#Garry's Mod

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keen rivet
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it's a bunch of different things

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Like it's in rtx.conf

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Or something

willow fog
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@subtle bison point lights be huge

weak ermine
willow fog
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did

weak ermine
#

cr ur light balls kinda massive by default

dusk wagon
weak ermine
#

๐Ÿฅ€

dusk wagon
#

i live with my perf fork i wanna help gmod rtx

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CR IM LOOKING AT YOUR STEAM PAGE WHY YOU TRYING NOT TO LAUGH

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THATS DISRESPECTFUL AS SHIT bruh

subtle bison
#

huh?

subtle bison
willow fog
#

Yes and yes

subtle bison
#

check the map in normal gmod, the API lights try to match the radius of the gmod ones

weak ermine
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api lights huge by default

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everywhere

subtle bison
#

that still doesnt sound right...

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i tested a handful of maps before releasing 0.2.0 but please send me maps where they look big

weak ermine
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every map

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they're huge by default

subtle bison
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are yall sure you reset the light settings by default

weak ermine
#

u fucking joking

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๐Ÿฅ€

subtle bison
#

the default radius is 9

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or rather most are around that

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what are you seeing in the remix light visualisation

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you could try making a separate clean install to see if it looks normal as well

weak ermine
#

or just use slider

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kinda big

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huge

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massive

subtle bison
#

yeah something is fucked

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try a separate clean install

weak ermine
#

no

subtle bison
#

erm ok ๐Ÿค“

weak ermine
#

I dont have time for that

subtle bison
#

this is coming in 0.3.0, remix api brainrot

weak ermine
#

ask burito for that

weak ermine
#

in toolgun screen

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when u try to spawn api light

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or on

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idk

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fuck english

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hey spongeboby guy

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try clean install

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or its gonna be u

keen rivet
#

yeah they should have that IMO as its more realistic lol

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light doesnt suddenly stop in real life

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but thats an opinion

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i dont have the reverse engineering skills for it i dont think :(

steel lark
#

infmap2 works already i'm pretty sure

polar anchor
#

Also is there a sequel to infmap? Ive never seen infmap2

steel lark
#

yeah

polar anchor
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When did it come out?

subtle bison
subtle bison
keen rivet
#

High radius

subtle bison
#

so when you mean lights suddenly stop, are you talking about clipping into the ground?

keen rivet
#

Oh wait do you mean radius like point size?

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I fix that in gmod rtx by setting the scene scale to 0.38

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The size of the actual light that makes more sense

subtle bison
subtle bison
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personally i think we should be trying to match the original source engine one as much as possible. The api lights are still physically accurate while doing this as well

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but people can always replace them with manually authored lights

keen rivet
#

Inch to cm

keen rivet
subtle bison
subtle bison
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its what portal rtx uses

keen rivet
#

I thought it must've been, since yeah that

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I can't remember why else I changed it personally?

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I had some other reason I forgot

subtle bison
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it does affect other things, so it probably fixed a specific issue for you? but not that i know of

subtle bison
#

took 3 hours but i have refactored most of my gmod-specific changes for remix to work on the latest master, we're fully up to date so we get the component and graph system

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not pushing yet as i gotta make sure nothing broke

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i've trimmed out a lot of things that got merged or are just not needed atm

subtle bison
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lmao

weak ermine
lament dust
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PBR working good

weak ermine
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ai generated

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๐Ÿคฎ

lament dust
#

This map is a pc killer

steel lark
wispy crest
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it has no normals looks like

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it's very flat, no bump maps

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it looks slippery because there's no roughness either

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I don't think it has pbr at all lol

weak ermine
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its ai generated shit

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thats why it looks like bullshit

weak ermine
onyx ridge
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i missed out on s&box going open source

half viper
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Oh yeah

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That happened

compact blaze
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oh nah its the finances

onyx ridge
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no like

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source 2 isn't open source i believe but this is like so much more than gmod providing just like

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lua and stuff

compact blaze
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how is there not a steam post of this

onyx ridge
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pretty sure they are doing a blog post soon

weak ermine
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isn't it offtopic

livid rapids
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a little off-topicness doesn't hurt

subtle bison
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gm gmod rtxians

onyx ridge
weak ermine
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cool

dusk wagon
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guys make gmod rtx launcher but not for gmod for every dx9 game NOW

weak ermine
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simple answer

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for ur question

dusk wagon
livid rapids
#

Go my red tinted Nina

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(the path tracer is making the redness of the cushion bounce off and hit nina)

weak ermine
royal vortex
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it hard crashes for me

subtle bison
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weird, i know it was working for a while

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ill try it again in a bit

weak ermine
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maybe vram

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leak

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ye ye guy with quadrillion gb of vram (and no rr) go test this map

onyx ridge
subtle bison
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latest perf fork works fine

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this is on a clean install

weak ermine
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v

#

r

subtle bison
#

ill check normal gmod rtx

weak ermine
#

a

#

m

#

?

