#Garry's Mod

1 messages Β· Page 46 of 1

subtle bison
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i gotta reimplement everything

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ill clarify a bit more. could be days, weeks, months, years

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🫠

fallow mesa
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why doesn't the mirror look clear?

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on other rtx.conf

raw edge
half viper
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"Intel i3-4160"

raw edge
half viper
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im still suprised you got 60 fps tho
considering how weak your cpu is

raw edge
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well it kinda depends on the map I'm on I guess?

onyx ridge
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i'm lucky to get like, 20 with my laptop

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i don't think a 4050 is up to it very well

fallow mesa
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why does the texture in some maps change all the time?

compact blaze
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Maybe it’s smth to do with addons enabled?

subtle bison
#

hmm maybe its trying to blend two textures together

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set both to decal textures and see if they merge cleanly

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I've never seen that before though

fallow mesa
subtle bison
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do this ^

fallow mesa
fallow mesa
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oh I'm trun off view frustrum

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and it's normal

subtle bison
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hu how does the view frustrum addon mess it up

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what maps are these

fallow mesa
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I solved it. It's because I've set the render bounds size too low

subtle bison
subtle bison
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rip fps

fallow mesa
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I set it up for 5500 because some of the maps did not display props

fallow mesa
subtle bison
#

props stop showing up?

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something is broken

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πŸ‘€

fallow mesa
subtle bison
#

im gonna have to look at that when i can

fallow mesa
subtle bison
fallow mesa
#

Is it uh ..normal?

compact blaze
fallow mesa
compact blaze
#

ah ok ty

fallow mesa
subtle bison
# fallow mesa

ye, we're forcing visibility for static props, the higher the value, the more gets rendered around you

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still weird static/physics props are being culled in front of you

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that is not supposed to be happening lmao

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ill look into it

fallow mesa
subtle bison
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what does that mean

fallow mesa
subtle bison
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ye but it shouldnt be happening at 256

fallow mesa
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at first I thought it was normal

subtle bison
#

im working on refactoring the view frustrum addon to be entirely dynamic so there wont be any settings to change anymore

fallow mesa
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It's a good idea because it's easy on the user

subtle bison
#

yeah i never intended to keep the settings exposed to the user

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the ideal place is for everything to work ootb

compact blaze
subtle bison
#

sure i can still add that as some kind of override

compact blaze
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ye ye

steel lark
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or just put everything into a single category?

subtle bison
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i can keep it as a cvar, but i dont think they take that much space in the options menu. I might integrate all of them in one menu at one point

livid rapids
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I was thinking we should have a first time boot thing with a guide on how to fix detail textures and mirrors, water fix, $color2 vmt editing and all that stuff, maybe bind it automatically so you can pull it up ingame at any time

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People tend to not read READMEs so we should just shove it in their face at first launch

subtle bison
subtle bison
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bruh

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the HDRIs even work on linux/AMD (PS5 APU)

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do i really need to reimplement the whole thing if it works on unsupported hardware and a unsupported OS?

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im convinced its a setup issue at this point

fallow mesa
subtle bison
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ill have this fixed soon

fallow mesa
subtle bison
#

it confirms for me whatever's breaking it for you and burrito is something out of my control

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i might still keep working on the reimplementation with the custom rendering and stuff, but i dont know if it's worth the payoff at this point lol

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maybe someone can weigh this on me differently

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idfk

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@fallow mesa you dont have to do this but, if you have a spare pc, try doing a clean install of windows. Only install steam and garrysmod rtx, no other software

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see if its still broken for you

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if it ends up working, note any software you install after the fact, it would help a lot if I knew what the cause was lmao

fallow mesa
turbid barn
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any ways to fix water?

subtle bison
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water looks fine? lol

steel lark
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lmao

turbid barn
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For example

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(and mine)

subtle bison
#

you have the same water as everyone else, the noise is just from the denoiser

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its not a gmod issue

turbid barn
subtle bison
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looks like you're using older addons?

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are you on x32 or x64?

turbid barn
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x32

subtle bison
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the noise could be coming from the HDRI

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the emissions are pretty expensive and remix's denoiser probably doesnt like it

steel lark
subtle bison
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i dont think x64 will magically fix it

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if it does, its down to the rtx.conf

turbid barn
steel lark
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that doesn't seem to happen on mine

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so maybe it works with the newer rtx.conf

subtle bison
#

guess a fresh x64 install is worth a try

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guide is pinned

turbid barn
turbid barn
subtle bison
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yea but it took a bit to get there

steel lark
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well i assume it's soon

subtle bison
#

what are we missing that x32 has?

steel lark
#

no i said it will be much better than 32 bits soon

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when you release the lithium stuff

subtle bison
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its already out

steel lark
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bruh

subtle bison
steel lark
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i think i need to check here more regularly then loll

subtle bison
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hopefully the 0.4 release will add some more perf and polish

