#Star Wars: Republic Commando RTX

1 messages · Page 10 of 1

modern isle
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Fellow HLSL connoisseur 😎

hardy quail
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you could make this glass translucent with a light inside

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this is kinda a quick eyeballed example

smoky condor
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oo that looks fancy

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also idea for you auto, add sort of scan lines to displays?

dry shoal
smoky condor
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no, but i could add that now that you say it lol

dry shoal
smoky condor
dry shoal
smoky condor
dry shoal
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@royal sonnet do you know if a draw call that doesn't write any color will still be seen by Remix? If so, would it have the same hash as the exact same drawcall except with color? trying to figure out anchor meshes on the game side

royal sonnet
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I think material hash is only based on the first texture hash, not any of the other material properties

dry shoal
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@cobalt jacinth uhhh you'd know which color lol

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Houston we got a problem. For whatever reason parenting a distant light (sun) to the anchor simply doesn't work. It shows in the asset selection menu in the toolkit but is nowhere to be found. When I hit F to focus it just does a generic wide shot on the overall capture. Parenting to other original meshes does work

cobalt jacinth
# royal sonnet Depends on what you mean by color - color texture? constant color? vertex colors...

He's talking about the anchor triangle we're drawing per level to parent meshes to.
I added an option to make it invisible in the game since it can be a little annoying having it float around. This works in Unreal by disabling writing to the color buffer.

The result is that you still have a draw call but it doesn't show up ingame. Now when doing a scene capture the anchor mesh is only included if the color write is enabled and otherwise not.

So the question now is after you parented some meshes to it in the toolkit does remix still draw those parented meshes even if the anchor mesh is not visible.

dry shoal
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@sick river any idea what could be going on with this side of things? First image is the distant light paired to our inserted anchor mesh (inserted via game-side mod) and the second is with the light parented to another original asset which can be seen outlined here. For reference, when selecting the distant light on the left image rotating or changing parameters does nothing. Also tested a sphere light and the position values break alongside there being no actual light added, which can be seen in image 3

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between two captures it has the same hash so it's stable

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could it be because the inserted anchor doesn't have a material? it has no adjustable properties

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having a systemic way of inserting per-level anchor meshes like this would do wonders for the project so it'd be great to get this figured out

cobalt jacinth
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Maybe the anchor scale does affect it after all? Because its z scale is 0 which would lead to some weirdness when applied to a light

royal sonnet
# cobalt jacinth He's talking about the anchor triangle we're drawing per level to parent meshes ...

Ah... I'm not sure what enabling or disabling the color write actually maps to in terms of d3d9 calls, and even if I were I wouldn't be sure how Remix is handling those particular settings. You're best off just running a quick test.

If the mesh shows up in captures, even if it's not visible, then meshes anchored to it should show up fine. If the mesh doesn't show up in captures when you skip the color write, then meshes anchored to it won't show up in the runtime.

(you'll probably have to use something other than the remix toolkit to check if the non-visible triangle is being captured, since Remix only lets you select stuff you can see)

dry shoal
dry shoal
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I'll get a test mesh in and compare. Just finished with something else so back to the grind

cobalt jacinth
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Not because it is a plane but the scale matrix that is set for the draw call has a z scale of 0. That's because the z component is the 'unique' part of the mesh per level. And scaling it by zero makes it appear always at the same position visually.
But that's just an idea. I don't know if that transformation actually has any effect on the meshes and lights that you parent to it.

dry shoal
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well I believe captures take all meshes and get their positions/orientations based off of the world origin. For example if I pull a scene capture into blender the world origin looks about where the triangle is now

sweet kindle
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what yall up too

dry shoal
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figuring out remix-side stuff with the game modifications we have

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if I can get this set up successfully then getting few captures that encompass huge parts of each level would make the workflow significantly less tedious

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as it stands now it's hard to find a mesh in each level that you know for a fact won't move and renders 100% of the time. I have that in the first level but haven't found anything else yet

dry shoal
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just gonna carve in letters lol

dry shoal
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the anchor tri doesn't work with meshes either

cobalt jacinth
dry shoal
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I'll get a screenshot of what it should and shouldn't look like, one sec

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well I found a new behavior

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left is parented to a base game object, right is on the tri

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@cobalt jacinth I think you were right about the Z axis bit you mentioned earlier

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it's an enormous black square. Should be a basic cube

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when hitting the scale gizmo there's literally no Z axis

cobalt jacinth
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Lol

dry shoal
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this is what the asset should look like lmao

lone delta
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can you use the new battlefront 2 clone trooper models ?

dry shoal
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I'm using the BF2EA model as a placeholder. I intend to use a custom model in the end

sweet kindle
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ight got my files set up i think.

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it runs at least lol

merry badger
sweet kindle
dry shoal
# sweet kindle it runs at least lol

yeah things are pretty stable. However I'm running into sooo much trouble on the asset remastering side. Specificially the game side mods to make Remix work easier

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but we're extremely close

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but (x2) we've spent a huge chunk of the day figuring it out so me and Leon are both burnt out for now lmao

sweet kindle
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like assets as in models? or are you doing custom stuff for remix/UE2?

dry shoal
# sweet kindle like assets as in models? or are you doing custom stuff for remix/UE2?

Basically we have some changes on the game side specifically to accommodate Remix. The biggest one is certainly the per level anchor meshes which are key to overcoming one of Remix's larger limitations in that you'll need assets or lights that are always rendering. It's really easy to get fucked over by an original game's culling system. Thankfully once the anchor is working we kind of have the most perfect setup possible to maximize for performance as-is. Some mods have to disable culling entirely which as you'd expect is an enormous hit to performance. So much so that I was caught off guard trying the zombies demo we have for CoD WaW. There's some new materials but it hasn't been fully overhauled, but the perf was rough even on my PC

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Meanwhile depending on how greedy you want to get with DLSS my system can comfortably hit the triple digits without frame generation. Frame gen is awesome though so I keep it on

golden plover
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What have you done so far in terms of replacements or have you been getting the anchors to work?

dry shoal
golden plover
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Hmm I can’t imagine how GitHub would help but then again I haven’t seen it. You still need an organised project folder first

dry shoal
golden plover
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Ok Goodluck. Focus on the first scene

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It’s not that hard if you already have the assets

dry shoal
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In my defense I have dozens of models I've worked on and many many iterations of different PBR materials and the project files for each

golden plover
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Yeah you’ve done the hard part 👌

lone delta
dry shoal
modern isle
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hey auto, did you ever sign up for disney+ btw? Wonder if you're not allowed to get a lawyer if they sue since it's in that TOS or some BS.

dry shoal
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It's common practice for companies to overextend what's written in their TOS to scare people though

modern isle
modern isle
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you didn't know about this? It's like 2 weeks old or so. Memed to hell and back

dry shoal
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I'm guessing the lore is that Disney put some stupid shit in their TOS and people pointed out how ridiculous it was

modern isle
dry shoal
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‘The courts will have to consider, on balance, if the arbitration clause in a contract for a streaming service can really be applied to as serious an allegation of wrongful death through negligence at a theme park' this definitely wouldn't fly

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But in the article it also says another one of Disney's defenses is that they don't own or operate the restaurant. I think they'd get out of responsibility through that depending on the agreement they have with the company that owns the restaurant

modern isle
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Disney is literally throwing everything and their mother at the wall in the hope something sticks

dry shoal
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Yep. Truly the megacorp strategy

dry shoal
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Regardless of what or how I make it. Just it getting attention when they have modern ports that cost more than the original PC version. They'd probably think they'd lose sales

dry shoal
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Disney advertised it as accommodating for allergies -> literally kills someone via gross negligence relating to allergies

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Looks like they caved and agreed to go to court rather than dying on the hill of their Disney+ TOS

lone delta
dry shoal
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Not every company does. Lots of fan made remasters exist on the Internet. And even by the end of this I wouldn't be super work considering as a hire on top of how rare that is in general. Last example I can think of is sonic mania

modern isle
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Sega is fairly supportive and even Microsoft out of all companies...

severe flare
dry shoal
# severe flare we're kinda in the clear tho legally no?