subtle bison
#

nah this map uses like no vram

weak ermine
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i think

subtle bison
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3GB total used for me?

weak ermine
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it was

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ski

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iss

subtle bison
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ah normal gmod rtx crashes

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time to see why

weak ermine
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big mac

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map

subtle bison
#

nah i think its something with the binary module

weak ermine
#

its crashes on loading?

subtle bison
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after loading, its ingame for like 2 sec and then dies

weak ermine
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bcz i remember one map which crashes on loading

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cs_m something

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with ship

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interesting is it fixed

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or it still crashes

subtle bison
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yippee

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maybe i can fix

subtle bison
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on normal gmod rtx?

weak ermine
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on everything

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bcz its crashed on loading

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time ago

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maybe magic exist

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and this map works

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works?

subtle bison
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nah still trying to debug the crash on normal gmod rtx for gm_flux2, the studiorender patches are kinda fucked

weak ermine
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okay

subtle bison
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i think all of these gmod updates have messed up the signatures

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i will fix that another day i guess, they're mostly for hl2rtx assets so maybe i can just put them behind a cvar

weak ermine
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imagine gmod without updates

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damn

subtle bison
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@royal vortex tl;dr use perf fork for gm_flux2

weak ermine
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why there's no beams from lamps or sun

subtle bison
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huh?

weak ermine
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like

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sprites

subtle bison
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perf fork is the same

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gets stuck

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maybe recompile the map with a modern hammer

subtle bison
weak ermine
#

๐Ÿ’”

subtle bison
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i think its more of a map issue

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this is the 2nd old css map that gets stuck like this

weak ermine
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somewhere in 200*: "lets compile this map with 'rtDeepshitbrokingrtxremix' for future guys"

subtle bison
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you can try decompiling the map with something like bspsrc and then recompile it with gmod hammer

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it might fix it

weak ermine
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something on nerd language

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burgers with books

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instead of steak

subtle bison
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today i try to fix my HDR implementation

weak ermine
subtle bison
#

uhh lemme see if i can remember

weak ermine
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bro using all power of his brain to remember that one map

subtle bison
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i cant ๐Ÿ˜ญ

subtle bison
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@sonic apex best tonemapper for HDR?

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i need to remove my mangled ACES implementation for something better

sonic apex
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frostbite isn't the most accurate but it's kinda set and forget

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also highly suggest skipping the local / global tonemapping built into remix and just use straight frostbite

subtle bison
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i tried to record in HDR but OBS was being a bit fussy, hopefully it comes across correctly in SDR

sonic apex
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Idk how fixable it is but I think remix might be applying the tonemapping to the ui

subtle bison
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it doesnt

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rasterized UI is passed straight to DXVK

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and still is with these HDR changes

sonic apex
#

ahhh
Idk what I was seeing then lol

subtle bison
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alphs blending is kinda broken

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it might be that

sonic apex
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yeah blending ui kinda breaks in hdr

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pumbo has code for it I believe but idk where that would be

subtle bison
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im currently treating black pixels as transparent which probably isnt the best thing to do

sonic apex
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-# I really need sit down and how to figure out how to probably implement my tonemapping stuff lol
-# I've been just replacing remix's tonemapping with mine instead of building out another option which is really dumb

weak ermine
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challenge to read that black fucking letters on black background with absolute minimum brightness

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๐Ÿฅ€

wispy crest
dense crow
#

Has the GT7 Tonemapper been implemented yet?

woeful phoenix
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Does AGX not just work? I'm using AGX in DM and it looks pretty much 1:1

sonic apex
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and from what I've been told it's not really a tonemapper
it's basically just an s curve look for between 0-1

subtle bison
subtle bison
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this vid should be in HDR

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i think it looks good

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these are the settings for the recording/my display

sonic apex
#

looks better than before
should set the paper white to 203 though

subtle bison
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for any reason? i dont understand

sonic apex
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350 is really bright lol
203 is the go to for 1,000 nit peak brightness

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also what do you have max_value and rolloff_start set too?

subtle bison
#

hm? wdym?

sonic apex
subtle bison
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for rolloff_start, 0.18
max_value is whatever the max nits is set for the display

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ngl i still think im out of my depth on this a little bit, so if im doing this wrong please point it out

sonic apex
#

for max_value you want to do peak / paperwhite

keen rivet
#

my phone is my favourite hdr monitor

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iphone 17 pro max peak brightness of 3000 nits ๐Ÿ˜

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your text looks pretty bright, high paper white value?

