#Garry's Mod
1 messages · Page 117 of 1
and uhh wireframe material
all should be doable with the same treatment i've done for eyes
eyerefract sort of working, some kind of blending issue
though it was never meant to work on fixed function so this backport is a lil weird
yeah uhh definitely weird
@keen rivet so i assume you did like a keyword replace for anything that matched glass or "refract" lmao
sclera is replaced with glass from topbr lmao
Alan wake
Maybe that's the lens layer with the cornea somewhere underneath?
nah for that model its not rendering correctly in-engine either
Fences have a similar issues as well lol
wtf
That's a fresh install
added to the fix-list
tried a non-tf2 eyerefract model, same issue lol
fuckin scott the woz works lmao
which fence is this? i cant reproduce
Yeah ya know me either now because I just reinstalled again and I can't reproduce it either
lol gmod rtx moment
But I swear it happened without me changing anything last time lol
Autocategorization is weird as well
Like some decals here are marked as emissive when they shouldn't and others should be marked
for emissives it looks for $selfillium in the vmt params, but i have found some props misuse it, i havent found a workaround for that yet
What about the antline on the wall, it should be emissive
its weird because the one on the floor worked lol
Yeah exactly
try doing a manual rescan and make sure this is on, iirc its off by default
(which is even weirder if its marking them with it off)
Yeah it is marking stuff while it's off
and yeah I did a scan and nothing seems to have happened
ok i think i know what test chamber that is in p1, ill check the vmt
slowly getting there...
eyerefract is a pita
disabling alpha in remix seems to be the key
uv scale is way off
Get them recognised by remix as eyes I think they can do that now
Also
FUCK YEAHHHHHHHHHHHHHHH
nah the remix eyes stuff doesnt seem to work correctly yet
i tried it in hl2rtx earlier today
does nothing
wait
it looks for D3DTSS_TCI_CAMERASPACEPOSITION
so i wonder if the demo build of hl2rtx just doesnt do that yet
maybe i should set this up in gmod rtx

ahhh so much better
Ayyyyy
its more of a workaround but im just disabling alpha for the iris and manually scaling it
the vin disel model is fucked up idk why lmao
Hes so fucking high
eye stuff is available in nightly, but you will have to manually categorize the iris as decal for now
https://github.com/Xenthio/garrys-mod-rtx-remixed/commit/f6a7d51f0f19fab12d69f8f54b3a705f813ea634
i will set up autocategorization for it soon
Awesome!
Ive got no funny quip this time so good job cr
ty
Speaking of autocategorization it misses some detail textures in G-String
you'll have to go to extreme angles to see the iris for most models btw
iirc gstring is mountable?
Yes
i really need to pick up that game
sans lmfao
What's your Steam, I can yeet it your way
aww you dont have to
Nah you do cool shit for us gmod rtxers, plus it's a good game in it's own right imo
G-String has all kinds of edge cases for RTX Remix so it'll be helpful in that way too
thx, added
😭
so peak
🥀
I'm so glad my old internet presence is mostly lost
mmm yummy vertex explosions
That looks awesome though regardless
yeah remix doesnt like those additive transistion effects
same happens in black mesa
really old bug, i should report it
Does gman have smooth normals
Damn
finally got a vid
i mean non-raytraced RT cameras look pretty ok in this map
still got no idea why my playermodel shows up when it is raytraced
i cannot get over how well the eyes work 😱
also rtx wrinkles
✨ 27 (in 2 months)
time flies
😔
@subtle bison have you used the the eye shader thing sultim did?
