#Garry's Mod
1 messages · Page 108 of 1
im probably gonna look into dxvk remix repo soon and try to figure out how to fix the tiling
I hella want to use llms to code for me. For random fixes and whatnot. Though never got the stuff to work in the end lol
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
there is this article on texture repetition
S H I N Y
I'm away this weekend so I'm not gonna be able to finish up the pbr stuff on my own, I'll see how much I can do remotely
I think I've done all I wanted to do minus some cleanups though
The only thing that really needs a look over is the game acting funny after making some pbr (if im not the only one with this issue ofc). I dont think the vram leak issue is from it since I've been had this issue for a long time now
Ok
Cod downloaded
Hopefully
I'm still in bed
But if it did, I can continue making my mod
i love this addon ❤️❤️❤️
uh. That is what I was playing as lol https://steamcommunity.com/sharedfiles/filedetails/?id=838891458&searchtext=Sas+csgo
i said swat my bad g
meant sas
but lowkey swat sounds cooler
o
well
um
freecam broke again xD
so I can try to show you
u can just spawn model from spawnlist>addons>this addon
typical gmod🥀
i get random freezes
which I just close the game
and then delete the pbr since that seems to break my game
have to regen it every time
highest i ever saw it was 17GB
actually Ill make a profile with no custom guns in it
make it go faster
Third person looking a lil....... Messed up
Im gonna have to ask you what you are planning to do with those oil bottles
i wonder how cs2 models translate
🤫
well if they werent known to be buggy in gmod rtx, id try them lol
Depends if they use the pbr data properly
And by properly I mean in a way we can recover it
Those pseudo pbr methods have recoverable data
isn't no one ported them to source at all?
no like uhh
i saw weapons
and
its all i saw
🥀
Dont know what it did exactly but something about it makes it look very good
You can hover over and do rtx_topbr_inspect to see what mode it's using
ah id have to do that later, game encountered a freeze when switching between models again
anyways surprised topbr does do something with this model lol. Since the default bodygroup for this model has cel shaded outline that breaks the renderer lol
It has phong that must mean
people ported cs2 viewmodels and weapons to mwb
Can you attach a debugger
Do you have visual studio installed
why are her boobs so huge
💔
I might? It SHOULD be, but it has been acting up for the last few months 😭
take a guess
cause thats how I and and many others like it?
condition at birth?
Tumour growth
Very unfortunate
Few days to live
Unfortunate, hope she improves in health
okay i don't fucking know how to translate this so i just won't say anything
Huh
???
ah a tumor
is there another debugger or do I gotta try to use VS?
Uhh idk
windows likes to act like i dont have it
but I KNOW I do
but search only nets me with the installer
which should I use?
2022
forgot about this, all that happens when launching is this
does it for both
i coulvde sworn there used to be some interface
when I had to compile the IW7-MOD client a year or two back
Um how long should it take to boot? IT is still on console only
You don't have actual visual studio installed that's just build tools
I never uninstalled it, where did go?
uh
that's not nice since (at least for me) water is flickering when water texture is on
doesn't matter dlss dlaa taau rr
yeah the rtx.conf is gonna have to be re-done for the remix logic update
What about water? Is it supposed to be that flickery when it's marked as «water texture» or it's only mine problem?
the flickering is caused by RR
shouldn't be, make sure you're using Transformers
its literally half life 3
Fnaf
Crossbow scope can actually reflect surroundings now??
it did the same in normal gmod aswell
YES
Wasn't it cubemapped though?