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getting mad that the software i made months ago doesnt work >:(

subtle bison
sonic apex
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-# 203 is also the suggested value for UI at 1,000 nits peak

subtle bison
#

its also now the default

sonic apex
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good lol

subtle bison
subtle bison
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i set the max nits to 10000 so hopefully brighter phone screens can see how eye searing this is

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i just watched this on my pixel 9 pro fold, holy shit exiled

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the frostbite tonemapper was the right choice

sonic apex
subtle bison
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its HDR, it shows to be HDR on my phone and other PC as well

sonic apex
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interesting ๐Ÿค”

subtle bison
#

try downloading the file

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its av1 and some discord apps dont like it

sonic apex
#

oh that might be why it's actually playing lol

subtle bison
#

0:33 when im zooming into the light literally lights up my irl room

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i gotta try this build on hl2rtx

sonic apex
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have you commited the code to your repo?
wanna take a look at it

subtle bison
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i can push it rq

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its on a local branch atm

sonic apex
#

also do you have anything for hdr debug?
normally I use Lilium's reshade hdr analysis shader

subtle bison
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yeah thats what i've been using, but i added two debug overlays in remix, heat map for luminance ranges, and peaking

subtle bison
#

i created a new horror game

weak ermine
#

eyes fuckage

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i think its

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limbo

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lindo

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lido

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how the fuck its called

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where u with pistol scans map

subtle bison
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lidar

weak ermine
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yes

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lidar

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but map already scanned

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so its like

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reinvention

subtle bison
weak ermine
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life without rr

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or eyes

subtle bison
weak ermine
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rtx on papers

weak ermine
subtle bison
#

HDRIs + HDR is so peak

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i gotta record how this looks on my phone good lordy

sonic apex
#

looks way better than what you had before though

subtle bison
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a lot of unused/old stuff is still left over and i havent cleaned it up

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btw the frostbite tonemapper looks a lot like linear but with better highlight handling? but from what I have read, this is intentional as its not to be in the way of game color grading iirc?

sonic apex
#

yeah it's technically a "displaymapper"
displaymappers just roll off the highlights so that they fit the peak brightness of your display

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It makes a lot more sense to use a displaymapper for remix imo because the games that remix targets don't usually tonemap at all

subtle bison
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yeah true

sonic apex
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like with renodx if a game doesn't tonemap we use displaymappers so that the artistic intent isn't altered

subtle bison
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sure

subtle bison
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its unfair how bad my g80sd monitor clips with HDR, gamestreaming HDR to my pixel phone looks so much better

willow fog
subtle bison
#

yuh

willow fog
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I want one but they're fucking expensive

subtle bison
#

yeah, my 1st one had some kind of internal hw failure

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i got my replacement for free but i am done with foldables after this one

sonic apex
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feel like I would turn into an ipad adult if I had one

subtle bison
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tbh i barely use the inner screen

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its useful for work stuff when i need the extra space in a pinch but i usually carry a laptop with me for serious work

sonic apex
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gta 4 with frostbite hdr when?

modern quest
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aaaaaaa wait

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imagine

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โœจ BF4 with Remix

wispy crest
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isnt the directx level too high for that?

subtle bison
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ye its dx11

sonic apex
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but it has mantle
rtx remix for mantle when??

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:p

modern quest
modern quest
sonic apex
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lol

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-# honestly the first time I'm hearing about mantle

modern quest
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it was the predecessor to vulkan. AMD donated the Mantle code to help with Vulkan's development

sonic apex
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oh
interesting

modern quest
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ya

#

Vulkan is derived from and built upon components of AMD's Mantle API, which was donated by AMD to Khronos with the intent of giving Khronos a foundation on which to begin developing a low-level API that they could standardize across the industry.[17]

#

In 2015, Mantle's public development was suspended and in 2019 completely discontinued, as DirectX 12 and the Mantle-derived Vulkan rose in popularity.[4][5][6][7]

sonic apex
#

idk why but I always thought vulkan was built off of opengl

modern quest
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vulkan was developed by the same group that maintained opengl

sonic apex
#

ahh

modern quest
willow fog
#

Let's see what's going on in gmo... oh.

modern quest
royal vortex
#

what

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i clicked on this USDA button and then this window came up

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how do i install the perf fork again?

subtle bison
#

via the setup, but do it in a new folder

subtle bison
royal vortex
#

i thought it was harder lmao

subtle bison
#

provided you have the latest launcher

royal vortex
subtle bison
#

perf doesnt use culling patches or model fix patches (for hl2rtx replacements), it instead disables a lot of engine rendering pipelines and re-renders them with custom versions made in lua. It runs a lot faster than normal gmod rtx

royal vortex
#

oh awesome

subtle bison
#
GitHub

Disconnected Fork of Garry's Mod RTX Remixed. Focuses on performance by using alternative rendering methods - sambow23/garrys-mod-rtx-remixed-perf

GitHub

Disconnected Fork of Garry's Mod RTX Remixed. Focuses on performance by using alternative rendering methods - sambow23/garrys-mod-rtx-remixed-perf

royal vortex
#

i forgor how to install gmod rtx ๐Ÿ’€

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like in a new folder

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without overriding the old install

subtle bison
#

drop the launcher in there, run as admin, go through setup

subtle bison
royal vortex
#

i made a new folder.

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hang on lemme DM you for this

subtle bison
#

guh

royal vortex
#

i think i just paste that .zip in there?