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im still working on some stuff but it should be good

steel lark
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what is CEF?

subtle bison
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chrome embedded framework

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gmod uses it for its GUI

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it was broken before

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but it works now

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so you can use media players and stuff

steel lark
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ah so i can download the with CEF and there won't be any issues right?

subtle bison
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CEF has some issues with some maps, its something with the binary patch, if you dont want to deal with those bugs i recommend sticking to noCEF

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blueamulet would have to investigate it, im not much of a reverse engineer

steel lark
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cause i was having that issue with a map earlier

subtle bison
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yea CEF causes maps to be rasterized

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were you on 0.3 before?

steel lark
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yeah

subtle bison
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yea noCEF will fix it

steel lark
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atleast i think

subtle bison
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but you lose the normal gmod ui so expect some missing features

steel lark
#

noCEF is the lua menu?

subtle bison
#

nah its literally just downgraded engine patches

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that's why its a seperate download

steel lark
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oh ok i don't think i need to use media player anyway

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i thought i would have to go back to the lua menu tho

subtle bison
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yea

steel lark
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so ok i'll use the noCEF for now

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did the hdri have any updates?

subtle bison
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nah its the same

steel lark
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and the waterfix?

subtle bison
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havent gotten to it

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definitely a goal for 0.4

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send me the map names that are broken so i can fix them

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also screenshots

steel lark
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oh ok

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i'll go hunting for them

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wait no i got two that i already know

subtle bison
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if you can, make a issue on the github page

turbid barn
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Does GmodRTX has smth like Memory leak? Because every time i switch DLSS mode or graphics settings im getting less FPS until i restart the game

subtle bison
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it will be easier to track for me

subtle bison
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but addons like ARC9 and other weapons precache a lot of textures which eat vram

steel lark
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i used to mess with the settings a lot but one day it crashed my computer cause it was using all the vram in my 12gb 3060

steel lark
subtle bison
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im working on a side-project that will let you replace them

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its gonna be a seperate app tho

steel lark
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but adding would only be with the toolkit right?

subtle bison
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nah you can change them without the toolkit

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its the actual manual conversion process which is a pain

turbid barn
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And another question. Is it possible to switch DLSS Override to transformer? is it worth it?

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or only via DLSS Swapper?

steel lark
subtle bison
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that would help yea

subtle bison
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gmod x64 has its own quirks

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so i would recommend the nvidia app if possible

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i havent tried it but i assume it works and its far easier than kim's method

potent agate
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I tried it and it'll just reset back to "Support not detected" after a second or two

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so I don't think it works

drifting hinge
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CR... whats happening in the world of rtx remix

turbid barn
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i've used DLSS Swapper before for 32bit

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i've didnt noticed anything in GMOD

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but in Witcher 3 i've got better quality without performance loss

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hm

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for some reason this setting doesn't work

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and my camera still moving with coursor over Remix menu

fallow mesa
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64 bit?

turbid barn
fallow mesa
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I have to press ESC every time to control it

turbid barn
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nvm

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fixed

subtle bison
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a known issue, we dont have engine patches to disable culling completely so im still improvising on a way to fix it

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other than modifying render bounds

fallow mesa
subtle bison
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πŸ’€

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well goodbye render bounds

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EFL_FORCE_CHECK_TRANSMIT this engine flag bypasses PVS culling

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this is WAY more efficient

steel lark
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funny that we have to use the ☠️ instead of the πŸ’€ because πŸ’€ changed meaning completely

subtle bison
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its completely accessable in lua

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im so glad to get rid of render bounds shit

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fuck

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im so happy rn

steel lark
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is that better fps than before?

subtle bison
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its about the same as render bounds but its much more consistent

fallow mesa
#

release green_fire

subtle bison
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and scales correctly on bigger maps

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ok nvm

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this doesnt work

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it was placebo

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😭

steel lark
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LMAO

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rip

fallow mesa
subtle bison
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im gonna kill this engine

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with my bare hands

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back to render bounds

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πŸ₯Ή

steel lark
potent agate
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nope

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still does that

steel lark
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weird

subtle bison
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i've reached the conclusion that statically setting the bounds for everything without anything else is the fastest method

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fps gets a bit low (around x32 perf) on large maps

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but hey everything renders correctly

half viper
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@subtle bison rubat is updating gmod

subtle bison
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is this a warning

half viper
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Look in the Garry's mod commits

drifting hinge
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the hostage situation: I'M GOING TO UPDATE GMOD SOON

half viper
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@modern quest am i allowed to post invites?

drifting hinge
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why is that a problem though

half viper
drifting hinge
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SCevil oh boy

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not again pretty please

subtle bison
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why is their commit page broken

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ok nvm it works now

quiet scroll
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god please not again