this
im turning 20 this year
scary
im no longer a teenager
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im rebasing my remix fork to include the new eye shader so ill be able to test it soon
It's the culling
frustum culling
BSP culling
Force noVis
These all cause the playermodel to render
hell yeah
i thought it'd be like smooth normals option
ofc its culling patches 🥀
where you select textures
nope unfortunately
i think it was designed for hl2rtx specifically
As long as one of them is disabled your playermodel doesn't render
huh
i guess they're working on making father grigori look more human
his eyes still haunt me
ngl the original hl2 characters with RT actually look human already
at least with my gmod eyes
Yeah they work better than the hl2 rtx eyes imo
I've seen them disappear sometimes
it looks just like normal source but without glint
yeah and the colors are all weird
Also fyi you have G-String now btw
im downloading it as we speak
Modular
also realized gmod 10 from 2007 has the same issues so im wondering if they just brought back that rendering path or something. Mine is a whole new shader from the ground up
flashing alyx with path tracing™
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the eyes bug out depending on which direction you're facing
yep citizens look stoned
LMFAOOOO
Probably since hl2 rtx is based on Mapbase I'm assuming they just backported ff stuff into it like dx6/7 ff
3dsky fix when 🥺 🙏
its on the to-do
can you believe it guys
there is 2 types of fixes, one for normal rendering, and then the other one for perf mode
3dsky just a week away
Because they use the old fire instead of getting the Orange Box fire working
i like that discord gif search is completely broken so i cant send you my fav version of that meme

weird because it looks like they have the spritecard shader backported
or at least some kind of sophisticated particle system
we're still stuck with semi working spritecard and everything else forced to unlitgeneric
Could have been just an aesthetic choice then, the light entities were colored with the original fire color in mind after all
that makes a lot more sense
Also there's this weird bug with the skybox where particles act like the scene scale is 1
And some 2D elements just don't render in the raytraced view (the crane)
But others do render like radio antenna
ah yeah this will be fun to look into 
iirc we'll have to set the reprojected sky scale to what its set in hammer for the sky camera
i can parse that tho with niknaks or something
Also King David had automatic detection for skybox scale at some point but it never got merged into main because it was Source specific iirc
oh i knew he worked on this but i didnt realize he already had autodetection?
Yeah he needed it for his game
ill take a look at his PR/branch again
It has all thsese weird skybox scales
Also lights don't render/scale when the skybox is reprojected into the main view
But are they realtime?
technically? just a normal map

But the strength
ah no its static
Then not realtime
ok so the eye shader options shows in hl2rtx but not gmod????
how does that work
its prob something simple i missed, but im going to bed, ill look into it tmr 
Cya later modulator
did u fix water?
have you fixed api lights being noisier compared to regular lights?
along with autopbr being updated to remix can directly take in that source material info, rather than converting it and inflating both file size and vram usage
I remember when you used to crash everytime you tabbed out
- afaik yes
- probably wont happen, remix expects a certain file format
boooooooo
Some models have polygon seams in them when hardware skinning is enabled
@subtle bison how did u let this happen?
sorry
execution
ye its a known issue
vortigaunt finally looks normal
Hell yeah
Any idea why my game freezes at the end of loading into a map?
It just happens randomly sometimes
Like it just hangs at the last moment and I have to restart the game
anything in ./rtx-remix/logs/ and ./crashes?
Yeah let me just cause it again because the remix log got overwritten
I meannnnnnnnnnn
I meannnnnn
Seeing the squares in the eyes is annoying me a bunch
yeah normals are weird for them
unfortunately smooth normals doesnt seem to do anything either
the price is horrible, but I need RR 
Uhmmmmmmmmmmm like I can help pay for it
!!!!
thats awfully nice for you to offer but i would prefer to do it out of my own pocket
😭
Were very hyper today
i just feel like i would be taking advantage of your money
Ok but
Not really
You still do stuff for me/could do stuff
I bug you abunch
And still do
Shrug
Forcing you to do another project
if you want to support me, you can send however much money you're comfortable with to my ko-fi. While I do help you out with a lot of stuff, keep in mind I have no obligations to work a specified thing for a given amount of time, im just one dude who likes remix 
me when the english language exists and is my native language and im still not fluent with it
for anyone else who might see this, pls do not feel obligated to send me money unless you absolutely want to
What if I send 99999 gazillion
No, rtx pro 6000
Ya
We would all have rtx pro 6000 if ai didnt take over the market
and if COVID never happened
or AI datacenters
They started pumping up the prices for GPUs and realized that they could keep them that high because so many people were willing to pay out the ass for them during the tech sortage when COVID hit

That's really when prices started to get out of hand imo
The AI shit just made shit worse
i really hope chinese manufacturers start churning out some ram
I wonder if that does happen how badly it'll get tariffed in the U.S.