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its been awhile since ive done this lol

subtle bison
#

no, download the latest rtx launcher exe, drop it in that folder, run as admin, follow the setup

royal vortex
#

oh the exe lol

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i cannot find the linkto the rtx launcher anywhere

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is it this

subtle bison
royal vortex
#

alr im doin it

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this correct?

subtle bison
#

yeah

royal vortex
#

and i run quick install?

subtle bison
#

yep thats it

royal vortex
#

wait i had preoblems running it without admin privledges

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should i use administrator?

subtle bison
#

yes

royal vortex
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ok i did it

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now i think im done

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thanks @subtle bison

#

wait can i take my rtx.conf from the non perf fork and add it to perf?

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or whatever files used for saving changes made to rtx gmod

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like textures or volumetrics and stuff

subtle bison
#

yeah, the rtx.conf for perf is a little newer so there might be issues using yours from normal gmod rtx

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but try it i guess

royal vortex
#

ill just skip that for now and see if i can load up flux 2

subtle bison
#

should be able to

royal vortex
#

yupi can!

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wait uuuuuh

subtle bison
#

i would read the known issues link i sent a bit earlier btw, there are some things that are different with the perf fork

royal vortex
#

its just stuck on the loading screen lol

subtle bison
#

you probably have an addon causing the game to freeze

royal vortex
#

yeah

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probably mw weapons or somerthing

subtle bison
#

nah its usually sweps for other valve games

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read this

royal vortex
#

Ok it's my mods

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Even on perf fork it crashes loading flux 2

subtle bison
#

did you try having flux 2 as the only enabled addon?

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i can try flux2 on the perf fork again rq but im pretty sure it still works fine

royal vortex
#

i'll try that

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it worked

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my game looks weird

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ALSO FUCKING RESHADE

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i literally cannot get rid of it

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where is my playershadow

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this map is trippy af

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i dunno why i have no playermodel shadow

subtle bison
#

you gotta enable pseudoplayer and reload the map

royal vortex
#

ah

weak ermine
#

its like

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year

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and people still can't understand that if u need playermodel shadow u need to enable it

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even more than year

subtle bison
#

fixed some nasty GC leaks due to bucket table allocations in material sorting in custom render
tl;dr frametimes should be super smooth now

#

was a pita to find until i added some profiling tools to render core, the addon in charge of the other custom render addons. I dont feel as motivated to replace world rendering with remix api meshes now ๐Ÿค“

#

@night bramble this was probably what was causing your frametime issues

compact blaze
subtle bison
#

gm_flux2

compact blaze
#

ya props seem to be culling

weak ermine
#

issue skill

subtle bison
#

you need to enable entity anti culling

compact blaze
subtle bison
subtle bison
compact blaze
#

ah ok

onyx ridge
#

april fool!

subtle bison
#

its a very far away RT camera so it tries to capture everything in the map, but if a wall is behind a prop, it doesnt work too well.
hopefully i can figure something out for that

onyx ridge
subtle bison
onyx ridge
#

exactly

#

you've just been FOOLED

subtle bison
#

๐Ÿ™€

#

you got me

weak ermine
#

damn

#

so funny

#

i laughed

compact blaze
subtle bison
#

portal rtx and normal gmod rtx use engine modifications to disable culling, but at the expense of performance overall

#

perf fork has to use other methods that prevent the engine from being overwhelmed, especially for larger maps like voidplaces

#

static props and world geometry use custom renderers so culling is minimal there. Anything rendered by the engine will still cull unless that anti culling option is on

#

this is why i dont whole-heartedly recommend perf fork over normal gmod rtx, it might be more faster and stable, but its more prone to visual issues

subtle bison
#

im getting over 40 less fps compapred to the remix version we currently use in gmod rtx

sonic apex
#

time to do a binary search on the commits lesGO

subtle bison
#

yeah

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thankfully its not too many

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my guess its the component graph system but i will find out soon enough

subtle bison
#

as far as i can tell, rendering thousands of meshes via lua is really stressing out the garbage collection which is why these spikes happen. I've removed any leaks from my end, so i think we're running into a engine limit at this point

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so i guess remix api meshes are back on the table ๐Ÿ™

stark ether
# subtle bison

Literally had to close my eyes watching this on my iPad Pro

#

Looks amazing though lesGO lesGO

weak ermine
#

and my eyes burned

#

cool shadows btw

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very

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cool

willow fog
#

ez ssg

quiet scroll
#

Is anyone else able to upgrade to the development stage? I keep getting this error pepeCurious

weak ermine
#

i think u need to be cr or xenthio

subtle bison
#

i've never tested that

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i just download it straight from GH trol

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i dont think there is anything in the github action builds that isnt in the latest launcher release as well

subtle bison
#

uhh no that is just a publish folder from visual studio

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but like i said, this commit is already in the latest release

subtle bison
#

lmao

dusk wagon
#

anyways i got this build

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it has dev in it so

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it should be cool

royal vortex
#

i used the perf fork yesterday and noticed all my data (from addons, like my HUDs) wernt carried over to the perf fork, how would i move said data from my non perf fork version to the perf fork?

royal vortex
#

why does the water look different?

livid rapids
#

And the cl.db file

dense crow
#

so no tonemapper but YES api lights?

