#Call of Duty: World at War
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Used a no-no word and the server blocked it ๐
I'd say it's a night and day difference but I appear to have made them the same ๐
Night sky during the day is... odd
Lower sky brightness and the distant light ๐
I guess performance is much better now?
Probably will be when I turn off motion blur ๐คฎ
Definitely looks a lot better, transparency isn't fucked now, but it's about the same ngl
Well, actually no it's staying above 30 so
Yeah bit better
Why they decided to put two decals in the same fucking spot I do not know
You got grime and the RETURN THROUGH AETHER message on top of it
Why
Silly question, where do I find these?
I cannot for the life of me figure out where the fuck they are
Game setup tab. Second tree node under lighting or something like that
Got the sky brightness down, 0.1 works fine for Der Riese
But the lighting itself still bright as fuck
Itโs one node below that. 3 floats next to each other
One of these?
This is what I'm seeing rn if that helps
It's darker but it's still too bright, this is strange
I think I took too much LSD
Ok! Now it's fully working
๐
The work you have done is really amazing!
fixed by using a few hooks and logic to sort out any duplicates
5120x1440 - dlss performance - 22 fps ๐
W I D E
W I D E
What GPU is that being brought to its knees?
What the fuck happened to yours lmao
WHY is bro eating charcoal?
How are you getting 31 fps on DR?
My fps is shit unless it's nacht.
Maybe my settings are bad?
Maybe, running on Medium/High textures and such with filtering set to bi-linear and no anisotripic filtering
see when i first loaded nacht the lighting looked exactly like that and now whenever I load it up again it looks like this
thats because the rtx.conf you are using has fallback lighting that you need to change yourself to suit your needs (until you start to actually create a remix mod with the toolkit)
along with that the waw menu wont event pop up when i press esc either so im not sure if that also had something to do with that
mh do you actually use the rtx.conf that came with the actions build on github?
yes
mhh odd because I'm sure I've hid these fake light shaft thingys
now im having ANOTHER weird issue. nacht and verruckt work fine but when i load up der riese or shi no numa theres game audio but just a black screen
It breaks sometimes
mhh never happened to me
any recommendations to get those maps working?
Restart the game usually.
huh i just switched back into the game and now it loaded in
i guess I have to wait for it to fully load? weird
Oooo that looking good so far ๐
also just found out it fixes itself whenever I view my desktop via windows key and switch back into game. might be a resolution issue?
Are you using fullscreen? If so go windowed mode by setting r_fullscreen to 0
Then use the borderless console command to remove window borders
If you want borderless fullscreen
Hi, just saw your work on WAW, seems pretty insane, any tips on why does i get an unhandled exception while launching it with T4-RTX ?
How would you do that?
Retail or steam game?
Open the console and type borderless
Retail, box version @night surge is it for this one that we need to patch it ?
Also, don't know if it could be useful for texture, model or anything, but i have a TT-33 from 1942 at home
I also have the retail version and it works fine, do you have installed last patch?
Yup, 1.7
also what is even more strange, is that codwawMP launch fine, at least in the menus
Forgot to say, worked with remix 0.3 , I havenโt tried 0.4 yet
but for the SP, it launch with the waw logo, and then Unhandled exception in the console
yeah i'm on 0.4
will try 0.3
Nope, same thing, here is what i got in the console
It's when the game try to resize the blackscreen with the resolution
at launch apparently
will try to delete the config file, to see if it help
Nope, same issue with fresh cfg
-windowed ?
do you have your config file ? It's located in appdata/local/activision/codwaw
This I guess
Exactly, thanks ! And yes, it works again when i remove T4 RTX, and stop working as soon as i put it back
These are all the rtx files I got so you can test
r_fullscreen 0
Or -r_fullscreen 0
if you're using a launch arg
Same
๐ซ
very strange, first time i encounter this type of issue, maybe i would need to reinstall
but what is even more "bizarre" is that it work when i just remove the T4 RTX
it's running on 13900k and 4090
+set r_fullscreen 0
^^^
soooo with you install being the retail version .. do you have a disk in your disc drive? ๐
I guess you have some kind of โฆ. Uhm โฆ medicine
Iโm dm you when Iโm home
Nah you don't need the disc for retail WaW, just a valid CD Key for online profiles
As far as I remember at least, had a polish disc copy ages ago
Yes, it's necessary ๐
Ahhh damn
But it's no problem for me as I have a dvd player (usb)
Btw I miss when you were able to buy physical games for pc ๐ญ
I still have my 6 disc copy of Infinite Warfare around here somewhere ๐
burn it
No it was a birthday present from my mum :(
Also back then it was still faster to install 6 fucking DVDs than it was to download the game on Steam ๐

God fucking DAMN
ooooh I have an idea ๐ซฃ ๐
Oh
btw, any ideas why on cod5 and cod2 my game just freeze when trying to do a capture ? Is it normal ? (4090 13900k)
๐๏ธ ๐๏ธ
should be pretty quick normally but it might freeze the first few seconds (depends on the map)
and make sure to follow the first note: https://github.com/xoxor4d/t4-rtx/wiki/Home-โ-General-Tips-โ-Troubleshooting-โ-etc
mhh tbh I havnt tried capturing such large scenes yet. You might wanna try with something smaller at first
not perfect but only took me 5 minutes 
Pls give
Woah that looks good
uploading
BASED
You fucking god
I suggest fx_cull_elem_draw 0 and obv. fx_enable 1
bind N "give m2_flamethrower_zombie"
and bind # "give kar98k_scoped_zombie; give ammo_mp; r_warm_static 1; rtx_sky_night"
lemme know if everything works
did you put the rtx.conf in root?
Yeah
Latest actions build?
JESUS CHRIST
๐๐ป
now this is actually terryfing
Still fucked for me
Not a clue what's going on there
Do I need a specific verion of the remix runtime stuff? Like debug optimised vs release?