some would argue they already do that (Taiwan)
The majority of the world wouldn't though. Plus they do act independently no matter who you believe owns the territory
longer form vid of the eye stuff, man i feel like replaying hl2 ep2 all over again
https://youtu.be/LRvkwY9ue04
after like 2 years i finally got this working
my gpu is on fire
My GOD
Claude
I got the $20 subscription this month because no way I can pay for the 100 dollar tier
And holy fuck
I run like 5 prompts and it runs out of usage
I JUST WANNA MAKE MY FUKING THINNNNNGS
They already arent planning on making a profit next year
Good
But I still got mods to make and projects to finish and I can't code for shit
Also why is the cheapest tier 20 dollars and the one above 100?
That's insane
Where's the 50 tier?
I can't afford 100. I can barely afford bills on a good month
😔 copilot
If you're using Claude for coding ditch it for $20 codex plan, gpt 5.3 is in par if not even better
hm
def not imo
i used codex 5.3 on and off and it would often mess up and cause major issues. it deleted half of a bunch of files i had
also do not support openai. fuck them
yeah support the other ai companies that are much different
github copilot better
this masterpiece dupe can finally be realized
more ai slop
Incredible this goes in #showcase
genuinely are much better than openai
anthrophic performs studies and releases them publicly to attempt to reduce harm of their LLMs
and OAI is the one that caused the RAM shortage btw
also doesnt anthropic utilize purpose-built HW for their stuff?
unsure about that
gotcha, i heard somewhere they used google tensor TPUs or something
also:
Anthropic's usage policy prohibits directly using Claude for domestic surveillance or in lethal autonomous weapons.[76] These restrictions led to members of the FBI and Secret Service being unable to use it,[77] and to tensions with the Pentagon and the Trump administration.[76][78]
OAI directly allows this afaik
Checks the recent verification leaks
Yep
Also Kim
Have you seen chat jimmy
chat jimmy LLM web interface
Try it
Put anything in there. It's just a chatbot
With a twist I'm sure you'll figure out
why is it so fast
We’ve been discussing local inference for years, but chatjimmy.ai just moved the goalposts. They are hitting 15,414 tokens…
Yeah but they're kinda shitty if you dare use your subscription else how
🤔 can you reword that pls
Mhm
very quick noodle
anyway that is pretty impressive
been waiting for this to happen
poor clank
There was no dump file created in the crashes folder
not even a .txt file?
In order to stop it from hanging either I change to a random map and hope it doesn't hang or turn off RT
But if I turn it back on in the same map it still hangs
This happens randomly when I either switch levels or when starting a new game for the first time
I tried reinstalling ofc
Probably because I need to force close it
so it sounds like it's remix related?
Yeah
hmm
are you able to use visual studio to hook the debugger to the game?
my remix build includes debug headers so we can find out where it's crashing
Alright, I gotta install VS, I've never attached a debugger before honestly lol
its not too hard, i can send a vid on how to do it rq
yeah latest community is fine
it will ask you what packages to install in the VS installer, select the C++ development template, after that it should do the rest of the install process
yeah
guh
this is how i attach the debugger on vs 2022, it shouldn't be any different on 2026
you dont need to do the remix menu stuff, i was just forcing it to "break" to demonstrate
cr does your most recent non gmod specific build have legacy emissives as well as the new updated remix normals stuff
if you mean the atmos build, it has the smooth normals stuff
legacy emissive is not there tho
#1456958203681308877 message
working spritecard particles without any material modifications
all particle replacement mods work now
hell yeah
wait afair decals werent replaceable right?
like you couldnt tag them and they'd change next time you restart the game
only a few
hl2 grav gun beams, manhack light, a few others
oh look tf2 rtx is back 😛
hl3 leaked scenes
smooth em normals
oh yeah it seems to crash whenever applied to the world
even when it doesnt crash, it rarely affects anything
ill make a github report for the crashes
Freeman
Its obviously caused by interloper
bro looks like he’s coated on vaseline
has anyone figured out a way to fix those tri shadow bugs?
normals smoothing thingy should help
i mean vorts are probably pretty oily 
@subtle bison why not smooth normals?
.
