#Garry's Mod

1 messages · Page 122 of 1

loud mural
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Ayyyyy great work!

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How'd ya end up fixing it?

subtle bison
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skip doing PVS checks in RT camera passes

loud mural
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Ahhhh

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Did that fix the RT view itself as well?

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It looks like it's not raster anymore?

subtle bison
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hmm wdym

loud mural
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Like the rendertarget was raster before

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It looks like it changed

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But idk if it's rtxed now

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or if it's still stuck in raster mode

subtle bison
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oh, that is a remix setting, its off by default because it causes those playermodel showing in first person issues

loud mural
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Yeah ik I thought maybe for whatever reason your PVS stuff may have fixed that

subtle bison
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nah i think thats something more fundamental with remix/the engine

loud mural
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Yeah I assumed as much

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It just thought it looked different in the video from what I'm used to seeing

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So now that I'm done

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I was thinking maybe we should focus on one system at a time

subtle bison
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btw it seems like it breaks the func_monitor in some places but not all? doesnt really make any sense

subtle bison
loud mural
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Like autocategorization sounds like maybe an easier system to start off with

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Since it's just finding strings that make sense

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Which is why I named them all the same depending on what system was bugging out

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You think these issues are good for high prio for now?

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Even though they technically aren't high prio

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Just so your working on the same system instead of switching scope every moment?

subtle bison
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yeah that's good with me, only issue i've ran into consistently with autocategorization is it can run into hash collisions, so even if it tags a source material correctly, the d3d9 device can spit out the same texture hash for another material and screw up the whole thing

loud mural
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Ahhh shit

subtle bison
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good news is that 95% of the time, the 1st texture to show up with the hash is the correct one, so i have added guards

loud mural
#

Alright

subtle bison
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ill start adding a proper label for those issues and work on them

loud mural
#

Actually hazardous_ai may have that hash collision issue

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If you noclip to the outdoor area you can see an emissive metal material all over the place

subtle bison
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hmmm ill check

loud mural
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It's like this green metal material

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But Eya is really weird with how she sorts and organizes her models and textures so I wouldn't be surprised if her .vmts are the same

subtle bison
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also fixed the RT cameras but rip FPS anytime they're active

loud mural
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Thaaaat's weirrrd

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It only happens when mat_forcedynamic is set to 1

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They turn emissive when I do that and stay emissive even if I set it back to 0

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But I gotta go for now, my brother wants to play MGS: Delta with me

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So I'll make a GH issue later

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Cya and best of luck to you

subtle bison
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we now have functional func_reflective_glass

keen rivet
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Huge

subtle bison
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should uhh note this is perf mode only rn

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just because it was stupid easy to add to mwr

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but i think i can make this agnostic

modern quest
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hewwo gmod channel

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what r u guys up to

subtle bison
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hai, we now have working mirrors for maps that use the func_reflective_glass entity

modern quest
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oooo awesome work 💖 ✨

steel lark
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oh wait decals don't work yet? i mean that's a very small detail

subtle bison
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i fixed it a while back

steel lark
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oh well

subtle bison
#

or rather forced the engine to render them all of the time

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oops wrong reply

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talking about decals

steel lark
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i got it lol

subtle bison
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anyways, perf isnt perfect even if it technically does more than engine rendering

steel lark
#

what is missing?

subtle bison
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nothing really, its just have a few visual bugs and is stupidly heavy on the lua garbage collector

steel lark
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lmao

subtle bison
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which causes frametime spikes (but tbh a lot of other addons do that too so idk if anyone cares except me)

steel lark
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i honestly never noticed?

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ig i'm used to using a bunch of addons

subtle bison
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it used to be pretty bad pre-perf, when it was the main render method for gmod rtx x64 for a while

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anyways, i dont think it's something i can really fix at this point, the only loop running per frame is rendering the geometry and PVS calculations for static props, but you still get the spikes with PVS culling off, so its just rendering at that point

steel lark
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it's just because i was thinking it's gotta be hard to maintaing two modes of rendering + two branches of gmod itself

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maintaing

subtle bison
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its just the one branch now, but no its actually not too bad

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perf is more durable against updates

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if culling patches gets fucked, perf still works

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cant say the same for engine

steel lark
subtle bison
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it works but all of the good stuff isnt there

steel lark
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oh i see

subtle bison
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no reason to use 32-bit tbh because the bridge is so heavy and the limited ram allocation for the game itself

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glad i went for x64 as soon as i could

steel lark
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🔥

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are you working on the clouds still?

