire time Ive been working on the mod without steam installed
By the way, still haven't figured out how to switch between videos, its what I've been trying to do these last few days
I know its possible in theory because I did it in my Blitz3D demo
Hm... perhaps I found something though.
Oh yeah
@formal sierra was looking for uncompressed versions of the songs used in the game so we can possibly remaster those too
in the midst of them doing that, I actually happened to find a release of The Bee Gee's version of 'Turn Around Look at Me' in an Uncompressed .wav format from a remastered album done in 2018, surpassing the date of the last one I found here was a remaster from 2012, if you directly compare the two you can hear quite a difference.
This is the song I've been thinking of using for the RTX Remaster Trailer
- Turn around Look at me was the first song used in the first trailer of the game;
- The Bee Gees cover of the song was used in the 4 year anniversary video
- This is a Remastered, clearer, better sounding version of that song, key word, remastered, its new.
in picking this version of the song, its literally,
- something old
- something borrowed
- and something new/remastered
Hey @formal sierra you should try to see where this sound is from Ear-Grape Warning
Made by Lotims (http://www.youtube.com/lotims)
Show your support to the creators of the trailer by donating to their Patreon campaign: http://www.patreon.com/Lotims
Official website of the game:
http://www.scpcbgame.com/
The game is based on the SCP Foundation wiki:
http://www.scp-wiki.net/
The game and this trailer are licensed under Creativ...
that could be so many god damn sounds lol
it might be the end of the micro HID sound, just very distorted
i can't imagine cause they would for sure do that lmaoo
it might just be a mix of like.. tesla, MHID, and a bunch of other sounds like Nuke
I'm getting that tool I've used for separating Vocals, I wanna try it with the song
Honestly.. not a bad job
I could probably refine it more, but as a first attempt, not bad
Take a listen, using these together, even if we significantly lower the volume of one or something you probably wouldn't be able to tell
oh ye doesn't sound too bad
if the instrumental was done better it would be perfect
could you try this one out?
its for Breath.ogg
BAND: CMX
SONG: Vanha Talvitie
ALBUM: Vainajala (1998)
LYRICS:
Talvi tulee taas
Sytyttää taivaanvalot
Kietoo käärinliinaansa
Polttaa ihon kylmyydellään
Hymyilee tuulin viisain
Talvi joka on lempeämpi
Kuin kesä konsanaan
Talvi huokailee tarinaa
Jolla ei ole enää kertojaa
Menen nukkumaan ja toivon
Etten enää koskaan herää
Kevätp...
but the vocals are seperated pretty darn well
yeah the vocals are seperated decently, but it sounds like it has a flange effect on it lol
OMG
I was like.. what the hell is this lol
and then it clicked and I realized what the song is
lmao
gorgeous find
the song is great
guys, rules. no piracy
theres already an instrumental version up on YouTube, but you can hear through the vocals and i wanna see if yours sounds at least a bit better lol
whoops
i swear officer it was just roblox hacks
uh huh
i'm pretty sure they used another CMX song too, but i can't find it lol
wasn't me was it?
I don't think I posted anything pirated
no its me and i'm getting banned for 10.5 years
all songs I've shared I've unfortunately bought lmao
30 years*

probably spent $100 this month alone just on assets for this project lmao
how will i source the sounds if im banned
its crazy
damn
actually i'm just gonna make a .md with all of the sounds i end up sourcing
finnish
ahhhh that makes sense
Markdown, it lets u do cool formatting and stuff
just gonna make it easier to organize than a .txt
I suppose
if you happen to get the files themselves you send them my way and I can archive them
links are also good to have
👍
I DID ITTTTTT YESSSSS
?
