#Garry's Mod
1 messages ยท Page 107 of 1
Funny thing is, they have a commit that says they wanted the spacing to be like the tool app

Why did they fuck up the beautiful UI
What
And what
Source has no speculars by default, so no roughness
So how do they do reflective objects?
Envmaps are perfectly smooth, and are done with an envmap mask
Phong exists, too. But it's done with an exponent
Either as a map or single scalar
gah damn the hunter be looking fine
yes its ass
Do they not define how blurred a reflection should be in the shader?
No
All reflections are drawn as is
Ah
damn its 
OH MY GOD THE EDGE OF HIS FACE ISN'T POLYGONAL
revolutionary normal smoothing in gmod rtx 2026
bald man rtx
i hope you have a very nice birthday
birthday?
koth_toxic
from source engine I assume?
We know Valve faked lighting in some games, like Portal 2
yeah they're all real map lights
why do this water look so good, wtf?
jump in
legacy emissive?
idk
lmao just after loading 2 workshop maps
@keen rivet do we generate mipmaps, im running out of vram fast lol
just get more VRAM- oh wait
Yeah we do pretty sure
do we not need to?
no we do
btw we should generate albedos so we can set the engine texture quality to the lowest so we can save on vram lol
i dunno if that would save any vram
probably use more
and more disk space
ah yeah, gmod is only loading the albedos anyway
what map is this?
lots of materials on the workshop use this workflow, i'm gonna see if I can reverse it to get the original input PBR materials\
fucking disgusting
to show you its seen the message
also im doing significant refactoring because the file was a mess
not much different atm
they do have normals and roughness but its just very strong
seems to really depend on the weapon (shotgun at the end of the vid looks great)
i think we really need that slider
oh man wow the ghosting.....................
amd users live like this?
fsr is way worse but yeah i'd take dlss over xess
im kinda like that goofy ah hypersoft shadow from skeleton
though i dont really notice it since im playing it in a 1440p window on a 4K display so its harder to see unless im playing the vid in like fullscreen
also it doesnt help there isnt any stable motion vectors for viewmodels since the hashes are unstable ๐ค โ๏ธ

are you using an auto pbr tool?
the one we're working on yes
will it be in the runtime as a command or seperate?
hopefully by the time its out, it will be automatic, with a spawnmenu page for adjusting the variables of each converted material
its both a runtime and gmod rtx change
will it work with both builds? Since perf seems to be a little picky with some replacements right?
yes, these are just material replacments
Why is the floor salty
Thatโs what happens when AMD doesnโt care about Vulkan
oops, metal
materials that use a certain technique for metals are now translated into metalness textures.
WHAT THE FUCK
lmao
Clauding it rn
Consistency

this physgun remaster on the workshop gets converted over too (some issues right now.)
https://steamcommunity.com/sharedfiles/filedetails/?id=945145478&searchtext=pbr+gravity+gun
cc: @subtle bison
Got damn
Hell yeah
lmao
144p wall texture
and 8k can
seems like modern warfare base has its own form of this i can detect
Holy moly do it.
I hope it also supports roughness maps.
yeah it will
0.10.0 oiled up update
metalic is encoded in the main texture's alpha channel
and then roughness is in the phong exponent texture
seems like it does some things a little strangely but here it is never the less
Check the deagle
Also these textures are compressed to shit. Mine are much cleaner.
deagle has no embedded metallic map in the texture
is it meant to be painted black?
wait no it does, its just at the edges only
unforunately they're using metallic on black so it'll look odd
this has proper embedded metal on it
Damn thought that was a photo at first glance
its not
Check if arc9 does the same
thats what i tried before
they had the incorrectly encoded metals though
these were mwb
Incorrectly. More like differently
they have correct metals
no like they use metal on black
which is all sorts of wrong
as I said different but not necessarily incorrect.