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they really are a going to be a game changer

subtle bison
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from time to time, im a little burned out working on them lol

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btw the sky editor is in nightly, its not finished tho

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can be found here

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you'll have to manually switch to the atmos sky and turn off the distant light

steel lark
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oh shit

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fricken screenshot tool not working

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but

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i'm having vulkan errors on gmod rtx

subtle bison
#

check your gpu drivers?

steel lark
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hmmm

subtle bison
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are they like happening randomly or just starting the game

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nvidia has pushed some bad drivers recently iirc

steel lark
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damn

subtle bison
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im on 595.79

steel lark
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i think i'm on 595.58

subtle bison
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hmm try updating

steel lark
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wait i think i updated my drivers but didn't restart

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working well

steel lark
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kinda zoned out there at the end

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i'm so tired

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good night rtx remix server

loud mural
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Nice work!

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You said perf mode is possible in mutiplayer via injection right?

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Also #28 has been fixed for a while now

runic gale
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@keen rivet can you just make you launcher not to add new files like my data or addons folder? to update the game files.

keen rivet
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Huh? Not sure i understand

runic gale
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I need to update my rtx gmod

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But it's basically copying everything from my install gmod with addons and data files. (Wiremod E2's codes and Adv Dupes files)

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but really on updated files.

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smh

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The Updater needs to ignore the entire data and addons folder.

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and downloadlist folder too

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yeah. but how about not adding as new file.

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or maybe i didn't update launcher

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nup. still detecting data folder

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i'ma proceed but will delete after

keen rivet
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Oh uhh I didn't write the new updater so I don't actually know anything about it lol

keen rivet
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Data isn't because it's so specific

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Data is a weird case

runic gale
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yea

onyx ridge
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ok bro

subtle bison
runic gale
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has there's been better upscalling textures software/program since i've gone in action?

subtle bison
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would probably ask in #general-remix , most people here are using topbr since its reusing the source engine texture maps, no upscaling

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so far no issues

subtle bison
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no ai upscaling brah

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the PBR-ification is already enough

lean hatch
winter radish
subtle bison
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guh

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its all neural networks bro

lean hatch
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If you redraw it

winter radish
subtle bison
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bruh half of these wouldnt look any different from the original

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and some are used for downscaling

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the only upscaling with meaningful results are unfortunately ML-based ones, and im not allowing that in any part of our base mod

winter radish
subtle bison
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yes because it has to generate new detail

winter radish
subtle bison
# subtle bison <@250752369233625089> 🙂

btw i cant fix the rest of these autocategorization issues until i can stop hash collisions, portal has it the worst, all of the puzzle lights conflict with like dirt decals so they're just glowing

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it thinks they all have the same hash meanwhile remix clearly shows different ones per material so this will be fun to fix

onyx ridge
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my 4050:

winter radish
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the way Jenson intended

loud mural
compact blaze
winter radish
subtle bison
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the question is what is using the other vram

onyx ridge
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windows probably idk

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i am impressed at how i still manage to get 15fps when remix is trying to use more memory than my gpu actually has in the first place

winter radish
subtle bison
onyx ridge
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yeap

subtle bison
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assuming it doesnt have a mux switch, force everything else to use the iGPU

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by default its usually that way

subtle bison
#

guh

keen rivet
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texture filtering is already applied

onyx ridge
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seamless portals support when

subtle bison
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idk

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real life

smoky otter
subtle bison
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yeah gotta fool the lookers

willow fog
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gmod irl

steel lark
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@subtle bison

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most messed up rtx remix bug ever

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don't EVER go to 0 on transmittance color slider

onyx ridge
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my poor 4050 but it's still awesome i can get graphics like this at all

keen rivet
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Guys i need a potential thumbnail for new gmod rtx tutorial

onyx ridge
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would this work as a thumbnail

steel lark
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"hold up wait... I JUST HIT THE JACKPOT!!!"

keen rivet
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OK video going live

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thumbnail doesnt show as updated damn

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just settled on reusing the old favourite

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damn I incorrectly assumed these were ticked by default

steel lark
onyx ridge
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5g horse

steel lark
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using grigori's back as a carnival mirror

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i noticed the glass replacement from base_mod doesn't work because the hashes are not the same anymore

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when i replaced them manually it worked

subtle bison
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guh it works fine for me?

