#Call of Duty 4 Modern Warfare

1 messages Β· Page 2 of 1

upper rampart
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I've seen games where flashes work fine

timid salmon
upper rampart
timid salmon
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you did not update the game build right?

upper rampart
#

It's what steam gave me

timid salmon
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no I mean the rtx branch (github actions)

upper rampart
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I downloaded it today

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I also updated from the link you gave me

timid salmon
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I've made a mistake with the debug light array thats why light 4 and up have weird color values

upper rampart
#

That still doesn't explain the crash

timid salmon
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the gui basically writes to wrong memory

neon bronze
upper rampart
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Always have been

timid salmon
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shouldnt happen with the build I've pushed an hour ago

upper rampart
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huh

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weird

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It's this link right?

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I just downloaded

timid salmon
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all color values should be default at 1 1 1 and not some random values like in the video

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odd, did you forgot to overwrite the dll? πŸ˜‚

upper rampart
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This is the 4th time I'm updating

timid salmon
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you didnt copy the file there

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the left one is definitely newer

upper rampart
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I may be stupid

timid salmon
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happens to the best of us 😜
you can also do bind F5 devgui

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Just noticed that hashes change when ADS'ing 🫣

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its because I still had r_dof_enable set to 1. The game does a prepass for depth of field then forsenGa

upper rampart
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You know what'd be real good

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More light slots and an option to save and auto load from a file

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Wait

timid salmon
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Yea I thought about that

upper rampart
#

You could just use ov for that

timid salmon
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true

upper rampart
#

nvm

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OV would be better

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Actually

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Although

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There's one strange problem

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The normals seem strange

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Even without fullbright

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Look at how lights affect the surface in this

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That's not how a flat surface should respond to light

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There's a visible curve to the light in the direction of the camera

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Like it's being smooth shaded in a weird way

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I'm gonna post that video on yt

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Looks really good

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Well

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Looks good enough

timid salmon
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yea I'm not sure why remix has an issue with this game when it comes to normals. Interpolated normals are flickery and the shading normal kinda changes with view direction

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The closer you are the worse it gets

upper rampart
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yeah

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It's weird

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Shading normals should not look like this

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I threw the video on yt because why not

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Looked really moody

timid salmon
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πŸ”₯

upper rampart
#

Hopefully this will take people's minds off Need for speed

neon bronze
upper rampart
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"Looks shit"

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STFU

neon bronze
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Tell me I'm wrong

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Your silence answers a lot πŸ€

upper rampart
neon bronze
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@upper rampart can you change the SkyDome texture?

upper rampart
#

Maybe

upper rampart
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idk ho xoxo set them up

timid salmon
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so it just needs 1 huge sphere right?

upper rampart
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Yes

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One normal unwrapped sphere

neon bronze
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It projects it at an infinite point

upper rampart
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Yeah, just put a temp texture on it and then replace in ov

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Or you could do it in-game but not recommended

fluid coral
upper rampart
fluid coral
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i've got a bug on git hub about it

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just spawn one in level script

neon bronze
fluid coral
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if the xmodels work in cod4 i'll just pop them here for use

upper rampart
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@timid salmon Can culling be disabled via a command?

fluid coral
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@wide moth has done a fantastic job on the script this weekend, i'll get a video recorded when i get chance you can change spinning skys with a press of a button

neon bronze
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Tie it with game clock or system clock so it matches with whatever time zone you are in

fluid coral
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no more idea's for you

timid salmon
upper rampart
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Remix crashes when loading maps with lots of models

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Also volumetric lighting is broken. Tho it could just be remix. I never understood this part of remix anyways

timid salmon
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Completely customizable day and night cycle with filmtweak, suntweak and fog lerping, volumetric clouds and much much more. Customizeable via IW3xo.

Github Repo:
https://github.com/xoxor4d/iw3xo-dev

Project Page:
https://xoxor4d.github.io/projects/iw3xo/

Skybox Shader:
https://github.com/xoxor4d/xcommon_iw3xo

Discord Server:
https://discord....

β–Ά Play video
fluid coral
#

that does look lovely

timid salmon
upper rampart
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uhhh

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Then make a debug distant light

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And then make in follow the sun angle and color

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And uhh

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This sounds stupid

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But who knows

fluid coral
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distant lights dont move

upper rampart
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Talking about it being handled game-side

fluid coral
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does remix pick that up?

upper rampart
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Yes

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It picks up point lights moving around

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Not sure about distant lights

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But it couldn't be that different

fluid coral
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what a fancy tool you've made xoxor, lovely stuff

upper rampart
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This is the culmination of years of work done on a dead game because

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because

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uhhh

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idk why one would do that

timid salmon
upper rampart
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yeah

timid salmon
fluid coral
timid salmon
foggy bison
timid salmon
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no ov

foggy bison
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Can we get that in WaW easily?

fluid coral
timid salmon
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its not hdr no

timid salmon
shrewd jetty
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there is one thing.......its Black Ops 4

timid salmon
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rotation is a bit bumpy. Probably caused by floating point imprecision

foggy bison
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Damn Pog

fluid coral
timid salmon
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oooo what if I render the day and night cycle shader to a texture at runtime and then use that 🫣

fluid coral
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My lord

foggy bison
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For Remix, if you BC6U and adjust the exposure down you can use the HDR sky ability

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Oh and use an actual HDRI of course

timid salmon
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oooh I read it like: grab a shot and use that as a static texture 🫣

timid salmon
upper rampart
timid salmon
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Yes πŸ‘πŸ»

green cliff
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Started this thread 5 months ago and seeing the progress you guys have is mind blowing

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If you guys need any help with creating modern materials or meshes lmk, would love to contribute where I can

upper rampart
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Then start doing it

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it ain't a organised effort yet

