#Call of Duty: World at War

1 messages ยท Page 2 of 1

umbral goblet
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I'm dumb

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Used a no-no word and the server blocked it ๐Ÿ’€

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I'd say it's a night and day difference but I appear to have made them the same ๐Ÿ’€

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Night sky during the day is... odd

night surge
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Lower sky brightness and the distant light ๐Ÿ˜œ

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I guess performance is much better now?

umbral goblet
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Probably will be when I turn off motion blur ๐Ÿคฎ

umbral goblet
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Well, actually no it's staying above 30 so

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Yeah bit better

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Why they decided to put two decals in the same fucking spot I do not know

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You got grime and the RETURN THROUGH AETHER message on top of it

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Why

umbral goblet
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I cannot for the life of me figure out where the fuck they are

night surge
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Game setup tab. Second tree node under lighting or something like that

umbral goblet
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Got the sky brightness down, 0.1 works fine for Der Riese

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But the lighting itself still bright as fuck

night surge
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Itโ€™s one node below that. 3 floats next to each other

umbral goblet
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This is what I'm seeing rn if that helps

night surge
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Fallback light radiance

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Set it to 0.1

umbral goblet
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It's darker but it's still too bright, this is strange

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I think I took too much LSD

silver light
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Ok! Now it's fully working

night surge
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๐Ÿ™

silver light
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The work you have done is really amazing!

night surge
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fixed by using a few hooks and logic to sort out any duplicates

night surge
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5120x1440 - dlss performance - 22 fps ๐Ÿ˜‚

umbral goblet
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W I D E

south raven
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W I D E

supple glade
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What GPU is that being brought to its knees?

daring folio
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Interesting...

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I can hear the main menu music playing in game.

umbral goblet
umbral goblet
south raven
umbral goblet
daring folio
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My fps is shit unless it's nacht.

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Maybe my settings are bad?

umbral goblet
sharp sparrow
night surge
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thats because the rtx.conf you are using has fallback lighting that you need to change yourself to suit your needs (until you start to actually create a remix mod with the toolkit)

sharp sparrow
night surge
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mh do you actually use the rtx.conf that came with the actions build on github?

night surge
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mhh odd because I'm sure I've hid these fake light shaft thingys

sharp sparrow
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lemme try readding it to my waw root

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alr that seemed to fix the problem

night surge
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๐Ÿ™

sharp sparrow
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now im having ANOTHER weird issue. nacht and verruckt work fine but when i load up der riese or shi no numa theres game audio but just a black screen

night surge
night surge
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mhh never happened to me

sharp sparrow
golden wyvern
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Restart the game usually.

sharp sparrow
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huh i just switched back into the game and now it loaded in

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i guess I have to wait for it to fully load? weird

sharp sparrow
sharp sparrow
night surge
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Are you using fullscreen? If so go windowed mode by setting r_fullscreen to 0

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Then use the borderless console command to remove window borders

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If you want borderless fullscreen

quasi flicker
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Hi, just saw your work on WAW, seems pretty insane, any tips on why does i get an unhandled exception while launching it with T4-RTX ?

daring folio
daring folio
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How can I get my game to look like that?

night surge
quasi flicker
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Retail, box version @night surge is it for this one that we need to patch it ?

quasi flicker
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Also, don't know if it could be useful for texture, model or anything, but i have a TT-33 from 1942 at home

silver light
quasi flicker
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Yup, 1.7

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also what is even more strange, is that codwawMP launch fine, at least in the menus

silver light
quasi flicker
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but for the SP, it launch with the waw logo, and then Unhandled exception in the console

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yeah i'm on 0.4

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will try 0.3

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Nope, same thing, here is what i got in the console

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It's when the game try to resize the blackscreen with the resolution

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at launch apparently

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will try to delete the config file, to see if it help

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Nope, same issue with fresh cfg

silver light
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Hmm

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I think you have to launch it in window mode

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At least that's what I did

quasi flicker
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-windowed ?

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do you have your config file ? It's located in appdata/local/activision/codwaw

silver light
quasi flicker
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Exactly, thanks ! And yes, it works again when i remove T4 RTX, and stop working as soon as i put it back

silver light
umbral goblet
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Or -r_fullscreen 0
if you're using a launch arg

quasi flicker
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Same

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๐Ÿซ 

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very strange, first time i encounter this type of issue, maybe i would need to reinstall

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but what is even more "bizarre" is that it work when i just remove the T4 RTX

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it's running on 13900k and 4090

night surge
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+set r_fullscreen 0

umbral goblet
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^^^

night surge
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soooo with you install being the retail version .. do you have a disk in your disc drive? ๐Ÿ˜‚

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I guess you have some kind of โ€ฆ. Uhm โ€ฆ medicine

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Iโ€™m dm you when Iโ€™m home

umbral goblet
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Nah you don't need the disc for retail WaW, just a valid CD Key for online profiles

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As far as I remember at least, had a polish disc copy ages ago

umbral goblet
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Ahhh damn

silver light
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But it's no problem for me as I have a dvd player (usb)

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Btw I miss when you were able to buy physical games for pc ๐Ÿ˜ญ

umbral goblet
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I still have my 6 disc copy of Infinite Warfare around here somewhere ๐Ÿ’€

umbral goblet
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No it was a birthday present from my mum :(

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Also back then it was still faster to install 6 fucking DVDs than it was to download the game on Steam ๐Ÿ’€

night surge
umbral goblet
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God fucking DAMN

night surge
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ooooh I have an idea ๐Ÿซฃ ๐Ÿ˜‚

quasi flicker
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Oh

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btw, any ideas why on cod5 and cod2 my game just freeze when trying to do a capture ? Is it normal ? (4090 13900k)

umbral goblet
night surge
# quasi flicker Oh

should be pretty quick normally but it might freeze the first few seconds (depends on the map)

quasi flicker
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oh mb

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seems to do the same while capturing in .usda when capturing the scene

night surge
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mhh tbh I havnt tried capturing such large scenes yet. You might wanna try with something smaller at first

night surge
umbral goblet
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Pls give

heavy minnow
night surge
umbral goblet
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BASED

umbral goblet
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You fucking god

night surge
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I suggest fx_cull_elem_draw 0 and obv. fx_enable 1

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bind N "give m2_flamethrower_zombie"

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and bind # "give kar98k_scoped_zombie; give ammo_mp; r_warm_static 1; rtx_sky_night"

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lemme know if everything works

umbral goblet
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Will do

night surge
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did you put the rtx.conf in root?

umbral goblet
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Yeah

night surge
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Latest actions build?

umbral goblet
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Ah fuck me, probably not

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Thanks for the reminder

sharp sparrow
silver light
night surge
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๐Ÿ‘๐Ÿป

silver light
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now this is actually terryfing

umbral goblet
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Still fucked for me

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Not a clue what's going on there

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Do I need a specific verion of the remix runtime stuff? Like debug optimised vs release?