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maybe you have a workshop addon replacing it?

steel lark
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but when i switched maps the hashes broke again

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it was working fine before i updated gmod

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actually i updated everything

steel lark
subtle bison
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hmm maybe im thinking of a different one

keen rivet
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CR did you see tutorial?

subtle bison
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no

steel lark
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oh the hashes broke even without leaving the server

steel lark
# steel lark

these glass photos i just used the hash was: D889942578572798

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now it's: D881B619521BC504

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cr please add: float inputs:transmittance_measurement_distance = 65504
to glass to make it not darken based on distance (perfect glass)

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@keen rivet the linux launcher on the latest version doesn't have executable permission by default

keen rivet
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@subtle bison 🙊

subtle bison
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wot

steel lark
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lol it happens

subtle bison
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bruh thats intentional

keen rivet
#

oh

steel lark
subtle bison
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cuz other projects with linux binaries do the same

keen rivet
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2nd result......

subtle bison
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can u put the logo in the middle 🥀

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would make it look more pro

keen rivet
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then it covers up the pretty image.

keen rivet
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since its sorta left logo with righthand text

keen rivet
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Just like all my other tutorial videos its single take and no script and minimal editing lol

modern quest
steel lark
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@keen rivet when will you rewrite gwater to work in rtx?

raw edge
subtle bison
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needs cef fix

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read linux section

raw edge
loud mural
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For example the toolgun screen

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None of these things have $emissive but they are supposed to be since they aren't being affected by lighting

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In other words I don't think we need the dev/dev_scanline exception on all UnlitGeneric mats

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They should all be emissive by default

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And we'll just see how that turns out imo

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Very pretty though CR :P

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That big boi is a scanline friend

subtle bison
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@keen rivet 2:40, requires a map load to enable

keen rivet
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in the tutorial

subtle bison
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guh

keen rivet
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you can see i spawn combine helicopter bomb

subtle bison
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it explicitly wont run unless the map is reloaded ch_bingus_confused

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i made it that way

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ok nvm

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i know i did at some point but yeah it works without reloading it i just tested it lmao

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mb

keen rivet
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lol

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¯_(ツ)_/¯

subtle bison
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ill need to remove the help text for that trol

loud mural
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What an odd texture

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Now it's wining as a decal texture

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So it can't be anything

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If it's particle or decal it cries

subtle bison
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weird, it stopped tagging itself for me with some of the hash collision changes i made, but it technically would be a decal texture since its world geo, so its not wrong

loud mural
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Guess that's a Remix issue then

subtle bison
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ye there is only so much we can do with VMT heuristics, i would rather change how decals render in remix

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would make everything better

loud mural
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Yeah that's fair

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I agree, that's a way better fix

subtle bison
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ill start working on that whenever i rebase against upstream

loud mural
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Something weird happened

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UnlitGenerics are getting tagged as emissive but they aren't emitting anything

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And they are black in the Remix texture viewer

subtle bison
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prob because they use $selfillum but the vtf has no alpha mask

loud mural
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I tried Force Albedo

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That didn't do anything

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This used to work

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Without Force Albedo iirc

subtle bison
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does it glow in raster?

loud mural
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Huh

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It's literally black in raster

subtle bison
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wonder if its the same issue as the black building in construct

loud mural
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I didn't have this issue earlier

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Actually it seems like UnlitGeneric does need Force Albedo Emission on since yeah your right they don't have an alpha mask

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Because they flat out don't function

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(I'm looking at a different texture btw)

subtle bison
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im trying to remember what materials use unlitgeneric that arent fullbright

loud mural
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Same

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I can only think of one

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But it's supposed to be fullbright lol

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The lightstrips under the portal testchambers

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and/or above them

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This is raster

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You can see that obviously was supposed to be emissive

subtle bison
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well according to valve wiki its either fullbright or pitch black, so forced albedo here we come

loud mural
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Yup

loud mural
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It's just the .vmt doesn't for some reason

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Like this looks wayyyy better

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Smooth

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I really hope one day we get a proper remaster of Portal with RTX

subtle bison
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topbr? /s trol

loud mural
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loool

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That gets ya most of the way there

subtle bison
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would technically be as faithful as it gets other than the usual topbr weirdness

loud mural
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Yeah I mean like a HL2 RTX style remaster

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Straying from the original vision only slightly in areas it makes sense for the most part imo

subtle bison
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ah yeah

loud mural
#

Instead of Portal RTX which is just Portal 2 nonsense slapped everywhere

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I hate the fact that there are like five sets of different wall textures and they all get crammed into one in Portal RTX

loud mural
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But they should both have full emission (albedo) just to be clear

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Since they are by definition unlit

subtle bison
#

yea

loud mural
#

The mirror texture surface prop should probably be changed to glass

subtle bison
#

wdym

loud mural
#

Like when I hit it it sounds like concrete instead of glass

subtle bison
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oh

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yeah should be simple enough

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got the forced albedo working for unlit but you can see random stain decals are also emissive due to what i said earlier pain

loud mural
#

Ohhhh

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Some decals use UnlitGeneric?