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it's a free for all

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Do whatever you want

gaunt atlas
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there's probably a reason they haven't yet

upper rampart
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Yeah, the game isn't super stable

gaunt atlas
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anyone have a good rtx.conf file? i wanted to mess around with it

neon bronze
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@gaunt atlas start here

glacial prawn
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Hello guys, CoD4 RTX looking good, but I have a question. Can RTX Remix working on 1.8 patch, or his working only on iw3xo?

neon bronze
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iw3xo for now

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Modded client required

glacial prawn
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Understand, thanks

hollow panther
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why didn't you just use white

woeful pewter
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@timid salmon now we can just replace CoD4's assets with MWR and it'll be golden lmao

shrewd jetty
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Sounds like an idea

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for getting lawsuits

fluid coral
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Sounds like your goading someone into copyright infringement so you have a pretty game to play

woeful pewter
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Taking it seriously

upper rampart
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always being on edge

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Chill, bro

timid salmon
odd marsh
timid salmon
upper rampart
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Hey @timid salmon since you have the game basically reversed engineered completely, maybe you can do something with the remix api

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#general-remix message

timid salmon
upper rampart
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You're probably missing something

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They wouldn't make a tool for x32 programs x64 only.

upper rampart
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hmm

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Interesting

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Try asking some nv dev on monday

timid salmon
fluid coral
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🎢 it's beginning to look a lot like Christmas 🎢 🀢

neon bronze
timid salmon
# neon bronze I'm going to pretend as if I understand what you just said

A pointer points to a memory address where the actual object is located at. 64bit has a larger address space then 32 bit thus you need 8 bytes to represent every possible address.
On 32 bit you only need 4 bytes to do that.

struct
{
    MaterialInfoTranslucentEXT()                                     // 4
    {
        sType = REMIXAPI_STRUCT_TYPE_MATERIAL_INFO_TRANSLUCENT_EXT;  // 4
        pNext = nullptr;                                             // 4 (8 bytes on 64 bit - pointer holds a memory address)
        transmittanceTexture = {};                                   // 4 (8 bytes on 64 bit - pointer holds a memory address))
        refractiveIndex = 1.3f;                                      // 4
        transmittanceColor = { 0.97f, 0.97f, 0.97f };                // 4 + 4 + 4
        transmittanceMeasurementDistance = 1.0f;                     // 4
        thinWallThickness_hasvalue = false;                          // 4 (actually 1 byte but with 3 padding bytes)
        thinWallThickness_value = 0.001f;                            // 4
        useDiffuseLayer = false;                                     // 4 (actually 1 byte but with 3 padding bytes)
        static_assert(sizeof remixapi_MaterialInfoTranslucentEXT == 56);
    }
}
neon bronze
#

ok now I can understand a little

gaunt atlas
foggy bison
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Have decals and effects been figured out for either CoD 4 or WaW yet? πŸ‘€

timid salmon
timid salmon
fluid coral
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omg thats brilliant!

timid salmon
fluid coral
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that REALLY elevates the render don't it. it's like you don't know its missing until you see it there

neon bronze
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Just gotta cull these extra weapons and we Gucci

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Can't we select these textures of 3rd person weapon models and do something with it to make them disappear?

timid salmon
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they are using the same material so doing that also hides the first person weapon

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also .. if I add the player model flag to the player materials ... other players will be invisible as well right?

woeful pewter
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Probably only that specific model

timid salmon
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or is that what this is for?

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so it only hides them near the camera?

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oh yes indeed

fluid coral
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you're quicker than i can type πŸ˜›

timid salmon
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so other players shouldnt be a problem then

neon bronze
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wait so, did it fix the extra weapons hanging mid air?

timid salmon
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yes

neon bronze
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Checking the create virtual instances box solves it?

timid salmon
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did not have the viewmodel setting enabled (because of the quake 3 plasma gun .. it did not cast its emissive light into the scene probably with view models enabled :D)

neon bronze
fluid coral
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turns shadows off for guns and arms as well which is perfect, unless you're playing as an octopus

timid salmon
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now I need to create the hooks for that so I dont have to re-do that with cheat engine πŸ˜„

fluid coral
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oh well done mate thats bang on

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is that the nv chess set? πŸ˜›

timid salmon
fluid coral
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oh having that. ta πŸ™‚

neon bronze
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@fluid coral do you have self shadowing in cod 2 as well?

fluid coral
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noooothing like this but if kamil fancies the challenge and xoxor4d said it's possible i'd welcome it for sure. looks amazing

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we just got arms if we want em πŸ˜› floating arms

neon bronze
# timid salmon πŸ”₯

I must say that the shadow from the 3rd person model looks mismatched from the viewmodel one when you proned

fluid coral
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btw @timid salmon are your character hashes stable? what about guns? might be able to replace characters and weapons if they are

timid salmon
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first person and third person do not match up 1:1

timid salmon
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magazines etc not, players are also unstable

fluid coral
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same for cod2, cheers mate

neon bronze
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We have to give xoxor4d the ray traced "working" scope to try it out with the sniper rifle

fluid coral
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oh yea it was awful to play with but worked

neon bronze
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last time I saw it, we had a magnification of 4 times

neon bronze
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oh yeah this is amazing

timid salmon
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I'm hindering game logic from entering third person logic

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but keeping the model drawing functions

wide moth
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So you just need to find the right offsets for cod2 as well?

timid salmon
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yup

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really easy to do. You just string search for cg_thirdPerson and xref to where it registers the dvar. You then xref the dvar pointer and find this:

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then you just xref cgArray.renderingThirdPerson and basically invert the logic everywhere its used except the parts where it draws the player model

wide moth
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In my lens formations, -although not very successful at magnifying- the image was covering the whole eyepiece

fluid coral
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i slapped the model on the m1 grand, its just far away πŸ˜›

wide moth
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I think Adam did something else πŸ‘€

wide moth
wide moth
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it doesn't align the sight, looks down slightly elevated