night surge
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Not really no. r3rc fixed it by repasting the rtx.conf #1165264083554148482 message

umbral goblet
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Aight, will give that a go

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Repsting conf did not work

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I am cursed

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Should I use the one from the actions tab instead?

silver light
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it looks like there is a little bit of culling

umbral goblet
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Hahahaha

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I am so confused lmao, what on earth did I fuck up

sharp sparrow
# umbral goblet Hahahaha

Why is there a whole field as your background ๐Ÿ˜ญ no judging it just caught me off guard LOL

umbral goblet
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It's one of xoxor's skyboxes, I must've monumentally fucked up somehow and it replaced the main menu with it hahahah

vernal carbon
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thought a new windows xp background just dropped

umbral goblet
lofty pecan
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Not seeing any tutorials pinned. Can you guys point me to what I need to try this out for myself? I have the game itself ofc

umbral goblet
umbral goblet
lofty pecan
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Great, thanks

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I feel like that link should probably be pinned lol

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Don't know who has perms to do that though

umbral goblet
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Kim does but she's busy with stuff a lot of the time

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@night surge does this take place in Vanguard's Dark Aether timeline now then?

heavy minnow
umbral goblet
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๐Ÿ’€

quasi flicker
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it's fire ! ๐Ÿคก

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Still having the issue to capture anything, in .usd or .usda

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game freeze and then stop responding, tried on different maps like nacht for example

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even asset only crash the game

lofty pecan
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so scene captures don't work at the moment?

daring folio
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Also, the bordless thing isn't working. My game isn't recognizing it.

umbral goblet
daring folio
umbral goblet
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Yeah grab the release binaries thing

daring folio
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I can't.

umbral goblet
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Are you logged in?

umbral goblet
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I almost spat out my fucking drink ๐Ÿ’€

daring folio
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You know what, good.

umbral goblet
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Funny as fuck

umbral goblet
daring folio
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Thanks though.

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Hmm, my game looks like this now.

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And I'm pretty sure I imported the config file.

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I may not have imported it correctly though.

umbral goblet
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Did you take the stuff out of the assets folder and put it in the root folder?

daring folio
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I think.

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this right?

umbral goblet
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Ye

daring folio
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Yes, but I can do it again.

umbral goblet
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Make sure you run exec rtx_load when you're on the menu and exec rtx_game when you load the map

daring folio
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So, my game crashed.

daring folio
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I know it's unrelated to the message I replied to, but I thought it was worth mentioning.

umbral goblet
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Remove d3d9 from your root folder and adjust your settings as necessary (Make sure textures and such are all on Extra) and make sure you enable console in game settings

umbral goblet
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No, just the dll, don't delete it, just move it or rename it to something so it doesn't load

daring folio
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oh wait

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which one do I load?

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i mean rename

umbral goblet
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The dll

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The rest aren't important

daring folio
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is it under .trex or under the games files?

umbral goblet
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In the root, where the exes are

daring folio
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alr

daring folio
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Where would these be located?

umbral goblet
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They should be in your main folder afaik

daring folio
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alr, I'll check

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also, I tried changing the game to 144 hx, and I got this:

umbral goblet
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Strange, it should work just fine

daring folio
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I don't see any execs

umbral goblet
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You don't see them in here?

daring folio
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wait

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I might be dumb

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just to be sure, what are execs?

umbral goblet
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exec is a command

daring folio
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oh

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I may have mild to severe brain damage

umbral goblet
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๐Ÿ’€

daring folio
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also, idk if you tested this, but does this work on plutonium?

umbral goblet
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Not a clue but I doubt it

daring folio
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alr

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so what do I need to do with the console?

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like, with the execs and stuff

umbral goblet
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You got all your settings sorted?

daring folio
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aside from hz, yes

umbral goblet
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Tried that again? Could just be WaW being WaW

daring folio
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cool, I windowed out and it wont open

umbral goblet
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Are you running in fullscreen mode?

daring folio
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I think?

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also

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okay, I can't screenshot it, but it has black bars on the top and bottom

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i have a 3440x1440 monitor, and i have the resolution set to 2560x1080.

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It gave me black bars when I chnaged the hz, is there anyway to fix that?

umbral goblet
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open the console and type
r_fullscreen 0; vid_restart
and hit enter

daring folio
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although my mouse does still seem a bit choppy in the menu

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not choppy, but lower hz

umbral goblet
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Probably just WaW

daring folio
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also, how do I make it borderless?

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I heard that was a thing you could do now

umbral goblet
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r_noborder 1
I think

daring folio
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did nothing

umbral goblet
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or just
noborder

daring folio
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alr

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I got it

umbral goblet
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Aight

daring folio
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I just wish it was pinned to the top left

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why tf is the crying emoji so hard to find

umbral goblet
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๐Ÿ˜ญ

daring folio
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there

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okay, so what do I do next?

umbral goblet
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Exit out of the game and put the d3d9.dll back, or rename it to d3d9.dll depending on what you did, then you can run the game with remix again

daring folio
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okay

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is there anything else or am I good?

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I'm not seeing some of the extra lights in game.

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๐Ÿ˜ญ

umbral goblet
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Did you exec those rtx_load and rtx_game files?

daring folio
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no

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idk how to

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you have to keep in mind my brain damage

umbral goblet
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Close game, re-open, then once you get to the main menu type in the console
exec rtx_load
then load the map either with the menu or through the console
once the game itself loads open the console once again and type
exec rtx_game

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Then once that's done (It may freeze for a second or two but that's normal) type
rtx_sky_night

daring folio
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the sky thing worked

umbral goblet
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okay, now type
r_warm_static 1; fx_cull_elem_draw 0

daring folio
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alr

umbral goblet
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is
fx_enable 1
active?

daring folio
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idk

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now it is

umbral goblet
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Should be it

daring folio
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should it be that dark?

umbral goblet
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Walk over to that pillar with the lamp

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If it turns on then you should be good

daring folio
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nope

umbral goblet
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Hmmm

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Could just be acting strange due to culling

daring folio
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would there be a fix for that?

umbral goblet
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You'd have to ask the man himself about that, I'm sure if there isn't one now then he's likely already working on it

daring folio
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One thing I did notice is that the game didn't freeze when I typed exec rtx_game.

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At least it didn't see like it did.

umbral goblet
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What gpu you got?

daring folio
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3070ti

umbral goblet
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Probably just me then, I'm running on a 3060 rn

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(One that seems like it's dying too ngl)

daring folio
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So, do I have to enter these commends everytime I play?

umbral goblet
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You could likely add a few as launch options, and the ones that you can't just add a keybind, but for the most part 90% of them should stick

daring folio
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So the only ones I need to worry about after a relaunch would be "exec rtx_load" and "exec rtx_game"?

umbral goblet
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Think so and rtx_sky_whatever for any given level, yeah, but you could bind those all to different keys and just press them whenever needs be

daring folio
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or really, how?

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actually

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before you even answer that

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What do you mean by "...the game itself..."

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?

