#Garry's Mod

1 messages ยท Page 54 of 1

lament quartz
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F

willow fog
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This will be you very soon (burn out)

subtle bison
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damn right i am

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me when the weight is insurmountable (i have to push 0.6.0)

steel lark
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i'm going insane

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pls release it

steel lark
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release 5.99

subtle bison
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looks like my view frustrum stuff renders in the 3d skybox too lol

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very wack

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hopefully i can add advanced light entities to the lightupdater addon, these are a perfect replacement for API lights

hasty sonnet
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no way

hasty sonnet
modest whale
# subtle bison lol

just don't look up, don't hesitate to ask me if you need more help ๐Ÿ™‚

loud mural
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Mission Improbable ๐Ÿ˜

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I wonder how that looks in Remix

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Actually could you test this CR whenever? (Just the first map if don't want to mess around with it too long):

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Oh and also I remember this being the most unoptimized map of all time lol:

keen rivet
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HAHAHA

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you're getting to my level

hasty sonnet
keen rivet
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what if i fuck up and need to go back

hasty sonnet
keen rivet
keen rivet
hasty sonnet
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goodbye Digital Combat Simulator, i have no interest in developing new combat techniques now

keen rivet
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i cleared a bunch of storage by swapping gta v normal edition to enhanced

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enhanced is smaller

keen rivet
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must use newer compression techniques

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i swear it saved me 50 gb or more

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the size between the two on steam are different too

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90gb vs 100 and something cant remember

hasty sonnet
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202Gb

compact blaze
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Didnโ€™t he already say this a few months ago when gwater 2 released?

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Also love the black screen true YouTube moment

compact blaze
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@livid rapids what tool do u use to edit the vmt files?

subtle bison
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any text editor

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if you want some extra functionality, including looking at vtf's, give vtfedit a try
https://valvedev.info/tools/vtfedit/

livid rapids
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np++

compact blaze
compact blaze
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anyone here know how to properly identify what type of texture map these textures are

livid rapids
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So, cod games primarily have two types of textures

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One contains the albedo as color and the specular as the alpha

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The other one contains a hemi octahedron normal map, the occlusion map and the glossiness map

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You can use GameImageUtil to separate them

compact blaze
livid rapids
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Sometimes those textures come named, as you can see v4_c and v4_s is color/specular

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and v4_n and v4_g is the NOG map

livid rapids
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they haven't changed anything

compact blaze
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btw ty for all this btw

livid rapids
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Normal/Occlussion/Glossiness

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You don't need to worry about it, the tool will automatically extract them separately

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The normal map is converted to DirectX

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Since glossiness is inverted roughness, just invert it in any image editing tool and it's ready to use

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And for the color/specular I recommend using the Spec/Gloss profile as it leaves the specular as a proper metallic map

compact blaze
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ty

compact blaze
livid rapids
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you just drag and drop the file and it exports in the same folder

quiet scroll
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eat_popcon wus goin on in gmod land

compact blaze
quiet scroll
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pepeCurious been a minute since I checked the workshop

livid rapids
compact blaze
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Also what is the thermal map used for?

livid rapids
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In game it's used for displaying that texture in thermal scopes

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No use in remix

subtle bison
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So when I release 0.6.0 this week, is there anything yall would want to be added?

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like maybe in 0.7.0

compact blaze
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And figuring out how and why some tsp maps have props and viewmodel be invisible

subtle bison
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so the engine disables all lighting, therefore remix doesnt get any data

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im not sure if i can fix that

compact blaze
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ya the pop up appears for a split second before instantly dissapearing

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no processing image screen

livid rapids
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oh

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right

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windows moment, if the filepath is too large it doesn't work

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It would work if it was a CLI but there's only drag/drop

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I'd advise you to make a folder in the root of the drive and keep the textures there

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the file's name counts for the path size

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I had everything in Documents and some very large names didn't work

compact blaze
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Ah ok

livid rapids
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Moved everything to C:\RemixProjects\ and it works

quiet scroll
subtle bison
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oh yeah for sure

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i believe Binq Adams found a way to do it in blender, ill try it later today. If works i'll put a guide on the github page

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also im gonna re-work some HDRI UI stuff so expect a 0.2 release as well

compact blaze
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placed folder in root of drive, no work

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placed the image file in root with a short name still doesn't work

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so weird

livid rapids
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funny how stuff works

subtle bison
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WHAT

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is this in the old runtime or only the new one

compact blaze
livid rapids
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idk probably is but never messed with it

subtle bison
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wait wouldnt this also fix detail textures

livid rapids
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hmm

compact blaze
# livid rapids

I wonder in general would it be better to have the texture blending setting enabled or disabled

livid rapids
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we'll see if it breaks anything else

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No, detail textures are still there

subtle bison
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they will be gone soon ๐Ÿ˜‹

hasty sonnet
subtle bison
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bet

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one left ๐Ÿ˜

compact blaze
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@livid rapids I wanna ask are there any prerequisites for gameimageutil

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Or common bugs for certain types of systems

livid rapids
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I think it uses .net 4.7.2

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but that should be pre installed in any modern windows install

compact blaze
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Then damn

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Should the gameutil install be placed anywhere specific

livid rapids
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Nope

hasty sonnet
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the real question is

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HDRI

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tf is going on with it

subtle bison
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i told u idk

lament quartz
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the real question is, chocolate or mint ice cream

subtle bison
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mint chocolate chip

distant crystal
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Pistachio obviously

subtle bison
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๐Ÿ˜‹

hasty sonnet
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im considering getting a clean install