Okay. I'm going to attempt to convert all portal 2 textures
Good luck soldier
@willow fog can u compare a raw noise and RR denoised screenshot for fun
Then paste them in portal 2
i wanna see how well it does
no

what gpu u on?
u using transformer RR?
yes
hope they fix the issue with RR where everything under native kinda has a low bitrate blur to it u feel me?
kinda like im playing a 480p video on youtube
yes
the same with any reflections
even mirrored (white texture, 0% roughness 100% metalics) have broken reflections under RR

the duality of RR 🤓
oh stfu bro
still way better than having hyper ultra soft shadows
gp2 downloaded. Time to get down and dirty.
with updating rate of turtle
gmod froze
ToPBR on some L4D2 maps can look decent
Native 3440x1440 absolutely kills performance, I only enabled it for this screenshot
not bad
is it me or all of the normals in that screenshot are like 10x strength?
god dammmn
what if
generate textures
and copypast them to l4d2 rtx mod
one again, that garmin foretrex is too bright
capability
Maybe, normals do look very pronounced
I know that's an old image tho
Dem textures though
I'll do this when all cool stuff will be released
ok.
Same but graphics have been set to Ultra and not High this time
I should do the cs2 models proper
if anyone has a link to working ones for gmod, I might do it
xyok
haven't worked on gmod rtx in a while
i can give u a cs2 orange
what
why do you have that
i wonder what causes the blockiness
i meant the playermodels
low resolution
@zealous narwhal try run textures at the highest resolution
shhhhhhhh
u want 8k ultra pbr textures in 2007 or what
Ok
I set texture detail to very high
insane
Looks the same to me
i dont know if gmod changes the textures on the fly
is this l4d2?
its l4d2
wha
gp2 doesnt make any difference to the textures
it should work regardless
forcing pbr on 512x512 textures isn't going to do anything
There are only 123 textures in my folder
for the replacements
I have processed 3 maps
4 now
did you test the ones you did the other day?
portal 2 doesnt really use many cubemaps in comparison to older source games
wtf
Okay wait
Remix issue
ah
What about the portals?
Camera gets messed up if I place one
Did you push an update?
no but if you're testing the autopbr stuff, you need the async remix build that reloads textures correctly
me and xenthio sent it here a few times
I must have missed it
#1116089843479498782 message
its mean to be used with the continuous scanning so textures are instantly replaced when they are discovered #1116089843479498782 message
no stutter or anything
ye
cr did you ever fix eyes or was that a fruitless endevor?
the fuck are u talking about
wouldnt call that a fruitless endeavor, just something that is hard to fix
but its possible
u want to see absolutely flat textures?
So what exactly would you have to modify in the game itself for auto pbr
p2 is fucked in this regard
even in the official compat mod
hm
glazed up portal gun
Yeesh
i feel like the portal gun is far too reflective
Cuz unity rtx may benefit from it js saying
unity would be far easier
especially if the game already uses PBR and normals
i can just directly upload those textures
can someone explain how to install topbr thingy, looks insane
Oh
#1116089843479498782 message
what fork of gm do i need to use tho?
normal gmod rtx
perf or default?
ok
has anyone used skurtyyskirts' substance2remix plugin?
gmcl_RTXFixesBinary_win64.dll goes into garrysmod/lua/bin
remixbinary.zip replaces the remixbinary folder in garrysmod/addons folder
extract the contents of remix-for-autopbr.zip into bin/win64 and replace all files
guh wheatley has PBR
clearly not
lol
hold on
#1116089843479498782 message
@willow fog are you using the binary module and addon from here:
#1116089843479498782 message
Now he has
pls tell me ur still not using the process command manually
pls use the newer version 😭
still looks kinda flat lol
Guh I'm downloading it
I hadn't updated sinec xenthio uploaded the first one
ye its MUCH better now
i overhauled the asset loading system to be asynchronous so any mod changes are loaded instantly
i just sent the instructions 😭
#1116089843479498782 message
ajh
@subtle bison what state does this mod need to be in for an official release
I'm just flying thrugh these p2 maps without using portals
are u home?
yeah but im still trying to get a dev setup for linux
so u cant send todo list
i mean the todo is gonna be the one thing
Valid
K now give his eye an emissive mask and a cone light and youre good to go
auto legacy emissive already works for him 
also the cone light works
with remix api light wrapper
He should have them in p2. I'll show it once I've gotten most of the textures for aperture.