Well if I use entirely non-disney assets and don't distribute any of their stuff in the mod download then technically it should be legally sound because we're not infringing on their IP. It requires a paid copy of the game so they're not losing anything either

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However that doesn't stop companies from putting out a cease and desist. You can appeal them but they'd probably push back and want to try it in court

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Theres a reason whenever a project gets a C&D they just kinda drop it. No one wants to go through the legal hassle on something that should be fine but I believe is still untested

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A C&D isn't even a legal doc btw. It's basically a threat saying "hey please stop doing this :) if you don't stop we'll bring u to court tho just so u know"

modern isle
burnt light
modern isle
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*they have deep pockets that can afford an army of lawyers

dry shoal
# burnt light also, they have much better lawyers

Better lawyers doesn't matter if the law is clear. It's very hard to bullshit through a court case which is why you see companies lose out. However it not having any precedent is the scary thing. Technically it should be fine, but there's no guarantee and that's what people don't want to fuck with. Vs emulation which has legal precedent so if I were an emulator dev with no wrongdoing I'd 100% take it to court

dry shoal
burnt light
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there are definitely cases where large corporations can overcome what's "right" with sheer lawyer count/power lol

modern isle
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Going against any company where the CEO makes as much money in a month as you do in multiple years is often.... Problematic because they just unleash the wildest tactics.

burnt light
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i wish i had the level of trust you do in our legal system. i wouldn't go to court unless i knew 100% that i could win. not that i was right, but that i could win

dry shoal
modern isle
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Especially disney, they're the closest we have to literal Satan

dry shoal
burnt light
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i don't have the link though, sorry. there are a lot of these cases

also if it weren't for the absolutely massive pushback online i'm not so sure Disney would've backed down with their Disney+ BS

modern isle
burnt light
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that too. pretty much stealing other people's work the whole way lol

modern isle
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That company has been evil since it's inception, Walt was a TERRIBLE person. Modern Disney is just keeping up the tradition of cute exterior and pure malice on the inside.

burnt light
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a lot of disney's classic stuff is just based on folktale, which they then copyrighted and prevented others from using or taking inspiration from

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like really this isn't as uncommon as you seem to think. i 100% would NEVER go to court with a company as big as Disney

dry shoal
burnt light
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has this been tested legally though?

dry shoal
burnt light
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no, the company

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she lost, was out legal fees, and was harassed

dry shoal
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Interesting, I'll look that one up because that seems clear cut unless there's something that's missing

dry shoal
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But like I said emulation has legal precedent so if I was making an emulator I would 100% take the risk

modern isle
burnt light
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if you're not willing to go to court, why do it lol

dry shoal
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I don't think precedent is a silly thing at all. It ensures stability and it means you have a reliable case when acting on something that has precedent

modern isle
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Auto, if you get sued and this gets an official verdict AGAINST you then that opens up ALL mods to be sued much easier because of preexisting precedent

dry shoal
burnt light
burnt light
modern isle
burnt light
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pluuus he's not in the US right? lol

modern isle
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Yes

dry shoal
burnt light
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moddb is in Australia iirc

dry shoal
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That's why I said available. It's very much intended to be accessible to US users

modern isle
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Auto, please.

dry shoal
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What, I haven't even said anything controversial shruge

burnt light
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i've gotta be honest, a lot of what you're saying feels like you're just trying to convince yourself it's okay

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this kind of stuff is what scares me with legal battles:
https://www.ksdk.com/article/news/local/frito-lay-harassed-family-electrocuted-at-work/63-ba57d3b7-a68d-4500-b97f-185361c7dcc3

“We had to use everything thus far because Frito-Lay and Pepsi haven’t helped us at all,” said Melissa Ingram.

The Ingrams filed suit and got videos showing the company hired private investigators to follow them.

“We actually try to stay in the house with the curtains closed because we’re being watched so hard,” said Melissa Ingram.

“People shouldn’t be treated like this,” said Brandon Ingram.

“It really was driving me to where I felt like I needed help,” said Melissa Ingram.

modern isle
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Why would I need to talk to Sweeney? If the legal department gives the okay and I get that as a written statement then I am 100% in the clear. And I can absolutely get in touch with those people.

dry shoal
dry shoal
burnt light
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it does have bearing though. even if you're in the right, companies can make your life hell

dry shoal
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Mfs can harass me all they want, if I'm confident in the case I'm not gonna fold like a scared child

burnt light
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you don't know until you're put in that kind of position

dry shoal
burnt light
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it's not always about money

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they often try to push the people close to you away. if you're being watched that way, people don't really wanna be around you

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but whatever. i've gotten my point across

modern isle
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I'm dipping out, I need sleep and this is silly.

dry shoal
# burnt light it's not always about money

Well in that case I understand your point. For me it's about the precedent set and the financial cost to get there being recuperated. I'd go to court out of principle personally

burnt light
burnt light
modern isle
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Do you live in a state with anti-slapp laws?

dry shoal
dry shoal
burnt light
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i will keep that in mind, but tbh it doesn't change my viewpoint lol. i don't think many people would be able to get through that without losing something important one way or another

burnt light
dry shoal
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I'm willing to take the fall personally if it's something I believe strongly about

burnt light
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if the costs are too high, it does mean you give up before you start. for me it would be

dry shoal
burnt light
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and the problem is it's not just you that'd take the fall. that's what Rune was trying to explain earlier. if you lose that case, precedent for most future mods would be pretty bad

burnt light
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i mean emotionally. mentally

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i've gone through a lot of shit too. i've only told you a small portion of it. tbh a court case would be worse than a good portion of it combined, and it can go on for years. not worth it to me

dry shoal
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I've dealt with enough mentally that a company fucking with me is literally the last thing I'd care about. You could have people watch me on the way home and I'd walk in stride because I know the tactic and I know it doesn't help them so long as I don't take the bait

dry shoal
burnt light
dry shoal
burnt light
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i won't push you about it

dry shoal
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It's hard to give the background without lore dumping personal experiences which I don't want to do lol. I understand your hesitation

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That last bit is the most important one. I 100% understand how you and Rune feel and I don't think you're wrong for thinking the way y'all do

burnt light
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i'm i guess i'm explaining why i think trusting the system is stupid. companies can do this shit to you all throughout the proceedings. they're allowed to

that alone is just fucked up

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the system often values who has more power, not who's right

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you as an individual most certainly do not have more power than Disney

burnt light
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i won't argue further. i respect your position, i just also disagree with it an insane amount lol

dry shoal
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But if what you say is true then companies would always win 100% of the time. I mean we had one of the biggest defamation cases of all time not too long ago where the lawyer of the president of the United States lost and lost his credentials for it

burnt light
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and yet the actual former president isn't in jail for his actions

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there are many exceptions

dry shoal
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There's still a few proceedings but the biggest culprit there is the supreme court. Which is just wonderful (sarcasm)

burnt light
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But if what you say is true then companies would always win 100% of the time
nah not 100% of the time. but most of the time i believe they do win unfairly

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Trump's cases are just the most blatant cases of favoritism 😛

dry shoal
# burnt light there are many exceptions

In this instance though the example I picked was bc it was one person against one of the most powerful people in the country. The little guy can win if a situation is egregious. It's a jury that decides after all

burnt light
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a lot of people to this day think she was just some stupid woman who wasn't careful enough. that coffee was ridiculously hot, well beyond safe amounts

dry shoal
burnt light
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in that case, she was forced to. she was only trying to get coverage for her medical costs, too

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if i was permanently disabled as a result of something and i had no other choice, i'd do it. also that was a pretty clear cut case

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but even in that clear cut case, she was still smeared socially and lost a lot more than she should've

dry shoal
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Hmm I see what you mean. I think I'm just not describing the kinds of cases I'm more confident in super well

dry shoal
burnt light
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i have as well