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Morning gmod crew
evening
night
morning
think im done hunting down the ambitious stuff for a while. bug fixes time 😎
btw i heavily recommend any new bugs be filed on the github so i can keep track of them better, thx
On my way to intentionally trigger every last bug
What ambitious stuff?
what have the goings been
hw skinning and eyes
those have been the major ones
no
sob
trust me i want it gone too
speaking of water i need to backport all of the shader water materials so they're no longer untextured draw calls
i cant
@subtle bison please tell me which pins i can remove so we can clean it up & make it easier to find important info
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im wondering, is there any proper way to take captures? i'd love to be able to capture the whole map on a single capture, maybe there's some LOD command for it or something?
found this, but idk if it's for that
i recommend updating to the latest nightly, it merged the perf fork into main
you can either have performance mode off (the perf stuff), or perf disable PVS culling in the advanced options to make everything render at once
both work
i restored the ff wireframe shader, tho remix doesnt bind the texture for whatever reason, it might need a vmt edit to something it can see
wha is grigori lookin at 👁️
that 🔮 has a high reflectancy index 👁️ 🔥
lmao
wait, would this mean it is compatible with the hl2 rtx content or am i mixing up something?
ya
dunno, since its all done by lua i dont think i can ever get the mesh hashes to match
i havent actually looked into it, but its not high priority to me atm
i need to get hw skinning replacements working first 😛
oh wow it doesnt even use a basetexture
that explains why remix doesnt see it
wonder if changing it to unlitgeneric and the white debug texture is enough 😛
we getting rtx wireframes before gta 6
yuh
hopefully i can get water working after this
it will be so nice to not be reliant on the 1 fucking dev_monitor texture lmao
would also be nice to somehow not let remix cache thumbnails, i think its why gmod uses so much damn vram
for some reason pac3 was making gmod crash when entering koth_lakeside_final
Executable: Z:\SteamLibrary\steamapps\common\G-RTXlauncher\bin\win64\gmod.exe
-Lua Stack Traces-
==================
Client
0. CreateMaterial - [C]:-1
1. (null) - lua/pac3/core/client/parts/material.lua:97
2. include - [C]:-1
3. LoadParts - lua/pac3/core/client/parts.lua:138
4. (null) - lua/pac3/core/client/init.lua:60
5. include - [C]:-1
6. (null) - lua/autorun/pac_core_init.lua:29
Server
*Not in Lua call OR Lua has panicked*
MenuSystem
*Not in Lua call OR Lua has panicked*
looks to be a pac3 issue itself
hopefully just lua being silly and nothing to do with rtx remix
yeah it doesnt look like it is
ok getting wireframe doesnt seem so easy no more lol, even changing its material just does not make it show up in remix. time to move onto water, the big one 
disabling the addon made it work, so idk. weird pac stuff
😔
ill prob have to make it draw via the remix api like xoxor4d did or something, the shader does work so i technically succeeded 🙂
wait. if wireframe didn't have a base texture or anything. was it like, a shader or something? (o💥_o)
since it does only shade white the edges of the model
i dont fully understand it yet, but i assume its just drawing verts with a vertex color?
its probably fine for d3d9, but doesnt really make the fit for remix
i can make it bind a texture but it would require more RE to find where materialsystem creates the material
because it ignored my VMT replacement lol
well, its textured...