Not really no. r3rc fixed it by repasting the rtx.conf #1165264083554148482 message
Aight, will give that a go
Repsting conf did not work
I am cursed
Should I use the one from the actions tab instead?
it looks like there is a little bit of culling
Did it, but now I literally cannot see at all
Hahahaha
I am so confused lmao, what on earth did I fuck up
Why is there a whole field as your background ๐ญ no judging it just caught me off guard LOL
It's one of xoxor's skyboxes, I must've monumentally fucked up somehow and it replaced the main menu with it hahahah
thought a new windows xp background just dropped
WinXP 2024 goes hard
Not seeing any tutorials pinned. Can you guys point me to what I need to try this out for myself? I have the game itself ofc
I was not playing on extra. that was the problem ๐
Great, thanks
I feel like that link should probably be pinned lol
Don't know who has perms to do that though
Kim does but she's busy with stuff a lot of the time
@night surge does this take place in Vanguard's Dark Aether timeline now then?
What is happening
Australian bush fire
๐
it's fire ! ๐คก
Still having the issue to capture anything, in .usd or .usda
game freeze and then stop responding, tried on different maps like nacht for example
even asset only crash the game
so scene captures don't work at the moment?
What's that?
Also, the bordless thing isn't working. My game isn't recognizing it.
I should be able to install it from here right?
Yeah grab the release binaries thing
I can't.
Are you logged in?
I almost spat out my fucking drink ๐
You know what, good.
Funny as fuck

Thanks though.
Hmm, my game looks like this now.
And I'm pretty sure I imported the config file.
I may not have imported it correctly though.
Did you take the stuff out of the assets folder and put it in the root folder?
Ye
Yes, but I can do it again.
Make sure you run exec rtx_load when you're on the menu and exec rtx_game when you load the map
So, my game crashed.
Idk how to change my game's settings, and I can't seem to open up the console.
I know it's unrelated to the message I replied to, but I thought it was worth mentioning.
Remove d3d9 from your root folder and adjust your settings as necessary (Make sure textures and such are all on Extra) and make sure you enable console in game settings
So all of these?
No, just the dll, don't delete it, just move it or rename it to something so it doesn't load
is it under .trex or under the games files?
In the root, where the exes are
alr
Also, idk if I have these.
Where would these be located?
They should be in your main folder afaik
Strange, it should work just fine
I don't see any execs
You don't see them in here?
exec is a command
๐
also, idk if you tested this, but does this work on plutonium?
Not a clue but I doubt it
You got all your settings sorted?
aside from hz, yes
Tried that again? Could just be WaW being WaW
cool, I windowed out and it wont open
Are you running in fullscreen mode?
I think?
also
okay, I can't screenshot it, but it has black bars on the top and bottom
i have a 3440x1440 monitor, and i have the resolution set to 2560x1080.
It gave me black bars when I chnaged the hz, is there anyway to fix that?
open the console and type
r_fullscreen 0; vid_restart
and hit enter
alr, it working now
although my mouse does still seem a bit choppy in the menu
not choppy, but lower hz
Probably just WaW
r_noborder 1
I think
did nothing
or just
noborder
Aight
I just wish it was pinned to the top left
why tf is the crying emoji so hard to find
๐ญ
๐ญ
there
okay, so what do I do next?
Exit out of the game and put the d3d9.dll back, or rename it to d3d9.dll depending on what you did, then you can run the game with remix again
okay
is there anything else or am I good?
I'm not seeing some of the extra lights in game.
๐ญ
Did you exec those rtx_load and rtx_game files?
Close game, re-open, then once you get to the main menu type in the console
exec rtx_load
then load the map either with the menu or through the console
once the game itself loads open the console once again and type
exec rtx_game
Then once that's done (It may freeze for a second or two but that's normal) type
rtx_sky_night
okay, now type
r_warm_static 1; fx_cull_elem_draw 0
is
fx_enable 1
active?
Should be it
should it be that dark?
would there be a fix for that?
You'd have to ask the man himself about that, I'm sure if there isn't one now then he's likely already working on it
One thing I did notice is that the game didn't freeze when I typed exec rtx_game.
At least it didn't see like it did.
What gpu you got?
3070ti
Probably just me then, I'm running on a 3060 rn
(One that seems like it's dying too ngl)
You could likely add a few as launch options, and the ones that you can't just add a keybind, but for the most part 90% of them should stick
So the only ones I need to worry about after a relaunch would be "exec rtx_load" and "exec rtx_game"?
Think so and rtx_sky_whatever for any given level, yeah, but you could bind those all to different keys and just press them whenever needs be
or really, how?
actually
before you even answer that
What do you mean by "...the game itself..."
?
Just want to make sure we were on the same page about that one
The map or level that you chose
It is kinda neat but also very strange lmao
No problem fam
It's just kind of annoying that some of the lights aren't working.
Verruckt looks sick outside ngl
This image goes hard
It needs that yellow-orange tint.
True, but it is nice
They do but you have to capture in usda. See the wiki tab on GitHub
Culling can be disabled using r_warm_dpvs but thatโs all mentioned in the readme on GitHub ๐
Very strange then that mine doesn't even in .usda
even on little map, i got the same issue on cod2 when trying to capture, it's trying and then when it says importing into .usd or .usda it freeze and game never come back :/
Ay xoxor can we get orange sky and green swamp sky?
Mhh example? But thats actually something one should do via the remix toolkit (actual hdri)
The ones spawned in-game are just meant as temporary solutions
Well I was gonna show the verruckt skybox as an example for the orange one but uhh

Yeah I'm not too sure what happened here but the game is not happy I removed RTX lmao
you just removed remix right? You need to rename nvapi too
Ahhhhhhh
Thats how the game looks with fixed function rendering .. without remix ๐
So that mean that only theses parts are fixed ? Other are shaders ?
The fact I get 100+ more frames without remix than I do with ๐ญ
But yeah you notice how it's still a blue sky but has that orange/yellow tint to it?
nah almost everything is fixed function besides a few effects (like blood) and the hud
disable fog
I think fog can affect the skybox in this game
i see
I've created a full release that should contain ALL required files (including rtx remix itself): https://github.com/xoxor4d/t4-rtx/releases/tag/v0.5
Also published a small demo rtx-mod (mainly for nacht der untoten) on modDB: https://www.moddb.com/mods/cod5-nacht-der-untoten-demo
a compatible demo mod for this release can be found over at modDB: https://www.moddb.com/mods/cod5-nacht-der-untoten-demo
This release comes with all required files including:
the remix runtime (c...
FOG
God damn, Howd you pull that off?
If you hate fog in Zombies, smack that LIKE Button!