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we could slap a scope onto that instead

timid salmon
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I'll look for the offsets in cod2 in a few minutes πŸ‘πŸ»

wide moth
timid salmon
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well I knew about it but I wasnt sure what its used for .. until now πŸ˜‚

timid salmon
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custom but broken fixed-function rendering of static meshes 😜
Could help with mesh replacements I guess

gaunt atlas
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are hashes stable? ish πŸ˜›

timid salmon
wide moth
timid salmon
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That might be a nice side effect indeed. I have to figure out why the texture coordinates are all wrong. Remix also fails to produce shading normals for some reason

upper rampart
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Gotta figure out the shading normals somehow

patent cradle
timid salmon
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same behavior with shaders

patent cradle
timid salmon
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most of the vertex information of static model surfaces are packed (normal, texture coords) so they take up less space. Fine with shaders but not compatible with fixed functions. I guess I have to unpack stuff first and create my own vertex buffer wazowskibruh

patent cradle
timid salmon
upper rampart
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I mean

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That's what you think

timid salmon
foggy bison
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Vertex explosion Pog

fluid coral
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get the most of your polygons by stretching them across you're whole map.

upper rampart
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Looks about right

timid salmon
shrewd jetty
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Yay!

timid salmon
# wide moth This could improve the performance tho

Never expected perfomance to improve sooo much PES_InterestedPoggers

Comparing the same spot with a lot of grass and trees:
Fixed-function: almost a steady 45 standing still, ~40 when moving the camera
Shader: ~32 standing still, going down to ~19 when moving the camera

wide moth
timid salmon
neon bronze
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We're vertex shaders completely disabled?

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is that what is causing performance increase

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42fps still a nice uplift

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wonder how a 4090 will fair

timid salmon
foggy bison
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I really need to get my install of cod4 up and running Pog

wide moth
timid salmon
wide moth
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You're a genius

neon bronze
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only if single player worked

timid salmon
neon bronze
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can you lay down some of the challenges one might have to get sp working? like what is the root cause of remix incompatibility with single player

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i was guessing maybe it was the excessive use of shaders

foggy bison
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SP uses a different rendering library and executable in CoDs

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Have to take all the work from MP and translate it again to get to work in SP.

neon bronze
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i need to see captain price with his cigar lit up by path tracing

neon bronze
timid salmon
neon bronze
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hmm, it would be better to sort out MP branch first then move on to SP

upper rampart
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Someon'e sgotta make a sacrifice for the greater good

foggy bison
upper rampart
foggy bison
upper rampart
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Then just go fix culling in nfs

timid salmon
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needs a speedrun of iw3sp.exe in ida first ppCircle

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after unpacking the exe

foggy bison
timid salmon
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still on 7.5 because ppc support hypers

foggy bison
timid salmon
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360 as well

foggy bison
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Didn’t know the Xeon was PPC at one point

neon bronze
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i guess iw4 (mw2) is out of question with remix

timid salmon
neon bronze
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are there any substantial upgrades to the engine from iw3 to iw4?

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was wondering if it was even remotely possible to have mw2 with remix

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πŸ‘€

foggy bison
neon bronze
#

CheyTac M200 360 noscope with path tracing wen

foggy bison
#

Just spend a few years learning reverse engineering and it’ll be possible.

foggy bison
timid salmon
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iw4 is almost completely reversed and game structs were leaked which makes it rather easy I'd say

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The renderer isn't really different to the one in iw3

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and shaders are mostly sm2

foggy bison
#

I wonder if the core is still similar to CoD2, which is based on RtCW(?)

timid salmon
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oh yeah definitely

upper rampart
foggy bison
woeful pewter
#

Far as I'm aware, even in MW19's version of IW it is, in a very small amount lmao

upper rampart
foggy bison
upper rampart
#

Give it to me

upper rampart
#

svg

foggy bison
woeful pewter
foggy bison
#

What happened with Black Ops that they just left it abandoned

neon bronze
#

Hating Onions

upper rampart
#

I will be very happy if this game starts working

wide moth
wide moth
timid salmon
#

I can finally replace all the meshes at once aPES_PizzaSpin

upper rampart
#

Chess

timid salmon
foggy bison
woeful pewter
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Ay xoxor is there a way to not have it force me into 640x480 when loading? It's very annoying Nevermind, got it fixed, have to change all vid settings before outting the rtx stuff in

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However this presents a new issue

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There is a man inside of me

foggy bison
woeful pewter
#

How do I select the playermodel to mark it? Through the list or is there an easier way? There was

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That is fucking scary

foggy bison
#

Wet work and Chinatown look like they’ll be fun to remix Pog

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Does water cause the game to crash like it does in CoD5?

woeful pewter
#

I'm gonna be honest, I'm excited about winter crash lmao

woeful pewter
foggy bison
#

Winter crash?

woeful pewter
#

Yeah? The christmas version of Crash lol

foggy bison
#

Ohhh I played on console so I never got that map

woeful pewter
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Awwww you missed out

foggy bison
#

I wondered where xoxor got that candy cane.

woeful pewter
#

Was in MWR tho too, on consoles as well, was pretty sick

foggy bison
#

MWR was past my time KEK

upper rampart
woeful pewter
#

πŸ‘οΈ πŸ‘οΈ

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I can't get rid of them

foggy bison
#

Adds charm

woeful pewter
#

Oh also yeah, wetwork

foggy bison
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Oh thank god

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Wonder if I can use the sprite texture thing to get animated water.

woeful pewter
#

I do wonder why this is invisible though

foggy bison
#

Prob some thing with how the texture is. Might be an alpha texture that needs marked as a decal

woeful pewter
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HELL YEAH NOW WE GOT SHADES

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My dumb-ass just tried sliding.

upper rampart
#

Modern cod player

woeful pewter
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😭

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Any guesses as to what this shadow is

