#Garry's Mod

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wispy crest
#

oh i can just open it in n++

weak ermine
lapis delta
weak ermine
lapis delta
subtle bison
lapis delta
#

i changed my opinion towards NRC over time, because no matter how hard i tried to find advantages in this type of indirect lighting, it sucks so much in quality that itโ€™s hard to even imagine

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even reflections are pixelated ๐Ÿ’€

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like bruuuh

weak ermine
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they're mess of colors๐Ÿ’”

lapis delta
#

nrc didn't like something and he just takes and switches off

lapis delta
#

when it just starts randomly, without any reason, going through all the colors

weak ermine
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i always prefer restir bcs its gives about 20% performance back, and dont have this goofy ahh light comes out of nowhere what burns my eyes at night

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its like u walking on the absolutely night map without any lightsources and nrc just flashbangs u

lapis delta
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i don't know if this was an act of trolling, but the fact that they added THIS to the RELEASE VERSION already makes you think about it

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you could add a sharc with restir or another type of indirect lighting

weak ermine
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but how they promote this in hl2rtx video

lapis delta
#

BUT

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THEY ADDED THIS

hasty sonnet
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make ReStiR world-spaced?
that would change the field, because no more ass AI

weak ermine
lapis delta
weak ermine
#

everyone need this

lapis delta
hasty sonnet
lapis delta
#

ah, well of course

#

it was necessary to somehow promote the ai

subtle bison
#

nvidia, give us amd users some love ๐Ÿ˜ญ

lapis delta
weak ermine
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(with x1488 mfg)

lapis delta
#

but when they just decided that ai could handle indirect lighting... oh my god, were they wrong

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i think i created a request about restir fg a year ago

wispy crest
lapis delta
#

but a non-working and buggy thing that no one was expecting - here you go

subtle bison
lapis delta
#

i have lost any desire to touch remix at all atm

wispy crest
#

CR, you mentioned that it was possible to have enviromental textures (like walls, ceilings, floors) in gmod rtx without mounting hl2 rtx

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how is this possible

subtle bison
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by editing the .usda files directly

wispy crest
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in what way

subtle bison
#

that is a dumb example, but if you're familar with json-like formats, you just need to move what you want over to a new .usda file

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i would take a look at the base_mod folder in mods to get an understanding of how it works

subtle bison
lapis delta
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btw, CR, will you continue to work on the sharc somehow?

subtle bison
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ik i said i might, but like i said before, im really out of my depth working with that stuff

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so the likelyhood of me finishing it isnt high

wispy crest
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i have 0 coding experience so this might take a bit lol

subtle bison
#

editing USDA files doesnt require any coding experience, you just have to understand how USD loads files

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it took me a few months to get familiar with it lol

wispy crest
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yeah i dont know that either

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a lot of this is magic to me

subtle bison
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im struggling to put this correctly in words, but you're basically trying to replicate what the toolkit does, which is why i sent the picture diagram to illustrate that. basically the red rectangle on the left shows a single replacement, it defines a bunch of stuff like asset paths, mesh hashes, and other remix variables that i dont understand. But I try to replicate the look on my own .usda file

subtle bison
# hasty sonnet

yeah i worded this horribly, i dont fully understand how USD works, the message i sent above explains this better

lapis delta
subtle bison
wispy crest
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how do you get dark mode n++

subtle bison
wispy crest
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i cannot be staring at a bright ass white screen

hasty sonnet
subtle bison
#

i dont even use deepseek ๐Ÿ’€

hasty sonnet
lapis delta
hasty sonnet
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i left the chat speechless

wispy crest
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well, everything I want is already contained into a usda

lapis delta
wispy crest
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the textures.usda

subtle bison
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so you just want to load all textures from hl2rtx's mod.usda? not individual ones?

hasty sonnet
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ill shatter yo bones

wispy crest
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I want everything but props and models

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just like, walls and stuff

subtle bison
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oh that shouldnt be too hard then

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hl2rtx seperates everything into categorical USDA files, so I just need to make a mod.usda that only loads textures

wispy crest
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right

subtle bison
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back up the old one before replacing it

lapis delta
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well, i mean that you have the code for sharc to be in remix

subtle bison
#

non-working-code*

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๐Ÿ™‚

wispy crest
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I mount hl2rtx and replace its mod.usda with this one

subtle bison
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yea

wispy crest
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interdasting

lapis delta
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sharc in remix

subtle bison
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i think it would be better for someone to start from scratch

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its ai produced code ๐Ÿ’€

lapis delta
subtle bison
#

no but it looks like this
#1116089843479498782 message

lapis delta
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that's why it would be nice to give it to them for further improvement

subtle bison
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bro it could be implemented completely the wrong way

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i have no idea to check because im not a programmer

wispy crest
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CR what was the reason that some models couldn't be replaced by mounting hl2rtx?

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hashes or something

subtle bison
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skinned meshes

wispy crest
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ohhh

subtle bison
#

so NPCs, ragdolls, anything with bones

wispy crest
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right.

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thats why I had to do those manually

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but gregori gets replaced

subtle bison
wispy crest
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mmm

lapis delta
wispy crest
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yeah I would love to do the floor turret as well, but it has bones

subtle bison
wispy crest
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im very stupid when it comes to bones

subtle bison
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you could port all of the models to source, but that sounds like hell to me

wispy crest
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yes it is

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i struggled to do things that werent bones

subtle bison
#

yeah importing models to source is the one thing i dont want to do in my life

wispy crest
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yet i watched a friend of mine do the health charger in 5 minutes

dull comet
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as i see that skyboxes act weaird

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has only its front side visible

lapis delta
wispy crest
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and blenders source tools are archaic

dull comet
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also, why HLS water is broken

subtle bison
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is this the training map?

