#Garry's Mod

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subtle bison
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i can send the individual lua file but it will also be available in the next release

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paste it here, replace the old one

steel lark
subtle bison
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just a theme hehe

steel lark
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thank god

livid rapids
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mans over here coding on vs2005 sp1

subtle bison
subtle bison
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ea killed respawn ๐Ÿฅน

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at least the part i cared about

livid rapids
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I'm still upset about EA canceling their star wars shooter

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Gameplay will be in first-person and involve high mobility thanks to the return of the iconic jetpack we have seen sported by Boba and Jango Fett in the franchise. This will give players abilities like horizontal dashing, vertical jumping, and boost sliding.

steel lark
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what do i do if the ui is like this?

steel lark
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i mean i'm no channel police but that really has nothing to do with anything?

steel lark
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oh i can filter it

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well

peak rover
peak rover
steel lark
drifting hinge
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the fnaf

steel lark
subtle bison
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you might have to re-enable the post process stuff

steel lark
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ok

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the hdri cube casts shadows lol

subtle bison
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yea its because i attached it to the player so it never culls

modern quest
steel lark
subtle bison
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nah its not invisible

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its just behind you

steel lark
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oh

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lmao

subtle bison
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you can make it invisible but the process is not that fun

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and i wouldnt be able to set it like that for everyone

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you would basically hide the cube texture instance using the runtime

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but you'd do it for every HDRI

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so to do that, spawn a HDRI cube from the editors panel instead

distant crystal
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Is there any write up on how to do DLSS4 with remix? I don't mind waiting for official release just curious as to how yall are doing it

potent agate
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I don't think anyone has dlss 4 here yet

earnest yew
stable scarab
earnest yew
stable scarab
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copy/paste the .dll file from Cyberpunk

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no need to download

potent agate
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Oh, I guess I missed the dlss 4 part lmao

potent agate
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I'll be honest I haven't noticed a difference in quality

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although with ultra performance and frame gen on I can get like 200+ fps in this spot

crystal storm
fallow mesa
subtle bison
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yay

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its working as intended

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oh it still crashed

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try this one

subtle bison
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๐Ÿฅน

steel lark
subtle bison
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the same place

steel lark
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uhm weird ig i'll capture again

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the rtx-remix folder is empty???

subtle bison
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make sure u dont have any software that is messing up write persmissions or something

steel lark
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all the files inside the rtx-remix folder vanished

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not i'm my recycle bin neither deleted by windows antivirus

subtle bison
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you sure your drive isnt dying or something lmao

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nothing gmod or remix would cause that

steel lark
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literally was just playing gmod rtx

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the last thing i did was capture a scene

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bruh

subtle bison
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they work for me

steel lark
subtle bison
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i wouldnt even know where to start with stuff getting deleted

steel lark
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NOOO!!! i'm gonna have to reinstall everything ๐Ÿ˜ญ

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could it be that i only have 20 gb left?

subtle bison
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idk

steel lark
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joever

quiet scroll
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HUGEEEEE, thanks CR! Do you have a kofi or sometin? xorxor

steel lark
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aren't video games beautiful?

subtle bison
quiet scroll
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imma dm u right quick Applecatrun

steel lark
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lmao water tree

subtle bison
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actual fix is here

steel lark
subtle bison
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map name?

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ill look into it

modern quest
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i saw a water tree just yesterday at the park

steel lark
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grrr i hate when mappers from more than 10 years ago don't predict that one day would exist a program that renders their map in rtx so that they could make it compatible with it!

quiet scroll
crystal storm
drifting hinge
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cereal whats happening in the world of gmod rtx

quiet scroll
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Almost done with the mansion map BLANKIES

quiet scroll
drifting hinge
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gemmy

quiet scroll
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funkis is next pepespin

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(wut kinda name is funkis kit_buh )

drifting hinge
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rp_icerailway pleadingsheesh

wind yoke
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Map contains 1930s functionalism architecture. Too rich to be considered swedish, but possibly norwegian or danish

quiet scroll
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Ohhh that makes more sense, itโ€™s a cooler map than I remember

quiet scroll
drifting hinge
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and the way they paint houses weird colors

wind yoke
drifting hinge
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gimme gimme

drifting hinge
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๐Ÿ‘€

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oh its beautiful

subtle bison
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i wonder how trivial it would be to port this to source/remix

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maybe import the map into blender, save it as a model, import into remix.
then using the same map in blender, reduce the poly count to make a collision mesh, and import that into source

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someone did that here before

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we'd also get the benefit of keeping the PBR materials ootb

drifting hinge
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thats how mafia works

wind yoke
livid rapids
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there are some differences iirc but many of the materials should be based on the same albedo maps

subtle bison
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i think it wouldnt be too hard to use the cs2 version directly

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sourceio has support for source 2 maps

wind yoke
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Including the fancy water shaders? ๐Ÿฅบ

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The source 2 skybox system is p different, or am I mistaken?