I finally wrote a piece of code capable of switching the video feed for the monitors
that can work from any of the .bb files from the game
like literally, its all i've been trying to do day and night since I installed windows
man i feel like some of these would fit perfectly into the game, i gotta save these lol
all the drawbridge ones would sound perfect for the gates
FUCK YEAH
literally just zoned asf clicking through all the sounds and i hear this one lmao
and damn the soundrangers one sounds like 10x better
i guess its cause its 10x the size lol
this most likely is the checkpoint closing sound, but im not sure yet
https://soundrangers.sourceaudio.com/track/11029094
maybe this one too? 🤷♂️
https://soundrangers.sourceaudio.com/track/11029093
it proabably is, just lower pitch
I'm so happy it works now
So now, I just gotta cleverly place where the switches happen
Here's the Intro After Breach scene in play
if a sound plays that's a "ok" place to put the switch, but there's more things to consider, like if you go to another room where the monitors switch, like room2sl or room106 and then go back to start
then stuff like this happens
106's session also kinda works, I think the sound "106bait" was a bad place to put the switch, the switch ends up being late
also you'll see there's lag in the beginning, thats because of a mistake I made placing the line of code to load the first looping video in during an eventcheck, so it keeps encoding to texture when it doesn't need to
once again, the only thing left to do is just find clever placements in the game's code for where to make the switches
still as chill as ever
maybe what I should do is event checks, sorta like when how the game does an event check for whether the player is in 1499dimension to update security cams, maybe I can do a check to see if the player is in any of the given rooms and then make the switch
what will be harder to do is to determine which one to play of multiple of the same scene, like if the 895 door is open or closed
can't you just make a custom function for that one gate?
and then have that as a sort of trigger
yo its actually impossible to search for these sounds
i searched through 10 albums on SoundRangers so far and have only found a couple
i think im gonna look at freesound next
Hooo boy
this is gonna require a lot of play testing
not in RTX, so if there's any volunteers lemme know
or I'll just send it here when its in a "almost done" state
theres a lot of stuff needed to be played around with or tested
- if a player enters a room with one monitor but then goes to a room with a different one
- if a player starts an event with monitor changes, but then goes to another room
- if a player reloads a save with a specific monitor
- if a player starts the game without intro but goes back to the pre-breach intro zone
probably a lot more than that, but those are the cases I've been thinking of
I think I found a line of code that might solve these issues,
in theory, it should be able to be placed in any loop code without looping itself if its already active,
moviefile2$ = "GFX\######.avi"```
basically it checks if the screen is displaying that specific video, and if its not, then it sets it to that video, however if said video IS being played, it does nothing
so if I put it into a area of code that's constantly updating every frame, it won't constantly set the texture again and again and restart the video causing lag
it'll only set it once if its not set
brillant.
I gotta test it to make sure it works the way I think it would on paper
but if it does, I might have the monitor code set up in the next day or so
🤞
woah
im a huge fan of music source seperation algorithms
omg you're the bomb
it sounds so good too!
it's honestly perfect
like the end is a little iffy, however, that part was gonna be cut off in the trailer anyhow
so literally, for our use purposes, it is perfect
without flaw
I have no idea how you did it, but it made my nighty
now if i can get these damn monitors to work, my satisfaction will be through the roof
I'm almost done the monitor code "almost" its really a pain in the ass, a lot of it is just hard because I cannot read the code and understand what its referring to, like I'm trying to find out which door is the containment door to SCP-895's chamber, but most doors are just named like e\room\RoomDoors[0] or e\room\RoomDoors[1] and its impossible to figure out which is which, I was able to figure out the one for room2sl because it has an event to open, but theres no event attached to the 895 door
pain in the arse
that being said, I was able to do this^^ so now I just need to do a check whenever the sc room changes, if its lockroom, itll check if the lockroom footage is playing if not, it plays it, if the player is in 106's room, it checks what eventstate its in, if its before the 106 FB event, it checks to see if the video for that is playing; if not, it plays it, if the eventstate is after the FB event, it checks to see if the video for after the eventstate is playing, if not it plays the one for it.