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I know what it is

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But if anyone is wrong there will be DIRE CONSEQUENCES

upper rampart
#

It's a shadow casted by the sun

woeful pewter
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But I'm asking what is creating the shadow, not what the shadow itself is

upper rampart
#

Ur head

woeful pewter
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WHY IS THERE SNOW

woeful pewter
upper rampart
#

Shit

neon bronze
#

Sweet Jesus muffins

foggy bison
#

||Did I already ask if decals work yet? My bad if I already did. ||

foggy bison
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Be tedious but I presume it would work

wide moth
#

Replacement decals are a thing

neon bronze
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Hear me out

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POM decals

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πŸ”₯

upper rampart
#

Think that's possible

timid salmon
#

@neon bronze @foggy bison I've speedrun sp = https://github.com/xoxor4d/iw3sp-mod-rtx. It "works" and even has fixed-function rendering of static models. Some maps might still outright crash due to their complexity tho

foggy bison
upper rampart
#

He's cooking

foggy bison
#

Chinatown is mp_carentan in 4

foggy bison
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Wait I just realized something

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That's why

fluid coral
#

if we only remaster this map then remix discord will look like a Carentan tribute server

foggy bison
#

It's Carentan and Chess is the only thing remixed

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Nothing else allowed

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Oh finally. I was able to batch convert all the IWIs to DDS.

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I had to keep doing it in bunches of 300 or so for CoD WaW

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Thought this would go fast not going to lie

woeful pewter
#

Relatively speaking it is fast :D

fluid coral
#

i've been processing a scan for the past 2 days πŸ˜›

foggy bison
fluid coral
#

it's nearly out

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its crowning

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i can see the pull tab when i bend over a mirror

woeful pewter
#

BRO LMAO

foggy bison
fluid coral
gaunt atlas
#

it's still the best option for batch processing images despite it though. hopefully a magical solution pops up one day πŸ˜›

timid salmon
foggy bison
#

Whatcha mean

woeful pewter
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Fix function = no climb :D

foggy bison
woeful pewter
#

Think he means over walls and sandbags and whatnot

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Like where it does the anim for the hop over

foggy bison
#

Noted

foggy bison
woeful pewter
#

Ooooooooooooo

foggy bison
#

Will return tonight for more NODDERS

woeful pewter
#

Man the way the lights look outside is fucking sick with that red glow

foggy bison
neon bronze
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@foggy bison can you try loading up sp?

upper rampart
woeful pewter
#

At least 1

foggy bison
upper rampart
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Hm

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Interesting

timid salmon
neon bronze
#

wow this is honestly amazing

timid salmon
#

faked motion blur 😜

neon bronze
#

what are those white squares btw

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fake light sources?

timid salmon
#

most certainly fog / smoke effects

neon bronze
#

ah

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thank you xoxor4d

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few months ago this was not possible

timid salmon
neon bronze
timid salmon
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I have no clue why they look like that in sp

neon bronze
# timid salmon

can you check those colored view hashes? are they stable

especially on NPCs

timid salmon
#

skinned meshes are not stable

timid salmon
woeful pewter
#

That mean geo-replacements are possible now? πŸ‘€

timid salmon
woeful pewter
#

Fucking based

neon bronze
#

based asf

timid salmon
#

Kinda funny .. When I first heard about remix and it requiring a game using the fixed-function pipeline, I instantly thought about backporting parts of cod4's renderer so that it uses the fixed function pipeline for rendering.
I quickly gave up on that because I did not find a lot of resources on older d3d techniques and all my attempts didn't go so well. Only got back to remix because I heard that it supports vertex shaders. I've gone full circle now πŸ˜‚

woeful pewter
#

in an alternate timeline

timid salmon
upper rampart
#

Pretty much

neon bronze
#

@timid salmon hmm, I suppose it's also possible to get WaW single player running too πŸ‘€

upper rampart
woeful pewter
#

^

upper rampart
#

#1165264083554148482

timid salmon
#

It just doenst have the latest and greatest features but it works

neon bronze
#

zambies

woeful pewter
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Yes

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Now with RTXℒ️!

neon bronze
woeful pewter
#

HUH?

neon bronze
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uhhh...I'm kind of confused, there's zero footage of that first mission being tested with remix

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can't find it

woeful pewter
#

It's because everyone played Zombies with it lmao

neon bronze
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sorry if it's there

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uhhh, yeah that counts as single player ig

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Lmao

timid salmon
#

because real sp maps dont work that well because of their complexity

woeful pewter
#

That the same reason Campaign in CoD4 has issues running with remix?

timid salmon
#

Its much better on cod4 with fixed function rendering of models and soon geo

neon bronze
#

nice, thank you for answering

woeful pewter
#

Ahhh right, fair, any chance fixed function can be reintroduced into WaW or we SOL on that front?

timid salmon
#

definitely possible but not having the game`s structures means A LOT of reverse engineering

woeful pewter
#

Need an Avengers-style team lmao

neon bronze
#

I mean we got cod4 partially working so that's enough for now

woeful pewter
#

Oh yeah, absolutely

proper ether
timid salmon
#

lmao

woeful pewter
#

Hahahah

woeful pewter
#

Ay xoxor, petition to make this the official theme of RTX Remix for CoD4 (And it's not copyright infringement because it's already in the game!)

foggy bison
#

Something with the -disable-culling flag causes my renderer to crash once in game :/

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Carentan looking good so far though

proper ether
foggy bison
#

SHRUGGERS Still working on it

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Also since I can't disable culling, none of the interior lights appear

upper rampart
#

This looks like a vertex color based shadow

foggy bison
#

Nah it's just how the shadow is casted

proper ether
#

carentan is kinda meh on cod4

foggy bison
#

But muh lights

proper ether
#

i mean its ok

#

but meh

#

since not mp_crash

woeful pewter
#

Winter crash :D

#

lw gets crash, adam gets flashy night time lights, you both win :D

foggy bison
#

I mean it's got potential but SHRUGGERS

woeful pewter
#

Yeah it's not quite supposed to look like that lmao

fluid coral
woeful pewter
#

Ngl, I think I prefer the darker carentan screenshot as opposed to the lighter one, though obviously it'd be kinda ass to play on lmao

proper ether
#

it's dark as well + good for this time of year since its xmas πŸ˜„ and give same vibe + bit better than carentan

woeful pewter
proper ether
#

@foggy bison mp_crash_snow

woeful pewter
#

All good, had me a little confused there though lmao

upper rampart
woeful pewter
#

Oh like the experimental playlist had in MWIII?