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i lost friends over it, as well as opportunities that could've improved my life a whole lot

dry shoal
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It's tricky because at least for me, personal relationships that hits 100000% harder than having even hundreds of thousands of people coming at me online. At least I can filter that out vs the connection personally with people

burnt light
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i agree. but that's even moreso what i'm trying to explain. those same people you care so much about could and almost certainly would be pushed away by the BS from the legal proceedings

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unless they're strong enough to stick with you through it. which in my experience... not many are willing to

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not many will even stay through something much much smaller than that 😦

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for me that'd probably be the worst thing

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i think if i was truly on my own i'd probably take a case like this. it would just be me at risk

dry shoal
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Yeah the circumstances affect so much

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A lot of the difference in beliefs comes down to the circumstances I think. Your situation makes it soo much harder to justify the effort and toll it takes in every area

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I can respect that difference

burnt light
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i mean that if i had a family, even if i was in a good financial position and all of that... i don't know if i'd go through with it

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but yeah there's a lot of variety

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again i respect that you'd go through with it. i reallllly just don't see myself doing that unless it was literally life or death lol. or an extremely easy case with almost no chance to lose

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if you are in that kind of position where you have very good financials and hopefully a therapist, i can see it i guess lol

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@dry shoal so, apologies. i didn't mean to assume what you'd been through or anything, or minimize it. really with the way my whole life has been, even if i had a 100% chance at winning i'd somehow lose

so i see most things through that lens

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and i fear for my friends in similar ways

ngl to me simply: it seems like an unnecessary risk. but i respect those who go through with it

gleaming sedge
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huh

dry shoal
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U missed the lore

gleaming sedge
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no lore

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I still wanna find out about ur traumas (kidding)

dry shoal
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@dusk trail remind me what ship this was? I forget what you said before

dusk trail
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That's an Acclamator

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Acclamator-class assault ship to be specific

dry shoal
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found a fan made model that would be literally perfect, if it was textured

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it has an enormous number of tris but it's a number that Remix can 100% comfortably handle

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the detail is wild but it's not TEXTURED

burnt light
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it's textured with polygons 😛

dry shoal
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I would say maybe I can texture it myself but I think I would rather explode in a videogame

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this model I found was absolutely stunning but unfortunately not publicly available Sadge

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@sweet kindle I imagine it would be super easy for you to pose clone troopers to be used in a model like this right? They'd be fully static. Looking at freely accessible models online to save lots of time and work without going for rips

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though idk how viable it'll be as the ship is rigged and animated in the original. Just an idea

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hmm in the original they hide the turrets

dry shoal
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too bad this model is placeholder

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works great for showing the visual potential though

static mason
dry shoal
static mason
sweet kindle
dry shoal
sweet kindle
sweet kindle
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yeah that doesnt sound hard. you gonna have them joined to the model itself or separate bipeds? cause the ladder would prob require scripting or UE2 work or something if there arnt any characters there already

dry shoal
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Could be done through remix without any scripting

sweet kindle
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that would take like ltterally 5 min then for me to do if they are just all one joinedmesh

dry shoal
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Honestly it wouldn't even need to be part of the model. As long as the visible part of the clone has a simple pose I can just throw them in as separate meshes and move them to line up with the seats

sweet kindle
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that could work too

dry shoal
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They'd clip but you wouldn't see it

sweet kindle
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i can either give you posed meshes for you to place or i can just put some clones in there and join the meshes together what ever you think would be easiest

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both dont sound too bad

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though individual meshes might mean more creative control n the moment while working on the snapshot or w/e

dry shoal
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I'm 99.9% sure the LAAT main body in the scene capture has a stable hash, so I could parent the clones under it as individual meshes and they'd follow the subtle swaying of the ship and look right without UE2 needing to be aware of them existing at all

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Considering how often the LAAT is seen in the opening hour or so of the game it makes sense to prioritize adding this. I can link the model so you can have a reference for a really basic pose to use once it's implemented pepelook

sweet kindle
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then in that case i can prob do a bunch of cool poses for the clones and throw you the blend file for you to throw in.

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wouldnt take too long

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yeah the model is sketch fab? its free correct?

dry shoal
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Yep, free and only requires credit as part of the license. Modification is allowed

sweet kindle
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sweet in a bit ill grab that and make a pose library, maybe we can reuse some of the meshes for other scenes too.

dry shoal
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Oh absolutely. In the mission I'm referring to you start out in the LAAT with a clone standing across from you. A Geonosian flies in, grabs him and pulls him out before you rappel down to the ground in a simple sliding animation

sweet kindle
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that poor clone...

dry shoal
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The animation there could probably use touching up since it's insanely close to the camera and it's a fairly memorable little scene in the game

dry shoal
sweet kindle
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like the fp animation of him repelling? or the clone getting taken?

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lol bad joke

dry shoal
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The scene before that mission has the player flying in an LAAT across a battlefield with one other clone (the guy who gets cooked by the Geonosian) holding a support rail above while you both listen to the clone advisor hologram. Other than that the rest of the LAATs should be off in the distance and would be a simple replacement on the Remix side with the most basic lining up

dry shoal
sweet kindle
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makes sense, and thanks lol. - yeah i can make like 5 or 10 poses we can just throw where we need it. and i think ive got the bug clone grab retargeted already so i might take a look at that later today. only thing i am weary about is messing up the script timing on the animation but never know till ya look

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maybe later down the road if its still on our minds ill consider just re-doing it

dry shoal
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The scene doesn't have strict timing on it, maybe the sound effect of the guy grunting as he gets taken but otherwise there should be wiggle room

sweet kindle
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cool, yeah ill def look into that then

dry shoal
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Sounds good. Later today I'll get the gunship implemented into the Remix project. I think we could set up a symlink so you'd have the project being updated for you whenever I make changes and it'd be playable

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You'd have an in-game perspective on it then

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I'll do the work of scaling and lining up so the floors match so it'll be as non invasive of a change as possible

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It's a whopping 300K+ tris but like I said, Remix can handle that no sweat unlike typical rasterization. We'll effectively have a realtime high poly

sweet kindle
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i do like that model tho, gonna be pretty cool seeig it in remix.

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ill get that pose library to ya prob about 2-3 EST. not at my pc rn

dry shoal
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I won't be at my PC for a while either so take your time. I like brainstorming out of the house lmao

dry shoal
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I think that approach should make iterating on the project much faster

sweet kindle
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def think that art consistancy is important, i find some fan sw models on sketchfab look a bit too, clean i guess is the word for it. Bf2 as well kinda does this, RC is very gritty so any models we dont make should prob get a new paint job or decals to rough em up, but that model looks great tbh

dry shoal
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Paying extra attention to these licenses because I'm plenty willing to retexture where necessary if the model itself is good

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Speaking of, I'm a sucker for the amount of geometry on this LAAT

sweet kindle
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😲

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thats fuckin sick

dry shoal
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I invite you to check out the wireframe on it. It's an insanely well made model with great topology. It localizes detail super well too

sweet kindle
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i will forever respect 3d modelers, i cant do that

dry shoal
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I can't either lmao Working on that though

sweet kindle
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i know some people who consider this their normal day job 😔 and they act like its no big deal. LIKE DO YOU SEE THE DETAIL! - no big deal... lol. i could go to college for 4 years on this subject and still be crap at it.

dry shoal
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Learning modeling is extremely humbling too. I have a new appreciation for other games like Cyberpunk which has these super intricate weapon and vehicle designs in a perfect mix of art style + execution

sweet kindle
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oh god, cyberpunk art is crazy

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that game just visually is a masterpiece imo

dry shoal
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100%. The creativity alone in the designs is top of the industry. I think there's a ton of stuff about that game that gets taken for granted that other developers marvel at lol

sweet kindle
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the cyberpunk mod community are also great. crazy ammount of work over there

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idk im a cyberpunk glazer idc

dry shoal
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So you're based you mean

sweet kindle
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💯

dry shoal
sweet kindle
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ive done a few things, but nothing worth putting out. the rigs on those cyberpunk models are crazy tho

dry shoal
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I could imagine. There are so many nuanced expressions that really make the characters feel alive