it sounds complex, but its really not
the complex stuff is changes in events, if a door is open or left open, if 049 goes left or right
also apperently 079 opens the door to room2sl and it stays open for the rest of the game
I've tested this, you cannot close it after the event
Makes it easy for me, because I'll just run a check to see if the event has passed, and if it has, that door will be open
for now tho, I'm gonna hit the hay, I think sleep is the most helpful rn, clear my mind
really happy to hear this though
seriously though, if you guys have any rooms or locations, things you wanna see in the RTX remaster trailer, lemme know
because in 0.0.8, I'm gonna light those rooms specifically -for the trailer
Before; the way the code worked is there was two checks primarily, and they ran on a loop based of the FPS counter, like everything else in the game does; if the monitors were in sight, and the sc/room type wasn’t coffin, then it would render and project to texture whatever the sc/cam sees, otherwise or else, it would render the room for coffin and project what that rooms sc/cam sees to texture.
So, when you enter a room like lockroom, all that changes is the sc/room type, and things would just work, with videos, you kinda need to say when they should switch and when they shouldn’t
But now that I know what I’m doing I’d say it’s only like 25% more complex than what they had before
I think it’s the best alternative though, unless some magical solution for render target comes up, but I doubt it with what I’ve learned about the game and the engine
We need a video of remix somewhere on a monitor
Can we add new monitors anywhere as well?
Like the easter egg room would be a good place to throw one
woah
how did you separate the vocals from the music?
I used the most recent patch of Ultimate Vocal Remover v5 and used Becruily's Instrumental Mel-Band Roformer model.
I think the patch for Roformer models is only available in the audio seperation discord server, which I would send the invite to but i'm not sure if I can send discord invite links here without automod shenanigans, so search up "audio seperation discord" and it should be first link and you'll find the right installer in the #uvrgui-beta-testing channel.
here's the actual model file (you'll need both the .yaml and .ckpt). I'll see if i can find a guide on how to install custom models
https://huggingface.co/becruily/mel-band-roformer-instrumental/tree/main
Is this new one faster too?
Not that it was slow on the 4080 anyway. Took longer to input the file then it did to process
depends on the architecture, Roformer models are the slowest model architecture to run, but usually the highest quality. A 2:14 file took me 50 seconds on a 3060 12gb
Oh thats not bad at all
here's a pretty comphrehensive google doc on all things audio seperation related, the link will scroll you down to the patches section which gives you a short guide on how to install the patches:
https://docs.google.com/document/d/17fjNvJzj8ZGSer7c7OFe_CNfUKbAxEh_OBv94ZdRG5c/edit?tab=t.0#heading=h.eopfi619c6zr
edit 12.06.25 deton24’s Instrumental and vocal & stems separation & mastering (UVR 5 GUI: VR/MDX-Net/MDX23C/Demucs 1-4, and BS/Mel-Roformer in beta MVSEP-MDX23-Colab/KaraFan/Drumsep/SCNet/Apollo x-minus.pro (uvronline.app)/mvsep.com/Colabs Gaudio/Dango.ai/Audioshake/Music ai) General reading adv...
yeah this doc has existed for years at this point, the dude who made it keeps coming back every time something new happens and updates it lmao
bro is dedicated
sorry for ping, but does it go like
- install uvr 5
- install patch
- install model & config
i didn't read this message and just tried doing 1 and 3 and i got an error lol
also.. damn, i was just using "Net Inst HQ" and it sounds pretty damn good already
note to self: don't install the patch 😔
in the google doc
thanks, i don't know how i glanced past this lmao
it started me on the next page when i clicked for some reason
we possibly could yeah,
technically there already is a monitor in the server room in entrance too
its already on too
This is no means final or finished, but this is something I made last night to play around with the two different audio channels, I'm not the best when it comes to the auditorial side, but its gives you guys an idea of what we could kinda go for for the trailer, only a few of these shots I'd probably keep, like besides the ones mentioned before I really like the 294 shot seen in it
its just a mockup of the parady trailer I made with the song, and a few other added shots. but also most notably
I realized that in prior SCP trailers like the second one, the logo is blurred, likely because it wasn't super high resolution anyhow, and it was to hide that fact, because we have a 8K recreation, we can show it in full resolution :)
so I played around with that too
lol i thought you were going to show an error after the "memory access violation" card
Anyhow, I throw this here, because if this sparks any more ideas or if any one of you is better with working with audio and wanna give it a try, I'm all ears
nah the cards are definitely gonna be changed lol 😅
although the MAV one is pretty funny
I think we should keep the release date as [REDACTED] too
because we don't really have a set release date for it yet, for when its like done plus it fits the SCP universe
I think thats a good idea and like you said it fits SCP
the cut to the SCP logo is absolutely great
Just missing the title
Niice SCP Remix!