Music: Circus (Sigma Rizz Mode Final Arc Ultra Edition)
Composer: Miss Papaya
Playlist: https://www.youtube.com/playlist?list=PLL0CQjrcN8D1Ort9EqnXsxtTy2a6-Dcvr
Platform: PC
For more information, please read the channel description!
@lean hatch
could have been great
Valve’s highest resolution I’ve seen in source is 1024x1024 for textures that had multiple objects
naw look at the lost coast fisherman
dude is HI RES
iirc 2048x2048
Brave for Valve :o
My favorite easter egg in all of portal. Also one of my favorite music in games in general. I was listening to this in the background during the toolkit early access meeting with nv guys back in 2023
I wonder what resolution GLaDOS is
#1116089843479498782 message
@subtle bison time to remove Uncle’s favorite Easter egg from P2 RTX 
AAAARGH
This reminds me that we have a bunch of unmerged assets
I once tried to make an 8 bit version of this when I made 8 bit music
It had a good start then it fell off
merge em before I install the gmod autopbr assets
aand?
https://vandoorea.bandcamp.com/track/android-circus
https://open.spotify.com/album/1cZW8KElOH1osXTvqSeKfk?highlight=spotify:track:2XDFvun35svG81q4XGfz4p
Original by Mike Moraksy: https://www.youtube.com/watch?v=HjJxHClOzrs
Original art: https://www.deviantart.com/plumporange/art/Welcome-to-PlumpOrange-Laboratories-553535820
or dumb
⣿⣿⣿⣿⣿⣿⣿⠿⠿⢛⣋⣙⣋⣩⣭⣭⣭⣭⣍⣉⡛⠻⢿⣿⣿⣿⣿
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⣏⠀⠈⠧⠡⠉⠙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠉⢉⣁⣀⣀⣾
destroyed
Nvm it was https://youtu.be/xXwGdO3JnKs?si=NsZ5MBCQbPVvg84V that had a good start and fell off
an 8-bit remix to valves portal 2 turret opera also known as Carra Mia Addio
That's NOT turret wife seranade
26 subscribers
Yeah
Still collecting assets. I'll get them all up to old aperture
I quit 8 bit music like 2 years ago
25 before I got my hands on the link
@subtle bison once he’s done, raid his hard drive for them

Ty lmao, rate the song overall fr
7/10
Not that bad
Can I talk to you abt this (#offtopic ) cuz theres a couple songs you should listen to
oh no
Sure. Or just put the list here
self-advertising
Thats why I wanted to off topic
mods ban them
@winter radish so wine-msvc is not enough for the USD schema BS that remix uses, so uhh yeah
they have opinions
the rest of remix did compile though, just not usable
im just gonna use it as a remote compiler
thats literally it lmao
hence why its a docker container
Me who uses Windows daily despite hating it:
i would be fine with windows if the AMD drivers were good 🙂
but after waiting for a year, it aint gonna happen
ye but dual boot isnt fun when you spend a lot of your time developing for remix
which means im using windows 99% of the time anyway
💪
@subtle bison one thing that pisses me off about Remix, the longer I wait to fix things like FSR or ReStir, the more issues that might pop up when trying to merge into all those new commits
wdym
Yesterday, I made a branch, and 40 minutes later there was already 6 commits
you mean from upstream?
Yeah, and if they keep changing so much, I can imagine merge conflicts will arise eventually
i wouldnt dwell on it too much unless you're going to PR it
you can pull and rebase your commits based on the latest changes as well
That’s the plan for things like FSR and ReStir FG
And FSR would be almost ready if it wasn’t for the stupid device queues
bro turn on the automatic legacy emissive pls
COMPLETELY YOUR FAULT
I thought it was on
Also chell's potato
Oh cool
My fucking earns
my fucking earns as well
Good correction
This is the whole map. Wow, valve
Wow. This scene looks really good.
OKay I am in old aperture now.
