#Garry's Mod
1 messages · Page 110 of 1
moddb stuff should work perfectly now, you can also manage installed mods from there or locally installed
Gotta add support for processing tranparent materials.
freespace 06 and remixes ill fight you
ill try it when i can
we need a curated map list of some kind
oh they're super basic sandbox maps. was just bickering about quality lol
also there is QR code support for steam auth if you dont wanna put ur steam creds in for downgrading, aboslutely nothing gets stored for both anyway 😛
gotcha, i love the void maps because of the exploration and pixel art style
it just mixes perfectly with path tracing
Did autopbr inspire u to get back into the mw19 mod?
also dw autopbr with gmod isn’t meant to replace proper remix mods, just supposed to make it actually usable and not look like that since it’d be impossible to remaster each and every garry mod
Basically, yeah. I accidentally realized that I paid 100 dollars for claude and the month is about to be over so might as well quickly make a script to automate the process similar to how AutoPBR automates things.
uhhh
@livid rapids Do you know how cod handles transparency?
This is definitely not how it should look.
It's your text?
updated the install instructions
https://github.com/Xenthio/garrys-mod-rtx-remixed/blob/main/README.md#installation
On which mw2019 build it's based? And with what app you've dumped the game?
Like
I already forgot how mw2019 texture export tools works
But iirc you need either cod running or dumped .exe
Still using greyhound
It's a diffuse map with alpha channel translucency
wait no it's CS so the alpha's a different texture
fuck...
hmm
hOW DOES ONE MAKE THAT WORK WITH REMIX
thing is I don't remember exactly, the last gun I did with translucent materials was the BAL-27
like a year and a half ago
I get that but remix only supports one diffuse texture with alpha on it
how can u move ur mouse when pausing the game?
I always could
i could never 💔
BAL IS GUD BAL IS GUD BAL IS GUD
AND STUFF
i think u sent it here
This might do something.
.
@willow fog
the bal specifically was ass because theres like 40 different trick textures that are definitely not needed in remix
m4 is outdated since the addon changed a lot
thats not the bal link?
Yeah
Invert this
And use all color channels
look at this idiot
i've been lied to
shush
Almost
ur starting with the transparency first?
huh?
like are u starting work on the transparent textures first for the gun?
I've done it before but it's kinda jank and worked on chance.
It's reddish because COD's shader uses it to color the refractions as can be seen here. The _trans_s map defines which parts of the texture ARE transparent and which parts AREN'T as a binary black or white texture. The _tr~ map defines the thickness and color of the material.
Remix can only use one diffuse color with an alpha map.
4D51D7B5AEDD2A44
0DF47AE410E97430
Holy shit. I cooked
@livid rapids
how did u get it working?
Okay
Invert this texture
Then make it greyscale
Then add the values of this texture on top of it. Simple addition
You get this
Use it as transparency.
ACTUALLY cooked
Holy
amazing work
@keen rivet github actions for the project are official, includes everything that a release would
https://github.com/Xenthio/garrys-mod-rtx-remixed/actions/runs/21409912371
im doing the same for remix so we can add this to the launcher
what this means to everyone else, no more waiting for a release to test stuff
yaaay
Holy shit I've done it.
so when can we expect mw 2019 release 🤓
(distraction)
The DDS compression is slower than I the actual setup
you could probably switch to texconv to make it faster
i use that in my blender addon
its pretty much instant
Actually
Gimme a rundown
Imagine you're writing a prompt for gemini
All the info and the DDS formats used
💀
i wanna ask again why did u decide to make this mod not for MWB?
Because I like arc9 and more importantly, I'm friends with the people who made this mw19 pack
ah ok
also MWB surprisingly looks 90% there with autopbr, most of the maps were done correctly
aww
Not to mention that VTX or whatever source uses compresses the FUCK out of texures
HOLY FUCK
From minutes to less than a second
Bizon
Hi
Wonderful
Did you look at material pipeline branch? I'm afraid I broke or forgot one of your features
is there any way to change that screenshake?