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Either way, it'd be interesting to see!

subtle bison
meager oar
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does the latestt remix version fix the menu problem in gmod rtx?

quiet scroll
steel lark
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how do i make a perfect mirror now? it seems they changed something in the rendering cause 0 roughness + 1 metallic"ness" is not fully mirror like

drifting hinge
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@quiet scroll have you considered gmall yet? i wanna see the Black Factory part in remix so badddd

quiet scroll
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Yeahh i did a test run last year of it but never finished it, i could def do it now peepoBlushReallyHappyDank

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I was too knew with the toolkit to do anything good last year lol

subtle bison
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@keen rivet i have absolutely no idea what happened since the last time i tested this. But I tried fresh x64 install with blueamulets updated patches (excluding engine and client for culling). No crashes, and CEF works

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๐Ÿ’€

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gmod theater rtx is now possible lmfao

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im gonna make a quick new release for x64

keen rivet
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I didn't consider that

subtle bison
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dw im fixing the white thing so fast

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i gotta get this pushed

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CEF menu is working perfectly fine too

keen rivet
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Hell yea

subtle bison
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omg

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its possibble

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time to try a video

subtle bison
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omfg its peak

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its so peak

potent agate
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peak

earnest yew
subtle bison
loud mural
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electroluminescent quantum dots are real in gmod

subtle bison
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<placeholder>

lament quartz
subtle bison
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@modern quest can you pin this, x64 is now in a good state to take over 32-bit

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๐Ÿ™‚

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we did it boys

subtle bison
lament quartz
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Cool, 64 bit only?

subtle bison
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yep

lament quartz
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Fuck ok

subtle bison
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dw 64-bit is stable now โ˜บ๏ธ

lament quartz
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No it's just that I have to install 64 bit again and uninstall 32 bit

subtle bison
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why not keep 2 seperate installs ๐Ÿ’€

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just rename the 32-bit one and download x64

lament quartz
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Lol

subtle bison
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the addons are stored seperately so it doesnt take up much space

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all of my addons are in the steam workshop folder

lament quartz
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Are you going to hate me if I told you I have less than 4 gb free

subtle bison
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im sure you can find something to delete

lament quartz
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32 bit gmod

subtle bison
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something other than that

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btw if you're gonna install x64, run it once via steam before installing remix

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shit i should put that in the instructions

wind yoke
lament quartz
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Pass i have nothing good to delete, ill just wait until I get more storage

wind yoke
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Haven't filled more than 100gb on my drive. No clue how people do it.

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I'm impressed.

lament quartz
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Many many wolfenstein games

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And many many call of duty games

wind yoke
lament quartz
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But mostly wolfenstein games

wind yoke
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ig I'm just old

lament quartz
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Aren't we all ๐Ÿ˜…

subtle bison
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its perfect

modern quest
subtle bison
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clean install

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media player works ootb for everyone

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๐Ÿ˜Š

modern quest
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please add a title to the message like skurtyy did

subtle bison
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done

earnest yew
subtle bison
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mostly fixes for previous issues, i didnt bother with a changelog because i cant remember everything hehe

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CEF works so you get working media player and menu

earnest yew
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swag

subtle bison
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we're on par with x32 if not a little better so its the 1st stable release

modern quest
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x128 when

subtle bison
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hold on let me just pull out my semiconductor fab rq

earnest yew
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im tryna figure out how to change call stacks

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ion fuck with modding .exes and dlls

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im scratching my head like a monkey

subtle bison
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did your modifications rely on render targets?

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oddly the submaterial tool works

subtle bison
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i think you fixed this a long time ago on x32?

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its any map with a shader skybox

subtle bison
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hmm its an addon on my end

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disabling everything but the required works fine

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this is gonna suck to track down lol

subtle bison
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ok ive isolated it to a map addon of all things

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didnt expect that

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if its a material replacement, i'd have to isolate that and fix it

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fucking found it

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ofc its a map like this

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its doing some dubious shit if its breaking others

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ye its replacing materials and even has its own lua code

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๐Ÿ’€

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gonna try to make a addon that prevents this

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so it was modifying the skypaint texture which shader skybox maps use, all i gotta do is prevent addons from changing it and then this issue shouldnt happen again. ill push a hotfix as soon as i can

