#Mount & Blade: Warband
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Hi all! this works with dx7 set in launcher
I am using current gog version
Steps:
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Run vanilla game & Close
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Go to config file for game || Default path "%USERPROFILE%\Documents\Mount&Blade Warband\rgl_config
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Set
"use_pixel_shaders"
"use_vertex_shaders"
"fake_reflections"
"antialiasing"
"shader_quality"
"enable_lighting"
"realistic_shadows_on_plants"
"enable_character_shadows"
"enable_accurate_shadows"
To = 0, ill include my rgl_config file attached below
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Install remix ofc, so far the .4 release and any new artifact has worked fine
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Install direct 7 to 9 wrapper
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Run Game
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Youll have to set up some ui textures
ive only worked on interior maps and havent worried about world map so far
Ill include my rtx.conf file below as well
So far ive ingested the scene seen in showcase
https://www.youtube.com/watch?v=HRKpD8qqx1o
and succesfully loaded it in remix toolkit fully editable
tonight ill que up some textures in the castle scene for ai upscaling and see what we get ๐
Ok so um
anytime you turn off vertex shader in the config file it defaults you back to dx7
which means everything ive done is in dx7
without a wrapper
kinda amazing it is even working so well
wrapper time
update
All Assets seen in this demo are upscaled to 4k and given Albedo, Normal, Height and Roughness maps. You will see the fire lights decide to turn off when its no longer on the screen, this is a bug for emissive textures in the current build of Remix.
This scene is the Castle Hall of Praven in the game
Big Thanks to @NVIDIA developers for all t...
Fully finished Praven castle hall scene
Emissives are bugged rn though
Wdym
oh NICE
kolay gelsin aga good job
I don't fully understand how to install, I did the rgl_config file as you gave, but I don't know where to put the rtx.conf
into the native file?
pls install tutorial video
Looks like you fixed the terrain problem
many problems fixed
very playable
All that remains is to fix a few issues using the remix toolset and develop a custom mod for the game. RTX-Native.
Looks absolutely awesome!
Here is a temporary solution to make the mouse cursor work for now.
Press Alt + X then click here
Copy rgl_config.txt C:\Users%USERNAME%\Documents\Mount&Blade Warband
Copy rtx.conf game location
Have you tried the most recent actions build
#general-remix message
He just talked about it in general
I'll edit it tomorrow and see if it probably works better
people still remember this game?
yes
Sick
I will add new rgl config within the day
.
meme template
I decided to make a separate module from native, just for rtx remix.
It seems more logical to me to turn off the game's own lighting system (dynamic lighting) and manually add materials and lights to each light source using the Remix toolkit
What happened to the user? Hopefully this is still getting worked on.
Hopeful for any progress ๐
howd fix terrain?
use last rtx remix version
1.0.0
and use my rgl config anf rtx conf
note : rtx 2060 and up config not amd config
tbh it looks like a bar of soap, so i'm just a bit not surprised to see so many FPS
This is true but for AMD graphics cards the best solution right now is this or FSR mod
At least it's playable, I play remotely with the Steam link on my phone so it doesn't bother me
note : im using arch linux
Yosuke may be referring more to the flat unifoem shininess it has due to the lack of normal and roughness maps (do correct me if I am wrong)
If I recall, the game did use normal and specular maps for at least some assets, so it should be possible to simply convert them into a format that Remix can use by ingesting them into the toolkit (and inverting the spec maps beforehand to make impromptu roughness) and then assigning them to the proper materials.
I am pretty sure the terrain and a lot of buildings used normal maps at least and I believe a lot of the armor used specular and normal maps.
use this bridge to fix flickering mouse in remix menu (put in .trex)
No, i mean the fact the does really look blurry, like if Focal Length is ultra low
Ah, I see.
I'll have to take a look on my PC when I get a chance. Everything looks awful on this damn phone screen of mine, lol.
Edit: Okay, now I definitely see what you mean.
That looks like several layers of Vaseline smeared onto the camera lens.
I do wonder how FSR would compare to TAA-U with this game for the AMD users.
fixes keyboard as well, still no cursor visible in game tho ๐ฆ
The whole thing with no cursor visible in game is quite odd.
Happens with a few other games as well, and I have noticed the problem persists even if you uncheck "Raytracing Enabled" in the dev menu.
I have to wonder what these games are doing with their cursors that seems to disagree with Remix, or perhaps DXVK itself.
wow
Disable Culling asi patch:
place both next to mb_warband.exe