Too late. Figured it out. I now have a tool to port textures from cod
what
Oh
Probably
No idea
could u uhhhhhhhhhh maybe release this?
nope
Thank goodness it's not going to be 50 degrees again today
holy shit
Only 24 which is a beautiful day
Australia hits differently
meanwhile it was 1c this morning lmao
I thought you were exaggerating earlier but then I saw a news article about it literally being 50c 🔥
you'll be extremely south and have all the arctic winds but summer is HOT
Nope
Terrible day to do rtx stuff and heat my room up with raytracing
my room has stayed warm for this cold streak thanks to RTX
I was coding almost naked yesterday and still sweating my balls off
Not in my room
It's only 24 today so I'll be fine
24 is lovely
Power and Internet went out yesterday all the clocks reset
Striker 45
HDR next? I want to see how the metal looks on that weapon. 👀
yes
man.....
skill issue
I did some initial HDR work on remix but have halted it due to Pumbo planning to work on it
this runtime should still have it, UI support is not really there
https://github.com/sambow23/dxvk-remix-gmod/releases/tag/a8192ec-3
we are eating good
I'll see about it. Trying to do as much as I can
faster?
just like kicks in sooner
also there has been a bug introduced into autopbr at some point where if you load a different map, it re-does all of the replacements
dunno if you're seeing that still
i need it to read the USDA instead of relying on the in memory cache list.
ah
maybe we need to make some kind of external database?
reading and rewriting was causing a lot of lag before
I was referring to the weapon, my bad 
ah lol
the USDA is one 🙂
why is that skull react
lmao
we can parse that fast
yeah true
oh cmon
im overthinking it
YES copilot doesnt charge premium requests for mid session messages anymore
thank you microsoft!!!!!!
may github be the only place you succeed
what service do you use CR
😭
for like, ai stuff
cursor + windsurf
Aw man
both?
i alternate between the two so i can avoid paying per-token charges after i go beyond my plan limits
oh LMAO
copilot only charges like 0.04 cents per over limits premium request not scaling with token usage
damn thats quite a loss, how long can that last for
like its good for us but there is no way that is sustainable
idk lol
given the choice of models I don't complain
You forget its microsoft
yeah i only really use the anthropic stuff, gemini 3 pro has worked well for some tasks but its rare compared to opus
yeah that data (if you allow them to collect it) is probably worth enough to them
Gonna make an exception for skins
opus uses 3 premium requests per request 😭
yeah i spent my entire cursor monthly limits for january for hw skinning
tbf it absolutely cooked because it found all of the needed sigs
Why would you pay for cursor
i dont
i just need to fix transposing
i pay for copilot
20 dollars, people
when do we setup the ko-fi to cover our costs
20 dollars and you can use opus 4.5 as much as you want
guys if you like AutoPBR 🥺
(btw this all goes to him 🤓 )
Give me some. I've been at it for ovevr 12 hours
yeah do you have one
Wrists whurt
link it
Pay up, bud
I'm literally finishing up with the last of the weapons
I don't have a job so LOL
my money is limited
I already technically owe cr
Say less
same, moving out has killed my ability to spend extra cash
i cant cook like i did in 2025
Some1 better cover my next month of claudio
congrats on moving out
ill go try that branch out, if my work wifi doesnt kill my gamestreaming
this shit deserves preg man
FUCK YOU
hath been done
Lie
You cant unwrite it john,,,
@willow fog does that cod tool have the ability to rip maps? 
hell nah
we could port shit to gmod
did u remember
The front is kinda fucked but you'll never see it
shipment
no apparently i dont
port
Gotta do the glass
from mwr
i mean it could run so much better as a remix replacement
wtf
the source part only needs to be collision
ah oh
yeah
oh
well if you feel like it, can you? I would like to port one over to gmod rtx
like full fidelity and everything
that valvy thing
we can use a map anchor for the real map geo
then the source engine isnt bogged down at all
@weak ermine tbh i could fix shipment that way
it can be done to any map
oh i remember
this guy ported rust
but i dont remember if it has normals at all
can someone test👉👈
like the rust gamemmode?