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nvm that doesnt seem to work, ill just list it as an incompatible addon for rn

fallow mesa
subtle bison
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?

fallow mesa
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custom world rendering no more settings needed๐Ÿ˜ฎ

subtle bison
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yea

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its perfect now chefs_kiss

fallow mesa
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loading into the big map is faster

subtle bison
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idek if i actually did anything to fix that but hey if it does nice ๐Ÿ‘

keen rivet
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The fixes are In the original repository

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I'm not home right now so I can't tell you where exactly

subtle bison
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shouldnt the workshop addon still work for x64?

subtle bison
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that's what we're currently using

subtle bison
keen rivet
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I want to port everything to the new repo

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But like better

subtle bison
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wish we knew a way to fix render targets

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i wonder if we'll have to use the new portal rtx remix build, it might work there

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remix is causing the issue

keen rivet
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On GitHub

subtle bison
keen rivet
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Oh those are cam3D stuff

subtle bison
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oh

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do we know why remix breaks them?

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if you turn off raytracing in the remix menu, they seem to work

fallow mesa
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i seem to have a problem with this map

subtle bison
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yea its been a long known issue

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its really just that map too

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i have no idea on earth what causes it lol

subtle bison
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probably because its HDR only

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oh its not

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has the same issue as the one i had with earlier

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ill investigate it later but its going on the incompatible list for now

subtle bison
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for some reason the game shows a no steamuser error if its not launched the 1st time with steam

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no idea why

loud mural
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Ahhh

subtle bison
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you could launch it the 1st time with remix installed but its kinda buggy without the launch params

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made a readme for remix fixes 2

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its pretty much based off the latest release but it didnt make sense to dump all of that info there

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should be a changelog instead lol

keen rivet
drifting hinge
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nipe

keen rivet
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nope*

drifting hinge
quiet scroll
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made a little bit of progress on it today peepoSitBusiness

drifting hinge
willow fog
drifting hinge
lapis delta
drifting hinge
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real

steel lark
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did all the steps manually two days before the installer releases ๐Ÿ˜ญ

subtle bison
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i probably should change the name, its not really an installer

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its just a drag-n-drop archive

modest whale
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A few python lines and it can be one

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"a few" meaning the equivalent of all the harry potters + the bible

subtle bison
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making one wouldnt be that difficult, but there really isnt a point in making one

drifting hinge
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what even happening fr rn

subtle bison
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@fallow oxide strelok told me you want to restore the fixed function pipeline for garrys mod? We have most of it, but a couple of render features like some particle systems and NPC eye rendering are completely broken.

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this is just in general when running the game with shader model 0, doesnt matter if remix is hooked or using dxlevel 95 for example

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my goal was to decouple world and model rendering from those other systems so we could have the best of both worlds

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remix can handle this with source engine games just fine

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but im not much of a programmer so little progress has been made there

steel lark
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uhh the water fix didn't work on gm_poolrooms

drifting hinge
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what a coincidence I'm in poolrooms right now

steel lark
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it's blinking for a frame with the hash: 9348FF78D9BE2BC9

subtle bison
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ill try to push an updated ver later today

steel lark
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it's one of my favorite maps but the water never worked

earnest yew
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for all the dummys

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@subtle bison

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for any idiots

stable scarab
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for me

subtle bison
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what makes this different from my archive

drifting hinge
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Buddy had to send the same file twice

livid rapids
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thrice

earnest yew
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errors

drifting hinge
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Killed with bombs

subtle bison
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sorry but im not touching that file ๐Ÿ’€

earnest yew
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its just a .bat

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with your archive

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but sure

subtle bison
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then why not PR the bat

earnest yew
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wdym

subtle bison
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make a github pull request

earnest yew
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alrighty

subtle bison
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fork the repo, add the bat, get me or xenthio to merge it

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but i gotta ask again, why an installer? is dragging-and-dropping something that difficult? I dont think anyone here has had issues with installation itself other than mistakes I've made pushing the archive

earnest yew
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idk

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people are stupid man

livid rapids
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exactly, 32bit arguably needed an installer because of manual patches and whatnot

earnest yew
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plus i made it cause i was bored

willow fog
livid rapids
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but you're right, better be prepared when people flock onto remix from hl2rtx and don't even know where their gmod install is

subtle bison
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strelok brought in someone who works on gmod all of the time so both of our install guides might be outdated real soon

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๐Ÿ™‚

earnest yew
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installer

livid rapids
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Yeah I can see him with shaderapidx8 open

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The prophecy...

