#SCP: Containment Breach

1 messages · Page 7 of 1

blissful pilot
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I know Kuro had trouble with the last update of the mod, so I hope to correct whatever went wrong there

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I tried the mod later that day on a friend's PC which had a 4090, and even they had trouble with it. granted they tried doing 4K widescreen which can cause issues generally

formal sierra
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yeah i think 4K widescreen would make any real-time lighting solution chug slightly even with a 4090 lol

blissful pilot
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The highest I've been able to do is 3840x2160 on my personal machine

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got a solid 57 fps too

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but there was a lot of hiccups starting up with that

formal sierra
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do you think theres any more ways for you to optimize?

blissful pilot
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probably

formal sierra
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like i mean with rtx remix, of course you can do things with the meshes, etc

blissful pilot
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still probably

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I want to expiriment more, its just when I try fiddling with the rtx.conf I usually end up breaking something or causing some texture to stop working like the blink

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I believe thats what happened when I released the LCZ update with Kuro

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I want to spend a day just trying the RTX.conf like stress testing everything I can to see what can be done

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like we haven't really played around with RTX remix's volemtric settings yet

formal sierra
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i'd love to help out but im not sure i could ever get it working with my current rig lmao

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i dont think having a xeon helps me out either lol

blissful pilot
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which resolutions did you try too?

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I want to do some stress testing for my steam deck too, so If I get a rtx.conf that works well on that maybe I can learn something to get it running on your machine

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but one of the biggest things was making sure to run it on the lowest resolution scale I could

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made the game go from unplayable on the steam deck to runable. Its apparently necessary on running any RTX game on the steam deck

formal sierra
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i think i tried it at 1080 only

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could you send the link to the drive when you can?

blissful pilot
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To the mod? Yeah I can

formal sierra
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i'd love to try it again since i did ANOTHER driver update

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yeah if it wouldn't be too much trouble

blissful pilot
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The RTX.conf as I said might be a little weird though

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If you already have one from a previous version of the mod, wouldn’t be a terrible idea to swap the one on the drive with what you have

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I’m gonna have a shower in a bit and then spend the rest of the “night” trying it on my Steam deck

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Because I’m not sure if I tried the LCZ release on there

formal sierra
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and thanks, i just drag the majority of everything into the root right

blissful pilot
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It’s nearly midnight where I am

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So technically when I try on the steam deck it would be considered morning not night m

formal sierra
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thats a loophole

blissful pilot
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"The Google drive link I made with all the files to get ray-tracing working In SCP Containment Breach v1.3.11, It consists of three folders, RTX Runtime; which has all the RTX runtime files latest version, Misc; which has the options.ini, - Launcher is enabled and can be disabled by preference, The Misc folder also holds the mod usd file i'm currently running in the rtx-remix folder, as well as the rtx.conf file that worked best for me after tinkering with it. and lastly the dxwrapper folder, which holds all the dxwrapper files needed, its a mix of elishacloud's debug and dx7 games dxwrapper binaries."

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"Sometimes the RTX Runtime "unexpectedly closes" if that happens, just keep trying to open it, once I try it a couple times it works. besides that, any monitor that uses render target, such as the CCTV monitor in the intro area is bugged and causes the screen to flicker, you can also adjust settings for RTX by pressing "Alt + X" to bring up the developer menu
I also reccomend setting "camerafog 99999" in console if you want the identical look to the video I sent earlier"

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There's an old video and instructions on the best way to get it running,

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How to get SCP:CB v1.3.11 - RTX Files Running

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I'm only writting that so I can find it later on if I need it.

formal sierra
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thank you

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yeah i remember you sending that the last time i tried the mod and i was tryna look for it in search but couldnt find it

blissful pilot
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Has a title now too

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or header

formal sierra
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640x480 experience

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insane gameplay

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and it still has the same issue unfortunately 🫡

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gonna fiddle around with the rtx stuff and see if anything changes

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what on earth

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it has to be something with the ray tracing that isnt working, since when i toggle it off the game just looks normal 🤷‍♂️

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with it on:

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just looks the same as vanilla lol

blissful pilot
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Darn

formal sierra
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yeah, sucks

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i messed with pretty much all the settings and there was no effect

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i'll mess with it more tomorrow but i just dont think its gonna work, although it should, since the Radeon 6600 supports DXR

blissful pilot
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I have an idea

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have you tried running othe RTX mods?

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portal RTX might be the most down to earth, at least in my experience

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if you're able to get something like that running it would be a good sign, if it can't though.. well; that would tell us something

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I can run portal RTX on my steam deck at ~30 fps give or take

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with SCP, regardless of the settings so far, no higher than 10

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so SCP:CB at least now, runs crappier than portal rtx

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huh

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hey @oak dirge , if you have the time ever, I found something else for us to play around with

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besides the rtx.conf file

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there's also a fogrtx.conf

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never noticed that until now

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I'm gonna try the latest version of RTX remix runtime too

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I've been using 0.6.0 so its best to update that

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if it runs well, once again; I'll update the drive

blissful pilot
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So far it’s not being super nice

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That being said, my computer is shuddering at just copying 200 mb so I think it’s my PC acting up for some reason

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Still, I’ve never had the rtx remix runtime crash at just the launcher

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Yeah this is strange..

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My PC becomes incredibly slow whenever I just open up the .zip file of 1.0.0 release

blissful pilot
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Yeah no luck tonight, it’s very strange that it doesn’t work with 1.0.0

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I’ll do some more trying and testing tomorrow

blissful pilot
oak dirge
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Just get the RTX remix downloader tool

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Pulls all the latest in dev versions for remix, dxvk, and bridge from GitHub

blissful pilot
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on github?

blissful pilot
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oh, is that up to date

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I thought that still needed to be updated

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I'll try that then

oak dirge
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It pulls the updates from GitHub the tool doesn’t need updates

blissful pilot
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I also got a tip to modify bridge.con but I haven't been able to find that file yet

fading fractal
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i update it as soon as it breaks or needs changes

blissful pilot
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what build type would be ideal or best given this old game?

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I've been wondering about that for a bit

fading fractal
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i recommend development + debugoptimized

blissful pilot
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definitely 32 bit I imagine too

fading fractal
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yes

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debugoptimized gives you more control over remix, including a freecam mode and being able to toggle RT

fading fractal
blissful pilot
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I'm also trying to find more ways to reduce crashes and optomization so debugoptimized would be a good start

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I imagine if theres a feature being tried in RTX remix, it gets put there first

fading fractal
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you can use debugoptimized with visual studio to look at dump files and such

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although for that, you need to download the builds manually as my downloader deletes the .pdb files

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i'll look into adding a toggle for that

blissful pilot
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huh, weird still doing the same thing did last night where the remix doesn't hook into the game

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where is this bridge.con file too?

fading fractal
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.trex folder

blissful pilot
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or is it not super important

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ah

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Another thought I had last night is if potenitally the dxwrapper could be causing issues, I tried the version I had in the drive as well as the latest from github, but for cases like this where it doesn't hook into the game I wonder if thats the case