I've been working of a raytraced version of my own based on SCP HD Edition
There's a download for a bunch of stuff made for an old SCP remake somewhere by a group of devs, after it was cancelled they uploaded all their models.
interesting, perhaps I'll take a look once I can
what engine was it on, Unity?
huh.. so wait, is this legitamately the assets used in SCP Unity before it was cancelled?
These actually might be useful in a few ways, interesting
106's scene is basically done, only gotta add the last looping cut for when the scene ends, but otherwise the checks should be there, no lag.
Room2sl is nearly done too
once again, theres a small bug where the last video for the scene loops itself, but that should be able to be fixed
otherwise everything should work as expected
Here's a video showing it, and explaining how it works.
it even works even if you leave to another room with a monitor but then come back, but it always runs a check to see if the player is in room2sl, and then I added my own checks if that is the case
Christ, this game sometimes..
I actually cannot wait to finish the coding side of it for the monitors and move on to other things, the sooner I can the sooner I don't have to troubleshoot or deal with stupid shit like this lol
nah
I just really want the monitor system done and over with lmao
so I can actually move on to like.. yknow. RTX
at least now its mostly done, just gotta iron out the kinks and current bugs
worth it
erm actuallyyyyy not worth it because you will actually not be able to think well 🤓
Alright, I got like 3-4 hours and should be good now
actually probably a little more than that but enough
I'm cooking up something really cool :)
bruh
Alright, there was no reason to use the previous video I made here, but its to show off text
Basically I have customizable text masking for the background to use blood and grunge texture in videos now
its not perfect, and proabably needs tweaking, but I think it could be useful later on, or in use in the trailer
Ok so I'm really open to ideas here, I may not be the most creative with these kind of things, but its one of the more important design decisions that should be made, I tried multiple different combinations between the two fonts Excess and Bauhaus LT, and between the RTX green and white, if you have any other ideas for me to try lemme know I can whip them up, otherwise lemme know which you like, which you don't like, why, hopefully with a few attempts we can come up with an official logo for the remaster
White Text:
Green Text:
I'm open to other ideas that weren't done here too
There's also these two I just whipped up, has the blood overlay, which none of the other ones do, Excess font, same green, the second one is less vibrant though, smaller text size too for the "RTX REMASTER" when compared to the "CONTAINMENT BREACH" it also shows how customizable it is
but if any of you prefer thiat one over all the other ones, lemme know
I wonder if it would be more fitting to use something like the medibay green
hmmm, I like these, but I feel like it feels a bit empty.. if that makes sense
like compared to the other text the RTX text just doesn't look right
The green is nice tho don't change it
I think these ones probably look the best out of all of them, but maybe you should do something cool with the SCP logo in the back
like idk maybe change it up a bit to look more like the Nvidia logo 🤷♂️
There's a bunch of cool stuff that can be done, here's the pocket dimension texture modified and used and the background for "RTX REMASTER"
I'd like to keep the same artstyle there If I can, just making small changes to make it seem.. more, kinda like how the remaster is
I could possibly actually ray-trace the logo tho
sorta like I did in the parady vidoe
that would be awesome, like it looks good but really plain, if thst makes sense
oh yeah, I wanted to ask
did you make that in Blender?
it looked great
the spoof/parody trailer? yeah ported some rooms over before it was done by XtrithX
nah, sorry didnt mean that
I meant the 3d CB logo
This one yeah?