As long as it looks right in vanilla
see thats correct
yeah textures do be badly compressed
I have to FINISH it
and we will judge
GUH
I need to redownload the game
how does combine c_hands look
anyone know of any other addons that have pseudo pbr?
lemme see
lmao the way rtx turns off when you press c makes it look like you jump back 20 years
pretty good actually
these are the supported pbr formats
Yeah it's been a thing forever
No idea why
mwb uses basically the same as blueflytrap's ancient but really good pbr techniques
is this reshade with remix?
sure
i search for pbr models and these are the results
at what state do you think this autopbr tool needs to be in for release?
Need CR to finish his stuff
you have no idea how amazing smth like this would be for the stanley parable
which makes it automatic and not freeze the game
ofc, what about the potential worries of large file sizes?
the texture cache will build up over time
yeh i did same yesterday and got flashbanged
No. Edited in post using screenshots of the depth debug view and a normal SS
mine is already 3 gigabytes ๐ฐ
666
so there's no way to use the remix api and automatically have remix understand the materials and render them on the fly instead of having to turn them into mods?
copilot couldn't*
besties
i've been doing most of the research and just getting it to write the code
currently how do u feel about the viability of ai coding bots like this, i don't even think copilot is the best in the market even which is shocking cause seeing this autopbr mod it just works
copilot is just like a mix of everything, you can use whatever model in it
claude 4.5
cause i remember copilot was like the first ai coding bot to be mainstream and thats what microsoft stole the name copilot from
opus
ah ya thats what i was thinking when i thought of best ai coding bot
hell yes
a bunch of half-life alyx ports from the workshop seem to work with this out of the box
cs2 sweps
well technically csgo
but with cs2 replacements
if game freezes on starting lua write in console mat_dxlevel 95
finetuning conversion
how are they meant to be?
Well this should be perfectly metallic
it seems like it is
๐
it doesnt get much more metallic when i turn up metal bias
weird
maximum everything is metal
hm. guess it's the base texture
here's your early release demo to play with
one is the addon, the other is the binary file
Holy shit that's violently based
garrysmod/addons
and
garrysmod/lua/bin or something
๐ญ๐
lemme see
@keen rivet https://youtu.be/O628qs70nVE look at this sand
attempt at making cubemaps working with srr. When object gets offscreen real time reflections dissapear, so they get replaced by baked static cubemap (PBR IBL).
this is the sand i was talking about before
saw that earlier in my youtube recommendations lol
same
The game just... got stuck
There's some cpu usage going on but no changes to memory
xenthio please
i need u
uhhhhhhhhhh
doesnt work
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
try disable addons?
where is it getting stuck
So. It happens when the USDA changes
hm loading might take a very long time
I left it for 15 minutes
try restart the game
Multiple
.
I was able to get it to not crash once
The hands are custom from my mod
oh you fixed it?
when you pull something out
run rtx_topbr_process
you might need to restart once after the materials.usda is made
yet again, this is why its not released yet
I'm helping bugtest :)
mat_dxlevel 95
doesnt work
yeah do you have this
click this if not
how about thta?
perfect
and gold camo
you can try it yourself if you want :)
Also idk what happened but there's some really bad culling going on
im really need this
uhhhh
this code is for non perf branch
uh oh
they look worse
on what
arc9
DIFFERENTLY
wrongly
they painted over the textures to remove the scratched off metal bits but didnt remove it from the alpha channel metal map
fuck my life I'm just a worthless buddy
I have NO idea why they did that
they use the mwb pbr setup yet they did that for some reason?
poopoo fps but holy shit
18 fps ๐ญ
yknow this means you can ship pbr replacements on the workshop now technically
the source sound effects just not matching the graphics lmao amazing

but whatabout 8k textures
just gonna double your file size tho cough
unfortunately
idk does gmod support them
I don't think so
ya thats def the biggest drawback of the mod currently
are u running gmod with max texture quality?
probably
Other than the stools looking kinda weird this looks flawless
holly damn fuck
someone should run this on intelโs new SOC
but i will wait until material sliders and cool sky with clouds(and weather if cr still wants it)
so just drooling
cant wait to see how nrc enhances this
0/10 ragebait
at least i tried
kek
This is the nicest iโve seen you be
just good day today
are you using nrc or restir?
nrc
Updated some stuff
Sorry I don't touch softwares that don't come with a changelog
Also I figured out the crashes
bruh
There's a chancce for remix to crash when reloading usda changes automatically
I've seen the same issue in multiple other games
is this referencing smth?