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Just want to make sure we were on the same page about that one

umbral goblet
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The map or level that you chose

daring folio
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oh, alr

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I like this.

umbral goblet
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It is kinda neat but also very strange lmao

daring folio
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Thanks for helping me btw

umbral goblet
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No problem fam

daring folio
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It's just kind of annoying that some of the lights aren't working.

umbral goblet
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Verruckt looks sick outside ngl

stiff kestrel
umbral goblet
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This image goes hard

daring folio
umbral goblet
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True, but it is nice

night surge
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Culling can be disabled using r_warm_dpvs but thatโ€™s all mentioned in the readme on GitHub ๐Ÿ˜œ

quasi flicker
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Very strange then that mine doesn't even in .usda

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even on little map, i got the same issue on cod2 when trying to capture, it's trying and then when it says importing into .usd or .usda it freeze and game never come back :/

unborn comet
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one hard image indeed

umbral goblet
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Ay xoxor can we get orange sky and green swamp sky?

night surge
umbral goblet
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Well I was gonna show the verruckt skybox as an example for the orange one but uhh

night surge
umbral goblet
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Yeah I'm not too sure what happened here but the game is not happy I removed RTX lmao

night surge
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you just removed remix right? You need to rename nvapi too

umbral goblet
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Ahhhhhhh

night surge
quasi flicker
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So that mean that only theses parts are fixed ? Other are shaders ?

umbral goblet
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The fact I get 100+ more frames without remix than I do with ๐Ÿ˜ญ

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But yeah you notice how it's still a blue sky but has that orange/yellow tint to it?

night surge
night surge
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I think fog can affect the skybox in this game

quasi flicker
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i see

umbral goblet
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Just realised effects were off ๐Ÿ’€

night surge
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I've created a full release that should contain ALL required files (including rtx remix itself): https://github.com/xoxor4d/t4-rtx/releases/tag/v0.5
Also published a small demo rtx-mod (mainly for nacht der untoten) on modDB: https://www.moddb.com/mods/cod5-nacht-der-untoten-demo

GitHub

a compatible demo mod for this release can be found over at modDB: https://www.moddb.com/mods/cod5-nacht-der-untoten-demo
This release comes with all required files including:

the remix runtime (c...

ModDB

Call of Duty World at War - Nazi Zombies with Pathtracing :] (DEMO)

night surge
golden wyvern
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God damn, Howd you pull that off?

umbral goblet
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FOG ROLLING IN

umbral goblet
thorny bramble
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holy shit

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this looks so nice

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wtf did u guys turn this into

umbral goblet
golden wyvern
umbral goblet
night surge
golden wyvern
lofty pecan
# night surge FOG

Fkn incredible. Any plans to change/add the lights inside to make things a little more visible? The lanterns that are there don't seem to do a ton

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Within reason ofc, you still want the atmosphere

night surge
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still need to figure out what it actually expects so I get the results I'm after. Want settings that are parsed from a text file that define fog vars per map

umbral goblet
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RTX fog on TranZit when? ๐Ÿ’€

night surge
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ah man this is so much better

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MORE FOG

umbral goblet
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HOLY SHIT

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THAT'S ACTUALLY FUCKING INSANE

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This shit unironically looks better than BO3 and VG SNN combined

tight beacon
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damn this looks good

south raven
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Holy fucking shit, this is the single best thing I've ever seen in my entire life. This is better than any game that has ever come out. Please marry my sister. /s

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Srsly tho looking good

worthy summit
golden wyvern
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Does it crash when trying to capture for anyone else?

quasi flicker
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@golden wyvern yes, figured it out yesterday. If your scene capture or asset crash, try moving your game to another drive or outside of ยซย program filesย ยป itโ€™s a right issues, remix isnโ€™t able to creates itโ€™s files, after I moved it to another drive no more issue for cod5 and cod2

golden wyvern
lofty pecan
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does co-op work with the mod?

umbral goblet
umbral goblet
lofty pecan
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well I can confirm you can PoggersFish

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just played a round with a buddy, he didn't have the mod but I did

umbral goblet
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Nice

sterile girder
south raven
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It's not really skin sss

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It's just surface translucency

sterile girder
south raven
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Won't look good

vernal carbon
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Would look like hollow paper bags in the shape of people

eternal isle
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Add multiple layers of skin each with its own SSS parameters

night surge
quasi flicker
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Anythings to upscale some textures ? The Remix tool, even with good parameters, doesn't seem to be really good for now, lots of strange things on some textures

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maybe i should start looking at just replacing the assets instead of upscaling them with ai ?

quasi flicker
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Thanks for the info !

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Will take a look

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and for roughness and normal map, how you get it with your upscaled texture ? Use the original one ? And if not, use the one from remix AI ?

night surge
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I use the games normal and specular maps. These can be unpacked from the iwd's in the main folder and converted to dds using iwi2dds converters

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finding the right images can be quite painful tho

quasi flicker
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so can do the same for cod2 i imagine ?

night surge
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yes

quasi flicker
#

good to know, thanks, still neeed to figure out how i can solve some render issue with alpha blending etc.. Have some texture pop up etc

daring folio
copper surge
#

Hey, i haven't looked that much here, is it playable now ??

quasi flicker
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@night surge Thanks for the Chainner tips, work like a charm, way better than remix ai for now on surface textures etc..

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Also don't know if there's an AI or something to upscale a 3D model with more polygons

fair saffron
#

Can I get a config file?

south raven
fair saffron
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Sweeeet, thankya

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damn it looks fuggin good hey, BO3 qaulity

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Ill jump in have a play, then ill see what I can help out with

night surge
lofty pecan
#

Any way people can help with assets? I played it co-op last night and the assets that were touched up looked pretty good, but there were plenty of poor textures and plastic looking guns

copper surge
night surge
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Mhh not really no. Crucial settings should already be forced to their needed state. I recommend windowed mode tho

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If you are using my demo mod from moddb, you even have to set texture settings to max iirc

fair saffron
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Saying this though there might already be a upscaled texture pack

lofty pecan
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Yeah that's totally fine. But I mean to contribute to this specific project. Could be as simple as an updated Nacht demo where all textures have been touched up

fair saffron
lofty pecan
#

Chainner can do normals but in my (limited) experience they have less complexity than Nvidia's normals

umbral goblet
lofty pecan
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Hell I'd spend a whole afternoon doing it lol

fair saffron
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they might be using completely new textures, might not be able too distro for copywrite reasons

night surge
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you know .. the toolkit allows you to remaster remix mods

lofty pecan
lofty pecan
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When I loaded my own capture of Nacht everything was default. Do I have to manually apply all assets to "catch up"?