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my shayla FeelsWeakMan

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Oh didn't Sterlock say he got someone from facepunch in here to possibly work on FF for gmod rtx? Looking Have we heard anything on that lately

subtle bison
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nah heard nothing

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btw i built a replacement for light updaters πŸ™‚

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it integrates with the view frustrum code so they play nice now

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the sun actually renders everywhere just like x32

quiet scroll
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YEAHHHHHHH

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nice work nice work peepoCheer

subtle bison
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i should probably start porting over the rtx remix fixes workshop stuff to our addons folder and remove the workshop addon

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its a also a lot simpler than the rtx light updaters so there is no overhead
also no need to adjust anything

quiet scroll
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we are so back chat xorxor

subtle bison
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cs_militia finally rendering correctly

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used to have issues with geometry and lights

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this map heavily uses displacements so those still cull unfortunately

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it can be fixed but its gonna be a bit annoying lol

subtle bison
fallow mesa
subtle bison
#

?

fallow mesa
subtle bison
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can ios devices not play h265?

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its probably a bug with discord mobile

fallow mesa
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oh It's normal in Android

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πŸ₯²

hushed trail
onyx ridge
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ohhh that explains why i can't watch your videos half the time

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i use vesktop and it won't play your videos either

subtle bison
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hu im using vesktop and they play fine

onyx ridge
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uhhh i blame linux then

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(even though i should in fact be able to decode h265 i am pretty sure i can straight up encode it)

subtle bison
#

prob a bug on electron

onyx ridge
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i hate electron i hate electron i hate electron i hate electron i hate electron i hate electron

jade edge
tame crane
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my 3050 is on life support

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it can run cs2 good but not rtx remix

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hell yeah

zenith marlin
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crazy vibes potential

quiet scroll
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a good mall map peepoBlushReallyHappyDank

zenith marlin
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I LOVE MALLS !

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thank you comrade . i await eagerly

subtle bison
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ok so instead of removing xenthios already good light updating solution, i refactored it a bunch and integrated my light changes. Soon we wont need the workshop version of rtx remix fixes anymore

subtle bison
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this is gonna be insane

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πŸ‘»

subtle bison
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someone raised the vert limit to something stupid high

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oh this is for studiomdl

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it prob doesnt work on the basegame?

quiet leaf
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and that it's real ofc

drifting hinge
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It's almost like the rolling giant is in that map as a prop

quiet leaf
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yeah

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its wild

keen rivet
subtle bison
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each light updater has its own id and type now

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i needed a way to identify a rtx_lightupdater attached to a light_enviornment so i could modify the render bounds for it

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to prevent the sun from ever culling

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its much faster than modifying the render bounds for all light updaters

half viper
subtle bison
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no because its stupid unstable rn lol

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i have a race condition somewhere and i haven't been able to find it

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ill fix it eventually but i think it would take more time than fixing other stuff in the lua realm

fallow mesa
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remix api light log

subtle bison
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yea i always get those before a crash. the issue is that either the module or lua addon fall out of sync with each other

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sometimes those errors dont show up and everything works fine for that game session

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visual studio debugging hasnt gotten me anywhere as the crash is happening on the engine and not the module

fallow mesa
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oh I almost forgot to install windows

subtle bison
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im going to bed, lmk how it goes

fallow mesa
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@subtle bison

quiet scroll
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Don't you have to spawn in the skybox first?

fallow mesa
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I think it'll spawn when joining the map

quiet scroll
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try enabling noclip and go up into the sky a little bit, sometimes the height i'm at in the map spawns/despawns the skybox

fallow mesa
quiet scroll
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rats 😦

fallow mesa
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let it go πŸ•Š

livid rapids
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think I just found the worst case of RR fuckery yet

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DLAA helps a bit

raw edge
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should I try to increase it?

livid rapids
#

It's on quality but it's upscaling like performance?

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yeah it ain't much better on quality

lapis delta
livid rapids
livid rapids
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Which for some reason was being enforced

livid rapids
raw edge
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I tried 8GB still same error, am I screwed?

keen rivet
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it just kills the roughness map

willow fog
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They look plastic

livid rapids
#

my metallic maps have always been binary, 0 or 1

livid rapids
#

but you're right, I've noticed it too, some things do look metallic while some (like that plastic looking m19) don't

willow fog
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why

livid rapids
#

Rule of thumb is something is metallic or it is not

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Simple as

willow fog
#

The coat of grime/rust on top of a metallic surface requires a non binary value to look right

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Not to mention that there are metal values in the textures and you can just import them

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Like in mine

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Ignore the broken normal maps lol

livid rapids
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Reminder that I port 1:1 spec/gloss to metal/rough

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No touchups unless necessary

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So maybe I do need to touch it up...

