#Counter-Strike Source

1885 messages ยท Page 2 of 2 (latest)

median sequoia
#

Yea crash

crisp fern
#

I did

crisp fern
#

But now everything is dark and windows aren't transparent anymore

vale isle
#

i want these bricks

#

like my only focus is finding good looking bricks rn

vivid garnet
vale isle
#

if you do please ping me because i wanna try another one of your amazing looking remakes

#

you dont gotta but it would be nice

vivid garnet
vale isle
#

crazy

vivid garnet
#

Most of the textures in the train map are AI upscaled and PBR but some are from ambient CG and polyhaven

crisp fern
vivid garnet
#

and to increase brightness of the skybox go to sky tuning in the same parameter tuning tab

crisp fern
#

Yoooo it works now! Thank you for your help!

vivid garnet
vivid garnet
#

need python though

#

then

#

make a folder and name it bin in the new folder where u put applypatch.py

#

get engine.dll, shaderapidx9.dll, client.dll and datacache.dll and place them inside that bin folder

#

then just place the patched files in there own original places in CSS folder

vivid garnet
vivid garnet
#

Reflections and stuff might varie due to different conf settings, I have my roughness scale at 1 and roughness bias at -0.290 and metallic at 0.150 in PBR material settings in parameter tuning tab

vale isle
#

beautiful

vivid garnet
vivid garnet
vivid garnet
vale isle
vivid garnet
#

dang I'm lazy, yea pirensi is done but can't decide between the rock and the grass texture uff, gonna try more textures and see what fits well

vivid garnet
vale isle
#

i love these textures bro

vivid garnet
#

imma do office next

jaunty bloom
#

decided to install rtx remix again to css after awhile and umm

vivid garnet
jaunty bloom
#

I think something is wrong

#

someone put my hands in a box

vivid garnet
jaunty bloom
#

oh

#

I have been using the one from dxvk remix

#

lemme try the one u sent

#

yea it works but I dont have arms for some reason

vivid garnet
jaunty bloom
#

yea u did

vivid garnet
jaunty bloom
vivid garnet
vivid garnet
jaunty bloom
#

and I put it with the exe right?

#

also what folder do I put the pbr stuff

vivid garnet
#

then make a new folder and put apply patch py in it

#

then make another folder called "bin" in that new folder

#

put Engine, Client, Shaderapidx9 and Datacache DLLs in that bin folder

jaunty bloom
#

and then drag it to the main folder right?

vivid garnet
#

from the CSS bin folder (client.dll is in the bin folder located inside cstrike folder)

vivid garnet
jaunty bloom
#

yea I have it

vivid garnet
#

ok now open cmd in the folder where u put apply patch py

jaunty bloom
#

I know

vivid garnet
#

yes and it should work

#

then just paste the files back to there original positions in CS directory

#

note MP won't work though, for that u need a non steam version of CSS

jaunty bloom
#

why dont I just do it with the original bin files

#

like can I put the patch with the exe

vivid garnet
jaunty bloom
#

yea I think I patched it

vivid garnet
jaunty bloom
#

alright

vivid garnet
#

idk if it should be named mod or mods but if mods don't work then rename it to mod

#

Also for flickering UI, use custom UI mods that fixes the flickering

#

u can find them at gamebanana

#

for the crosshair use some software that adds external crosshair

#

all these fix the buggy hud issue

jaunty bloom
#

what is this supposed to be

#

why is the sun moving with me

vivid garnet
iron ocean
#

Guys, is there a way to fix the FPS? Also, is there an update for this mod? @vivid garnet Your game looks really great, it would be so good if we had all of your RTX Remix files. ๐Ÿ™‚ Thanks...

low palm
#

hello a video tutorial how to install ?

warm fiber
#

No video tutorial but its not hard

#

Plus i think you repeatedly asked about tutorials

vivid garnet
#

I'm tired ๐Ÿ˜ฉ everything is In da pins

ivory yarrow
#

anyone can help me for install?

thick lagoon
#

everything should be in the pins

south shale
#

is it possible to run this one without portal rtx or is it required?

vivid garnet
vivid garnet
#

found a way to add reflections on glass without toolkit

vivid garnet
vivid garnet
fresh crest
#

@vivid garnet did all the steps still dont see any rtx, do i have to download some nvidia rtx tool?

vivid garnet
fresh crest
#

could u tell me exactly what files i need where please

fresh crest
vivid garnet
#

it should work

#

it should make the game way more stable, Fix culling and other issues

fresh crest
#

where can i get .trex d3d9.dll files from?