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Lmao I found a new error

formal sierra
blissful pilot
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for some reason it reminds me of Baldi's Basics

formal sierra
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lol i forgot about that game

blissful pilot
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I was looking for that exact thing but had no idea how to find it

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huh ok I just noticed something

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the RTX remix runtime files from the downloader wants to override some of the file from the dx7 wrapper binaries

blissful pilot
# blissful pilot

In my mind I'd think prioritizing the wrapper's file over the wrapper file from RTX remix could be ideal, but I believe thats how I got this error before

fading fractal
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use the downloader first, then install dx7 dxwrapper over it

blissful pilot
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I feel like im missing something then

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the dx7 binaries only cover 3 files

fading fractal
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that's all it should be

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dxwrapper.dll, dxwrapper.ini, and then the stub (d3d8 or ddraw)

blissful pilot
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These are the dxwrapper files I put together for the mod ages ago

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so I'm trying to remember what the other files were for

fading fractal
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all you need are dxwrapper.dll, dxwrapper.ini, and one stub

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the other files can be tossed

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the dx7 binaries pack for example just has these 3

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@blissful pilot new PBRify model

blissful pilot
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Alright

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I recorded something

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tried to make it as short as possible

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it shows a few short list of things I tried, I pause the recording inbetween waiting times so it should be as short as possible

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fundamentally enough it works with 0.6.0, it only breaks with 1.0.0 which is very strange

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I have it in my mind that 1.0.0 would make the game run better for a multitude of reasons so I'm determined to get it working with it

blissful pilot
fading fractal
# blissful pilot

that process looks correct to me

that error is very likely from remix itself. it'd be worth opening an issue on github for it

fading fractal
blissful pilot
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like removing the shadows and lighting

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I mainly use other programs like crazybump thats only reason I ask

fading fractal
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ah. sadly not

i've tried training a model for that about 20 times now with no luck

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i have a dataset for it and everything

might try again soon

blissful pilot
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ah

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thats pretty neat then

fading fractal
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this is just an upscaler

blissful pilot
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I really want to get more indepth into AI

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I had a friend help me make this with his homemade models

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it was a pretty awesome result

fading fractal
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pretty impressive yeah

blissful pilot
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this photo if you wanna try, has been one that has not been wanting to work with AI for me for a while too

fading fractal
blissful pilot
blissful pilot
oak dirge
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I’ve been running latest remix commit the entire time btw
No file modifications from the drive

blissful pilot
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thats weird

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are you able to zip and send your game files then?

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I'm curious if I'm able to reproduce the problems you had last time then

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Also does it matter if the mod file thats been packaged is packaged from a different older version of RTX remix?

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I had to update that too, like the toolkit

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should be exactly the same, just repackaged in the newer version of the RTX remix toolkit

blissful pilot
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so Yes. those 3 files appear to be all thats needed for the wrapper

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not sure where the other ones came from though

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Another thing I noticed Kim, the error only mentions the d3d9.dll file in /.trex, fundamentally enough replacing that file with the one from 0.6.0 makes the game work again with RTX, my only question with that is; it probably wouldn't benefit from anything else from 1.0.0 doing that would it?

blissful pilot
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I don’t think so, still identifies it as 0.6.0

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@oak dirge if you have the time, try going into your version of the game and do the same, go to the About tab in the developer menu and see what version it says for RTX Remix, I’m curious if yours would also say 0.6.0 or 1.0.0 if you’re using the latest

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And if it says 1.0.0, then I’m really curious why mine is shitting the bed lol

blissful pilot
blissful pilot
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I'll have to do that once I get back from my day job though

blissful pilot
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I was able to find an open issue that is similar to what’s happening with the d3d9.dll, different line. But still something

GitHub

Describe the bug Updated remix to continue working on Bridge Commander. As this is a DX7 game, it uses a ddraw.dll wrapper from ElishaCloud's repository. RTX crashes on boot with an application...

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Might still need to open my own issue ticket

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Might not be the worst idea

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I just want to write down the most concise explanation of what’s going on

formal sierra
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damn

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16 pages of issues is crazy

blissful pilot
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Hm?

blissful pilot
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Another thing I wanna try is potentially try swapping dxvk-remix builds and bridge-remix builds to narrow down which work and which do not, similar to what they did in that GitHub issue

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I think that’s something Jevediah tried in the past too if I recall correctly

oak dirge
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uploading the game files now

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I'm using release commits not debug-optimized so that's a potential difference

fading fractal
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guys, you can't just upload entire copies of games

formal sierra
fading fractal
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me 😛

blissful pilot
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Dxvk-remix and bridge-remix

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Regardless I’m gonna do some more research and attempts when I get home

formal sierra
fading fractal
oak dirge
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uhhhhhhhhhhhhhhhhhhhhhhhhhh

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cb mods say otherwise lol
jk I'll make it just the repo files

formal sierra
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CB?

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if so, theres nothing wrong with that its CC BY-SA

oak dirge
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done

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didn't need all that in my drive anyway

formal sierra
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can't even open the RTX thing

blissful pilot
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Oh boy

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Yeah check what DLSS render setting you’re on to

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Or I guess if it’s AMD you might not have that eh?

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I’m not sure

formal sierra
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yeah its FSR for AMD but i cant even get the menu open LOL

blissful pilot
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What resolution is that?

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Too

formal sierra
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the camera moved and it smeared like crazy

formal sierra
blissful pilot
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Yikes

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Yeah if you’re able to lower the resolution

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But otherwise, if it’s 2 fps there, then that might be why SCP RTX has so many issues

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That being said; I’ll use my steam deck as a testing device for the closest thing to your hardware, who knows; if I’m able to optimize SCP:CB to run more efficiently than Portal RTX then maybe there’s hope there

formal sierra
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epic fucking gameplay right here

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640x360 experience

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truly awesome

fading fractal
formal sierra
blissful pilot
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Yeah on the Steam deck it’s pretty awesome too

formal sierra
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you're all good, licenses are confusing and especially creative commons lol

blissful pilot
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(Sarcasm)

formal sierra
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as for me im not being sarcastic this is top-tier gameplay

blissful pilot
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Only asking for this game but

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I’ve been curious

blissful pilot
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CC BY-SA specifically I think it is

fading fractal
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i think i got this game mixed up with another one and thought it was on GOG & other platforms

fading fractal
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i knew at some point that it was CC something lol

formal sierra
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completely fine to share/redistribute

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thanks kim

blissful pilot
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So we could build our own version of the game if we wanted, that’s how CC and free it is

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Like SCP:CB is completely open source

formal sierra
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creative commons is just really confusing sometimes, since like you can commerically publish a game under the same license and make it proprietary/not open source, just people can still rip the content related to SCP in your game

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thats how SCP: 5K is paid i believe, since it isnt TECHNICALLY all Creative Commons, the engine/libraries are licensed differently

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legal stuff is confusing 😔

fading fractal
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yus

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looking into license stuff more myself recently

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it's so annoying lol

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i ended up having to write my own for something

formal sierra
fading fractal
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afaik CC0 is actually more legally sound, so i use that one

formal sierra
fading fractal
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i think CC0's language is more compatible with more countries

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but that's just what i've heard