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I remember doing the deagle with the phong vtf (!!!!) but it looked very metallic

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maybe actually using $color2 will improve some things

willow fog
livid rapids
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I know!!!!

willow fog
livid rapids
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Are you blind

willow fog
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So why do they look like p[lastic????

livid rapids
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non metallic vs metallic

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Looks light-absorbing to me

willow fog
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uh

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interesting

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What about the deagle?

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Different models but

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That still ain't right

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Might be the same model with different grip

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idk

livid rapids
willow fog
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this is beyond me

livid rapids
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I guess it's more subtle on mine since you probably have a less rough texture

willow fog
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No, reoughness shouldn't make a difference on how light is reflected

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I suppose

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The roughness map is set to the wrong color space

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Gamma issue

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whatever it is. I forget

livid rapids
#

I've always exported using linear colorspace

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sRGB did not make any difference

willow fog
#

And I'm guessing when ingesting, you select the correct texture type?

willow fog
#

Like chrome

#

Found a cleaner screenshot real quick

willow fog
#

It does make a difference. A big one. This is the roughness map. Not the metal. Normals disconnected because reason

steel lark
steel lark
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wdym?

willow fog
steel lark
#

ooh i think i should have updated remix before saying anything lol oops

willow fog
steel lark
#

oh

willow fog
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Probably since launch, but I can't bo so sure

steel lark
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now i see it

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i'll try

willow fog
livid rapids
#

just used levels

willow fog
#

Here's what I'm doing

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Nothing

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I'm converting the textures as they are intended to be

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And importing them in toolkit

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Whatever you're doing makes the guns look like plastic toys

livid rapids
#

cs and nog

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separated via gameimageutil, glossiness map inverted

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ingested

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placed

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Nothing else to it

willow fog
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goofy

subtle bison
#

what specific windows 11 build is it?

subtle bison
#

hiding the render bounds settings by default now

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oops uploaded the pic twice

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these defaults seem to be good to me, all lights are stable
distant static models will cull but i havent ran into many maps that do this

steel lark
subtle bison
#

void maps my wretched

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they give my lua optimizations hell

steel lark
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lmao

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they actually are running pretty well

subtle bison
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trust me i use them all of the time to stress test anything im working on

steel lark
#

brazilians!!! πŸ‡§πŸ‡·

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this map is like smaller

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so it runs 60 fps constantly

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still pretty big

subtle bison
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voidplaces is a easy way to kill fps πŸ™‚

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its the reason why i reverted statically setting render bounds

subtle bison
#

we now handle displacements with the custom world renderer, they're a bit buggy so i've scaled them down and used a random dev texture so I can make them a shadow mask in remix.
It works pretty well in maps that use a lot of displacements like caves

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they have to sit below engine displacements as we cant turn those off

subtle bison
#

the lack of light leaking

willow fog
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ah

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yep. Can confirm

fallow mesa
drifting hinge
subtle bison
#

@willow fog are u also on 24h2

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i verified the HDRI addon works on a fucking PS5 running linux

willow fog
#

probably

subtle bison
#

winver pls

willow fog
#

gaming rn

subtle bison
#

simple launcher

glad garnet
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I did everything in the tutorial but when I load into any map it fully functions for 1 second before it starts eternally stuttering and then freezes

subtle bison
#

x64 or x32

glad garnet
#

x32

subtle bison
#

its probably a bridge crash

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try x64

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the guide is pinned

glad garnet
#

sure

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It works but my mouse kinda flashes

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also did you find a fix to explosions crashing the game?

subtle bison
#

ye they dont crash on x64, but a lot of particles dont render

subtle bison
#

i got used it to it pretty quickly, though i might have to start looking at making a custom remix build

glad garnet
#

okay

subtle bison
#

if you wanna look at all of the current issues, they're in that readme

glad garnet
#

Also how can I use octotex?

subtle bison
#

octotex has been dead for a long while, i got no idea

glad garnet
#

So is there an alternative?

subtle bison
#

probably this?
#1263287747905327236 message

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i've never used it though

glad garnet
#

alr, how can I get the textures from the game though?

subtle bison
#

if you're going to make a game capture

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enable this option in-game

subtle bison
#

new ver out

quiet scroll
#

Nice work CR! pepespin I think I'll archive my 32bit version and recommend they go to your 64bit as it's much more stable/doesn't require the bridge lol. I'll keep it up to date, but as it looks going 64bit is a no brainer haha

modern quest
#

you guys should make a nice new screenshot for the thread

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strelok can replace it

subtle bison
#

for sure, maybe skurtyyskirts can cook up something πŸ”₯

quiet scroll
#

LOL lemme see if I can find a pretty screenshot of construct, that's a good general map πŸ™‚

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rats i cleared my construct screnshots, but this one's pretty pretty pepoSip

glad garnet
#

Alr I got an usda with some pbr textures how can I import it into the game?

subtle bison
#

wow first x64 crash from the engine

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though the map i was playing on was kinda pushing source a bit hard lol

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looks super pretty in remix though

drifting hinge
#

(heavily modified)

subtle bison
#

wdym, it should be faster than 0.3.1

subtle bison
fallow mesa
subtle bison
#

i see you're using DLSS 4

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is that gm_facade?

fallow mesa
subtle bison
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looking in that exact same spot is where the whole map is rendering at once

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i dont think i can do much to optimize large open ones like this lol

fallow mesa
#

I'm just surprised because 0.3 fps is higher

subtle bison
#

in that exact same spot?