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I was expecting to have it all already applied to start

night surge
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not sure

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did you use

lofty pecan
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Yes. It asked me to set a project directory and pick the rtx-remix folder. Then below that there's a "load existing mod" button. Did that, selected your packaged usd/usda file (forgot which)

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It said it loaded but nothing changed

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Granted I only tried for like 5 or 10 min before calling it a night

fair saffron
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Just incase your wondering how bad the built in upscaler is

south raven
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lol

fair saffron
#

looking like 2020 ai

night surge
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can post the source image in here? ๐Ÿ˜„

fair saffron
#

yup ill find it

golden wyvern
fair saffron
#

remix

golden wyvern
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Ah. I use substance to upscale my conversions.

lofty pecan
golden wyvern
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Have you tried the super resolution scaler in the nvidia texture tools?

fair saffron
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ahhh i cant find the original now I had it but

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and nah not used texture tools yet

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fr tho can we can nightly builds? ๐Ÿคฃ

night surge
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mh?

golden wyvern
night surge
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oh no its static_berlin_bulletin_board_coast

fair saffron
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Ahhh didnt see those sweet

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theres two or three very similar

night surge
fair saffron
#

thats it

night surge
#

quick upscale

golden wyvern
fair saffron
#

Yeah not too bad, probably wouldnt notice in game

#

I think BO1 has higher base res textures from the remastered map pack also

#

not confirmed but iirc

#

textures and stuff no doubt, but i think the art is higher res

#

bo3 definetly does

golden wyvern
#

Sounds like a lot of work for some textures.

fair saffron
#

bo3 would be fairly easy to pull textures from using radiant

quasi flicker
#

From what Iโ€™ve tried so far, chainner with model is way better than nvidia for now, however i still use it on stock texture to get a normal and roughness map

golden wyvern
#

Thereโ€™s normal and roughness maps in the original game already btw.

lofty pecan
#

So a good upscale of the base textures, normals, and roughness maps could have some great results

#

But with xoxor's mod are those included in the captures?

#

Or would they need to be manually extracted

quasi flicker
#

In cod5 yes, don't think it's the case on cod2 though ?

#

remix don't detect it atleast

lofty pecan
#

Cod2 probably not

night surge
#

remix only uses the albedo texture for non-replaced materials no matter the game

#

same for captures

golden wyvern
#

Manually matching too

#

I tweak each one cause some of them come in pretty bleh

quasi flicker
#

Any ways to fix the camera in remix ? In the viewport, when i press rmb and move to the right, my camera roll to the right instead of just going to the right

#

Pretty annoying ๐Ÿ˜„

lofty pecan
#

That's an error with the capture unfortunately. In the Remix runtime in-game, there's options for captures that toggle the axis the capture is taken on. Some games need that toggle

#

So try recapturing using that setting and see if that does the trick

#

It might also need the left handed setting enabled too, I needed it for a UE2 game

quasi flicker
#

Thanks

quasi flicker
#

sorry for being annoying, anyone know why i get this error while building dxvk with meson ? Seems like a dependency issue when trying to download.

#

Can this be because i didn't rebooted ?

quasi flicker
#

@night surge sorry, donโ€™t want to bother you and be annoying but, any ideas ?

golden wyvern
#

๐Ÿง‘โ€๐Ÿณ

golden wyvern
quasi flicker
#

I need to recompile it to include a fix for cod screen resolution itโ€™s not fixed yet in the binaries sadly ๐Ÿ˜ข

golden wyvern
#

Ohhhh that. Better off asking in #general-remix

#

Anyone know what texture this is?

golden wyvern
#

Got the vacuum tube looking neat

quasi flicker
#

Looks nice ! Yeah nobody seems to know either in general ๐Ÿ’€

fair saffron
lofty pecan
#

remix is vulkan

#

it translates everything to vulkan to enable hardware RT

fair saffron
#

Ahhh my mistake

novel turret
#

out of curiosity

fair saffron
#

Ive gone in and tried to edit but in remix the file shows as such, is this because I need to press capture assets only aswell as capture

#

its the demo file, just renamed

night surge
#

is the demo mod working properly in-game? Did you set your texture settings to extra?

fair saffron
#

Yeah no issues with playing it, just editing

#

Looks great btw

night surge
#

I then go into raw/xmodels and open zombie_difference_engine in a hex editor and search for the material it uses (almost at the bottom)

#

I then open the material located in raw/materials to find the images

golden wyvern
#

I think this map has a lot of lighting potential

night surge
#

oh yes definitely! That slight bit of fog also adds something

vernal carbon
#

It's lampy!

#

Looking cool as heck dude

night surge
#

remix is like an addiction ๐Ÿ˜‚

vernal carbon
#

Probably should upload my other bits and bobs now toolkits out. got a wall lamp and wooden crate

vernal carbon
golden wyvern
#

I think I might change up the sun light from the original game's. It doesn't quite reach the right bits with PT

night surge
#

juicy floor BOOBAGE

golden wyvern
night surge
daring folio
#

@night surge Sorry to bother you, but shouldn't there be fire here?

night surge
#

You have to enable fx

daring folio
#

oh

#

how do you do that again?

#

oh nvm

#

i got it, thanks

daring folio
#

I have no clue if I have to put it into some kind of config file or on the console.

golden wyvern
#

Fx_enable 1

daring folio
golden wyvern
golden wyvern
eternal isle
#

There's always someone in the comments section who tries to be the cool guy

#

Do you have lenses in the scope ๐Ÿ˜› ?

#

Or is it just a single one for the eyepiece

#

for reflections

night surge
night surge
daring folio
#

I downloaded the stuff through the links you provided a few days ago, unless that's already outdated.

night surge
#

if you have that already, go to map_settings.ini in root/t4rtx/ and edit the 3rd parameter on nazi_zombie_prototype from nazi_zombie_prototype, 2, 5000, .... to nazi_zombie_prototype, 2, 1000, .... to increase fog by A LOT

daring folio
upbeat patrol
#

Damn, game really looks amazing but boy gonna need a 5090 to get high FPS at anything above DLSS ultra performance on a 4k monitor.

#

Even in an early state like this, looks really promising though. Always wanted a WaW remaster.

edgy oasis
#

i tried it with nacht but the only light comes from the sky

#

not the laterns and stuff

night surge
edgy oasis
#

moddb and github seem to be same file atleasr for me

#

idk if im missing something

night surge
#

Huh no the client on GitHub includes no assets and is a makes the game itself compatible with remix. The mod on modDB ist an actual remix mod (materials/assets)

#

If you installed both things, make sure that your texture quality is set to extra ingame

edgy oasis
#

so the moddb is talking about this?

#

cause when i click download this is what the file is
which seems to be the same as the github file they are even the same side

#

so idk where the asset like mod is

#

i could just be blind

night surge
#

Oh shit Iโ€™ve uploaded the wrong one thanks for letting me know ๐Ÿ˜‚

#

Will fix that after work

edgy oasis
#

all good

night surge
#

aah finally some good quality video ๐Ÿ˜„
https://www.youtube.com/watch?v=4elSCvahDVY

Call of Duty: World at War Zombies Nacht der Untoten RTX Remix (Work in Progress) - RTX 4080 4K 60 FPS Gameplay

CoD-WaW (cod5) rtx-remix compatibility mod:
https://github.com/xoxor4d/t4-rtx

Zombies RTX MOd Demo:
https://www.moddb.com/mods/cod5-nacht-der-untoten-demo/downloads/t4-rtx-samplemod-zombie

Gameplay was captured in 4K Ultra Settings ...