🟦
oh wow its working, though topbr doesnt know what to do with it lol
@weak ermine we close to no more dev_monitor 
what happened
cant have shit in teufort
performance mode got rid of a lot of things lol
ye its a regression, some gmod update has fucked up PVS checking
ok i have fucking cooked
i need to fix that 1 weird frame with autopbr but like holy shit these are the vanilla water maps mostly "just working"

the "decal" on this wooden board fails even on the perf branch. but at least the pillars in the middle point are back. and there's a lot more stuff than on the "performance mode"
decals only render with engine world rendering so those wont ever render until a custom solution is added
im actually not sure what it is exactly though, probably not a decal. but i havent learned what tf2 does with that texture
its more than likely a decal
there are no exceptions unless the map maker was stupid enough to bake it onto a map texture
cocrock sadly disappears randomly for some reason lol
it even leaves a mark for a bit, nrc moment probably
its probably a detail texture
damn that looks good
(minus the 1 evil water frame)
i think im just gonna make the shader draw only 1 frame since remix already animates the normals
What's up
no more dev_monitor
Oh flicker? I think rtx io causes that
we dont use rtx io
i can try turning it off
anyways, all of these shader backports are paying off ☺️
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@keen rivet
Crazy how we've been going for so long with half the shaders broken
yeah lmao
now that we have most of the studiorender patches, getting these working is non-trivial anymore
feels so good to remove the 400+ vmt overrides lol
https://github.com/Xenthio/garrys-mod-rtx-remixed/commit/56533eae92a82c63fd3be4fd8390224ca7d01f12
its live btw
Wait how do you compile those are those shaders actually in a custom dll
huh interesting
glad you asked 😛
I see
wonder if we can minimise that into its own project
Using gmod_common like our binary module does
we'd be living in an utopia if rtx remix didn't have validation when ingesting assets
me when blender toolkit
🤓
/jk
teach me your ways 🙏 (?
damn it
i mean it exists but i dont recommend it wholeheartedly
self plug
#1377738156886982777 message
cant be worse than validation hell (probably)
i would use the git version, it fixes a issues in the last release
i need to work on it again at some point, but im kinda on a winning streak with gmod so i would be lying if i said im not addicted to working on that rn 😛
i think the instructions on the post is outdated, so i would follow the repo directly here
https://github.com/sambow23/blender-remix?tab=readme-ov-file#installation
thought about also making it a submodule or something
anyway im gonna go move a lot of mentioned issues/bugs from here to dedicated github issues so i can stop having amnesia when i need to fix something 🙂
(guys pls make github issues otherwise im gonna go insane)
me when i open a github issue and then accidentally never answer back on it (i just dont really use github that much)
~~attempting to select the folder does nothing, and putting it in a simple .zip gets me this. how the hell is ~~ ok, the first thing i dont know what caused it, but the second one was 7zip deciding that zipping a folder means zipping it's contents instead of the folder itself
regardless. it got installed
😰
im sure there is a lot more that im forgetting
that was most of the stuff i had in my obsidian notes
plus whatever was sent here in the last few days
if anyone knows what this button expects of me. it'd be apreciated
searching about it. same as all other RTX Remix related stuff. is a nothing burger
click on it
i added all of the smooth normal and decal hashes for hl2 character eyes in the latest nightly, so they work out of the box now
https://github.com/Xenthio/garrys-mod-rtx-remixed/actions/runs/22337496010
awesoem
vort finally lookin normal ootb
YAY
bruh
why is this even a conf entry
just make it show persistently smh
no wonder why i couldnt see it in the fucking runtime
hello rtx eye shader 👁️
My fuckjjg eyeys
Hm
Ill try it out in mgrr tmrw
Although I guess I might have issues
Cuz its a single texture
omg idris elba
this is new, some shaders actually do stuff now wtf
Wdym
What shader js thay
1st one is dof
got that wiggly on it
its obviously not working correctly but i dont think it did anything beforehand
Plus remix also catching every single attachment icon 💀
maybe autopbr autopbry that refraction texture and ahh
What
i think autopbr already did lmao
no way its reflective like that ootb
Can autopbr autopbr my autopbr
she on my auto till i pbr
does water overlay work
So cr
i dunno, ill check tmr
Auto pbr works how
Does it just convert the in game pbr
Or does it like generate it
autopbr autopbrfy my nonpbr source texture
its convert source materials into pbr
it takes normal, phong, bump, ssbumb, etc maps defined in the material vmt (definition if you wanna call it) from the source filesystem, uses heuristics to pbr-ify it, and then make a replacement, all automatic and happens in less than a second 
that's why it looks goofy and oily
yeah still needs to be tuned
slider for each texture when
that's the goal
Worst part is that it skins/camos almost never work because the icons flood remix, making finding the actual texture near impossible. Unless it decides to flicker into existence
Remix autopbr is nessisary fo real
at least autonormal
Everything looks flat and washed out otherwise lol. I don't even want to remember how gmod looked without it 😂
my textures are kinda normalless
i think roughness is actually kinda decent for a lot of materials
like source's material system resembles some pbr, just depends on the specific asset
some are literally pbr
Someone is going through and re-adding phong to some valve assets, So far I think the CSS weapons looked better with them. I'm gonna try his face phong addon
i tried the face phong addon, it works well with autopbr
just wish we had SSS
otherwise it looks a bit oily lol
Is phong the same as the base texture itself or
phong is like a rudimentary roughness map
Unless we can auto detect textures by color to add SSS, I dont think that is ever gonna work without manual imput
ye
Oh
father of pbr
Realizing how little we actually know about the rendering process with our in remix
Hammering the circle into the
Square hole
Dont get me started, VK Device Disconnect still likes to rear its ugly head occasionally
gn
not compressed trillionK textures
I prefer uncompressed but damn
Has the smooth normals + Eyes been pushed out?