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Stuff like eye rolls, holding a small cup with both hands to show a somewhat uneasy body language, little smirks from Johnny while you're talking to someone else based on some dialogue you pick

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So good ThisIsFine

sweet kindle
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yeah im hoping to get a facial capture setup in my work space soon, that stuff plus the model fidelity makes a huge difference. crazy that really other than lighting/vibe the night city trailer and current game especially with mods are pretty 1:1

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i just wish that cyberpunk had 3rd person cutscenes, thats pretty much my only critique beyond stuff that doesnt matter anymore like the 2018 e3 hud and stuff

dry shoal
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I can see the appeal in having 3rd person scenes but I think 1st person only helped strengthen the game's identity. It takes an entirely different skill set to choreograph scenes and set up shots, play with perspective and all that when limited to first person

#

I think there are lots of moments where they took advantage of it to a really great degree

#

But I can't deny those 3rd person cutscenes from one of the earliest reveals were absolutely stunning

sweet kindle
# dry shoal But I can't deny those 3rd person cutscenes from one of the earliest reveals wer...

from the 2018 demo and trailers, i just think i had a better time learning about and respecting the characters from a pov where cinematic story telling can be told. and also it makes the player character more involved in the plot and making player decision and clothing/appearance choices actual things that matter in the story and to the player. i respect the full fp vibe. just not what i was looking forward too when i fist saw the announcement trailer and stuff, i feel like the player vessel deserved to be show off more than it was i think.

#

i think it just comes down to a subjective opinion tbh tho, just wish there where a mod project to attempt it

dry shoal
#

Yeah that's totally valid. Like you said it's a personal preference thing, both have their strengths and weakness and some will value certain strengths of one more than the strengths of the other. It's just how it be nodders

#

I can respect that view

sweet kindle
dry shoal
sweet kindle
#

ight

sweet kindle
dry shoal
#

If you use the original games skeleton then that should be easy right

sweet kindle
#

yeah should be able to just copy the pose over if its the same rig

#

ight no more questions. thanks

dry shoal
#

Man I need to look at more fan made models. Lots of great stuff that are used as portfolio pieces so no download, but they'd make a hell of a reference vs the crummy old textures

sweet kindle
#

not in comments of course but if you got ahold of them privatley im sure a few of them would be ok with it

#

also, by any chance do you have the scale settings for the LAAT? just so i get the right size for everything vs in game

#

how big is it in game?

dry shoal
dry shoal
#

In my limited experience it seems like people aren't super active on the platform

sweet kindle
#

yeah though alot have social media and other forms to communicate

modern isle
#

90% of messages I ever got on Artstation were recruitment scams, so it's understandable that they might not check those DMs, especially since they don't send a mail out by default.

dry shoal
dry shoal
# golden plover What did he say?

TLDR: SWRC was one of the highlights of his career and he's very passionate about it, thanked me for my appreciation and interest in it and his work on it. He then informed me (relevant to my initial message) that LucasFilm owns the rights to all of his concept art he did for the game, making him unable to share them in any capacity. What has been shared from him is only stuff LF already published publicly elsewhere

#

Then he apologized for not being able to provide a more satisfying response and reiterated that he appreciated my love for the game pushing me to make this project

golden plover
#

Ah that's good of him. You might be able to get his feedback once you complete it?

#

High bar to pass lol

dry shoal
#

It's possible but at that point so much work will have been done that going back to iterate more probably won't be worth it

#

Though I'd still love to show him my work just so he could see it. If SWRC is his baby then I'm sure he'd enjoy seeing it get a huge modern visual overhaul

sweet kindle
#

unfortunatly

#

ok got a rough estamation of the LAAT size from the og model. not the same dimensions but i think i got it pretty close

dry shoal
#

Also as per your advice I reached out privately to the artist behind this phase 1 clone model on Artstation. It's absolutely phenomenal so I'm hoping I'll hear back

sweet kindle
#

ive learned even if its a no, you never know until you ask. as long as its polite and concise it hurts no one

#

in fact alot of good opportunities ive had came from just asking

dry shoal
#

But yeah I made sure to be as respectful as can be, including respecting if he wasn't interested for whatever reason

#

Now we wait and see

#

But yeah I love the wear on it. I think it would fit RC quite well. BF2EA's model is super clean in a way that doesn't quite fit

sweet kindle
#

we sending these boi's to WAR

sick river
dry shoal
#

However you might be glad (not) to hear that I ran into another issue Hypers When placing a distant light into the scene I noticed once I'm in-game the rotation of the light is actually totally different. Like if I aim it straight down in the toolkit, the light comes up from the bottom in-game which looks very broken for many reasons

dry shoal
#

I'm guessing the bridge takes the scene captures? Because there's a pretty big mismatch between my DXVK version and the bridge. Because for the last two or so months the bridge has been broken for me on this game

#

And yes I filed a GitHub report a while back for it, with plenty of observations of behaviors and the exact bridge build when the issue started occuring

sick river
#

Yeah, if you have the latest tool & runtime they should be synced now (they should both display the same direction).

If that's not the case there's an issue somewhere. Just make sure to user the latest for both

#

and if you need to invert all your lights in your mod we have a tool we made for that

dry shoal
dry shoal
#

Wait right this tool is just for distant lights because distant is the only thing affected. That should be manageable

sick river
#

Yeah, the convention for distant lights was changed from "towards the sun" to "away from the sun"

sweet kindle
#

cause at the moment they cant reach the top rail, they short

#

better angle of what im talking about

dry shoal
#

That should be incredibly simple. If you send a blend file with the clones there and a couple reaching in spots where you'd like handles, I got it

sweet kindle
#

ight sweet

dry shoal
#

Teamwork makes the dream work peepoez

dry shoal
#

Also for that you might wanna check the posing/positioning for the scene before the first playable mission. There's a trooper in a specific spot holding a rail up top

#

Mission is extreme prejudice if you have the list of levels unlocked (first one so)

sweet kindle
#

like the one right before they drop off the main ship down to geo

dry shoal
sweet kindle
#

yeah i think ive got that pose actually already

dry shoal
#

Also (x2) now that I'm thinking about it you might actually get some use out of Remix scene captures. You can take exact snapshots of whole scenes which will be scaled properly relative to eachother and you'll have the placement and exact poses for character models

#

You don't even need the remix toolkit as you can import scene captures straight into blender

sweet kindle
#

so are we keeping that biped for that scene or do you want me to make a new version with those handles in mind?

dry shoal
sweet kindle
#

yeah, kinda. you asked about the posing/positioning of that clone. i assumed that you meant you wanted a new pose for him then. iirc he is just a static posed mesh, could be wrong tho

#

if not tho ignore me lol, still waking up

#

just got my coffee

dry shoal
#

I don't remember if he has a basic breathing animation or if he's 100% static pepe_hmm

#

But when I said that I just wanted to give context in case that would be helpful to know. You're already doing significantly more than I probably would've asked for so I almost feel bad requesting stuff lmao

#

Really appreciate it btw, the end product is gonna be better for it

sweet kindle
#

lol im here to work. ask and ill do. if i cant ill tell ya 😁 - plus irl work and commission isnt the only way we further our portfolio's and stuff, i enjoy working on these types of things

#

really appreciate the complement

dry shoal
#

I think the work here will be a good first test on implementing new shit in this capacity

#

Because we'll get the new LAAT in there and start to mess around with poses to see how they could be used

#

You know one that might be fun to work on that's relevant to the LAAT, the end of the Kamino prologue out on the big platform. A couple LAATs land in front of the player and pick up a couple clones, iirc one hops in then turns to pull the next clone up with him

sweet kindle
#

when sev pulls up the clone on the second or third ship or w/e?