subtle bison
#

no

loud mural
#

Oh the hash collisions..

subtle bison
#

for some reason the d3d9 texture tracker (and by extension autocategorization) is attaching a single hash to multiple materials, despite remix obviously only having 1 tied to a single material at any time

lean hatch
loud mural
#

Weird

lean hatch
#

What are yall cookin

loud mural
#

Also

subtle bison
subtle bison
lean hatch
lean hatch
#

Wow

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That does not happen in my game

subtle bison
#

its been an issue for a few months

lean hatch
#

I meant

loud mural
lean hatch
#

When I make things emissive in wolfenstein everything turns into my mom's goulash

loud mural
subtle bison
loud mural
#

Ahhh gotcha

#

Yeah all these dark screens here are either UnlitGeneric or UnlitTwoTexture. These shaders are definitely for sure supposed to be emissive

subtle bison
#

wonder why only a few of them are emissive

loud mural
#

The ones that aren't emissive don't have the flag set

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But in raster they are emissive

subtle bison
#

ah

compact blaze
onyx ridge
#

i think quality?

compact blaze
onyx ridge
#

i would so love to be able to use native for screenshots but the performance impact between quality and native is immense

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it atomises my laptop

onyx ridge
compact blaze
onyx ridge
#

i love using a low end laptop gpu sealion

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i actually came into possession of a 3050 desktop the other day

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i am Not using it sorry i love raytracing but i'm not downgrading my performance in everything else for it

onyx ridge
#

pretty cool seeing how much materials have improved

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i have noticed for whatever reason insecurity in particular is like

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extremely strict on texture budget

subtle bison
onyx ridge
#

the ground

compact blaze
onyx ridge
#

i kinda wish there was a tool to modify the existing api lights on a map

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like, individually

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with wire support lookign

subtle bison
#

its planned

lean hatch
#

Hey cr did you know

subtle bison
#

did i know

onyx ridge
#

it will be AWESOME adding light switches to maps

onyx ridge
#

hmn

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how come render targets aren't raytraced anymore?

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also wiremod lights don't seem to work

subtle bison
subtle bison
onyx ridge
onyx ridge
#

why does gm_black cause me to start having lack of memory issues despite it using the least vram out of any of my maps

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(it does the thing where higher dlss resolutions cause the game to render as a tiny glowing red square and slightly lower than that has ridiculous stutters)

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i can get 200 fps at ultra performance though!!! Clueless

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is it being triggered by something gmod side???

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it's completely consistent with the black editions but doesn't happen with any other maps

onyx ridge
#

it happens with brutalist heaven too???

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like it's certainly more complicated than black but

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also i may be stupid but is the sky editor supposed to like

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do something

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who wrote this shit!!!!!

subtle bison
subtle bison
onyx ridge
#

the results of changing dlss presets while heavily out of vram budget or loading black i guess

steel lark
#

what gpu do you have?

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never had any vram issues lmao

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rtx 3060 12gb low cortisol gpu

onyx ridge
#

i am using a LAPTOP 4050 with 6GB

subtle bison
#

once again, did you force everything else on the laptop to use the iGPU?

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i have a laptop with a nvidia dgpu without a mux, and even then i can still get the full 4096MB of VRAM because nothing else is using it

onyx ridge
#

having the full 6gb available isn't helpful when the game is trying to use 7

steel lark
#

@subtle bison can you make breakable glass optional in the launcher?

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it's causing issues for me on some maps

subtle bison
#

what issues?

subtle bison
steel lark
#

hoping they don't fix this bug

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it's so fun

subtle bison
#

what the hell

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and how

steel lark
#

i sent another video showing how

steel lark
steel lark
#

?

lean hatch
#

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onyx ridge
#

i'm impressed at how well it can sample like

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small really emissive textures

compact blaze
#

holy that image is actually sick

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i love it

keen rivet
#

it would make sense

compact blaze
#

also r u using nrc?

onyx ridge
#

if i get some specific distance away then it gets rid of the light it's emitting and starts building it up again

compact blaze
onyx ridge
#

maybe?? iunno

#

it's really stable in motion otherwise

compact blaze
# onyx ridge maybe?? iunno

i hope there’s more work done to try get clearer emissives in path tracing, cause their main issue rn is how noisy they are compared to regular lights

onyx ridge
#

i can't wait until there's a more finished volt fork

onyx ridge
#

i think on windows it primarily messes with chromium, but on linux it does other things too

dusk wagon
#

why is my rtx gmod crashingggg i just installed it

dusk wagon
onyx ridge
#

okay so there is a hard limit

onyx ridge
#

😭

dusk wagon
#

basically

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nothing in it

#

idk where to find the actual crash logs

subtle bison
dusk wagon
subtle bison
# dusk wagon

both logs don't indicate any crashing. are you using topbr or any other remix mods by any chance