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hmmm

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it could be because we're rendering the sun now

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also we're rendering displacements twice now to fix culling issues

onyx ridge
#

oh yeah i assume infmap based things still don't work with x64

subtle bison
#

infmap works fine

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just not the base map

onyx ridge
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oh???

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i thought the way it handled rendering didn't work with remix

subtle bison
#

idk i was surprised too lmao

onyx ridge
#

huh
neat

subtle bison
#

gta vice city map

fallow mesa
subtle bison
#

there is some kind of render order issue

onyx ridge
#

would not surprise me

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i watched the devlog videos like a year ago i definitely know and remember how it works

subtle bison
#

im gonna blame all of the lua shit we're doing but eh its a miracle it works at all

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game is PISSED

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good thing it does not in fact, crash

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πŸ€“

onyx ridge
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game did not crash a whole x1774 times

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also i'm curious, how does portal rtx handle portals

subtle bison
#

magic voodoo shit

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even more for p2rtx

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cuz xoxor4d is a genius

onyx ridge
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does it like throw rays through the portal and out where it's supposed to or does it keep them in a straight line and just uses however valve handles rendering stuff through portals

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that probably seems like nonsense to understand i apologise i'm bad at explaining things

subtle bison
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yea i wouldnt know

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im assuming its something along the lines of the former

subtle bison
#

i stole it

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πŸ™‚

quiet scroll
onyx ridge
fallow mesa
onyx ridge
#

remix based portal gun addon

subtle bison
#

others kinda do

onyx ridge
#

actually yeah i'm assuming seamless portals and that don't work

subtle bison
#

the displacement stuff is for whatever reason blocking lighting

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seems to just affect gm_construct_remastered

subtle bison
#

oh wait nvm its the 3d skybox blocking the sun

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lmao

subtle bison
#

ill see if it works for me

fallow mesa
subtle bison
#

πŸ’€

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ok so i guess you need a fast pc and also some patience

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idk i havent tried it yet still

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oh man this is gonna be a while

fallow mesa
subtle bison
#

yea it kinda works

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oh shit props render on this one

#

πŸ‘οΈ

quiet scroll
fallow mesa
#

why is my sky flicker

subtle bison
#

because infmap does hacky stuff

subtle bison
subtle bison
#

ill send a older ver, let me know if it fixes it

glad garnet
#

Is there a gmod pbr texture pack?

subtle bison
#

for like the stock assets?

glad garnet
#

Yeah

subtle bison
#

nope

glad garnet
#

oh

#

is there a hl2 one that could be applied to gmod?

subtle bison
#

skurtyy made one a while back but it wouldnt work now

#

gmod has different hashes than other source games

glad garnet
#

Oh alr

#

so I have to process textures myself, right?

subtle bison
#

yea pretty much. would be nice if we got a team to manually make PBR assets for the base stuff

#

damn this infmap is HUGE

fallow mesa
#

this map water doesn't work

subtle bison
#

is that a css map?

fallow mesa
#

yes

subtle bison
#

i havent fixed water yet in 0.4 btw, i need a good list of broken maps before i start tackling it

quiet scroll
subtle bison
#

hu im still seeing it

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the 2nd layer of displacements

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did i send the wrong file

subtle bison
#

try this

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make sure it replaces the old one

quiet scroll
#

ohhhhh wait, i put it in autorun instead of client lol Applecatrun

subtle bison
#

minecraft construct is a certified vibe

quiet scroll
subtle bison
#

oh yea there is "technically" nothing wrong

#

since we're not forcing everything to render, reflections are gonna look pretty bad

#

unless you mean the window itself just being black-ish

#

i can add some kind of override to make everything render but we'll back to x32 perf. also i still need a way to re-render displacements correctly so they dont get culled

fallow mesa
subtle bison
#

hu

fallow mesa
#

If there's no other side to the glass

quiet scroll
#

yeah kind of how there's like a black shadow over stuffed behind the windows. I wouldn't mind the performance hit to 32, but maybe just as like an ultra preset?