#

i played through a quarter of the game a few nights ago

#

so its kinda fresh in my memory rn

dry shoal
#

Something like that, in the prologue sequence

sweet kindle
#

yeah

dry shoal
sweet kindle
#

i think i got to the end of geo, start of the derelect ship

dry shoal
#

Let's me manage scope and focus on quality first and foremost. Once the finish line gets closer then I'll evaluate if I can reasonably cover more of the game*

*I will in another capacity even if I don't continue this specific project after that

dry shoal
#

That should give you an idea of all the content I currently plan on remastering

sweet kindle
#

yup thats a pretty big chunk. and im glad to see a project weary of scope creep. i think thats a good chunk to use as a proof of concept if we end up trying the other missions, and if not then its still a good bit of gameplay

dry shoal
#

I'm very passionate about this project, I hope to have something I'm proud to put out in front of both tech nerds who just like fancy pathtracing and star wars nerds who loved the original game

sweet kindle
#

and if it gets traction in large amount after the demo is out, prob have alot of mid to high level artists willing to volunteer their time or work to it.

dry shoal
static mason
#

IGN gets numbers purely because IGN

#

people watch IGN

dry shoal
#

I also think enough effort is being put in for Nvidia to show it off themselves too, at least in a blog post

sweet kindle
#

👀 show yourself IGN

#

lol jk

dry shoal
static mason
#

IGN COME ON OUT

#

WE KNOW WHERE YOU LIVE

#

lol, maybe I shouldnt vaguely threaten them

dry shoal
# sweet kindle lol jk

it's Jesse in the online section of this thread, he's chilling in the user list (don't @ ofc lmao)

sweet kindle
#

prob not the greatest idea

static mason
#

I wasnt planning on it

sweet kindle
#

lol ive got no need to at him

dry shoal
#

Hey no such thing as being too careful shrug2

static mason
#

I dont really get too into someone being part of a well known organization/company

#

like yeah its IGN, but its not like anything would come of dming someone from IGN

sweet kindle
#

nah, jokes aside. thats cool to hear, means we have to do just that much better

#

lol no pressure

static mason
#

Yeah, you shouldn't push yourself though

static mason
#

too much effort leads to burnout

static mason
dry shoal
static mason
#

lol

#

I have no pressure since I am not a part of this team

#

cue evil laugh

dry shoal
#

I already have a bunch of models and textures on the back burner/basically done, but if I could get the skills to do more reliably I'd love to

static mason
#

thats my main problem lol, my 3d work isnt to a level to be used in games

dry shoal
#

For me the trouble is iteration. I can get good stuff if I constantly chip away more and more, I just need to be getting closer to the final result the first time

#

It's not sustainable as-is in terms of time spent

static mason
#

for me, I cant make very specific details that are super necessary

#

like if I create a piece from a cylinder, I find it hard to create pieces that don't follow the same cylindrical shape

#

Do you know if there are any models that need improving for this project?

sweet kindle
#

the crew

dark lava
#

me, who just come in the middle of something and doesn't understanding nothing:

dry shoal
static mason
#

yeah sure

#

I want to practice

#

im saying it louder so you dont expect amazing results

#

lol

#

did you get the very subtle hint I was dropping?

dry shoal
#

Subtle hint obtained 👍

static mason
#

ughh maybe I was too subtle...

#

let me try again lol jk

dry shoal
#

I'll get to you once I'm home and see what we got

static mason
#

okay neat

dry shoal
# sweet kindle the crew

Looks sweet. Might have to use this for the intro just so the LAATs are more populated when they're deploying

#

Awesome poses

sweet kindle
dry shoal
#

it's a hanging light (sideways in the preview). It really is just a pole, 3 or 4 little support connections, and the base/light which might just be a few insets (like turning texture detail into real geomtry) really to have something that looks nice without a ton of trouble

#

closer up

#

if you have the game installed you'll want to use a program called UModel to pull it into blender if you want a live reference for sizing. Doesn't have to be 1:1 but reasonably close. It'll be under static meshes -> arena_gm -> LowHangLight

#

texture can likely be found in a similar path, just within the textures folder instead of static meshes

dry shoal
sweet kindle
#

yeah ill try to clone the repo and set up gh desktop soon

static mason
dry shoal
static mason
#

Ah okay

sweet kindle
dry shoal
#

That's more than fine for now peepothumbsup

#

Today I'll get that LAAT implemented and experiment with those poses a bit in the intro gunships as well

#

You still need the handles up top right

sweet kindle
#

yeah but those can wait if they are easy and you need to do something else, its a small thing rn

dry shoal
#

just checked my holy bible of Remix hash stability. The entire LAAT is stable except for the outer doors and the arm holding the side turrts

#

so the mesh swap should be plenty doable

royal sonnet
#

I vaguely recall that y'all are replacing some of the skinned assets - are you doing that through remix, or by modding the original game?

royal sonnet
#

do yall see bones / skeletons in your captured scenes?

gleaming sedge
#

That's a question for @dry shoal

royal sonnet
burnt light
burnt light
sweet kindle
#

@dry shoal how those meshes working?

dry shoal
#

look how fucking cool the glass looks with indirect lighting

sweet kindle
#

amazing

dry shoal
#

looks beautiful and it's not even fully implemented yet lol

sweet kindle
#

hey is there any fix for the mouse bug in the ingame remix menu? - i remember having this issue a while ago. but it was fine till just now when it poped up again

dry shoal
#

this

#

I forget which values to enter but it fixed it for me in the past

sweet kindle
#

hmm none of the options worked. strange, oh well

dry shoal
dry shoal
#

having issues getting the lighting due to issues pete brought up (that I could fix)

#

(but im too lazy rn)

visual tendon
dry shoal
# dry shoal

Ngl this is making me want to go with indirect lighting again instead of direct for geo01a pepe_despair I love how nuanced and subtle the shadow is under the wing due to the natural light falloff

dry shoal
dusk trail
#

@dry shoal Are we able to have custom anims with Remix?

#

Or would that have to be modded in

dry shoal
#

We have a lot of access to the UE2 side and that enables this mod to go much farther than most Remix projects will be capable of

dusk trail
#

Ah I see

#

Fair enough

#

I was just asking as I wanted to let you know I just ordered a mocap suit so if you need any anims I could try and do some

dry shoal
#

Sounds sick though, will keep it in mind

dry shoal
#

The artist behind those sweet clone models

#

And it seems like I've piqued his interest so I hope something comes out of it 🙏

dusk trail
#

I just ordered it today, it's a Rokoko Smartsuit Pro II and Gloves that was 45% off because of their 10 year anniversary until the end of Sep

dark lava
dry shoal
#

Jokes aside that ship I asked about was the Acclamator correct? Just to double check

golden plover
# dry shoal The artist behind those sweet clone models

Did you like the remake of the introduction part? https://youtu.be/1YwZOKx6GNQ?si=BY406FYFHhR596z5

That's it folks, after 1.5 years of work the project is done. It was a blast to work on, and I sincerely appreciate all your kindness, support and feedback.
OG Republic Commando from the 2005 game are good guys, and they're becoming the Rebel Commando, at least my version of them. So I am just ignoring bad batch
And while this Star Wars project ...