#

Faint red glowing outline around enemies

foggy bison
#

Whats the command to increase the round time limit?

woeful pewter
#

scr_war_timelimit 0

#

Assuming you're in TDM

#

Don't ask why TDM is War in CoD4, I don't get it either

foggy bison
#

Explains why I couldn't find it

woeful pewter
#

Infinity Ward making reasonable, sensible decisions

woeful pewter
#

Can't wait to see Winter Crash looking like this but with RTX lighting πŸ‘€

foggy bison
woeful pewter
#

Valid

turbid sundial
woeful pewter
turbid sundial
#

im a dummy lol sorry

#

still looks great, absolutely love the sledgehammer branch of the cod engine

#

what does it look like in call of duty 4?

woeful pewter
#

A lot more flat, mostly, low res too, and not nearly as shiny lmao

turbid sundial
woeful pewter
#

I can grab one, gimme a minute

woeful pewter
#

Tried to get it as 1:1 as possible

foggy bison
woeful pewter
#

Weird

turbid sundial
foggy bison
timid salmon
foggy bison
#

Ah, it's likely trying to draw too many models NODDERS

timid salmon
#

Yea I still have to properly extend that limit. rtx_extend_smodel_drawing is just a hack and can eventually crash the game if it becomes to much

#

how it should look

#

my current issue with normals being wrong on fixed-function geo 😬

foggy bison
#

Wonder if that's what causing decals to freak out Hmm

timid salmon
#

I dont think so. This is only related to my implementation of fixed function rendering. Decals might work now .. haven't tested that yet

timid salmon
patent cradle
#

BLENDING

upper rampart
fluid coral
#

wow decals!

timid salmon
neon bronze
#

bending works!

#

nice

woeful pewter
#

Damn I should sleep more, I wake up to shit like this

foggy bison
foggy bison
#

What's the secrect to the blending? Did you use a blender?

woeful pewter
#

It looks more like he used a food processor to me but that could just be my eyes

neon bronze
#

yeh i think it might be this one

foggy bison
upper rampart
#

He did it

#

I think

timid salmon
#

Looking good πŸ‘πŸ»

timid salmon
fluid coral
#

Yes I've seen that, restart after every decal change you wanna see

timid salmon
#

Why is it increasing the offset when it should wrap at offset index 8?

upper rampart
neon bronze
woeful pewter
#

NO FUCKING WAAAAAAAAY BRO

foggy bison
#

Should I redo the textures for the seaknight?

woeful pewter
#

It is a bit crusty tbf

foggy bison
#

It's got some normal map issues.

#

Oh hey there's a texel mode for debug view now I guess

foggy bison
#

Blending Pog

timid salmon
#

mhh these are odd

foggy bison
#

It's something with how remix handles the alpha of them

timid salmon
#

Alright so ignoring that for now

#

I guess its pretty easy to find decals that are not yet marked as such:

foggy bison
#

NODDERS They stand out well

timid salmon
#

disabling Stochastic alpha blending also allows them to be selected directly

#

and disabling / enabling decals then fixes it πŸ‘πŸ»

foggy bison
#

Pog No more full restart of the game

timid salmon
foggy bison
#

Once I'm done cleaning up the crash heli model I'll start the fun of marking all the decals KEK

timid salmon
#

oh shit forgot to update the rtx.conf in that build .. anyway:

#

and then mark decals as

foggy bison
woeful pewter
#

Jesus christ lmao

foggy bison
#

Might have to do the @fluid coral method and make most things a decal cause there's no way I'm getting that texel density up

timid salmon
foggy bison
woeful pewter
#

OO

timid salmon
#

I think we are almost golden in terms of compatibility right?
The one thing I still have to fix is skinned meshes lagging behind when disabling r_smp_backend. Having that enabled causes really bad lag-spikes for me

foggy bison
woeful pewter
#

Whyat's the smp backend?

timid salmon
woeful pewter
#

So it's just multithreading the backend of the renderer?

timid salmon
#

50ish fps with it enabled and 70 when off

timid salmon
#

no clue why having everything on the same thread causes skinned meshes to lag behind so much (thats not an issue in the stock game so seems to be a remix issue)

foggy bison
#

How does sky replacements work? Do I need to replace a certain texture somewhere?

foggy bison
#

Whatever lets me toss in an hdri NODDERS

#

Perferably game wise since doing it through remix is really wonky

#

Need a wintery sky for christmas

woeful pewter
#

Also night time πŸ‘€

timid salmon
#

well you can spawn the skyspheres using the /devgui. Textures can be found in main/xcommon_rtx.iwd

#

the game doesnt support hdr files tho 😦

#

I think .. I might be able to fix that

foggy bison
#

Does it support BC6

timid salmon
foggy bison
#

Hm

timid salmon
#

a custom dds <-> iwi converter also fails

woeful pewter
#

Just tell the sky to do the thing

fluid coral
#

Chuck a sphere into the sky, give it a unique texture, capture scene, replace texture with hdri in Omni and mark as sky. Can be HDR DDS then

#

The sphere you chuck into the sky has it be done in cod with a mod though. I sent @foggy bison my rtx mod with my sphere dome model in cod format didn't i

foggy bison
#

You did, but I don't really know how to do those things.

fluid coral
#

Ah, I am not going to be able to help tonight, I need an early one, busy day tomorrow

timid salmon
#

I think spawning one of my skyspheres (which is the same as spawning it via mod (gsc)) should do the trick as well. You just have to unmark it as sky