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plus it's by a known good source for licenses and stuff. WTFPL is kind of a one-off and a bit weird

formal sierra
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i just do it cause its funny lol

fading fractal
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good enough 😛

formal sierra
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wish licensing was more straight forward than having to consider a million different things when picking a license 😭

fading fractal
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i use CC BY-NC-SA 4.0 the most

formal sierra
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noncommerical right?

fading fractal
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covers most of my concerns but is still fairly open

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yeah

formal sierra
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i do wanna use 4.0 for this SCP-related project im working on, but it uses some CB assets as of now, so i kind of have to be stuck with 3.0 lol

fading fractal
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you should be able to use 4.0 just fine

formal sierra
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really?

formal sierra
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oh so you can do 3.0 and up?

fading fractal
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ya

formal sierra
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awesome

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@blissful pilot I GOT IT TO LOAD THIS IS CHRISTMAS

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solid 4-5 FPS right here

oak dirge
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what loaded

formal sierra
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portal RTX lmao

oak dirge
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on what

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and why is it dark

formal sierra
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a potato

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its definitely

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interesting looking

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holy denoise

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perfectly playable

blissful pilot
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That’s about as well as the SCP mod runs on the steam deck

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Also what resolution did you change it to?

blissful pilot
formal sierra
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a third of 1920x1080

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640x360

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i think that made it runnable at least lmao

blissful pilot
blissful pilot
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I’ll check when I can

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What’s the lowest resolution you could run SCP:CB on?

formal sierra
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640x360

blissful pilot
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Or, it ran, just no ray tracing

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Did the RTX thingy come up though?

formal sierra
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ye

blissful pilot
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The alt x menu and such

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Ah alright neat

formal sierra
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raytracing off just made the game look normal

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raytracing on just brought me to the pearly gates of heaven

blissful pilot
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I got some things to troubleshoot when I can

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Which is good

formal sierra
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🎉

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one day it'll run on my current rig at 5 FPS

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one day

blissful pilot
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What’s the 💀SCP thing besides your name btw

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I was curious

formal sierra
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oh idk i was in another SCP server talking to someone, glanced at the members list, and some guy had an SCP tag like mine

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apparently if you join servers that have Level 3 boost and are in the "beta" for server tags, you can claim them

formal sierra
blissful pilot
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I still have no idea how Kuro is able to run the game with Remix 1.0

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I've tried so much, and reading online it seems to be an issues with DX7 games that depend on dxwrapper, specifically with certain lines in d3d9.dll depending on the game

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So if that's the case, its an issue with remix itself in 1.0.0; but if THAT's the case, then how is Kuro using the latest version?

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Unless he's using the latest version of 0.6.0 which I haven't tried and am curious about

fading fractal
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so to clarify, when you used the downloader, did you select stable or development?

blissful pilot
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I've tried all of them

fading fractal
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😦

blissful pilot
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everything except 64 bit builds

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I did it before leaving for work, so I could try again just to make absolute sure and note it down

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the only thing I can think of trying which I haven't yet because I don't know where to find them is to try creating my own repo by mixing dxvk-remix and bridge-remix and trying to narrow down which is the newest version of each that works

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but since 1.0.0 I haven't been able to find them separately, its all just rtx remix release

blissful pilot
fading fractal
blissful pilot
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Yeah thats what I noticed

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I am curious why though

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I couldn't really find anything online saying anything about the change

fading fractal
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it simplifies a whole lot of processes for them according to Mark

blissful pilot
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ah

fading fractal
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makes maintaining it easier

blissful pilot
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I suppose

fading fractal
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it also makes it easier for the downloader to function 😛

nice benefit

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#asset-creation message

blissful pilot
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I figured that as well, had the same thought when I figured out that they were infact one repository now

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So essentially after 1.0 its basically it all works, or not at all

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its probably better for rtx remix anyhow going forward, regardless of the game in a general sense

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I'll mark that off as not an option then

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also, why is the d3d9.dll file dated from 1979?

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lol

fading fractal
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dunno 😛

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i don't see that at all

blissful pilot
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I'm pretty sure its not a real date, but still weird

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given the stuff that existed in 1979

fading fractal
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mine are all dated properly

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is that from the downloader?

blissful pilot
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should be yea

fading fractal
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i just used it a few times today and all of them are dated properly

blissful pilot
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Thats even more strange that mines different then

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it has it in the properties too

fading fractal
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i'm wondering if yours is somehow getting corrupted

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also 36mb is way too small

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mine is 102 MB

blissful pilot
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I was wondering about that too

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I have an idea

blissful pilot
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Theres a edited recording of me doing it once again; -Does it make a difference if you drag the files while it's still compressed than if its extracted and then moved over?

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because when I dragged them from the compressed .zip, it came up as 30 mb and 1979, but if I extracted it and then moved it over, it was same as yours

fading fractal
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that's what i use, 0 issues

blissful pilot
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I'll give that a try

fading fractal
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you can drag and drop just fine with it

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and that is a fork of 7zip btw, it's completely safe. just more modernized

blissful pilot
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also I was dragging the dxwrapper binaries from a zip too, so I want to try that too

fading fractal
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windows' decompression is pretty horrible

blissful pilot
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Windows' alotta things are pretty horrible

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I'm not sure if you noticed, but I'm using startallback, and terracopy as well in my recordings

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I love an oppertunity to modify the defaultness of windows because generally.. yeah its pretty bad

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Linux would be the best if it was more, yknow

fading fractal
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i use those too 😛

blissful pilot
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Same result :/ shucks

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at least we ruled that out though

fading fractal
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try temporarily renaming your rtx.conf file if you put one in there

blissful pilot
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just to anything?

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I'll give it a try

fading fractal
blissful pilot
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still nah

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same error

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Line: 385

fading fractal
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  // Combo Box with unique key per combo entry
  // The combo entries are displayed in the order they appear in ComboEntries
  template<typename T>
  class ComboWithKey {
  public:
    struct ComboEntry {
      T key;
      const char* name = nullptr;
      const char* tooltip = nullptr;
    };
    using ComboEntries = std::vector<ComboEntry>;

    ComboWithKey(const char* widgetName, ComboEntries&& comboEntries)
      : m_comboEntries { std::move(comboEntries) }
      , m_widgetName { widgetName } {
      for (int i = 0; i < m_comboEntries.size(); i++) {
        T key = m_comboEntries[i].key;
        assert(m_keyToComboIdx.find(key) == m_keyToComboIdx.end() && "Duplicate key found");
        m_keyToComboIdx[key] = i;
      }
    }

    ~ComboWithKey() = default;

    ComboWithKey(const ComboWithKey&) = delete;
    ComboWithKey(ComboWithKey&&) noexcept = delete;
    ComboWithKey& operator=(const ComboWithKey&) = delete;
    ComboWithKey& operator=(ComboWithKey&&) noexcept = delete;

    template <typename T, std::enable_if_t<std::is_integral_v<T> || std::is_enum_v<T>, bool> = true>
    bool getKey(T* key) {
      auto it = m_keyToComboIdx.find(*key);

      int comboIdx = it != m_keyToComboIdx.end() ? it->second : 0;

      bool isChanged = Combo(m_widgetName, &comboIdx, getString, static_cast<void*>(&m_comboEntries), static_cast<int>(m_comboEntries.size()));