imagine putting uncompressed 90k texture in game that don't have proper pbr and some shitty low quality lights
How old is the Xenthio/SourceRTXTweaks (Test changes) version of Binary Patches
both remx and fixes patches are on nightly, but my binary patches say main
lol I tried to tag a PM with smooth normals and it crashed the game
So uh, i guess dont tag something with it if it doesnt look like it needs it? I'm not sure what to take from this, I marked the eye texture with it and nothing happened but when selecting the body (the main part anyways lol) it crashed.
i believe theres more of this, like experimental ACES is hidden by default
phong exponent yeah
Old, use the perf patches if you use nightly, since the rest of the patches were moved to be at runtime
Good morning
good evening
Welcome, Cr
Props become invisible when performance mode is enabled
Adjusting PVS culling does nothing
also what map is this 👀
less than a second? O.O
🏎️
i wanna ask did you figure out why smooth normals does nothing for hl2 characters in remix?
while smooth normals anywhere else (eg. Blender) works fine
i havent looked into it yet
also what does blender have to do with it lol
Example
i mean i know what smooth normals do in blender
but remix is a different thing and its not my implementation so i really dont know the cause yet
Ig im very robust in my speech then
ya ya
Greetings
i know it's the wrong style of normal map. but i cant find any innacuracies 🤔
should have used a distant light as a sun to test this one instead of an hdri..
looks less "weathered sandy asperous floor" and more like "mall floor tile that has yet to be replaced in 20 years"
tf2 uses ssbumb for whatever reason
its normal maps weird cousin
that isn't grabbed by default by rtx remix right? the one showing there is a normal map made with materialize
have yet to figure out what these autopbr and topbr are ngl
wdym
try to use brain
i remember reading in the gta 4 autopbr thingy that they used a modified rtx runtime to scrape the textures. but then i have no idea what they did to them. i cant imagine possibly going through thousands of textures with something like pbrfusion or similar (both because it's error-prone (i hate rtx digestion) and cuz it takes a really long time on non-godlike hardware)
topbr i suppose it's a per-game script to adapt whatever the game uses for material rendering into pbr (ex; ssbump -> normal map)
ok fuck im starting to like the concept of SSBump maps
the normal map one just seems crusty in comparison
erm
in where?
sky options in the runtine
it should already be set that in the rtx conf
hm i wonder what set it to this bugged value
wdym
flashlight no worky for me
i already made a fuck ton yesterday
you are using the latest nightlies of both the runtime and fixes package yes?
i tested everything last night, no issues with the skybox or flashlight
hm maybe yeah lemme do that
nope flashlight still broken and it reset my config back to one where skybox nearz is 1
the fuck
i wonder btw when is 3d skyboxes ever gonna be fixed?
when i get to them
you just have to turn them on
there is a fuck ton of issues on other maps, construct rtx is one of the better working ones
and not be in performance mode
Original report from Wolƒe Strider https://www.youtube.com/watch?v=3APC8Qhu4jQ Also there's this weird bug with the skybox where particles act like the scene scale is 1 And some 2D elements jus...
eye
lol looks like colour tinting isnt working either
huh
this wasnt all broken when i last used the thing
detail textures too
because the rtx.conf has changed
its nightly for a reason, shit breaks
i will get to it eventually
wait i use the x64 version though
thats x64 yeah
i removed hardcoded runtime settings and moving them to rtx.conf now that it has the highest load order, im not done migrating everything yet
the new remix runtime changed a lot of stuff structurally
that didn't work when i enabled it
interesting that breaks flashlight tho
im not talking about the flashlight
you have to disable perf mode for skybox to work
that's completely API based and that should be working fine
doesnt work for me
then where do i even find the perf mode option?