▶ Play video
dry shoal
dry shoal
# dusk trail Yes

There's a non-zero chance I might get permission to use what is possibly the most detailed 3D model of the Acclamator ever made outside of official star wars films

#

Like full CG level quality type shit

#

Non-zero because it's not confirmed but this same person will be sharing an AT-TE so there's a shot

dry shoal
sweet kindle
#

😱

#

my role has been compromised lmao

#

jk

dry shoal
#

btw it looks like the night vision part of the game will be replaced with shadow casting, helmet mounted flashlights for each member of delta squad. Leon himself seems to want to work on it if I understood him right

#

inspired by this trailer

sweet kindle
#

🔥 🔥 🔥

dry shoal
# sweet kindle my role has been compromised lmao

there was actually one animation in particular that popped up in my head that I think would benefit from some work on it. It's when you're introduced to fixer in the second level. You blow up the door and on the other side you catch him in the middle of killing a geonosian. Has a dramatic music string along with it and lighting that's intended to stage it in a sense in the original

#

timestamped

sweet kindle
#

ill hop on and see what i can do in a bit!

sweet kindle
dry shoal
#

if this kind of short term momentum is a sign of things to come as people slowly come across the project/as I reach out from time to time, then I think we're gonna have something really special on our hands

#

this could be the UE5 fan remake but without the UE5 and it's pathtraced lmao. All the game logic, audio and everything is already there 1:1 with the original because it is done on top of the original

#

shit's got me all giddy

sweet kindle
#

that excitement is shared, this is gonna be really cool, and the more help the better the result. as long as people are organized properly it will prob be a boon to the dev process. lol where there is gold people will come as they say, just glad to be apart of it early

sweet kindle
dry shoal
#

and we have so much access to the underlying game to make changes there where needed. One thing I've thought about a while back that I'm unsure if I'm gonna do, is rebalance the parts of the game covered to make it a bit more intense

modern isle
#

Protip: Don't

dry shoal
#

RUNE DONT DO IT

#

oh

#

yeah true

modern isle
#

You set your goals and scope already.

burnt light
dry shoal
sweet kindle
#

set new scope, make design docs, let team grow, relegate roles, work, profit

dry shoal
sweet kindle
dry shoal
modern isle
sweet kindle
#

i thought thats still the plan tho, thought we where talking about content not how big the demo or first "ep" will be

burnt light
#

if the first slice is completed relatively quickly and you guys have enough steam, you could move onto the second level

modern isle
#

Let's just hope that cake is properly baked

burnt light
#

baked textures ftw

dry shoal
#

well the scope is the geonosis campaign. Roughly 1/3 of the game. Originally I planned on covering up to geo01c but I think it's a really shit place to stop and so much can be reused + as I replayed the game I realized I like it a LOT more than I remember

modern isle
#

For real though, stick to the original goal. Make a build and then go from there.

dry shoal
#

I've had that plan in mind for months now. I think if we keep it there and focus on quality, that'll be an indicator of if there's drive to push further

#

👍

dry shoal
#

do you think that's reasonable enough? @modern isle

#

I do appreciate the perspective to not get lost in the sauce

modern isle
#

Finish those first levels (up to geo01c) completely, then evaluate further steps and set a new milestone.

dry shoal
#

that's fair

#

though I will say fuck geo01a because that's so much more difficult than it needs to be. That's the big boy out of all the levels I'd hope to cover in the end (geonosis)

#

geo01b and c are much smaller in scope and will likely be much easier to fully complete

dry shoal
#

@sweet kindle so I fucked up the materials BUT they already look so good

dry shoal
#

this seems very dangerous

sweet kindle
#

they're trained for it

#

dw

dry shoal
#

magnetic armor

static mason
#

Slighty turns left:

sweet kindle
dry shoal
#

agreed. Just imagine it with actual PBR lmao

#

the red light looks sweet

sweet kindle
#

gives me strong SWCW cartoon vibes

dry shoal
#

I can see that honestly

#

these two could probably use new posing LMAO

sweet kindle
#

lmao is that a static dead mesh? or an actual biped?

dry shoal
#

scene captures be giving no context

sweet kindle
#

they look very shook up about their buddies strange death pose lmao

dry shoal
#

testing an old material. Man this is not too great lol

dry shoal
#

kinda vibing with this new one I just put out

dry shoal
#

just a touch of displacement does so much

dry shoal
#

I got a suggestion from a longish time RC modder to use the DC-15A instead of the DC-15S

#

tested it out and I think it looks pretty awesome

severe flare
golden plover
lone delta
# dry shoal

I always wanted to sculpt temura morison face but I never found a good front view and side view of him

severe flare
dry shoal
#

Really good stuff

severe flare
#

but the clip-on helmet? so fucking dope

#

Thinking back on it, the whole thing is pretty well directed and the graphical upgrade rly helps bring it back

#

RC didnt age poorly overall tho tbf (compared to Battlefront that is lol)

dry shoal
severe flare
#

like i understand it was due largely to time constraints but boy did BF2 age terribly

dry shoal
#

A lot of it is scale too. The levels in SWRC are smaller with fewer NPCs

static mason
#

Due legally and time cintraints shouldn't be in the same phrase

severe flare
dry shoal
#

Lol

static mason
#

Oh sorry I read largely as legally :sad0:

severe flare
#

in any case, what RC helmet will be used as base design? in all honesty ive become most accustomed to the BF2 one

dry shoal
# severe flare in any case, what RC helmet will be used as base design? in all honesty ive beco...
#

Naturally it'd be retextured for each member of delta squad

severe flare
#

but yea kickass model

dry shoal
severe flare
#

ofc ofc

dry shoal
#

Near future plans for myself since I don't have anywhere else that's organized and I have an IQ level of 2:

  • use HUDarms commando helmet as a base for the rest of delta squad (sketchfab model got a lot of critique from SWRC nerds)
  • do the same for HUDarms in general
  • followup with a couple artist people outside of the server
  • get sev in the animation dungeons
  • look at ways to get full functionality out of the LAAT replacement model (turrets lining up + doors being functional)
dry shoal
# dry shoal https://youtu.be/ae05RZkhI5Q?t=646

@sweet kindle I had a couple ideas for testing implementing your animation work to get familiar with the process. The animation here is probably one good contender. Another would be the Kamino intro when being introduced to Delta squad with their given animations (salute/thumbs up/head nod). But for sev (the clone) at least it might be meaningfully different with a higher fidelity weapon model since he's fidgeting with it and you might wanna do something with that, idk

#

A really frequently used set of animations are the clones at the start of geo01a who indefinitely shoot at a few droids on a high ground position. They just walk left and right every couple seconds and fire their blaster. It looks very gamey as-is but it might not be the animation itself

static mason
#

Brain has been broken for quite a few days...dunno if we can do mich more lately.

#

Everything taken a slw down cause sick

#

Mental health deteriorating

#

Hope can still finish the assets.

#

There was a tiny bit more eork on the low poly of the blaster but not much. It is closeidh to modelled but yeah...

dry shoal
#

It'll get some of the load off your shoulders so you can focus on whatever's troubling ya

dry shoal
static mason
#

Thinking about it...something feels ...really off....

#

Gunna see what gets done tomorrow.

dry shoal
sweet kindle
dry shoal
#

But the dead body screenshot I think is scripted. Like you kill all the droids, then there's an explosion that opens the path but kills one of the clones iirc

dry shoal
#

@dusk trail you there 🫵 status on the crate thingy you started modeling a while back

#

@hardy quail and you 🫵 likewise with the hanging light fixture

#

Just trying to get an idea of where I'm at for stuff is all 🙂

#

To hopefully be more organized

dry shoal
dusk trail
#

Ye I know

#

Just busying attempting to recover from buying a $4k mocap suit lmao

dry shoal
#

Mfw things cost money

#

Pain

golden plover
#

Yeah what are you doing for this project Auto 😡

dry shoal
#

I'm sure there's more my brain is just fried rn lol

gleaming sedge
hardy quail
#

also

#

if you want more organization

#

it might be smart to just make a discord server for contributors

dry shoal
hardy quail
#

i think you really should, itd help on our end too

dry shoal
#

Noted, I'll take a look this weekend if I don't forget (memory of a goldfish)

golden plover
#

What file are you exporting as? I tried usd like recommended and its horrible, at least for me

dry shoal
#

It's more tedious but it consistently works

golden plover
#

I can't find an ingested fbx mesh. Have you tried obj? I promise it will speed everything up considerably

dry shoal
#

And maybe yeah but last I attempted obj it didn't work. Haven't given up, just haven't gotten it going is all

golden plover
#

You have to mirror it in the x axis when you import if you couldn't find where it was

dry shoal
golden plover
#

Yeah I was thinking of making a bug report

modern isle
dry shoal
#

The game is Z up so I do Z up. That defaults to -X forward. Once it's in Remix, I have to set the X scale to the negative to get the faces showing correctly. So I figure "ok I'll just do X forward" but that actually requires more stuff to get looking right for whatever reason

golden plover
#

Export settings have to be changed everytime anyway, so it doesn't matter if those extra mouse clicks are at the start or end

modern isle
modern isle
dry shoal
#

Wdym by -Z then flip Z, you mean in blender?