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for windows

subtle bison
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if u have a 2nd drive or something to install windows on i'd try that 1st instead of wiping your main install

steel lark
steel lark
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honest reaction

subtle bison
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๐Ÿ™‚

quiet scroll
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thank u CR tytytytytyy pepespin

subtle bison
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np

quiet scroll
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Do you have a map you want remixed? I tink u deserve a map 3_

subtle bison
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u already did one, gm_funkis

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but i can think of one other one

subtle bison
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ye adding +2 to it fixed it

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this blender method is 100x easier than what i was doing before for sure

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ty @lapis pewter

lapis pewter
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blender is awesomely good hey

subtle bison
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ok i figured out the actual issue

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we need to adjust gamma like I did in my old method

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just adding a gamma node with this value fixes the darkness issue completely

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overcast skies droolll

lapis pewter
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what was the darkness issue

subtle bison
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shadow detail gets crushed

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without the .6 gamma adjustment

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it seems to happen after converting the file to .dds

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so we're compensating for it beforehand

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ok so its actually .4

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now it looks physically correct

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ill have to reupload the .blend with these changes

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added a lil note

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updated the file

subtle bison
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custom game engine?

steel lark
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yeah

subtle bison
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nice

steel lark
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i don't actually use the hdr tho i think

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it's dds texture based so i didn't even do anything to the file lol

subtle bison
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๐Ÿคค

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wish i could run DLAA remix at more than 3fps

glass plinth
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how did you get the transformer model working for gmod rtx?

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would it show up in profile inspector if I were to try to change the version that way

subtle bison
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2 options:

  1. use the new runtime that ships with it
  2. force transformers with nvidia profile inspector
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for profile inspector:

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profile inspector method is recommended as the new runtime has issues with the HDRI skydomes

lapis pewter
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bc6u is best btw, the s and the u means signed and unsigned, as in, is the number able to go negative

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signed can go negative

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i believe that isnt useful for hdris as they shouldnt have negative values afaik

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so you can use all of the precision in the positive range using unsigned

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for example signed might go from -128 to 128

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and unsigned would be 0 to 256

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so you have more precision in the positive values with unsigned

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i could be wrong but thats my current understanding

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i also tested up to 155 max value thingy, and it was fine. at 160 i started getting the artifacts

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so 150 is probably fairly safe

compact blaze
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@livid rapids is there an alternative to gameimageutil?

subtle bison
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@compact blaze fix bugs for the PVS system in forced view frustrum (memory leaks, some props not getting affected, UI changes) and fixing seams in the displacement renderer

compact blaze
subtle bison
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should be, but i cant say for sure

compact blaze
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Ofc but ya

subtle bison
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but im near the end for sure

compact blaze
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Damn itโ€™s already near the end of the weak

subtle bison
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its only wednesday ๐Ÿฅน

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i'd like to push before friday ideally

compact blaze
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Just donโ€™t rush it

subtle bison
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yea im not, im trying to make this a more polished release hehe

compact blaze
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Other than optional support for the latest runtime

subtle bison
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and performance improvements

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i guess what is "new" is that i have fixed a bunch of particles

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vfire and stuff works now

compact blaze
subtle bison
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ye

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ill list everything that i remember that i fixed

compact blaze
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Nice

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I think for later releases you should have like a txt file to list each fix you finished at the time

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So when the next update comes you have it all saved

subtle bison
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ye i did that with github issues

compact blaze
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Nice

subtle bison
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probably should've consolidated into one list but i really did push the goals for 0.6.0 lol

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it was supposed to be a lot simpler

compact blaze
subtle bison
#

hu

compact blaze
# subtle bison hu

Itโ€™s weird I remember in the video it turned everything into vertex soup

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It took place in some military hanger map and it was to show something you worked on to improve performance

subtle bison
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oh

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the skybox vertex explosions

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idk they just stopped happening after refactoring some stuff

compact blaze
subtle bison
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yea thats what im talking about

hasty sonnet
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its so weird

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i can run DLAA very well on other games

subtle bison
hasty sonnet
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DCS, Ready Or Not, Ground Branch, etc.

subtle bison
subtle bison
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nah most 3D skyboxes work fine, but im not gonna leave it on default

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you get weird screen flickering when it gets culled

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another remix only issue

hasty sonnet
subtle bison
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remix

hasty sonnet
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oh damn

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anti culling texture could be slapped onto it

subtle bison
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wouldnt fix it

hasty sonnet
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so anti culling is useless noted

subtle bison
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(for source)

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the 3D skybox is being rendered with a 2nd camera and remix doesnt handle camera switches well

subtle bison
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lol no way

distant crystal
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Quick, someone remake the sample app in GMOD

compact blaze
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@subtle bison

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btw anyone know why muzzle flashes work weirdly with the skybox and world

subtle bison
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ye its a remix setting one sec

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set particle softness to something like this

compact blaze
subtle bison
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i have a perfect replacement for that error

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๐Ÿ˜

compact blaze
subtle bison
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lol fr?

compact blaze
#

like the texture for the error model

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not the missing texture

subtle bison
compact blaze
hasty sonnet
subtle bison
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forced view frustrum gettin big ๐Ÿ˜ง

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i feel like its a little too big for a lua file

subtle bison
earnest yew
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sscounter strik!

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conter strik!