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or hazzard course

dull comet
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training map is called hazard course

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the water is supposed to look like its Goldsource counterpart in gmod w no RTX

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can u guys also do smth for that

weak ermine
dull comet
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idkmaybe to use the texture of HL1 water like HL2 water normal texture

subtle bison
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seems to be working for me?

dull comet
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lemme send u where did i find it

subtle bison
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i forget which map has the swimming part

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nvm

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i think there is a remix bug where sometimes a replacement doesnt show, mostly happens to water

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you can fix it by toggling RT

wispy crest
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CR, if I wanted to add decals to load as well, I would just need to add the corresponding usda name right?

subtle bison
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yep

wispy crest
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cool

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i might be able to learn something from this

dull comet
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i mean the bumpmap

wispy crest
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i wasnt aware that I could read usda with np++

subtle bison
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yea usda is generic text file

wispy crest
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rtx remix is the first time ive ever seen it

subtle bison
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ye its mostly used in high-production environments like pixar, maya, etc

wispy crest
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tbh, this is the first time ive ever really dipped my hands into doing anything like this

subtle bison
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pixar actually made USD

wispy crest
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I have done some textures with source engine, but mostly modifying vmts

subtle bison
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i think you'll find USD to be easier, but it has a steep learning curve

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i prefer it much more over source engine stuff lol

wispy crest
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when someone ported over the hla combine interfaces to gmod, the screens did not glow in the dark, and only appeared if light was shined on it, I spent an afternoon learning vmt stuff so I could get it to glow

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to my surprise, I was successful

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it was missing a simple parameter

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however remix allows me to do so much more and understand how things interact with each other

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i kind of understand why games are "bloated" in size, PBR takes up a lot of space

dull comet
wispy crest
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iirc remix does everything for us

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the part on the user is to tell it how to interact

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obviously also hooking it into the game itself

dull comet
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how can i help the team that makes the water shaders

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cuz im a 3d modeller and can help w HLS assets

wispy crest
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well CR is kind of our de facto leader in a way

dull comet
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cuz i got a good idea for HLS shaders

wispy crest
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im... not sure how shaders work in remix

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I think a lot of them are broken?

dull comet
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i just ment the water

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i can turn HL quirky ahh water texture into the HL's software rendering stype texture

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which looked like water more than opengl ver

subtle bison
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we already have an addon that returns a basic texture for water so it can be replaced in remix

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shaders do not work at all in gmod rtx

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you would have to author those in the dxvk-remix source code instead

dull comet
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thanks for the information

steel lark
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shiny wood

willow fog
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Me when I accidentally spill water on all my wood

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(My fault, og)

hasty sonnet
keen rivet
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good evening gmod rtx chat

turbid barn
keen rivet
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good morning to you then!

weak ermine
#

๐Ÿ˜

hasty sonnet
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@subtle bison

subtle bison
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video game

wispy crest
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i do love how unstable 1.0 toolkit is, probably my favorite part

steel lark
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@subtle bison when is underwater fix?? ๐Ÿ’€

subtle bison
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no idea, not sure where the engine calls that

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ik the custom render kinda worked around that but we are not adding that back

steel lark
#

zamn

weak ermine
steel lark
#

ik gumball figured out that that only happens if one or more of the faces of the water brush have nodraws (which is what it should actually be)

subtle bison
#

yea

steel lark
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just replace all the nodraws in the map with water ๐Ÿ”ฅ

subtle bison
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the nodraw acts like a trigger tho

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so it doesnt matter what we change it to

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ill try to look into it later but it will be a lot of ghidra and ida

wispy crest
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i get high fps underwater

subtle bison
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yea cuz the world stops existing ๐Ÿซƒ

wispy crest
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even if the rest of the map is 1 frame per year

steel lark
subtle bison
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c418 anything is peak

steel lark
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ZAMN that's good

#

wow

steel lark
subtle bison
#

oh wow obs fucked up that recording

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if yall got a phone with a oled screen, try watching it

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should be bright asf

steel lark
subtle bison
#

why is the 1st image bit crushed

steel lark
#

uhh reshade decided to really not want the image to be dark

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decided to really brighten it up

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uhh

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lol

subtle bison
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ye new lightupdater is weird like that

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not sure why it does it but eh shrug

wispy crest
#

what the elite doin

weak ermine
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standing

wispy crest
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turned out pretty good

modern sparrow
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who needs S&Box when all you need is a 100+$ graphics card and gmod with rtx remix : 3

weak ermine
#

virgin sbox:
dont have so much add-ons
dont have add-ons at all
dont have sweps
dont have all source maps
exist
chad gmod
rtx
addons
maps
sweps

willow fog
half viper
#

@subtle bison can i test the hdr build on my oled monitor?

subtle bison
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when i can fix some of the scaling issues ill push a new dxvk-remix-gmod build with HDR

wispy crest
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cr didn't green fire my combine models
it's joever

subtle bison
#

check again ๐Ÿซฃ

wispy crest
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this took way long than it shouldve

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because nemez has one 2 models

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and the rest are like, body groups

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so everything is named the same

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I had to rename a bunch of shit so it didn't overwrite when I ingested them

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also some of these textures refuse to render in rtx

hasty sonnet
wispy crest
#

how

hasty sonnet
# wispy crest how

"CR-Senpai didnt notice my combine models, oh how will I live life now?!"

lapis delta
#

so true for me

weak ermine
#

insane

hasty sonnet
hasty sonnet
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@subtle bison are we able to use reshade now

subtle bison
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its always worked

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just recommend x64 because input is really buggy on x32

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depth doesnt work atm but ill get to that at some point

subtle bison
#

refactored the remixapi lua bindings
you can now save and load remix settings per map

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this is useful for map edits and stuff

half viper
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Who needs remix imgui

subtle bison
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nah lets not vgui everything

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but with these API changes you certainly can

subtle bison
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still messing with how config files are treated, but it looks like im just getting closer to xoxor4d's implementation lol

keen rivet
#

nice

subtle bison
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anyone know any remix config variables that should be saved for maps?