map
link pls
too good for recreation
still want me to test? looks like you're working on stuff on it still
@keen rivet
yeah if you want
i mean if they author says it then i believe it
i fucked up hiding detail textures
psyop
copilot/fix-detail-textures-issue or a different branch?
cod4mw doesn't exist
just material pipeline
its just mod for gmod
was the beam and only the beam always white?
no
it was like that before, but autocategorization fixed it
also crusty-ass detail textures on that branch
yeah im fixing this right now
snow
just differences.
main thing i notice other than detail textures is that topbr conversions take a while to apply
other than that, everything seems normal
yeah working on that, its an issue with single texture assets
you mean the lack of?
still something
Need not to be leaving
Trust should be a false statement
ok im really confused
yeah its been planned, but honestly it would be easier to get them working again if i just merged perf to main
so the merge is likely to happen first and then i can look into it then. I really dont want to work on perf features and then merge them, would be a pain
Type shit
peak
Can we check why portal 2 is not loading these replacements?
i can at some point when i get portal 2 reinstalled
can you give me a tl;dr with all of these material thingy changes
🙃
there were multiple things finding and looping through all materials, so i made them all one
Guh. Shotguns and snipers tomorrow
I've been at it for 16 hours now
At least the script works
@stark ether <3 thanks for the donation
No problem. Thank YOU for the great work 
new unexplainable bug but for 1 frame after loading in you see rtxless gmod
the final cry for fixed function before it gets silenced by RTX
we'll only be reading once at startup
lmk when this is all merged so i can start doing the material overrides and UI stuff
(which will probably still be done in the runtime, idk)
I think it's just about almost ready for merge?
@keen rivet I might have already asked you this, but would you prefer to make this a in-game thing or just keep it in the runtime
i think being able to quickly hover over a texture and adjust the base automatic mod ingame would pretty cool.
and method of pbr convestion, etc.
but you can do whatever you feel best
what about making API calls that open the runtime menu to do this?
we could probably reimplement the cursor picking system ingame, just trying to not re-invent the wheel
sure, if you want to.
i felt like doing it in gmod would just be easier lol
not that im opposed to doing it that way, just dont know how i'd go about doing that. I havent looked at the gmod wiki yet but i assume there is a way to trace the mouse pointer position to a on-screen material? remix can already do this in its picker mode which is why i suggest that, we could modify it to work ingame
yeah gmod can do anything from lua
ingame we can read and show vmt properties too, aswell as other textures.
OOh idea, we could allow people to flag and manually select parts of textures (channels of basetexture, other textures referenced in the vmt) as pbr maps if they want.
yeah i guess for that part it would be better to do ingame.
nothing stops us from hooking this up to the remix api but i really dont want to split this between runtime features and the main compat mod
ill brainstorm a few methods, but it will probably be ingame
anytime i hook a debugger up i see hundreds of these a second, this is fine, right 😅
no idea
my VS did not look like this the last time i hooked into the module 😂
the ones in gmcl_RTXFixesBinary_win64 are related to prop fixes and its been doing that for a while before my changes
same with the e 0x0000000000000000 in gmod.exe
well if the game is stable then its probably fine 🫃
feels stable
i still need to figure out gdb on wine so i can do debugging there, im gonna miss the visual studio debugger
😭
dunno why autopbr doesnt have glass colours anymore
man these look like giant blocks of ice and that makes me want to lie down on them
i think its missing the transmittance map
yeah
FR 
i wanna lick em
gmod rtx ice edition
the shadertest models are really fun to see how they convert
goo
so how far away are we to removing the water replacer, nothing is stopping us from intercepting the water shaders if not already
i could work on that if need be
i really want dev_monitor GONE
i dont think animated textures work with ToPBR right now
remix sees each frame of the normal, is it not the same for source?
or are they all in one vtf?