      *key = m_comboEntries[comboIdx].key;

      return isChanged;
    }```
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this is the code for it

blissful pilot
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for d3d9.dll or?

fading fractal
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dxvk-remix, where it's crashing

blissful pilot
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ahhh

fading fractal
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unfortunately i don't know enough to debug this

blissful pilot
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Yeah its probably a more indepth thing too

fading fractal
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idk how you'd be having this crash and no one else would

blissful pilot
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I do have logs too if you'd want em I'm just not sure which are the most valuable

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When I get a hold of Kuro I really want to know what his game says

fading fractal
blissful pilot
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I have a hunch that its secretly 0.6.0 but then again, if its not.. I'm just as perplexed

fading fractal
blissful pilot
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nah, I also forgot that sometimes the game likes to remain open in the background

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so I gotta be careful and check for that

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I redid the renamed anything.conf as well as that rtx.conf file

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no luck

fading fractal
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idek 😦

fading fractal
blissful pilot
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I'm curious what "assert(m_keyToComboIdx.find(comboEntry.key) == m_keyToComboIdx.end() && "Duplicate key found");" means

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on line: 385

fading fractal
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it's trying to add duplicate entries to the GUI overlay for Remix

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so that's what the error is reporting i think

blissful pilot
#

do you have a link to the code of 0.6.0

#

actually they'd probably be on different lines anyhow

#

different code

#

shoot

fading fractal
#

it wouldn't be that exact code causing the issue, it'd be something else in the rest of the code causing that code to be triggered

blissful pilot
#

ah alright, interesting

fading fractal
#

it's similar here

#

it's something else causing this to be triggered

#

i would suggest opening a github issue for this

blissful pilot
#

Yeah I'll do that, anything important you think I should mention specifically?

fading fractal
blissful pilot
#

alrighty ill give that a go

fading fractal
blissful pilot
#

I concur

fading fractal
#

just give an outline of what happens

tell them where to get the game, what you did to install Remix & your mods, and then what happens when you run it

#

and mention that it worked on 0.6.0

blissful pilot
#

although that basically IS remix

#

no its expected

blissful pilot
#

if I keep all other files from 1.0.0 and the latest dxwrapper files, but only replace the d3d9.dll file with one from 0.6.0; it works

#

granted, it says ingame that its version 0.6.0 in the RTX remix menu

fading fractal
#

the d3d9.dll file in the root game folder, or in .trex?

blissful pilot
#

.trex

#

not the one in the game folder

fading fractal
#

yeah that is dxvk-remix's core function

it is odd that it even launches like that tbh

#

but yes definitely mention it. and clarify that it's the file in the .trex folder

blissful pilot
#

I wasn't expecting it to either

blissful pilot
#

cause less confusion

blissful pilot
fading fractal
#

yeah. i'm more inclined to believe this is a legit issue with newer Remix builds rather than an issue with your system

blissful pilot
#

my fiance's computer, my laptop, and my main PC all with 40 series RTX GPUs

#

So I'm inclined to think so too

#

I haven't tried it with my steam deck, but thats what I'm gonna do once I post the issue

fading fractal
#

3 systems is more than enough

#

mention that in the issue as well

#

but focus on your main system

blissful pilot
#

If anything I wish I had more systems with lower end hardware, like 30 or 20 series, generally speaking. would make stress testing for older systems a lot easier

#

But yeah I'll mention that too

blissful pilot
#
---------------------------
Assertion failed!

Program: ...CP - Containment Breach v1.3.11\.trex\d3d9.dll
File: D:\a\dxvk-remix\dxvk-remix\src\dxvk\rtx_r...\rtx_imgui.h
Line: 385

Expression: m_keyToComboldx.find(comboEntry.key) ==
m_keyToComboldx.end() && "Duplicate key found"

For information on how your program can cause an assertion
failure, see the Visual C++ documentation on asserts

(Press Retry to debug the application - JIT must be enabled)
---------------------------
Abort   Retry   Ignore   
---------------------------```
#

This is the error message for future reference

#

This is the description of the bug so far

#

still gotta fill everything else out

blissful pilot
#

Here's the github issue request as well

#

as clear and consise as I could make it 🙂

#

I'm gonna hit the hay with that in mind.

oak dirge
#

error happens on latest pull now

#

works fine on 1.0.0-release

north topaz
north topaz
north topaz
formal sierra
#

yeah 😔

north topaz
#

This an issue we still know nothing about, it only effects some RDNA 2 users

formal sierra
#

im special

north topaz
#

Hopefully updating the runtime will fix it, when I get to that

formal sierra
#

if you could lmk when you do that'd be awesome, i'd love to see if it works then

blissful pilot
formal sierra
#

there was 😱

#

totally

#

right behind me

formal sierra
#

the RX 6600

north topaz
formal sierra
#

yeah its a very good budget AMD gpu imo

north topaz
#

Hoping AMD gets back to me on their performance fixes for it

north topaz
#

I still have it because AMD testing and all that for Portal 2 with RTX

formal sierra
#

damnn thats a good deal

#

the 7600 is like $370 right?

#

actually might be $400 now idk

north topaz
formal sierra
#

oh whatt i thought it was way more lol

north topaz
#

Another problem was people wanted a 16GB version and AMD did that with the RX 7600 XT but the specs were identical and the clock speeds were barely different so in non VRAM limited scenarios they performed exactly the same on top of it being over $300

formal sierra
#

do you think the 6600 can even do ray tracing lol

#

i do want to upgrade soon tho

#

i have a hand me down CPU (its a CPU intended for servers/workstations lmao)

north topaz
north topaz
formal sierra
#

oh yeah i heard that one is pretty good but i feel thats a bit out of my price point considering i need to get a new CPU as well lol

#

i might honestly just build a new rig to render my Blender stuff, since thats the main reason i want to upgrade my hardware

north topaz
formal sierra
#

ye i think i might just try switching to nvidia lol

#

never used one of their GPUs before, only AMD

north topaz
formal sierra
#

aren't drivers awful on it rn

#

or did they fix that mostly

north topaz
north topaz
#

All you really lose out on is multi frame gen

#

And I don’t even use frame gen at all

formal sierra
#

oh yeah the 50 series is mostly AI right

#

its crazy how every company saw AI upscaling/and just that side of AI, and immediately marketed all their stuff towards it