#

@vivid garnet last thing^^

vivid garnet
#

or if u have portal rtx those three files are in it's bin folder aswell, simply copy those files and paste it in css bin folder

fresh crest
#

@vivid garnet i have portal rtx

#

cant find . trex

#

nvm found it

fresh crest
#

@vivid garnet done it all. when i launch i get a rtx remx driver error

#

??

#

i have a 4060 ti and latest drivers

vivid garnet
#

u can ask in general that's where the nividia guys or someone with deep knowledge are

#

I don't think it is portal rtx files cause I used it few days ago and it worked fine in my 2080 super

vivid garnet
fresh crest
vivid garnet
fresh crest
#

thank u, i asked dw. must be a stupid little thing i probably have to do, thanks for helping me set up the rest. as soon as i finish this it will work for sure. so thank you

fresh crest
#

@vivid garnet what version of drivers are u using?

fresh crest
#

@vivid garnet all up and running now. turns out i had older trex files and dd9 files

fresh crest
#

any fix?

#

for example this is the grey i see for 90 percent of office map

#

but here its amazing

fresh crest
# fresh crest

i think it has to do with the sun as any place i go where a the natural light is and not a electrical light. it greys out. any help please

vivid garnet
# fresh crest

sum maps will cause this, to fix this need blu amulats patches

fresh crest
#

where can i get that

vivid garnet
vivid garnet
fresh crest
vivid garnet
vivid garnet
#

just put it right besides hl2.exe

fresh crest
#

it fixed it

#

ggs

#

thank you

vivid garnet
vivid garnet
#

inferno next

vivid garnet
#

changed the main stone texture cause felt like the lighter contrast didnt match the map

vivid garnet
vale isle
#

popo๐Ÿ˜Ž๐Ÿ‘

vivid garnet
vivid garnet
vivid garnet
vivid garnet
vivid garnet
#

the perf on inferno ๐Ÿ’€ goes to 40 fps due to the abundance of alpha textures in that map

vivid garnet
dusk drum
#

...do I really need the width and height arguments?

#

also, where can I find the std_shader thing?

dusk drum
#

@vivid garnet help?

vivid garnet
vivid garnet
dusk drum
#

my native res is 2560x1600

dusk drum
#

I have a new problem though

#

game launches, but only shows black screen

vivid garnet
dusk drum
#

took it from ModDB

dusk drum
dusk drum
dusk drum
dusk drum
vivid garnet
#

put the folder insaide it

#

if the mod has resources like material, scripts and etc instead of them inside a single folder then make a new folder in customs any name and put those resources in that folder

#

if there are just .vpk then just paste then in the customs, no new folder needed

dusk drum
dusk drum
vivid garnet
dusk drum
#

I think first one enhances graphics

#

as for the other one... I don't know

dusk drum
vivid garnet
#

they wrk

vivid garnet
#

these are da mods i have currently

dusk drum
#

hmm, weird then

#

my game launches, but I get black screen after that

#

I ran applypatch python file inside the folder that has hl2 exe

#

applypatch generated the dll files you talked about before, and I copied them in

#

I also took std shaders dx6 to dx9 from Portal and copy them to CS Source cstrike folder (or was it bin?)

vivid garnet
dusk drum
#

I pasted them in bin

#

not in cstrike

vivid garnet
#

there are two bin folders one in cs trike and the other in the main diretory hmm did applypatch.py gave any errors like highlighted in yellow?

#

it should wrk if u followd da steps correctly, first paste .trex, d3d9 and nvbridge inside css bin, then copy std_shader 6 to 9 from portal rtx bin to css bin, then paste the launch cmnds in steam launch options, then past dxvk.conf right besides hl2.exe

#

applypatch comes later just to make the game more stable

#

not a requirment to run it

vivid garnet
dusk drum
vivid garnet
dusk drum
#

then again, I directly opened it

dusk drum
#

I already have Python too

#

I directly opened the file with Python instead of calling it via cmd though

vivid garnet
#

Ok so u have to basically make a a new folder anywhere, put the applypatch py in there