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hell yeag

compact blaze
sonic apex
subtle bison
#

the gt7 tonemapper

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it looks really good, i still havent gottern arounf to looking into it tho ๐Ÿ˜ญ

weak ermine
sonic apex
#

we need fishmap smh
-# main renodx guy has been toying with tonemapping based off of human vision
-# we call it fishmap for reasons

dense crow
#

I was basically spamming every once in a while to kinda like

#

virtue signal GT7

weak ermine
#

imagine if develper of this tonemapper colourblind

sonic apex
#

-# the math initially came from a paper on the cones in fish eyes lol

royal vortex
#

where are all my rtx api lights

subtle bison
onyx ridge
#

where ?

livid rapids
#

I still don't see it

royal vortex
#

these are my settings

subtle bison
#

set the radius to under 10

royal vortex
royal vortex
#

mounted hl2 rtx stuffs onto gmod perf fork, now it hard crashes when i load into ravenholm

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what the fuck

royal vortex
#

why do my meshes look like this

subtle bison
# royal vortex

this just means the UVs of the mesh dont match the texture replacement

royal vortex
#

ah

#

i just unmounted it for now

subtle bison
#

I know hl2rtx content in general doesnt play nice with the perf fork but i dont remember crashes, ill mess with it tomorrow

#

oh btw general disclaimer to anyone in this channel, normal gmod rtx is broken atm

#

rubat pushed something and one of the patches we apply now instantly crashes the game after loading a map

#

haven't looked into it yet but i will tomorrow

weak ermine
#

rubat trying destroy our gmod rtx

subtle bison
#

i hate to admit it but this negates the need for the perf fork since you get the best of both worlds, no weird entity culling while still being able to regain a lot of lost perf on large maps

subtle bison
#

expanded the help section, hopefully this declares some of the pitfalls with SPR

#

auto-categorization now works for displacements and map decals

willow fog
subtle bison
#

oh shit i need to try that next

weak ermine
#

sick

subtle bison
#

vmt for that light

#

"$selfillum" 1

#

thank you valve for making this a flag, this will make things very easy

subtle bison
#

gotta test it in a few more places but i think it works

#

this is with no rtx.conf btw

weak ermine
#

thats peak

willow fog
#

The one with lots of billboards and screens

subtle bison
#

me forgor

#

got a link or name?

#

i think i know of a surf map that uses the fuck out of emissives tho

weak ermine
#

i think cyberpunk maps have quadrillion emissives

subtle bison
compact blaze
subtle bison
#

i turned off all map lights to show what got marked

livid rapids
#

THIS FUCKER

subtle bison
#

lol wdym, it works

livid rapids
#

I never saw the lights

#

In fact a long time ago I think they were untextured drawcalls

#

Now I just see the model without the lights

subtle bison
#

the only issue is the vending machine being fullbright but i assume its marked emissive in the VMT but the vtf lacks an alphamap to mask it

#

i can modify the runtime to disable legacy emissive for textures that dont have/use the alpha channel to mitigate that

#

oops i reuploaded the same vid

livid rapids
#

So not illuminated

subtle bison
#

yeah i guess someone at valve forgot to remove "$selfillum" 1 for that vending machine trol

livid rapids
#

um

#

it MIGHT be a problem on your side

subtle bison
#

guh

#

i know it works fine on cs_office

#

just not this map

livid rapids
#

see if anything's replacing materials/models/props/cs_office/vending_machine.vtf

#

with the whereis command

subtle bison
#

it makes that super simple now

livid rapids
#

oh yeah hashes

#

maybe it's not the same texture since it was probably bundled with the map

subtle bison
#

i just realized this isnt the same vending machine lol

livid rapids
#

๐Ÿ’€

subtle bison
livid rapids
#

changed the texture but forgot the alpha

subtle bison
#

yeah looks like im just gonna modify the runtime

#

i dont wanna fuck with the texture

livid rapids
#

Gone

subtle bison
#

maybe its ignored?

#

could be one of the many 1x1 white textures

livid rapids
#

it is.......