subtle bison
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yeah if they have the actual source for gmod, we most likely wont need lua workarounds or binary patches anymore

quiet scroll
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OMGGGGGG like a facepunch gmod dev guy? POGGIES

subtle bison
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im a little sad, having worked weeks on it, but at the same time glad a better solution might be on the way

quiet scroll
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HUGEEEEEE

livid rapids
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gmod source isn't available, sdk 2013 is

quiet scroll
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Your hard wok will not die unnoticed CR salute

livid rapids
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and csgo 2017

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and tf2 2008

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and many others

subtle bison
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yet their rich presence shows it ๐Ÿ‘๏ธ

livid rapids
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if you have a rough estimate of what a binary should be you can "guess" what changes have been made

subtle bison
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yeah its probably fixing up the FF renderer

earnest yew
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chatgpt thank you

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idk how to make shit unzip

livid rapids
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uh

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since when do 3d skyboxes work

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there's z-fighting, the actual map can even be seen in the skybox but it's there

subtle bison
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turn off the custom world renderer

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it should fix the map rendering twice

livid rapids
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props can still be seen

subtle bison
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ah that's weird

livid rapids
#

turning cwr on back again killed the 2d skybox

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hdri it is!

subtle bison
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is this with 0.3?

livid rapids
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yeah

subtle bison
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it shouldnt break the skybox at all

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what map?

livid rapids
#

it isn't like it does with shader skyboxes, it just turned it pitch black

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oh

subtle bison
livid rapids
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turning remix capture on and off fixed it

subtle bison
#

ah

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yeah toggling the cwr doesnt break the skybox for me

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some weird z fighting with the ground though

livid rapids
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yeah that's the 3d skybox

subtle bison
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guess remix doesnt like it

livid rapids
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since it's placed exactly where the map's ground is

subtle bison
#

lemme see if there is any runtime settings to fix it

livid rapids
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It's not a remix thing, it would show up even in normal gmod but maybe it can be fixed

subtle bison
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yea it can be fixed,i found it

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definitely gonna vary by map, change reprojected sky scale to 17

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its just one value above the default

earnest yew
livid rapids
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also I had pseudoplayer disabled, I enabled it, retried and:

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Man made horror

subtle bison
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yea some weird vertex stuff

livid rapids
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it's exactly where I spawned

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So going out of bounds causes vertex explosions, but when you come back into bounds it fixes itself and the weird pseudoplayer vertexes

subtle bison
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just on that map?

livid rapids
#

Haven't tested any other maps

subtle bison
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gm_construct_11 seems to be fine for me

livid rapids
#

also gm_okinawa still doesn't load ๐Ÿ˜ญ

subtle bison
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hmm lemme try it

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oh the yakuza 3 map lol

livid rapids
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no crashes or anything it gets stuck on Loading world

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Yeah that's me I'm yakuza3remastered

subtle bison
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its something with the map

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visual studio debug output

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and it keeps repeating

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could try extracting the gma and remove the problematic material

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ah its baked

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welp nvm lol

livid rapids
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bummer

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If we only had the vmf...

subtle bison
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idk if decompiling it would even work

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i dont think it pulls the materials with the file

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i've only ever used bspsrc though

livid rapids
#

bspsource?

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yeah

subtle bison
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ill take a crack at it

livid rapids
#

bspsrc does extract baked materials

subtle bison
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ok then we're in business

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yea thats one weird water vmf

livid rapids
#

waterlod proxy is just empty ๐Ÿ’€

subtle bison
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im gonna override the vmt with lightmapped generic

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ok so material override is not enough, i gotta build the decompiled map without the baked materials so it actually loads it

livid rapids
subtle bison
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hu, kamp kairo should be fine ๐Ÿ˜ญ

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i test that map all of the time

livid rapids
#

changed view frustum to 4096

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back to 256, ground explosions are gone but those concrete walls stay the same

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cwr off fixed it

subtle bison
#

you are good at triggering vertex explosions hehe

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did these happen on 0.2?

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the only major change was using a newer patchset of blueamulet's patches

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which allowed CEF to work

livid rapids
subtle bison
#

this map does not like remix

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there is a lot of seperate rendering issues happening

livid rapids
#

holy blue

subtle bison
#

mat_fullbright being forced despite it being compiled for LDR, remix is struggling to find a camera which is why a lot of stuff is missing

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lots of random vertex explosions

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HDRI editor still works hehe

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oh this map uses a shader skybox

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thats why all of this is happening

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ugh i wish there was a easy way to turn that off other than manipulating materials

livid rapids
#

I see it using something like a normal 2d skybox here?