Ye
Yep, that was done in Blender too
proabably could do it better now that I have the 8K PSB though
for sure
the fonts weren't even the right ones at the time lol
I do have an idea though, if youre planning to go ahead with the ray traced logo
shoot
this might be confusing cause im on my phone lmao, but I think it would look really cool if the SCP logo was changed to include the Nvidia logo, and you could add an emission map to the Nvidia portion to have it match with the "RTX" text. I think that would balance out the colors a bit more
man that was not much but it felt like a lot on my phone lol
and... bloom to make it glow :)
I could definitely make that tomorrow if you wanna dedicate your resources to something else
yes, im thinking of curving down the square though
Sure, I was gonna work on the monitors code anyhow
hard to explain in messages lol
Incase you didn’t see what I mean
damn 079 really doesn't like you lmao
oh yeah, im not sure if you remember since it was a while ago, but im making a little showcase of all the CB rooms being lit and using PBR, which isn't related but for 079, I set it up so that a script tracks the intensity of his tone and changes the brightness of his screen
not that fancy, but it looks really cool lmao
I kinda remember it actually
oh yeah, I relit all the rooms again to make it more realistic lol
106's monitor is like.. done
the ONLY Thing left to fix, which will take two seconds, is if you use console to disable106 before doing any of the femur breaker things, the game will lag because the event state is 0 which it tries to load the first loop of the guy, but 106 is contained so it tried to load the last one
very easy to fix that though, just gotta add another line that if 106 is contained and event state is 0 that either one or the other plays
which begs the question, what does happen to the monitor feed in vanilla when using that console command?
I might have to check
like.. can you still do the femur breaker event without 106 there?
anyhow, Im glad it works
gotta figure out why the room2sl event never ends though, it seems to end if 049 sees you, I also noticed a bug where if you trigger the event and then teleport to another location like room106, it tries loading both, so I gotta fix that one too
wow, interesting, not what I was expecting
so if you disable106 in console, you can still do the femur breaker, and failing to go through the same process of trying to contain him actually re-enables him
The more you know I guess
Boy was I wrong
Christ, it’s almost like the game wanted to prove me wrong just because I jinxed myself saying “it’s gonna be very easy to fix!”
it's almost a guarantee it'll go the opposite direction of whatever you say 😛
happened to me way too many times
Whatever.. christ, good enough
it works, like theres a single bug, the music stops when 106 is contained
I cannot figure out for the life of me why it stops, theres no code that tells it to play or not to play, so idk
maybe I can fix it later
otherwise, it works perfectly
- If you use console to disable106, it doesn't break it,
- if you use console to disable106 and then teleport to another room to switch the monitor, then teleport back it doesn't break it
- If you teleport mid switch of videos, it doesn't break it,
- If you never finish the event and then teleport or leave the room and come back, it doesn't break it
basically anything and everything I could think of, it doesn't break the switches or video playback
the only thing that breaks, is 106's music stops when you contain him, while in vanilla, I'm pretty sure the music would play even if you contain him until you left the room
it took exactly 30 playtests to get this result, from when I sent this message to now
I know this, because I recorded every failed playtest
I guess its not terrible, its functional from a game standpoint
Here's an edited video of the results
it works
Erm but actually it didn't seamlessly loop like my YouTube shorts so your gonna have to try harder
@blissful pilot sorry for ping but do you happen to have the .psd for the end screen (with the logo text)?
i can't find it *in my files and my wifi is being extra slow
i want to try a mockup for the logo
if it isnt too much trouble could you do a quick export of the text layers
nvm it randomly sped up again lmao
Hm?