โ–ถ Play video
#

Call of Duty World at War Zombies (Work in Progress) RTX Remix vs Original - RTX 4080 4K 60 FPS Graphics Comparison

CoD-WaW (cod5) rtx-remix compatibility mod:
https://github.com/xoxor4d/t4-rtx

Zombies RTX MOd Demo:
https://www.moddb.com/mods/cod5-nacht-der-untoten-demo/downloads/t4-rtx-samplemod-zombie

Gameplay was captured in 4K Ultra Setti...

โ–ถ Play video
sterile girder
#

would be nice to get the same colors grading

#

(is that the right word?)

umbral goblet
#

I do like the new tone as well tbf, but I think the lighter colours, at least on the lightbulbs, would be cool to see how it plays

golden wyvern
#

Did some of the weapons not have normal maps HUH , they just show up as $identitynormalmap.iwi in xmodel.

night surge
#

Most of the weapons donโ€™t use a normalmap

steady flax
night surge
golden wyvern
#

Guess Iโ€™ll just generate some in substance and chainner

night surge
#

Yeah never understood that either ๐Ÿ˜œ

fervent pelican
#

yo cod zombies creators are makin videos on ur mod

woeful inlet
#

o shi dats amazing

copper surge
#

Y'all should try the 2.5.1 DLSS, i don't recall who tried this but it was the last version that didn't had ghosting

night surge
lofty pecan
#

It's worth mentioning the only thing special about 2.5.1 is that it was the last version of DLSS to not include all presets

#

It was based on (imo) the best preset, C

#

But you can use this same preset in newer DLSS versions, in fact I think you can change the preset through rtx.conf

#

So you could use the latest DLSS improvements + the best preset for clarity/ghosting

#

2.5.1 is definitely the quick way though

night surge
#

same kind of ghosting on 2.5.1

lofty pecan
#

That's actually pretty surprising lol

vernal carbon
#

lil bit of ghosting ain't a big deal, looks wicked xoxor4d

#

Spooky as well

unborn comet
vernal carbon
#

We need an exorcist to be sure

unborn comet
#

#1201950875476828271 message

#

please read this conversation

#

might be related

#

Basically it tries to determine if the same geometry between two different frames is the same object or not. For example in the case of instanced street lights in a row, when you go to the next frame, and the search distance is too large, remix will think that one lamp next to the other one is the same object but it moved a few meters ahead. This can cause the object to have motion vectors even tho it didn't actually move.

night surge
#

Hey @wooden barn, sorry for the ping ๐Ÿซฃ
There is some kind of ghosting problem in this game and only happens when dlss is enabled.
It also happens on cod4 but not as bad as here. I noticed that its only really visible in darker areas in cod4.
Any idea what might be causing that?

Video of dlss on/off

#

setting viewtransform to inview (changes motionvectors but the distant light rotates with the camera)

unborn comet
#

this might not be ghosting

night surge
#

also happens with TAA-U, also tested dlss 2.5.1 (same issue)

unborn comet
#

what about no DLSS

night surge
unborn comet
#

wait nvm

#

hmm

#

only Mark will tell peepoRead

golden wyvern
golden wyvern
#

I wonder if itโ€™s some setting with autoexposure that can be tweaked.

night surge
#

also happens without dlss tho

#

so if its an issue, its not related to dlss

golden wyvern
unborn comet
wooden barn
night surge
golden wyvern
#

Markโ€™s not tracing the rays quick enough

bright knoll
#

Tried out the mod last night and it looks great! A lot of ghosting like people have mentioned. Hits my 4070ti hard even with dlss. I get between 30-60 fps. Frame gen helps tho.

night surge
#

much better without auto exposure. Looks great with a few tonemapping tweaks ๐Ÿ‘๐Ÿป

golden wyvern
#

If you crank the adjustment time of autoexposure to as small as possible does it still happen?

unborn comet
night surge
bright knoll
golden wyvern
#

Anyway the autoexposure ghosting has been an issue that occurs in every game. Hopefully this pushes for a fix

wooden barn
golden wyvern
south raven
#

Nope

golden wyvern
#

Welp

south raven
#

go do it

wooden barn
#

definitely worth filing one with some of the videos / images demonstrating the issue, and a list of the games this is most obvious in would also be helpful

night surge
golden wyvern
night surge
#

@golden wyvern any other game that comes to mind where its really noticeable? Do you maybe have some footage of u2 or the posts so I can link them?

golden wyvern
#

Search for autoexposure on this discord for all the fun conversations

night surge
#

#showcase message

upbeat patrol
# night surge much better without auto exposure. Looks great with a few tonemapping tweaks ๐Ÿ‘๏ฟฝ...

Great, this is already looking a hell of a lot better!

Likely isn't a surprise, but I have noticed the ghosting improves significantly with better frame rates. Using DLSS ultra performance(upscaled to 4k) on a 4090 and getting around 120-150~ FPS with frame gen the ghosting was vastly less than even with performance. If that data point's of any help. I was getting around 85-115~ FPS on DLSS performance so was surprised at how significant the improvement was.

night surge
wooden barn
#

got a few rendering people chatting about the ghosting due to dlss + auto exposure and what could possibly cause that. There were a few ideas of things they want to test, but not really anything yall could do anything with.

One note that was interesting - DLSS apparently needs to know a bit about the min and max expected exposure, and we may only be passing that to DLSS when Remix starts up. so you may need to save your settings and reload to actually see what a given set of exposure values + DLSS setting will actually look like.

night surge
#

Thanks for the quick update! I really like reading these details ๐Ÿ˜œ
Min and max exposure seem to adjust (visibly) without reloading the game. Did a few tests with a lot of different values (+reloading) but couldn't get either a reduction or an increase in ghosting

wooden barn
#

That's just one thing that we'll need to look into when we actually investigate this though - not something yall need to try to dig into or test

bright knoll
steady flax
#

Does Mark have raytraced eyeballs though? That is the question

#

Will we see all reflections

umbral goblet
steady flax
#

Well yeah lol

umbral goblet
#

There you go then, question successfully answered VBCool

steady flax
#

Not really though

#

I was just making a joke

umbral goblet
#

Just look into your eyes, you'll find the answer eventually

lunar swan
#

Hey can we expect to this to made for the campaign as well?

#

As in playable from start to finish

night surge
#

yea .. just start

worthy summit
#

click the play button xD

south raven
#

Game not working?

