#Star Wars: Republic Commando RTX

11662 messages · Page 12 of 12 (latest)

dry shoal
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It takes a lot of self restraint to not just repost every single shot of work being done that I receive lmao

dry shoal
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WIP :)

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Ignore the self deprecation

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We're making showcase overlays similar to what Half-Life 2 RTX does when they show off their assets

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Here's a very poorly made one with an updated version of my tile material

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These aren't the most presentable shots but I haven't tossed anything here in a while so it felt right to share something

severe flare
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fantastic work

severe flare
# dry shoal

actually there's a tiny discrepancy in back panel's lighting of the ammo crate between shots, 0/10.

dry shoal
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Yeah that would be the layer of the remix project that controls material property assignments on original textures

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Toggled it for the comparison

dark lava
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autom, sorry for possible pushy feel of my words about logo
As form of apology, i totally accept complete disuse of my logo, it'll be okay.

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i think i'll deserve that for my past ego behavior

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#offtopic message my return's text for clarifying some things

dry shoal
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All good bossman

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I still think it would be cool if you worked with the SWRC Remastered project for their logo. Since they don't have a big shift in technology (they're based in UE2 only) I think your ultra faithful take would be a great fit that keeps the work alive in some capacity

dark lava
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i think i could do a simple little rework of my Remixed logo for them

dry shoal
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You could add TheMan on discord and hit him up in DMs about it. I think he'll appreciate it

dark lava
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i sent him reworked logo for Remastered, now its only a time to see if he'll agree or refuse, as i wrote to him, its his right to refuse, and my right is only to offer.

iron jasper
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Hey @dry shoal this project is the sole reason why I constantly check this server. You guys are doing awesome work green_fire

dry shoal
dry shoal
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Ladies and gentlemen. Peak has arrived.

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If you have an Artstation account, please show some love to the legend behind it

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ArtStation

The DC-17M Blaster Rifle is used by the elite Clone Commando units of the Grand Army of the Republic. This modular rifle comes with three attachments for various use cases, Blaster Attachment, Sniper Attachment and Anti-Armor Attachment.

This DC-17M is a completely new model from the ground up that builds upon the old version I've previously ma...

modern isle
dark lava
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as for this project, i wish it good luck, remaked gun models looks really great

dark lava
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now i'll just follow the progress of project

modern isle
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not even the correct version of the logo 😜

dark lava
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i have what i have

dry shoal
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The V2 of the DC-17M is implemented. I made a new remix project where I intend to lock in what will be a part of the playable demo released for the contest

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Will do a showcase video of the weapon when I get the time to implement some of our other existing assets

dark lava
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That's good

dry shoal
dry shoal
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@brave sparrow what features do you have in your skybox setup with the Remix API in GMOD?

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my API integration guy might be able to add in some stuff last minute before the submission deadline so I'm thinking of ideas

brave sparrow
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i dont have anything using the remix api for the sky

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the HDRI skydomes are just a replacement, the mesh is controlled ingame

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scratch that, the one api thing im using is a toggle to disable directional lights whenever a HDRI is spawned

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but thats it

main turret
dry shoal
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Delta Squad is being finalized. We got the textures today for them with all their equipment, just needs minor adjustments due to an oversight

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Not to be that guy, but I think we might just have the sickest looking remakes of Delta out there

rustic rose
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Sounds sick super excited to see all the work you guys have done

analog wedge
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Dilta skwodd hype intensifying

dry shoal
dry shoal
severe flare
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smash

dry shoal
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you guys are not fucking ready. WIP

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the wait will be worth it

rustic rose
main turret
dry shoal
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Important update as the deadline for the Remix contest draws closer (roughly a week left)

In order to try and update as much as possible within the selected two levels that we'll have done in the Republic Commando RTX demo, we've decided to use some placeholder AI upscaled textures generated from an ethical upscaling model (no unauthorized art used in the training data).

It's still meaningful to me that the final project will use exclusively human-made art since the quality is simply unmatched. But because we're on a deadline, we want to at least have something for the visible assets that we don't have time to make stuff for from the ground up

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I'm proud of all the artwork we do have for this project, and I think it'll still be a stunner so please look forward to it

dry shoal
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To be 100% honest a part of me wants to keep the Skittles ammo counters for the squad member guns

severe flare
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sev's thumb is mildly clipping into the gun handle

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restart the entire project

dry shoal
latent canopy
# severe flare sev's thumb is mildly clipping into the gun handle

Slight clipping where a soft object (like a gloved hand) interacts wit a hard object (like a gun) actually reads better, because it suggests the pad of the thumb is compressed at the point of contact. A hallmark of games from the RMX-compatible era are guns that seem to float in a character's hands. Of course, we could hold out for accurate soft-body physics...

severe flare
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give every commando soft body breasts underneath the armor

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for immersion purposes

dry shoal
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Hit me up next April Fool's and we'll see

latent canopy
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Maybe since @severe flare is such a connoisseur of soft body physics they can study up and become the in-house RTX Hair expert in time for the Kashyyk levels. Of course, since they are such fans of jiggle physics, that could lead to the game getting a bunch of pervy Christmas Special Wookiees...

severe flare
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model swap the wookies for big beefy men

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for immersion purposes

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make them hella glossy too via PBR to get that oiled up look

latent canopy
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Someone has been spending too much time with Malla and Itchy...