#

then capture the scene

fluid coral
#

Oh yea that'll do it

timid salmon
#

yea working fine

fluid coral
#

beach vibes

#

"lucia, do you know why you're here?"

timid salmon
#

wow a hdri makes a huge difference 🫣

foggy bison
#

Uh I can't find the sphere monkaW

timid salmon
#

in omni?

foggy bison
#

in game

timid salmon
#

hovering your mouse over the sky should select the correct texture then

foggy bison
#

There it is

woeful pewter
foggy bison
woeful pewter
#

Gloomy πŸ‘€

foggy bison
#

Need to add the christmas lights

timid salmon
#

r_smp_backend 0 & r_skinCache 0 fixes the laggy animated meshes and makes the game run much better πŸ‘πŸ»

#

Getting stable 60-70 fps on showdown now

shrewd jetty
timid salmon
#

lovely lamp @fluid coral ✨

fluid coral
#

noice noice noice ❀️

upper rampart
#

Floating a little

woeful pewter
foggy bison
#

0/10, everything is placed on the ceiling support structure.

timid salmon
#

broadcast?

foggy bison
woeful pewter
#

πŸ€”

timid salmon
#

I just love playing around with textures and lighting πŸ™

foggy bison
#

Slowly getting there

timid salmon
#

light them up 😜

foggy bison
#

For some reason my capture shows them all destroyed

timid salmon
#

yea I think they overlay a separate mesh that gets hidden when you shoot it

foggy bison
#

Got the general lighting NODDERS

woeful pewter
#

Ooooo

foggy bison
#

They end up looking kinda washed out

timid salmon
#

thats still the stock cod4 model right? Atleast the test image part of it

foggy bison
foggy bison
#

Ohhh it's washed out cause I didn't do the gamma thingy

foggy bison
#

Still seems like the gamma is off on the screens KEK

proper ether
#

the gun lighting lookin πŸ”₯ in that screenshot

fluid coral
#

Where did you put your emissive map? Diffuse colour or emissive mask?

fluid coral
#

Well I'm out of ideas lol

foggy bison
foggy bison
#

Oh for smoked glass, is it best to just do a noisy normal to get the effect?

fluid coral
#

Never tried it. Was gonna with my lamps but bottled it

foggy bison
#

Eh it sorta worked

#

Got the gamma adjusted Pog

fluid coral
#

That's better, nice one. Glass is cool too

woeful pewter
#

WHOAAAAAAAAA

#

Dude the reflections off the table look fucking SICK

gaunt atlas
fluid coral
#

For the glass rail have you tried the thin wall check box?

foggy bison
fluid coral
#

Oh I see fair enough

foggy bison
gaunt atlas
#

ah, okay. nice work

#

looks great

foggy bison
#

I tried to do it in chainner but I was feeling lazy KEK

#

The perlin noise(?) normal map was done in chainner tho

woeful pewter
foggy bison
woeful pewter
#

Ah fair

shrewd jetty
upper rampart
#

Waiting for no russian rtx

#

Get to work, xoxor

timid salmon
#

Not before cod4 is 100% working 😜

upper rampart
timid salmon
#

@foggy bison Might have a fix for the constant crashing when spawning.
Leaving culling per portal enabled should be fine for most cases. I guess I'll make a separate flag that disables all surface culling

upper rampart
#

According to xoxor, it should

foggy bison
#

For some reason I thought no Russian was in MW

timid salmon
#

I know that it does πŸ˜‰

#

culling can now be tweaked in-game via a dvar
0: default culling
1: will cull less
2: will disable all surface culling

upper rampart
#

Xoxor out here doing god's work

upper rampart
timid salmon
upper rampart
#

ooooohh

#

So uh

#

What's left to be done now?

timid salmon
#

Getting it to be a bit more stable .. uh there are still some issues with decals and just general refactoring I guess

neon bronze
upper rampart
#

Now rip assets from mwr and get to working

upper rampart
#

They aren't in many games

timid salmon
upper rampart
#

oh

#

yeah

#

just uh

#

Yeah idk. Do your thing

#

It's almost ready

#

Yet another project for adam to pick up before forgetting about it

foggy bison
upper rampart
#

No

upper rampart
#

mw campaign

#

xoxor did get it running

#

But I don't think it's up to date with the latest fixes

foggy bison
#

The campaign going to be an interesting one since there’s so much going on graphically

upper rampart
#

Not only that

#

But also there's a shit ton of objects

#

For me personally, remix crashes on larger mp maps

#

So campaign will be interesting

neon bronze
#

yeah i think Modern warfare will be the next remix benchmark

#

portal already brings 40 series on its knees

upper rampart
#

I was trying to get 3d mark 2k working, but it refuses to let me open the remix menu

neon bronze
#

what wrapper?

upper rampart
#

uh

#

i don't rember

#

But it's not a wrapper problem

neon bronze
#

what about logs?

upper rampart
#

No it renders

#

It's just that I can't set anything up

timid salmon
upper rampart
timid salmon
#

part 1 of fixed-function xmodel rendering aPES_PizzaSpin

foggy bison
timid salmon
#

lmao

proper ether
#

jk continue

woeful pewter
timid salmon
#

aaaaa wtf

foggy bison
woeful pewter
#

I thought everyone knew that setting it to M for Mini was bad juju

timid salmon
#

mhh this is cursed 🫣

timid salmon
#

Yea I think I'm skipping these types of models for now because I'm having issues with models rendered afterwards.

neon bronze
#

LSD warfare

upper rampart
#

what thr fuck

neon bronze
#

yrs.

timid salmon
upper rampart
#

lamp

fluid coral
#

If you like it then you gotta place a lamp on it

#

Dem sofa rips though

#

Looking great

woeful pewter
#

That's fucking SICK

shrewd jetty
shrewd jetty
timid salmon
#

nice one πŸ‘πŸ»

timid salmon
#

promo screenshot right here

shrewd jetty
#

promo, huh?

timid salmon
upper rampart
#

Ain't the best promo, but you do you

timid salmon
#

and done

neon bronze
#

wait....