#

ok well nvm the first gmod one shows a game crash

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i assums you've ran the game without addons?

dusk wagon
#

no, i ran it with addons

winter radish
#

@subtle bison you can mount Black Mesa in Gmod now?

steel lark
#

on linux that is

onyx ridge
subtle bison
winter radish
dusk wagon
#

i went to go launch it again and bam

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nothing was wrong

loud mural
#

Garry's Mod is getting official support for it though in the next update

winter radish
loud mural
#

Yeah x64 is pretty close to bleeding edge

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dev is bleeding edge apparently

keen rivet
sonic apex
#

find it interesting that one of the main people who worked on that did most of the dx9 stuff for dxvk

#

small world

keen rivet
#

the person i think you're talking about is also a contract worker for valve on tf2 and such

sonic apex
#

something along those lines yeah

brittle token
subtle bison
#

hi

brittle token
#

heloo

onyx ridge
ionic cipher
compact blaze
onyx ridge
#

raycast vehicles are like, the airboat apparently and quite a few car addons

livid rapids
#

well

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I knew this dude liked bo3 but holy shit

subtle bison
#

this will probably kill gmod rtx lmao

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but hey if it has lights it might look good (ik there is no lightmaps) steamhappy

livid rapids
#

yeah there's interior lightss

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42 fps when looking at the whole map 🔥 and it has pretty aggressive model fadein/out

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yeah this is gonna explode on rtx

livid rapids
#

non perf

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also no autopbr my vram bruh

subtle bison
#

how is perf mode

livid rapids
#

I'm gonna try now

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um

#

perf mode just gave up

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the UI just dissapeared

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No props showed up

subtle bison
#

guh

onyx ridge
#

nightmare

faint sapphire
#

Is there a standalone version of "ToPBR" anywhere? There's a team making a tool to convert Source 1 assets to Source 2 and I think this is the best option for converting textures to PBR with all the Source specific conversions

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I'm looking at the addon lua code but it doesn't look like it could easily be made standalone

subtle bison
faint sapphire
#

Converts S1 assets to S2

subtle bison
faint sapphire
#

It doesn't handle materials correctly so I recommended they try use ToPBR

subtle bison
faint sapphire
#

It's the best I've seen and it handles Source PBR, phong, etc

#

Current implementation in this tool is horribly wrong but I know people will want to use it

compact blaze
#

cause the addon can make blender fully display’s sources textures and materials accurately

stark ether
#

What exactly are legacy emissive? Textures with the emissive in the alpha channel or something?

loud mural
#

Yes, and/or UnlitGeneric eventually

stark ether
keen rivet
#

so it can be PRETTY DARN accurate

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otherwise its actually not accurate but decent looking for 70 maybe 80% of cases

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it turned out better than i thought

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i thought only normal maps would be useful

onyx ridge
#

is there anything needed for exopbr materials to work

#

they don't seem to get converted for me

keen rivet
#

i attempted that but i dont think I ever got it working

#

can you provide me with some test assets? I think that was something I couldnt find

onyx ridge
keen rivet
#

i think the light shape of the sun with api lights on is wrong huh

#

looks like a circle outline instead of a filled circle

#

api light off

compact blaze
#

Idk what im looking at

keen rivet
#

weird edges

#

they look like this

#

but they should be more like

subtle bison
keen rivet
#

Ohh the original game lights are still active i see

subtle bison
#

might be a regression with the updated runtime

keen rivet
#

ok damn api lights still inaccurate as hell

subtle bison
#

bruh what

keen rivet
subtle bison
#

ok but how does it look compared to raster with auto exposure off

keen rivet
#

native left, api right

subtle bison
#

i already told you the converted game lights are not a source of truth because they used fixed variables

keen rivet
#

raster

#

raster

#

light spread more accurate, construct sun is very spread

subtle bison
#

you can change the default angular multiplier value to match the converted one, i dont personally care for it. the runtime uses a fixed value as well and doesn't derive it from the game at all.

as for the indoors one, yeah it's a tad dark

keen rivet
#

the bounced light difference is weird i wonder what causes that

subtle bison
#

turn off NRC, it's buggy af

keen rivet
#

why is auto exposure worse than i remember

#

huh much better when i reset settings to default

#

construct physical sky settings

steel lark
polar anchor
onyx ridge
#

i wonder if having raytracing enabled unloads original textures from memory if they're not being used