#

Then make another new folder in it called bin

#

Now paste datacache, engine and shaderapidx9 dlls in the bin

#

Then paste client dll from the other bin folder in cstrike inside the bin too

#

Now open cmd from withen the folder, u can do that by removing directory path above and writing cmd in it

#

U know that place up there that says D:/Steam/Steamapps and etc remove that and write cmd in it's place within the folder

#

Enter it

#

After the paste the dlls in there original positions like client dll goes in cstrike/bin and the rest go in the main bin folder

dusk drum
#

(the py file is in the applypatch folder)

vivid garnet
#

The folder name will be "patched"

dusk drum
#

also, applypatch created the "patched" folder, but nothing is inside

#

also, I didn't back up the original dll files....

#

so the whole thing ended up not working or something, because I used the broken stuff

#

I'll try verifying CSS files first, load up the stuff again, etc.

#

alright, refixed the stuff

#

copied the stuff

#

but black screen once again????

#

is dxvk.conf file supposed to be 1KB in size?

vivid garnet
#

And can you see what the shader module is set to

dusk drum
#

oh yeah, should have mentioned this: I'm on a laptop, and my GPU model is the RTX 4060 (8GB VRAM)

dusk drum
dusk drum
#

hello?

warm fiber
#

?

dusk drum
#

see my conversation above

dusk drum
#

help?

warm fiber
#

be patient

vivid garnet
#

in css directory

#

if u did everything properly then idk why your getting a black screen upon launching the game

dusk drum
vivid garnet
#

so u already have it in the bin

dusk drum
#

I still have black screen

#

could it be due to my driver

vivid garnet
#

gpu

dusk drum
#

I said it before, a 4060

vivid garnet
dusk drum
#

560.81 is latest?

#

if so, yes

#

also, I'm on Studio Driver, not the Game Ready one

vivid garnet
dusk drum
#

launches and plays just fine

dusk drum
vivid garnet
dusk drum
#

no

#

I don't see anything at all

#

only the FPS counter from Steam shows up

#

wait, do I need those things to run?

vivid garnet
#

after running the script it will install the files

#

heres what u just need to do

#

paste the remix files in Counter strike source/bin

#

paste std shader 6 to 9 from portal rtx bin to Counter strike source/bin

#

after that paste the launch command in steam launch options hl2 -dxlevel 80 +mat_dxlevel 80 -w 1920 -h 1200 +r_worldlights 16 +r_novis 1 +r_frustumcullworld 0 +c_frustumcull 0 +r_occlusion 0 +r_shadows 0 +mat_queue_mode 0 +r_unloadlightmaps 1 +mat_drawwater 0 -novid (make the -w and -h in your native resolution) here

#

it has to wrk

dusk drum
vivid garnet
#

that only fixes the culling issues

#

and some stabilization

dusk drum
vivid garnet
#

first do those steps, we need to make the game run and open first properly before applypatch.py

dusk drum
#

it does launch, no black screen, straight into menu

dusk drum
vivid garnet
dusk drum
#

no

#

there is nothing like that though

vivid garnet
#

did u do those steps above?

dusk drum
#

yeah?

vivid garnet
#

how on earth is remix not injecting ๐Ÿ˜ญ it wrks for me and all others i helped

vivid garnet
dusk drum
#

I just keep the original files

#

and I overwrote the patched files with the original ones

vivid garnet
vivid garnet
dusk drum
dusk drum
#

I just tried out a game of Dust 2, it was all fine until I entered the section close to T spawn, more specifically the part running from T spawn to A site

#

then the game slowly crashes while I was in there

vivid garnet
vivid garnet
#

Since the OG textures don't have pbr for it, u have to use AI to make pbr or premade the pbrs for path tracing to react to textures

#

Otherwise it's just flat

#

I'm making one so far I've done dust, dust2, inferno, chatue, Pirensi, train and Aztec