#

wait whaaaaaat, are those domes different?

subtle bison
#

i got no idea whats going on there

subtle bison
#

ill try a capture of that map and set a glass material

subtle bison
#

waait

quiet scroll
quiet scroll
subtle bison
#

turn this on

#

does the window fix itself

#

πŸ‘οΈ

#

better screenshot

quiet scroll
#

fiddle sticks lol, i wonder if it's a double-sided thing with remix in the toolkit, gezerz seems to have found the issue

subtle bison
#

im relieved its not because of double world rendering

#

(i think)

fallow mesa
subtle bison
#

ye thin-walled causes that

#

do like 0.1

#

hu

#

why does my world rendering get culled

#

πŸ‘€

#

nvm its because of displacements

#

god i hate them so much

quiet scroll
#

Ahhhh gotcha, I wonder why it looked different from 32bit, I'll adjust to the specular xorxor

subtle bison
#

hmm the game version shouldnt interfere with the toolkit stuff

#

could be something in the rtx.conf i provide?

#

ye 0.1 thin-walled looks fine

fallow mesa
#

that's right

subtle bison
quiet scroll
#

Oh sweet, thanks y'all peepoBlushReallyHappyDank Funkis or whatever this maps called should be done today, i want this shit off my computer kekw I think it's pretty good, i really like the lighting adjustments in the house

subtle bison
#

excited to try it

#

mirror

fallow mesa
#

I want the remix to have the depth of field as well

subtle bison
#

who knows when that's gonna happen

#

reshade used to be able to grab a depth buffer, but a dxvk-remix update at sometime broke it

onyx ridge
#

(yeah they don't cover everything)

subtle bison
#

too bad the hashes wont match lol

#

we'd have to manually ingest them

quiet scroll
#

the hashes would be different FeelsWeakMan

onyx ridge
#

i mean at one point i was being productive

subtle bison
#

looks like psuedoplayer is working again?

quiet scroll
#

Butttttt there could be a workaround. I could make a script that compares the hl2 captures folder to the gmod captures folder and have the script rename the matched capture by photo to the gmod ones

subtle bison
#

yea, captured textures are named by their hash

#

he could make a script that compares images with each other, if they're a match, you could then rename the replacements based on the new hash

fallow mesa
#

interesting

#

what?

subtle bison
#

oh thats definitely not intentional lol

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definitely something i did πŸ˜‹

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i think its some leftover i forgot to remove when messing with light updaters

lapis delta
subtle bison
#

fuck

fallow mesa
#

πŸ‘€

subtle bison
#

fixed it

subtle bison
#

i think someone else mentioned this

#

but wow the fps is much better on the studio driver (in gpu limited scenarios)

#

40fps on DLSS quality on a 2080 what the hell

drifting hinge
jade edge
#

Goddamnit...still remember a lot of days played in Gmod 10, as i didn't had money for GMOD at the time, and later GMOD 13 (also non licensed)...what a days...

#

(I bought GMOD only an year after my steam account creation, in 2017)

half viper
# livid rapids

@lucid parcel idk if this would be counted as a bug or not

But it really needs to be looked into

subtle bison
#

i still wish i had that non-licensed ver of gmod, lots of nostalgia

lucid parcel
#

Not sure which of those images is RR

subtle bison
half viper
#

@livid rapids could you help a bit?

lucid parcel
#

Ah, so the diamond pattern is actually desired, and RR smoothed it out too much?

half viper
#

Yes

livid rapids
#

Yeah it's a diamond pattern, even on RR dlss quality it gets smoothed out

lucid parcel
#

Has anyone posted the textures for that?

livid rapids
#

Haven't uploaded them yet

lucid parcel
#

It'd probably be best to make a github bug with all of this, so we can just point the RR team at the failure case. Likely to get lost in the noise if I just raise it to them directly

lucid parcel
#

This is with the public RR build right, not the dll from cyberpunk?

livid rapids
#

Both produce the same result, on transformer and cnn

#

@willow fog You were right, but not exactly. This is the same m19 I showed earlier. 64bit's doing some strange shit to metallic textures

#

now it looks like it should

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look how it tints the slide now

subtle bison
#

check the material overrides in the runtime

#

unless remix just behaves differently without the bridge

#

nothing in the actual game should be messing with this

livid rapids
#

It definitely would be that if possible, I'm using skurty's conf stripped of everything except texture marking

raw edge
livid rapids
#

Thing is even on the toolkit these textures didn't look like this

subtle bison
#

its probably these

livid rapids
#

Well there it is

subtle bison
#

best to reset them to 0

#

should then be representative of what the toolkit shows

livid rapids
#

this is default

subtle bison
#

oh

livid rapids
#

0 would just null the textures

#

so basically metallic or not

livid rapids
# livid rapids

Also peep the translucent transmission, probably what skurty was talking about with the windows

#

Wonder if pbr overrides get captured? and that ends up making the toolkit textures not line up with the default settings

subtle bison
#

i dont think they do?