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csgoe!

subtle bison
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wow this map doesnt even need a HDRI

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looks great ootb

quiet scroll
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Redoing the CSS packโ€™s still on the whiteboard peepoBlushReallyHappyDank I have a portal update, l4d2 upscales to do, and then Iโ€™ll do css Catpls Itโ€™ll be with the new PBRfusion 3

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Might as well do the other packs as well

subtle bison
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its making remix have an aneurism

glass plinth
# subtle bison

how did you get the skybox to show on that map? All i get is just plain flats with no mountains or hills

subtle bison
#

r_3dsky 1

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its disabled by default as there is rendering issues in the latest release for most maps

glass plinth
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๐Ÿ™ thank you

subtle bison
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i fixed most in 0.6.0 but its not out yet

glass plinth
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gonna go back to a bunch of maps that had this same issue now

subtle bison
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you will most likely see duplicate geometry and the 3d skybox in the 2D skybox

glass plinth
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yeah it completely messes with gm_fork lol

subtle bison
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surprised you're getting 50fps in gm_fork in the current release wow

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is this with FG?

glass plinth
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no, just dlss performance

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RTX 4080

subtle bison
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usually that map is like 20fps for me, completely CPU bound by the engine

glass plinth
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surely my cpu can't be better than yours, I have a i5 12400F

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im bottlenecked in almost everything because of it

subtle bison
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7950X3D hehe
i meant to say that map should be unplayable in that release

glass plinth
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๐Ÿ˜ฒ

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it can look pretty good at times, but definitely not fully ready

subtle bison
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it looks a bit better with the upcoming changes, but this 3D skybox itself is jank lol

glass plinth
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theres a big glowing red spot on preset 5 of the HDRI mod btw, have no clue why it appeared but I definitely remember it not being there before

subtle bison
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its not a issue with the HDRI mod

glass plinth
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Oh ok good

subtle bison
glass plinth
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goddamn

subtle bison
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@keen rivet do you mind me removing this patreon link? Since it's a joint effort and all

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or at least changing it to something else? isforme

keen rivet
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yeah feel free

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its been there for a long time and you've certainly done a lot more than me at this point lol

subtle bison
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(im going insane cat_ToughGuy)

willow fog
subtle bison
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i really dont wanna ask for donations lol

steel lark
subtle bison
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i have neither

steel lark
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weird

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it happens to me on release with addons like that

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only on stairs

subtle bison
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wow gm_abandoned_mall looks so much better since the last time I have seen it

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which i think was the early x32 days lol

loud mural
subtle bison
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yea sure

loud mural
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Thanks c:

subtle bison
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yeah lets just cull everything in front of the player ๐Ÿ’€

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mission improbable runs but im GPU limited even at DLSS Ultra perf

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lol

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its gotta be something alpha related

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very pretty but my gpu is begging itself to end

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anyone got a 5090? ๐Ÿคฃ

modern quest
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wouldn't mind testing this

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looks like a nice map

modern quest
modern quest
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i don't think you're GPU bound despite what task manager might say

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seems to be an engine issue or Remix issue. FPS just dips like crazy

subtle bison
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probably a remix/engine issue

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i saw similar dips with maps that had vertex explosions

compact blaze
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Why does remix hate alpha textures btw?

subtle bison
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because path tracing does not go well with rasterized techniques

loud mural
modern quest
loud mural
modern quest
#

search

alpha from: lagrangept

subtle bison
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would be nice to see some sandbox maps optimized as well as hl2 ones

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can have thousands of entities and it still efficiently uses PVS and other techniques to keep engine bottlenecks to a minimum

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gonna look into removing lithium and hook libs as required addons tomorrow. we do a lot of heavy lifting in the binary module now so it's probably best we have less dependencies

loud mural
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Ofc that'd require King David level of reversing to achieve

subtle bison
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considering we're using a heavily deprecated part of source, im not surprised we run into these bugs often

subtle bison
loud mural
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I doubt it'd be much more optimized other then the patches you've made. I'm talking about the way the engine handles drawing massive amounts of entities

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Ofc ik that'd fix a lot of other issues though

subtle bison
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ah, gmod is actually quite efficient doing that in x64 with dx9c, at least from what i have seen

subtle bison
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i assume we're talking about king davids work on might and magic?

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he even got hw skinning working iirc

loud mural
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Yup

loud mural
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Because ideally we'd just skip that and render everything at once

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But fun Source limitations

subtle bison
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i got somewhere with that a month or two ago with a custom static mesh renderer

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but i had a bunch of issues and had to scrap it, but even with everything rendering at once, it was much faster than creating multiple clientside entities

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forced view frusum is a middle ground where we recreate static props with large render bounds but we get to control when and how they render

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and we let the engine render on top of those so it looks all seamless to a degree

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it probably wastes some performance but it's the best we have rn

loud mural
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It's also slow with rendering world brushes as well iirc but I guess you have your custom world renderer for that case

subtle bison
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yeah thankfully that one was much easier to implement

subtle bison
loud mural
loud mural
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Ahh

subtle bison
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the next hard one is displacements

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its almost done but im in a rut trying to get chunks to properly stitch together

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so you get weird rendering errors in some maps

willow fog
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What's a rut... Other than

subtle bison
#

stuck in a hard place

willow fog
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Ah

loud mural
subtle bison
loud mural
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As a client ofc

subtle bison
#

there is no networking code at all lol

loud mural
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If I knew how to code at all I'd help lol

subtle bison
#

as much as i hate to admit it, i have been relying on LLMs for the majority of my work

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but my experience with source helps a lot to oversee specific implementations

loud mural
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Lmao, well as long as it's moving along ig it doesn't matter much

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Well thanks for answering my questions, best of luck to you

earnest yew
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lol

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i'll give you 10 dollars cause i'm like mr beast

subtle bison
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i really dont want to catch up to github CI's

hollow marten
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Listen, when RTX REMIX HL2 comes out, what will you do with GMOD RTX REMIX?

subtle bison
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if it still uses the old 32-bit engine, nothing, we wouldnt be able to take anything beneficial from it other than enhanced assets if the hashes match

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i hope it brings over some experienced C++ devs to help me fix some of the few issues we have left though

compact blaze
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@subtle bison have u heard of manus yet?

subtle bison
#

this?