These textures better work in portal 2 or else I'm brutally murdering cr
I just realized we can now use Remix logic to control the lights
holy shit...
Would this be easy to implement in the P2 Comp mod?
He's getting fucking murdered
Violently
Right before before I painfully castrate him
That's right
alright im hoping
whats causing the hands to glow like that?
anime pm which doesn't work properly with remix
it's black by default
deep black
n...
so i've marked it as "world space ui"
how did u get it working?
but it's glowing, unfortenatly
loading up gmod to install this topbr
did u tried legacy emissives?
set as legacy emissive with 0.1 strength
it would be darker than supposed
🥀
like it got sunburned
9B91ED578420AC35
launch codes
FDCBB035BF2DE1E2
ohhhhhhhh im mad
ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
OHHHHHHHHHHHHHHHHHHHHHHHH FUUUUUUUUUUUUCK
@subtle bison show yourself coward
shhh
whats wrong
chill man
Someone is getting killed today
its just a video game
dude what happened
cr just shoot him without any words he's gonna eat u alive🙏😭
That's 2.5 hours closer to the time I'm buried
also it'd be nice if gpu's had a mode for heating
so it'd double as a gaming card and a space heater
getting all the cores to max heat right before instant meltdown
Cr said that gmod and portal 2 had the same hashes. I spent all that time generating ToPBR materials. Pasted them in portal and found out different hashes.
@weak ermine
its normal
albedo?
im about fps
map is ultra unoptimised
fuck why map dev doesn't port normals for dirt
so fucking bad
r_3dsky 1 to go boom
💔
@keen rivet did give us permission to port his ToPBR tool, though I have no idea where the source code would be, lol
can you quit your fucking bitching and try rtx.useObsoleteHashOnTextureUpload = True in p2
I'm gonna now
i think xoxor4d updated his p2rtx runtime and i think it changed the texture hashes
loading
you probably need to put that setting in dxvk.conf as well as the rtx.conf might reject it
so it works?
.
i dunno what im looking at
ok so yes that was the issue then
sure but your replaced materials are there so 
They are not
huh
yeah you'll have to re-add those yourself
or find the hash of the map anchor and change it in the relevant usda
Enhancements did in fact not work
uhhhhh
9B91ED578420AC35
what
the fuck
Where did it go?
fuck
wait
4BF084594769D522
Okay this is the exact hash here in gmod
4BF084594769D522 And the hash is same in portal 2 as well
But the replacement texture doesn't exist??
?
What?
uhm
@subtle bison we have a problem
I...
Don't understand
when you pasted the mod in p2, do the relative paths match?
it seems like remix isnt finding the mod or something
No, the texture hash
It's not physiccally present in the folder
oh i get it now
You can clearly see that texture 4bf has a replacement
But the textures aren't in the folder
its one of those materials that use two blended textures, so the one you selected in remix isnt the actual texture
did you copy the entire folder?
yes
Not a single replacement has shown up
can you open the materials.usda and show the block with that hash?
but then we would've seen at least some kind of replacement
did you remove the p2rtx base mod
gmod to pbr
portal 2
Let me try removing
ohhhhh
there we go
I think
Wait
Okay so the portal gun and a fey unblended textures show up
No, this should be unblended, right?
I don't remember this material being this wet and reflective
because original texture have envmap in it, so it was converted to roughness 50% i guess
i like oily tf2 characters
cr and xenthio please keep it
then how do I install the full tools?
@winter radish
sting/apics/RemixAPI_C'
Running custom install script 'C:/Users/cr/proj/dxvk-remix-gmod/scripts-common/install_usd_plugins.bat C:/Users/cr/proj/dxvk-remix-gmod/_Comp64Release/tests/rtx/unit/'
Running custom install script 'C:/Users/cr/proj/dxvk-remix-gmod/scripts-common/install_file_in_dir.bat C:/Users/cr/proj/dxvk-remix-gmod/_Comp64Release/src/d3d9/d3d9.dll C:/Users/cr/proj/dxvk-remix-gmod/_Comp64Release/tests/rtx/unit/'
Connection to localhost closed.