A little spare time, a dislike for Fog & this is what you get :)
โบ Subscribe to see more videos from me! http://bit.ly/SubToSyn
I hope you enjoyed this randoms ass montage that I felt like creating!
Watch the original trailer here
http://www.youtube.com/watch?v=gId6lQsCvYs
Make sure you...
FOG ROLLING IN
For real though, sick as fuck
The modern day remaster that I'd have wished for for WaW ;-;
Pretty pictures.
Well technically, I suppose it really is just pictures
SetRenderState(D3DRS_FOGENABLE, TRUE) / SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR) and set start, end and color
paired with
The joys of being able feed remix what it expects works wonders 
Fkn incredible. Any plans to change/add the lights inside to make things a little more visible? The lanterns that are there don't seem to do a ton
Within reason ofc, you still want the atmosphere
still need to figure out what it actually expects so I get the results I'm after. Want settings that are parsed from a text file that define fog vars per map
RTX fog on TranZit when? ๐
HOLY SHIT
THAT'S ACTUALLY FUCKING INSANE
This shit unironically looks better than BO3 and VG SNN combined
damn this looks good
Holy fucking shit, this is the single best thing I've ever seen in my entire life. This is better than any game that has ever come out. Please marry my sister. /s
Srsly tho looking good
reminds me of l4d2
Does it crash when trying to capture for anyone else?
@golden wyvern yes, figured it out yesterday. If your scene capture or asset crash, try moving your game to another drive or outside of ยซย program filesย ยป itโs a right issues, remix isnโt able to creates itโs files, after I moved it to another drive no more issue for cod5 and cod2

does co-op work with the mod?
YOOOOOOOOO
Unsure if anyone's tested it but I don't see why not, might just be really laggy
well I can confirm you can 
just played a round with a buddy, he didn't have the mod but I did
Nice
SSS for zombies skin when??
better than nothing ๐
Won't look good
Would look like hollow paper bags in the shape of people
Add multiple layers of skin each with its own SSS parameters
Anythings to upscale some textures ? The Remix tool, even with good parameters, doesn't seem to be really good for now, lots of strange things on some textures
maybe i should start looking at just replacing the assets instead of upscaling them with ai ?
I use chainner paired with pytorch models from: https://openmodeldb.info/?t=general-upscaler
(https://www.youtube.com/watch?v=_r-nhJ_Cf1k)
Thanks for the info !
Will take a look
and for roughness and normal map, how you get it with your upscaled texture ? Use the original one ? And if not, use the one from remix AI ?
I use the games normal and specular maps. These can be unpacked from the iwd's in the main folder and converted to dds using iwi2dds converters
finding the right images can be quite painful tho
so can do the same for cod2 i imagine ?
yes
good to know, thanks, still neeed to figure out how i can solve some render issue with alpha blending etc.. Have some texture pop up etc
That looks like the Vanguard Remaster.
Hey, i haven't looked that much here, is it playable now ??
@night surge Thanks for the Chainner tips, work like a charm, way better than remix ai for now on surface textures etc..
Also don't know if there's an AI or something to upscale a 3D model with more polygons
Can I get a config file?
Sweeeet, thankya
damn it looks fuggin good hey, BO3 qaulity
Ill jump in have a play, then ill see what I can help out with
sp (zombies in particular) is very playable yes. Mp is working but I still need to port the latest changes
Any way people can help with assets? I played it co-op last night and the assets that were touched up looked pretty good, but there were plenty of poor textures and plastic looking guns
Nice, do I have to set the game graphics settings to full low ?
Mhh not really no. Crucial settings should already be forced to their needed state. I recommend windowed mode tho
If you are using my demo mod from moddb, you even have to set texture settings to max iirc
would have go through chainner, the upscaling built in for remix isnt very good but it does do normal maps at same time which is good, not sure if chainner can do that
Saying this though there might already be a upscaled texture pack
Yeah that's totally fine. But I mean to contribute to this specific project. Could be as simple as an updated Nacht demo where all textures have been touched up
yes, someone just needs to run down the list of textures
Chainner can do normals but in my (limited) experience they have less complexity than Nvidia's normals
Unfortunately not, believe me I have searched for YEARS, and is part of the reason I'm so excited for what xoxor is doing to this game
If we had access to the project files or something then we could do it ourselves. Depends on xoxor of course
Hell I'd spend a whole afternoon doing it lol
they might be using completely new textures, might not be able too distro for copywrite reasons
mh? Just take a few captures and you are ready to go. You could also use the demo mod on moddb as a base and build on top of that. Comes with all textures and meshes
you know .. the toolkit allows you to remaster remix mods
Funnily enough I tried that the other night and couldn't figure out how to start from your basis
This is what I tried lol
When I loaded my own capture of Nacht everything was default. Do I have to manually apply all assets to "catch up"?
I was expecting to have it all already applied to start
Yes. It asked me to set a project directory and pick the rtx-remix folder. Then below that there's a "load existing mod" button. Did that, selected your packaged usd/usda file (forgot which)
It said it loaded but nothing changed
Granted I only tried for like 5 or 10 min before calling it a night
Just incase your wondering how bad the built in upscaler is
lol
looking like 2020 ai
can post the source image in here? ๐
yup ill find it
For remix or chainner?
remix
Ah. I use substance to upscale my conversions.
Tbf remix's AI isn't meant for complex textures like that. It's meant for consistent materials like rocks, grass, brick, etc. Though based on my own experience other AI models do that better too lol
Have you tried the super resolution scaler in the nvidia texture tools?
ahhh i cant find the original now I had it but
and nah not used texture tools yet
fr tho can we can nightly builds? ๐คฃ
mh?
Thereโs builds on the GitHub action page
its static_berlin_bulletin_board_theater
oh no its static_berlin_bulletin_board_coast
thats it
quick upscale
Pretty good 
Yeah not too bad, probably wouldnt notice in game
I think BO1 has higher base res textures from the remastered map pack also
not confirmed but iirc
textures and stuff no doubt, but i think the art is higher res
bo3 definetly does
Sounds like a lot of work for some textures.
bo3 would be fairly easy to pull textures from using radiant
From what Iโve tried so far, chainner with model is way better than nvidia for now, however i still use it on stock texture to get a normal and roughness map
Thereโs normal and roughness maps in the original game already btw.
So a good upscale of the base textures, normals, and roughness maps could have some great results

But with xoxor's mod are those included in the captures?