dry shoal
static mason
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Yeah but I suck at using PBR atm. I wonder if the B1 is gunna look as good as everyone elses assets

dry shoal
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beautifully crafted straps for delta's accessories. Looks insanely natural!

dry shoal
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the same is true for scorch

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speaking of scorch

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our artists are fucking incredible

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Please give our showcase post some love <3

main turret
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It's looking bloody beautiful

severe flare
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Don’t have a joke or a critique this time, u guys just did a rly good job

visual beacon
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Don't care what happens on Nvidia completition honestly, we gotta get it to a finish line, so proud of our work

sweet kindle
# visual beacon Don't care what happens on Nvidia completition honestly, we gotta get it to a fi...

we have def put in a ton of work these past two months as a team, the 3D artists on the team have especially outdone themselves in making such high quality models and characters in such a short amount of time, really proud of all of them for their dedication/enthusiasm on top of their immense talent and professionalism. we have also made great progress and huge strides in all areas including environment details and textures, HDRi Lighting etc. etc.

also love seeing all the excitement/kind words about the updates and photo's we have put out in this server. let it be known it means a lot to the whole team. i also have a lot of hope that we will perform well for the contest, we are all extremely excited for you all too see the work we have put in first hand. this project has been a joy to be apart of, to watch the team grow, and to work with everyone involved. it has been a real highlight. we all have an extreme love and respect for this game, its art style and its legacy and i hope that shows when you all get a chance to play the demo yourselves.

dry shoal
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Modding is cool, pathtracing is cool, 3D modeling and texturing is cool, working around UE2 is suffering, Republic Commando is cool, etc etc

sweet kindle
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all true

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lol

dry shoal
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It's been mostly a joy to work on this for over a year and a half now. If you told me we would be getting full built from the ground up remakes of Delta squad made specifically for this project way back when I started, I would've called you a psycho OMEGALUL

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Projects like this are only as good as the people who work on em. And I'm super grateful to have had so many talented people contribute (and that number will be going up soon). If I was still working on this solo making every single asset myself, we wouldn't be where we are now. Not even close

visual beacon
dry shoal
# visual beacon When demo is gonna be done we will have pretty much the basis of the mod in term...

You're damn right. The people with all the right skills are there, the experience getting everything implemented in UE2 is there, and more recently, the experience of getting things all put together for the sake of shipping something playable is there. I'm proud of how much we've been able to set ourselves apart in ambition. This community is full of cool shit. I'm glad this is the cool shit I'm a part of

sweet kindle
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the lighting, and the mechanics we have built new around it, especially for dark spaces excites me alot, same with the new assets. i really think especially the intended kinda thriller/horror and grittyness will shine bright (no pun intended) with the new tech

dry shoal
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And that's with the original game models. Scary custom Geonosians with PBR textures will be insane

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Not to mention subsurface scattering

sweet kindle
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thats prob what im gonna lean into for the caves ive decided, smaller light sources and lean into the flashlight a bit more, show its usefullness and make the player depend on it a bit more

dry shoal
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Right there with you 🤝

analog wedge
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It's going to be like the trailer 🥲🥲🥲

hexed goblet
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As a big star wars fan thank you.

dry shoal
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as the days come closer for the contest submission deadline, I'd like to ask for the help of anyone who's been a relatively active member of the Remix community specifically for getting a list of things that still must be addressed. It's much easier for me to know what's missing/needs to be added if I have people just playing it. I have a packaged version of the mod for testing purposes. Note that this is not the build that will be submitted for the contest and the public release will be far more complete than how it is now. If you're interested, please let me know

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this is for people I'm somewhat familiar with/have interacted with before on the server. If you're just here to follow along with the mod and wanna play it for yourself, please wait for the submission on moddb. Thanks <3

dry shoal
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Reminder that I'm aiming to release the first build of SWRC RTX tonight. Please keep in mind that I'm considering this an "early access" where these next two days following will be to get feedback and get the best build possible by the end of Friday

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And that will be the 1.0.0 build of the demo

dry shoal
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ok so the early access release of the demo is delayed a bit. I'll aim to have it up tomorrow morning but if I don't mention anything it'll probably be later tomorrow

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note to self: google what options mean when resolving a github conflict omegalul

crisp jasper
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Is this not your build you have been working on?

crisp jasper
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Gotcha, so this is someone else that just uploaded a demo build

sweet kindle
dry shoal
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Well that's irritating, they're using the same name

severe flare
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for what it's worth it looks...way worse

dry shoal
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dw, we're proud on the merits of what we have. Soon enough it'll finally be in ya'll's hands

dry shoal
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tonight......

golden plover
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I cant wait

hexed goblet
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holy w

dry shoal
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Please enjoy.

rustic rose
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Look amazing can’t wait to check it out after work.

severe flare
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welp now i gotta go rebuy republic commando lmao

modern isle
crisp jasper
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Hmmm I may need a clean reinstall of RC since I do not remember the last time I played it. But upon installing the demo and changing my settings ingame to 1440p, the HUD is missing, and there is missing light in the control centre when sunfac is, including all the halls. Its just all dark/black. Will try reinstalling tonight and seeing if that fixes it

dry shoal
crisp jasper
sweet kindle
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in your settings in game, do you have the helmet hud enabled by any chance?