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Manus is a general AI agent that turns your thoughts into actions. It excels at various tasks in work and life, getting everything done while you rest.

compact blaze
subtle bison
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i dont think havent an agentic coding LLM will help me lol. I use claude 3.7 inside vscodium and even with it, it gets most implementation ideas wrong or results that im not expecting. I find it works much better to help me write specific functions

compact blaze
subtle bison
#

its just another tool in the toolbox, there is no way i could get claude to make all of this exactly how i want it just by asking it

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im still surprised I have gotten this far, but i want to clarify im really not a programmer but more of a source engine guy hehe

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hence me not asking for donations and such, just feels wrong to

willow fog
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Bro got morals, alright

compact blaze
willow fog
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I wouldn't

turbid barn
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for some reason, Gmod remixed startied to crash on launch

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I've did nothing for that

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I'm able to launch it with Raytracing Enabled set to off, but crashing when i turn that on

subtle bison
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sounds like a driver bug?

compact blaze
turbid barn
subtle bison
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might be worth doing a clean install of your drivers

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very weird

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wait is this with the new runtime?

turbid barn
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Like that happened if i played AAA game before that

turbid barn
subtle bison
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like the one i ship with the mod?

turbid barn
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W/Transformer, but not 1.0

subtle bison
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oh ye it must be a new runtime bug

turbid barn
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but it didn't crashed before when im used new runtime

subtle bison
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im still on the old one

turbid barn
compact blaze
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@subtle bison itโ€™s a Thursday, you think itโ€™s time to delay the update?

subtle bison
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i might be able to make it on friday if i dont include the displacement stuff, i only got 2 issues to fix with FVF and I can call it good to publish

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saturday would be probably the best time, but no guarantees

compact blaze
subtle bison
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most likely, even if its a little buggy compared to the old one

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if i pushed 0.6.0 with the old runtime, things would be more polished for sure

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yeah ill just include it in something like 0.6.1

compact blaze
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Like how u released a cef and non cef build of the mod

subtle bison
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depends on how much interferes with my changes

subtle bison
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ty rubat for breaking it salute

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might be worth adding a mini-guide to downgrade gmod so we can use non-cef again, its the build with the least amount of visual issues

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and HDR maps dont crash (lighting still ded tho)

turbid barn
subtle bison
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uhh

turbid barn
#

oh

subtle bison
#

thatss a very weird source crash

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maybe check to see if your game isnt corrupted

turbid barn
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No, i've made a clean installation

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i've faced that problem after driver re-install

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Yup, that's a driver issue

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fixed crashing with fresh re-install

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Newest remix 1.0 works well

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hm

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even after clean install some textures are missing

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and they are not tagged

subtle bison
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check the ignored tab

turbid barn
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first screenshot - RTX Remix, second one - vanilla gmod

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on first one ive removed EVERY tag

subtle bison
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oh its probably using a material not supported in FF

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check the console when you spawn it

turbid barn
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Makes sense

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gimme 1 minute

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Trying to software skin a mesh that will crash the game (61674 verts) (x277)

subtle bison
#

uh thats prob not it

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send a screenshot of the whole window

turbid barn
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i've wrote "1" before spawning it

subtle bison
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ok nvm

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i guess its going over the vert limit for what FF supports

turbid barn
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for example with a car without issues console is clear

subtle bison
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unfortunately that car model is probably not replaceable in remix?

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i imagine it has bones and stuff

turbid barn
#

it's not visible there, as in gmod

subtle bison
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for the broken model it wont show in the capture

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the engine itself isnt rendering it

subtle bison
compact blaze
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Tbh sometimes I do feel sad gmod canโ€™t be insanely updated with new features as to try keep full support for all old mods

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Like I understand but like

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Damn Yโ€™know?

subtle bison
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im waiting for the day rubat removes FF rendering entirely and makes it dx9c

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this whole project would shatter in an instant

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๐Ÿ˜Š

subtle bison
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ok i think i got the new runtime working

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seems to be compiling but we'll see if my API changes work

compact blaze
#

Niceeee

subtle bison
#

โ˜บ๏ธ

compact blaze
subtle bison
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nah api stuff seems to be broken

compact blaze
#

๐Ÿ’”

subtle bison
#

nvm is working

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๐Ÿ™‚

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i forgot to rebuild the binary module with the new headers

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video is a bit laggy as im gamestreaming + recording

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but yeah even our old rtx.conf works fine

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no render issues like the github CI builds

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yipeee

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NRC still unstable as ever on turing ๐Ÿ˜ฆ

onyx ridge
#

0.6.0 release when

subtle bison
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friday evening or sat

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we are very close ๐Ÿ˜Š

compact blaze
subtle bison
#

in general

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my system could be cursed but having NRC on just crashes my drivers constantly