+ Split MWB PBR Pipeline and BFT PBR Pipeline, allowing for near perfect reconstruction of the input PBR Textures used in MWB's PBR to Source converter, by reversing its algorithm.
- Removed Herobrine.
can you run rtx_topbr_inspect while looking at that texture and send the output
sure
who the fuck add herobrine in gmod
spectator or meat man or how tf they called my beloved
[RTX ToPBR] Processed 89 materials with PBR properties
[PhysgunColorSync] Reached max periodic checks (2/7 materials found)
[PhysgunColorSync] Reached max periodic checks (2/7 materials found)
] rtx_topbr_inspect
[RTX ToPBR] Looking at brush/world surface
[RTX ToPBR] Material: METAL/BLACK_WALL_METAL_005A
======================================================================
โ
Detected Format: Source Engine (Standard)
Shader: LightMappedGeneric
--- Textures ---
Base Texture: metal/black_wall_metal_005a
โ Bumpmap: metal/black_wall_metal_005a_height-ssbump [SSBumpโNormal]
--- Roughness Sources ---
Source: Normal Map Alpha ($normalmapalphaenvmapmask)
--- Calculated PBR Values ---
Roughness: 0.68
Metallic: 0.00
Base Texture Brightness: 0.27
--- Environment Map ---
โ Has Envmap
$envmaptint: [0.15 0.15 0.15]
$envmapcontrast: 1.00
$envmapsaturation: 0.20
--- Surface ---
Surface Prop: metal
======================================================================
uh oh did i break SSbump
๐ฅ
The texture
no i didnt
i think once this conversion mod gets rid of the file size issue thats when itโll become a must have, still crazy that this mod is near flawless where the only major issue is the conversion process and file size
Gonna post this in the p2 rtx disord
๐
Ask @winter radish
Holy shit portal 2 looks atually so good
If this setup is implemented in the actual remix mod then I'm afraid it's so over
That game has all high res textures
bro wont open the door
haha u fell for it
@subtle bison note i'm working in the https://github.com/Xenthio/garrys-mod-rtx-remixed/tree/autopbr autopbr branch now
Ok I'm going to bed now 
ok bye
Sleep well
Visual Studio started updating while I'm trying to sleep and turned my monitor on fuck you visual studio
Me too
That's why I hit win+lock
Screens won't turn on
Shit can update if it wants
Possibly rtcw weapons sweap?
Not confirmed but I think it does
There was a few CR tried that looked nice
Imagine tf2 with proper pbe
Ovr
Pbr
Imagining is the only thing I an do tbh
Myeah
Proper pober
and preset D just has higher amounts of boiling especially on lower resolutions
there is a way i can see these videos on mobile, just install vlc and open the video link through there
it does all the cpu decoding there which is awesome
vlc are goat
Stuff
I woke up because I needed to pee
Itโs the team server
Ah
Thoughts?
because we can just convert each frame of the water texture and add the required normals
FUCK THAT SHIT
we should probably intercept shaders for those
instead of changing the material
lots of new opportunities are opened up with this stuff
me too 
peak 2010 white girl music
but ahh yeh reflections are absolutely fucked
nvidia when fix๐ญ๐
Why
Dual layered animated water will be lost I think then
how so?
its shit
Didn't work before
I think dual layer water is supposed to denoise better
so why would that be an issue with replaced materials?
its just two brushes iirc?
guess wel'll see. I would like to see it working
I intercept refract shader for refracted glass we could do the same for water
Water mostly uses the same basetexture
If we want each water to have its own fog, we'd need to like generate new textures for each vmt
K now ban xen and cr from gmod and the server
Wtf!!!
