#Mount & Blade: Warband

87 messages ยท Page 1 of 1 (latest)

fresh schooner
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Hi all! this works with dx7 set in launcher

I am using current gog version

Steps:

  1. Run vanilla game & Close

  2. Go to config file for game || Default path "%USERPROFILE%\Documents\Mount&Blade Warband\rgl_config

  3. Set
    "use_pixel_shaders"
    "use_vertex_shaders"
    "fake_reflections"
    "antialiasing"
    "shader_quality"
    "enable_lighting"
    "realistic_shadows_on_plants"
    "enable_character_shadows"
    "enable_accurate_shadows"

To = 0, ill include my rgl_config file attached below

  1. Install remix ofc, so far the .4 release and any new artifact has worked fine

  2. Install direct 7 to 9 wrapper

  3. Run Game

  4. Youll have to set up some ui textures
    ive only worked on interior maps and havent worried about world map so far
    Ill include my rtx.conf file below as well

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tonight ill que up some textures in the castle scene for ai upscaling and see what we get ๐Ÿ™‚

fresh schooner
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uploaded wrong rgl file -_- this one is right ^

fresh schooner
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Ok so um

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anytime you turn off vertex shader in the config file it defaults you back to dx7

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which means everything ive done is in dx7

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without a wrapper

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kinda amazing it is even working so well

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wrapper time

fresh schooner
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update

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All Assets seen in this demo are upscaled to 4k and given Albedo, Normal, Height and Roughness maps. You will see the fire lights decide to turn off when its no longer on the screen, this is a bug for emissive textures in the current build of Remix.

This scene is the Castle Hall of Praven in the game

Big Thanks to @NVIDIA developers for all t...

โ–ถ Play video
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Fully finished Praven castle hall scene

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Emissives are bugged rn though

fresh schooner
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Wdym

fresh schooner
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oh NICE

main adder
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kolay gelsin aga good job

mint vapor
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I don't fully understand how to install, I did the rgl_config file as you gave, but I don't know where to put the rtx.conf

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into the native file?

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pls install tutorial video

steady plinth
steady plinth
fresh schooner
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Looks like you fixed the terrain problem

steady plinth
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many problems fixed

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very playable

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All that remains is to fix a few issues using the remix toolset and develop a custom mod for the game. RTX-Native.

steady plinth
steady plinth
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I optimized it more than before, it's a 4k image

frosty lava
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Looks absolutely awesome!

steady plinth
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Here is a temporary solution to make the mouse cursor work for now.
Press Alt + X then click here

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Copy rgl_config.txt C:\Users%USERNAME%\Documents\Mount&Blade Warband

Copy rtx.conf game location

fresh schooner
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Have you tried the most recent actions build

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#general-remix message

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He just talked about it in general

steady plinth
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I'll edit it tomorrow and see if it probably works better

dreamy storm
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people still remember this game?

steady plinth
dreamy storm
steady plinth
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no

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best game

steady plinth
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I will add new rgl config within the day

steady plinth
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new test conf no need change game files

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fixed shadow culling i think

olive tulip
steady plinth
steady plinth
steady plinth
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I decided to make a separate module from native, just for rtx remix.

olive tulip
steady plinth
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It seems more logical to me to turn off the game's own lighting system (dynamic lighting) and manually add materials and lights to each light source using the Remix toolkit

grizzled osprey
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What happened to the user? Hopefully this is still getting worked on.

dusk egret
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Hopeful for any progress ๐Ÿ™

steady plinth
fresh schooner
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howd fix terrain?

steady plinth
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use last rtx remix version

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1.0.0

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and use my rgl config anf rtx conf

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note : rtx 2060 and up config not amd config

olive tulip
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tbh it looks like a bar of soap, so i'm just a bit not surprised to see so many FPS

steady plinth
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This is true but for AMD graphics cards the best solution right now is this or FSR mod

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At least it's playable, I play remotely with the Steam link on my phone so it doesn't bother me

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note : im using arch linux

lament basin
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Yosuke may be referring more to the flat unifoem shininess it has due to the lack of normal and roughness maps (do correct me if I am wrong)
If I recall, the game did use normal and specular maps for at least some assets, so it should be possible to simply convert them into a format that Remix can use by ingesting them into the toolkit (and inverting the spec maps beforehand to make impromptu roughness) and then assigning them to the proper materials.
I am pretty sure the terrain and a lot of buildings used normal maps at least and I believe a lot of the armor used specular and normal maps.

fresh schooner
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use this bridge to fix flickering mouse in remix menu (put in .trex)

olive tulip
lament basin
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I do wonder how FSR would compare to TAA-U with this game for the AMD users.

fresh schooner
fresh schooner
lament basin
steady plinth
fresh schooner