I'll try it out with the thingy when I can
also
Holy shit, I found out a load of info in a single test run
ok first off, really really funny
The clerk lady, that is supposed to die in the tesla gate, didn't and apparently can be taken downstairs to 939 if entered the elevator
Secondly, we now have definitive proof, that 205 uses the same functions as the monitors do, CopyRect, we know this because they work off of the same system.
And lastly, the thing I was play testing for, apparently the player isn't "IN" the room of "173" (the intro area pre-breach) unless they enter the room connected to 173's chamber, I think this is due to the fact that the game is very very old versions started out just in that room, and then the intro was expanded from that.
FINALLY, holy cow this took forever
SCP-895's monitor now works, still has bugs to resolve but there ya go
and Yes, opening/closing the door does change the video feed
that's the part that took the longest
the only issue is that the feed doesn't load in unless you're in the room currently, which as you can see, is a bit delayed, I wanna change it so that if the player can see the monitor, is a certain distance from the monitor, and in the room it changes
at least the global variables I created for 895 work though, thats the good part
it also means, I should be able to use the same global variable stratagy to fix the 106's music cutting off when he's contained bug
but I'll have to do that another time, I think this is a good stopping point for now
Alright, I think now I'm heading to bed, I ended up fixing it, with only one bug, occationally, if you enter other rooms with other monitors itll try loading both, I'm not sure why, but I'm gonna add a line to anything 895 related to do a check if the player is in any of the other rooms, if not, then itll do its thing.
that will have to be another time though, I'm excausted, just happy 895 mostly works now
I love that glitch
Huh, I just kinda noticed this
(this is vanilla by the way, no modifications to the game what so ever)
The monitors only update if in the player's view, this is different with BlitzMovie for different reasons, but even in vanilla the random cuts between one frame to an entirely different frame is still there, meaning... maybe its not that bad with how we're doing it with BlitzMovie
its possible most people won't even notice, I mean if most haven't noticed it in scenarios like this here
Alright so I've been working on something pretty neat, it should make re-capturing
(hopefully in RTX too) monitor videos easier
its a custom version of v1.3.11 that screens what the Security Cams see to the Fog texture, and then the Fog entity the one that displays this texture:
-can be hidden or shown by pressing "T" to show it, and "G" to hide it
thats it, no custom assets, no extra stuff needed, just the .exe to work
here it is in action, although I think I have to fix the sizing as you can tell with room2sl
This should make recording monitors easier, and hopefully make it actually fesible in RTX remix, which yknow.. has the monitors not working as yall know
It only appears onscreen when I press T to toggle it, otherwise I press G to hide it, its worth noting that the monitor only updates if in the players view, as always
Best of all, and the reason I did this;
It should make capturing these: a hell of a lot easier, like from start to finish, recording, editing, converting to xvid .AVI, like 5 minutes tops.
im on the edge of my seat 🥺
oh nvm i had to scroll down lmao
was waiting for you to finish the already finished sentence
Here's the .exe as of right now if anyone wants to try it out or play with it
Even created a custom Icon for it
huh?
i hadn't scrolled down after that first sentence and was just waiting for you to type lol
do you need anything other than this to run it, btw?