Nobody will ever know
what ahh
i dont understand
Like let's say you wanted to have the water fog colours
as absorption colour
can u inv me
i unsubscribed from u
I think fist having realtime replacements working without freezing would be good
I want to ship something first preferably as is, because it's in a decent enough state (as is + async loading that is)
ye i have that working but ill probably have to re-do my changes for the binary module
Yeah sorry lol
lol all good
as for the per-material overrides, it would be easier to add this in remix since it can access the USD stage properly
also its much easier to select stuff there anyway
so ill do it that way instead of a spawnmenu
Damn I had the idea of having per material pbrification mode selection for that menu but ok
there's multiple modes
For different forms of source 1 pbr and shading
there's 2 fake pbr methods
2 actual pbr methods,
And then normal source shading
ill see if i can get it working via the spawnmenu then. I'm just a bit worried about remix constantly reloading the mod.usda but hopefully my async changes mitigate any potential issues
We can extract original PBR information from fake source pbr
I'd love to be able to ditch saving to a mod and just have remix work directly
To avoid 1000gb of files
we probably could? I added texture upload features to the remix API for my unity compat wrapper
that would be cool
do we want to do that now or just make a first release with the menu and stuff?
thx bro
we are so back
will this pbr conversion be on by default from now on?
ye
but until we get remix api texture uploads hooked up, this will eat some disk space and vram
@keen rivet i think the poison headcrab got a regression, doesnt seem to be shiny as before unless that was inaccurate
everything else looks a lot better ๐คค
isn't rtxio supposed to help?
thats only if you manually pack your mod for that format
.pkg
it requires a seperate tool as well

Finally some accurate reflections on the floor
Look at the portal 2 screenshots I posted.
Where
gonna try a p2 map with the gp2 mod
Is it even playable?
nah but it lets story sequences play out for the most part
Portal gun?
def no
I've seen an addon for Portal guns before
man i cannot wait for my next paycheck so i can get a FUCKING 5060 TI FUUUUUCK
these drivers dude

holy FUCK
what happened
portals work but the amd driver fucking explodes if the player is teleported anywhere with RT on
my entire pc rebooted
lmao
might be a good idea if you could try aim for like a 5070 cause soon all gpu prices will skyrocket and u def need smth thatll last
at least smth more than 8 gigs of ram
the 5060 ti is solely for remix
5060 TI might actually be more expensive depending on the VRAM model, lmao
the rx 9070 is fucking awesome for rasterized games
5070 has 12GBs vs 16GBs on the 5060 Ti and I think NVIDIA discontinued it because of that
How come booger has access fo the update but not us smhsmh
Even on NVIDIA's site, the 5060 Ti is now more expensive than a founders 5070
Scroll further up and you'll find the update.
And I looked it up, it is indeed being discontinued if it already hasn't
xenthio pushed the files here
wesmart emoji
ITS WAS A JOKE
Chilll
Im joking
im so scared thisโll end up like that one stadia tattoo tweet
disgusted cat sticker
I dont have internet so I cant update it
i think I'm just gonna cope and wait for mesa 26 to come out on linux so i can stop dealing with these absolute garbage windows drivers
that will cost me the least amount of money
Ur still on windows?
cant u use a vm?