#

like no google i do not want to use gemini in my search

north topaz
#

That’s one good thing they did

#

Especially for LLMs

oak dirge
#

not that big for higher float values

#

the chart the made that shows a huge increase was fp4

north topaz
#

The RTX 4060 is no where near that level

oak dirge
#

759 vs 780

#

but theoretical perf on other spec sites show 4080 having double the fp32 speed

#

also probably don't want to be filling this chat with random talk lol

north topaz
blissful pilot
#

I often find Intel CPU and Nvidia GPU to be the best combo for that workflow (granted it can also be the most expensive) but I also have a rig with AMD CPU and Nvidia GPU, and it also serves me well with blender usage

blissful pilot
formal sierra
#

i was just thinking of building a second rig so that i dont need to use my main rig's performance while doing other stuff, i don't need anything too fancy

blissful pilot
north topaz
blissful pilot
# oak dirge

I'm curious which commit this is, I'm assuming Kuro is using the downloader, I'm not sure if its stable/development and/or release/debug/debugoptomized though

oak dirge
#

That one was an older downloader commit

#

But 1.0.0 release is just the main GitHub version

blissful pilot
#

Yeah I just tried that one, Mar 13 commit ff0463c

#

fundamentally enough it doesn't cause the error

#

but it doesn't start either

#

runtime error

oak dirge
#

The 1.0.0 release off main?

blissful pilot
oak dirge
#

Don’t go into actions just grab the official release for runtime

#

Yes

blissful pilot
#

I've just been going here

oak dirge
#

Yes just the highlighted one there that has all the files

blissful pilot
#

remix-1.0.0-release.zip

oak dirge
#

Yeah that’s what I tested

blissful pilot
#

darn so yeah I have no idea why mine doesn't work then

#

what GPU you have again?

#

I thought it was also 40 series

#

do you use launcher too?

#

I've tried with and without launcher but I'm curious if theres another setting in rtx.conf or options.ini that might be causing it

fading fractal
blissful pilot
#

OMG

#

I got it to work

#

Not on my main PC

#

But on my laptop

#

AND

#

Omg this makes me so happy to see

#

Very broken though

#

Gotta do more testing when I can

#

Unable to recreate success on my PC, but I’m zipping up and transferring the exact game files that did work on my laptop over and I’ll try that

#

Even so though, there’s tons of issues within 1.0 on my laptop compared to 0.6 prior

#

Black screen, crashing while loading, game freezing up, that sorta thing

#

So more testing I’ll have to do and troubleshooting

formal sierra
#

was digging through the sonniss GDC audio archives, and found some samples used in CB lol

#

i lost where it was but i also found that one bloop ambience sound in the Zero-G altered realities sample pack

#

sorta sounded like that

#

theres also a crap ton of these samples that were used in HL2 or HL1

#

im not sure if you're looking to remaster/source every single one of CB's sounds, but if you should really check out the soniss GDC stuff, and i'd love to send you my Zero-G altered realities samples too if you are interested at all

#

heres what i believe was used in the CB menu music, just with some additional audio effects

#

sounds veryyy similar

#

sorry to dump all this but i just went down a rabbit hole lol

blissful pilot
blissful pilot
#

its a straw being pulled back through a plastic lid in slow motion

#

I'll see if I can find it

#

but awesome finds, I'll make sure to credit and put into the archive when I can

#

I am archiving SFX too even though we're only really remastering visual stuff

#

mainly because of how much we've already found

blissful pilot
#

1.0.0 works on my Steam deck too

#

Just tried it out

#

By lowering the resolution too I was able to get higher FPS

#

Before 10 was the highest at 1280x800 but now at 640x480 I was averaging 15 fps with a lowest of 10 and highest at around 17-20 depending on the area

#

Not bad considering

#

Definitely a good way to test for older hardware though

#

Now that being said, even though the FPS remained the same between 0.6.0 and 1.0.0 on the steam deck the performance otherwise is different

#

This is the Video Memory Usage on 0.6.0 ^

#

With Ray-tracing turned off in the menu, vs turned on in game

#

This the same but in 1.0.0

#

Ditto- With Ray-tracing turned off in the menu, vs turned on in game

#

It’s actually astonishing just how much worse 1.0.0 runs with this game generally speaking, at least when I have been able to, and I know it’s likely a few other things, not that 1.0.0 is bad in of itself, but still. I remember @oak dirge mentioning that he’s only been running the latest commit and haven’t tried the runtime files from the drive, but I’m curious if his game will also run better on 0.6.0

#

I did A LOT of testing different versions of 1.0.0 on my main PC with writing down the results of each too. But I’ll post that tomorrow once I’m back on there

#

I also want to test my laptop in the same way as I’ve done my Steam Deck and PC

#

It’s just a shame I can’t even get it running on my PC I could do a lot more testing on there than I can the other two

north topaz
#

I used to get 30fps at 1280x800 in Remix on my Deck

oak dirge
blissful pilot
#

Maybe make a list of versions that work better than others, at least for playability

north topaz
#

Also don’t forget older AMD cards support RT Emulation

blissful pilot
#

Neat, I did not know that

#

AMD is the only area of ‘I’ve barely used them myself’ I only have a single PC that I decided to try AMD on just to have it, and my steam deck

oak dirge
#

Damn that's a crazy contest

blissful pilot
#

Yeah just read about it

#

I’d love to finish this mod and submit it but uhhh

#

Memory Access Violation

#

Or Unable to create 3D Scene. I get those more often

north topaz
#

I’ve also been in contact with AMD for Portal 2 with RTX stuff

blissful pilot
#

Yeah I wish I kept my older GPUs would be useful now with the mod

oak dirge
#

I've not gotten any mavs or 3d scenes since testing other game versions

blissful pilot
#

I more meant the engine

oak dirge
#

You've been messing with the editor?

#

I looked into it but I saw all the map stuff is paywalled

blissful pilot
# blissful pilot I more meant the engine

the game has always had issues, it doesn't necessarily mean we can't enter the contest if we wanted to, but we'd already be at a disadvantage with the game's old-ness

blissful pilot
oak dirge
#

For b3d

blissful pilot
#

like fragmotion? or for the maps?

oak dirge
#

Maps

blissful pilot
#

I haven't done much with the rmesh files, I've played around with modding them long ago

#

Besides that I'm not sure

oak dirge
#

I could look into the code but idrk if any changes are needed that would affect remix

blissful pilot
#

I got a response back for the error i've been getting

#

reccommending to update Vulkan and Microsoft Visual C++

#

so that's what I'm giving a try

#

Another thing I was curious about but didn't look into is how the prize cash pool works

#

like if we we won the spot for $20,000 how would that be distributed? unless its just based off who submitted and was referred into the contest, similar to how steam handles contests

#

Alright hopefully this fixes it

#

Restarting my PC now to try it

#

I'm gonna run some more tests, but it finally works

#

I could not be any happier

blissful pilot
#

Unfortunately there’s still versions that cause issues,

#

At least it’s line 3468 instead of 385

#

This was also a release from GitHub, the debug optimized

#

yikes, lotta weird stuff to sort out

#

so @oak dirge what specific bugs or issues were you encountering in 1.0.0 now that I have it working

#

lemme know when you can and I'll see about fixing/troubleshooting them

#

I'm also running tests similar to like I did prior but marking down my results here;

rare epoch
blissful pilot
#

Would it make sense for the person developing and packaging the mod to do that then? that would be me, only reason I ask

#

I have no idea if the mod is in any state to submit into the contest, but who knows; I won't discount it at face value

#

also

rare epoch
#

Deadline is 60 days, you have time

#

Also 3 of the 4 winners don't require the entire/majority of the game to be remastered

blissful pilot
oak dirge
blissful pilot
#

my other bigger concern is the importance of PBR workflow in contest entered mods, or if its just about ray-tracing, because PBR materials would also take a little bit of time to put together, albeit again; not impossible before the deadline

blissful pilot
oak dirge
#

Only constant in pocket dimension

blissful pilot
#

I've had a black screen on one of the github releases, the hud was overtop and the game crashed when going to game setup, hense why I ask

blissful pilot
oak dirge
#

Whatever the default is

blissful pilot
#

alright good

#

I had that issue when adjusting the gamma in PD

#

I'll have to see it for myself if I can

#

what specific version of 1.0.0 are you running as well?