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Or maybe it's a dome on the 3d

subtle bison
#

it has skinned skybox textures in its material directory

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got the camera fixed

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might be able to salvage this map

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still dont know why fullbright is being forced

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its definitely compiler related

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might be worth adding a seperate noCEF archive to fix the rendering issues

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for those who dont care about workshop dupes or media players

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yea im probably gonna give up, i tried forcing LDR, and even optional HDR during compilation

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mat_fullbright just gets forced anyway

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gonnna try importing a CS2 map into gmod with remix hehe

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super curious on how this is gonna turn out

earnest yew
subtle bison
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importing the map into blender with sourceio, export as one large USD scene with the materials.
make a low-poly version to import into source for the collision mesh

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the hard part is gonna be somehow turning an entire map into a collison mesh, i have never done that stuff with source before

earnest yew
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sauce

subtle bison
#

guess we'll see how it turns out

livid rapids
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I mean as long as you can get it into blender you can import anything

subtle bison
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yea i meant more like exporting for source

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i havent done much model exporting for it before

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only materials

livid rapids
#

I mean into remix via USD

subtle bison
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yeah thats not hard

livid rapids
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But yeah I would'nt know about making a collision mesh

subtle bison
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just exploring the map in CS2, good god its pretty

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๐Ÿคค

earnest yew
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anyone know if its possible to load two d3d9 filess

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ik that sounds dumb

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but just asking

subtle bison
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depends on what both d3d9 files are

earnest yew
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ones a shader override mod

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that uses d3d9

subtle bison
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does one support hotloading another dll file?

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the short answer is no for your original question unless one of them allows chain-loading dlls

earnest yew
subtle bison
earnest yew
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ive tried before

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especially deadlock crashes

subtle bison
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i have 64 gb of ram, im gonna get some coffee and pray

earnest yew
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nvm ur good

subtle bison
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i am quickly running out of vram

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but we're almost there

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(i somehow flipped the camera while it was loading)

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not sure why im missing some materials though

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is this what i get for loading all of it at once?

earnest yew
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alot of matrials dont work

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materials

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needs manual work

subtle bison
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๐Ÿฅน

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i was under the impression sourceio was complete in that area

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๐Ÿ˜ญ

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guess ill try a WIP USD export anyway just to see how remix handles some of it

stable scarab
earnest yew
#

you might be the first person ive seen using blender4artists

subtle bison
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i've used normal blender for eons

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definitely like the new coat of paint

livid rapids
#

surprised these particles work

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it's very faint but lights do show up just like the mwii rpg

subtle bison
#

lol it worked
i might need to use the nvidia blender, the USD export did not get the textures

livid rapids
#

battlefield 9 leak!!

steel lark
#

do the pbr for gmod.exe from 32 bits work in 64 bits?

livid rapids
#

Yes

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Looks like one of those cod reload vids

earnest yew
quiet scroll
livid rapids
livid rapids
earnest yew
#

mmmmm

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saturation

livid rapids
subtle bison
#

this will be csgo in 2013

earnest yew
#

2014....

livid rapids
earnest yew
#

flying cars they said

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rtx remix we got

subtle bison
#

even better

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once we get all of the native transformer stuff in remix, stuff is gonna look so good

livid rapids
earnest yew
#

was dat

subtle bison
#

february cant come sooner enough

livid rapids
#

I thought the stars were flickering but that's just dlss ๐Ÿ’€

earnest yew
#

new dlls?

subtle bison
# earnest yew new dlls?

yea we already have the DLSS 4 dlls from cp2077 working in remix, but not all of the features are there

modern quest
#

DLSS DLLs

subtle bison
#

portal rtx's upcoming update should bring everything over

earnest yew
subtle bison
#

hana is yes

earnest yew
#

sonic adventure has less motion blur

noble vapor
steel lark
earnest yew
#

@subtle bison

#

can you help me with debugging a .exe

#

i think your very smart

quiet scroll
#

*youโ€™re

quiet scroll
#

sensible redecorations tulin

#

gmod maps will have really fancy tables and chairs, and then throw in a foldable table cuz that's all they have kekw

#

Ehhhh what do y'all think, does this look fancy bathroom-y? (ignore the lighting I haven't touched it yet)

noble vapor
#

Yeah it does

compact blaze
# livid rapids

i wanna ask do u know when this mod is planned on releasing?