Or would they need to be manually extracted
In cod5 yes, don't think it's the case on cod2 though ?
remix don't detect it atleast
Cod2 probably not
remix only uses the albedo texture for non-replaced materials no matter the game
same for captures
It sure does
They sure do
Manually matching too
I tweak each one cause some of them come in pretty bleh
Any ways to fix the camera in remix ? In the viewport, when i press rmb and move to the right, my camera roll to the right instead of just going to the right
Pretty annoying ๐
That's an error with the capture unfortunately. In the Remix runtime in-game, there's options for captures that toggle the axis the capture is taken on. Some games need that toggle
So try recapturing using that setting and see if that does the trick
It might also need the left handed setting enabled too, I needed it for a UE2 game
Thanks
sorry for being annoying, anyone know why i get this error while building dxvk with meson ? Seems like a dependency issue when trying to download.
Can this be because i didn't rebooted ?
@night surge sorry, donโt want to bother you and be annoying but, any ideas ?
๐งโ๐ณ
Don't build it from source. just download the binaries
I need to recompile it to include a fix for cod screen resolution itโs not fixed yet in the binaries sadly ๐ข
Got the vacuum tube looking neat
Looks nice ! Yeah nobody seems to know either in general ๐
i dont think remix works with vulkan
Ahhh my mistake
Ive gone in and tried to edit but in remix the file shows as such, is this because I need to press capture assets only aswell as capture
its the demo file, just renamed
no idea .. haven't edited an existing mod yet
is the demo mod working properly in-game? Did you set your texture settings to extra?
I personally use this xmodel viewer (needs modtools installed): https://tom-crowley.co.uk/downloads/
I then go into raw/xmodels and open zombie_difference_engine in a hex editor and search for the material it uses (almost at the bottom)
I then open the material located in raw/materials to find the images
oh yes definitely! That slight bit of fog also adds something
@vernal carbon lovely lamp ๐ก
remix is like an addiction ๐
Probably should upload my other bits and bobs now toolkits out. got a wall lamp and wooden crate
Too right.
I think I might change up the sun light from the original game's. It doesn't quite reach the right bits with PT

Dude, that looks beautiful.
@night surge Sorry to bother you, but shouldn't there be fire here?
You have to enable fx
Does anyone know what those commands are?
I have no clue if I have to put it into some kind of config file or on the console.
Fx_enable 1
I did this, but the fog doesn't look as good as the video.
Theyโre commands for the renderer. Not something for us
Takes some tweaking in the remix settings and the fog config file
There's always someone in the comments section who tries to be the cool guy
Do you have lenses in the scope ๐ ?
Or is it just a single one for the eyepiece
for reflections
are you using the latest release and updated the rtx.conf?
there are 4 lenses in there but I didnt manage to get it to look somewhat proper ๐
I'm pretty sure.
I downloaded the stuff through the links you provided a few days ago, unless that's already outdated.
a compatible demo mod for this release can be found over at modDB: https://www.moddb.com/mods/cod5-nacht-der-untoten-demo
This release comes with all required files including:
the remix runtime (c...
if you have that already, go to map_settings.ini in root/t4rtx/ and edit the 3rd parameter on nazi_zombie_prototype from nazi_zombie_prototype, 2, 5000, .... to nazi_zombie_prototype, 2, 1000, .... to increase fog by A LOT
Alright, I'll try it when I get the chance. Thanks!
Damn, game really looks amazing but boy gonna need a 5090 to get high FPS at anything above DLSS ultra performance on a 4k monitor.
Even in an early state like this, looks really promising though. Always wanted a WaW remaster.
i tried it with nacht but the only light comes from the sky
not the laterns and stuff
Did you use the demo mod from modDB or just the client mod on GitHub?
Huh no the client on GitHub includes no assets and is a makes the game itself compatible with remix. The mod on modDB ist an actual remix mod (materials/assets)
If you installed both things, make sure that your texture quality is set to extra ingame
so the moddb is talking about this?
cause when i click download this is what the file is
which seems to be the same as the github file they are even the same side
so idk where the asset like mod is
i could just be blind
Oh shit Iโve uploaded the wrong one thanks for letting me know ๐
Will fix that after work
all good
aah finally some good quality video ๐
https://www.youtube.com/watch?v=4elSCvahDVY
Call of Duty: World at War Zombies Nacht der Untoten RTX Remix (Work in Progress) - RTX 4080 4K 60 FPS Gameplay
CoD-WaW (cod5) rtx-remix compatibility mod:
https://github.com/xoxor4d/t4-rtx
Zombies RTX MOd Demo:
https://www.moddb.com/mods/cod5-nacht-der-untoten-demo/downloads/t4-rtx-samplemod-zombie
Gameplay was captured in 4K Ultra Settings ...
Call of Duty World at War Zombies (Work in Progress) RTX Remix vs Original - RTX 4080 4K 60 FPS Graphics Comparison
CoD-WaW (cod5) rtx-remix compatibility mod:
https://github.com/xoxor4d/t4-rtx
Zombies RTX MOd Demo:
https://www.moddb.com/mods/cod5-nacht-der-untoten-demo/downloads/t4-rtx-samplemod-zombie
Gameplay was captured in 4K Ultra Setti...
Think so
I do like the new tone as well tbf, but I think the lighter colours, at least on the lightbulbs, would be cool to see how it plays
Did some of the weapons not have normal maps
, they just show up as $identitynormalmap.iwi in xmodel.
Most of the weapons donโt use a normalmap
is this a current build?
Thatโs whatโs currently up on modDB
Weird. Youโd think with it taking up so much of the screen theyโd make it have one.
Guess Iโll just generate some in substance and chainner
Yeah never understood that either ๐
@night surge https://www.youtube.com/watch?v=aQ_oIoJcbVs
This is INSANE.
https://github.com/xoxor4d/t4-rtx
https://twitter.com/xoxor4d
Follow me on twitter!
https://twitter.com/D3AL1O
Thanks for watching!
