Doing Deus Ex 1 = Unreal Engine 1. With a DX7->DX9 wrapper, the game hooks and without any visual artifacts, I can also see the textures captured perfectly under game setup. But the capture button doesn't respond. Btw, I figured out that enabling Exclusive Fullscreen seems to help as DXwrapper doesn't seem to like windowed mode.
#DX7->DX9 wrappers: anyone use them successfully for Unreal engine games? [can't capture]
4 messages · Page 1 of 1 (latest)
Can you take a screenshot with ShareX? You're probably seeing fully rasterized visuals. I tested D3D7to9 with Clive Barker's Undying to similarly disappointing results yesterday.
In Undying's case however, I could only run the game in fullscreen with dxwrapper enabling window mode.
Yes you are right. It seems to only be rasterized visuals. Maybe using the D3D9 renderer is a better approach, but how to get rid of the artifacts..