#Dear Esther (2008)

196 messages · Page 1 of 1 (latest)

oblique ember
#

The original walking simulator.

(Likely) requires the original mod from ModDB.

#

Doesn't seem to work, even when following the HL2 instructions Sadge

#

@daring bloom

#

Okay I added -game dearesther to the shortcut and it launched Pog

#

Crashes after this peepoSigh

daring bloom
#

Hmm, were you been able to load Remix before this?

#

I managed to load Remix and even see the textures in the Developer Menu

oblique ember
#

Yea but it was just rastered

daring bloom
oblique ember
#

But it's right there

#

Oh

#

It's not

#

Aw a simple rename and we're at this

daring bloom
oblique ember
daring bloom
lone lion
#

Is this the mod or the standalone?

daring bloom
#

Standalone

lone lion
#

Because the standalone runs on a much later version of source

daring bloom
oblique ember
lone lion
#

Just as a heads up so you don't get dissapointed later down the line, so far we haven't gotten anything past L4D running on source

daring bloom
#

Do you know if there's a way to debug this?

lone lion
#

And Dear Esther was 2012, MUCH later than L4D

lone lion
lone lion
oblique ember
#

“A deserted island…a lost man…memories of a fatal crash…a book written by a dying explorer.”Two years in the making, the highly anticipated Indie remake of the cult mod Dear Esther arrives on PC. Dear Esther immerses you in a stunningly realised world, a remote and desolate island somewhere in the outer Hebrides. As you step forwards, a voice be...

Recommendations

3961

Metacritic

75

lone lion
#

Then you have the standalone steam version that was released earlier

oblique ember
#

That ver?

lone lion
#

And then there's the ORIGINAL version which was a free mod

lone lion
oblique ember
#

So that ver is too new?

#

Gotta do the original mod?

lone lion
#

Yes that's the 2012 release

#

So most likely too new

oblique ember
#

@daring bloom you know how to setup source mods? KEK

daring bloom
daring bloom
oblique ember
#

Okay, well I gotta eat some dinner and I'll be back to try to source mod like it's 2007

lone lion
#

hahaha, gods speed soldier

lone lion
#

Non-steam HL2?

#

Smells like a pirate right there

daring bloom
#

Haha I wasn't sure if Remix would work with mods from Steam, so I went with the other way around

lone lion
#

That's not someone asking how to install a mod without using the steam workshop

#

That's someone asking how to install mods into a pirated copy of the game 😛

daring bloom
#

Oh god, my bad

oblique ember
#

I have the steam version of hl2 KEKL

daring bloom
lone lion
#

Unless it's a console one that is

oblique ember
daring bloom
#

However, Dear Esther requires the assets from HL2 ep 1 & 2, and Remix only have worked on HL2 only, so I'm still not sure if this would work

#

It should work since we have Portal RTX, but who knows

#

And Dear Esther mod looks horrible in comparison with the 2012 version, but at least we will have raytracing 😝

oblique ember
#

That’s why I wanna get it working

lone lion
#

"Looks horrible" is generally a good thing for remix 😉

#

More reason to remix it!

oblique ember
#

Plus this game is just walking.

oblique ember
daring bloom
#

Yes you're right, sorry I misread

#

I'll buy HL2 this weekend to try to run the mod

daring bloom
lone lion
#

I mean you can always TRY with the standalone

#

But I highly doubt it'll actually run

daring bloom
daring bloom
# oblique ember Aw a simple rename and we're at this

Hello. I recently installed the mod Underhell along with HL2 and SDK base 2007. When I launch the mod I get the error --------------------------- Engine Error --------------------------- Could not load library client --------------------------- My friend tells me its something with a file called "gameinfo.txt" and steampipe screwed up a ton of m...

oblique ember
daring bloom
# oblique ember <:Madge:1021613958572027985>

Hey @oblique ember I tried to replicate this but I think I have a different version of Dear Esther, since the materials/console folder doesn't seem to be the same, and when I tried the dxlevel and shadermodel command as well as the autoexec file change I haven't got any error, but no raytracing as well

daring bloom
#

Try putting it in the dearesther\bin folder

daring bloom
daring bloom
#

So... let's remake Dear Esther 2007 mod 😆

#

The fourth remake of Dear Esther, now with Raytracing!

#

Did you get luck trying to run the mod on RTX?

lone lion
#

That's a lot of remakes for a game that takes 10 minutes to finish!

oblique ember
daring bloom
lone lion
#

Not spoken for like 13 years though

daring bloom
lone lion
#

I helped make props for the game during my time in school

#

So I only spoke to people at the studio, never delved into the depths of the company haha

daring bloom
#

Oh still quite dope, how do you feel during the development of AAMFP? I heard from articles that it was quite rushed and chaotic

lone lion
#

Thankfully since I was just a student at the time I didn't have to deal with any of the mess, but yeah it was incredibly chaotic

#

But it was a good thing for me to get my name on when I was still in school, eventually lead to me doing an internship as an environment artist on SOMA

daring bloom
#

And as someone who would like to make the jump to game developing, what would you suggest to do to get into the industry?

daring bloom
lone lion
#

Was just for my internship

lone lion
#

What is your current experience?

daring bloom
#

Mexico, I studied Media and Communications degree but by my own I've been doing 3d art since eight years ago

lone lion
#

DO you have a portfolio?