modern isle
#

I mean ... that

#

I don't know how it is in blender

#

or if blender can even do that, but if Y is up by default then -Z will be rotated to be Y up and then the Z axis flipped. It swizzles then flips.

golden plover
dry shoal
golden plover
#

Auto. Nvm I'm done goodbye

dry shoal
golden plover
#

Alright I'll test it

#

Nvm doesn't work sorry, I tried every configuration

dry shoal
dry shoal
#

Because as part of a humble bundle I got the "Better FBX Exporter" plugin which supposedly entirely fixes Blender's not fancy .fbx thingy. Maybe it would have that option?

modern isle
#

I don't know

dry shoal
#

It's a thinking out loud question catbonk

modern isle
#

you're writing out loud too :P

dry shoal
#

You have a point

#

Totally flew over my head, would you want me to add you to the project credits for the logo? @dark lava just double checking since some people requested to be left out

dusk trail
gleaming sedge
#

oof. Better learn to clean things up at least

dusk trail
#

I can edit anims fine, just not make anything from scratch

dry shoal
#

^ starting to feel like this with modeling tbh

modern isle
dusk trail
#

I despise rigging

#

I'd rather be stuck in weight painting hell then rig stuff

modern isle
#

people who like rigging are probably cannibals or psychos... maybe both

dusk trail
#

Lmao fr

dusk trail
dry shoal
hardy quail
#

Dont worry about all that professionalism wit a private server like that

hardy quail
#

thats fair

dry shoal
#

If it looks like shit then I want to Roblox myself

hardy quail
#

im restarting that damned swing light again, im going to start again but first im getting a general idea of what i want for the curvy bit

dry shoal
dark lava
dry shoal
dry shoal
#

Got a private server for the project which should help. Just wanna organize a touch more before inv'ing people

static mason
dry shoal
static mason
#

I will contribute this cat

#

Oh well lol

dry shoal
#

Tbf idk how much my posting here will change, I won't go dormant by any means

static mason
#

but again its not my bag to dig through

sweet kindle
dry shoal
#

Yessir

#

I'll start sending invs today or tomorrow

sweet kindle
#

sweet

dry shoal
#

I'll also use that to get my ass into gear implementing more of my existing assets. Gotta see where I'm at with everything

dry shoal
#

There was one I showed with the YouTube link n whatnot

sweet kindle
#

yup working on it, srry it hasnt been a bit faster. been kinda busy with some stuff irl

dry shoal
#

Are you kidding, expecting that by now is super unreasonable lol. Just wanna get an idea of where I'm at is all

sweet kindle
#

and plus if IGN or anyone else picks this up and covers it, i want it to be the best it can lol

dry shoal
#

Gotta be honest I respect that given how much I've slowed down in progressing lol

dry shoal
#

I bet that might actually be a way to sell people on it who I might contact privately from their art

sweet kindle
#

yeah excited to see what comes from that, lots of really cool artists

modern isle
dry shoal
modern isle
#

😉

dry shoal
dark lava
dry shoal
#

as much as I would've loved to make my own phase 1 clone trooper, by far the most practical idea seems to be using an existing model with a permissible license. So far this guy is looking like the obvious candidate, though I really dislike the look of the armor so I'll likely redo that myself

static mason
visual tendon
#

that looks like hash debug view on cpu skinned things lol

dry shoal
#

those are bone influences 🙂 basically the colors represent how much control a given bone in the rig has over those vertices

dry shoal
#

new env geo based on super high fidelity rock scans

#

though with a different material

gleaming sedge
#

High fidelity cock scans POG

gleaming sedge
#

I'm not even wrong

dry shoal
gleaming sedge
#

¯_(ツ)_/¯

dry shoal
# gleaming sedge ¯\_(ツ)_/¯

If my rigging plug doesn't come through would u be willing to do me a solid and port the rig of an original game skeletal mesh to a new one for me hmm

dry shoal
dry shoal
gleaming sedge
#

I forgor to reply 💀

gleaming sedge
#

Which one are you trying to use

dry shoal
#

Basically old clone model rig -> new clone model with the same bone and vertex group names

#

With weight painting that doesn't suck ass like the original model lol

gleaming sedge
#

okay so

#

What addon did you talk about

dry shoal
gleaming sedge
#

If my rigging plug doesn't come through

dry shoal
gleaming sedge
#

English

dry shoal
#

It's kind of obscure slang for non native speakers tbf lol

gleaming sedge
#

I know what the slang means

#

But pls elaborate

dry shoal
#

TLDR I asked someone if they wouldn't mind helping but idk what their answer is yet

gleaming sedge
#

ah

dry shoal
#

So I asked u as a backup in case they say no

#

As I understand it you are arguably quite overqualified for the job

#

Due to your area of expertise

#

Is this accurate @gleaming sedge

gleaming sedge
#

Perchance

dry shoal
# gleaming sedge Perchance

Then again idk how much your area of expertise deals with armor so maybe that makes it a little more complex? I have no idea about any of this stuff

gleaming sedge
#

It's a bit complex but nothing's better than a bit of clipping that no one can see anyways

dry shoal
dry shoal
#

@gleaming sedge you there 🫵 the other person is doing life stuff so if I provided the goods would you be willing to port over an original rig to a new clone model?

#

I could toss the two in a blend file or something

gleaming sedge
dry shoal
#

how about 6

gleaming sedge
dry shoal
gleaming sedge
dry shoal
#

gotta get my money's worth on god

burnt light
#

as opposed to on human or something?

static mason
static mason
#

I would do it because mw2019 but iont know jack shit on rigging:kekw:

dry shoal
#

well I guess I'll figure this out on my own

dry shoal
#

wow this process sucks dick going in pretty blind

burnt light
#

that insult is too nice for how it actually is

dry shoal
#

then I change my description to the following:

gleaming sedge
#

ok im back

#

Sorry

dry shoal
#

also the answer for whether or not the render target stuff helps republic commando seems to be no. In fact now I'm having a hard time getting the helmet working the way it did before

gleaming sedge
#

I've talked to 15 different people and used two different versions of blender on two different projects all at once in the past hour

#

My brain is overwhelmed right now

#

What were we talking about?

dry shoal
#

I want to put an old rig onto a new model

gleaming sedge
#

ah yes

dry shoal
#

so we can start animating using a not pos setup

#

this was after way to long of posing

#

wireframe is the original in its rest pose

#

but in hindsight I think it was stupid to pose the new one to line up with the old instead of the other way around

#

when importing into UE2 the rest pose doesn't matter, so long as the bones and vertex groups are named correctly

gleaming sedge
#

I still don't believe you

dry shoal
#

I direct you to the unreal engine 2 documentation

#

iirc I think I showed screenshots previously saying as much

#

but it's late as hell so I'ma call it a night

gleaming sedge
#

I simple refuse

dry shoal
#

but my assumption is you still don't want to

gleaming sedge
#

me?

#

I'll give it a shjot

dry shoal
#

ok bet

gleaming sedge
#

bro had the file ready on hand

dry shoal
#

I just downloaded the fbx and imported that, scaled the overall size to line up then went from there

#

the original skeleton is included ofc

#

now it's time

#

best of luck Praydge

burnt light
#

when you guys go to bed, does it feel like "ah, peace", or more like another version of the same crap you just lived through

dry shoal
#

It feels like "ah, time to lay down and be irresponsible by using my phone until my eyes are too heavy"

visual tendon
#

i dream of kims new pbr model

dry shoal
#

The night expert is here

visual tendon
#

expert at what AutoPlsFix

burnt light
#

night

dry shoal
#

Night

visual tendon
#

ah isee

dry shoal
visual tendon
#

yes?