ohhhhhhh right because the basetexture doesnt changeeeeeeeeeeee
water has an animating base texture though
so that should work then

youll just have to get the topbr to recognise Water shader as glass alongside Refract shader
and set the IOR to 1.333 for water instead of glass 1.5
then you could pass fog colour as absorption and such
BUT heres going to be a problem,
water ALL shares the same basetexture
oh
you could reprocess them every time water appears,
or change the basetextures slightly for each water vmt
about to merge once copilot finishes the PR review.
very helpful copilot...
fuck it we ball
merging
was about to ask how well does copilot handles that lol
Gonna squash and merge
I've never actually used copilot
mustve just been over the threshold because the code review tool is somehow extremely fucking good idk how
it picks up on every mistake, especially ones the main AI Agent makes
damn i should try it
1 file over the threshold fuck youuuuuuuuuuuu
probably got too niche lol
run into that sometimes with llms
sometimes itll generate like over 100 comments on a PR and all im thinking is like "Man i'm glad you're here"
you can now if you want
so we can reap the benefits of CI
it might fail due to the mesh and instance remixapi libs, but i can push a fix for that rq
also you still have files in the repo that require removal to compile
the mesh and something instance
im just gonna fix the remix header itself
so we can keep the files
i was thinking about fixing remix api meshes anyway and that code did work

OHHH thats cool the agent uses the CI to test compiling its changes, and would lint lua too if one of those was a linter
i think theres glua linters
also yeah i know theres glua plugins for vscode too
good web design
i just merged it into main btw
ill push the header changes when i get home soon
idk what happened but CI doesnt work anymore 
ah
@keen rivet 😇
we are so back
i might need to send you a new remix build tho lol
ill just push the changes and send u the actions link
not done yet but its building
ah fuck its faster to build on my pc
What r they doing?
merging the autopbr stuff so i can do the remaining UI work, also setting up github workflows so yall can test early changes via the launcher
Mm
been a long time people but hi there.. im playing HL2 EP2 and im having some kind of bottleneck and i cant figure why
i dunno 80 fps sounds pretty good
but yeah you're probably engine bottlenecked
use the perf fork if you want to alleviate that, just note it has some visual sacrifices
the situation became worse when disabling MFG
oh that would make sense now lol
im getting 28 fps literally xd
the thing is im not using gmod while playing HL2 EP2, im using the original HL2 aniversary build to play within remix
Lots of static transparent trees in episode 2
I wonder if we can pool up effort to get hl2 rtx level replacements for the trees and other transparent stuff for performance reasons
i would imagine nvidia would struggle less with that overall
especially with SER and OMMs
Yeah it still does tho
can you try turning off RT and see what the engine fps is?
would help isolate this down
of course i disable alpha chanel with trees because the fps are dying without marking it
Yeah it would help
i think its the culling patches + bridge overhead here
+showbudget in console too will show you where time is spent
source does not like a lot of static props being rendered at once, and that really adds up when there is a lot of drawcalls
its more of a d3d9 limitation tho
i remember that im using a 5070ti so no performance impact lol
il try
hmmm sounds like an engine bottleneck to me...
yeah 81fps isnt that good for raster
im literally having the same fps when enabling MFG x3 without RT
It's strange considering it renders fast enough in normal source
yes because its being frustrum culled + lods
Lods wouldn't help
no?
Triangles are basically never the issue nowadays
i think it still matters a bit for engine overhead
so what is causing exactly this engine bottleneck? because im guessing that my 11900k doesn't doing his job completely
^
i can try that map real quick in gmod rtx perf and see what i get there
sounds good, thanks
wow what a difference
so basically the aniversary engine is causing this bottleneck overhead
no, just the engine patches
oh ok
normal gmod rtx would perform the same as the anniversary engine
this stuff takes forever to compile
now i can set up action builds in the launcher 
naw
i mean we could
🙂
wow i didnt know some of the larger rock textures used normals like this
episode 2 is all about its rock normals
antlion caves specificially
how can i fix the water in ep2?
voices of the void event
😭
i'm sorry
@subtle bison i just realized that there's no credits in the readme for the glass addon?