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i've only done some post FX and volumetrics so far

subtle bison
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i have no idea what i did, but volumetrics no longer break HDRIs???

keen rivet
subtle bison
dull comet
willow fog
#

Very carefuly

wispy crest
#

lol

hasty sonnet
subtle bison
subtle bison
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chat i am officially burned out, gonna take a long break

wispy crest
#

gmod rtx suddenly stops working entirely

half viper
weak ermine
wispy crest
#

is that halo 3 sandtrap

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or the one dlc sand map

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that sucks

wispy crest
weak ermine
#

map 35hp

wispy crest
#

oh

keen rivet
keen rivet
subtle bison
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we should probably make the launcher only show the right remix version to download based on the detected architecture

wispy crest
#

get substance painter
spend 4 hours trying to get the substance2remix plugin to work
plugin refuses to cooperate

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im going to lose it

keen rivet
#

why is the installer broken :/

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bruh who broke ๐Ÿ˜ญ

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selecting doesnt work

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rendering just breaks lmao

winter radish
keen rivet
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did it only break 64 bit?

winter radish
wispy crest
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works on my machine

subtle bison
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everything was working fine for me yesterday?

subtle bison
#

looks like there was a bad update?
#589120351238225940 message

hasty sonnet
royal vortex
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what is this? im guessing its a mod that i have but i have no idea

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this is for the installer for gmod with rtx

wispy crest
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it means gmod is broken

royal vortex
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uuuuh

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why is the window small

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i fixed the issue dw.

subtle bison
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exclusive fullscreen is extremely buggy with source games in remix, so its forced to borderless window

royal vortex
#

aaah, it was in 1920x1080 lol, i have a 2k monitor...... silly me

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also why does it download into my downloads folder, how do i change where the installation goes in the installer

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or can i move the files into my common folder in steam and it will work?

subtle bison
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its not meant to be ran in your program files, just put it somewhere in your user directory

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but it will always install where the launcher is located

royal vortex
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ah thank you!

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also, i madesome mods for gmodWRTX, do i just put these into the mods folder in the rtx-remis folder?

subtle bison
#

ye

royal vortex
#

its in a poolrooms map so that might be why

subtle bison
#

it probably uses a non-standard water texture
we have a addon that replaces 99% of the ones found in maps with a remix-compatible one

royal vortex
#

yeah, it has its fair share of messups, itll do things that arent water and make then have a water texture, i dunno if thats fixed but ill see by loading into the map that had the problem.

subtle bison
#

yeah thats been fixed for a while

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you'll only run into situations where it doesnt get replaced

royal vortex
#

my mods dont seem to work, maybe because i used a different version of rtx remix for garrys mod.

subtle bison
#

if you made them in between december-april, we were using a new hash system that was forced in a gmod update, but have reverted since mid april so hl2rtx assets would be compatible

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there is a good chance you'll have to update your hashes in the toolkit or .usda file

royal vortex
#

ah alright.

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i dunno why but this one specific playermodel crashes rtx, it says to increase ram or something in a conf file.

subtle bison
#

are you using the x32 version of the game?

royal vortex
#

i think so

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damn i cant get the error dialogue

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let me try again so you can see it

subtle bison
#

i think its the bridge.conf file you have to edit in bin/.trex but i havent really messed with it. you can also switch to x64 which doesnt use the bridge

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but you'll have to reinstall the compat mod

royal vortex
#

yes that, it says to increase something. i think its ram.

royal vortex
subtle bison
#

ye, its easier to remove everything in the directory except the launcher exe and re-run the quick install

royal vortex
#

aaah okay thank you so much, im so rusty to this because i havent touched gmod rtx in months lmao

#

omg tysm, i can finally p[lay with that playermodel.

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where is your shadow? i have no shadow

subtle bison
#

enable this and reload the map

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you should see your playermodel in first person, mark it as a player model texture in remix

royal vortex
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cant see my playermoel in first person, i can in third tho

subtle bison
#

did you reload the map?

royal vortex
#

bruh im dumb

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the pseudoplayer and weapon were disabled.

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the only thing i hate is if you have tons of weapon mods you gotta tick each world model as a playermodel texture. its pretty annoying but ive done it too many times to be annoyed anymore lol

subtle bison
#

i never turn on pseudoweapon for that very reason

royal vortex
#

OMG PARTICLES WORK

subtle bison
royal vortex
#

i never saw these in gmod rtx

subtle bison
#

ye i did a lot of particle work a few months ago

royal vortex
#

THANK YOU

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also thank you for making lights work'

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i had this weird problem where lights woud turn on then off if i fired a gun.