willow fog
#

Another day, another person asking Hana if the mod will be released

livid rapids
#

The mod will be Released

#

That's all

lament quartz
willow fog
compact blaze
#

Hope I wasnโ€™t bugging at all

subtle bison
#

it seems to actually boost performance quite a bit without breaking rendering

#

at least in large maps

#

it also uses niknaks which is a plus

#

nvm it seems to cause some maps to crash

subtle bison
drifting hinge
subtle bison
#

this addon actually doesnt do anything like that

#

it actually modifies a lot of systems in the engine to be faster

drifting hinge
#

theres no way

subtle bison
#

i also got it working

#

i had to disable two settings

#

the hard part is getting into a map to disable them lol

drifting hinge
#

billions must have 200+ fps constantly

subtle bison
#

all of the ones i unchecked are the ones that crash the game

#

but yeah a lot of cpu heavy maps run better

drifting hinge
#

2025 gonna be so good for gmod

subtle bison
#

i imagine it conflcits with lithium but ill give it a try

loud mural
#

Very likely it conflicts with the hook module

#

Although it may be better than it since its dedicated

subtle bison
#

i wonder if i can get away with turning it off and see if they work together

loud mural
#

Yeah exactly

subtle bison
#

dear lord

#

gmod tower christmas lobby

#

one of the heaviest maps

#

running above 60fps

#

im pretty sure im gpu bound

drifting hinge
#

like i said, its peak

subtle bison
#

it definitely works

loud mural
#

Niice

subtle bison
#

i wonder if it speeds up my other addons

#

since it replaces all engine hooks right?

loud mural
#

idk about all but a lot of slow ones

subtle bison
#

the view frustrum one gets really heavy when you start increasing render bounds

subtle bison
#

ill try going from 256 to 1024 on both settings

loud mural
subtle bison
#

1024 dist has never ran this good

loud mural
#

gg

subtle bison
#

obviously we're still losing performance, but less is being culled

#

so it makes sense

#

but it looks like a lot of the overhead is gone

loud mural
#

Is that exclusively due to the hook library or is it both Lithium and the hook library together?

subtle bison
#

together, the external hook library gave a little boost above lithium's own

#

lithium is doing some stuff to the PVS to prevent rendering things behind walls which also helps a lot

#

but i think the majority of the weight came from my hooks

#

smaller maps have no penalty wow lol

#

oops wrong pic

#

i can finally lock these settings and not expose them to the user

#

๐Ÿ”ฅ

loud mural
#

Hell yeah

subtle bison
#

ill definitely make a 0.4 release with these addoms, ill have to make a config.vdf with the right settings so lithium and the external hook wont clash for new users

#

ok so nvm

#

some maps still run at like 6fps with those settings lmfao

#

i need to add some kind of heuristics to the view frustrum addon to automatically set the values for a good balance of culling and performance

compact blaze
loud mural
#

If you read the description it does a lot more than those

loud mural
subtle bison
#

x32 doesnt need any of this

compact blaze
#

Ah ok

compact blaze
# subtle bison x32 doesnt need any of this

Shame cause I really wanna use the 32x mod but I donโ€™t wanna go through a weird installer, do you know if theyโ€™ll make a version where you can install it manually?

#

Ik itโ€™s like a 10% chance the person who made it had it be a virus but the option for a manual install would be great donโ€™t u think?

subtle bison
#

the installer is a glorified archive, just extract it with a tool like 7zip

#

also the installer itself is open source

#

skurty uses a base archive just like me

subtle bison
#

why only x32?

#

just curious

compact blaze
subtle bison
#

x64 is more stable than x32 now

compact blaze
#

Oh really? Even with remix

subtle bison
#

yeah

#

we still have the same rendering issues that comes with FF in source but performance and stability are definitely higher on x64

#

if you want to try it, check the pinned messages

#

the more testing the better for me hehe

compact blaze
#

dw already have installed, just thought it was worth it to switch to 32x

#

ty so much for letting me know

#

still remember that one video from late december 2022 when people just started using remix in gmod

subtle bison
#

wow, gm_construct_remastered actually looking good now ๐Ÿคค

stable scarab
compact blaze
#

I canโ€™t wait

#

Shame how much dlss blurs the Image, hope transformer negates that a little

stable scarab
#

you can download it as well

compact blaze
#

I think u should word cyberpunk a different way

#

Also Iโ€™m waiting for rtx remix to get official implementation through portal rtx since I think itโ€™d be more complete and better fine tuned for it

lament quartz
#

Alright chat its 64 bit time

stable scarab
#

Oi

lament quartz
subtle bison
#

try restarting your game

#

something broke the render target

#

also ngl i should remove render targets and make the HDRI editor use normal source .vtf files ๐Ÿ’€

#

this shit is getting on my nerves, i already precompute the images so there is no need for it

lyric surge
#

was working fine and now it does this, maybe im looking in the wrong places but i cant find a fix