#

the next thing I wanna check is if the version of the mod makes a difference, I've had all the lighting break with the one that was packaged for 0.6.0 so I want to try the repackaged mod for 1.0.0

#

if you wanted it

oak dirge
#

I was using the build in the screen shot before that I think was like 2-3 weeks old

blissful pilot
#

I assume GitHub

#

Like main branch release

#

dx7.games v1.3.7700.25 + Remix v1.0.0 Development, 32 bit, Debug-optimized from Downloader - Result: Microsoft Visual C++ Runtime -Assertion Failed! line 385, followed by Assertion Failed line 96, plus crash

#

I'm also attaching recordings from now on for each tested version, as some of them run and have different results ingame

#

unless the result is the exact same to a earlier test

#

dx7.games v1.3.7700.25 + Remix v1.0.0 Development, 32 bit, Release from Downloader - Result: Runs, Near crash, No errors. weird bump mapping texture bug similar to UER, Lighting is inaccurate/disappearing

#

There's a video of the bump mapping thingy incase you're curious what it was

#

plus the disappearing broken lighting

#

I did another test with the same version but using mod files that were packaged in 1.0.0 (Version 0.06 of the mod) and it seems like its not loaded, certain areas that were lit before such as this lamp in room4info are not lit here, and turning off enhancement meshes, materials, lighting, or assets doesn't affect or change the lighting. so the lighting is just kinda by itself which is strange

#

I've said this before, but this is very similar to how UE and UER ended up running on my PC too, its kind of a good thing I suppose because I guess that means all versions of the game are on the same page in terms of how 1.0.0 runs on them. at least from where I'm at

#

dx7.games v1.3.7700.25 + remix-1.0.0-release.zip from GitHub - Result: Runs, No crashes or errors. weird bump mapping texture bug similar to UER, Lighting is inaccurate/disappearing

oak dirge
oak dirge
#

Haven't seen the texture bug thing in like forever idk why it's suddenly back for you

#

I'm built different

#

Maybe I should re-upload my entire game directly

blissful pilot
#

Id say go for it

#

I've been trying so many versions I could probably see whats different right off the bat if I saw

#

I've become very systematic with my methods

#

huh

#

So just to give it a try, I copied over the files from dx7.games v1.3.7700.25 + remix-1.0.0-release.zip from GitHub to my main SCP:CB folder, the one that most of the mod development has been worked on with the toolkit, and fundamentally enough, textures work again, they're a little jank, but the lighting and everything else is there as expected.

#

I believe there were some major changes/optomizations to indirect and direct lighting between 0.6.0 and 1.0.0, so I believe that's why the result looks different despite being the same mod.

#

strange, but at least its good to see the textures

formal sierra
#

you should just make the game on scratch instead 😎

formal sierra
#

the graphics will get even better trust me

blissful pilot
#

true, but we'd still be dealing with the same issues of troubleshooting and testing

#

happens with any form of game development

#

plus, you already know I've tried 😅

#

at the moment I'm content with a remaster in the same engine, and if that does well then maybe

#

I'm going to post secondary for Unreal engine as well in the next year or so, who knows by then

oak dirge
#

It's currently buggy in scp where when a light goes offscreen it disables indirect lighting randomly

#

It looks and responds way better than ReStir but Restir at least works 100% of the time

blissful pilot
#

also

#

I found out what causes the weird bump mapping broken lighting thing

#

I kept replacing the mod file but not the rtx.conf and replacing that fixed it

oak dirge
blissful pilot
#

so I redid two rtx.conf files if you want to try them, one is stable only having UI elements and that 2x2 texture, the other does a little bit more with labeling decals and world UI textures for stuff like the tesla and monitors, I didn't do all monitors and there is only few things I changed

blissful pilot
#

here's the stable UI and 2x2 only rtx.conf

oak dirge
#

Also be aware that old confs can break the game when swapping major remix versions

blissful pilot
oak dirge
#

Forgot about that. Can happen on any title

blissful pilot
#

and this is the rtx.conf for decals and such

#

I'm going to do more, but its moving closer to being better at least

#

I do think 1.0.0 is more stable overall

#

I've had less hiccups and randomness with random crashes and such

#

materials are a little weird, but overall it feels a lot smoother

#

sometimes in 0.6.0 I felt like I had to hold my breath during loading screens and prey it didn't freeze at 25% or 45% to crash

#

I've never had that issue in 1.0.0

#

it either works, or it doesn't

#

enabling ReSTIR crashed my game so I'll have to try again

oak dirge
#

It takes a min to reload everything when you click it

#

Freezes the whole game

blissful pilot
#

but @oak dirge if you have the time this is what I want you to give a try; This is the mod file I've been testing all day, and the rtx.conf I just finished working on, If you're able or willing, give those a try, I've been using remix-1.0.0-release.zip from the Github release. But give those a try when you can, and assuming you don't have any major issues with it, I'll update the drive with the new files

#

Right now the drive still uses both debug dxwrapper binaries, which isn't necessary. plus outdated, And of course 0.6.0 runtime files also outdated.

#

so I'd like to update those as soon as I can assuming it works

oak dirge
#

Btw pocket dimension texture lost a lot of detail

#

All the black grungy spots are just pure gloss black

blissful pilot
#

I’ll have to check it out

#

Haven’t looked in the PD myself

#

How’s LCZ otherwise?

#

I think I also figured out how the blinking works

#

And how it broke

#

There’s a plane in front of the player at all times, I’m not sure why, but that is connected to blinking, and disabling that texture partially breaks the blinking, so you gotta set it to UI instead

#

I haven’t had a single issue with blinking since doing that

#

…yet, hopefully that’s all there is to it

#

What I really want to get working if possible is that weird blurry vision effect that happens during a jump scare or when you’re injured

#

But then again, I’ve read that rtx remix doesn’t handle shaders well, so I have no idea if that’s a shader or if it’s possible

blissful pilot
#

Interesting.

blissful pilot
#

I had to enable ReSTIR from the menu, wasn't able to get it working ingame changing it, but It looks exactly the same as it did in 0.6.0, before using NRC or whatever the default was for indirect illumination caused some of the lighting to bleed, like the main start area would be red shifted because of the room with the red lights (173's chamber) but that wasn't an issue with ReStir

#

ReStir, literally. looks exactly as the mod did for me on 0.6.0. which is good

#

on the other hand though, I did notice a noticeable performance difference too, I went from 67 fps with it not ReStir to 47 fps average with it on. I also had some crashes, it crashed when I went to game setup

#

I wasn't able to see the thing you mentioned with lighting, shadows or what have you disappearing though, mesh culling happened but once again activating the infinite frustum in anti-culling fixed that again.