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the menu is tiny and i cant get it to become big

subtle bison
#

what menu?

royal vortex
#

it just squashes down back to this if i resize it

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rtx menu.

subtle bison
#

oh that means too many textures are loaded

royal vortex
#

aw damn.

subtle bison
#

i need to make a proper bug report but the UI breaks when that happens

winter radish
#

I need to change the server mode and map

subtle bison
#

it has fixes for niknaks so MP works sorta correctly

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i already finished most of the stuff, i just need to organize and push it

weak ermine
subtle bison
royal vortex
#

thank you for doing what you do CR, you finally fixed so much stuff that i tried to fix myself lol.

subtle bison
weak ermine
#

hell yeah

subtle bison
weak ermine
#

i only playing with my friend

winter radish
#

Oooo what if we all do Ravenholm together

subtle bison
#

yea p2p should be fine

weak ermine
#

so not problem

weak ermine
wispy crest
#

I've always been able to see my player model

subtle bison
#

did you mark your thirdperson textures instead of the pseudoplayer ones?

wispy crest
#

no

subtle bison
wispy crest
#

I didn't do anything

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I don't even have psedo anything enabled

royal vortex
#

did you go into here and tick these boxes?

subtle bison
#

oh you probably had a legs addon or something

royal vortex
#

you gotta tick these for it to work

subtle bison
#

or at least shouldnt lol

wispy crest
#

I use gm++

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it just works

subtle bison
#

ye they use some playermodel trickery, but in my experience, the upper torso looks cursed

wispy crest
#

yeah it is lol

steel lark
#

disable gm++

wispy crest
#

all my captures have abominations lol

steel lark
#

or search for the thirdperson

subtle bison
wispy crest
#

why would I disable gm++ lol

royal vortex
#

omg, if you diable categorize texture list you can open the ui.....

subtle bison
royal vortex
#

no, "Split texture category list" if i enable it that it stops.

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nice. thanks for not making it crash lol

subtle bison
#

i would prefer to fix it but its a little out of my skillset

royal vortex
#

if i enable that it stops it from collapsing.

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so i fixed it for me lol.

subtle bison
#

Are you talking about this?

#

oh you mean just switch to another tab

royal vortex
#

oh, the tabs have too many textures lol.i just gotta disable some addons i guess

subtle bison
#

ill try to take another jab at fixing it sometime, im supposed to be on break working on this

#

๐Ÿคญ

royal vortex
#

its fine, take your time.

subtle bison
#

so i tried tagging all vanilla playermodel pseudoplayer textures in remix, only to notice any playermodel with colorable textures have a completely different hash when reloading the map, yay

subtle bison
#

should work on the p2rtx-specific remix runtime without any backporting

winter radish
#

NVIDIA checks arch id for their cards

subtle bison
#

do we know what the range is for the 9000 series? I can add a wildcard instead

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nvm ill see if there is a amd equivalent for the arch id

winter radish
#

See if they have any clue what theyโ€™re arch id equivalents would be

subtle bison
#

if u want

royal vortex
#

OMG FINALLY VOL FOG PRESETS!!!!!!!!!!!

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why does the smoke one look like those new york fires

wispy crest
royal vortex
#

why does arc 9 base make my screen zoomed in on a specific area

royal vortex
wispy crest
#

mw base just works

royal vortex
lapis delta
#

oh, and also by disabling hud

hasty sonnet
lapis delta
winter radish
#

@subtle bison

subtle bison
#

but that requires adding the opengpu sdk ๐Ÿ˜ฉ

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i think ill just do a list or wildcard system for the device id for now

winter radish
subtle bison
#

not anytime soon from me

#

im cooked vro

winter radish
#

Oooooo

polar anchor
#

Tfa, ArcCW, and MWB woo
Rks just fine in rtx

wispy crest
#

I would use weapon bases like that if I had to ability to overhaul the weapons to actually make them look good

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but I dont have any of the cods installed, nor do I have the space for them

subtle bison
#

mwb should definitely be working fine as well

#

what are your issues?

polar anchor
# subtle bison what are your issues?

Whenever I have the addon(s) enabled, the game pretry much freezes in tbe loading screen during the lua part if i remember correctly. The weirdest part is that once i disable all arc9 addons it goes through just fine and much faster. Now i dont know if it truely wasnt working but if it was working, then the loadtime wpuld blow past an hour easily.

#

Should I renable just the weapons and leave out the stickers and camos?

subtle bison
#

some addons cause the game to freeze on loading, but its not usually weapon sweps. how did you install gmod rtx?

#

also arc9 and other weapon bases destroy vram because of texture precaching, but you have a 4090 so i dont think that is really an issue here

polar anchor
subtle bison
#

so you used quick install in the launcher?

polar anchor
subtle bison
#

might be best to do a clean install just to be sure, would also advise switching to x64 if not already since it can handle addons better

polar anchor
#

Actually im on the x64 version. I switched to that once I saw that it worked with remix. Being limited to the 32bit version was super limiting lol

subtle bison
#

it causes the game to freeze on load

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there might be more addons that do this, but i havent gotten any reports

royal vortex
#

how would i make a shprtcut to open gmod wtth rtx without the launcher?

#

what file would i make a shortcut

royal vortex
subtle bison
royal vortex
#

oh so like the .bat thingy you'd click on in xenthios old installation of it where you had to do most of the work

subtle bison
#

sort of, but most of the options are in a autoexec.cfg, the ones i just sent dont work in that file, so you need to specify those still

#

it should look like this

royal vortex
#

thank you!