World at War Zombies now has RTX...
yo cod zombies creators are makin videos on ur mod
o shi dats amazing
Y'all should try the 2.5.1 DLSS, i don't recall who tried this but it was the last version that didn't had ghosting
yea its definitely caused by dlss .. will try that version thanks ๐๐ป
It's worth mentioning the only thing special about 2.5.1 is that it was the last version of DLSS to not include all presets
It was based on (imo) the best preset, C
But you can use this same preset in newer DLSS versions, in fact I think you can change the preset through rtx.conf
So you could use the latest DLSS improvements + the best preset for clarity/ghosting
2.5.1 is definitely the quick way though
same kind of ghosting on 2.5.1
That's actually pretty surprising lol
then its not ghosting i think
We need an exorcist to be sure
#1201950875476828271 message
please read this conversation
might be related
Basically it tries to determine if the same geometry between two different frames is the same object or not. For example in the case of instanced street lights in a row, when you go to the next frame, and the search distance is too large, remix will think that one lamp next to the other one is the same object but it moved a few meters ahead. This can cause the object to have motion vectors even tho it didn't actually move.
Hey @wooden barn, sorry for the ping ๐ซฃ
There is some kind of ghosting problem in this game and only happens when dlss is enabled.
It also happens on cod4 but not as bad as here. I noticed that its only really visible in darker areas in cod4.
Any idea what might be causing that?
Video of dlss on/off
Motionvectors
setting viewtransform to inview (changes motionvectors but the distant light rotates with the camera)
and cod4
this might not be ghosting
also happens with TAA-U, also tested dlss 2.5.1 (same issue)
what about no DLSS
I turned dlss off in the first video - does not happen then
I remember this being a sore spot for U2. If itโs the same issue, then turn off autoexposure
huh yea thats definitely better
I wonder if itโs some setting with autoexposure that can be tweaked.
there is still some ghosting around the gun but it only affects shadows
also happens without dlss tho
so if its an issue, its not related to dlss
Might be something with the denoiser?
temporal accumulation perhaps
You've already figured out more than I know about this topic ๐ I'll see if I can get someone more familiar with it to take a gander.
Haha thank you! Thats one of the most prominent things people point out in the comments ๐ฌ ๐คฆโโ๏ธ
Markโs not tracing the rays quick enough
Tried out the mod last night and it looks great! A lot of ghosting like people have mentioned. Hits my 4070ti hard even with dlss. I get between 30-60 fps. Frame gen helps tho.
much better without auto exposure. Looks great with a few tonemapping tweaks ๐๐ป
can you try again with this conf?
If you crank the adjustment time of autoexposure to as small as possible does it still happen?
the shadows getting their details blurred out for a bit is still persistent
yea doesnt change no matter what value I put in .. nothing of the settings changes anything ghosting wise
Yes! I'll try it when I'm home later today! Thanks!
Welp
Anyway the autoexposure ghosting has been an issue that occurs in every game. Hopefully this pushes for a fix
Has anyone filed a github issue about auto exposure causing ghosting?
@south raven might have
Nope
Welp
go do it
definitely worth filing one with some of the videos / images demonstrating the issue, and a list of the games this is most obvious in would also be helpful
Are you filing the issue or should I?
Iโm horribly at filing issues on GitHub so Iโd rather you do it
@golden wyvern any other game that comes to mind where its really noticeable? Do you maybe have some footage of u2 or the posts so I can link them?
Search for autoexposure on this discord for all the fun conversations
#showcase message
Great, this is already looking a hell of a lot better!
Likely isn't a surprise, but I have noticed the ghosting improves significantly with better frame rates. Using DLSS ultra performance(upscaled to 4k) on a 4090 and getting around 120-150~ FPS with frame gen the ghosting was vastly less than even with performance. If that data point's of any help. I was getting around 85-115~ FPS on DLSS performance so was surprised at how significant the improvement was.
Describe the bug Eye Adaption (under Post-Processing > Auto Exposure) causes ghosting if enabled together with DLSS. Remix version (bridge release 0.4 - runtime commit 90bb5a04c2dbd96fe0562402b4...
got a few rendering people chatting about the ghosting due to dlss + auto exposure and what could possibly cause that. There were a few ideas of things they want to test, but not really anything yall could do anything with.
One note that was interesting - DLSS apparently needs to know a bit about the min and max expected exposure, and we may only be passing that to DLSS when Remix starts up. so you may need to save your settings and reload to actually see what a given set of exposure values + DLSS setting will actually look like.
Thanks for the quick update! I really like reading these details ๐
Min and max exposure seem to adjust (visibly) without reloading the game. Did a few tests with a lot of different values (+reloading) but couldn't get either a reduction or an increase in ghosting
the settings work on the auto exposure, but DLSS apparently needs to know those settings as well to properly do something or other. The theory was that ghosting would be worse after you adjust the auto exposure settings, unless you save those settings and re-start the game.
That's just one thing that we'll need to look into when we actually investigate this though - not something yall need to try to dig into or test
Just tested it out! Ghosting is all but gone! Performance may have gone up by 3-5 fps.
Maybe he should start raying the trays
Does Mark have raytraced eyeballs though? That is the question
Will we see all reflections
Technically everyone has raytraced eyeballs, they do reflect stuff if you look close enough ๐๏ธ ๐ ๐๏ธ
Well yeah lol
There you go then, question successfully answered 
Just look into your eyes, you'll find the answer eventually
Hey can we expect to this to made for the campaign as well?
As in playable from start to finish
yea .. just start
click the play button xD
Nah because I saw a lot of images from zombies. So I figured you were focusing on getting RTX to work with zombies with no issues. Not the campaign. As in playing the campaign with no noticeable visual hiccups or something like that
zombies = sp
I imagine that in order to ensure that you would need to play the campaign start to finish
But your working on it
So you know better
Fair enough
campain works, doesnt crash but performance isn't good as levels are huge
Yeah thatโs what I meant by that
Regardless of which
Itโs nice to see WAW look this good
So thanks for your work
Itโs epic
๐
have you tried turning your router on and off again
@night surge What about occlusion culling
Fully occluded objects don't really need to be rendered
Especially tiny ones
I'm not skilled enough to implement such a system especially without source access ๐ซฃ
would definitely help a ton tho
Time to break into infinity ward archives
If they are keeping one
And NX1 project
dunno what that is
there was a recent video "leak" that showcased a canceled prototype build of a cod game made by neversoft
ah
Really?
