#How do i set up portals?

27 messages · Page 1 of 1 (latest)

mighty lagoon
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Like is it a console thing or is it in the toolkit?

hasty basin
mighty lagoon
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all thats happening is this, its not picking up on the other cameras

cloud estuary
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I experimented, but not been able to get them working.
Portal material is a mess. According to Mark, the mesh that you assign AperturePBR_Portal needs to be the exact thing Portal has #1096847508002590760 message.
He suggested me to take a capture in Portal RTX with both portals open and grab their meshes but I did not tried this yet.
I will give this a shot later this day, will inform you about the results.

cloud estuary
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It has a special material shader for Portals

mighty lagoon
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aw, hopefully in the future, there could be a built in way to do portals in the toolkit

cloud estuary
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No progress, I am not even getting the gray thing I did back then

mighty lagoon
cloud estuary
mighty lagoon
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thats the neat part, i didnt do anything

cloud estuary
mighty lagoon
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the portals in the spawn menu when you have portal2 work

cloud estuary
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can you take some other shots from different angles

mighty lagoon
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you cant travel through them

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but its close enough

cloud estuary
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Do they work when you disable auto sky detection?

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I know it sounds unrelated, but just give it a try

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Also try enabling these two from the rtx.conf:

rtx.rayPortalCameraHistoryCorrection = True
rtx.rayPortalCameraInBetweenPortalsCorrection = True
mighty lagoon
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everything works perfectly

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its just skewed

cloud estuary
mighty lagoon
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where do i adjust those though

cloud estuary
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Nevermind it says they are not implemented

mighty lagoon
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well lets try anyways

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we might as well lmao