crisp jasper
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Yes

sweet kindle
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disable it

crisp jasper
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Attempting to reinstall atm as well and can report back

sweet kindle
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the mod doesnt support the helmet hud atm

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just disable that in settings

crisp jasper
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Hopefully the reinstall fixes the darkness though, wish I took a screenshot to show what was happening

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Also, this is occurring as well in the main menu

sweet kindle
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normal when changing resolution dw

crisp jasper
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Fresh install fixed the lighting for me btw yay

sweet kindle
crisp jasper
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Looking good! I would also advise everyone to turn off squad shadows 😵‍💫 I do not think they work at this time. Unsure if this was mentioned earlier or not.

dry shoal
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we force a specific set of graphics options

past escarp
dry shoal
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there may be a bug atm where the helmet needs to be disabled but everything else should be set for you out of the box

past escarp
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Made it through to the end with no issues. Damn gorgeous, and it still isn't even done yet. It did remind me how short these levels are, though.

dry shoal
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hotfix has been uploaded for 0.9.5. Enables EAX audio and increases the strength of the player flashlight

past escarp
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Breezed through them both pretty quickly, lol.

dry shoal
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that last jammer room can test you if you're too careless

past escarp
dry shoal
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Best of luck Commando 🫡

crisp jasper
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Mod looks amazing btw. Can not wait to see the finished product as well as all the future fixes 🎉

dry shoal
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Community voting has opened for the Remix modding contest. If you enjoy the demo, please drop us a vote on the Remix contest page! We plan on doing some updates to the demo over time to polish it up more here and there. This won't be included in Nvidia's judging for other categories but at least players will be able to enjoy it pepe_love

https://www.moddb.com/groups/rtx-remix-modding/competition

dry shoal
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A comparison of our RTX Remix hybrid mod for Republic Commando's PC release. Please enjoy and please vote for our mod in the Community Choice category for the RTX Remix modding contest!

Remix Competition voting link: https://www.moddb.com/groups/rtx-remix-modding/competition

Our ModDB page: https://www.moddb.com/mods/star-wars-republic-command...

▶ Play video
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Our first ever published Youtube video. Please share it around!

crisp jasper
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I think it may be my subjective opinion, but the new patches flashlight intensity might be a bit too intense 😵‍💫

modern isle
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do you have eye adaptation enabled? For me it was the other way around where it was waaaaay too dark and borderline useless

dry shoal
modern isle
dry shoal
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I think I have it set to not open the remix dev menu. I don't think non modders would know where it is but it's not impossible ig

half obsidian
dry shoal
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you can see your reflection in it

modern isle
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hah, I'm not the only one!

burnt light
dry shoal
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Probably also the moddb page

burnt light
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it might be better to have it in one message

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also sorry i was late for the 60 FPS thing lol

dry shoal
burnt light
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shit there are a LOT of pins in this thread. do you want any of them cleared?

dry shoal
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Feel free to clear most if not all of them

burnt light
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btw discord has a "jump to top" button now so the top message no longer needs to be pinned

dry shoal
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We might need to decrease the intensity and up the radius instead. To some extent it's always gonna be super bright directly in front of you but this is def a bit much. We'll look into it

modern isle
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well that's what inverse square law does to lighting, not much you can do except make lighting not act like actual light in that case.

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lighting intensity (in real life and in RTX Remix) behaves like this

cobalt jacinth
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Objects up close don't look much different than before imo
If you shine a flashlight on something at that distance it's gonna be very bright. Especially shiny clone armor.
The geonosians being as white as they are is a bug though 😄

burnt light
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now it's slightly less annoying

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(but still annoying)

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there

visual beacon
dry shoal
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A version 1.0.0 of the demo is on its way. Aiming for the end of this weekend with some significant improvements as well as some new art assets

main turret
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Yes pleaseeeeeeee

sweet ermine
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Just wanted to pop in and say how incredible the demo is. It is the mod I have always wanted. Keep up the great work!

sweet kindle
dry shoal
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that's high praise pepe_love

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you better have voted if ur gonna say that to us evilpepeglasses

dry shoal
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Working on a google form for those interested in contributing to the project :)

dry shoal
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@modern isle wanna do me a solid and pin this? :)

modern isle
glossy stream
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Demo was amazing and really revises to feels of the original game cant wait to see what else you guys do

dry shoal
dry shoal
analog wedge
# dry shoal

You really understand the predisney star wars aesthetic and I appreciate that.

hardy quail
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a great commando sin

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200% emissive value

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the commandos look great though

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the visors are just absurdly bright

modern isle
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after some testing with lower emissive values, the brightly glowing visors were chosen because they pop more, arguably look cooler (at least the general consensus) and show more of remix as the visors can slightly illuminate the guns the squad is holding

uncut siren
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Its probably a bit too bright in the RTX one compared to bad batch and clone wars though. But personally i can dig the artistic choice

dry shoal
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I was the one who originally went for a dimmer emissive look. But just before the demo released sev basically said "trust me bro" and cranked 'em up. I think it was the right call since it looks pretty damn cool and got a particular shoutout from DF in their video coverage

iron jasper
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We've discussed RTX Remix before - a remarkable Nvidia tool that allows modders to essentially remaster classic PC games with the very latest path-tracing, DLSS and ray reconstruction technologies. Right now, Nvidia and ModDB are running a $50,000 competition to see just how far modders can push the tech - and as Alex discovers, there's some rem...