or is this just the fog toggle and not the videos
oh sick
I wanted to make it as simple as can be, for my sake of possibly having to remake these videos over and over and over again, and for anyone else who would need it
As said before though, I'll likely make revisions to the .exe, I think the sizing is somehow wrong even though its the same as what the monitor texture was, but
Darn, doesn't seem to work in RTX outta box
it gives me an idea on how I could do it though
Ok normally I wouldn't show playtest recordings
but this one is hillarious
I wasn't able to switch it back to the players view, so it was just stuck there, and chaos followed, only viewable by what happens on the sc cams
wtf is going on lmao
thats kinda cool lol
like a FNaF CB edition 😂
figured out how to change the camera's resolution to the graphical display, this should mean we should be able to capture monitor footage in Up to 4K too'
now I just gotta figure out how to switch between one or the other
RTX "works" no flickering, but we're dealing with a lot of the same issues we had when we first started with the player's camera, theres only one of those black 2x2 texture, I'm gonna look to see if I can find where that would be created in the game's code, maybe its existance is important to rtx idk
don't even know what it is
Yeah I'm gonna ask and look around, if we can understand what exactly this 2x2 texture is, it might help
Wooo HOOO
I finally got a working switch between cameras
although, rn the camera has to be in view for it to work
but I have a way around that I think
I think I'm slowly understanding how Blitz3D works too
the front buffer is basically what's being seen on screen, while the back buffer is whats being rendered off screen, for most textures and graphics the player doesn't see backbuffer and texturebuffer is used, but the moment those need to be shown to the players view, the screen needs to be cleared, rendered, and then the backbuffer needs to be flipped to the front buffer for consistent framerate (double-buffering)
still same problem but the results are much more consistent now, also the screen isn't white from the start of the game like before
Well this is it I suppose
Blinking is still an issue, shouldn't be too much of an issue in RTX because that can technically be disabled there, but otherwise. works great,
-
pressing T in a room that doesn't have a sc\cam is supposed to display a message saying so, but it doesn't
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but pressing G always removes the cam
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If you teleport to a room that doesn't have a sc\cam it defaults to player view,
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and If you press T or G while in console, it doesn't flip through the views like before
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There's also now a message when you start up the game, with intro off or on, to let whoever uses this .exe how to use the monitor views.
Here's the custom .exe if anyone wants to play around with it
once again, all it needs is a vanilla install of v1.3.11 nothing else
dxwrapper is always recommended though
Unfortunately for now, it does not work with RTX, So I still gotta do more investigating as to why
As seen in the video though, I did disable the texture used for blinking. so here is the saved rtx.conf file for that if you ever need to disable blinking in RTX.
Alright I discovered.. something
If I hold down T, to switch to the Sc\cam the command runs over and over again, but for split seconds
There is an image that is being rendered
so there must be something that is causing it to not render the same way within the command
its not much, but its something
it looks a lot like what it did with CopyRect too.. if I'm able to fix it, I wanna try with the basegame too, I doubt it'll fix the issue with the monitors, but hey worth trying
this is how it looks for me.. all the time lol
Like without RTX or you mean RTX has always looked like that with you?
RTX, the gsme just looks vanilla when I turn off ray tracing
Ah, interesting, might help me in figuring out why it happens here
🤷♂️
I’m just glad we have somewhat a working .exe even just for vanilla for now
So if we wanted to, we could make all the Security monitors HD
Hey guys
specifically @stark lotus and @oak dirge because you guys are probably the only ones who have been here long enough to know about this
remember that 2x2 texture?
this one? that we have to set to lightmap to have RTX?
I know what the texture is, or at least what it's name is and where its used in the game's code
its called AmbientLightRoomTex
Yeah I really cannot figure what it is, or what exactly its used for. Besides Main.bb where its introduced as a Global Variable, it shows up in Menu.bb window.bb -> (which is for map creator) and MapSystems.bb where a brush texture is projected to it, its only two different areas of code there
no idea why that's so game breaking in RTX, but at least we know where in the source code it's used
its the ONLY 2x2 texture
But I'm still looking to figure out what it is, I'm tempted to compile a game with it completely disabled
Huh..
So.. disabling all lines of code that has it in MapSystems.bb does this
I had to restart my PC because my PC never stopped lagging even after the game closed
so yeah.. gonna try to keep it in the game lmao
It must be like some weird blitz thing the engine binds to for shading idk
yeah it is, its like.. layer 0 for shading before lightmaps as I found out
at least we know what it is
I cannot for the life of me figure out why switching the cameras will not work though
I get the impression that whatever the issue is, its the same issue as the monitors as a whole.. like in the vanilla game
I'm tempted to maybe see if anyone else out there in the modding community is clever enough to think of a coded solution that could work
oh cool, good to know what that actually does. im assuming it's something to control the ambient lighting in some way judging by the name (and the vid u sent)