I have a very consistent crash in the second mission whenever I call in the missile strike on the beach. Haven't played the entire campaign, but played a handful of stages and it'll work, even if there's a lot of graphical glitches. That's the only impassable crash I've seen
oh true! Happens because I'm trying to read memory that I'm not allowed to .. but only because of a game bug
looks like the game itself is writing out of bounds because used > the total buffer size 
dlss has ghosting issues in general, noticeable in forza 5 as well
also in cod if you focus on your red dot or iron sight there is ghosting
the heavy ghosting in this game is gone now tho
ok
Everytime i try to install the rtx mod i get a directx unrecoverable error. Any ideas what that could be
did you follow the instructions? it should work first try
Yes i've tried numerous times. I have no clue what i could be doing wrong
it says t4 rtx when i start game up but no visual differences? And it lags very badly. Its laggy then speeds up and lags more.
something's up because rtx remix is vulkan
it's supposed to turn the game from dx9 to vulkan to enable RT
can you give me a brief installation walkthrough? There must be something im missing
install the t4 rtx mod, then install the RTX remix runtime. The files should come with a pre configured rtx.conf file that does everything for you basically
then there's also this (https://www.moddb.com/mods/cod5-nacht-der-untoten-demo/downloads/rtxconf-update-to-fix-ghosting-for-0015) patch which updates the rtx.conf file to help with ghosting
but really the two things are all you need
make sure your ingame texture quality is set to ultra if that might be an issue
thats what my game looks like
it also lags super bad as is
yeah I'm not quite sure why it's not pathtracing
Mark not tracing enough rays 
I've tried the "easy" installation method and I've tried the "manual but always updated" method and both led to the same results as the screenshot
Gives me errors when trying to launch it
might wanna wait until xoxor's back online and ask him about it directly. He'll probably have an idea
here's the log I get
post the d3d9_gamename.log file too
Intel(R) RaptorLake-S Mobile Graphics Controller
this isn't a laptop, right?
No, full gaming PC
agreed
was about to say if it's a laptop i can help but i
i think this is the right thing?
'm at a loss other then the vulkan drivers
looks like it
brings me right back to NVIDIA Drivers, which I am fully up to date on
did you install the studio or game ready drivers
GRDs
as in the remix itself
@steady flax also just to be clear, you installed both the client mod and the mod file from moddb?
hmmm
have you tried other games with Remix?
^^
was about to try CS:S
try one of the really easy games first: #1198957423982018620
ya
for most of those, that's the case
Minetest requires a specific version though. Oddworld requires the beta version in Steam. i'll add notes in that channel
does it at least get past the driver thing?
yes
it shows the Welcome on launch
check SHAR's forum to work that
so yeah, it might be something with WaW then
@steady flax if you didn't already, could your try the latest full release of t4-rtx? -> https://github.com/xoxor4d/t4-rtx/releases/download/v0.5.3/t4-rtx-v0.5.3-240126-acdcfc5.zip
This comes with ALL files that are needed, just drag and drop everything into your cod5 root folder
Its also worth a try to :
- delete your waw profile config under
C:\Users\USERNAME\AppData\Local\Activision\CoDWaW\players\profiles\PROFILE\config.cfg - using nvidia system tools to manually set your gpu to your 4090 for CoDWaw.exe (3D Settings -> Programm Settings) because I suspect that its trying to use your onboard gpu
or disable the onboard gpu in your bios if you are up for that ๐ซฃ
it seems to be using their 4090 already according to Remix logs?
other games running with Remix are okay, it seems to just be this
it definitely checks the igpu and fails after that
it prints my iGPU info as well it doesn't
very weird. i have an iGPU enabled and never had this issue. this game must be doing something very odd to cause Remix to break in that way
now to uninstall, reinstall, then add Remix
cause I can't do gfx settings with remix
tysm @night surge
@steady flax Glad that it works now. Make sure to use the full release I linked, then grab the latest nightly: https://github.com/xoxor4d/t4-rtx/actions/runs/7762612504
If you install the sample mod from moddb afterwards, make sure not to overwrite the rtx.conf .. the conf that comes with the latest nightly is the most up to date ๐
ok now fullscreen is off center
I advise you against using fullscreen ๐
I already was gonna run windowed then do Borderless Windowed through a program
just had to alter options
no need for another programm. Just use the borderless console command
it will place the window at 0 0 and disable the titlebar
For my I got a laptop and it does that for me
Print it
i swear it used to, but it's not in my most recent logs
just tried to install again and still the same outcome! why is raytracing not working correctly?
try finger but whole
please post the steps on how you installed it
I started off by installing the full release for rtx-remix v0.4, extracted it into waw directory on steam. I then installed rtx remix demo. then installed the updated config.
can you open the ingame console and take a screenshot of what it says?
is this correct?
it didnt load the client mod (the console does not display t4-rtx [version] >
dxvk.conf maybe?
Ohhhh he prob doesnโt have that nvapi flag changed in dxvk
that is in .trex right?
Nah itโs in the main folder
@cold willow alright can you check if you have a dxvk.conf file in the root folder of cod5?
if so open it with a texteditor and search for dxgi.nvapiHack
if its set to true then comment out the line by adding # infront like so: # dxgi.nvapiHack = True
I think from the default you have to change it to false.
yeah i don't have the dxvk.conf in the root directory
what gpu do you have?
I dont have a dxvk.conf either so should be disabled by default
i have a 6900xt so that's probably why
I tried installing on my laptop with 3080 and it gives me a directx error. Does that have to do with the dxvk.conf?
its probably because the game or remix tries to use your onboard gpu (you'd have to disable that in the bios if that works on your laptop)
download: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases (the non x64) version
extract dsound.dll into your cod5 root folder
then rename nvapi.dll to nvapi.asi
and start the game
i extracted dsound.dll into root folder but im not seeing a nvapi.dll on my laptop
then re-extract it from the t4-rtx release
still getting this after following your steps
that is on your laptop tho right
yes on the laptop
you only need the asi loader on your other pc with the amd card
laptop: you have to either disable your onboard gpu in the bios or force the dedicated gpu via nvidia system controls
awesome news got it to work now on the pc with amd card. but it is unplayable due to the lag lol and ideas what i could do to help performance
||Buy an RTX card||
nothing works with plutonium apparently๐คทโโ๏ธ no clue why
It's because plutonium is shit
The more you buy, the more you save
Nvidia H100 ๐
propaganda
wow
pog
Note: the explosions look pretty goofy with the low settings 
Going to try messing with the berlin levels now. All the foilage on the japan ones murders fps. I'm getting like 15fps most of the time.