does the garrysmod/lua/bin file still need to change?
huhhhhhhh
@subtle bison i was using the autopbr remix you sent and the lights don't work properly
somebody did it for bo1 maps, though they are VERY Rough https://steamcommunity.com/sharedfiles/filedetails/?id=3604568664
And he decided to use INFMAP for some reason
Lordran from ds1 would be cool to port
*by gmod updates
here’s proper kino
I did read it. Guessing it was just easier to port that way
Had that in my latest gm_flux screenshots
Well more of a recreation, while the other is supposed to be a direct port from bo1 with all assets intact. Though from how messed up moon was, i wont hold my breath that is accurate yet lol
What does squash mean?
Turns many commits to one
why hasn’t microsoft messes up github that much yet?
Idk
do u think its maybe cause so many businesses use it
Back 2 work
excuse me?
wha?
Think I saw something
⣿⣿⣿⣿⣿⣿⣿⠿⠿⢛⣋⣙⣋⣩⣭⣭⣭⣭⣍⣉⡛⠻⢿⣿⣿⣿⣿
⣿⣿⣿⠟⣋⣥⣴⣾⣿⣿⣿⡆⣿⣿⣿⣿⣿⣿⡿⠟⠛⠗⢦⡙⢿⣿⣿
⣿⡟⡡⠾⠛⠻⢿⣿⣿⣿⡿⠃⣿⡿⣿⠿⠛⠉⠠⠴⢶⡜⣦⡀⡈⢿⣿
⡿⢀⣰⡏⣼⠋⠁⢲⡌⢤⣠⣾⣷⡄⢄⠠⡶⣾⡀⠀⣸⡷⢸⡷⢹⠈⣿
⡇⢘⢿⣇⢻⣤⣠⡼⢃⣤⣾⣿⣿⣿⢌⣷⣅⡘⠻⠿⢛⣡⣿⠀⣾⢠⣿
⣷⠸⣮⣿⣷⣨⣥⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢁⡼⠃⣼⣿
⡟⠛⠛⠛⣿⠛⠛⢻⡟⠛⠛⢿⡟⠛⠛⡿⢻⡿⠛⡛⢻⣿⠛⡟⠛⠛⢿
⡇⢸⣿⠀⣿⠀⠛⢻⡇⠸⠃⢸⡇⠛⢛⡇⠘⠃⢼⣷⡀⠃⣰⡇⠸⠇⢸
⡇⢸⣿⠀⣿⠀⠛⢻⡇⢰⣿⣿⡇⠛⠛⣇⢸⣧⠈⣟⠃⣠⣿⡇⢰⣾⣿
⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢋⣿⠙⣷⢸⣷⠀⣿⣿⣿
⣿⣿⣿⡇⢻⣿⣿⣿⡿⠿⢿⣿⣿⣿⠟⠋⣡⡈⠻⣇⢹⣿⣿⢠⣿⣿⣿
⣿⣿⣿⣿⠘⣿⣿⣿⣿⣯⣽⣉⣿⣟⣛⠷⠙⢿⣷⣌⠀⢿⡇⣼⣿⣿⣿
⣿⣿⣿⡿⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⡙⢿⢗⣀⣁⠈⢻⣿⣿
⣿⡿⢋⣴⣿⣎⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡉⣯⣿⣷⠆⠙⢿
⣏⠀⠈⠧⠡⠉⠙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠉⢉⣁⣀⣀⣾
About to get clogged up
725
i guess it was the weather
Jak12
what game brightness are u using?
