#How do i set up portals?
27 messages · Page 1 of 1 (latest)
@cloud estuary you experimented with portals right?
all thats happening is this, its not picking up on the other cameras
I experimented, but not been able to get them working.
Portal material is a mess. According to Mark, the mesh that you assign AperturePBR_Portal needs to be the exact thing Portal has #1096847508002590760 message.
He suggested me to take a capture in Portal RTX with both portals open and grab their meshes but I did not tried this yet.
I will give this a shot later this day, will inform you about the results.
Remix doesn't support multiple render targets, which is what virtually all games use to simulate portals.
It has a special material shader for Portals
aw, hopefully in the future, there could be a built in way to do portals in the toolkit
No progress, I am not even getting the gray thing I did back then
I have portals working, but they are horribly skewed, how would i fix this?
Wow how you got it working
thats the neat part, i didnt do anything
huh
the portals in the spawn menu when you have portal2 work
can you take some other shots from different angles
Do they work when you disable auto sky detection?
I know it sounds unrelated, but just give it a try
Also try enabling these two from the rtx.conf:
rtx.rayPortalCameraHistoryCorrection = True
rtx.rayPortalCameraInBetweenPortalsCorrection = True
Without auto sky detection? Yea then it definetely works. I wonder why it does tho ¯_(ツ)_/¯
where do i adjust those though
Nevermind it says they are not implemented