they use the msvc compiler but i think im just gonna make a windows vm or something
so ya vm
yeah but my only worry is that i cant really debug any issues when running gmod rtx in proton
well i probably can but it will be more complicated than doing it on visual studio in windows
you can use a windows vm that has access to the gpu on linux
ye i did VFIO when i got the 9070 last year
or duel boot
NVIDIA hates Linux confirmed
naw fuck dual boot
i think he said since ai theyโve become closer
@winter radish do any of your AMD contacts look at my amd driver bug reports
i've made 4 at this point
for the same issue ๐
i even leave them my email

I just know about the preview driver stuff, they respond pretty quickly to those
brother what

actually peak
bro
we saw burritos video
โฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโ ฟโ ฟโขโฃโฃโฃโฃฉโฃญโฃญโฃญโฃญโฃโฃโกโ ปโขฟโฃฟโฃฟโฃฟโฃฟ
โฃฟโฃฟโฃฟโ โฃโฃฅโฃดโฃพโฃฟโฃฟโฃฟโกโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโกฟโ โ โ โขฆโกโขฟโฃฟโฃฟ
โฃฟโกโกกโ พโ โ ปโขฟโฃฟโฃฟโฃฟโกฟโ โฃฟโกฟโฃฟโ ฟโ โ โ โ ดโขถโกโฃฆโกโกโขฟโฃฟ
โกฟโขโฃฐโกโฃผโ โ โขฒโกโขคโฃ โฃพโฃทโกโขโ โกถโฃพโกโ โฃธโกทโขธโกทโขนโ โฃฟ
โกโขโขฟโฃโขปโฃคโฃ โกผโขโฃคโฃพโฃฟโฃฟโฃฟโขโฃทโฃ
โกโ ปโ ฟโขโฃกโฃฟโ โฃพโข โฃฟ
โฃทโ ธโฃฎโฃฟโฃทโฃจโฃฅโฃถโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโกโขโกผโ โฃผโฃฟ
โกโ โ โ โฃฟโ โ โขปโกโ โ โขฟโกโ โ โกฟโขปโกฟโ โกโขปโฃฟโ โกโ โ โขฟ
โกโขธโฃฟโ โฃฟโ โ โขปโกโ ธโ โขธโกโ โขโกโ โ โขผโฃทโกโ โฃฐโกโ ธโ โขธ
โกโขธโฃฟโ โฃฟโ โ โขปโกโขฐโฃฟโฃฟโกโ โ โฃโขธโฃงโ โฃโ โฃ โฃฟโกโขฐโฃพโฃฟ
โฃฟโฃฟโฃฟโ โฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโขโฃฟโ โฃทโขธโฃทโ โฃฟโฃฟโฃฟ
โฃฟโฃฟโฃฟโกโขปโฃฟโฃฟโฃฟโกฟโ ฟโขฟโฃฟโฃฟโฃฟโ โ โฃกโกโ ปโฃโขนโฃฟโฃฟโข โฃฟโฃฟโฃฟ
โฃฟโฃฟโฃฟโฃฟโ โฃฟโฃฟโฃฟโฃฟโฃฏโฃฝโฃโฃฟโฃโฃโ ทโ โขฟโฃทโฃโ โขฟโกโฃผโฃฟโฃฟโฃฟ
โฃฟโฃฟโฃฟโกฟโขโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃถโฃคโกโขฟโขโฃโฃโ โขปโฃฟโฃฟ
โฃฟโกฟโขโฃดโฃฟโฃโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฆโกโฃฏโฃฟโฃทโ โ โขฟ
โฃโ โ โ งโ กโ โ โขฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโฃฟโ โ โขโฃโฃโฃโฃพ
glass doesn't coolish refract
but it does
@winter radish looks like we can just play the entirety of p2 in gmod and copy over the toPBR stuff
lmao
I wonder if ToPBR can be ported to portal 2 fixes
yes
they use the same hashes
this would be plug n play
I wonder if someone would be willing to do it
literally copy to p2rtx rn
Ok
fire all the artist now /jk
also i can modify the runtime to capture the API lights so we can move them to p2rtx
then we'd be 90% there in terms of playability
broken glass
doesn't refract
u can see how it changes
from cool glass to bigass pile of shit
who here is the immediate past president of the being alive club
ME MEM EMEME
i mean its pretty good for being automatic ๐ค
Iโm pretty sure the testers are tired of no lights in most of the game

also whats NixOS
linux distro ๐ค
oh yeah that too
nixos is like the arch linux of arch linux
never used it but in nixos everything is configurable though a config file
like everything lol
which is kinda cool because you can move the config file between nixos installs very easily
Source modders dream?
lmao
what if i delete the config file
no idea
also whats that linux addon called again where if you fail a command ur system gets deleted?