#

re installed it several times too

#

maybe small brain moment but idk

subtle bison
#

@lyric surge

lyric surge
#

shouldve clarified sorry

#

i can launch the game

#

but whenever i try playing a map

#

it'll say ready to play

#

then boom

subtle bison
#

ye that file is supposed to fix it

lyric surge
#

weird

subtle bison
#

try the x64 version, it doesnt rely on bridge

lyric surge
#

maybe i just need to reinstall gmod itself

subtle bison
#

the guide is pinned, make sure u use a clean gmod install

lyric surge
#

alr thanks

#

im dumb as a rock when it comes to this stuff so thx

subtle bison
#

the x64 one is pretty ez

#

drag n drop basically

lyric surge
#

alright cool

subtle bison
#

make sure u launch the new gmod install once before installing the mod

lyric surge
#

weird how it decided to just not work one day

subtle bison
#

gmod has some weird drm

subtle bison
lyric surge
#

in common?

subtle bison
#

its recommended to rename the gmod folder to something like GarrysModRTX so it doesnt update it

subtle bison
lyric surge
#

ye i did

#

ill try 64

subtle bison
#

yea then the bridge was acting up ig

lyric surge
#

im excited to upgrade soon though cause

#

i have to run this at low

#

on my ancient 2060

subtle bison
#

i have a 2080 so im not too far off lol

#

the perks of developing this mod on it is that i can make sure a lot of stuff is optimized

lyric surge
#

i kinda turn the dlss or whatever its called up and go on high just to kind of have the experience of what most people see

#

even though its like a

#

fever dream

lyric surge
#

ngl 2060 from how long ive had it has done me well

#

either that or people are good at optmizing

#

or both

subtle bison
#

i have to manually update all of the hashes though so its gonna be a bit until i push a new ver

lyric surge
#

i assume id look up like an rtx remix guide for doing pbr stuff

subtle bison
#

yea

lyric surge
#

i can do my custom textures right

subtle bison
#

yeah textures are fine

lyric surge
#

ive got some pbr materials ive made beforehand

subtle bison
#

nothing source engine specific other than replacing models, its very dicy

#

skinned meshes have unstable hashes so you wont be able to replace them in the toolkit

#

you should be able to get away with replacing them in the engine itself of course

lyric surge
#

yeah ill have to read / watch a few guides on it

subtle bison
#

for whatever reason the model hash changes between game sessions so uhh yea ๐Ÿฅน

#

render targets it is

#

maybe i can find some way to make them more stable for other users

lament quartz
earnest yew
#

yay

#

instead of it needing the .zip the installer just downloads the lastest from github

subtle bison
#

i spawned a custom sized media player

#

the actual gamemode prob works fine

lament quartz
#

I see

earnest yew
#

only if you wanna

#

since it just uses the github now

lament quartz
lament quartz
subtle bison
#

nothing, they just work

lament quartz
#

nvm

#

rtxception

subtle bison
#

btw u can hide the plastic wall by using the color tool with a alpha of zero

#

just shoot the back of it

lament quartz
#

oh coo;l

subtle bison
#

am i looking at one or two

#

is it affixed to the wall

lament quartz
#

its not in the same scale unfortunetally

quiet scroll
#

That's actually one of the coolest thing's I've ever seen in Remix lmaoooo

#

Is the map like Gm_theater or something? Looking

loud mural
loud mural
subtle bison
#

never got a reply so no idea

loud mural
#

Damn ight

subtle bison
#

if nothing comes of it ill try to tackle it myself

#

though its gonna have to be through custom made systems most likely

#

eye rendering is something i really want to get working

loud mural
lament quartz
#

(Before mods freak out, this a public ytb video) i found a better theater "gm_theater" @quiet scroll

subtle bison
lament quartz
#

Galleh why does discord bake the video sm

subtle bison
#

looks fine to me

lament quartz
#

Looks baked to me

loud mural
#

xoxor4d seems like he's either done or taking a long break so I guess no mutiplayer for a long time

#

not that I don't appreciate your work ofc

subtle bison
#

lol

#

does MP work in p2?

loud mural
#

I mean if you host or the server host has the mods I'd imagine it does. I haven't even tested x64 yet lol