daring bloom
#

However, the game industry in Mexico is non-existent

daring bloom
lone lion
#

Yeah I've worked with a few mexican indie devs before, but never any major studios

lone lion
daring bloom
#

https://al_torres.artstation.com/

lone lion
#

Aaah okay, well you've clearly got a good solid grasp of the fundamentals! Number one thing I'd say here is that none of this is game art, it's all very pre-rendered CG stuff

#

Download Unreal engine and start putting things together in there, learn how to optimize and work with game engine workflows and show that stuff off 🙂

#

If you're looking for a game art position, you shuold show game art, anything else will be irrelevant stuff for recruiters to scroll through

oblique ember
#

Be fun if we could get dear Esther working and redo the assets for portfolio work

lone lion
#

That

#

Would be a very good way ^^

oblique ember
#

Just need to hit the source engine a bit harder with a hammer to make it work I hope.

daring bloom
#

Ok so focus on 3D Art but running on game engines, good thanks!

lone lion
#

I'd also look through available job positions and pick a focus!

#

Do you want to do characters? Environments? VFX?

#

Companies tend to look for people with good skills in focused areas

oblique ember
#

Become the rock guy. Model rocks all day

lone lion
#

One of my old coworkers was the rock guy for Farcry3

daring bloom
lone lion
#

He just made rocks for that entire project haha

lone lion
daring bloom
oblique ember
daring bloom
#

Oh yeah, retopolgy hell haha

lone lion
#

The issue with photogrammetry is that you can only make what you can find

#

But what if I want to make a specific looking rock that isn't around my local office?

#

Gotta custom make that

oblique ember
lone lion
#

But what if I want a massive fantasy rock Adam 😭

oblique ember
lone lion
#

I can't travel to Final Fantasyland

lone lion
oblique ember
#

Unreal said they could handle film assets realtime EZ

daring bloom
#

@lone lion now that I know you worked on AAMFP, I can show you this proof of concept I did of how would it look running on RTX 🕶️

lone lion
#

Oooh super neato!

#

It's a shame the original amnesias won't work

#

I would've looooved to go back to the OG one and retouch it

#

Used to be big into that modding scene back when it was active

daring bloom
lone lion
#

Because people have tried wrappers to varying success

#

But I don't think anyone has gotten Amnesia running

#

Not sure if it has even been tried

#

Not personally seen any of it at least!

daring bloom
#

I tried with both ADD and AAMFP, but same error in both

lone lion
#

Yeah I haven't tried any wrappers myself so I wouldn't know where to even begin

#

Would be super sick to have that working though

oblique ember
lone lion
#

So the thing is, with Left4Dead valve removed fixed function support from source engine

#

So if the standalone is using a version from around that one, or newer

#

Then the engine wouldn't even know what to do with it

oblique ember
#

I looked at a comparison of the 2008 to the 2012 standalone. And uh. The 2008 was a lot more barebones than I remember NotLikeThis https://m.youtube.com/watch?v=EZvIZ6eEGSI

In this video we will see just how amazing the difference is between the original mod project and the fully fledged commercial remake by the talented Robert Briscoe.

Original Mod for Half Life 2: http://www.moddb.com/mods/dear-esther

2012 Remake: http://store.steampowered.com/app/203810/

Please rate, and share the video if you enjoyed it. Be ...

▶ Play video
lone lion
#

Yeaaah, the standalone is honestly STUPIDLY impressive visually for being a source engine game

oblique ember
lone lion
#

Yeeeeeee :/

oblique ember
#

Per Wikipedia, the standalone started dev in 2009 so there’s a chance I suppose

lone lion
#

Left 4 dead is 2008

#

Would need to figure out which exact version

oblique ember
#

Robert No!!!!

lone lion
#

Hah

#

RIP

oblique ember
#

It’s built on portal 2’s branch of the source engine

lone lion
#

Yeaaaaaah we're fucked on this one then

daring bloom
#

I mean, it's quite unrealistic to get a response, but we can try

lone lion
#

If you do that you'll have to distribute the game itself in some way

#

Which would be piracy

oblique ember
#

I’d look more into getting things back ported to feed remix what it needs. So shader model 1 sorta things.

#

That orange box build will be way too rough.

#

Might be worth just asking him if he has any interest tho. Seems like he does contact work mostly now he works at valve now on cs2 it seems

daring bloom
daring bloom
oblique ember
#

I sent Robert an email. I’ll give it a few days to see if he responds

lone lion
daring bloom
#

Meanwhile if you are still interested in porting the 2009 mod version, let me know so I'll buy HL2 🙌

oblique ember
#

Dear Esther (2008)

daring bloom
#

Hello, just to update, I tried a method of decompiling the BSP files of Dear Esther (2012), load them into Hammer and then compile them to run on Portal RTX, but without success 😔

daring bloom
#

Nvm, I went even crazier. I compiled in Source SDK 2013, run in Source SDK 2007 and managed to get a capture 🙌 (but full of errors)

daring bloom
#

But, I realized my PC cannot open Remix (should have figured it out before doing all this haha) for some reason, even though I have a 3060

#

So, I let you with the captures in case you want to try it

daring bloom
#

Hello @oblique ember, do you get any luck with Robert's email?