#Colin McRae Rally 4
21 messages · Page 1 of 1 (latest)
Been testing this one. How did you eliminate the white box around the car? Does not seem to correspond to any textures.
If the object is not assigned with any texture, you can try using the Remix Toolkit or USD Composer to remove it. You can use the debug view to determine if the meshhash is stable or not. If it is not stable, there is nothing more you can do about it. It seems that the game has a serious floating point issue, so I have decided to stop working on it for now. Perhaps we can wait for the next remix release build to see if it addresses the problem.
trippy
sent the video to Silent and his semi-uneducated guess is that it could be a shader issue (he doesn't know much about Remix but he knows a lot about the CMR games)
it's more of an immediate hunch thought but I would at least consider looking at that front
Recently, when I relaunched the game, I discovered that setting the first N untextured draw calls to a value above 1000 resolved the issue.
I'd love to see footage of it working
lol why evryone T posing
Creating decals in Illustrator is a time-consuming process. I have attempted to generate terrains by using AI upscaling with Kim's PBRify texture as a reference and recreating them in Substance Sampler. However, the results don't look very good when compared to modern racing games. It's possible that higher resolution textures are needed for the terrain to improve the appearance in-game.
Because "T" for "TRex", "TRex" = "Remix".🤣
By setting the shader model to 0 in dxvk.conf, the stability of the trees has improved. This means that all the trees are now ready for a large-scale replacement.
try pbr, that will make it better i guess...u can test with octotex
In my opinion, the current state of AI-generated PBR textures doesn't meet my expectations in terms of quality. Instead, I prefer to use AI upscaling as a reference and recreate the textures using Substance Sampler and Substance Painter.
For me , spending time on achieving not good results == waste of time.
It's better to utilize that time to learn and practice more texturing skills.
Moreover, AI-generated PBR textures cannot provide the additional level of detail that I want to add to the textures. Therefore, I still need to recreate them manually.