#

I will share it though

dusk drum
vivid garnet
#

luk at da shiny finger nails

vivid garnet
#

night vision is soo useless

vivid garnet
dusk drum
#

I cries :(

#

still no into CS Source RTX

#

@vivid garnet does your CS folder has gameinfo.txt? mine doesn't, so whenever I launch the game without Steam, it threw an error about not having gameinfo.txt

vivid garnet
#

launching it via steam wrks aswell

dusk drum
#

but if I don't launch the game using Steam then the game won't launch

#

also, I overwrote the patched dll files with the original ones

#

I tried playing Dust 2, but nothing changed

#

then I went to B, but the game suddenly darkens, then stutters and crashes

vivid garnet
#

gonna do cobble next

vivid garnet
vivid garnet
#

Dang still 9 maps left :0

#

It's 10 but port and compound use almost same textures so 9

vivid garnet
#

0.500 pom value dang

idle furnace
#

hey guys back again

#

trying to play css and its broken

#

it was fine before i did this rtx bs

#

i reinstalled css and it still looks weird at times

#

look at that "waterfall" in the back

#

it takes the ballon and tree textures and looks weirdly with checkered patterns

#

on this map there is not even the ramp, its invisible

#

this one... just..

#

tried reinstall and verify integrity

#

what am i missing?

warm fiber
#

most likely not configuring properly

vivid garnet
# idle furnace tried reinstall and verify integrity

idk try this launch cmnd maybe -dxlevel 90 +mat_dxlevel 90 +r_novis 0 +r_frustumcullworld 1 +c_frustumcull 1 +r_occlusion 1 +r_shadows 1 +mat_queue_mode 4 +r_unloadlightmaps 0 +mat_drawwater 1, other then that freshly installing the game should reset everything if theres a issue

idle furnace
#

this is what i see in that map now, even after removing those launch args

#

reinstalled and still looks like that ^

idle furnace
#

turned off steam cloud and deleted cstrike\cfg, now it looks fine

idle furnace
ocean pike
#

hey there, i followed the main instructions but everything appears to be really really dark/black ingame, any suggestions?

#

its like very black and blue

#

i think i fixed it, textures are all seethruogh now though

#

ah r_3dsky 0 did it!

vivid garnet
#

yea I always seem to forget adding that in the launch cmnds

ocean pike
#

no worries

#

your tutorial was very simple to follow

#

thank you for it

#

i've never actually used rtx remix before as well

#

is there an easy way to disable all this stuff without taking it out the folder?

vivid garnet
#

well for that u need to install the debug version of remix or whatever it's called, it has the option to disable Path tracing within The remix menu, the normal one u have doesn't have it so u need to remove the remix files to disable it

#

but its kinda easy even in there cause all u need to do is just remove three files

ocean pike
#

i installed the one from github

#

and extracted that into my bin folder

vivid garnet
#

.trex, d3d9 and Nvbridge

ocean pike
#

but im not sure if it was the debug one

vivid garnet
#

yea it's probably the normal one

ocean pike
#

is there an easy way to mess with the lighting in the alt x menu? like differnt colours and such

#

or a way to download people's presets for sometihgn like dust2

vivid garnet
ocean pike
#

thanks man

#

are there any premade ones i can drag and drop btw?

ocean pike
#

for example

vivid garnet
ocean pike
#

like is there a way to import other peoples settings

vivid garnet
#

ill share the one with the sun set

ocean pike
#

thank u

#

is there a list of ones for maps i can get?

vivid garnet
#

u basically put these in your CSS directory /rtx-remix/mods (make a mods folder) and paste the folders in there

ocean pike
#

thanks man

#

i appreciate it a lot

vivid garnet
#

then u go to the enhancements tab in the rtx remix menu and enable the replacements from there

ocean pike
#

okok sounds good! thanks

#

how about the lighting and stuff?

#

the default one looked a lil weird

vivid garnet
ocean pike
#

thanks i really appreciate this!

vivid garnet
#

try this one

ocean pike
#

Thank you bro

vivid garnet
ocean pike
#

Iโ€™ll give these a try out later

ocean pike
#

thanks

vivid garnet
#

the other options besides directional like point and spot these disable the lighting of light srces like lamps and stuff in the map

ocean pike
#

this is all a great help

#

gotchu gotchu

vivid garnet
#

and the froxel menu is where u can configure the volumetric lighting and its intensity and distance as shown at the end

vivid garnet
#

0.28 is the sharpest value

ocean pike
#

Sweet, thank you

#

this program is crazy

ocean pike
idle furnace
#

does anyone know why this suddenly popped up? i didn't change anything..

#

ok works after exiting riot's vanguard... just random thing i tried

ocean pike
#

is there a way to easily disable rtx remix withuot messing with the files and stuff?