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it happened with the new runtime from last week, still happens with 1.0.0

compact blaze
subtle bison
#

ye

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i can switch back to ReSTIR GI and its perfectly stable

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wow new runtime has better blending for non-replaced glass materials

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very nice

compact blaze
compact blaze
subtle bison
compact blaze
#

Weird

subtle bison
#

also new runtime fixes vertex explosion issues from 3d skybox ๐Ÿฅณ

#

still does a weird flash when its culled but its much better

subtle bison
#

never imagine i'd be running the henry stickmen map above 30 FPS on my 2080

#

new runtime handles alpha-heavy maps like a champ

drifting hinge
#

does this mean we are back?

willow fog
subtle bison
#

no materials are even replaced in that screenshot lol

jade surge
#

Gmod is getting closer and closer to "plug and play"

subtle bison
#

if we could automatically tag blended terrain textures as decals, i could call it "plug and play" then

#

that's probably one of the most annoying issues we have left

#

and idek if there is a way to fix that

jade surge
#

do you even need lua menu anymore?

subtle bison
jade surge
#

I noticed the latest install guide is a whopping 6 steps

subtle bison
jade surge
#

ok, so I still need to do that

subtle bison
#

oh

#

you mean the LUA UI

#

no thats gone

#

CEF works now

jade surge
#

oh ok

subtle bison
#

everything you need to run the game is in the release and install guide

jade surge
#

so if I reinstall gmod and use a clean version of those games, so long as I follow the 6 steps, success

subtle bison
#

yea

#

as long as rubat didnt ship a update that breaks everything

#

๐Ÿ˜Š

jade surge
#

cool cause I wanna try out remix 1.0

subtle bison
#

u can try it now but the UI and mouse cursor will be buggy without a custom build

#

due to us no longer using the remix bridge

jade surge
#

oh interesting

#

so when those above were asking for 0.6.0 that is gonna be the version that uses remix 1.0?

subtle bison
#

yea

hasty sonnet
#

am i able to like update the rtx remix stuff rn

#

using the provided files like dxvk and bridge files

subtle bison
subtle bison
#

.trex is meant for the bridge

#

you only need dxvk-remix

hasty sonnet
jade surge
subtle bison
#

i dont officially support CI/release builds other than the custom ones since they dont have the nessessary API calls to fix some issues

hasty sonnet
jade surge
#

if I'm willing to suffer, what files would I need to replace in the gmrtx64 zip to run remix 1.0 before plopping it into gmod?

hasty sonnet
#

not much changed

subtle bison
jade surge
#

cool

hasty sonnet
#

remix 1.0 is crazy

jade surge
#

I havent done RTX in gmod in a while so I'm used to issues, but I'll redo the process tomorrow or saturday once its all out and supported

hasty sonnet
#

why the fuck did the game freeze when i use the physgun to grab a prop (i have fuck halo's mod on also)

#

nvm its no longer freezing

#

oh i can see the phys gun beam

jade surge
#

where do I get the dxvk-remix zip from again?

subtle bison
jade surge
#

oh thats the zip?

subtle bison
#

ye it has the bridge included

jade surge
#

got it

subtle bison
#

the dxvk-runtime is inside .trex

jade surge
#

ok, so just copy the stuff in trex to win64

subtle bison
#

yep

jade surge
#

should I skip coppying the remix bridge exe file?

#

or does it not matter here?

subtle bison
#

it doesnt matter

jade surge
#

k

#

aight time to give this a shot

subtle bison
#

if its a fully clean game install, you might have to open the game via steam first

#

gmod does a drm check one time

jade surge
#

I did, mainly to make sure the required addons were fully downloaded and enabled

#

what did I do wrong if I get this error?

#

I presume I made a mistake in the file structure

#

I did hit replace all

subtle bison
#

did you install the x64 branch of gmod?

jade surge
#

nope

#

do I need to?

subtle bison
#

yes, x32 is no longer supported

jade surge
#

aah ok

subtle bison
#

you'll have to re-do the compat mod stuff after doing that

jade surge
#

I shall move

#

I see, the game is super flickery, thats why this is not advised

subtle bison
#

yea its fixable with a clean rtx.conf but then you'd have to re-tag most textures

#

ill ship a new rtx.conf with the hashes re-added for 0.6.0

jade surge
#

cool

subtle bison
#

hu i dont remember the tardis addon causing vertex explosions

jade surge
#

when I opened then closed the doors this happened

#

quite wild

#

also opening the doors turned off the sun

#

ok maybe something isnt right, this is the worst ghosting I've ever seen from remix

subtle bison
#

which tardis addon is this

#

legacy?

jade surge
#

just the mere action of turning the flashlight on and off is unresponsive as heck

#

let me find it rq

#

this is the one I was using

subtle bison
subtle bison
#

thankfully im nuking it for the next release hehe

jade surge
#

this is the core it uses

jade surge
#

cause I was hoping to test how responsive the new cache was, guess I gotta wait now

#

if you want the most specific tardis, this mod gives like 3 versions, I'm using the 2014-2017 one (if you right click on it in the menu you can select the 2015 S9 tardis, thats the specific one seen here)

#

though I'll see what others this happens with, I suspect doors to be the main problem here

subtle bison
#

yea its quite broken

#

it looks like it extensively uses render targets?