Remote build completed successfully!
took a bit but its just a script to run a remote ps session to the vm to compile remix. I created a smb share to mount my projects folder into my linux user's home directory
its pretty seamless now as i dont need a GUI for windows at all
is gmod in linear?
with a physical skybox that would look sick
thunar??
based
yes thunar is absolute peak
along with xfce4-panel (even if its used on things other than xfce 🤓 )
❔
is the game's rendering done in linear space or gamma space?
for vanilla?
yeah
dunno
was just curious because if the original game is in gamma space there might be a better curve to linearize the legacy assets with
the skyrim community shaders team found that skyrim's (gamma space game) assets look best with pow 1.3 iirc instead of srgb or 2.2
not sure how they went about figuring that out though lol
The assets are as is in the game
Any gamma stuff happens in post
so applying it to the assets I don't think would make sense
specular / normals get stored in linear and are read as linear but diffuse / albedo should be stored in gamma and linearized on read no?
Correct
and remix linearizes legacy assets with srgb, no?
Not sure
#1116089843479498782 message
Not released officially so no pin
gmcl_RTXFixesBinary_win64.dll goes into garrysmod/lua/bin
remixbinary.zip replaces the remixbinary folder in garrysmod/addons folder
extract the contents of remix-for-autopbr.zip into bin/win64 and replace all files
are those the most updated versions?
I think so
thank you
this will be garry's mod in 2008
i am finally converted, dev setup and all 😭
lets see how long i can go without my windows partition now
To every single texture manually?
No thank you
That's defeats the purpose of autopbr
Shrug
Yeah
portal 2 is doing something weird
Ah
its weird because like a year ago, i was making PBR assets for p2rtx in gmod before the official compat came out and we were able to move them to p2rtx when it came out
uhh i dont think the combine elite playermodel is supposed to have a metal ball for an eye
Yes they are, anyone who's says its red is gaslight
@winter radish 😋
idk if its in the build i pushed earlier here but it should work for all upscalers
definitely makes xess sharper
I hear it's better than NIS even when paired with DLSS
Did you merge just the FSR upscaler portion or something?
no i did it myself because i couldnt remember what you added to yours lol
i figured it wasnt too hard to add since its a simple shader
Nice, so it's just RCAS?
AMD being better at something for once
i would record a video but window recording on anything other than kde on linux sucks on wayland
not to mention my hw encoding doesnt work yet
in original it has very strong cubemaps reflections so no surprised
its like glass
uhhh idk why the spotlights on each map look like this now. anyone know how to fix this?
you probably have an addon replacing the default light sprites
you need to ignore those textures
yeowza this is a massive difference (left: init ver of autopbr, right: latest)
aw heck we got the everything is shiny treatment
Ok, I'll install Garry's Mode
not sure if concrete should be the reflective, but sure
on hl2 it was kinda of reflective wasn't it tho lmao
I be getting "FATAL ERROR: Remix package does not have a recognizable structure (missing 'bin' or '.trex' folder)" with the RTX Launcher
This is in the zip under AppData
you need to be using the x86_64 branch of the game in steam
I think it's meant to be glass covered emissive
It's pretty reflective irl
It'd be cool if somehow we could detect this and make volume fog equivalent
yeah that'd look really nice
you can technically do this with API lights, they have a "volumetric influence" variable
i have sliders that control it for all 3 light types used in maps but i could make it more granular like per-light
API lights still don't look correct 😔
meh i think the point and spot ones are good now, the distant one needs work still
holy shit...
I think in the first version for you the envmap wasn't working because it looked like the right image for me
I have another idea of how to extract metal information from source materials
Let it cook
This could bring us closer to having materials look as they do in non rtx
how many games do you think this concept is applicable to? like what about games that heavily rely on cubemaps and bump maps?
https://github.com/Xenthio/garrys-mod-rtx-remixed/pull/33
somebody give this branch a try
xoxor4d is working on it for gta 4 
honestly probably makes the most sense for gta 4
would take many years to fully remake all the assets in that game
rtx_topbr_metallic 1
Is what you need to run for this
I'm still not home
Also asked it to do envmap tinting
Would it fix RR blurry textures?