#

i just wanna play normal css atm

#

or do i just have to take everything out

vivid garnet
#

i think wat u can do is reinstall CSS but this time make a backup of CSS somewhere and put remix on that version, this way u can have both vanilla and remixed CSS

ocean pike
#

i could just delete the bin folder and the stuff next to hl2.exe then verify game cache as well i suppose

idle furnace
idle furnace
#

now do cs1.6

#

where do the enhanced assets come from?

vivid garnet
#

RN dust1/2, inferno, chatue, train, pirensi, cbble and aztec are dne and currently doin havana

idle furnace
#

cool

#

cache pls

warm fiber
#

you can make one

#

just get omniverse

idle furnace
#

someone needs to donate me more nvme space

ocean pike
#

@vivid garnet did any ofthose config settings for normal CSS mess with sharpness of textures or somethig?

#

i uninstalled RTX, removed launch options etc but my games textures look sharper on dust

#

im wondering if any of those console commands did something

#

everything looks WAY sharper

#

and its kind of jarring

#

2nd screenshot is how it used to look

idle furnace
#

maybe also something saved in your configs now

#

if removing start args isnt enough

ocean pike
#

i thought so

#

but i looked at the commands in the launch options

#

and they dont seem to be present in my cfg at all

#

im not really sure what else could be causing this

vivid garnet
#

yea it looks very sharp but idk what would cause that, Alot of people here have removed remixed even me myself to see normal CSS again and this is the first time I'm seeing this issue.

ocean pike
#

yeah its very odd right

#

no idea whats causing it

idle furnace
ocean pike
#

let me go test the water thing

idle furnace
#

i just disabled steam cloud and reset the config

#

i couldnt get it to upload the reset config to steamcloud, idk how

ocean pike
#

glass / water looks fine to me

#

i just tried restting steam cloud and turning everything off

#

and using another account too

#

still sharp

#

gonna try reinstalling the VPKs

ocean pike
#

i literally deleted the entire bin folder, disabled steam cloud, installed on a new drive

#

deleted the entire GAME from explorer and did the same thing

#

and its still fucking sharp

#

i cant figure this out for the life of me lmao

tired monolith
#

t

ocean pike
#

t

idle furnace
#

and did u disable steamcloud, then delete all cfgs and then open css without steam cloud?

ocean pike
#

like i deleted the entire folder, disabled steam cloud, reinstalled it

#

and everything was still sharp there

#

its really confusing lmaooo

idle furnace
#

does installing maybe redownload cloud data even if you disabled it?

ocean pike
#

including keybinds, crosshair etc etc

idle furnace
#

thats so weird

#

๐Ÿค”

#

un/reinstall everything nvidia (maybe its really some setting in the nvidia control panel?)

ocean pike
#

baically all ive done was like

#

put rtx files into css

#

then remove them

#

its very odd

#

even i fi use lower graphic settings its still weirdly sharp / contrasted

ocean pike
#

cant figure this out for the life of me

vivid garnet
sturdy lagoon
#

i tried to copy and paste the game info from a website into a gameinfo.txt text document i made and that ddnt work either

worn bane
#

@vivid garnet hello do you have a folder or something with all the rquired files needed? as well as hopefully instructions all ive done so far is launched with the propetires commands but it doesnt work

vale isle
#

does multiplayer work?

vivid garnet
vale isle
#

wdym non steam version

vivid garnet
vale isle
#

are you able to send be a version

#

i have proof that i own css

vivid garnet
vale isle
#

or is that still

#

against the rules here

#

oh

vivid garnet
# vale isle

yea so i cant share whole folders of the game here, u have to like follow the instructions and get it wrking, there easy to do if u use the remix auto downloader

vale isle
#

no i mean like a regular non steam version of the game i was talking about

vale isle
#

so yeah

deft quarry
#

how i can download this?

warm fiber
zenith drift
#

is it possible to work with it on v34 version

zenith drift
#

I replaced the stdshader from portal rtx in the bin folder for css v34 and I can not see any font and the whole game is covered with squares

#

can someone help me

topaz nova
#

i installed all that i had to and it doesnt work i see regular game with the rtx remix popup menu

topaz nova
#

i have this problem

vivid garnet
vivid garnet
vivid garnet
vivid garnet
#

@novel kindle share the pool map here when u have time so I'll check it out and see if I also get this issue

fresh crest
#

this has stopped working for me

vague jetty
#

this actually works for me

#

culling its pretty bad but atleast the game works in multiplayer

vague jetty
shut lantern
half solar
vivid garnet
#

Native vs dlss full vs dlss quality, vs dlss balance vs dlss perf vs dlss ultra perf

severe smelt
#

The difference between FULL and Q is so small

#

Also native looks so bad compared to full

cedar storm
#

firstperson but this type of bug..idk

rose scarab
#

select it as playermodel in the remix game setup

cedar storm
#

then? how to do it?