I don't remember
@sonic apex are u on linux?
desktop is windows and my laptop is on linux
can u pretty pls install the addon and start work on a new project itd be like minecraft hardcore
yep, you can go further and do flakes which can make your entire OS version controlled
its awesome but its also a steep learning curve
this is my repo
https://github.com/sambow23/nixstuff
Contribute to sambow23/nixstuff development by creating an account on GitHub.
I forgot about that part... lol
honestly I can see a having my os being version controller could be nice
yep, wont ever break
every change made has a snapshot you can boot into directly
so i can boot into a version of my OS from like 6 months ago
sometimes you have to download a piece of software but you don't know exactly which version. with nixos you could test them all then revert and just install the version you want
yep
if something doesnt play nice with nixos i use distrobox so i can have a archlinux container for bleeding edge stuff
all my gpu drivers, home folder, etc is passed through
I didn't know you could do that with distro box
yeah i love it, especially for my arm64 laptop which runs ubuntu (but i need bleeding edge fedora rawhide packages)
does that work with the nvidia drivers too?
yep
@subtle bison
?
the addon that deletes your linux install if you fail a command
lmao what
yeah it was shown in an ltt video
if you don't type in a command properly it just nukes your install
Is it published?
@willow fog why would ur mod be useless?
because autopbr or whatever its called
dm
yeah dm me
you could use this instead if you want encouragement: https://github.com/fwdekker/mommy
what is THIS
๐
I want to make a joke but I feel like I shouldn't given the recent events
go ahead
Nah. I'll get your ass next time.
The truth shouldn't be hidden
what recent events?
Kim's mom passed away recently.
LIGHT DISCORD THEME ๐ฃ๏ธ
my fucking eyes
I love light mode
๐
do you max out the sdr brightness slider while using hdr in windows? lol
No, I have mine at 50%
but when playing an HDR game and adjusting the HDR brightness
I have it set to 31
31 = 204 nits
203 is usually the suggested brightness for sdr content in hdr
let's see if my monitor is 700 nits then 50% would be 350 for me
I only found out my monitor was 700 nits because that's the max I've gotten games to go before it makes no difference
Can you look at it and run rtx_topbr_inspect and send the output
5070
the slider doesn't account for your peak brightness
the actual formula for it is 80 + (x*4)
50% is 280 nits
Ah, lol
just windows things
as always auto mode is the correct answer. light during the day, dark at night
Switches between the dark and light theme of Windows at scheduled times.
Tired of looking at dark content while the sun is shining brightly? But at night everything is suddenly too bright? Auto Dark Mode is the solution for you!
Android, iOS and MacOS already offer the possibility of changing the system design based on the time of the day. We'...
Light mode never
I use crimson discord theme ^^
is the autopbr thing you released early only for the og branch? I have both the perf branch and the og branch installed to different folders. I'll need to fix my perf now if it doesnt work with it yet
Its main branch only
also just thought about the MWR and MW2CR TFA weapons. They seem to have all of their material maps maybe? They just appear above the gun textures in remix for some reason, making all the guns glow to some extent lol
it should be as simple as copying the autopbr stuff to it and recompiling
Hi CR!!!
hi ๐
I see, I'll need to update the og branch bruh lol. Only the lord knows how out of date it is
One day we will have unified codebases that can switch at runtime
that day is soon
i really want runtime patches
i dont see a point in maintaining the python patches
im finally back after spending a few hours touching up my linux install
lets see how much of my dev enviornment can be carried over
Linux tech tips
Just to use Windows for compiling
Accidentally deleting Linux today after I missed one command
naw
i will do literally anything to prevent more GPU driver crashes
im gonna explode if i keep dealing with them
Imagine if AMDs latest driver breaks more
radv is maintained by the community rather than AMD so no
โค๏ธ
yeah this is without the downgrade tool lol. had to copy over the newest launcher build (Avalona) Still had 2 other old launchers in there xD
AMD contributes now to that
They ditched AMDVLK on Linux
So itโs pretty much the official driver for Linux now
sucks because amdvlk worked pretty good
but ik how much better radv will become
especially with mesa 26 ๐ฅ
Yeah, but RADV just had more users
Even Valve used RADV in their Steam Deck
Steam Deck doesnโt even have Mesa 25
Itโs on Mesa 24.3
time to put bazzite on it
Never
well if it didnt get regressed, it uses a gmod-rtx specific runtime texture category called the occluder texture, it skips any geometry behind it when rays hit it
gmod specific
Fuck
๐ฃ๏ธ
Um this time downgrade worked with no issues?????? Was it because I was doing it with the perf branch before? The OG branch installed did it first try bro
i mean it would work in other games
its just in our runtime for now
Nice green colour
you dont need to downgrade anymore btw
So did the latest runtime regress it?