#

before this particle fix of sorts, i actually had particles working (because in older gmod with rtx's, particles like fire wouldnt render at all) i forgot how i did it but then 0.7.1 comes out and fixes it for me lmao

subtle bison
#

0.8.0 should fix a lot more, i backported the spritecard shader to fixed function which a lot of addons use

royal vortex
#

nice!!

#

i'd also like to see some kindof flashlight option where you can control how big, far, or bright the flashlight is.

subtle bison
#

that should be feasable, ill look into it some time

royal vortex
#

thanks!

#

it looks so weird to see fire particles in rtx after not being able to see them lol

wispy crest
#

when was the last time you played gmod rtx

royal vortex
#

i haven't touched it in months

wispy crest
#

o

compact blaze
#

@subtle bison this might fix the water ghosting issue in gmod rtx

subtle bison
#

when was this added

#

also it wouldnt apply to me since i longer have NV hardware lol

#

ill see if i can access that option

turbid barn
#

Sound like now

#

we will got the rays

#

and they gonna be traced

subtle bison
#

someone with nv hardware try this ๐Ÿซƒ

turbid barn
#

it's for dlss rr

subtle bison
#

ye ik

turbid barn
#

sadly

subtle bison
#

i dont need it cuz i dont have that issue lol

turbid barn
#

imma gonna cry

subtle bison
#

i assume surething wanted me to enable it so nv users could have fixed water, hence me asking someone else to try it lol

turbid barn
subtle bison
#

well im like the only AMD user here so im sure someone can at some point

turbid barn
#

download gmod
download remix mod
manually update to NV build (is raw build gonna work on x64?)
and something else

subtle bison
#

no raw will definitely not work on x64

#

i mean it will run but the experience will suck

turbid barn
#

yesh

subtle bison
#

also this was added a while ago, my runtime already has it

#

it just doesnt show if you dont have HW that isnt capable of running RR

#

guh remix 1.1 just came out?

#

yay i will have to refactor my fork

#

nvm

#

looks like i have most 1.1 changes already since my fork follows the main branch

subtle bison
#

ok nvm im like 2 weeks behind

winter radish
#

Iโ€™m just curious how the BVH optimizations effect AMD and Intel

subtle bison
#

do you have the commit id for the bvh optimizations?

winter radish
subtle bison
#

ill probably end up re-doing most of my changes on top of the 1.1.0 tag

#

i tried to merge the latest changes and that did not go well lol

brittle token
#

does anybody else feel rtx remix tends to be a bit too blue?

(left: rtx remix) (right: what i'd imagine it would look like without so much blue)

#

(same blueness seen in another game)

wispy crest
#

this sky is blue

#

if you notice, a lot of the world is blue

#

like, it just is

brittle token
weak ermine
#

its not full mega hdr, but its make sky dont look too blue

brittle token
#

it does help i think

weak ermine
#

game setup>second tab(i dont remember)>sky blah blah>advanced

brittle token
#

uhhhh.

#

well that's strange

weak ermine
#

๐Ÿ’”

brittle token
#

me: stands at a seemingly random point of the map
the map:

weak ermine
#

well, dont stand at random point of the map

#

simple solution

brittle token
weak ermine
keen rivet
#

your brain has an automatic white balance it does to your vision, so it compensates

#

but if you look at the sun WITH YOUR EYES CLOSED (atleast this works for me) everything will appear red. wait awhile (STILL EYES CLOSED, DONT LOOK AT THE SUN EYES OPEN) then look away and open your eyes, the white balance will have shifted to compensate for the red you just saw and everything will appear tinted blue.

#

similar effect happened when i had red goggles when i took swimming lessons as a child.

brittle token
keen rivet
#

is that not what white balance is

brittle token
#

it happens with any other color too

brittle token
keen rivet
#

yeah commonly its the colour temperatures but there's also green and purple balancing too

brittle token
#

if you look at any color with enough intensity and for enough time, that zone that had it, will tint everything in the opposite color of what you were looking at

keen rivet
#

oh your brain also does do that negative effect yeah

#

but no the brain's auto white balance is a real thing

brittle token
keen rivet
#

yeah but the white balance actually happens in your brain itself

#

The thalamus (pl.: thalami; from Greek ฮธฮฌฮปฮฑฮผฮฟฯ‚, "chamber") is a large mass of gray matter on the lateral wall of the third ventricle forming the dorsal part of the diencephalon (a division of the forebrain). Nerve fibers project out of the thalamus to the cerebral cortex in all directions, known as the thalamocortical radiations, allowing...

#

theres multiple parts (visual cortex for example) where it happens i think but thats one of them

brittle token
#

seems they dont mention it

#

how do you know it? im kinda having a hard time finding stuff about it

keen rivet
#

stuff i remember reading ages ago

brittle token
#

mm, i think i get what it is, but it isn't done purely, it's just a feeling of our brains letting us know "hey, that thing probably that color"

keen rivet
#

oh yeah but the result is essentially white balance

brittle token
#

"without all the colored light in here"

keen rivet
#

so yeah the lack of it in remix will make it look very blue

brittle token
keen rivet
#

oh yeah its not like, a perfect full range completely balance everything

brittle token
#

i think the problem might be the sky's intensity being too high, and the sun intensity not so much

#

to me at least, the colors seem more accurate on the second one

on the already installed version of gm_construct rtx it looks a lot more like the one on the right, so im guessing the blue is unintentional

keen rivet
#

oh yeah the gm_construct default the sun doesnt exist at all

#

or it does but its blocked by the skybox above the map

#

so yeah its wrong in that

brittle token
#

something strange happens on flatgrass tho, the sun is there, and it's visible when below the building, but on the top the white balance does some strange stuff and blues it up