#

@rose scarab do u know?

rose scarab
#

game setup

#

@cedar storm

cedar storm
#

@rose scarab

rose scarab
#

put your cursor over the character

cedar storm
#

then??

half solar
#

i never had this issue before lol what

warm fiber
#

Pick player model body texture

ancient dust
#

should this happen?

ancient dust
vague jetty
ancient dust
#

nope, i seriously dont know how to activate it

vague jetty
#

keep it disabled if you already have it disabled

#

you know how to open the console?

ancient dust
#

yeah

vague jetty
#

make sure r_3dsky its set to 0

#

btw did you dowloaded a custom rtx.conf?

#

it might be that too

ancient dust
ancient dust
#

thanks for the help !!

vague jetty
#

alr

#

good luck i hope it works

ancient dust
#

still strange

fresh crest
#

might need the dxvk.conf

vague jetty
vague jetty
#

also remember to follow the guide on pinned messages

vivid garnet
#

Wat

#

Yus

cedar storm
#

need new water texture! could any one have....link

warm fiber
cedar storm
#

previous one 404 not found

half solar
#

@vivid garnet i can't play on multiplayer servers with rtx

#

it says "you are in insecure mode"

#

and in the launch parameters i have the "-secure" argument

vivid garnet
cedar storm
#

does anyone have Aztec map's new texture ??

vivid garnet
#

Ahhhhhhh 64bit update broke remix in CSS

#

so CSS rtx Ded atleast for steam version unless someone finds a way to make it 32bit again or a workaround 64bit

fresh crest
#

How'd it break

half solar
coarse delta
#

When I follow the step as the pin above. This error pops up. Also weird thing it needs cstrike_win64.exe even I already set to previous build by right click to properties - beta.

coarse delta
#

Screenshot for testing on non steam.

vivid garnet
restive badge
#

has anyone tried setting it to previous build and after that make a copy of the game folder and rename it to something like "Counter-Strike Source RTX" and then make a bat file containing the parameters from the pin

rough bay
#

why is this shit so fucked

#

weird

#

the 64 bit version wont even launch with remix anymore

vivid garnet
vivid garnet
vivid garnet
restive badge
rough bay
#

and they don't work with cs source

#

they won't even launch cause of shader model 0

half solar
vivid garnet
#

new volumetrics

half solar
#

so @vivid garnet you are using latest action builds for remix?

rough bay
#

on the new 64 bit version

vivid garnet
#

the beta build its abit buggy in css

vivid garnet
#

made the lights abit less intensive

vivid garnet
rough bay
vivid garnet
#

#server-announcements message u can download the beta build using this

#

click the second option after thhe exe launches

#

-dxlevel 80 +mat_dxlevel 80 -w 1920 -h 1200 -noborder -windowed +r_worldlights 16 +r_novis 1 +r_frustumcullworld 0 +c_frustumcull 0 +r_occlusion 0 +r_shadows 0 +mat_queue_mode 4 +r_unloadlightmaps 1 +mat_drawwater 0 -novid

vivid garnet
vivid garnet
rough bay
#

yeah

vivid garnet
vivid garnet
vivid garnet
vivid garnet
rough bay
#

they're so glossy

vivid garnet
vivid garnet
#

spooky

muted flower
#

can someone help me out?