#

Have you tried starting it?

lunar swan
# night surge yea .. just start

Nah because I saw a lot of images from zombies. So I figured you were focusing on getting RTX to work with zombies with no issues. Not the campaign. As in playing the campaign with no noticeable visual hiccups or something like that

night surge
#

zombies = sp

lunar swan
#

I imagine that in order to ensure that you would need to play the campaign start to finish

#

But your working on it

#

So you know better

lunar swan
night surge
#

campain works, doesnt crash but performance isn't good as levels are huge

lunar swan
#

Yeah thatโ€™s what I meant by that

#

Regardless of which

#

Itโ€™s nice to see WAW look this good

#

So thanks for your work

#

Itโ€™s epic

night surge
#

๐Ÿ’š

unborn comet
south raven
#

@night surge What about occlusion culling

#

Fully occluded objects don't really need to be rendered

#

Especially tiny ones

night surge
#

I'm not skilled enough to implement such a system especially without source access ๐Ÿซฃ

#

would definitely help a ton tho

south raven
unborn comet
#

grab the pdb

#

and the compiler

south raven
#

And the assets

#

And the concept art

eternal isle
unborn comet
south raven
#

dunno what that is

night surge
south raven
#

ah

upbeat patrol
night surge
#

looks like the game itself is writing out of bounds because used > the total buffer size kekw

steady flax
#

dlss has ghosting issues in general, noticeable in forza 5 as well

#

also in cod if you focus on your red dot or iron sight there is ghosting

night surge
#

the heavy ghosting in this game is gone now tho

steady flax
#

ok

cold willow
#

Everytime i try to install the rtx mod i get a directx unrecoverable error. Any ideas what that could be

lofty pecan
#

did you follow the instructions? it should work first try

cold willow
#

Yes i've tried numerous times. I have no clue what i could be doing wrong

cold willow
#

it says t4 rtx when i start game up but no visual differences? And it lags very badly. Its laggy then speeds up and lags more.

lofty pecan
#

something's up because rtx remix is vulkan

#

it's supposed to turn the game from dx9 to vulkan to enable RT

cold willow
#

can you give me a brief installation walkthrough? There must be something im missing

lofty pecan
#

install the t4 rtx mod, then install the RTX remix runtime. The files should come with a pre configured rtx.conf file that does everything for you basically

#

but really the two things are all you need

#

make sure your ingame texture quality is set to ultra if that might be an issue

cold willow
#

thats what my game looks like

unborn comet
#

Oh no that's rasterized

#

No ray tracing evident

cold willow
#

it also lags super bad as is

lofty pecan
#

yeah I'm not quite sure why it's not pathtracing

unborn comet
#

Mark not tracing enough rays sc_peeponodders

cold willow
#

I've tried the "easy" installation method and I've tried the "manual but always updated" method and both led to the same results as the screenshot

steady flax
#

Gives me errors when trying to launch it

lofty pecan
#

might wanna wait until xoxor's back online and ask him about it directly. He'll probably have an idea

steady flax
stiff kestrel
#

post the d3d9_gamename.log file too

steady flax
reef gorge
#

doesn't look like you have the vulkan api's

#

weird

stiff kestrel
#

Intel(R) RaptorLake-S Mobile Graphics Controller
this isn't a laptop, right?

steady flax
#

No, full gaming PC

stiff kestrel
#

odd

#

so many weird things going on

reef gorge
unborn comet
#

install vulkan sdk?

#

idk

reef gorge
#

was about to say if it's a laptop i can help but i

stiff kestrel
#

i think this is the right thing?

reef gorge
#

'm at a loss other then the vulkan drivers

reef gorge
steady flax
#

brings me right back to NVIDIA Drivers, which I am fully up to date on

reef gorge
#

did you install the studio or game ready drivers

steady flax
#

GRDs

reef gorge
#

ok

#

try reinstalling the remix files then

steady flax
#

as in the remix itself

reef gorge
#

yeah

#

the remix files

steady flax
stiff kestrel
#

@steady flax also just to be clear, you installed both the client mod and the mod file from moddb?

steady flax
#

lemme double check

#

I have and it still errors

reef gorge
#

hmmm

stiff kestrel
#

have you tried other games with Remix?

reef gorge
#

^^

steady flax
#

was about to try CS:S

stiff kestrel
#

try one of the really easy games first: #1198957423982018620

steady flax
#

would it be as easy as slapping in RTX Remix

#

like the 0.4.0 stuff

stiff kestrel
#

ya

#

for most of those, that's the case

#

Minetest requires a specific version though. Oddworld requires the beta version in Steam. i'll add notes in that channel

steady flax
#

@stiff kestrel so SHAR works

#

ish

stiff kestrel
#

does it at least get past the driver thing?

steady flax
#

yes

#

it shows the Welcome on launch

#

check SHAR's forum to work that

#

so yeah, it might be something with WaW then

night surge
#

Its also worth a try to :

  • delete your waw profile config under C:\Users\USERNAME\AppData\Local\Activision\CoDWaW\players\profiles\PROFILE\config.cfg
  • using nvidia system tools to manually set your gpu to your 4090 for CoDWaw.exe (3D Settings -> Programm Settings) because I suspect that its trying to use your onboard gpu
steady flax
#

nvidia system tools as in?

#

also did both, error still occurs

night surge
#

or disable the onboard gpu in your bios if you are up for that ๐Ÿซฃ

stiff kestrel
#

it seems to be using their 4090 already according to Remix logs?

#

other games running with Remix are okay, it seems to just be this

night surge
#

it definitely checks the igpu and fails after that

stiff kestrel
#

it prints my iGPU info as well it doesn't

steady flax
#

disabled Intel GPU now, trying to run now

#

That did it

stiff kestrel
#

very weird. i have an iGPU enabled and never had this issue. this game must be doing something very odd to cause Remix to break in that way

steady flax
#

now to uninstall, reinstall, then add Remix

#

cause I can't do gfx settings with remix

#

tysm @night surge

night surge
#

@steady flax Glad that it works now. Make sure to use the full release I linked, then grab the latest nightly: https://github.com/xoxor4d/t4-rtx/actions/runs/7762612504
If you install the sample mod from moddb afterwards, make sure not to overwrite the rtx.conf .. the conf that comes with the latest nightly is the most up to date ๐Ÿ™‚

GitHub

nvidia rtx-remix compatibility mod. Contribute to xoxor4d/t4-rtx development by creating an account on GitHub.

steady flax
#

ok now fullscreen is off center

night surge
#

I advise you against using fullscreen ๐Ÿ™‚

steady flax
#

I already was gonna run windowed then do Borderless Windowed through a program

#

just had to alter options

night surge
#

no need for another programm. Just use the borderless console command

#

it will place the window at 0 0 and disable the titlebar

steady flax
#

taking forever to go into windowed

#

this is without remix

#

nvm I think I got it

reef gorge
#

Print it

stiff kestrel
#

i swear it used to, but it's not in my most recent logs

cold willow
#

just tried to install again and still the same outcome! why is raytracing not working correctly?

south raven
#

try finger but whole

night surge
cold willow
#

I started off by installing the full release for rtx-remix v0.4, extracted it into waw directory on steam. I then installed rtx remix demo. then installed the updated config.

night surge
#

can you open the ingame console and take a screenshot of what it says?

cold willow
#

is this correct?

night surge
#

it didnt load the client mod (the console does not display t4-rtx [version] >

#

dxvk.conf maybe?

golden wyvern
#

Ohhhh he prob doesnโ€™t have that nvapi flag changed in dxvk

night surge
#

that is in .trex right?

golden wyvern
#

Nah itโ€™s in the main folder

night surge
#

@cold willow alright can you check if you have a dxvk.conf file in the root folder of cod5?