#

speaking of which

#

Updated rtx.conf with that turned on, both ReSTIR and the Infinite Frustum anti-culling

#

I want to play around with volumetrics too, I saw a new menu for that which wasn't in 0.6.0

#

it was really confusing and broken in 0.6.0 so I want to see if it works any better, or is easier to set up

#

I did some reading and It makes sense why NRC causes the result it does, It uses AI and terminates the path-tracing for indirect lighting early so the lighting result is closer to reference rather than ReSTIR, but.. the take away is better performance, that's why red light bleeds from 173's chamber, because its close to the player and the pathtracing is approximated.

oak dirge
#

It also infers more bounces and caches results among other things

oak dirge
#

I didn't see that it caused any light leaking though I'll have to look again

blissful pilot
#

It’s just something I noticed, it was mainly just in that first area

#

I have yet to explore the PD either

#

I tried volumetrics, so far it crashed my game

#

That was another thing though

#

We can configure the most optimal setting through trial and error for ReSTIR

#

Because they have a whole list of options for that alone

oak dirge
#

For me none of the volumetrics did anything cause it's skybox based

#

Could only change vanilla fog distance

blissful pilot
#

ooh

#

it might work in two places then, maybe

#

because 1499 and Gate A & B have skyboxes, unless its not the same I'm not sure

oak dirge
#

You'd think since it can edit the vanilla fog it would work but nope

#

is the remix zip also the mod files or is that separate

blissful pilot
#

Also volemtrics do work

#

they're just tricky to set up and have look good

#

took me about an hour to get the results I did

#

I recorded the whole thing though

blissful pilot
oak dirge
#

where exactly had light leaking

blissful pilot
#

if you start a new game with intro turned off

oak dirge
#

also are your textures still weird

#

That's NRC

blissful pilot
#

the glass ones still occasionally break which is something I gotta fix

blissful pilot
#

I'm also working on a short edit montage of volumetric setting incase anyone wants to create or experiment with them

oak dirge
#

no problems with your files

blissful pilot
#

Awesome

#

Of course, adjustments will be made too

#

but at least now the drive will be up to date

oak dirge
#

only time I had those bluish purple textures was on early versions of UER with certain settings + hdr

blissful pilot
#

It could be something with the rtx.conf too, because replacing that ended up fixing it for my indefinitely

#

I think before I was using one of jevadiah's rtx.conf from forever ago

#

so its possible it was also the same used in UER

oak dirge
#

16bit mode was what this was

#

looks different so probably corrupted conf

#

ultra perf transformer looks so much better I keep forgetting the conf defaults to that

#

if you want example of nrc breaking just go to spawn catwalk and look up and down a few times

blissful pilot
#

ugh that took forever

#

I am getting fasting at editing though

#

A short edited montage labeled and with each setting shown of Volumetric Lighting and all the combinations that affect the game in some degree.

#

If there's a specific one you like or if there's specific values throughout the video you think look good; this video can act as an index to quickly refer back to without having to manually adjust the settings in game. it also acts as a visual aid doing so.

blissful pilot
#

And because you asked; @oak dirge This is an edited video showing the difference between NRC and ReSTIR when I first start up a new game with no intro

#

It's only red-shifted for a little bit when the rooms are first loaded in, and its only in that room

formal sierra
#

IT LOOKS M SO GOOD

blissful pilot
#

Besides that, the only real difference I notice between the two is that ReSTIR looks better, but crashes more frequently for me

formal sierra
#

did you get v1 working?

#

i saw you were having issues with it earlier when i glanced in here

blissful pilot
#

Jevediah posted many throughout the discord

#

it was just an old one, long before the drive was made

blissful pilot
oak dirge
#

that pic is just the other weird texture issue I had forever ago

blissful pilot
blissful pilot
oak dirge
blissful pilot
#

Ye

#

I forgot to mention this too, but I was able to run the game at 40 fps on the steam deck last night

#

Albeit at 360x240 or whatever the resolution is

#

It’s like the second smallest

oak dirge
#

Loaded in got the whole wall to be red

#

Then it crashed my whole gpu

blissful pilot
#

Christ

oak dirge
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Gotta restart pc

blissful pilot
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NRC?

oak dirge
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Yeah first crash though

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I'm blaming your files

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Your cursed

blissful pilot
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Haha lol

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If anything it’s the rtx.conf

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That single file can make the mod run like butter, and bring it to its knees with the wrong settings

oak dirge
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Keep making rtx.conf's and I'll generate a memory access violation

blissful pilot
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Fundamentally enough though

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Since updating to 1.0.0 I haven’t had any MAV or UtB3DS

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Or even runtime errors

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It just doesn’t crash for me, if it does, it’s in game and randomly

blissful pilot
formal sierra
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o

oak dirge
blissful pilot
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While before none of them worked for me

blissful pilot
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I updated my GPU drivers to the latest and Visual C++ and it worked from then on

oak dirge
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Interesting

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I've been on a pretty recent build of visual maybe that's why everything has worked for me

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Did you ever see if the rooms are glitched in uer

blissful pilot
blissful pilot
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I think I did a full video of both UER and UE a while ago

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nothing since those though

oak dirge
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1125 floors

blissful pilot
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yeah doesn't ring a bell

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so I likely haven't checked

oak dirge
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It was pretty recent

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You asked about uer stability again after you couldn't light those rooms due to the map glitching in captures

blissful pilot
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ahhhhhh

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1123

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the skull room

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now I gotcha

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yeah I was more curious about it incase we weren't able to make vanilla stable, I still want to do both overall, but I was just curious if UER was more stable because of its wrapper

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although since then I've done more extensive research and the problem has less to do with CB being a POS game and more just Directx 7 being vastly different than 8 and 9

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wrappers can only do so much, so regardless the version we'd have issues with remix, especially with new versions

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that being said, it does appear 1.0.0 is more stable overall than 0.6.0 which was what I was hoping for for vanilla

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I could try re lighting that in the new version though

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probably have a better time with it

oak dirge
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I think if we did both vanilla containment breach could just be an RTX remaster and then UER is where we take the creative liberties

blissful pilot
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Exactly

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Uer is where we could try new stuff

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while CB, I really don't want to tarnish what is already there, its the OG. and i just want to make it more modern given the tools

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thats the hope anyhow

oak dirge
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If we can get documents working that’d be peak

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Literally the only major bug outside of monitors

blissful pilot
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there can be some creative liberties in CB but the game should be roughly the same artstyle wise at least

blissful pilot
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surveillance room is completely broke since 1.0.0

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at least the monitors are

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not talking about the one with render target

oak dirge
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It’s all the same render target encompassing issue

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Well with the two SCP’s

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And cameras

blissful pilot
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it worked in 0.6.0 though, if you have the render target one out of frame

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now.... well now it looks like they're flickering off

oak dirge
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I never looked at surveillance

blissful pilot
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also documents partially work

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it depends on the document

oak dirge
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Yeah the burnt one does for some reason