no it just doesnt exist in the normal runtime
Oh
its regressed in the actual compat mod beccause its using debugwhite as the texture
it is my discord, all other themes seem to shat on the bed. So i selected GoldSRc theme (my windows is clear using DWMGlass)
Oh
Could you theoretically make it to where it would, say, change a clip brush to be the texture?
Select vgui in launcher themes
Possibly
yeah
it works on any categorized texture, but its best to use a dedicated one
yeah it would fix that
The clip brush doesnt get rendered tho
if you can spawn a mesh via the toolkit that can work too
btw it wont block shadows casted by the skybox
so thats still an issue
there you go. looks super strange to me xD
i tried to make it do that but its really expensive to filter out those rays
That wont really be an issue here, cuz its night time
But our runtime is also custom i think
Should add an Aero Glass theme, so I can complete the windows Vista/7 look
Was it just Arc9 MW19 ports that have broken metals, or ALL Arc9 packs? I could try the other packs I have to see what happens
Is this pushed anywhere btw?
if the windows amd driver was a victorian-era child, it would explode seeing this
no but i can
Yes pls
Linux?
yeah
radv stable af
still not as fast as the windows driver but ill huff the copium for now
If only FSR FG was working

hmm i can test that dll rq
The DLL isnโt a problem, itโs the device queues using up too much
New NVIDIA has a shit ton of queues, but other GPUs donโt
well for radv the runtime crashes almost instantly
same as nvidia/linux
which is weird
On Steam Deck, it just did nothing
I think because RDNA 4 has more queues than RDNA 2, itโs attempting to do something but then crashes
While Steam Deck canโt get that far because itโs lacking more queues
Same with older NVIDIA
FSR FG requires 4 queues
And I think itโs trying to execute all 4 on different families and something like the RTX 5060 Ti has 6 families with every queue available but something like RDNA 2 just has 2 or 3families
@subtle bison did you try the mwb weapons yet with auto pbr
@keen rivet i pushed the changes but i think the windows-style line endings messed with git and the diffs are very fucked
i think the files themselves are ok
do you think you can fix that?
If you cant be bothered then dont worry about it lol
idk how i would, i mounted my windows partition and opened that repo in vscode and then pushed the staged changes
you might have the old remix headers?
did you push new ones?
i pushed a change to remove mesh manager
you will need to compile the runtime too, or i can send it here
those changes were compilable for me, can you change the view to show where the error is coming from?
what are you looking to see?
if its coming from remixapi.cpp
ah fuck i forgot to push the deletion of those files, just remove them from your solution
i can modify premake to not include them if we need to keep them for archival reasons
its working? 
yes
nope
remix is fully async but i dont think i've fully smoothed out the binary module side
what did you change in here?
- i moved a lot of the vtf extraction, processing, etc to a background thread (async as well)
- it no longer re-iterates the entire list of known materials when processing, just newly discovered ones
- process materials in batches
thats source file not the main file
?
thats where the exact algorithsm for conversion lives not the vtf processing and such
ah i misread
i booted back into windows, these are the changes, gonna fix the commit
ok its finally fixed
had to re-normalize all the files since linux touched the repo
RUBAAAT
@winter radish
!!!!!!!!!!!!!!!!!!!!!
https://github.com/mstorsjo/msvc-wine

fixing phong calculations
How well does it work?