#

if so open it with a texteditor and search for dxgi.nvapiHack

#

if its set to true then comment out the line by adding # infront like so: # dxgi.nvapiHack = True

golden wyvern
#

I think from the default you have to change it to false.

cold willow
#

yeah i don't have the dxvk.conf in the root directory

night surge
#

what gpu do you have?

night surge
cold willow
#

i have a 6900xt so that's probably why

cold willow
#

I tried installing on my laptop with 3080 and it gives me a directx error. Does that have to do with the dxvk.conf?

night surge
#

extract dsound.dll into your cod5 root folder

#

then rename nvapi.dll to nvapi.asi

#

and start the game

cold willow
#

i extracted dsound.dll into root folder but im not seeing a nvapi.dll on my laptop

night surge
#

then re-extract it from the t4-rtx release

cold willow
#

still getting this after following your steps

night surge
#

that is on your laptop tho right

cold willow
#

yes on the laptop

night surge
#

laptop: you have to either disable your onboard gpu in the bios or force the dedicated gpu via nvidia system controls

cold willow
#

awesome news got it to work now on the pc with amd card. but it is unplayable due to the lag lol and ideas what i could do to help performance

pearl star
#

nothing works with plutonium apparently๐Ÿคทโ€โ™‚๏ธ no clue why

umbral goblet
#

It's because plutonium is shit

eternal isle
stiff kestrel
#

Nvidia H100 ๐Ÿ˜›

worthy summit
stiff kestrel
golden wyvern
stiff kestrel
#

wow

fleet wasp
#

pog

golden wyvern
#

Note: the explosions look pretty goofy with the low settings KEKW

#

Going to try messing with the berlin levels now. All the foilage on the japan ones murders fps. I'm getting like 15fps most of the time.

umbral goblet
#

Bro's not just cooking, he's running a whole damn kitchen

golden wyvern
umbral goblet
#

Still looks incredible

golden wyvern
upbeat patrol
# golden wyvern

Damn that's cool. Awesome to see the campaign getting some love!

golden wyvern
umbral goblet
#

Now I can get my ears blown out by Reznov screaming "FIRE THE PANZERSCHREK" every 3 seconds in HD!

golden wyvern
stiff kestrel
#

lol

eternal osprey
#

Hah, close enough!

upbeat patrol
eternal osprey
#

I love it

#

Would play

golden wyvern
#

Honestly the gamma being so wrong is kinda nostalgic

eternal osprey
#

Yeah no kidding! I was never a CoD person but this is definitely what Halo looked like to me back in the day haha

#

Was still using a CRT when Halo 2 launched even

stiff kestrel
#

i used a CRT for my PS3 up until like 2015, lol

#

playing BF4 wasn't very easy on that

golden wyvern
#

I had a flat CRT for the entire 360 generation KEKW

stiff kestrel
#

mine was one of those older, rounded ones. composite input only ๐Ÿ˜ข

eternal osprey
topaz kiln
# golden wyvern

I normally look at this chat in silence but my god is this tugging the right nostalgia strings. How I remembered waw when it first came out.

eternal isle
golden wyvern
gritty salmon
#

So anytime I launch the game it is just a black screen with the main menu music playing
The screen is also off-center

night surge
#
  1. does it show something without having remix installed? (rename or delete d3d9.dll in the root folder)
  2. does it show something without t4rtx? (rename or delete nvapi.dll)
  3. if its still black, go to your player profile under appdata/local/Activision/CoDWaW/players/yourprofile and open the config.cfg file, search for rendererInUse and tell me the value
gritty salmon
# night surge 1. does it show something without having remix installed? (rename or delete d3d9...

Okay so I deleted each of the files you recommended to - one at a time - and here's what happened:

  1. Deleting d3d9.dll causes my game to launch okay and the menu loads just fine.

  2. Deleting nvapi.dll causes the game to go back to a black screen and goes off center. The audio stutters briefly before the application freezes.

  3. I went searching for "rendererInUse" in the config.cfg and it couldn't seem to find it anywhere

night surge
#

its r_rendererPreference sorry

So step 2 was also without the d3d9.dll? Thats odd.
Could you post your d3d9.log?

gritty salmon
#

Oh okay well here is what it says:

seta r_rendererPreference "Default"

night surge
#

change that to seta r_rendererPreference "Shader model 3.0"

gritty salmon
#

Alright I just changed it
Also was I supposed to delete both of those files or just one at a time?

#

That could be the issue

night surge
#

deleting both is fine if you did that, just wanted to know if you did so or if you restored the d3d9.dll before that

gritty salmon
#

Ahh okay
I deleted d3d9.dll then launched the application
Then after that I brought back d3d9.dll and deleted nvapi.dll before repeating the process

#

So that was my mistake

night surge
#

ah okay so its definitely related to remix then. Please post your d3d9.log (root folder) and NvRemixBridge.log (within the .trex folder)

gritty salmon
#

Okay so you want me to copy and paste the info from the d3d9 text document and NvRemixBridge text document here?

#

Or send a screenshot?

night surge
#

just drag/drop the txt files into here

gritty salmon
#

Ah alright

night surge
#

mhh what GPU do you have?

#

and could you try to change the following in your config.cfg:

  • seta r_fullscreen "0"
  • seta r_mode "1280x720"
gritty salmon
night surge
#

looks like you are running a more recent bridge build but an older runtime

gritty salmon
night surge
#

it wont launch at all? - please post the most recent d3d9.log

gritty salmon
night surge
#

Odd ... do you have an onboard gpu? If so, you could try to disable that in the bios. That has helped a few people with similar issues.

gritty salmon
#

After checking, I don't believe I have an onboard gpu
I honestly feel as if I am missing something which is causing my game to launch as a black screen
What all is needed to be able to use the nacht der untoten rtx demo exactly? Like step by step

gritty salmon
#

Also I just encountered a new error when trying to launch the game once more
It won't even launch the application as a black screen anymore

night surge
#

do you have a desktop or a laptop?

celest lily
#

Man I've been wanting to test this for a minute now but I can't get it to run for the life of me. Upon testing its giving me the same error as above. (as in what the log says aswell) I have a desktop, my GPU is a RTX 2060 Super and I don't have integrated graphics so that's not the cause and I double checked the config just to make sure the game is reading my GPU properly. I also reset my config and only changed the resolution/fullscreen settings to no avail.