#

maybe too much light from the white concrete roof

keen rivet
#

huh?

brittle token
# brittle token

but if you look at it from below, the sun is visible and the colors are correct

#

(agx)

keen rivet
#

found a real photo that i think shows just how blue real life is

keen rivet
brittle token
brittle token
#

and the force hdr sky

keen rivet
#

the default maps probably dont use the right sun colour

keen rivet
brittle token
#

i've yet to see a game that implements afterimage

#

which, now that i think about it, is kinda like auto exposure but instead of changing the whole screen, it only changes parts of it as the eyes get used to brightess in that area

keen rivet
#

the tonemapping is local, yeah

wispy crest
#

shadows are blue

#

the atmosphere is blue

#

games don't have this blue color usually because it's obnoxious to look at, look at bf3

#

it all has to do with how our atmosphere scatters light from the sun, which is actually more white in color, and how it transfers to the ground

#

white direct sunlight is much brighter than the blue skylight, and this is the main reason that the entire outside world is not completely blue

#

White sunlight is so bright compared to blue skylight that when an object is in direct sunlight, it just looks like its innate color. But, when an object is in shadow so that direct sunlight cannot reach it (and there are not too many clouds that block the skylight), the object is now being illuminated only by blue skylight.

#

When the scenery includes a lot of shadow and there is snow on the ground to reflect a lot of the light, the blue tint of the outside world caused by the sky becomes obvious

wispy crest
#

The more shadows there are, the more the world around you is tinted blue. When the sun is low in the sky and behind the trees, the entire landscape can end up being shadowed from direct sunlight and therefore be blue tinted. We often don't notice the blueness of the outside world because our human eyes are better at seeing relative color than absolute color. This means that our eyes are better at picking out color differences than at picking out an overall color on an absolute scale.

#

think of a parking garage, or under a bridge

wispy crest
#

if not a little over blue, because it's impossible to get colors 1:1 as real life because of differences in monitors, game tonemapping, and the human eye

brittle token
#

go out, it dont look like that

brittle token
lament quartz
#

Hai guys

brittle token
#

helo

wispy crest
#

you can clearly see that the world is more blue

#

I just explained to you why it's like that

#

shadows illuminated by the skylight will be blue, when there are more shadows than sunlight, the environment will appear blue

wispy crest
#

I just explained that it's impossible to get it 1:1

#

are you even reading

brittle token
wispy crest
#

because it is "about right"

brittle token
#

hey guyysss, check this s photorealistic imagee!

wispy crest
#

this environment would not be blue because it's being illuminated by sunlight

#

you are intentionally being obtuse

brittle token
#

the screenshot i showed of the tunnel had a lot of blue in the shadows

wispy crest
#

exactly, how it's supposed to look

brittle token
#

all these areas are blue, and it looks right, it's just the other one that doesnt

#

it's about the balance

#

the other ones kinda look like the sun is blue almost too. which, at some points, the sun does get quite white (at the top, where the atmosphere is thinnest) but at the sides it tends to be of a warmer color

modern quest
#

also you're being quite rude. if you actually want to get your point across and hope something will change, try not to be rude ๐Ÿ˜›

brittle token
#

ok, at this point i might be mad, or have a different brand of eyes, cuz im going insane over it

wispy crest
#

I explained that a factor may be monitor difference

brittle token
#

mm, maybe my old-ass flatron needs more of an upgrade than i thought

modern quest
#

i mean the overall image is really blue, but in a lighting scenario like that it actually makes sense

modern quest
#

i'm looking at this on a tuned neutral sRGB panel

brittle token
#

to me it looks almost overcast / cloudy, like if the direct sunlight areas were too shifted to white (which can happen at 12, but the images dont have that angle)

#

usually user made remixed worlds / maps have the sun with a warmer tint if im not misremembering

#

for example

#

now that i remember, i got a better upscaler, im gonna give it a try to see if i can make some materials pbr

hasty sonnet
steel lark
lapis delta
#

i farted

weak ermine
subtle bison
#

avg gmod rtx chat

brittle token
hasty sonnet
lapis delta
lapis delta
#

@subtle bison how to fix this?

polar anchor
subtle bison
hasty sonnet
weak ermine
#

idk why but i love this sharp shadows

#

fear ahh shadows

#

gmod rtx without rtx

winter radish
#

Are TTT bots a thing?

subtle bison
#

day whatever it is trying to get eyes to render in dx6

#

finally a iris texture

wispy crest
#

scary

subtle bison
#

souls of the dammned

willow fog
weak ermine
subtle bison
#

i hate texture transforms

#

bro looks so sad lmfao

weak ermine
#

maybe bcz he dont have sclera

subtle bison
#

thank goodness i can test easily in normal source and gmod rtx because the stdshader code is so portable ๐Ÿ™

brittle token
near tartan
hasty sonnet
# subtle bison

I really love my citizen but I'd wish he'd stop saying "This NPC form is limiting."

winter radish
#

Found some TTT bots add on, so will be switching the server back to TTT soon

#

Donโ€™t know if the Multiplayer fixes have been added yet

subtle bison
#

nope

winter radish
subtle bison
#

"it" has joined the server ๐Ÿ˜จ

brittle token
#

๐Ÿฆพ ๐Ÿฆพ

subtle bison
#

overgrown construct (blender bug)

near tartan
#

"overgrown construct"