#

Does that mean mesh replacement is possible with player model

upper rampart
timid salmon
#

No that would require gpu vertex skinning. ^ is just not using shaders to draw the viewmodel / hands

upper rampart
#

ah..

wide moth
stiff thicket
#

Just to mention... it shouldn't be that much overhead to add a slightly higher poly mesh using the game's original pipeline, then just replace the materials of it with Remix. That's how we handled Portal's skinned assets, before we had any support for replacing skinned assets. You'll have to be careful with performance, but for hero assets it can absolutely make sense to do

timid salmon
#

debug rendering is somewhat working now πŸ˜‚

timid salmon
#

Game is running really really smooth now πŸ™
Pushed a new update that includes fixed function rendering of models and other tweaks that greatly improve the performance ohyeah
And its pretty stable (at the cost of not so stable geometry hashes tho)

gaunt atlas
#

an update to the game itself, you mean? great work!

timid salmon
timid salmon
#

Decals are perfect now using the latest changes (REMIX-2454). I always had some small seams at edges where a wall would meet the floor/ceiling and half see through / dithered on random parts of geometry. All gone now nvidia

patent cradle
#

yay!

rigid lantern
#

Anyway thats impressive

timid salmon
#

I guess we need third person animations that exactly match the camera location to get good looking reflections πŸ˜‚

fluid coral
#

have you played the latest cod? your third person shadow and reflection guy looks just as good as that

#

thats sick, you can see yourself reflected in the lens. so cool!

timid salmon
#

Just need to find a way to keep the model from clipping into the scope 😜

timid salmon
#

not even using any pbr textures (besides gun and arms)

woeful pewter
#

Holy fucking shit

#

This is... damn

upper rampart
timid salmon
#

nope arms and gun use quickly thrown together pbr materials. It’s only visible at glancing angles tho
(minus the arms, I forgot that I only did this for the marine viewhands)

upper rampart
#

A very unfortunate pvr material

timid salmon
#

almost everything rendered using fixed function in sp too πŸ‘πŸ»

neon bronze
#

Woah

fluid coral
#

now thats pretty, nice one.

#

you need to no clip into that room to see the light when the big door opens. bet it looks wicked

timid salmon
wide moth
#

What the hell kind of name is Soap

woeful pewter
#

How'd a muppet like him pass selection?

fluid coral
#

daaaaaamn thats sick!

#

you shot that door for culling didnt you πŸ˜›

timid salmon
timid salmon
#

n64 vibes

woeful pewter
#

Bro is a Goldeneye 64 character

neon bronze
#

bro got some sharp knees

woeful pewter
#

Chainsaw leg from that one boomer shooter that came out semi recently

shrewd jetty
shrewd jetty
timid salmon
wide moth
#

Enemy patrol dead ahead

woeful pewter
#

Stealth doosen't bloodeh mean anythin' to you doos et?

woeful pewter
# timid salmon

I expected it to be more green but this looks very blue lmao

wide moth
#

Yea the sky is blooming out a bit

woeful pewter
#

Ahhh yeah, it's super grey in that mission normally

wide moth
#

I wish we had ability to create custom volumetric fog volumes, just like another material shader we could reference to.

#

I would love to see the nuke scene with volumetric mushroom cloud

timid salmon
#

I'll have to add a few more skies so there is a fitting one for each level

neon bronze
#

can you experiment with other skyboxes, all of your testing show similarities to MW2019 graphics, might be the bright blue sky bouncing off every damn thing lmao

timid salmon
timid salmon
pallid pebble
#

does anyone mind sharing their rtx.conf? I'm ingame but its a pain tying to find the right textures

#

the unmarked alpha textures seem to crash my gpu driver within 2 minutes, i had a similar issue with source games

timid salmon
#

use the one that comes with the build?

#

fx_enable 0 might help. Or turn off alpha emissive

pallid pebble
#

yeah disabling alpha emissive fixed it for now, i completely missed the rtx.conf file, sorry about that πŸ˜…

#

the rtx.conf fixed my issues but it seems like the driver still crashes, most likely turing architecture bugs

timid salmon
#

spend a little bit of time on the m40 today aPES_PizzaSpin

woeful pewter
#

Holy fuck

foggy bison
#

The house I just moved to doesn’t have an internet hookup so I can’t cook at all this weekend NotLikeThis

odd marsh
sharp narwhal
#

I think reusing assets from the 2016 remaster would be time saving anybody agrees?

fluid coral
#

That's theft

#

Modders make mods.

sharp narwhal
#

Ok

woeful pewter
# fluid coral That's theft

Not unless you're using it outside of another CoD game, otherwise half the BO3 workshop wouldn't exist, but I doubt CoD4's engine would be able to handle having all that thrown into it regardless

timid salmon
#

My crash remake (crash_2) is full of cod4 remastered assets. Had to use a lot of LOD1 variants tho. Engine limits shouldn’t matter using remix tho because the game is still using its stock assets

woeful pewter
shrewd jetty
# fluid coral That's theft

to be honest, this whole idyll with "no assets from other games in the same series" feels like a desire for perfectionism and an attempt to show your artistic skills rather than something really important

shrewd jetty
woeful pewter
fluid coral
#

Yea the user agreement says that don't it. Section 3 "it's kinda really overlaying or whatever so it's chill fr"

woeful pewter
#

The explanation as to how remix works isn't connected to the discussion of usage of assets, chill out man

fluid coral
#

This sort of shits going to get Activision lawyers involved and my projects going to get roped into it

woeful pewter
#

It won't get nuked unless you're actively advocating piracy, that's the thing, it's the reason SM2 got shut down as well as XLabs and (And by association BOIII), because they didn't explicitly state (And in SM2's case were saying they were going to host the files so you didn't require legal ownership) that you required ownership of those games, and as for asset usage recreating would be fine, but porting is too, as shown by the plethora of weapon mods and map mods for CoD1, 2, 4, WaW, BO1, BO3 etc., if ATVI had taken issue with that kind of usage of their assets then by all rights they'd have taken all of them down, easily, but they haven't yet and I highly doubt they will, hopefully that makes sense