Bro's not just cooking, he's running a whole damn kitchen
Eh, I'm just taking the game's original materials and porting them over. Lighting is my own to a degree tho
Still looks incredible

Damn that's cool. Awesome to see the campaign getting some love!
Now I can get my ears blown out by Reznov screaming "FIRE THE PANZERSCHREK" every 3 seconds in HD!
Because @eternal osprey asked for remix on a CRT.
lol
Hah, close enough!
Goddamn that's cursed lol.
Yeah no kidding! I was never a CoD person but this is definitely what Halo looked like to me back in the day haha
Was still using a CRT when Halo 2 launched even
i used a CRT for my PS3 up until like 2015, lol
playing BF4 wasn't very easy on that
I had a flat CRT for the entire 360 generation 
mine was one of those older, rounded ones. composite input only ๐ข
DAMN! Honestly, respect
I normally look at this chat in silence but my god is this tugging the right nostalgia strings. How I remembered waw when it first came out.
If you used reshade, did you used a controller or figured out how to use keyboard & mouse
No itโs a separate application
So anytime I launch the game it is just a black screen with the main menu music playing
The screen is also off-center
- does it show something without having remix installed? (rename or delete d3d9.dll in the root folder)
- does it show something without t4rtx? (rename or delete nvapi.dll)
- if its still black, go to your player profile under
appdata/local/Activision/CoDWaW/players/yourprofileand open the config.cfg file, search forrendererInUseand tell me the value
Okay so I deleted each of the files you recommended to - one at a time - and here's what happened:
-
Deleting d3d9.dll causes my game to launch okay and the menu loads just fine.
-
Deleting nvapi.dll causes the game to go back to a black screen and goes off center. The audio stutters briefly before the application freezes.
-
I went searching for "rendererInUse" in the config.cfg and it couldn't seem to find it anywhere
its r_rendererPreference sorry
So step 2 was also without the d3d9.dll? Thats odd.
Could you post your d3d9.log?
Oh okay well here is what it says:
seta r_rendererPreference "Default"
change that to seta r_rendererPreference "Shader model 3.0"
Alright I just changed it
Also was I supposed to delete both of those files or just one at a time?
That could be the issue
deleting both is fine if you did that, just wanted to know if you did so or if you restored the d3d9.dll before that
Ahh okay
I deleted d3d9.dll then launched the application
Then after that I brought back d3d9.dll and deleted nvapi.dll before repeating the process
So that was my mistake
ah okay so its definitely related to remix then. Please post your d3d9.log (root folder) and NvRemixBridge.log (within the .trex folder)
Okay so you want me to copy and paste the info from the d3d9 text document and NvRemixBridge text document here?
Or send a screenshot?
just drag/drop the txt files into here
mhh what GPU do you have?
and could you try to change the following in your config.cfg:
seta r_fullscreen "0"seta r_mode "1280x720"
NVIDIA GeForce RTX 3060
I'll try it
and I noticed that you are on an older version of remix (0.3.5). So please also try with the latest full release: https://github.com/NVIDIAGameWorks/rtx-remix/releases/download/remix-0.4.1/remix-0.4.1-release.zip
looks like you are running a more recent bridge build but an older runtime
I downloaded the latest full release and tried launching it but it won't launch
it wont launch at all? - please post the most recent d3d9.log
Odd ... do you have an onboard gpu? If so, you could try to disable that in the bios. That has helped a few people with similar issues.
After checking, I don't believe I have an onboard gpu
I honestly feel as if I am missing something which is causing my game to launch as a black screen
What all is needed to be able to use the nacht der untoten rtx demo exactly? Like step by step
Also I just encountered a new error when trying to launch the game once more
It won't even launch the application as a black screen anymore
this guy had the same error and it was the onboard gpu that caused that: #1165264083554148482 message
do you have a desktop or a laptop?
Man I've been wanting to test this for a minute now but I can't get it to run for the life of me. Upon testing its giving me the same error as above. (as in what the log says aswell) I have a desktop, my GPU is a RTX 2060 Super and I don't have integrated graphics so that's not the cause and I double checked the config just to make sure the game is reading my GPU properly. I also reset my config and only changed the resolution/fullscreen settings to no avail.
The game only boots up and runs in multiplayer but doesn't load t4rtx and otherwise I can get both single/multi to work if I simply remove the nvapi.dll, removing the d3d9.dll does nothing.
Use asi loader
I'm giving it a shot, so far to no avail. It just requires the d3d9 and nothing to do with the binkw one right?
No idea what binkw is
its a video decoder
^
RAD Game Tools' web page. RAD makes Bink
Video, the Telemetry Performance Visualization System, and Oodle Data Compression - all popular video game middleware.
I think it's specifically for the cutscenes in WAW
for those movies u see at beginning
bingo
So what am I doing wrong? If I'm reading correctly I just download the x86 version off the github and just rename the old one right?
old one? there shouldnt be a (existing) d3d9.dll in the game dir
Oh? Removing the dll causes remix to not boot with the game and it still crashes cause of t4rtx
I remember when portal version of remix refused to work with any games with fmvs
I'm pretty sure they don't even have the videos in FMV format, they have em in some weird IWD format if I'm not mistaken.
what does t4rtx ship with?
dll? asi?
The two DLLs packaged directly in the zip file are the nvapi and d3d9 dll files
then u should use those
i was thinking it came with a seperate dll and it loaded alongside remix its d3d9 hook
Alrighty, I'll make sure I get a fresh wipe rq and see if I can work this out
Yup, still nothing. I know when ya'll first got this working I BARELY managed to get t4rtx running but for the life of me couldn't load into a map. Not sure what I did but I know I'm missing something
Nothing looks wrong with that log, might be some instability with the game itself
Damn, guess it's back to waiting for everything to become more stable between this project and remix itself ๐ญ can't wait for this to function smoothly I'm gonna go wild with WAW
can you try the nvapi from this nightly? https://github.com/xoxor4d/t4-rtx/actions/runs/7553878933
- uploaded it just in-case you dont have a github account
Having multiple people with that issue now ... What's your game's localization? -> localization.txt first line
Insane if it's just a localisation error, but ngl it wouldn't surprise me
Game is english, I'll give that one a shot right now and lyk if it works
unsure if the newest german version has a different exe (just like black ops 1)
can you also post CoDWaW_d3d9.log if it fails again?