#

probably not

#

i know replaced assets can be bumped super down in resolution if you're vram constrained

dusk wagon
#

david baszucki

willow fog
#

who

digital mason
willow fog
#

hm

#

ohhh

#

yeah okay

#

fair

lean hatch
dusk wagon
#

this guy really sucks

lean hatch
#

I miss erik

dusk wagon
#

same

willow fog
#

my gmod be crashing

#

@subtle bison

dusk wagon
#

today it worked

#

but when i open it again

#

it crashes

#

IM EVEN ON STABLE

willow fog
#

oghey it worked

dusk wagon
#

😐

#

good for you

modern quest
onyx ridge
#

does remix have something built in for like making portals with the api or something

willow fog
dusk wagon
#

WHAT THE FUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCC

#

WHYYYY

#

wheres the skill issue guy when you need him

subtle bison
#

he left

#

😭

dusk wagon
#

😭

subtle bison
willow fog
#

#1116089843479498782 message

dusk wagon
#

#general-remix message the dudes last message bro

subtle bison
willow fog
#

FINALL

subtle bison
#

it's also cosmetic

#

as in, its not crashing your game or anything

willow fog
onyx ridge
#

utilises that

#

maybe not like a full portals mod but at least some way of being able to have visual ones light passes through and stuff

subtle bison
dusk wagon
#

thank you cr :P

willow fog
dusk wagon
willow fog
#

nice skybox

willow fog
dusk wagon
willow fog
#

So am I

dusk wagon
#

idk why its blurry then

willow fog
#

Mine's much crispier

willow fog
#

Do skies work yet?

#

got damn

subtle bison
#

just wish i could reproduce it

willow fog
compact blaze
# willow fog

kinda reminds me of how guns look in cod mw23 path traced mode

digital mason
willow fog
digital mason
willow fog
#

Made it myself

digital mason
#

ohhh damn

#

looks pretty good tbf

compact blaze
#

method to fix weird polygonal shadows

#

could be helpful in remix

#

nvm it says cutscenes only so maybe doesn’t work well in gameplay

compact blaze
#

this is gmod right?

willow fog
lapis delta
subtle bison
#

most of the shading issues on models is shadow termination, source submits smooth normals already

#

iirc

compact blaze
sonic apex
#

the callisto protcol has something similar

loud mural
#

@subtle bison Do you know why the game gets so laggy when I disable Remix API Lights?

subtle bison
#

when api lights are disabled, it uses lightupdater entities to keep the source light active and not despawn. since they're individual entities, the more there are, the more it bogs down the game

keen rivet
#

i dont remember lightupdaters being as lagy as they are now when i first made them

subtle bison
#

they've been that way since the start, have you tried maps with 300+ lights?

#

im talking like early 2024

#

no one cared as much because it was the only way to get map lighting then

dense crow
#

"RTX Remix turned modders into slaves" BRUTAL 🥀 🥶 ☢️

keen rivet
#

Okay but I'm having fun so?

compact blaze
#

i mean i dont really like the text style cause its a common clickbait thumbnail trend

#

but everything else is amazing

#

the framing too amazing concept

#

obv execution isn’t the best in camera quality and cutting him out the og scene

#

and ofc the text

#

But everything else bravo

#

especially the hidden text

compact blaze
#

like i would assume he’d do a video on like linus or smth but this dude?

dense crow
#

He doubles down at the end

#

Basically

compact blaze
subtle bison
#

hello offtopic 3

dense crow
#

MOOOOOOOOOOODS

subtle bison
#

(for now)

#

excited for the hdr pipeline changes tho

winter radish
compact blaze
#

what happened to agx?

umbral cape
#

The PR was cancelled

compact blaze
#

unless im mistaking it with the upgraded agx

#

nvm i am

willow fog
compact blaze
#

smth about a large perf hit

willow fog
compact blaze
#

at least a system as robust as blender where you can literally do anything like make blender fully recognize source engine materials

sonic apex
#

interesting

subtle bison
#

HDR in remix soon_tm?

sonic apex
#

👀

subtle bison
#

new gmod rtx update 🫃

#

its definitely gmod btw

winter radish
livid rapids
#

Throwback

polar anchor
#

Found that out months ago

compact blaze
keen rivet
polar anchor
compact blaze
polar anchor
#

I just felt too lazy so i didnt

compact blaze
polar anchor
#

I mean we got very close during the gmod purge a couple years back

polar anchor
compact blaze
polar anchor
quiet scroll
#

rtx remix is open source, it’s free, and no one’s holding us at gunpoint

#

Bro has such a victim complex 💀

wispy crest
#

reee people making cool things for free

winter radish
# dense crow https://youtu.be/5lDkHQ1bxG0

“Designed to run poorly on other vendors”
So dude pulled that out of his ass because I’ve seen Remix devs work on AMD issues before to improve their experience
On top of that, AMD hardware is just designed poorly for RT, it’s literally running some of the RT through Compute Shaders, it’s a miracle Remix runs as good as it does
And on top of that, AMD will help with any issues that come up
They’re looking into issues I’ve reported because I’m in the Vanguard program