A sharpening filter to combat RR blurriness somehow
i dont think a sharpening pass over RR is going to look good
it might be sharper but its just gonna add to the AI-look it already has
RR is just shit
Can dream about RR on Vulkan
metallic extraction from source materials
theres really not that many perfectly metal things in hl2 for me to test this with lol
false positive sorta props look acceptable too
holly fuck
think it could look a bit better but im happy
feel free to try this if you have metallic things in source you want to see shiny
this mod already feels so complete, what else is needed for a full release?
cause im genuinely so excited what could be done to make this better
HELL YEAH
Very nice
what hud is that?
ikr it's actually insane
Not a lot of PBR mats in this Anor Londo map but I had to check it
One day you will be fully path traced, Anor Londo my beloved (and also the rest of DS1)
Are you guys crashing a lot?
no crashes for me
nope
I'm crashing loading certain game maps
where's the latest things to try this out
#1116089843479498782 message
I guess there is a newer thing for metallics
Does this need to be compiled
for this PR ^
Thank you 
wait is this for perf fork or regular
Reg
dies
that's 1 fps with that many grass particles 🙏
i'm using it on regular and it's working
i think i could port it to perf real quick
it doesnt depend on anything in the regular ver
it would be nice
cuz regular has terrible culling
sec will send a video
do you mean a lot of culling or no culling (it could mean both)
like here
alright
do you have to reapply once you install the autopbr?
nope
ok then
do you know why there are some parts of the construct grass that are invisible sometimes in main rtx?
iirc its an issue with the nvidia driver, i saw it happen on my rtx 2080 rig
you have to re-toggle RT to fix it
i also had a bug where i applied an opaque material to a window prop and the glass parts didn't change but whenever i got out of the map and back inside it would be fully opaque (or disabling and re-enabling rt)
mind getting a video for that?
no changes
im using x86-64 version of gmod with chromium if it means something
and i installed default gmod preset, just when entering avalonia launcher im not switching anything
sure
what did the launcher say when you ran the binary patches
uhh
can you open your vanilla gmod and run version in the console and send a screenshot?
ok
version
Protocol version 24
Network version 2025.03.26 (garrysmod)
Exe build: 14:04:47 Jan 21 2026 (9894) (4000)
GMod version 2026.01.21, branch: x86-64, multicore: 1
Windows 64bit
seems it fixed itself
video tobig
guess ill try a clean install as well, if none of the patches apply im gonna cry
i updated the game before the patches broke 🙏
also cr the spawnmenu seems to be making me lag A SHET TON
I'm sorry
like 20% less fps
Here's the log
hasnt that been a thing for a while? or is this only happening with the autopbr stuff
idk i really only noticed it happening with autopbr
maybe it's because i've never used goverlay on rtx remix
should i disable it?
what gmod map is this?
NOOOO
what view addons for that slight screenshake and viewtilt?
xess looks pretty good with sharpening lmao
im not using any addons for this
how do i get that then?
i have only addons for weapons
get what😭 its just default gmod
oh what
breens private reserve is bugged?
i'm pretty sure it worked before
ig it was just that one
side question: but is there any addon to like spin weapon in hands to see it from all sides?
the viewtilt
flat/ugly lighting and culling?
just culling 💀
ah why lighting look so ugly
because culling makes the map glow lmao
also u really need to find a way to get gmod rtx to become official after the sky and autopbr stuff
cool
It's not a Gmod map, it's just a map of Anor Londo someone uploaded for Source Filmmaker
how easy is it to load source filmmaker maps in gmod
not sure why the launcher says it cant find anything, its just two that broke (for culling 🙂 )
this will be fun to fix 😭
here if anyone uses papirus themes
a black and white version of the gmodrtx logo
they look like this
nice normals
oh no
my texture folder already 17 gb dang😶🌫️
Oh by the way does arc9 work with metallic yet or nah?
yes?