#

Also why Plutonium and tools such as Wraith, Greyhound etc. are still allowed, pretty sure that Scobalula was also in talks with someone at ATVI in order to get official support for using Greyhound with MWII a while ago (Due to Ricochet) but I'm unsure what happened with that, don't think it went anywhere other than having a method of getting around it

wise monolith
#

enough said

#

literally an entire bo1 map in bo3

#

model ports and all

#

from bo1

#

the game bo1

#

to bo3

woeful pewter
#

(And zero LOD which is why it runs like ass)

wise monolith
#

widely regarded as one of the best bo3 custom maps was on the front page for weeks, surely someone at activision / 3arc / iw couldve seen it

shrewd jetty
#

With Tadpole's logic, Activision should have killed that map

#

For using model from game after BO III

wise monolith
#

1:1

fluid coral
#

With my logic fuck sake

wise monolith
#

for free on bo3

fluid coral
#

That's breaking copyright law!

shrewd jetty
shrewd jetty
fluid coral
#

Your pointing to people breaking the law and saying we should break the law because they break the law and get away with it

wise monolith
#

they are free mods bro

shrewd jetty
#

YES MATE

wise monolith
#

there is no profit to be had from making a 1:1 recreation of call of the dead in bo3 besides the love of the game

#

aside from the tons of steam points you may get for doing such a good job

fluid coral
#

Your advocating extracting assets from one game illegally. Enough said

wise monolith
#

never advocated it firstly

#

i stated that it has happened before

#

and has never been shot down

#

not advocate, stated

shrewd jetty
#

Its pretty popular map as you mentioned, and again, if Activision really would follow the law THAT MUCH, they would killed it

wise monolith
#

its not about following the law because these are free mods that do not profit from anything. activision only takes down what they see as financially harming, directly or indirectly.

#

theres a reason that sm2 and xlabs got shut down and it was because they were providing the files to the games that they still sold for free

#

through torrents

#
  • dlc too i should mention
#

that directly harms sales for activision no matter how old the game was

crimson galleon
#

@fluid coral It's important to understand that not everyone may have a strong awareness of intellectual property rights. Therefore, it may not be worth your time to judge them for it. However, it is crucial that they learn to respect the original authors and companies by properly obtaining permission or licenses for using copyrighted game assets in other games.

fluid coral
wise monolith
#

pluto is still up because they require you now to own the game through steam. these are 2 wholly different scenarios. how does your rtx cod4 mod harm activision in anyway?

shrewd jetty
#

dummy thick

shrewd jetty
crimson galleon
#

For those who enjoy using original assets, it would be better if they create their own mods instead of encouraging others to engage in illegal activities. As modders, we value and respect each other, including the original authors and companies. So, to those who suggest using illegal materials, please let the modders focus on their own creations. We find more enjoyment in creating and using legitimate content rather than resorting to illegal means.

wise monolith
#

i agree to disagree. there is a preference between ports and not porting which is okay. i like when people choose to create original content instead of directly porting something anyway

#

modders make mods, but modders can make GREAT mods with the right set of tools

#

regardless of what path you choose, i wish anyone involved with the project great success smsmile

crimson galleon
#

I believe that tadpole3159 has the potential to create something even better than the original. So, just let's him cook.

wise monolith
#

hard agree on better tools nowadays

#

cod4 radiant probably sucked to use back then

woeful pewter
#

It still does lmao

wise monolith
woeful pewter
#

True but that's just tech

wise monolith
#

that shit was probably so grueling to use, maybe when you worked there enough times youd get used to how to work with it

#

yeah this too

woeful pewter
#

As one part progresses so does the rest of it

wise monolith
#

wasnt a fan of its workflow but its nice seeing what others do with it

#

especially on bo3 radiant

#

treyarch tier levels being made there now

#

you get what i mean

#

and we didnt even start to get really good BO3 custom maps until years after the mod tools dropped

woeful pewter
#

What do you mean? I love box maps!

wise monolith
#

years of radiant going into making one window challenge youtuber maps

#

and YouAlwaysWin Zombies

#

what was the first BO3 custom map that comes to mind when you think treyarch tier?

woeful pewter
#

"Largest map in zombies!" Yeah bro your fucking flat plane of grass with 4 walls around it is great

wise monolith
#

nightmare? daybreak? COTD? DR declassified?

#

leviathan remake?

woeful pewter
#

I think Europa

wise monolith
woeful pewter
#

Mhm

wise monolith
#

4 years after tools dropped

#

so yeah, statement still stands

#

treyarch tier maps are being made nowadays

#

also, WANTED is one that comes to mind

#

which was 3 years

#

well duh

#

CSGO was passed the torch from old brother source which CSGO passed onto CS2. the community had tools to port maps from those games into CSGO from CSS and now CSGO to CS2. cod doesn't have this luxury all that much

#

CS has tools to allow you to port from CSGO to CS2, albeit you would still need to work on the map to get it working

shrewd jetty
#

I wonder why they don't then

woeful pewter
wise monolith
shrewd jetty
#

To BO3?

wise monolith
#

what do you mean? you didn't play monopoly zombies in BO3? /s

upper rampart
#

Where are the call of duty screenshots

woeful pewter
wise monolith
#

who wants to see me port 500 one window challenge youtuber maps AND spongebob zombies to bo3

shrewd jetty
#

Me

#

Just kidding

wise monolith
#

my years of radiant will guide us through this troubling journey but we will make it out strong and in round 100 on the 500th one window map

woeful pewter
wise monolith
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been mapping on radiant since 1998 :D

woeful pewter
#

Therefore it must be true!