which is why am confused
spawnmenu
i wont know until I'm home
but 16 hours ago when i pushed
https://github.com/Xenthio/garrys-mod-rtx-remixed/commit/0931b267161219c55b32d7988a7756fd82a8f36f
it was working
utilities
but the main thing i'm worried about is the ui is.. what i'm describing is. it's broken when i am on the tools section are you going to fix that later?
huh?
i showed it at the beginning
the spawnmenu looked broken until i went to utilities
could be an addon causing that?
idk
i dont remember ever seeing that myself with workshop addons disabled
it could be on my end but anyways thanks for your help
truman show looking ahh skybox
damn those waffles are shiny
yeah runtime is messing up any api-added stuff because the physgun aint blue no mo 😤
ughhh i hate runtime updates
does the auto pbr "just work" or is there more setup?
ye
you have to restart the game after loading a map on the 1st launch
so remix can see the generated mod
@keen rivet there might be a skill issue
completely clean install working ootb for me
wtf?
i was wrong about what i said earlier, all of the hardcoded stuff has been moved over already
i think most of your issues point to a rtx.conf issue, it explains the sky minz, lack of physgun color, color tinting not working.
you can see for yourself
this is the rtx.conf that is used in nightly builds
and just to go a step further, wiped launcher cache and downloading the latest launcher nightly
hmmmmmmm
i was just using whatever rtx.conf was being downloaded by nightly
which is the one i sent 🙂
you can even check the nightly archive the launcher downloads
verified it works on windows too
@brittle token SPR is fixed
https://github.com/Xenthio/garrys-mod-rtx-remixed/issues/54
oh damn, nice
i've gated all topbr functions behind the main enable toggle so it doesnt randomly do it when it's turned off.
I also updated the menu with some information and remove some redundant settings the user doesnt need to see.
It's also off by default
autocategorization is completely fixed now, particles (and physgun beam) rejoyce
https://github.com/Xenthio/garrys-mod-rtx-remixed/issues/50
until the random runtime freezes are fixed and per-material adjustments are implemented, i dont see a reason to keep it on by default
i would prefer the game be as stable as possible by default
a few people on nv and amd have here
trust me, i will fix it, but my priority is the issues currently on the github
https://github.com/Xenthio/garrys-mod-rtx-remixed/issues
i finally get to enjoy these beautiful AR2 tracers holy moly
spritecard backport is such a blessing fr 🙏
highly fair
how does the phase 2 of it look with fixed particles?
now try them at dark location
oops u don't have rr this gonna be look like shit
chell is so plasticy
ur using fsr 4 right?
interesting why
no, why would fsr4 have any effect on that
yes its like that
but instead pissy
idk farty
yes
waut a second
5 seconds slowmode?
why not 9 hours
because the visuals look bad and i want u to make sure ur using fsr 4
there was slowmode again for a bit
wait why arent u using fsr 4?
because i dont have to?
i dont think fsr4 would make anything look better in that video
other than perceived clarity, but it sounds like you're talking about assets themselves
nah that was a seperate question
im talking about in general and u said before fsr 4 looks and runs better than xess
ah, well its a pita to get running on proton rn and the method to get it working aint worth it
pita?
pain in the ass
Does the dev plan on fixing that?
should be fixed in proton 11, but idk when that's coming out
at this rate it will be 2 more months 🥀
oh nvm i cant read
more like a year
oh HELL YEAH
i love it when people just remake/port stuff from games into other games
like with their exact original behaviour
it used to a have a big orange blobs as fire
Replace the fire with remix particles then it’ll be peak
I wonder how Gmod RTX performs now on my old PC which has the RTX 2060 SUPER 😭
big lose
probably not too bad? most of my time with remix was with my 2080 lol
i am legit considering to finance a 5080 🥀
get this amd garbage outta here
what
you heard me
mods r u sure this guy amd fanboy?