▶ Play video
dry shoal
dry shoal
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these holo banners are sooo much better

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courtesy of our UI artist

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I modeled, he textured

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we based it off Episode 2 where these banners are visible but look quite a bit different than they do in RC

cedar pond
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Some models still need to have their sharp corners smoothed out and their polygon count increased. 🤷🏻‍♂️ But the work is great ❤️

dry shoal
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it'll be more transformative in the future

dry shoal
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very proud of this material

analog wedge
dry shoal
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New model and texture work just dropped

dry shoal
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technically something I made a very long time ago but

brave sparrow
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lmk if you have any isssues

dry shoal
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Thanks boss 🫡

brave sparrow
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whoops i forgot to include some stuff in that build

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dont use it

dry shoal
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Roger that boss 🫡

brave sparrow
dry shoal
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works without. When I update to this runtime it's busted

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this is the one for 32bit games right?

brave sparrow
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yeah

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it worked for me in gmod

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weird

dry shoal
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I'm reusing an existing rtx.conf though so maybe that's whats cooked

brave sparrow
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its based on the latest remix changes so you might need to nuke your existing .trex folder

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ill try a 32-bit game myself and see what the issue is

dry shoal
brave sparrow
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a crash dump if it makes one

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or a log file

brave sparrow
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yea looks like the bridge isnt happy

dry shoal
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maybe bc I use the API

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any major changes?

brave sparrow
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just a rebase on the latest bugfixes from nv, along with the UI stuff. but the issue isnt the runtime since i confirmed it worked on garrymod x64

dry shoal
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Right, which makes me think it's 32bit API related (since the bridge uses the API iirc)

brave sparrow
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if its crashing immediately its probably not the API

dry shoal
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If you want I can package up my mod files to toss your way

brave sparrow
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you might also want to try the latest runtime build from github and see if it also crashes

dry shoal
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Good idea, will do in a bit

brave sparrow
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gmod x32 working

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though occasionally it will crash on start

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i think i got an idea

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there's been a bug for like a month where sometime the runtime asserts due to an issue with loading asset replacments, i added a hack that lets the runtime not crash and i probably included that in the last runtime i sent you, but not this one

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ill make a new build with it in it and we'll see how that goes

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if any nvidia people are looking at this, this is the hack

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@dry shoal try this, it fixes gmod for me

dry shoal
brave sparrow
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try renaming your rtx-remix folder to something else and then launch the game

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if that works then something about newer remix or my fork doesnt like about your replacements

dry shoal
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that didn't work either

brave sparrow
dry shoal
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lol I hope it was on sale at least

brave sparrow
dry shoal
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all my homies love scorch

static mason
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Blue

severe flare
dry shoal
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not the first, but the first one I made myself from start to finish

analog wedge
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They should just have animated it in ue2.5

glossy stream
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also looks awesome btw

dry shoal
# glossy stream will these changes also apply to the MP side?

MP isn't within scope. But a couple people on the team are personally interested in seeing that happen so it's possible they'll take it on after we cover Kamino through Geonosis. For reused assets between the campaign and MP things should carry over but it'll probably be a big mess of old and new

glossy stream
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fair enough honestly was just wondering is all

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all i know is the small community that still plays it would probably be happy to see the game in a fresh coat of paint for once

dry shoal
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so I've heard ThumbsUp

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who knows, maybe once our pipeline becomes super smooth with more artists onboard

foggy moat
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Any idea how well this runs on a 3080?

sweet kindle
dry shoal
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new handheld bacta device. This shot in particular is replacing the standalone device that your squadmates use when reviving you. For reference, this is how the original static mesh version looked (img 2)

analog wedge
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Lots of stamps and rivets. Love it.

sweet kindle
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DETAIL

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we are cooking with gas fr

analog wedge
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Things really look like they've had a manufacturing process now.

dry shoal
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yeah the original needed some interpretation for sure haha

sweet kindle
analog wedge
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My one nitpick is that the patterned rubber padding makes it look a bit Halo/contemporary. Definitely a taste thing, though

dry shoal
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With more unique models we have discussions on how to interpret it. We have a mix of purists and those who are down for a more practical design on the team. The problem is with the insane detail that's demanded in modern graphics, anything that doesn't have thought put into the application of the devices/objects is going to require some creativity

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And unfortunately LucasArts did a lot of "just make something" back in 2005. Easier to get away with it due to the tech though

analog wedge
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I fully understand. It's also that the clone wars is a bit harder than the OT, being more based in the cold war. For the OT, there's a lot more ww2 stamped metal and funky plastic patterning that one could go off.