#

I did everything the guide says and it doesn't work

#

the rtx menu doesn't pop up for some reason

vivid garnet
muted flower
#

Idk where to get a non steam css

#

I'm gonna look around a bit

rough bay
vivid garnet
muted flower
#

still doesn't work

#

not giving up yet

#

works now

muted flower
#

but game crashes when I shoot?

vivid garnet
muted flower
#

yes

#

maybe I installed it wrong

vivid garnet
#

-dxlevel 80 +mat_dxlevel 80 -w 1920 -h 1200 -noborder -windowed +r_worldlights 16 +r_novis 1 +r_frustumcullworld 0 +c_frustumcull 0 +r_occlusion 0 +r_shadows 0 +mat_queue_mode 4 +r_unloadlightmaps 1 +mat_drawwater 0 -novid

#

this

muted flower
#

yes

vivid garnet
#

hmm the std shader files from portal rtx?

muted flower
vivid garnet
#

try this one

#

put it next to hl2.exe

muted flower
#

alr

vivid garnet
#

yea there

muted flower
#

the rest is in the bin folder

vivid garnet
#

try it now

muted flower
#

alr

#

it's stuck

#

it works

vivid garnet
#

are the shadows apppearing and disappearing?

#

unless u patched the files aswell

muted flower
#

game crashed

#

it was laggy too

vivid garnet
vivid garnet
muted flower
#

some parts of the map are disspearing

muted flower
#

stable ver

vivid garnet
#

but the beta version of 1.0 wrks fine

muted flower
#

holy shit

muted flower
vivid garnet
#

i have 99 percent usage aswell

muted flower
#

can I optimise it somehow?

#

16 fps ๐Ÿ˜ญ

vivid garnet
#

well u can disable restir gi and lower the light bounces and get optiscaler that adds FSR

muted flower
#

alr

vivid garnet
#

rtx conf

muted flower
#

yes

#

prob not the most recent one tho

vivid garnet
#

will disable 3d skybox though but there unstable anyways

#

also enable multicore rendering in CSS settings

#

thats gives good fps boost

muted flower
vivid garnet
#

yea amd gpus gonna struggle unless your on linux and have stuff installed that optimizes path tracing for amd

vivid garnet
#

set it to importance sample or neural

#

should give good boost, i lose 10 or 15 fps with restir

muted flower
#

I gained 1 fps boost

vivid garnet
#

dayum

muted flower
#

gulp

vivid garnet
muted flower
#

I am oblivious asf

#

gonna try pooldayt

#

welp shit I'll give up

vivid garnet
#

bllood

stuck narwhal
#

Yo guys, did you guys have an issues with using the runtime when the 64 bit update came out?

#

Seems Day of Defeat Source is not even registering the runtime

vivid garnet
#

im using the non steam version of CSS that is still in 32 bit

#

if u want to wrk on day of defeat src u might wanna need to find a way to downgrade it to 32bit or find a non steam version of it

rough bay
#

but css wont even launch with shader model 0

#

really weird

coarse delta
copper marsh
vivid garnet
copper marsh
vivid garnet
# copper marsh now this happens

did u put this in the launch options? -dxlevel 80 +mat_dxlevel 80 -w 1920 -h 1200 +r_worldlights 16 +r_novis 1 +r_frustumcullworld 0 +c_frustumcull 0 +r_occlusion 0 +r_shadows 0 +mat_queue_mode 0 +r_unloadlightmaps 1 +mat_drawwater 0 -novid

copper marsh
#

yes i did

wintry meteor
#

tell me what i did wrong?

copper marsh
#

previous build

#

bcz now css is 64bit

#

rtx remix only for x32

wintry meteor
copper marsh
#

yes

#

previous_build

wintry meteor
#

ะพะบ

#

in previous_build version does it work online?

copper marsh
#

nuh

#

if you want play online, you need nonsteam css

wintry meteor
#

got you, thank you

warm fiber
#

First mistake is that copying whole files since it only works for 32 bit

#

For 64 bit copy files inside .trex folder

warm fiber
#

Wait

#

i just realized that 64 bit CSS didnt work

#

i thought he was copying wrong files

warm fiber
#

My stupidity increased 100x + bonus

copper marsh
sonic moss
#

guys ive just downloaded these 3 that are required but which bin folder should i move these to