#

it's 16x16

subtle bison
#

oh

livid rapids
#

A7C1FE600F5A81D7

subtle bison
#

oh

subtle bison
#

wonder why the hash is different

#

im on ipari still but its the same model

#

yeah even on the metro map its still different guh

livid rapids
#

de_train/hr_t

#

csgo moment!

subtle bison
livid rapids
#

tokyo night also has a broken skybox!

subtle bison
#

does it use a shader skybox?

livid rapids
#

Honestly don't know

#

hdri came in clutch for that

#

the day one works but I think that's a normal skybox

subtle bison
#

๐Ÿ‘๏ธ

#

a lot slower than my 9070 but it would be nice to have a nv card for testing

weak ermine
#

no fucking

#

way

#

60 series is fucking dogshit

#

even if it have 48298272gb vram

subtle bison
#

yeah i agree but the price is pretty good lol

#

its like 10% faster than my 2080 so thats ass but the vram is good

weak ermine
#

imagine

#

idk

wind yoke
#

I remember 60s cards slaying but now they're keeping them back 3 gens

subtle bison
compact blaze
#

hopefully artifacts like this are normal during the process

subtle bison
#

i have never seen anything like that

#

im gonna put that on my "nvidia driver bug" bingo card

subtle bison
royal vortex
dusk wagon
#

works on grok

subtle bison
#

my envy knows no bounds

#

gmod 10 from 2007 in dx6 mode

#

everything fucking works including eyes

#

i didnt have to patch anything

steel lark
subtle bison
#

3dsky also works ๐Ÿฅ€

#

look what they took from us

compact blaze
subtle bison
#

1440p

compact blaze
#

Path tracing at 1440p native?

subtle bison
#

no

#

ultra perf

#

here is native lol

#

lights dont seem to work which is really weird

#

you'd think they would since this is entirely fixed function

#

blud is on some shi ๐Ÿฅ€

compact blaze
#

I wanna ask is there a way to change the upscalerโ€™s sharpness in remix?

#

Like dlss sharpness

subtle bison
#

not currently

compact blaze
#

Do they plan on it?

subtle bison
#

i mean i can add it to xess but idk about dlss

compact blaze
#

I do notice when using dlss the more modes I go down the blurrier it gets

subtle bison
#

optionally you could also use lossless scaling or reshade to add FSR1 or CAS sharpening

#

that would be the easiest route

subtle bison
compact blaze
compact blaze
subtle bison
#

dx6 sort of still exists but a lot of stuff is broken

compact blaze
#

Like what?

subtle bison
#

spritecard particles, npc eyes, etc

half viper
#

cant you just copy stdshaderdx6 from it?

subtle bison
#

i can try but im pretty sure its not gonna work because of linking issues

#

this is source 2006 and modern gmod is on some csgo/sdk2013 hybrid rlmao

#

ok nvm i dont have 32-bit gmod installed and im not gonna change branches on steam

#

ill try copying it to hl2rtx

#

it just hangs indefinitely when launching

half viper
#

isnt there a repo for garry's mod reverse engineering?

#

and a RULE 6 repo of source 2006

subtle bison
#

i already ported eyerefract to dx6 but the issue is studiorender doesnt send anything to the FF backend anymore

#

so thats why you get static eyes on gmod x32 with the portal rtx dlls

#

there needs to be a lot of engine work to get eyes working under FF again

subtle bison
steel lark
subtle bison
#

im going to try to make this one continuous so it automatically adds stuff as you play

#

its not perfect but i can definitely see us removing texture hashes from the rtx.conf if this can be further polished ๐Ÿ˜Š

willow fog
#

fucking fire

willow fog
#

Not a very nice gif

#

makes me sad

subtle bison
#

u didnt see the end lmao

willow fog
#

I did

#

still

#

baby prolly wasn't supposed to born

#

this is a better baby

#

fuck

#

I love this

subtle bison
#

i moved auto-tagging to the binary module and it INSTANTLY marks any particles

#

this massively lowers the barrier of entry for new remix users since the game does all of the tagging for you, I still havent saved to a rtx.conf yet, misc_lets_fucking_go misc_lets_fucking_go misc_lets_fucking_go misc_lets_fucking_go misc_lets_fucking_go misc_lets_fucking_go

willow fog
#

CR is a gift that keeps on giving.

subtle bison
#

i think the last thing is to wire up the physgun color to the ingame setting

#

should be easy now that we have bi-directional hash checking ๐Ÿ˜Ž

subtle bison
weak ermine
#

peak

#

now fix eyes, 3d skybox on per fork and other staff

subtle bison
#

i get driver crashes every time i enable it as well

weak ermine
#

skill issue

subtle bison
#

@keen rivet u seeing this peak shit?
#1116089843479498782 message
#1116089843479498782 message
#1116089843479498782 message
#1116089843479498782 message

#

i think at this point we never need to mark textures again

#

i've accounted for everything

sonic apex
#

would you be able to auto tag everything that isn't particles or ui?

subtle bison
#

wdym?