#

remix doesnt like handling those

jade surge
#

ye its how it looks "bigger on the inside"

#

probably needs whatever magic the portal gun uses to work

steel lark
subtle bison
subtle bison
#

it would have to use render targets for stuff like that

#

i can try it tho

jade surge
steel lark
glass plinth
#

gm_city_square works almost perfectly with the 3D Skybox

#

w/ HDRI on

earnest yew
#

i hate how you gotta have the fucking hdri to make the map look good

glass plinth
subtle bison
#

@jade surge @steel lark after selecting a few RT textures and enabling RT render targets, it somewhat works now?

#

tardis is definitely improved but dark inside

#

seamless portals are totally jank

jade surge
#

oh, not bad

#

the dark inside idk whats up, iirc it does have at least one giant point light at the center but it could be in geometry and/or undetected by remix

steel lark
#

sad

steel lark
#

wish they would behave like the portal and portal 2 portals

subtle bison
jade surge
#

no its not, if I set a certain texture as UI to fullbright everything you can see what is and isnt baked

steel lark
#

wait

#

SOURCEBOX REMIXED???

#

hmmm

#

very interesting

jade surge
#

also I hate how you cant just make a texture emissive, not without capturing the scene, I just wanna tweak a few textures and give them some emission maps in game but the closest I can get is setting them to "worl space UI" so they always render fullbright, makes them look like lights and emit light, but they arent that bright

steel lark
#

what??? build 25 is not on the website? that means i have lost media lmao

jade surge
#

also the flashlight is strangely dim, though I'm guessing thats because I'm on 1.0

subtle bison
subtle bison
#

but i mean worldui definitely makes it better

steel lark
#

are world uis emissive or nah?

jade surge
#

ye messing about with that, does do cool stuff

subtle bison
jade surge
#

also all the flashy lights are a pain, they have many frames for all the animated light effects, and even worse remix doesnt "cache" them in any way, so if I wanna make them all emissive I gotta wait for the frame its visible then set it to do so

subtle bison
#

yea thats just how the engine sends it to remix

#

nothing much you can do other than making source render it differently

jade surge
#

speaking of, another dumb thing, cant change the color value of "add light to texture"

#

this menu really should be redone in a few spots

#

other than quite a bit of temporal instability, and the lack of colored lighting its not too bad

#

oh, here are a good chunk of frames, now all I need to do is be able to shift select them in mass, and apply a paramater to all at once

glass plinth
#

sometimes as a substitute I address a light as a "Worldspace UI texture" for it to give off colored lighting but it will never be strong enough and makes the texture fullbright

jade surge
#

unfortunately when I do that the emission isnt bright enough for the tardis here

#

it works

#

just far too dim

glass plinth
#

I'm honestly surprised that we can boot into infmaps now

jade surge
#

oh my, the NRC replaces ReSTIR, I didnt realize that

glass plinth
#

I remember that not being a possibility

subtle bison
#

i tried to load the gta v map but i ran out of vram lol

glass plinth
#

we'd probably need to find a way to keep the map loaded at all times, looks so jarring seeing everything pop in

subtle bison
#

iirc its a limitation with infmap itself

jade surge
delicate belfry
subtle bison
#

its a little more complex, it has to load a bunch of chunks in

glass plinth
#

I forgot how infmap worked yeah theres no way we can get it to work fluidly with remix

subtle bison
#

other than some rendering bugs when being outside the source engine map limits, i dont think there is that many issues with infmap

#

even the HDRI stuff works

glass plinth
subtle bison
#

iirc infmaps get to choose how they cull stuff

#

my summer car infmap doesnt have this issue iirc

steel lark
#

that map is fire

#

wait can we replace the WHOLE chunk with remix?

subtle bison
#

if the hashes are stable, yes

steel lark
#

maybe

subtle bison
#

ill check simpsons hit and run rq

glass plinth
#

I just downloaded that map lol

subtle bison
#

it takes a while to load

glass plinth
#

gonna go through a bunch of infmaps and test now that i'm curious

subtle bison
#

most if not all work, i did a lot of testing a while ago

#

found the gta v stuff lol

#

#1116089843479498782 message

glass plinth
#

this is what happens when loading into the hit and run map

subtle bison
#

ye i got it too

#

its the skybox doing weird stuff

#

it goes away if you spawn a HDRI skydome

#

ye works great

jade surge
#

ok the NRC is looking kinda meh rn, I'll just hope the rtx.conf for gmod is screwed cause tbh, it at the moment has me lookin back at ReSTIR

subtle bison
jade surge
#

I'll take a look

loud mural
#

It got replaced with AlienBox and then that subsequently died and the dev went MIA because of a bunch of drama

glass plinth
#

is there any way to fix the water here in-game or would that require remixing

#

assigning textures as a water texture does nothing and I'm not even able to select the water here

subtle bison
#

can you give me the map name? i can fix it with my water replacer

glass plinth
#

aside from the water the map works perfectly

#

I was gonna point out missing sides on buildings but then I remembered this is ripped from a racing game where they most likely would have never rendered them

steel lark
jade surge
loud mural
steel lark
#

it's version 25

#

i think

loud mural
#

Can have?