Probab;ly what the default is
asking cause the way the gun shifts darkness on it looks weird
Model 680
what encoder are u using?
nv
h264 nvenc
-f dshow -thread_queue_size 1024 -rtbufsize 256M -audio_buffer_size 80 -i audio="virtual-audio-capturer" -f gdigrab -thread_queue_size 1024 -rtbufsize 256M -framerate 60 -offset_x 0 -offset_y 0 -video_size 2560x1440 -draw_mouse 1 -i desktop -c:v h264_nvenc -r 60 -preset p5 -tune hq -b:v 3500k -movflags +faststart -c:a aac -ac 2 -b:a 128k -y "output.mp4"
I can increase the quality
you can't use vp9 or h265?
also @subtle bison https://steamcommunity.com/sharedfiles/filedetails/?id=2073158156
Origin 12

maybe like with p90
Like what
different texture
No, like it's not in the list
I already added support for trans textures in the app itself so that it can detect and set them up along with the channel mixing
idk where tf it is
I guess I'll leave it to autopbr because I can't find it
R-90 Shotgun
do the tarkov weapon pack 🙏
Use auto texture
mw19 is also very detailed
And I love the animations
Plus I know Hyper
they are ok
Says while looking at some of the highest detailed viewmodel animation work in history
VLK Rogue
oh the animations are really good. Its just that models are ok
Tarkov 3d scans real guns part by part i guess thats why they are the best out of any game
but the minus is cause of that it takes them ages to add a new gun cause they would need to acquire it first irl
All da shotguns
I'm more than sure that cod uses scans too. It's not difficult for a beast like activision to rent a weapon and scan it.
Scanning is basically industry standard
If you aren't scanning then you're probably stupid
@willow fog especially ever since mw22 most of the base game assets have been scans
do all cod mw weapon packs work now?
theres a singleplayer battleroyale map (with npcs) which uses CoD weapons
i wonder if it works now
for gmod?
yeah sounds cool
a year ago it crashed cause cod mw weapons didnt work with remix
also yeah both arc9 and mw base work
sec to find the link
I don't think so?they've been creating their own weapons based on real ones since 2019.
eh
since most porters leave the texture name as is you could get it by searching it's .vmt
do you have gmpublisher
I think I do
Yeah well I have the addon downloaded
I know there's a way to open it
I did it before
steamapps\workshop\content\4000
then search the addon id
if you have gmpublisher installed you should have it set to open .gmas with it
3258297368
It's called vertgrip but nothing in the loaded textures matched the captured texture
weapon_vm_sh_dpapa12_vertgrip
and I see it loaded the skins, which all have a vertgrip texture
are you sure the normal one is not there?
I'm telling you I scrolled the list top to bottom
This is that situation where your mom pulls out milk from the fridge despite you not knowing it was there
I feel like yeah
Successfully set game handler to: Call of Duty: Modern Warfare (2019)
the model name is attachment_vm_sh_dpapa12_grip
but the texture name IS weapon_vm_sh_dpapa12_vertgrip
anyway I don't know why is it not pulling textures from the CDN
yeah you can see the polygons
Because
Uh
Not actual cod
:)
autopbr completely messed up my game 😭
That shouldn't be possible
your tool is reporting the cdn sizes
Oh
wtf
well you should look into cdn downloading
Greyhound I think uses casclib
I may be wrong
fixed lens
Are they like. Just downloadable?
Yeah
Oh I don't know, I just know these tools have the ability to use the cdn, but that might be possible with how they operate
wait
I can implement in my tool
right you're using old greyhound
It uses greyhound as a backend
Or maybe I can port the feature from the source
I had to build my greyhound
well, seems like this vertgrip IS 512x
Hoooly it's a huge list
Actually
This might be huge
i think you probably have a mismatch of stuff installed
i'll reinstall it
if you're doing the perf fork, use this for autopbr
just make sure its a clean install
#1116089843479498782 message
cef still not working but at least everything else is
my console does look different tho after the CEF patches
Deep into it now
@willow fog what would u do when the bot ur using becomes sentient
It can't
:)
@livid rapids
Apparently all the base skins for the guns already have the highest mip
this would prob be great for newer cod games
These systems are already implemented in tools like greyhound
Okay it should all work now
Had to fix some bugs
what work needs to be done before release?
Idk it's pretty much done, i guess
idk why you need it
Perfect. Getting the big daddy textures now
i mean like the texture mod
Yeah I think it's all good now. Other than that, I need to redo all the guns that I did manually, but I'll add it as an update.
omg awesome, when release?