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Sorry for being all backseat opinionated

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I respect the labor and quality a lot

glossy stream
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I think the addition of the blue wires and added bolts make the defibs seem more plausaible on what it’s actually doing

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Sending a surge of bacta energy into the suit

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It does have a bit of a halo look to it but that’s cause halo infinite has this very clean/dirty metal look now in game

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I think only thing it’s missing really

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Is a republic symbol places somewhere to give to vibe that its republic based tech

dry shoal
dry shoal
glossy stream
dry shoal
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The final look came about because we were stumped for how to fill in large blank spaces outside of the front

glossy stream
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Ignore the “from dad 2014” lmao

glossy stream
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It all looks amazing none the less and can’t wait to see what the trandoshin will look like

dry shoal
sweet kindle
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halo convo was not on my bingo card for comparison to star wars lmao

glossy stream
glossy stream
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I was shocked seeing you here after I was messing around with the h2 shaders you made

sweet kindle
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lmao fair enough

glossy stream
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Hell yeah

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Of course it’s your guys project

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And your ideas

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Just thought I’d share my own to help in someway

sweet kindle
dry shoal
sweet kindle
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most def

glossy stream
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Honestly feels like the swrc modding community and halo are one at times

glossy stream
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Like you basically gave us the closet thing to stencil shadows

dry shoal
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Afaik this is Sev's first time doing stuff with SWRC. But I don't think you're far off of the two communities having connections. Some people in the SWRC modding discord seem pretty familiar with Halo but the topic never went deep enough to see how far it goes

sweet kindle
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yeah i have no connection to RC beyond this project

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i just needed to do something new tbr

dry shoal
sweet kindle
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gonna go on a rant

dry shoal
glossy stream
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Yeah was gon let sev do that chat lmao

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Seeing the convos over halo 2 lighting

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Is like trying to build a space ship with two sticks and rock

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And you have to share the rock

dry shoal
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So I've heard lmao

sweet kindle
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shadow res wasnt an option

glossy stream
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Only way we see that happeneing is when the next mod tools update comes out but that’s if halo 2 tools get that attention

sweet kindle
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though fun fact e3 actually didnt have stencil shadows, by that point they where using shadow maps

glossy stream
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Seems rn halo 3 and reach I still getting the love

glossy stream
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I was worried we had lost such a talented member like yourself

sweet kindle
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burn out, working with this team on RC is a nice change of pace

dry shoal
glossy stream
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No yeah I totally understand that fully

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I couldn’t imagine the work it takes for mission to mission

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And how big each area gets per new level

dry shoal
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Yeah I've been working on this project basically since Remix went into open beta in January 2024. I was running solo for a very long time though

glossy stream
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I will say tho if you guys ever plan to do any of the venator missions

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I just know the rtx you guys are gonna do there will be majestic

sweet kindle
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i was just kinda done. maybe ill come back, but this is fun and a good portfolio piece

dry shoal
glossy stream
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And awesome to hear the swrc project has ignited that fire one more

glossy stream
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Seeing those robot factories fly in creating spot lights below them from their little thrusters

sweet kindle
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lmao i think i was like the second? or third member of the team?, when i saw what auto was doing i wanted to jump on it as early as possible

glossy stream
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I wonder if blackout studios is seeing this at all

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I know they went dark in 2024 to avoid Disney wrath

dry shoal
glossy stream
dry shoal
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It's not just Disney fears, the project is basically shelved due to some practical challenges of game dev

glossy stream
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Ah damn

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I mean they were remaking the whole game in ue5

dry shoal
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Idk how much was shown publicly but I saw a lot of footage of shit that was worked on and I was fucking astonished

glossy stream
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Oh dude the footage that we got before the videos got delisted

#

It’s actually crazy

dry shoal
glossy stream
#

Oh damn really

#

I wonder if that means we could actually do door breaches and shit with them

#

Cause rn there’s a mod the making to do just that

sweet kindle
#

idk i think we are kinda considered a "legal remake" for all things considered

dry shoal
#

It was quite literally a new game just with the same setting and probably overall story flow

sweet kindle
#

lmao Disney should hire us tbr. would be the best thing to happen to sw

glossy stream
#

But something tells me nivida isn’t gonna bend the knee for Disney

glossy stream
#

3 new star wars games in the making

#

All gone

sweet kindle
#

we have talked abt it internally, be lying if i said some of us arnt slightly worried, but we are following the rules as we understand them, following EULA etc

dry shoal
#

Tldr unbelievable scope

glossy stream
#

Yeah sometimes you get to ambitioustious over a project and the passion is what kills it

#

Hopefully that work they did doesn’t go to waste tho

#

That’s alot of good resources to repurpose in mods and other games

#

Not to mention their entirely redesign commandos in ue5

dry shoal
glossy stream
#

Ah man it was so fucking good

dry shoal
#

I've talked to some of the artists who worked on it previously. The guy who showed me the footage got me in touch

glossy stream
#

Cause that mod came out of the blue and stole the scene for awhile

sweet kindle
#

never heard of that project

dry shoal
sweet kindle
#

granted im out of the loop on most fan shit these days. #NotARealGamer

glossy stream
glossy stream
dry shoal
# glossy stream Ah man it was so fucking good

To put the scope thing into perspective btw, iirc they even made custom shaders for dripping water on armor just for this prologue basically. And I mean dripping off of the model, not just self contained

glossy stream
#

Like it’s probably one of Star Wars most mistreated series alongside battlefront

glossy stream
#

How when oil or alien blood would stain our screens

#

Wonder if it would be like realtime fluids dripping down and shit

#

With the visor being a physical cleaning effect

sweet kindle
#

hope in the future remix has more support for niche effects

dry shoal
#

Their "gore" system on the droids was really impressive. They had special mechanics and animations for damaging different locations

glossy stream
#

At this point it seems the skies the limit with rtx remix now

#

Like more and more games that couldn’t use it now can use it somewhat

dry shoal
glossy stream
#

So they kept to the bugs and robots

sweet kindle
#

im considering fiddling around with remix on a technical level, but idk where to start. lmao have the programming knowledge but not the direction

sweet kindle
#

fuck no

#

lmao

#

all my homies hate UE2

dry shoal
#

Society echat_DeadInside

#

(totally reasonable)

