#SuperTuxKart

46 messages · Page 1 of 1 (latest)

pallid hound
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Installation:

  1. Get the 32-bit build: https://github.com/supertuxkart/stk-code/releases/download/1.4/SuperTuxKart-1.4-installer-i686.exe
  2. Run the game once
  3. Open up %AppData%\supertuxkart\config-0.10\config.xml, under Video set render_driver="directx9"
  4. Install the latest builds of remix into the main directory

Issues & Notes:

  • ✅ Hashes are stable except for skinned meshes (character models). Each animation frame has a unique and deterministic hash so they could be still replaced. Animations can also be turned off for all stable meshes
  • 🚫 Performance issues with large number of alpha textures, occasional frame drops
  • 🚫 Sky textures get broken when marked as sky texture
  • 🚫 Subtle Culling (foliage, some props)
atomic bison
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I can't believe it is this easy to setup

pallid hound
atomic bison
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Since it is open source, anything could be done

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I wonder how hard could it be to rewrite skinned animations in GPU so remix could capture

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I couldn't resist right on the first level kekw

pallid hound
atomic bison
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yeah, the same from U2

pallid hound
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Wish there was an easy way

atomic bison
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each one a humble 600k polys kekw

pallid hound
atomic bison
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Loved it. Seem pretty easy to work on

pallid hound
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I wish Re-Volt or RVGL worked, I thought RVGL was open source but seems like that isn't the case, most likely legal reasons https://gitlab.com/re-volt/rvgl-base (rvgl-core is private)

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RVGL already has a fixed function rendering pipeline so just needed to port ogl calls to directx I believe

atomic bison
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Well, GLdirect might do the work. Have you tried?

atomic bison
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I wonder how hard it is and how long will it take until the community start writting wrappers specifically targetting remix compatibility

pallid hound
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There was a talk about an official ogl wrapper afair

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I don't remember if it was just choosing one like they did with d3d8to9 or a new one from scratch

atomic bison
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I see

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Well, I'm tempted to ask the NV folks what are the biggest issues they've been facing trying to hook remix + wrappers in games from a lower level perspective and ask for help on that. Surely isn't a project I could take myself atm, but at least collecting some info to keep on the server might help spark some ideas Peepo_Think

true maple
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so rtx remix is more so working on a new install of windows on another drive lol.. for the skybox were is the setting too check it so its not a black screen when i start a race?

pallid hound
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you can hover over the whole screen*

true maple
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just did that and it made the sky lighter but still everything is darked lol..

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oh wait guess i have too do it for the other stuff too it seems lol

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or do i? cause seems tough too get everything right that way lol..

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does that look right?

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@pallid hound

pallid hound
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put near the exe

true maple
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that seems to do the trick thanks lol

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@pallid hound

pallid hound
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Yep thats more like it

true maple
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just glad it was just something with my main windows install than something like hardware wise lol.. still like too know what is blocking it on my main install tho but that is like a needle in a hay stack on that windows.... lol in the mean time i can just boot too this ssd and mess with this stuff lol..

storm wren
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can anyone provide me the latest rtx.conf file for this game

pallid hound
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I use dxvk.conf for both and it works

storm wren
pallid hound
pallid hound