#

don't sound like a half bad map

wispy crest
#

good chance that has already been made

near tartan
#

in the idea of plants overgrowing the place, actually no, it seems as it hasn't been done

brittle token
#

did a quick install and for some reason the ingame looks dark- ok it crashed

#

seems to have been a one time thing

brittle token
#

who the HELL needs a flashlight, i got my physgun

steel lark
winter radish
#

They brought CS assets to Gmod by default now, lets gooooo

winter radish
kind kraken
#

@subtle bison do you upload your fork of the runtime anywhere? We're still using like the 2nd or 3rd iteration one you had after implementing AgX so idk if there's stuff done since that could be cool to stay up to date with

subtle bison
#

rel branch has the stuff considered stable

#

the latest release has those changes

kind kraken
willow fog
subtle bison
#

he means the dll i sent here a while ago

#

it was just agx changes only

kind kraken
#

Oh yeah I shipped that with my demo too (lemme add u to credits before I forget)

subtle bison
#

i think i made a newer one for burrito since he wanted the vertex lighting stuff

#

lmk if you just want agx only

kind kraken
#

But I was asking to update the runtime we have on our repo with the changes since. I noticed it's labeled GMOD specifically but is it fine to use with other projects?

subtle bison
#

ye it would work fine but it has a gmod-specific welcome banner lol

#

the dll i just linked has that removed

willow fog
kind kraken
kind kraken
willow fog
# kind kraken What did it fix?

Every surface in the game uses vertex baked lighting
I don't want baked lighting because I have raytracing
The neon lights under cars are also colored by vertex colors

To get the neon lights to be colored, I have to assign EVERY SINGLE world texture as ignore baked lighting

#

And that's stupid

#

But CR provided an alternate solution where only the textures marked as his specific category will be colored by vertex colors

#

So it inverts the process

kind kraken
#

My game also does vertex based lighting but afaik it seems to be fine at least when I ignored all the baked lightmaps

willow fog
#

yes

willow fog
#

So CR's method worked best

kind kraken
#

I'm just thinking if I would benefit in any way from that change. The game uses vertex painting for texture blending and I feel like if seen small discoloration of surfaces where I think it applies but I'm not 100% sure

subtle bison
#

so if you have terrain or other stuff marked, those will continue to work fine

kind kraken
#

Might need an ELI5. So you're saying the discoloration I'm mentioning might be resolved by that change? Or that the change might break texture blending (isn't functional to begin with atm)

subtle bison
#

the change would break texture blending for meshes that use vertex/baked lighting, but only if it's not marked particle, decal, or Allow Baked Lighting

#

its to prevent skinned meshes (or even static) from having vertex lighting to fix lighting artifacts

kind kraken
#

AFAIK I don't have those issues to begin with

#

I'm guessing that's not a forced difference and rather a toggle?

subtle bison
#

it's a forced difference since it's primarily designed for gmod, but if you need a build with the agx and xess stuff and nothing else, i can make one

#

just keep in mind my fork hasnt been updated to the latest remix changes, its still based on commits from late june

kind kraken
#

If you need to rebuild either way then couldn't we have custom banner text too without much effort Hmmm

subtle bison
#

yea lol, what do you want it to say

kind kraken
#

Fuck, I didn't think I'd get this far

#

I forgot what it says by default lmao

subtle bison
#

iirc its this

kind kraken
#

Welcome to Star Wars Republic Commando RTX. At any time, press *insert keybind logic here* to open up the mod's graphics options.

#

Maybe that @subtle bison peepoweirdlook

#

You should make a thread for this in #1095520200138440804 tbh

subtle bison
#

a thread for the fork?

#

im in talks with king vulpes about making a RTX Remix: Community Edition repo that has unmerged changes

#

so a thread should be made relatively soon

kind kraken
#

Could be kinda raw

weak ermine
#

ur very low graphics

kind kraken
subtle bison
weak ermine
winter radish
brittle token
#

might have gone a bit too much on the ceiling texture

subtle bison
#

ngl these look pretty clean

brittle token
#

wait im dumb, why am i taking screenshots with dlss not on full

subtle bison
brittle token
subtle bison
brittle token
#

i let the ai run a bit too wild, and it ended up messing the colors

#

making the seams noticeable

brittle token
#

holy tiling

livid rapids
#

tiling...

brittle token
livid rapids
#

procedural stochastic... please...

subtle bison
#

wha

livid rapids
brittle token
livid rapids
#

obviously it's only suited for natural textures

brittle token
#

i'd try to fix it, but it's a bit of a fight

livid rapids
#

SkyGFX Extended implemented it a while ago

winter radish
#

@subtle bison did the MP fixes get integrated because TTT is running perfectly

winter radish
#

Nevermind, I see some light cull

modern quest
#

wow wtf firefox

#

where's the https

#

give this issue a thumbs up. i hope it gets implemented

dull comet
subtle bison
#

its not a vertex explosion lol, they just do weird stuff with upper body bones

dull comet
#

even in og game

dull comet
subtle bison
#

pseudoplayer*, check the rtx spawnmenu on the right

#

should be under utilities

subtle bison
hasty sonnet
#

i mean its only useful if you want shadows in my opinion

#

player shadows

#

its not gonna look nice when your fucking camera is not aligned with your body and you can see the shadows of your foot on the floor

weak ermine
#

who cares

compact blaze
hasty sonnet
willow fog
willow fog
#

huh

hasty sonnet
willow fog
#

lower the volume lil bro

hasty sonnet
hasty sonnet
subtle bison
#

yall what is this chat ๐Ÿ’€

lapis delta
#

mango

#

mustard

compact blaze
#

@subtle bison new poop coloured name?