#

Ok back to the grind, was a fun chat

glossy stream
#

With no traces of why

#

I think there was a project where it was gonna continue the story of RC in the base game

sweet kindle
#

tbr i dont see other than the engineers we already have for tech shit on RC, actual graphics programming for UE2 is kinda a oxymoron since we strip that shit for remix

glossy stream
#

But the editor runs like shit in modern PCs supposedly and crashes a lot

#

If only we had more mod tools

dry shoal
sweet kindle
#

i do want to get more into the tech side of remix, and maybe do some stuff for everyone to use. but again dont know where to start in terms of the files and possible stuff, maybe eventually ill ask one of the nvidia peeps idk

glossy stream
dry shoal
sweet kindle
#

leon the GOAT

glossy stream
dry shoal
glossy stream
#

Man if only Lucas held on on Star Wars for two more years

sweet kindle
#

im familiar with ray tracing and newer engine piplines with graphics programming etc. just not familiar with remix's specific file structure etc.

dry shoal
#

Like I'll take some captures to share but otherwise you play around with a separate Remix project without worrying if shit will break in the main one lol

#

And then you can take that experience to the real deal

sweet kindle
#

true

glossy stream
#

And than there’s me the player who will sit patiently cheering you guys on in the backgrounds

#

I’ve been waiting for a remake of sorts to happen for swrc so I’ll gladly wait even more for this master piece

sweet kindle
#

the team is def the best in each of their fields. personally im focused on technical pipeline stuff ontop of lighting/generalist shit, so our animation pipeline in the future will prob be a highlight

glossy stream
#

Very excited to see what you guys come up with

sweet kindle
#

contest update 👀 nvidia

glossy stream
#

Like if you guys get to this beast of a gun

#

It’ll be a god damn laser light show for sure

#

Also yeah what a surprise the contest update

sweet kindle
#

that'll be sick

glossy stream
#

Great I have to decide who to vote on

#

Between this project and Gmod alongside fnv

#

Why must you do this to me nivida!?

sweet kindle
#

you can vote for more than one lol

glossy stream
#

Oh thank god

dry shoal
#

And for everyone who hasn't voted yet, please support us in bringing this project to new heights!

dry shoal
#

For a little behind the scenes;

For this project we butcher the visuals of the underlying game for maximum capability with Remix among other benefits. If anyone is curious what that looks like, this is the RTX ON vs RTX OFF of the modded game client omegalul

#

Keep in mind since the character models/skeletal meshes are replaced on the UE2 side, you're still seeing far more detailed geometry on scorch and the player viewmodel. We use super low res stand-in textures which we replace with full quality PBR materials in Remix

glossy stream
#

Looks like digital foundary did a video over your guys project I think

dry shoal
#

yep, it was part of larger coverage for 4 Remix projects!

glossy stream
#

Just annoying seeing the comments

#

“Why the contrast maxed out”

#

“It’s too colorful it’s lost the gritty nature”

#

Brother it’s still in development and in its earliest stages

#

Also did we watch and play the same games because almost every Star Wars media is popping with colors

#

Also never understood how having brighter colors means you can’t have a gritty look to it

modern isle
#

people also complained about Diablo 3 looking too colorful, even though it was still a drab grey in brown in grey.

maiden roost
static mason
#

Esp the lighting on the visors in the darker areas looks intimidating af

dry shoal
#

Mini update, for a while I had the full intention of putting out a 1.0 version of the demo with a number of improvements as well as some fixes. However this takes attention away from working on the larger project so we're dropping the 1.0 demo idea. We may put out an update or two to fix small remaining issues but otherwise it'll be about the same as now.

Remember that the demo is not representative of the quality level we want to achieve. Frankly it was quite rushed to reach the contest deadline and it doesn't match the vision of what the mod is absolutely capable of being.

Also looking at changing the scope quite a lot. I don't want to commit to anything in particular, but I'm throwing out the idea of covering all of playable Geonosis. Instead I have an idea in mind that will increase the variety of the experience dramatically, so some work will be done on Kashyyyk and the abandoned Venator Assault Ship

hardy quail
#

even in the early stages

dry shoal
#

Certainly, that feedback did reach me. It's more nuanced than that however. In the early stages I think suggestions are more helpful than somewhat aimless criticisms depending on the context

For example

"I'd be interested in seeing a lower contrast, lower saturation like the original"

vs

"Why is the contrast and saturation cranked to 500%, looks awful"

At the end of the day they're kind of the same thing, but the former is good faith while the latter is jumping at the opportunity to leave a negative comment on something they probably don't care that much about when all is said and done