OKay yeah
These new textures are crazy high res
Some weapons already have the highest res available but others are even higher
This is bad
damn the combine really knows how to mop floors in the citadel
gah zamn
WHAT DO YOU MEANNNNN???
They got two texture sets with the same exact name but different hashes
I thought that said homoscope
No RR spotted
It would at least be upscaled
I can see the pixels in your reflections
siiigh me when i say a bad word and i have to retype my entire message!!!!!!!
something something it's cool when games use cdns for assets
someday i wanna try making a new minecraft swep that can like, pull from minecraft's cdn and/or let you use resource packs
this is probably due to me using FSR 1.0 with gamescope to sharpen the image
its xess quality in that pic
I'm so glad cod's cdn doesn't check for authenticationn
i believe fortnite is the same
Ew
For some reason Valve removed that ability from Steam Deck
Also, didn’t you literally implement CAS for sharpening?
How can i have this

ye but im doing output scaling because its a 1440p window being resized to 4K and FSR cleans it up, but it probably shouldnt be mixed with RCAS in hindsight lol
HOLY FUCK MAN
Implementing texture download was SO worth it
Open these in browser
Can't stop looking at it
So beautiful, it looked excellent even in the game.
Are only the textures on the CDN? Aren't the models there?

That’s a lot of scaling
One more gun them I'm free
Let’s just have a death match on Gm_Construct
(Until the time I decide to redo everything)
Almost there.
Open shadertest folder in spawnmenu and spawn the glass pane stuff
still never
I always thought reducing each vtf to something like a 16x16 size so the preload doesn't fuck your vram would be the best possible way to reduce mem usage
Would make it a bit harder to work with but it's good in the long run
No, I have to have cod open in the background, remember?
There are plenty of tools available for batch compressing vtf, and that includes resizing
It's fine on its own
Oh that's right
Well
The way cordycep works would eliminate that vram usage
But if the end user doesn't get impacted...
Buy me the game
If you install it via cmd, which you can with any bnet game, you can still launch it
So you do own the game
And even if you can't download anything beyond the required stuff, it has all the guns
Would it have the MW assets? I remember they specifically hid a lot of the mw assets as they kept updating
Idk if they're still in the game
Purely seasonal stuff? probably not
But everything else is there
Since originally the download without anything selected was warzone, you have all guns and operators
mw bocw and vg
And if you ever decide to port mwii/iii, you can do the same with the xbox app versions, for some reason it gives you a license but it doesn't let you past the menu
Totally free
Hmmmmmmm
You know
I am literally done with the base mod but
Hmmmmmmm
Is it possible for cordicep to download on demand textures?
That's saluki's job (Greyhound fork with support for modern titles)
Cordycep is a way to get assets from ricochet ac games
You'll find all the needed stuff in dest1yo's server
His latest public cordycep build supports up to bo6
bo7's paid, to combat leaks
I see enough yap and not enough links
I'll dm you
What is u do?
solid colour hash collision fixes
AH
I would've never guessed, thank you
you're welcome
so kaep
something truly magnificent and evil seeing this finally properly rendered LOL
I legit just joined cuz someone forwarded this to another server I'm in, cool stuff, did you use the textures from the mod itself? or are these sourced from MW
Hey big man
hi 
These are the original textures
Only stuff converted is gloss to rough
Normal maps are untouched since remix also uses octa hedron
I think the most what we did was apply some SRGB to linear RGB curve stuff to the gloss
that's about it
oh cool
yeah I remember trying to figure those normal maps out way back when MW19 came out
didn't even know what an octa thing even was at the time I just thought my normal maps were broken lmao
its cool to see people still doing awesome stuff with gmod, I've personally lost interest with it :(
Well, I remember talking to you about remix in mwb a while ago but now's even better
We got an autopbr system now
we talked? goddamn sorry I do not remember you 😭
No worries
oh cool how does it work?
holly damn
It takes from a list of possible texture maps, starting with I think phong or phong exponent, does some calculations to get it somewhat close to PBR
Looks at mutual friends.