subtle bison
#

oh wow when did that happen

brittle token
# compact blaze what tool are u using to edit these textures

pbrify in comfyui for the rtx remix automatic ingestion

but with the upscaling model replaced with a "custom" node that opens and grabs the result from topaz labs' gigapixel 8.4.2 (on that one i used redefine creative, but it was a bad idea, it caused tiling) i'd recommend using redefine on none or subtle

brittle token
compact blaze
#

Unless they did actually improve

brittle token
#

they got generatives that are harder to run now

compact blaze
#

Genuinely interested cause god I need some new upscaling stuff man Iโ€™m starving

brittle token
#

those are the newer ones

#

you can give it a description on what it should be too

brittle token
# compact blaze

i dont think it liked the blurriness, im going to try to downscale it first

compact blaze
#

Try dis

brittle token
compact blaze
#

Not good lol, it looks like it made everything out of paper

brittle token
#

lol

#

no idea why it's not doing that well

#

it really cant do text tho

compact blaze
brittle token
#

it thought this darker line had text i think

compact blaze
#

Ya nvm the model has not improved in the slightest

#

Still as insane as 2020

brittle token
turbid barn
brittle token
#

it can also recover text, but it seems at one point they messed that one up, not sure

turbid barn
#

so gigapixel is better on upscaling? nice

brittle token
#

@compact blaze OHH HELL NAH

#

coom

turbid barn
#

hm, whacha bout the AI denoiser in Camera Raw in photoshop? is it good enough comparing to photo ai?

#

i will try by myself if a few days

turbid barn
brittle token
brittle token
subtle bison
#

at least since the last time i tried it

#

so jpegs and the like dont work

brittle token
#

this' the one i have

#

i havent used this one yet, i should update my photoshop

#

looks fun, though i cant make raws with my camera

turbid barn
brittle token
#

if i had to guess the text should be less affected on the camera raw one

turbid barn
brittle token
turbid barn
brittle token
#

damn, my photo ai is damn old

turbid barn
#

i mean this feature

#

like you still can mask the text and work with it separatly

brittle token
#

ooh

compact blaze
subtle bison
#

we love sam lake

turbid barn
#

That's not a lake

#

that's the ocean

brittle token
#

XD

compact blaze
turbid barn
#

he's like hideo kojima

brittle token
#

this is as much as i could get it to produce, the keyboard is an absolute MESS

turbid barn
#

but he is finnish

brittle token
compact blaze
subtle bison
#

i wonder if this has been tested in gmod rtx

brittle token
#

sus

subtle bison
#

omg

#

i hate u lmfao

brittle token
#

it's like a mind worm

subtle bison
#

fr

brittle token
#

it never left

#

like a sleeping agent, it just waited for the right signal to be sent

subtle bison
#

some weird vertex colors pop up while destructing it, but other than that its fine

brittle token
subtle bison
#

guh

#

i was making a smiley face

#

i think you have the mind worm

brittle token
#

smile + open mouth = pog

brittle token
compact blaze
subtle bison
compact blaze
subtle bison
#

ye

#

please tell me discord's av1 support isnt as bad as h265 ๐Ÿ˜ญ

#

h264 looks like ass on amd

compact blaze
#

For example, the device Iโ€™m using rn

subtle bison
#

my android plays it fine?

compact blaze
#

What android are u using?

subtle bison
#

pixel pro 9 fold isforme

compact blaze
subtle bison
#

do mobile devices not fall back to CPU decoding if they dont natively support it?

compact blaze
#

Only apple devices that support av1 are like the latest latest iPhones

subtle bison
#

i have a galaxy s24 that also plays it fine

#

i feel like the lack of codec support is less of an issue, in comparison to how bad react native is at handling media (what discord mobile is based on for android and ios)

compact blaze
subtle bison
#

what phone

compact blaze
subtle bison
#

guh

#

i still blame react native shrug

compact blaze
#

Bruh only like the new flagships support av1 and some latest budget phones

#

But most people are running on like pre 2022-2023 phones

#

Which donโ€™t support av1 I think

subtle bison
#
AV1

AOMedia Video 1 (AV1) is an open, royalty-free video coding format initially designed for video transmissions over the Internet. It was developed as a successor to VP9 by the Alliance for Open Media (AOMedia), a consortium founded in 2015 that includes semiconductor firms, video on demand providers, video content producers, software development ...

#

ye its like late 2023-now for av1 support

brittle token
#

what do you guys think of h265? recently found out about it lol

subtle bison
#

ass

#

its old and proprietary

#

pretty much all modern hardware supports it, but good luck playing it in discord

brittle token
#

damn

modern quest
#

it's just an apple problem

#

android phones use a CPU fallback

subtle bison
#

weird that apple doesnt

compact blaze
#

Thatโ€™s so stupid why canโ€™t able have the same

subtle bison
#

PLEASE DO A CLEAN INSTALL THX :3

weak ermine
#

no

subtle bison
#

ok suffer :3

weak ermine
#

ez

#

oh waut gyat damn this is 0.8.0

subtle bison
#

๐Ÿ™‚

weak ermine
#

mp pseudoplayermodel works?

subtle bison
#

give it a try

weak ermine
#

unfortunately i cant, now

#

bcz am not home and my internet is 10mbit/s

#

so i cant even connect to my pc

#

skill issue

subtle bison
#

ok no i somehow made MP worse