#

Also there have been more than a few times where I've explicitly not asked for criticism because what I was showing was so not-representative of the intended look that it would be a waste of time for both the viewer and the modders

dry shoal
#

~~
I may need help with implementing a setup that would let us use the new RTX particle system. It might not require any background knowledge but certainly would require learning how emitters work in Unreal Engine 2 and how they're assigned for use in different scenarios~~

#

I would do it myself but that's how I get nothing done bc there's too much I need to do

#

This is relatively accessible for anyone really interested in helping out, since the game has a UE2 editor included. So easy to dig through how the game uses stuff as-is

glossy stream
#

But I also have some friends who are very knowledge able in UE as a whole so I can try ask them if you can form a more specified question?

dry shoal
# glossy stream I’m off the next few days I can try and take a crack at it

so since bringing it up here I've talked to some team ppl and we think we might be able to get something going without the need for doing too much with UE2. An idea we recently thought about that probably will be looked at in the future is using a UE2 vision trace to find where to spawn a quad that we'll then texture and set as a decal with Remix. That would effectively bypass the limitations of UE2's native decal system. But for emitters/particles I think we might have something. I appreciate the offer though

#

Thanks to CR's feature contribution to the Remix runtime, we have a much stronger foundation to build off of than we did before. This makes re-using original emissives but with the huge benefits of pathtracing way easier

#

using a fresh install of the game with just the Remix runtime and SWRCFix, the lighting is more dynamic than we've ever had previously. And that's without any new assets or custom lighting

#

naturally the intention will be to tune things as needed. For example the Geonosian Elite beam weapon here is way too over the top. We can probably get good intensity but with a thinner, more focused beam which will help a lot with gameplay readability

glossy stream
#

I just know this weapon is gonna look sick on the kashykk maps during the nighttime sections

#

I also wanted too ask will the night vision mode be changed at all or affected by remix?

dry shoal
glossy stream
#

And instead of that sorry fans that did awful black and white effect with a nice high beam flash light effect

dry shoal
glossy stream
#

Very cool to hear can’t wait to see more than

main turret
#

Forgive me for the silly question, but is there a list of suggest options that need to be enabled in order to get the current version looking it's best?

#

This is what I've thrown things on at the moment

#

Not sure if there's anything else worth disabling, or enabling, in order to best show the demo as intended?

dry shoal
#

If you run into any big issues let me know and I'll see if I can't resolve it

main turret
#

I'm unsure what elements are working correctly or not, since I can see some lighting changes between what I'm playing and what others have shown in their footage?

#

An example being the interiors were super dark at one point, but now aren't after changing the settings - I just don't want to make any changes that reflect this poorly!

dry shoal
#

Yeah you're not supposed to change any in-game settings

main turret
#

Ah, right. I'm guessing Set Recommended would default to what the game thinks is best, and not what's best for the mod, right?

dry shoal
main turret
#

Do you have the default settings at hand? Is the only thing worth changing is the resolution?

dry shoal
#

We should probably hard lock the settings so it's not visible. A few people have messed with them and it ends up making the graphics wacky

dry shoal
main turret
#

Cool, I'll do that

#

Just to confirm, it's fine to change the res?

dry shoal
#

Sure is 👍 though it may break the menu background video lol

#

Nothing else will have issues

main turret
#

Cool cool, thanks for the info!

dry shoal
# main turret Cool, I'll do that

Also before you do that, I'd leave out the rtx-remix folder when copying over the GameData/System files again since that'll replace all the Remix assets and such which shouldn't have been affected

#

Just so you don't need to overwrite as much

static mason
#

let's go!

dry shoal
#

Sorry for not updating for so long. Work on the RC RTX project has been largely frozen (other than Khaotik's B1 Battle Droid blaster which I look forward to implementing). I started my own personal game dev journey and that has taken most of my attention.

Working on RC-RTX has had a lot of pain points, specifically because we wanted to do something pretty special vs doing the minimum required for an Remix mod. That, and Remix is extremely barebones and requires tons of tedious workarounds for what would otherwise be very trivial things like terrain blending.

All that said, I am gonna work more on RC-RTX when I need a change of pace from my game dev stuff. Because the pace of development is going to be slower/more piece by piece, I'll have to think of some way to share smaller improvements made faster vs waiting an extended period for one big release. But with that I ask to hedge expectations. It will not be polished and probably won't be as locked down as the demo (so more prone to players breaking stuff which I couldn't put much time into helping with ThisIsFine )

But if the choice is between that and basically stopping all development, I think the former is more ideal

glossy stream
#

All good broski

static mason
#

Ignore the glow map on the barrel lol (WIP)

static mason
#

I am taking a lot of time as I do 3d art for more than one team as well

#

Working on multiple projects can be very erm "khaotik". See what i did there? Lol

latent canopy
static mason
#

The gabe has spoken

dry shoal
static mason
#

What about the 1%?

#

The 1% is the crowbar I guess

latent canopy
#

OMG I just thought it was a "Forged in Fire" screenshot of some random guy who happened to look like Gabe Newell, which was funny enough. I had no idea that he took time away from his full-time gig building big-a$$ ships to also hand-make big-a$$ knives. Now I'm assuming HL3 won't come out until he builds an actual working HEV suit by hand, Iron Man-style.
https://www.youtube.com/watch?v=vNdqdb7z89g

Gabe newell appeared in a kickstarter adhttp://www.kickstarter.com/projects/260688528/clang
with a little half life 3 reference. So i put it together with an interview gabe did a while ago with the "seven day cooldown podcast"
We now have the most convincing evidence of the existence of half-life 3 in one video. And that we are getting closer t...