#

I think that was the final version that was released to the public iirc

steel lark
#

yeah yeah

#

i saw it die ๐Ÿ˜ญ

#

already sent btw

jade surge
#

what do you do when stuff is just invisible?

compact blaze
#

@steel lark whatโ€™s source box again?

steel lark
loud mural
steel lark
#

dm

loud mural
steel lark
#

๐Ÿ’€

loud mural
glass plinth
compact blaze
#

@steel lark omfg wait is the the same sourcebox for s&box?

glass plinth
#

completely different thing

steel lark
glass plinth
#

going through that channel is like a rollercoaster

#

one video he's shitting on s&box and the next he's claiming it will destroy other games in the genre

steel lark
#

s&box is so "ahh"

#

oops

compact blaze
steel lark
compact blaze
#

Wow

loud mural
#

It combined a bunch of leaked branches into one amalgamation

subtle bison
jade surge
#

got it

#

also any advice on invisible objects? or am I stuck with those?

subtle bison
#

are they invisible even with RT off?

#

if it shows in rasterized, you might need to double check if you accidentally marked something to ignored, etc

jade surge
subtle bison
#

then the engine is shitting itself ๐Ÿ™‚

#

check the console for any model/vertex errors

jade surge
#

well I think I found it

#

its pasting these at about 10000 errors per second

subtle bison
#

yep that would be it

jade surge
#

so source just cant handle this?

subtle bison
#

in its fixed function pipeline yes

#

its old and deprecated so issues like this happen and i cant really do anything to fix it

jade surge
#

cause this otherwise looks really cool

glass plinth
#

if it weren't for the flickering LODs

subtle bison
#

that flickering looks like detail textures?

glass plinth
#

is there an option to turn them off? Or do you mean Decal Textures?

subtle bison
#

in 0,6,0 i have added a addon to remove them automatically on map load, you have to manually ignore them in the runtime for now

glass plinth
#

is there any way I can actually point to these textures and ignore them? can't seem to click on them fast enough whenever it flickers

subtle bison
#

you can try pausing the game when you see one, it should stay in place

glass plinth
#

that's what I usually rely on, but it seems to flicker even when the game is paused

subtle bison
#

weird, maybe that map stacks a bunch

glass plinth
#

it does look like a very densely packed map

#

it's totally the map, theres hundreds of overlaying graffiti and decals everywhere

#

probably any large water map that isn't infmap would work too if you don't want visuals breaking at a long distance

willow fog
#

OKAY

#

OKAYYYY

#

Hold the phone

#

Restir GI vs NRC 1.0.0

#

#1116089843479498782 message

#

NRC doesn't look like shit anymore

#

wooooooooo

subtle bison
#

me, a turing user

#

no NRC for me

#

also has anyone had random crashes with the 1.0.0 runtime?

#

i get some from time to time

earnest yew
#

it worked the first time

willow fog
#

video got messed up

winter radish
#

What kind of Gmod server should I host? TTT, Murder Mystery?

lament quartz
#

Dark rp! Jk do ttt

subtle bison
#

if ttt can load the lua stuff then yea it should be fine

willow fog
earnest yew
#

darkrp would be cool as fuck

#

but major boring

#

ttt the move

winter radish
#

What is darkrp, Iโ€™ve never done it

earnest yew
#

just rp

#

like selling drugs etc

#

theres jobs etc

winter radish
lament quartz
#

Its where all the loud kids go to recreate jameskiis youtube videos

winter radish
#

Nah, but I think TTT Remix events would be hella fun

earnest yew
#

no yeah do ttt

#

darkrp is a longshot cause it can be BOOORING

winter radish
#

Imagine events where we play TTT on someoneโ€™s Remixed map

willow fog
earnest yew
#

crunchy

subtle bison
#

mf just casually selects Full resolution and his fps doesnt tank ๐Ÿฅน

willow fog
subtle bison
#

tho i dont remember the noise ever being that bad

#

is it just a NRC thing?

willow fog
#

Look at the bottom of the mag

#

It gets wobbly

#

How? Why

subtle bison
#

viewmodel stuff with remix ig

willow fog
#

No

#

Incorrect

subtle bison
#

ok well inform us

#

๐Ÿ’€

willow fog
#

The game is paused so the viewmodel hash is static

winter radish
subtle bison
#

@willow fog try increasing this to higher values

#

i think someone mentioned the same issue a few months ago

modern quest
#

turn off NRC, see if that helps

subtle bison
#

he tried NIS and it was still happening

willow fog
subtle bison
#

its something with viewmodel rendering itself

subtle bison
#

.300 is what mine defaulted to

lament quartz
#

Its the same with wolfenstein, where we lowered roughness and metallic to somewhat reduce it

willow fog
modern quest
willow fog
#

just ot show

subtle bison
willow fog
#

But .15 was what I had

winter radish
#

@subtle bison What's the difference between setting up a regular Gmod server vs the RTX one

subtle bison
#

nothing

#

dedicated server just needs the addon files and module

winter radish
#

๐Ÿ”ฅ

subtle bison
#

just remember i have little-to-no serverside code

#

so nothing might work lol

winter radish
#

Honestly, I could probably run it in a VM environment on my Mac since it's probably more CPU reliant

subtle bison
#

or run it in wine

#

๐Ÿ’€

winter radish
subtle bison
#

ye

#

or just run steam itself

winter radish
#

well wait, Crossover doesn't support Windows terminal

#

yeah, it's gonna have to be VM then

subtle bison
#

i feel like thats wasting perf but ok

winter radish
willow fog
subtle bison
subtle bison
winter radish
subtle bison
#

you'd need box64 then

willow fog
winter radish
#

Debloated Windows it is

subtle bison
#

im going to bed soon so lmk if my compat mod works on a server or not lol

willow fog
subtle bison
#

ep2 maps actually run well

lament quartz
#

Go to bed cr

winter radish
#

@subtle bison Btw, The Gmod Server settings allows you to just disable VAC

#

So, we don't have to worry about it at all

livid rapids
#

gmod's vac doesn't do anything unless you're running 2013 cheats

compact blaze
compact blaze
hasty sonnet
hollow marten
#

After the release date of HL2 RTX REMIX, what are you going to do with GMOD RTX, I'm wondering. It's just that I would like the RTX REMIX with mods and maps to work stably. It would be just a dream come true for me)

turbid barn
# hollow marten ?