show me
@keen rivet mind taking a crack at this? I think its more than the offsets changing, i havent been able to fix it yet
im gonna port over topbr to perf fork real quick so we have that as a workaround
he is about converting to remix
iirc arc9 metallic maps for MW2019 are badly made and fucked
yeah
it probably broke during the refactor for the remix logic update, the rescan mod button should still work
I wanted to disable my mod
it will be fixed for the proper release
chromium is still not working for me on cachyos
weird, my 2080 rig is running cachyos and it works there
made sure you're using proton experimental
hmm
you can, i use proton-ge but it shouldnt make a major difference
how did you install steam btw, native arch package?
gotcha, same as me then
Oiled up
now working on perf ☺️
Big cow
yay!
everything needed is in this archive, just extract into your perf installation and replace when prompted
everything works🙌
perfect
oh mommy im wanna see my favourite pool map
Bro...
yeah hl2 ep2 is also pretty barren
Idk how those patches were found in the first place
nullderef helped a lot
i spent like 2 hours trying to find similar ones in ghidra but man i was so lost
maybe we should start merging the perf fork sooner
iirc its just world backfaces that are broken, entities arent culling
runtime patches too
source ports
Some patches can probably be replaced with hooks with sigs which are way less likely to change over time
i love recreations
yeah
Epic
different things
probably 4
nah
It was 4 when building cache
i remember the game itself being fine, my 9070 was on fire
wait is this perf or normal
all of that alpha foliage will bring down any gpu
normal. I promis it was 4 fps when it was buildig the ulling cache thingy
normal will still lag due to the displacements
so try it on perf
omg i swear lost cost and ep1 are like peak normal maps and roughness/metallic
🤤
valve why did you regress ts for ep2
without normals game gonna be look like shit
Is there a gordon pm?
yeah ep2 has like barely any normals
ep2 is bright, so no flashlight
no normals, bcz no one gonna see them anyway
same shit with css
flashlight in css off by default
so
omgggg these tiled floors 🤤
ez mathematics
wish i could live inside ep1
and fight with zombines
What is the diff between reg and perf
perf
fps
Believe me or not
do i have to do something to get topbr to work because it doesn't seem to be doing 🥹
restart your game after you load into a map
it has to generate the mod and remix wont load it unless it sees it on startup

only needs to be done once
perf fork doesnt use source's traditional way of rendering the map, instead it uses lua-based renders which bypasses a lot of visibility checks which prevents culling
also runs faster because it batches a lot of geometry into smaller drawcalls
so you could call it a more "remix friendly" way of doing things
can someone tets it
map decals is the big one
thx alyx
it also isnt completely culling-free for dynamic entities like NPCs and physics props
imagine world where's minecraft blocks have normals by default
the humble tacz
holy shit its hatsune miku
why is tacz the only mod i've seen that includes _n and _s textures
i wish more mods would include them as like bundled resource packs or something
i can sleep well
someone test it😭🙏😭🙏😭🙏😭🙏
the smg seems sorta shiny but i can't remembe rwhat they look like in raster so Idunno if that's close to the original (also the holosight(?) is doing uh)
my pc is kinda homeless
i need to finish the proper PBR version for these
i think i had all of them done except for one
the pistol both seems kinda plastic and kinda shiny depending on the angle but i think it's okay
i think its supposed to be on the wall
lmao why is it missing
to your right
grenade looks like Like an actual real thing
I walked towards the wall and it mysteriasly showed up
trying to ironsights with the ar2 does ????
this happens trying to ironsights with any of them actually
weird
can u send this video again
the revolver looks pretty cool actually i was thinking that it'd not be shiny enough but i really like how it's not made of fucking mirror like the hl1 revolver
hl1 revolver is peak