The game only boots up and runs in multiplayer but doesn't load t4rtx and otherwise I can get both single/multi to work if I simply remove the nvapi.dll, removing the d3d9.dll does nothing.

celest lily
#

I'm giving it a shot, so far to no avail. It just requires the d3d9 and nothing to do with the binkw one right?

golden wyvern
#

No idea what binkw is

worthy summit
celest lily
#

^

worthy summit
celest lily
#

I think it's specifically for the cutscenes in WAW

worthy summit
#

for those movies u see at beginning

celest lily
#

bingo

#

So what am I doing wrong? If I'm reading correctly I just download the x86 version off the github and just rename the old one right?

worthy summit
south raven
#

mmm

#

fmvs

celest lily
#

Oh? Removing the dll causes remix to not boot with the game and it still crashes cause of t4rtx

south raven
#

I remember when portal version of remix refused to work with any games with fmvs

celest lily
#

I'm pretty sure they don't even have the videos in FMV format, they have em in some weird IWD format if I'm not mistaken.

worthy summit
#

dll? asi?

celest lily
#

The two DLLs packaged directly in the zip file are the nvapi and d3d9 dll files

worthy summit
#

then u should use those

#

i was thinking it came with a seperate dll and it loaded alongside remix its d3d9 hook

celest lily
#

Alrighty, I'll make sure I get a fresh wipe rq and see if I can work this out

#

Yup, still nothing. I know when ya'll first got this working I BARELY managed to get t4rtx running but for the life of me couldn't load into a map. Not sure what I did but I know I'm missing something

lofty pecan
#

Nothing looks wrong with that log, might be some instability with the game itself

celest lily
#

Damn, guess it's back to waiting for everything to become more stable between this project and remix itself ๐Ÿ˜ญ can't wait for this to function smoothly I'm gonna go wild with WAW

night surge
#

Having multiple people with that issue now ... What's your game's localization? -> localization.txt first line

umbral goblet
#

Insane if it's just a localisation error, but ngl it wouldn't surprise me

celest lily
#

Game is english, I'll give that one a shot right now and lyk if it works

night surge
#

can you also post CoDWaW_d3d9.log if it fails again?

celest lily
#

It is actually attempting now which is good, still doesn't launch however. I didn't get this much info from any of the previous logs tho so there's that

umbral goblet
celest lily
#

If I'm reading correctly my crash is coming from the bridge specifically right? I wish I understood better but is it getting stuck on communicating with DXVK during launch?

night surge
celest lily
night surge
#

your log seems good besides it detecting your gpu twice ๐Ÿคทโ€โ™€๏ธ

night surge
celest lily
celest lily
night surge
#

๐Ÿ™

celest lily
# night surge ๐Ÿ™

Alright I have it installing, I'm gonna step outside for a smoke rq and it should be ready to roll

night surge
celest lily
night surge
night surge
gritty salmon
night surge
celest lily
#

I haven't been able to get the toolkit to work so I'm disappointed I can't add lighting but thus far I am super satisfied with what I've seen. Seeing the light bleeding through the top of the Reichstag in the beginning of Downfall is stunning and I died laughing when I crashed during the last part where the roof gets shelled to shit right before you grab the flag lmaooo.

By chance has anyone already made some simple lighting mods for zombies? Not sure why the toolkit won't allow me to do anything unfortunately, I wanna hand make some PBR for Nacht but with how dark it is it isn't worth the effort.

golden wyvern
#

There's not that many lights to begin with in nacht so you'd have to go in and add your own lamps and such

celest lily
#

Still using OctoTex to upscale Nacht textures for shits n gigs anyway lmaoo then I'mma redo everything except the normals manually.

celest lily
#

As a matter of fact I got the toolkit working with a GMOD map but it absolutely detests World at War maps for some reason.

night surge
celest lily
celest lily
#

Definitely way more taxing than Garry's Mod generally, but surprisingly handles 2K without DLSS much better. That makes taking screenshots for WAW so much easier. I've had so much fun playing around with this and the toolkit already lmaoo

rocky flicker
#

Tried using both the release and action versions of t4-rtx but the console still reads Cod_WaW
Also I think remix is using my iGPU for some godforsaken reason

night surge
#

You'll have to force your external gpu for this game via nvidia control panel (if you have a nv card) or disable your onboard gpu in the bios

#

Once you fixed the igpu issue and the game still wont load t4rtx:
you can also load the t4rtx dll using asiloader: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases -> rename the downloaded file (non x64) to dsound.dll -> place it into the games root folder. Then rename nvapi.dll to nvapi.asi

rocky flicker
#

No dxvk.conf, is it supposed to be included in any of the release zips or do I need to make it myself? I'm very new to remix
I'm running a 7600X and 4070 so nvapi shouldn't be an issue
I'll try forcing the dGPU, hopefully that sorts it out

night surge
#

dxvk.conf shouldn't be included in any actual remix release no so dont worry

#

I guess the game determines your igpu as incompatible, hence not loading the nvapi.dll. So yeah, fixing the igpu issue should fix the nvapi loading issue as well

rocky flicker
#

Looks like I'll have to disable the iGPU, quick question but in the event I have my dGPU unplugged in the future and try to get to BIOS with the iGPU disabled, would that pose any issues?

night surge
#

you'd simply reset your bios if your dedicated gpu dies

rocky flicker
#

Welp disabled it via device manager and that worked, though thinking about it doing it via bios would be preferable since its easier to reset than I thought
Everything runs perfectly now, thanks a lot ๐Ÿ™

celest lily
#

I'm currently toying around with several maps and using OctoTex for textures since my GPU isn't capable of using the AI tools in the remix toolkit. I'm so impressed by how well this works despite my GPU clearly being too underpowered but man can I pull off some amazing screenshots which is good enough for me. Downfall looks BEAUTIFUL, all of the cracks in the ceiling that let the sunlight through is phenomenal. The chandeliers when given light are so gorgeous too. Vendetta is also extremely gorgeous yet gritty. I've been working on map textures but I need to get on adding PBR to all of the guns.

After spending some time with this I absolutely have to commend your work on getting this running Xoxor, I've had for more fun playing around with raytracing in this game than GMOD despite it lacking the same sandbox nature. I'm not sure if there's other commands I'm not aware of that'd be neat to play with but the ability to swap skyboxes on the fly is an excellent feature and the map settings are also goated.

Can't wait to post some screenshots in the showcase section when I finally finish getting everything to look how I want. ๐Ÿ˜Ž ๐Ÿ‘Œ

#

Oh and the only rasterization issues I've noticed are literally in this level. For some reason objects to the left like the german patrol and that dead soldier get rasterized in the intro but everything gets fixed when you get control. Very minor issue but I figured its something to point out.

night surge
celest lily
# night surge Mhh havenโ€™t checked that but it might be that you or I marked some world element...

I'd be willing to bet I probably did actually, and if I decide to I'll check if it happens with the original config file and see if I can't figure it out for ya.

And absolutely! I believe I've stumbled on some old forum posts from you in the WAW mapmaking community and it caught me by surprise! Very impressive how long you've been doing stuff with this game, and I can't wait to see how you improve on this in the future! Especially MP if that's still something you plan on, but even if not this is incredible as is!

upbeat patrol