ะšะฐั‚ั‚ะฐั€ะฐะฟะฐ ะฝะฐะฟะธัะฐะป ะฝะธะถะต. ะ—ะฐะฒะธัะธั‚ ะพั‚ ั‚ะพะณะพ, ะบะฐะบะพะน ะฑัƒะดะตั‚ ั…ะป2 ั€ะตะผะธะบั. ะ•ัะปะธ x32 - ะฝะธั‡ะตะณะพ, ะตัะปะธ ั…64 - ั‡ั‚ะพ-ั‚ะพ ะดะฐ ะดะพัั‚ะฐะฝัƒั‚ // CR Wrote above, depends on what hl2 rtx will be

willow fog
compact blaze
compact blaze
compact blaze
#

It just refuses to work for me

willow fog
#

I just used gave image util

#

I don't know if any other

#

Especially for cod and its nog textures

compact blaze
#

Unironically I think it might be a good idea to just setup a vm to try get it working

hollow marten
# turbid barn ะšะฐั‚ั‚ะฐั€ะฐะฟะฐ ะฝะฐะฟะธัะฐะป ะฝะธะถะต. ะ—ะฐะฒะธัะธั‚ ะพั‚ ั‚ะพะณะพ, ะบะฐะบะพะน ะฑัƒะดะตั‚ ั…ะป2 ั€ะตะผะธะบั. ะ•ัะปะธ x32 - ะฝะธั‡ะต...

ะŸั€ะพัั‚ะพ, ะกะปะฐะฒ, ั ะผะฐัˆะธะฝะธะผั‹ ะดะตะปะฐัŽ, ะฒะพั‚ ะฟะพ ัั‚ะพะผัƒ ะถะตะปะฐั‚ะตะปัŒะฝะพ RTX REMIX ะฑัƒะดัƒ ะฝะฐะดะตะตั‚ัŒัั ั‡ั‚ะพ ะฒ GMOD ะฑัƒะดะตั‚ ัั‚ะฐะฑะธะปัŒะฝะพ ั€ะฐะฑะพั‚ะฐั‚ัŒ, ะฝะพ ั ะฝะต ัƒะฒะตั€ะตะฝ ะบะพะฝะตั‡ะฝะพ. ะะพ ะฑัƒะดัƒ ะธัะฟะพะปัŒะทะพะฒะฐั‚ัŒ ะบะฐะบ ั€ะฐะฝัŒัˆะต ะธัะฟะพะปัŒะทัƒัŽ RESHADE

compact blaze
#

@willow fog did the new remix toolkit update appear for u in the app

compact blaze
#

@willow fog i wanna ask does infinite map base still not work?

hasty sonnet
compact blaze
#

i just realized i pinged u twice within the span of 20 minutes

#

im super sry lmao

willow fog
compact blaze
willow fog
#

I'll try you when I'm not in bed

subtle bison
glass plinth
#

definitely a case-by-case thing

#

I tried it on the surface of the moon but whenever I'd spawn the HDRI cube it would look like the world was just shifted miles beneath me

#

crackpot idea that might just break my gmod rtx install

#

gonna try GWater2 with remix

subtle bison
#

i tried it before, it didnt work for me ๐Ÿฅน

glass plinth
#

damn

#

thank you for trying though, would have hated to see my rtx install break if anything went wrong

subtle bison
#

lemme see if i can find out why, i think i noted it here a while back

#

#1116089843479498782 message

#

ye remix seems to interfere with loading some stuff ig

glass plinth
#

4fps and below near the end

#

and it crashes when I disconnect

#

granted the map is insanely tall for source engine

subtle bison
#

i was wondering when the fall was gonna end

glass plinth
subtle bison
#

bet

#

looks like its just remix freaking out? the fps is fine with RT off

subtle bison
subtle bison
#

its fixed with the changes for 0.6.0

#

though this map still does some cursed stuff

subtle bison
#

its almost as if i have a 7 year old GPU or something ๐Ÿ’€

#

crazy

willow fog
#

Indeed

#

I dodged a bullet not buying 20 series

#

It wasn't that good

glass plinth
#

we've got like the opposite computer specs lol

subtle bison
#

i got my 2080 for cheap and was a massive upgrade from my 1060 lol

willow fog
glass plinth
#

you have a killer cpu but not that great of a gpu, I have a great gpu but not that great of a cpu

willow fog
#

I didn't upgrade until the 3070 was out

subtle bison
willow fog
#

lmao

glass plinth
#

I think I have by far the weakest amongst you guys

willow fog
#

I*tel

subtle bison
#

DLSS 4 balanced looks great but i cant stand being below 30 fps if i can help it

glass plinth
#

next time I upgrade im getting ryzen 1000%

subtle bison
#

we really need a working FSR 3 framegen mod for remix ๐Ÿ˜ญ

glass plinth
#

I tried using Lossless Scaling before resorting to DLSS FG but it just refused to work properly for some reason