#

🙂

burnt light
#

actually did burn it last night lmao

#

anyway. time for sleep for me too

#

goodnight 😛

visual tendon
#

night!

dry shoal
modern isle
#

Gotta love stress, doing wonders to my body.

dry shoal
#

@gleaming sedge did you ever mess with that blend or is that low prio

gleaming sedge
#

I have it on my computer

dry shoal
#

little before and after

#

all credit goes to TheMan for modeling, SkizB for texturing

modern isle
#

Is that a patina / verdigris on the new textures?

main turret
dry shoal
# main turret https://tenor.com/bVtdF.gif

You might be happy to know the quality target has increased since the last time you may have checked by. I have some incredibly talented artists willing to contribute assets that are basically CG quality and I even have an animator who wants to modernize and clean up what's there using models that deform more realistically too 🙂 hope you look forward to it

main turret
severe flare
#

It’s just so bizarre seeing IGN staff lurking in the feed

golden plover
#

Yep it seems unreal

#

Auto must feel so good

dry shoal
dry shoal
golden plover
#

True I know what you mean 😂

main turret
dry shoal
#

Fellow 4090 enjoyer salute

main turret
#

Just wait until the 5090s arrive

#

Then I'll be scared for my life

static mason
dry shoal
#

This game is gonna fly on that thing lol. In general performance prospects are looking quite promising with SWRC since we're taking advantage of many of the original optimization features that won't be intrusive to the visuals

burnt light
#

the thought of my 1000w PSU actually having to try is scary lol

dry shoal
#

Lots of Remix projects just kill culling outright

burnt light
#

a full reimplementation of culling would be ideal, but that's quite difficult

#

your solution seems to be good too 🙂

#

wanted to do that for Barnyard but it failed entirely because of the broken replacements

dry shoal
#

The actual amount of rendered assets at a given time is quite low

#

It's why I had to pull some trickery to get much larger scene captures

burnt light
#

you have a great system 😛

dry shoal
#

generally speaking the off-screen culling is nonintrusive. And where it is I have anchor meshes to override the rendering of that asset

#

That makes more sense lol. Frankly I got lucky with how this game works on a technical level. And to think when I started I was panicking over culling like it was the end KEKW

static mason
#

im having an issue with culling iont know if you had this problem, but it basically swapped between textures off camera

#

did you have any similar problems

dry shoal
main turret
burnt light
#

funny part is that some extreme overclockers did that

main turret
#

Lordy lord

#

I still get a kick out of running something like Arma 2

#

At max settings and being like

#

Woah, I can do this now

static mason
#

im to poor for rc lol

burnt light
main turret
#

I haven't booted up ARMA 3 in a while either, and the jump from using my 3080, to the 4090, is nuts

#

I really don't think I'll need to upgrade any time soon

#

Hopefully the 4090 stays a lovely card for many years to come!

dry shoal
# main turret Hopefully the 4090 stays a lovely card for many years to come!

Before I got my Ryzen 7800X3D almost every game I played with my 4090 was CPU bottlenecked. Only after upgrading was it let loose. Frankly everything runs so good that I don't see any purpose in upgrading. Even cyberpunk pathtracing is comfortably in triple digits fps territory with frame generation. Such a great feature

#

I think FG will also extend the life of the card by quite a lot

modern isle
# main turret I still get a kick out of running something like Arma 2

I remember buying Hitman Absolution back in the day and my dinky old GPU struggling a lot. Years later with a new GPU I was amazed at how well it ran at max settings, gawking at the crowds of people fluently moving about while I still clearly remembered the low resolution slideshow my old GPU managed to churn out 😅

golden plover
#

A more modern example, I remember being gifted Ark Survival Evolved and had to setup a steam account to get it. It ran at 2fps and I remember thinking I could live with this. Then when I got a better computer eventually it was the most incredible thing and that feeling led me fascinated with computers ever since

gleaming sedge
#

Beamng goofy

dry shoal
#

Going from a Radeon HD 3200 integrated GPU in the Phenom II X4 CPU to a dedicated AMD Radeon HD 7850 to play Crysis

burnt light
#

i went from an AMD A6-3650's iGPU to a 550 ti. massive upgrade at the time lol

#

then that to a GTX 950

gleaming sedge
#

GTX 750 to rtx 3070

#

Before that has always been integrated graphics

dry shoal
#

Here's a sneak peak of the final clone trooper model for the mod, in its high poly form. It was designed first and foremost for VFX/CG renders but it'll be adapted for use in-game

golden plover
#

Niiiiice

hardy quail
#

??

dry shoal
hardy quail
#

He deleted his message

static mason
#

What was it

hardy quail
#

Barely english, hence the ??

dry shoal
#

I think he was worried that there might be weird clipping issues when animating the new guy

main turret
#

That looks beautiful

analog wedge
dry shoal
dry shoal
analog wedge
#

lol ngl i am about as coherent as joe biden when tired

dry shoal
#

haha no worries man

severe flare
#

i also just love the vibe that model has

dry shoal
# severe flare anything in-game?

Currently working on the in-game version. So far the helmet is just about done and the chest plate is done. The hardest part will probably be the soft non-armor bits but we'll see

dry shoal
#

Likely gonna be scrapping my DC17-M, as I have a new artist who wanted to contribute their weapon models to the project 🙂

#

Hope you guys like it. The artist seems to have leaned a bit into the more gritty look found in the concept art which I think looks quite interesting. Naturally I'll have to implement the ammo counter and make the mag display functional. These assets were designed first and foremost as standalone high quality fanart, they're only now being adapted for use in a playable mod

dry shoal
#

If any of you guys have a GitHub account, I'd appreciate a thumbs up on this issue post peepothumbsup

#

Nvidia is using emote reactions to get a rough idea of fix priority

sharp barn
# dry shoal <:evilpepeglasses:972163943126691840>

I wasn't sure if the request you had regarding the rig had been fulfilled, I did this alittle bit ago. The new model has the vertex groups names of the original, but the weighting of the new model. And you mentioned animation so I rigged the original armature to a rigify rig while keeping the original rig intact (I accidently applied the scale of the armature rig and it destroyed the fingers :(, I thought they were working correctly before that). In addition to that python script shown I had a few others I wrote to help me accomplish the tasks, they're included in the blend file. If this asset is still needed and you would like clarification on anything I'd be happy to answer any questions.

dry shoal
#

thanks a ton for the effort. Wasn't expecting this at all

sharp barn
# dry shoal wait this is super fascinating. Frankly this is extremely foreign to me but I'm ...

You should be able to transfer the vertex groups to the new mesh using the data transfer modifier, I can't remember the settings but theres an option like project nearest something which you'll want to use. (I think it was project from nearest face?) The only thing you'll need to do after that is to set up the armature modifier on your new mesh and it should work. I could maybe help get the new-er model on the rig in the future but I don't use blender too much in my free time anymore. I didn't think remix supported animations or skeletal meshes, are you planning on animating in blender or shooting the animations back into the engine?

sharp barn
dry shoal
# sharp barn You should be able to transfer the vertex groups to the new mesh using the data ...

Regarding implementation, Remix does not support replacement of skeletal meshes except in exceptionally rare circumstances. My project is a hybrid that will affect both the base game and add Remix visuals to have the most ambitious result possible. Skeletal meshes can be replaced through Unreal Engine 2 but there are tri count limitations in particular that can cause heaches. The max before the importer becomes unstable is roughly ~30K tris. The clone model I want to implement is over 300K so optimization is required and I'm still trying to get there

dry shoal
severe flare
#

God that is a sexy sexy rock

gleaming sedge
#

lick it

severe flare
#

I spent my whole life thinking that the first level took place in just a general battlefield

#

I didn’t know it was supposed to be THE arena

severe flare
dry shoal
dry shoal
#

one major issue critical to the project's development seems to have been resolved. One of the Nvidia engineers has been providing test builds for a crashing/perf degradation over time regression in the Remix bridge and we're seeing progress. This means I should be able to use the Remix API as part of my normal testing setup. Leon has also found a way to render nearly the entire level around the player which will be incredibly useful for scene captures