▶ Play video
static mason
glossy stream
#

I can’t lie the D-11 I think is the droid blaster name

#

Is so cool looking yet simple

glossy stream
#

Imaging what’ll look like in the final product a pure laser light show

dry shoal
glossy stream
#

Ah damn d-11 is the stormtrooper blaster lmao

#

But yeah an amazing droid blaster and amazing redo over its design

#

I really wonder how you guys will tackle the trando weapons

dry shoal
# glossy stream I still come to back to this like once a week

Glad to hear. I'd love to see it through further. I have a feeling the ideal setup will be to set up proper light sources rather than rely only on emissives but I'm not sure. In an ideal world we could use a long capsule light to take advantage of the technology (that light shape is literally not possible with raster). But we might have to go a different route since we can't dynamically adjust the light length depending on where the beam collides

#

Or maybe we can. I have no idea lol

glossy stream
#

Many different route that u can say but all I know is you guys will do amazing work with it nonetheless

dry shoal
#

Ladies and gentlemen. After far too long in the making, we have in-editor (Remix toolkit) screenshots of our new Clone Trooper model. Courtesy of Mandalo who is a super talented artist. Adapted to the Republic Commando skeleton by Alexios. Excuse the very low quality blaster lol

static mason
dusk trail
#

Mandalo is definitely one of the best

static mason
#

Too good

#

You did well keep it up automata

fathom herald
dusk trail
#

Sup

#

I am everywhere there is SW lmao

fathom herald
dusk trail
latent canopy
analog wedge
#

My dilta is skwodd

fathom herald
latent canopy
analog wedge
dry shoal
#

Big money moves being made on the Super Battle Droid. It's already rigged and modeled but looking to make some adjustments before working on the PBR materials which will undoubtedly be absolute cinema if our Commandos are anything to go by

#

The B1 Battle Droid still needs some reworking to have a better bake target since that's been the bottleneck and my attempts to do so have been in vain because I suck

severe flare
#

December 2025 release date?! U shouldn’t have

dry shoal
#

More progress is being made on the Super Battle Droid. The scope of the design has a significant difference from the original. On the original model, the insides of the SBD was just a basic low res texture with some emissive blobs on it

#

Now we're modeling real geometric detail inside the SBD

static mason
#

I have been super busy and tired all. I will hand this over after I just get the handle done and it can be version 1.0

#

I need to learn PBR workflow after I work on my two models. I am willing ito take on more models in the future I unfortuantely can work fast as art is my primary work now and I work commissions as well

dry shoal
#

Those colors are a good fit given how rusted and messed up the battle droids are!

visual beacon
static mason
visual beacon
static mason
#

a

static mason
#

if not thats aight too i wanna make sure

visual beacon
dry shoal
#

and then unlikely for the other stuff lol

#

droids are weird bc the clunkiness suits them mostly

static mason
#

Fair

dry shoal
#

stand-in textures applied

#

the final textures will come later

glossy stream
#

Can’t wait to see this shiny mofo smack the B1s around in fashion

dry shoal
#

Hi all, we're doing early work on the Geonosians and wanted to know if any lore nerds had some info

#

Namely, what is the glowy bits found on the Geonosians in Republic Commando? Through all my googling I've yet to see it described in any capacity in wikis

#

if u don't know pls don't add nothing 💔 no offense

static mason
#

is that a regular geonosisian or a zombie one?

crisp jasper
#

I think an elite, right?

dry shoal
#

This one is an elite, but all adult Geonosians in Republic Commando have this glowy red bits

dry shoal
teal fog
dry shoal
#

Yeah I'm getting a whole lot of "no lore reason" so it's actually helpful to know that

#

We might mix up the design a little bit

#

Speaking of character models though, we have some early blockouts of the dwarf spider droid!

dry shoal
#

new WIP textures for Kamino

severe flare
#

What’s the haps with this project?

dry shoal
# severe flare What’s the haps with this project?

Super Battle Droid is ready for the texturing stage, B1 Battle Droid is pending review before being confirmed for texturing (I'll have to do that soon), a frequently used material on Kamino was basically finalized. Geonosian Warrior is being sculpted

static mason
glossy stream
#

Yooooo

#

Now that’s one angry Geno

static mason
#

They finally cracked and dey not takin anyones shit lol. So dey went into a new evolution >:)

#

every day a little more details more form smoothing making sure everything is consistent. Seeing what works and what doesnt as well so it seems practical and stuff

dry shoal
#

It’s been a long time coming but we’ve begun building a new foundation for the project that’s much more organized and will greatly streamline development as I shouldn’t need to be as directly involved in instructing artists in particular. The workflow will be clearly defined and explained and I should’ve done this far sooner lol

static mason
#

Hipoly is close to completion just need to do the regalia and a bit more details of hands and feet

static mason
#

For the Elite and the JuveniIe might draw up a concept before I tackle them as the warrior was a pain doing it just winging details as is

dry shoal
#

well I had plans for a fun april fools joke but turns out it was more effort than expected! If I get around to finishing it I'll share. Dw it's not something that's taking time away from the actual mod

dry shoal
#

.