#

when i used to do a lot of replacements in x32, i dont ever remember running into that

#

unless i specifically loaded the mod layer in the toolkit in another project

fallow mesa
steel lark
subtle bison
# fallow mesa

those are supposed to be hidden in the rtx.conf i ship. But im probably gonna get rid of displacement handling entirely rn

#

its caused more issues than help

steel lark
#

the default sun works now right?

subtle bison
#

yea

steel lark
#

yay

subtle bison
#

might wanna wait on downloading 0.4

#

im gonna push 0.4.1 rq

steel lark
#

bruh

subtle bison
#

its gonna like like 10 mins

#

im reverting 1 file lol

steel lark
#

can i replace 0.4?

subtle bison
#

ye its always the full ver

steel lark
#

just replace all files and just hope it works?

subtle bison
#

yea

steel lark
#

ok np

subtle bison
fallow mesa
subtle bison
#

yes its the infamous light updater cube πŸ‘»

fallow mesa
#

can I ignore the texture?

subtle bison
#

yeah but then any other plastic mesh also gets hidden with it

#

ill fix it eventually but im cooked for today

fallow mesa
#

ok

#

0.4.1 FPS is back again

subtle bison
#

all i did was disable displacements lmao

#

they shouldnt have killed fps that hard

#

i have a far weaker gpu so i guess i wouldnt have noticed it

willow fog
#

Finally lol

steel lark
#

@subtle bison why did you make the rtx remix light instead of just using the regular lights?

#

i can't even place one anymore it instantly crashes lmao

subtle bison
#

because engine limits. the goal is replace all source engine lighting with API lights as we can have as many as we want without any performance implications

subtle bison
steel lark
#

makes sense

subtle bison
#

#1116089843479498782 message
#1116089843479498782 message
#1116089843479498782 message

#

the one day they were completely stable

#

πŸ₯Ή

quiet scroll
#

This maps gunna have 2 easter eggs 3_

#

I thought my lights were broken but it was a setting from the rtx.conf disabled LUL

quiet scroll
#

uploading now pepespin

#

scraaanch is going to kill me

drifting hinge
#

You have alerted the creature

#

Can't play anything rn cuz my shit box PC started tweaking after updating my drivers

#

Start menu ain't letting me search or click on anything and the alt tab visuals ain't there anymore

#

Pray for me skurty

quiet scroll
#

SCRANCH DOWN, SCRANCH DOWN

drifting hinge
#

My PC forcing me to go outside

drifting hinge
#

FUCK i LOVE hidden windows updates....

#

balance is restored

#

and i can go back to not playing gmod rtx

quiet scroll
drifting hinge
#

the evil...

subtle bison
#

but

drifting hinge
#

demonic...

subtle bison
#

maps crashing on load again yipeee

#

lets see what rubat broke now

#

reapplying the compat mod works fine it seems

#

in other news

#

it seems i cannot enjoy this new PBR makeover

#

😭

#

@quiet scroll what did you use to upscale with? some of this stuff looks amazing

drifting hinge
#

creepy

subtle bison
#

DLSS 3 is killing the detail but i love this specular

#

🀀

quiet scroll
#

PBRFusion peepoBlushReallyHappyDank

subtle bison
#

im gonna have to wait another decade before being able to get a nicer GPU to enjoy this

#

amazing work πŸ”₯

quiet scroll
#

A cool feature the toolkit could have is a meter on how performance is across gpus xorxor

subtle bison
#

yeah my 2080 wants to die rn lmao

fallow mesa
#

why is my toolgun screen black?

subtle bison
#

most likely not working render targets

#

it works sometimes for me, and sometimes it doesnt

fallow mesa
#

do you have any way to reset setting add-ons in the workshop?

#

I broke my lithium

subtle bison
#

grab the config.vdf and server.vdf in gmrtx(ver)/garrysmod/cfg/ and replace your old ones with those

steel lark
#

are the css and hl2 episode bprs updated to gmod.exe?

#

especially css

subtle bison
#

nah i dont think skurtyy has looked into it yet

steel lark
#

i'm going to remix my grandma's house

#

lmao

loud mural
#

Go to 45:50

steel lark
subtle bison
#

lmao

subtle bison
#

im gonna assume he has no eye bones or whatever lmao

half viper
#

or extract it

#

whatever

#

I NEED

#

dr house

subtle bison
#

so you want AI generated normals lmao

#

i dont think this model comes with any

subtle bison
#

this model is so absurd lmao i love it

loud mural
# steel lark could it be done with immersive portals in garry's mod?