Yup, here ya are
It is actually attempting now which is good, still doesn't launch however. I didn't get this much info from any of the previous logs tho so there's that
Likely would I'd imagine, even when compiling maps and mods and whatnot there're specific tags for german safe so it'd have to be compiled separately, I'm assuming it'd need different pointers and stuff to the german-safe equivalents
If I'm reading correctly my crash is coming from the bridge specifically right? I wish I understood better but is it getting stuck on communicating with DXVK during launch?
Yeah because the game and the runtime aren't launching probably .. you dont have visual studio installed by any chance? ๐
I'd really like to find the issue here but its kinda hard without knowing where it fails
I should have visual studio installed, if not I don't mind reinstalling it rq. You'd just need too let me know what I gotta do
your log seems good besides it detecting your gpu twice ๐คทโโ๏ธ
VS 2019 would be fine, 22 better. With c++
Oh yeah I see that now, interesting.
Gotcha, I'll get 22 installed with C++ rn
๐
Alright I have it installing, I'm gonna step outside for a smoke rq and it should be ready to roll
alright lets take this to dm's and figure it out 
It's halfway done now, I'll shoot you a DM when it's ready ๐ ๐
can you right click your CoDWaW.exe -> go to Details and make a screenshot? Need to know the version of your exe ๐
^ This was caused by not running the latest patch (1.7). It's working now ๐
Hope this helps
Also I'm on desktop btw
ah forgot, can you also post your CoDWaW_d3d9.log ?
Here:
I haven't been able to get the toolkit to work so I'm disappointed I can't add lighting but thus far I am super satisfied with what I've seen. Seeing the light bleeding through the top of the Reichstag in the beginning of Downfall is stunning and I died laughing when I crashed during the last part where the roof gets shelled to shit right before you grab the flag lmaooo.
By chance has anyone already made some simple lighting mods for zombies? Not sure why the toolkit won't allow me to do anything unfortunately, I wanna hand make some PBR for Nacht but with how dark it is it isn't worth the effort.
There's not that many lights to begin with in nacht so you'd have to go in and add your own lamps and such
That's what I'm saying but I can't even get the toolkit to function, I made a thread in the toolkit help section about it.
Still using OctoTex to upscale Nacht textures for shits n gigs anyway lmaoo then I'mma redo everything except the normals manually.
As a matter of fact I got the toolkit working with a GMOD map but it absolutely detests World at War maps for some reason.
Goated, thanks for that. I figured it was WAW specific after further testing and that explains why. Thanks unicode lmaoo
Definitely way more taxing than Garry's Mod generally, but surprisingly handles 2K without DLSS much better. That makes taking screenshots for WAW so much easier. I've had so much fun playing around with this and the toolkit already lmaoo
Tried using both the release and action versions of t4-rtx but the console still reads Cod_WaW
Also I think remix is using my iGPU for some godforsaken reason
do you maybe have a dxvk.conf in your root folder that has dxgi.nvapiHack set to true?
If so, set that to false. Otherwise .. you either have an amd card or your onboard gpu doesnt support nvapi
You'll have to force your external gpu for this game via nvidia control panel (if you have a nv card) or disable your onboard gpu in the bios
Once you fixed the igpu issue and the game still wont load t4rtx:
you can also load the t4rtx dll using asiloader: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases -> rename the downloaded file (non x64) to dsound.dll -> place it into the games root folder. Then rename nvapi.dll to nvapi.asi
No dxvk.conf, is it supposed to be included in any of the release zips or do I need to make it myself? I'm very new to remix
I'm running a 7600X and 4070 so nvapi shouldn't be an issue
I'll try forcing the dGPU, hopefully that sorts it out
dxvk.conf shouldn't be included in any actual remix release no so dont worry
I guess the game determines your igpu as incompatible, hence not loading the nvapi.dll. So yeah, fixing the igpu issue should fix the nvapi loading issue as well
Looks like I'll have to disable the iGPU, quick question but in the event I have my dGPU unplugged in the future and try to get to BIOS with the iGPU disabled, would that pose any issues?
you'd simply reset your bios if your dedicated gpu dies
Welp disabled it via device manager and that worked, though thinking about it doing it via bios would be preferable since its easier to reset than I thought
Everything runs perfectly now, thanks a lot ๐
I'm currently toying around with several maps and using OctoTex for textures since my GPU isn't capable of using the AI tools in the remix toolkit. I'm so impressed by how well this works despite my GPU clearly being too underpowered but man can I pull off some amazing screenshots which is good enough for me. Downfall looks BEAUTIFUL, all of the cracks in the ceiling that let the sunlight through is phenomenal. The chandeliers when given light are so gorgeous too. Vendetta is also extremely gorgeous yet gritty. I've been working on map textures but I need to get on adding PBR to all of the guns.
After spending some time with this I absolutely have to commend your work on getting this running Xoxor, I've had for more fun playing around with raytracing in this game than GMOD despite it lacking the same sandbox nature. I'm not sure if there's other commands I'm not aware of that'd be neat to play with but the ability to swap skyboxes on the fly is an excellent feature and the map settings are also goated.
Can't wait to post some screenshots in the showcase section when I finally finish getting everything to look how I want. ๐ ๐
Oh and the only rasterization issues I've noticed are literally in this level. For some reason objects to the left like the german patrol and that dead soldier get rasterized in the intro but everything gets fixed when you get control. Very minor issue but I figured its something to point out.
Mhh havenโt checked that but it might be that you or I marked some world element as UI that causes that.
Iโm glad that you are having fun ๐
I'd be willing to bet I probably did actually, and if I decide to I'll check if it happens with the original config file and see if I can't figure it out for ya.
And absolutely! I believe I've stumbled on some old forum posts from you in the WAW mapmaking community and it caught me by surprise! Very impressive how long you've been doing stuff with this game, and I can't wait to see how you improve on this in the future! Especially MP if that's still something you plan on, but even if not this is incredible as is!
Love seeing the progress that's being made with multiple fronts of the game!
Really hoping to see the campaign remastered at some point as WaW easily had one of the best CoD campaigns and it was the only one of two you could play co-op on. Playing through effectively a remaster with modern bells and whistles with buddies would be a great time.