#

The first sign that he didn’t know what he was talking about was him saying it ran DXR when it’s a Vulkan engine

dense crow
#

threat interactive literally said its bad smh

dense crow
polar anchor
dense crow
#

I love remix but like doesnt it work though?

#

Like as good marketing for Nvidia?

polar anchor
dense crow
#

Yeah

#

But for his argument (he totally could have said it with more nuance and without attacking remix)

#

anything that contributes to nvidia market share is long term bad

polar anchor
#

He should stick to talking about graphics, that is why I was subscribed to him in the first place lol. Hell he is the one that pointed out the TAA plauge for me. Now i cant unsee the blurriness

dense crow
#

Yeah kinda yeah

sonic apex
#

even just graphics related topics he has no idea what he is talking about

#

like when he trashed remix he shat on remix's brdf...

#

takes 30 seconds to check dxvk-remix's source code and figure out that remix's brdf setup is bleeding edge

#

the fact he didn't do that should tell you everything you need to know about him

#

he just assumed it was bad

dense crow
#

I hope that soon enough you will be able to have rtx remix vr and just disappear

livid rapids
sonic apex
#

feel like temporal artifacts would be really bad in vr lol

fathom loom
#

🧄

royal vortex
#

Backrooms gun shots

meager oar
#

damn

smoky otter
#

guys

#

what do you do in gmod beside using it as a photomode

#

any interesting activities?

half viper
#

tbh

#

i forgot how to have fun in gmod

willow fog
#

I don't know how to setup npc battles without spawning everything manually.

#

It's annoying and I still can't find the wanted system thing

compact blaze
#

also *Backrooms back shots

lean hatch
mental snow
#

npc daemon was the best

royal vortex
royal vortex
polar anchor
# smoky otter what do you do in gmod beside using it as a photomode

Just doing anything man. gmod rtx is pretty much any game rtx. Plus you can play any Source campaign in gmod so you could do that. You could play TTT and prophunt if you want. I just mess around in sandbox with custom weapons, PMs, and vehicles. There is a mod to generate CQB rougelike dungeons so you could run those. And at the end you can play gun game with friends

smoky otter
compact blaze
#

double sun </3

#

anyone know how to fix that with the physical atmosphere?

#

also what happened to the glowing ball

#

shame switching weapons causes the game to freeze for a bit

#

also latency seemingly doubling for a bit every 10 seconds

#

im assuming this is all normal in gmod rtx since i last used it?

compact blaze
#

oh my god is this what i've been missing?

#

god i wish i could figure out whats causing the latency to always double

steel lark
#

just go to rtx remix light translation

#

and turn directional brightness to 0

#

otherwise if you make it night the sun will still be there

dense crow
sonic apex
#

radiance cascades is probably what you'd want

dense crow
#

Pretty sure that went badly in half life

sonic apex
#

lol

#

decent gi without needing to denoise

#

temporal stuff is prevelant because it just often makes sense. your essentially speading the cost of effects over multiple frames

dense crow
#

I don't like denoising because like what you're simulating hyper specific light bounces only to dilute them with ai hallucinations?

#

It's like can't we start using even maths for this shit already

willow fog
#

Just math

#

It'll always be an approximation as long as we're stuck with 1 spp path tracing

#

Control is one of the few games. Probably even the only one which allows you to tweak the spp to what you want.

#

It used to be a dev setting unlocked through a dev menu but after they saw how many people were using it, they added it to the options

#

I was probably the most vocal about it

sonic apex
#

also think that ai is pretty well suited for path tracing tbh

steel lark
sonic apex
#

not anymore

steel lark
steel lark
compact blaze
compact blaze
#

everything else is just math

#

even the new path guiding stuff

compact blaze
#

also in the case of RR it can’t really hallucinate

#

its not generative ai

#

it only has one goal of reconstructing an image over multiple pre existing frames

#

no generating fake information

#

all that information is real with the only job of reusing that information until its useless before discarding, like other real time denoisers

#

Same mentality as smth like TAA

digital mason
winter radish
runic gale
#

Supposed be normal or?