Yes, very likely although I was unable to find which mod your talking about, is it paid or something? It could be done with any mod that adds portals to gmod, personally I'd try getting it working with Seamless Portals because the player transitions so smoothly between portals although someone would need to create a system for objects passing through portals

loud mural
#

Why did you post the link lol?

quiet scroll
#

Oh yeah, it's possible to send light through the portals if you spawn both of them in from the props menu

#

No portalgun mod support, just the portal prop thingies :3

loud mural
#

Although that would break volumetric lighting apparently

#

There would probably be culling issues though

steel lark
loud mural
steel lark
#

kind of like the func_reflective_glass

earnest yew
subtle bison
#

just tried mp on x64 for the first time, its not too buggy

#

still gotta find a way to load our lua stuff in mp tho

loud mural
#

I assume your a client?

subtle bison
#

yeah its a random server

quiet scroll
#

Last time I did it was on 32bit a few months ago, the portals had their blue and orange halos and everything

#

I probably posted a video here somewhere of it

potent agate
#

things were fine for the host but the clients were having a bad time, lighting flickering was for everyone though

#

hdri cube also had a lot of errors when joining someone

subtle bison
#

is this with other rtx people or just a server without the addons?

potent agate
#

other RTX people

subtle bison
#

how recent was this?

potent agate
#

a few days ago

#

The 29th to be exact

subtle bison
#

ill try to look into networking the addons sometime. Would be nice to have fully functional MP

zenith marlin
zenith marlin
fallow mesa
#

I can't see the game🀣

compact blaze
#

isn't remix fixes supposed to be here?

compact blaze
fallow mesa
compact blaze
#

have people found causes as to why some maps just crashes the game

#

example being the serious room from stanley parable

fallow mesa
#

you use the 64bit gmod, right?

compact blaze
#

ya

fallow mesa
#

any map with a problem, I need a name

compact blaze
#

those maps i tested crash for no reason

#

even tho those maps worked fine in previous remix builds

fallow mesa
#

link add-ons?

compact blaze
fallow mesa
#

Oh, I don't have that gameπŸ˜…

quiet scroll
compact blaze
#

this is really cool wow

compact blaze
quiet scroll
#

Yeah they're great, very very great at helping. I look forward to their next ai model update, right now it's a deal breaker because there's no alpha layer support, so things like leafs and tree branches will turn into sheets of paper lol. But other than that it's not bad πŸ™‚

compact blaze
quiet scroll
#

Oh nice, I put in a ticket to have them support it natively so hopefully we won't have to continue doing that

compact blaze
#

i wanna ask a few years ago would yall believe gmod could ever look like this?

subtle bison
drifting hinge
fallow mesa
subtle bison
#

any maps that heavily use displacements are going to have culling issues for rn

fallow mesa
lapis delta
fallow mesa
lapis delta
#

how tf skybox is working?

#

without hdri

fallow mesa
quiet scroll
#

it looks good up close but zoomed out it's so tiled WoePhode

earnest yew
#

tiling is so hard to fix

drifting hinge
quiet scroll
#

how's the performance for y'all on it without a mod for it? It feels a liiiiiitle heavy, but idk maybe I had rtx remix capture checked when I was in

drifting hinge
quiet scroll
#

Thinkgers4x idk if I should go like old rundown abandoned mall with wear and tare, or pristine mall that's clean but just creepy

drifting hinge
#

but have you tried using textures that are similar to the og ones yet

fallow mesa
drifting hinge
#

goofy model

quiet scroll
#

Yeah I think I found a good replacement that looks like the OG floor. That thing scared the fuck out've me 😭

#

speaking of which

drifting hinge
#

how you gonna approach the model

#

its low quality

quiet scroll
#

did anyone find those 2 easter eggs in dat last map sackbruh

quiet scroll
drifting hinge
quiet scroll
drifting hinge
#

something malicious is brewing

subtle bison
lapis delta
subtle bison
#

ye its been fixed for a couple weeks

lapis delta
quiet scroll
# zenith marlin I LOVE MALLS !

Want me to stick with how everything is vanilla with some similar replacements, or take a spin on it? πŸ™‚ I could do some spooky stuff with the lights, or keep them as is

subtle bison
compact blaze
subtle bison
# subtle bison ye

instead of disabling engine world rendering, i render our custom world on top of the engine

#

i was worried about performance but I couldn't even see a difference when toggling it on and off

subtle bison
compact blaze
fallow mesa
#

I see noise moving all the time

#

It seems to be at RR

subtle bison
#

it doesnt seem to be RR itself tho

#

its the view frustrum addon

#

not sure why tho

#

could be a coicidence with extra stuff being rendered in the scene

#

nothing changes in the remix debug view toggling it

#

so yea very weird

fallow mesa
#

okay, at first I thought that was a mistake RR

half viper
quiet scroll
subtle bison
compact blaze
#

ugh displacement maps are so cool

drifting hinge
#

it goes hard

fallow mesa
compact blaze
fallow mesa
compact blaze
fallow mesa
#

It goes deeper instead of higher

#

I want it to be like this

compact blaze
fallow mesa
#

how do you set it up?

safe stag
#

guys 32 bit or 64 bit

#

cant decid

fallow mesa
#

now 64 bit recommend