#

also do i pick one file from it (like just the dxvk.conf) or should i paste all of them into the forementioned bin folder

sonic moss
#

it shuts itself down when i press enter and nothing else happens

#

before shutting itself down there is this screen showing up for less than one second

vivid garnet
ancient osprey
#

Hi my game crashes when i join a server

hallow rose
vivid garnet
#

๐Ÿ˜

copper marsh
#

instead of helping bro just

#

๐Ÿ˜

vivid garnet
#

the instruction in the pin should work with no issue as long as u have set CSS to pre-release in steam library

hallow rose
#

im using non steam and i dont think i did anything wrong

hallow rose
#

๐Ÿ˜

unique shuttle
copper marsh
#

popo gives u his conf, and his conf break ur game stronger

#

oops

#

seeing future

fresh crest
unique shuttle
#

or pick any other map than de_dust 2

fresh crest
#

Did you also do the commands in the launch prompt

copper marsh
#

just like i said

#

his shit not helping

fresh crest
#

Brother

fresh crest
#

Jumping to conclusions is such a hasty thing

copper marsh
#

๐Ÿค“

fresh crest
#

ok, you really are annoying, i get i may be wrong but thats just uncalled for man

#

trying to find solutions and i dont need that shit

fresh crest
#

ok

unique shuttle
fresh crest
#

ok

#

well then there probably is an issue on the games part with remix, what build are you using of remix though?

copper marsh
unique shuttle
#

it works properly with 1.0.0

copper marsh
#

huh

copper marsh
unique shuttle
#

yes

#

i was before but i suppose the older version didnt work welll with it

copper marsh
unique shuttle
#

i mean

#

the previous build of css

#

newest version of remix runtime

copper marsh
#

ok thx

fresh crest
meager trench
meager trench
#

It is a mystery which one should be used for the latest x86 steam version CSS.

vivid garnet
#

The only new step added since then is just going to steam library>right click on CSS and then properties>updates tab and set CSS to previous build that uses x32 bit

meager trench
#

haha that's many hours now.

#

I also found out that, with dx8 forced, and lots of mods installed, we cannot load into a map any more. Not to mention the Remix thing.

#

So there is one more question: why do we have to force dx8? That is not good...

vivid garnet
#

๐Ÿ˜ญ Uff I can't find timeee I'll try to do today, I have exams going on tats why

#

Well it's your choice which dx level u want to use, I just used dx8 cause when I tried dx9 all the hashes were different so no pbr mod would work due to that but I think that might not be the case currently

long trellis
#

Hey guys! been following the steps to the detail and can't get remix to work with CS source, can you guys give me a hand?

vivid garnet
copper marsh
#

oil

#

oilstone

vivid garnet
#

as long as u set the version to previous build and patched shaderapid.dll, engine.dll, datacache.dll and client.dll and do th steps in the pins it should wrk

#

but it should have still wrked without this patches but it seems to crash

vivid garnet
#

u basically put this py file in a folder then in that folder make a bin folder after that put all those dlls from CSS bin folders to the bin u made and then just click on the py file and then just paste it back in the css bin folders

restive torrent
#

can someone help me do this pls i installed rtx remix whats next?

past sandal
#

incredible

snow stratus
copper marsh
snow stratus
copper marsh
#

same

snow stratus
#

yea

snow stratus
# vivid garnet

@copper marsh you use this patch? I try it, and crash gone

snow stratus
rose patrol
#

Don't Suports V93 and V34

#

Supports V92

#

V92 Recommended

distant sonnet
#

is there a mod for css that removes all the culling from the maps?

distant sonnet
#

nvm got the rtx patch

plucky cosmos
#

tf is this? how to fix?

copper marsh
#

we all don't know

plucky cosmos
#

fixed kinda but where is dust now bro ๐Ÿ˜ฟ

#

fixed lol, r_3dsky to 0

copper marsh
plucky cosmos
#

i fixed it with r_3dsky on 0, and some few fuck ups while installing, cuz i put conf files to wrong folder

copper marsh
plucky cosmos
copper marsh
#

okay

plucky cosmos
#

i hope they come up with fix for newer version of css

#

cuz many servers doesnt work

#

i wanted to test few bhop servers but most of them offline already

copper marsh
#

u can build ur own

plucky cosmos
#

bruh

#

if did i know how to

copper marsh
#

internet

#

its easy, just find normal instruction and boom

plucky cosmos
#

i still think its whole ton of shit to do

obsidian garnet
#

i put the latest dxvk and rtx remix files in the bin folder. no rtx remix, launch arguments set too, still no rtx remix

fast hollow
#

Kill me please

#

I have the worst of it

ashen arrow
#

i follow the instruction but it doesnt work, read a bunch of chat history, still have no clue