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I was like wuh

blissful pilot
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so maybe that's an in for us trying to figure out why the others don't

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also also, any vision effects

oak dirge
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Stole my words

blissful pilot
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haha

oak dirge
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Look in code at why the burnt doc is different maybe

blissful pilot
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yeah that single effect is what I miss the most

blissful pilot
oak dirge
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I miss my 173 screen smear

blissful pilot
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although other docs work besides the ones with text too, so I dunno

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fog is another one

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rooms only load like 2-3 at a time before being culled out, so like it or not, we might have to have some kind of fog

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I don't think theres a way to prevent rooms being culled out

oak dirge
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Well I def want to keep the fog

blissful pilot
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its kinda part of SCP too

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has been since 087-B

oak dirge
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Game isn’t the same at all without it
Plus the fog actually makes the mood since it partially darkens everything

blissful pilot
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yep, and the game is pretty bright without it

oak dirge
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Has like an invis darkening gradient way out in front or something

blissful pilot
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what I want to do (if possible) is set fog in remix, and if it exists, I want to change the fog settings depending on the location

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like PD, 1499, the surface, having the dark fog that is indoors outside would be weird looking, same with open areas like PD and 1499

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so that would be ideal if it can be done

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speaking of which

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im gonna try the fog settings again, but this time with the default camera fog instead of camerafog 99999

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because I have a hunch that the legacy fog setting actually affects the ingame fog rather than adding its own

oak dirge
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That’s what I tried before

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All I could do was change the fog distance of the vanilla fog

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But none of the other settings worked regardless of if legacy fog remap was on or off

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Which is weird since it could change the fog distance

blissful pilot
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Well the biggest one that I used in the video was advanced material options in Volemetric Lighting

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its just tricky to look.. decent

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I haven't played with fogrtx.conf though

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maybe its just for textures

oak dirge
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Yeah when I tried none of those settings in the video did anything

blissful pilot
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what's your camera fog at too?

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also on ReSTIR?

oak dirge
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But I also had the vanilla fog set to normal distance instead of using view distance cutoff

blissful pilot
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because I believe that video was on NRC, I haven't tried it on ReSTIR yet

blissful pilot
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yeah my fog was set to 99999

oak dirge
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NRC I think. Could be also that my indev build was bugged

blissful pilot
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so far, out of the twelve dozen different versions of remix i've tried in the last 3 days, remix-1.0.0-release.zip from github is the most stable way to play the game with ray-tracing

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each other version of remix on my machine at least; has something that does something weird

blissful pilot
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Christ

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Yeah, if we can get the fog working, it makes the game look so much cooler

formal sierra
blissful pilot
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Alright I got another video I edited for you guys, and I'd appreciate whoever watches it because I need your guys' feedback, I have two different configurations I settled on after a couple of hours of playing around with the settings, in the video they are the first two, Config 1 and Config 2. Compare them, and lemme know which you prefer over the two, its subtle but there is a difference. If you can break the tie on my end, then I'll try to include the rtx.conf that has those fog settings into the latest version of the mod; Of course. this can be tweaked overtime, but this will hopefully be the fog for LCZ, HCZ, the majority of the game going forward.

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At the end of the video is a showcase of how changing the fog in different zones such as the Pocket Dimension can be a huge thing if possible, I show different more greenish volumetric lighting just to play around with the idea.

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But yeah, If you're able to lemme know after watching the video which of the two options you prefer the look of

fading fractal
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@blissful pilot temporarily disabled the filter

blissful pilot
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Otherwise the Google Drive files have been updated with the newest version of the mod, Remix v1.0.0 release, and the latest dxwrapper v1.3.7700.25, alongside the stable rtx.conf I sent earlier Here it is: RTX Files v0.06

blissful pilot
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The only other thing I'll mention is that Google decided to restrict one of the files for the RTX runtime on the drive, I'm not exactly sure why because it was able to be there before, but that may mean that Remix Runtime would have to be installed from the GitHub, the most important part is keeping track of what versions we're using, have, or are stable with the mod

formal sierra
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I kinda like 2 as well

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idek I like them both a lot 😭

fading fractal
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i think i slightly prefer 2

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i like 1 for how enclosed it feels, but it's just a little bit too much imo

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2 still gives the right feeling while allowing you to see more

blissful pilot
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2 is ultimately the one I was leaning towards (hence why there’s more footage of it) and also because it’s closer to the baked lighting

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Overall, color wise, 1 is more yellow-greenish, and 2 is slightly more teal, only a tiny bit, the fog is mostly colorless just a small tint

oak dirge
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We need a 1.5 preset fog distance wise

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I'll have to look at the color when I get home

blissful pilot
blissful pilot
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So I wanted to make a note of this, I remember @oak dirge saying if you use an older rtx.conf file from an earlier version of remix into a newer version, so If I were to use a 0.6.0 rtx.conf in 1.0.0 it would cause problems

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I would believe so, except

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I deleted the rtx.conf file from my game and created a new one by going into the game and saving the rtx.conf file with only making one change of 'always developer menu'

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This is what that looks like; this is basically a "default" for a v1.0.0 rtx.conf made by not having a rtx.conf and saving the conf file ingame in version 1.0.0 of remix

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This is the most stable rtx.conf file i've been running this whole time, and it's the one I provided in the google drive, it is from 0.6.0 but it changes very little that I doubted it would make a difference back then and I still doubt it now

blissful pilot
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which is by far the strangest thing

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the other thing I noticed when I did this same experiment yesterday with a 1.0.0 conf file and with my old 0.6.0 conf file I found that my video memory usage somehow jumped and nearly doubled between the two, with a brand new default 1.0.0 conf file using somewhere around 5,300 mib and the stable 0.6.0 one using to my memory like 3,400 mib

blissful pilot
# blissful pilot This is the most stable rtx.conf file i've been running this whole time, and it'...

in my mind it makes sense too, you can read through this pretty easily,

  • rtx.dlssPreset = 2
    • it changes the DLSS preset to my guess is either Auto or Ultra performance
  • rtx.uiTextures = 0xAE8C29D5A34CF923, 0x9FDDDADCE21BF3B4, 0x8BBF51C6FA494E2F
    • it changes the textures for blinking, vignette, and the fog texture to UI
  • rtx.captureInstanceStageName = capture_2025-03-03_11-09-27.usd
    • This one isn't super necessary, but it is the default name for captures.
  • rtx.defaultToAdvancedUI = True
    • Switching the menu to always be developer menu by default
  • rtx.lightmapTextures = 0xD0A66A65C7528968, 0x46AAD977D840FEDC
    • Sets the 2x2 black texture and another one that I cannot recall but I know its needed to lightmap, something that is required to make the game playable.
blissful pilot
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Just some useful insight and info I found out

oak dirge
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It really depends, I just know previously that carrying over rtx.confs can break games in weird ways

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Really sucks that it's not consistent

blissful pilot
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ReSTIR makes my game crash so often christ

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I don't even really know why

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it doesn't make it crash more than it did in 0.6.0 without NRC, but it actually pretty on par to how it was

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why NRC works without crashing, I'll never know

rare epoch
blissful pilot
blissful pilot