fuck this pos
nvidia did nothing, the competition just shot themselves in the foot
and gusting
with a shotgun
Hello guys
i think its bed time
Is it
gn everyone
pls knock my out
🛌
of my misery
Gn
🛌
I gotchu
ah yes "PC rebooting driver crashes"
far better
might as well bring the 2080 out of retirement if i dont want to be broke
ok they do work but just not in super open spaces i guess 🥀
i asusme its because of no RR
🥀
ep2 particles are a little fucked 🥀
you can barely make out whatever its doing, but i assume the ep2 storm was meant to be rendered with shaders only so im not surprised its broken like this
wtf wow there are a lot of effects that show in voidplaces now that particles work
also i think this map got remastered recently, a lot of it looks different
also this map is completely broken with performance mode off lmao
i get mat_forcedynamic will fix it but the fps is already borderline unplayable and that would make it run worse
perf fork spirit lives on!!!! ❤️
@subtle bison for some reason it decided to change the particles material to transparent
quite literally glass
is this with topbr?
like does it show with enhancements off
😤
is there a way i could reset it?
rn its just nuking the mod
really need to remove those glass keywords, xenthio why 😭
from here?
naw do it via file explorer
glass 😍
need better detection
OK BUT
it looks good when it works
so
😍
right but it needs to not affect stuff that isnt glass
https://github.com/Xenthio/garrys-mod-rtx-remixed/issues/52
1st pic in the issue lmao
eyerefract gets fucked
dont use keywords? 🙂
nooo
it doesn't even
most of the time it's SOO dark
i need to search and replace the diffuse color and make it white so that it isn't black all the time
i think one of the worst examples is the glass on minecraft maps because it's a full glass block
not related but the glass addon built in to remix is giving me errors sometimes
you can very faintly see it here
ohhhh wait
water is weird
here is the biggest glass block on the glass addon
it's so dark
iirc its because of refraction or whatever
we can enable thin-layer glass which will fix it but then bye bye cool refraction
yeah i like the refraction but there's a small absorption value or smth, that if the glass is big enough makes it very dark
problem is i can't change it with overrides in the rtx remix menu and i would have to do it manually everytime a new glass material is added to the folder
i could use the toolkit
the only thing i have to be careful though is my Vram
it's capacity is 8gb
i think if you just make it all 0s or all 1s it should be perfectly transparent
idk if you meant that or a middle ground
idk whatever looks best for all, or at least as close
if yall find it, pls let me know so i can set it up on the topbr side 
me neither
i'm taking this seriously
i may have a powerful 4060 but there's no point of using it if i don't use it to make work so i'm using the toolkit
and even getting to blender
i bet: color3f inputs:transmittance_color = (1.0, 1.0, 1.0) would work but i need to test it still
looks great from outside
and from inside
i don't know if transmittance is the problem with these tbh
well the thing is refract could come up as refract or refract_dx6 sooooooo
@subtle bison is 3dsky not working anymore?
it's only making the gravity gun particles bug
it seems it depends on the model topology??? (these are all the same material/replacement/hash for the glass)
?
when getting shader
is fixed in latest nightly
so just made it look for refract i think
(the gravity gun bug)
can we not avoid keywords at all?
surely there is a material parameter that defines it as reflective
dope

ohhh
wait i am in the latest nightly
u sure?
huh
ooohhh yeah the nightly version still doesn't appear on the launcher (that i have installed)
(of the gmod rtx package)
this
i forgot it was called fixes package
x64 release isnt out yet, but is this gonna kill hw skinning lmfao
the timing is too perfect
🙏 i hope the sigs dont change
gaw hell naw thats too bright
but it's REAL
i have question
where's traced rays
like shadows are black
pitch black
cool and
can't move my camera damn
using this
switch to main, perf is dead and was merged to it
you have to install the latest nightly of the rtx remix runtime package as well
i'm kinda dumb, how to do it?
change this from where it says stable to nightly and press install
I ran Gmod RTX on my old PC, on gm_construct_rtx, performance is meh, only around 46 FPS, at ultra performance I can achieve 60 FPS with the CNN model.
gm_wawa has 30 FPS or less, even on performance mode, and the PC sounds like a jet engine about to take off, the RTX 2060 Super is dying running this 😭