#

it already auto-tags what needs to be tagged, anything else is untouched

#

thank god for vmt params

sonic apex
#

I was just curious about Halo because you have to ignore transparency on all of the bsp textures

#

get's really annoying after a while lol

subtle bison
#

im out of my element with halo but thats what it sounds like to me

#

they're transparent overlays to add extra grit to textures

sonic apex
#

halo uses the alpha channel in textures for things besides transparency so a ton of the textures have an alpha value baked and are rendered as transparent in remix but they aren't rendered by the normal renderer

subtle bison
#

i assume nothing can be done on the game-side?

sonic apex
#

no idea tbh
I haven't looked at the ancient mod tools

subtle bison
#

holy emissive

#

biggest benefit is that you no longer have to hunt down each frame of a flipbook texture fucking finally

weak ermine
#

holly fuck lois

quiet scroll
#

Holy peak Pog

dusk wagon
royal vortex
royal vortex
subtle bison
#

good chance we are no longer going to ship a rtx.conf at all next release

#

I will migrate the rest of the required runtime settings to the compat mod itself

royal vortex
#

nice.

livid rapids
#

@subtle bison any progress on making remix ignore color changes on fake pbr textures?

subtle bison
#

you mean the texture stage stuff?

livid rapids
#

yeah

#

if you're gonna detect the envmap proxy, arc9 and mw base have different proxy names

subtle bison
#

ill see what i can figure out

#

ill probably have to make a texture category to ignore texture stages for

#

and i guess add a check if the current weapon the player is using is mwb or arc9 and see if it can auto determine the hash without vmt info

#

it sounds plausible but i will find out sooner or later

brittle token
subtle bison
#

ah yes the mirror entity

#

wonder how it got past the remover script

half viper
#

xenthio spotted in my recommendations

subtle bison
#

a wild xenthio spotted

subtle bison
livid rapids
#

Thank god ๐Ÿ™

royal vortex
keen rivet
keen rivet
onyx ridge
#

holy shit xenthio in my Garry's Mod forum post

subtle bison
brittle token
#

API lights galore

willow fog
#

If only I could bonemerge them

subtle bison
#

๐Ÿ”œ soon_tm

royal vortex
#

how do you install the HDRI thingy

weak ermine
#

very

#

ca...

royal vortex
#

found a tutorial im good

#

gm_construct_remastered doesnt crash now

subtle bison
royal vortex
#

ok so the ui is here but the hdri's arent working

weak ermine
royal vortex
#

i click the numbers and they dont appear

#

does it work on the perf fork?

subtle bison
subtle bison
#

i should be able to now, I've just forgot about it

royal vortex
subtle bison
#

naw im doing it rn otherwise my adhd ass will forget again

weak ermine
#

forget about that

subtle bison
#

fine weather we're having

weak ermine
#

ez

#

now

#

give me ur rx9070

#

i mean yeah good weather

subtle bison
#

wdym, i have a rtx 2080

#

have the culling patches for x64 been released yet

weak ermine
#

poor soul

#

๐Ÿ™

subtle bison
#

bro reverted me to the beginning of the year

weak ermine
#

ah shit

#

here we go again

royal vortex
#

yay i fixed the sun in this map

subtle bison
#

ye the 3d skybox blocks out the map light

#

same goes for normal construct

royal vortex
subtle bison
#

above

#

this has been a longtime issue

#

im working on some runtime changes to hopefully fix it for good

royal vortex
#

but is the remix api light below the skybox? because if it isnt then how is the light going thru the skybox

subtle bison
#

depends, how did you fix it? did you spawn a distant light or use a HDRI? the original light is above the 3d skybox, so its casting a shadow over the main map

subtle bison
#

then it's positioned wherever you're pointing it at

royal vortex
#

basically the "distant" api light is like the sun editor

subtle bison
#

its not, its spawning a 2nd distant light

royal vortex
#

yeah but im talking about how you can move the sun around like the sun editor

subtle bison
#

ah yeah in that case yes

royal vortex
#

pretty cool!

#

im loving the new lights

#

really good work CR.

subtle bison
#

ty

royal vortex
#

yw

#

i also love the legacy emissive

subtle bison
#

it only gets better in the next update

royal vortex
#

ooo?

subtle bison
#

everything is auto-tagged so no more manually hunthing those down

royal vortex
#

no way

subtle bison
#

#1116089843479498782 message
#1116089843479498782 message
#1116089843479498782 message

royal vortex
#

omg i wont have to do host_timescale 0.1 and mark every frame of a gif in a map now

subtle bison
#

yeah even your playermodel for pseudoplayer and weapon are also automatically marked

royal vortex
subtle bison
#

not exactly, its just blocking any rays from hitting that object and creates a portal for the sky camera

#

so its basically a sky passthrough

royal vortex
subtle bison
#

some objects still casts shadows through it so it needs work, but it hides the actual map geo

royal vortex
#

will these automatically get tagged too? like for gm_flux 2?