Jesus
Normals are also converted to octa hedron, all in real time
whats scary about our mutual friends 😱
It's rudimentary sure but it's far better than nothing
The CS guy
I mean if it works it works no
And some textures do look quite close to what they should
oh haha, I barely talk to them, I've talked to them maybe a handful of times in the past
is there something I'm not aware of LOL
But you should talk to xenthio and CR, they do almost all the work here
I know him from a gooner server
oh lovely
you see I would, but then I'd be pretending I know what the hell is being talked about, I'm not much of a programmer. I simply ported all the assets and animations and compiled them for the pack hahaha
marv is cool, met him irl
Ehh it doesn't hurt to get curious
nice fella
I used to be in animkave. If you know what that is. Never found out where everyone went
If it wasn't for remix I wouldn't be so interested in texturework and how games calculate lighting
I know animkave yeah
I'm curious to try this rtx remix thing for gmod at some point
I recently got my hands on a 5070TI so I can finally put this thing to use lmao
Yeah. Who knows I might not be recognizing you if you were active there. Especially during the last days.
It'll work fine
Yeah that's a good card for remix
I was never really active in animkave, I believe I joined once through a friend of mine, senvixe, to get started with animating but then I gave up halfway through
I'm suffering with my 3060
😭
But at least I got 12gb vram
Kek
ok wait so, the autopbr thing on these cod guns, they're directly using the textures from the mods themselves then?
That system, yes. Everything else you see like mine and burrito's work is manual porting of the og textures
ahh I see
I was considering making an optional texture update for the MW guns ever since that PBR shader through screenspace_generic got released
but then I kind of realised I can't be fucked
too old and decrepit for that now i think
I was absolutely obsessed with getting the textures as pretty possible with the MW guns, so much so that I got mushroom guy to write mwb-materials at the time and I was really glad with the outcome
Buuut I did all texs uncompressed
but one big thing I've hated and still do with gmod's source branch is how the exponent works
So there's that
it's so fucking ugly
Absolute godsend of a tool
Here are the shotguns I finished porting earlier today.
https://cdn.discordapp.com/attachments/1116089843479498782/1466079074068988134/gmod_z9ZN33pyZX.mp4?ex=697b7009&is=697a1e89&hm=1f919d941a381e9f585facce431aee1eb90581f04cd391c4f64f4bc959f93b3d&
yeah I'm so glad he made it, I really felt like so many of the other PBR methods were just reaching and making shit up as they went at times
he managed to find a simple but effective way for the textures
without too much editing of the textures themselves
that looks so good man damn
I absolutely love how the viewmodels have shadows cast on them 😭
You should see the p90 the mag looks really nice.
I hope I can port shipment's textures
Ughhhhhhhh
It's gonna be a bitch though
Want to make a little trailer thingy
With multiplayer
Yeah in AutoPBR, I've got it setup so that we can extract the original pbr materials from the source shading model version
There's a specific mode for BlueFlyTrap PseudoPBR and then another mode for MWB
neat
then lastly there's a mode designed to just replicate the look of standard source shading model but with PBR
The first two can be reversible into their original pbr materials which is cool
Never happening
somewhere between never and never
arent they supposed to be in the launcher now?
CR made nightly builds appear in launcher
yep he did
youd have to swap to latest nightly version of launcher though
opened up the winforms version of the launcher for the first time in a long time and got nostalgic
🥲
I'm completely new to this - is this RTX stuff easy to set up?
I'd like to poke around
NO IM NOT DOWNLOADING THAT PIECE OF SHIT AGAIN
yeah fuck that shit
The docs
winform hate what the fuck?
just download the launcher, place it into a new empty folder, then run it
design is very unhuman
Also x64
remember, kim can be anywhere
this is the nightly version of the launcher, you can install nightly builds which should include the new autopbr
?
oh yea preferably swap to 64 bit
Yeah what about it