i installed it but i havent set up a project to use it yet
bro i hate this branch my god
sounds broken, mesh broken, hands are gone on arc 9?, stuff appearing and disappearing bro.
as for the map geo, enable Map Fixes in Base Options in the RTX spawnmenu
it turns on mat_forcedynamic 1
just the chen patch or ALL of VMANIP?
peak
just the patch
ah okay. BRUH map patches takes away 100 FPS xD
Next I gotta find out how to fix the broken/missing audio
what is the command to run for auto pbr? I did put in the files xenthio leaked in before
rtx_topbr_process
will it do map textures or just viewmodels?
both
Testing the MW2 Terminal map
will try the tfa MWR Weapons, hopefully it will detect the material maps lol
hang on ill show you what it looks like before i run it so you cna get an idea
don't be shy
merge it into P2 RTX
(I forgot Xenthio has a P2 RTX key, lmao)
lol
here is what i mean before i run the tool
it didnt fix the glow but it did do something
uhh here is a screenshot when it is frozen (i flicked the enchaned assets settings and it froze the game)
why does the gun look like that
i dont know, I assume it has something to do with having its original material maps maybe?
i usually set it to legacy enhanced + decal to fix it if I remember correctly
gotta reboot the game, doesnt seem to want to unfreeze skull2
https://steamcommunity.com/sharedfiles/filedetails/?id=3649277400 NO WAY, finally singleplayer prophunt RTX
https://steamcommunity.com/sharedfiles/filedetails/?id=3094384539&searchtext=tfa+mwr Anyways here is the weapons in the photo
are you fixing up hw skinning
after running the rtx_topbr_process command once, i can no longer play gmod bro. it has been like this for over 10 mins. No matter what addons I disable or enable
no matter the map either
does not advance past the first frame
our pClientRenderable is completely fucked sometimes
sig seems correct?
is this for forcing hw lighting for props
yeah

little did he know, that little move costed me the ability to play anything on gmod
how
what happened
how is it permanently stuck
@subtle bison fixed a bunch of crashes
a bunch of maps and addon combos that crashed before just work now
i can load csgo office now
idk. After i double clicked the enable enhanced assets option it froze. So i restarted the game and now it just stops loading on the first frame after map load. However loading the perf instance I have loads just fine (after disabling all weapon bases)
It is something with the normal branch that just hates my pc ig
csgo office already worked for me but less crashes are always good โบ๏ธ
okay will try, just messing around in my working install rn
dubstep gun doesnt seem to light up anything unfortunately
whoops ah dont do that next time IG XD
froze the game (but not the audio)
okay gonna boot it up now
okay it loaded in
so it was something with the autopbr then?
hmm ran the command and it froze the game, gonna give it 5 more mins till i just close it
sounds like the usda writing does that sometimes hmm
probably wont be the case in the async version
you can try if you want
.
binary, dxvk-remix, and addon
should I delete the materials and textures again?
Yeah
Why are all the windows white and non-transparent
where do i put the big zip stuff?
nvm found it
bin/win64
is that the brutalist map
Yea
i think it uses some custom shaders for those windows or something
What about the sky turning black when looking around and sometimes shooting on og branch?
some of my screenshots are just black, very weird but hey one the 3 are fine. It auto did this one lol
looks amazing! So I dont need to run the command every gun?
the csgo swat model goes HARD
idk if the gun has its stuff but hey, looks good to me rn
It does do it automatically and does the same for all attachments too! You REALLY outdone yourself!
One of the greatest remix additions I've ever seen man, right next to legacy emissive tool
random spike in my vram, is there a way to flush it so it doesnt freeze the game and make it run at 2 fps?
seems to happen after switching between multiple playermodels
Also may have to clear the folder everytime. Since im back to the black screen
might want to add that as a button on the launcher, to clear the gmod_topbr folder
i hate the fact that now im just lurking here watching this chat everyday
wish i could somehow contribute
post errors you find
like what I'm trying to do rn lol
im not playing gmod lately either
than you wont be able to contribute bro
you could always make some enhanced assets 