subtle bison
#

nah, im going to create meshes where NODRAW materials are located and give them a unique texture and mark as an occluder, so it should be just like how it is in source

subtle bison
#

this wont work for normal gmod rtx until i push out 0.9.0

#

@willow fog i think you also wanted this? working hdri for perf fork

willow fog
#

Tru dat

subtle bison
#

lmk if it does/doesnt work

#

i cant remote into my pc to verify

livid rapids
#

Testing on my brother's 4060 man I need FG NOW

weak ermine
#

or better gpu

#

4060 is trash

#

imagine having blurred as fuck 60 fps gameplay

#

with latency of turtle

onyx ridge
compact blaze
half viper
#

dont hurt nullrats

#

you MONSTER

willow fog
#

Toss null rats off roofs

onyx ridge
#

i sure hop it does

#

it'll be weird like 20 years in the future when i'm playing bonelab again with rtx remix 4d which makes any unity game released before 2034 look realer than real life and adds full tactile sensations and directly beams your thoughts of movement into games

stark ether
#

CR is gonna make all of that happen

livid rapids
livid rapids
#

I wouldn't use fg under 40-50 fps

#

But I've used fsr3 fg on bo6 and it's actually good

#

First impressions are dlss fg has noticeably less blur than fsr

onyx ridge
#

i use fg at like 10 fps and i don't mind it ๐Ÿ˜ญ

#

like i can tell it's more sluggish but it's not unplayably sluggish

#

i wouldn't try a competitive shooter like that (not that i play those) but for just messing about and looking at the pretty lighting it's fine

willow fog
#

This guy's voice is so calming

dusk wagon
livid rapids
polar anchor
#

Lights MIGHT be a bit powerful xD

#

and yes. that is a beta skybox

subtle bison
#

hmm weird im pretty sure i fixed these in 0.2.0

polar anchor
#

Welp made it freeze bruh

#

i aint about to reboot it, since it takes like 15 mins to get back in

subtle bison
#

if it takes 15 mins to load into a game i think you have too many addons enabled lmao

subtle bison
#

i mean you could disable the ones you dont need ingame

polar anchor
#

Granted some of them are disabled, but how many of those are maps and playermodels

#

314 of those are maps

subtle bison
#

lmao

#

whoops my message sent out of order

#

ty upload speed

subtle bison
polar anchor
#

i broke tfa weapons somehow, gotta find a fix

polar anchor
#

light what the hell is that bro

subtle bison
#

the easy fix for glide is to crank down the radius like this

polar anchor
#

I have dark spots in some of my map lights

#

I dont know what that random light circle is from

subtle bison
polar anchor
#

I dont know, let me check

#

just had an epifany, maybe i should boot without workshop to check settings xD

subtle bison
#

booting without workshop wont fix the lights

polar anchor
#

i know

#

Just so that i can get in faster to check what settings i have

subtle bison
#

ah

onyx ridge
#

i mean would it not be possible one of the million addons are messing with lights

polar anchor
#

hmm it got stuck on ready to play, gotta reboot

polar anchor
subtle bison
polar anchor
subtle bison
#

click tthe reset buttons

polar anchor
#

l4d map didnt really..... work

onyx ridge
#

oh also is there a lua api for doing remix things

polar anchor
subtle bison
# subtle bison yes

we have full api integration except for mesh creation, the game can even automatically mark textures just by the source material name, which is coming in the next update

onyx ridge
#

docs when

subtle bison
#

none yet

willow fog
#

update when?

polar anchor
willow fog
polar anchor
subtle bison
# willow fog update when?

trying to get 0.3.0 for perf fork, and 0.9.0 for normal gmod rtx today if i dont run into any personal stuff

onyx ridge
#

nothing in mind i was mostly curious

willow fog
#

tomorrow

subtle bison
willow fog
polar anchor
#

has literally 0 of what I use Gmod for

onyx ridge
#

make it yourself then

willow fog
polar anchor
#

Atleast not yet. Either way I got 0 coding knowledge and ai aint that far yet to make mods for s&box

subtle bison
#

ai is very far enough for that

onyx ridge
subtle bison
#

also s&box uses c# for all third-party stuff so its absolutely possible to remake gmod in source 2

onyx ridge
#

they're working on the sandbox mode now that they have most of the engine in place

polar anchor
onyx ridge
#

even the unfinished one had spawnables and maps and tools

willow fog
subtle bison
#

flux2 my beloved

willow fog
#

kinda broken

subtle bison
#

how so

willow fog
polar anchor
subtle bison
#

its one of those 16x16 white ones

willow fog
#

Again with the huge fucking lights

subtle bison
#

guh this is fixed on 0.2.0

onyx ridge
#

last one is 100% possible but i don't know if they're going to do it officially or leave it up to the community

willow fog
#

I'm on 0.2

onyx ridge
#

(there's like an entire thing for creating custom setups for mounting other games, even non-source ones)

subtle bison
#

then there is a cvar causing the scale multiplier to be too high, lemme check

#

@willow fog can you type the command like this and sent a screenshot like mine

subtle bison
#

i see it lol

#

change those to match mine and reload the map

willow fog
#

okay just send me the default config

subtle bison
#

default config already has it for 0.2.0 but it wont override something already set

#

those values are prob from 0.1.0

polar anchor
onyx ridge
#

if they go the custom mounting route valve wouldn't need to bother

#

here's to hoping someone makes an rtx renderer for s&box

subtle bison
#

one of the main devs

onyx ridge
subtle bison
#

lemme see if i can find the pic

willow fog