#

@keen rivet ?

dusk wagon
compact blaze
#

ughhhhhh

#

what methods do yall recommend for finding addons that cause these constant pulses of frame spikes

umbral cape
#

I'm not too familiar with gmod, but the 50:50 method may help find the culprit.

livid rapids
#

Yeah

#

Disable half your addons, test, then another half, test, and so on

compact blaze
livid rapids
#

well just do it

#

if you have two addons enabled half of that is one...

compact blaze
compact blaze
#

i might metaphorically choke someone out in minecraft

#

it relates to simulation?

#

oh god ya it def is

#

does anyone here know what simulation relates to?

compact blaze
#

@subtle bison have u gotten latency spikes like this on gmod before?

steel lark
#

nope

compact blaze
smoky otter
#

Running out of maw

compact blaze
#

Like in regular gmod sometimes those pulses occur

#

i wish there was some way to properly analyze whats causing those pulses

#

i think the last thing i could realistically try is reinstall gmod

compact blaze
#

oh remix isn't liking this map i think

compact blaze
#

@dusk wagon look who it is

compact blaze
#

@subtle bison how did u get hair cards to look so good?

compact blaze
#

why he so sad

cerulean moat
compact blaze
#

actually can u add in remix volumetrics?

cerulean moat
#

i prefer without fog

#

but this how it looks with

compact blaze
wispy crest
#

more god rays

compact blaze
compact blaze
compact blaze
steel lark
#

Bro

compact blaze
compact blaze
#

this is so fnaf coded

royal vortex
royal vortex
compact blaze
royal vortex
compact blaze
#

i be playin the stanley parable and he nukes me

steel lark
#

@subtle bison silhouette pom when?

modern quest
steel lark
#

really?

modern quest
#

yes

steel lark
#

it looks so good on Crimson Desert ngl

dull yarrow
#

is this supposed to happen or is it a bug? its showing my screen above me when i crouch or when im at a low height

lean hatch
#

Vertex explosions exist still? Wow

subtle bison
modern quest
subtle bison
#

guh

lean hatch
#

Sorry cr

compact blaze
steel lark
#

reject modernity:

#

embrace cpu path tracing:

polar anchor
#

huh looks weird

polar anchor
#

SSB4 Samus renders incorrectly. Looks very good material wise but for some reason her hair is dark red and her suit is black (she is supposed to be blond and has a blue and cyan suit)

#

marking the suit with legacy brings the blue back but the hair turns pink lol

polar anchor
willow fog
#

Gmod dead?

subtle bison
#

yuh

subtle bison
#

them s&box people heard i was working on gmod rtx

sonic apex
half viper
#

haha i still have it

modern quest
steel lark
#

i have it too

#

🤑

zealous narwhal
#

I don’t

#

I lost it

keen rivet
#

I still have mine

lean hatch
#

mine is gone

willow fog
#

They got my ass

meager oar
livid rapids
#

should work? sheepylord uses that old ass 32 bit remix but I don't see how it wouldn't work on current remix

subtle bison
#

yea should work fine

livid rapids
livid rapids
compact blaze
livid rapids
#

yeah that's just a nature of rigging

#

it's never gonna be perfect

compact blaze
#

like just a litttttle extra fixing

#

to get rid of that

lapis pewter
#

yo CR have u noticed differences in denoising in recent builds? I seem to have a bit more boiling

#

i mean recent dxvk-remix builds

#

Since about a month or so ago

compact blaze
lapis pewter
lapis pewter
#

would have to probably do some dxvk-remix release regression testing, thought i would ask a bit to see if others have noticed anything, potentially cut the search space

subtle bison
subtle bison
#

i think gmod's runtime is about 2 months behind master so i probably haven't ran into it. I'll update my fork at some point and ill let you know if i see any boiling

compact blaze
#

check nrc and disable that setting since its enabled by default

lapis pewter
#

i think the boiling started before that commit but i want to check

compact blaze
onyx ridge
#

portal 2 ce released i wish we were in the timeline where gmod used strata source

#

i mean other than the fact remix wouldn't work with it tennawhispering

#

dude you are not doing shit

digital mason
#

looks pretty crazy

compact blaze
digital mason
#

its broken kinda but it works in some places

compact blaze
#

Heard from my goat @royal vortex

digital mason
#

damnn okay

lapis delta
compact blaze
digital mason
#

mine usually shows up as purple

#

or missing texture purple

compact blaze
livid rapids
#

rubat changed some stuff about the hud and if your normal gmod is updated it'll show as purple on rtx

digital mason
livid rapids
#

sorry didn't explain myself properly, I meant the game itself