#

But ofc none of your Lua stuff will work on most servers

subtle bison
#

oh you're talking about gmod

loud mural
#

Yeah

loud mural
subtle bison
#

i dont change anything on the server end

loud mural
#

That'd be nice, I guess we'll see when and how that's implemented then

loud mural
#

He worked on it a tiny bit

#

But also you can't have more then a couple sets of portals before shit starts to break iirc

subtle bison
#

ngl that sounds like a pain to fix

#

imagne the engine load with more than 2 portals

#

without culling especially

#

ouch

loud mural
#

Yeah a lot had to be done in Remix itself because it has portal limitations

loud mural
subtle bison
#

but thats without remix right? hehe

#

i meant like the engine load with the tweaks xoxor4d has done

#

i think even on my 2080, portal 2 rtx is mostly cpu bound for me

loud mural
#

True I forgot how much backface culling and frustrum culling help ig

subtle bison
#

yea

loud mural
#

ughh why does sorce have to sorce

subtle bison
#

im surprised we get good performance with all of the lua chicanery we do on x64

loud mural
#

Well it's a lot better with the perf addons now

subtle bison
#

engine culling and stuff is still there but just covered up with the custom world rendering and stuff hehe

#

frustrum culling is still the biggest hitter but i have some ideas to get performance back other than auto adjusting variables

#

just gotta be more selective about what needs to be rendered around the player

#

maybe the larger the bounding box of a static prop, the larger render bounds

#

like trees and stuff

#

since they cast longer shadows

loud mural
#

Yeah but depending on where the object is even if it's a bit smaller and directly behind you it can still cast shadows into the viewable area depending on where it is in relation to other light sources. It will be a balance I guess

subtle bison
#

yeah, the heuristics is gonna be the "fun" part

#

but im excited to try stuff out

#

i wanted to go back to the idea of using the existing engine PVS to compute what's visible around the player, but it was expensive in lua so i had to remove it

loud mural
#

Maybe it's more feasible now with the optimized hooks?

subtle bison
#

maybe, we still need to be more careful about setting the render bounds per object

#

small stuff shouldnt have massive render bounds, otherwise we're wasting performance for stuff we probably cant see

#

the rtx light updaters are the worst offenders for some reason, but the API lights are so unstable i'm willing to figure something else out

loud mural
#

Didn't you say at some point if it were possible rendering all everything exclusively in FF and doing hardware skinning stead of software would bring some pretty large perf improvements?

subtle bison
#

while entirely still in SM3 and dx95

#

but model transforms were completely broken and i couldnt figure it out at the time

#

i would have to pull a xoxor4d to make a fully fledged system

#

im not that skilled at doing that stuff so im holding off on it still hehe

loud mural
#

Alright well thanks for the info, I may have a solution to that in the coming months but don't count on it lol

#

Do you know anyone who could other than xoxor4d?

subtle bison
#

the guy strelok brought in

#

but like i said they havent replied back yet

loud mural
#

And no one else but those two that you know of?

subtle bison
#

nah, best to ask xenthio for other people

loud mural
#

Alright modular

subtle bison
#

the guy developing gwater2 could probably figure it out lol

#

but i dont know him

loud mural
#

Oh yeah Mee probably could although I don't think I've ever seen him go as far as modifying the actual game .dlls

subtle bison
#

the straightfoward approach would be figuring out what the prelude rtx team did for materialsystem/shaderapidx9 to fix the eyes and shader particle systems. im not sure how much of that can be done via IDA/ghidra, but blueamulet and i think another person figured out most if not all patches we have so far

#

found it lol

#

so cursed

loud mural
#

Yeah I remember when you were doing this lol

#

If you turn off RT mode in Remix in Portal 2 RTX you can see similar shit happening

#

I think it's something to do with batched rendering

#

But don't quote me on that lol

#

That's also what's causing all the hashes to be fucked as well I think

subtle bison
#

if i knew where/how to find the signatures that are responsible for dxlevel control, i'd decouple model and world rendering to FF and keep the rest of the systems shader based, but that sounds insanely difficult.

#

it'd be much faster than trying to make a FF renderer from scratch, but im pretty sure the long-term solution would be that

#

idfk

loud mural
#

FF renderer from scratch sounds like it's ready to get fucked every time Rubat does any changes to the way rendering works but yeah I agree ideally we'd have FF

subtle bison
#

the other way is have xoxor4d find the offsets for gmod x64 for his p2-rtx mod lol

#

im not sure how much is different from the p2 engine to modified SDK 2013 but i imagine it wouldnt be much to fixup on his end

loud mural
#

When HL2 RTX comes out we could also compare that to SDK Base 2013

#

I imagine it will be more optimized in some ways

subtle bison
#

yeah, though if its 32-bit we'll still have difficulties porting to x64

loud mural
#

That's either way though

subtle bison
#

mostly due to compiler differences, as tf2 x64 has way more in common with 32-bit sdk 2013 than x64 gmod for whatever reason

#

at least for me when looking at functions side-by-side in IDA

loud mural
#

That's Facepunch for you lol

subtle bison
#

idk if they're trying obfuscate or they just use a modern toolchain

loud mural
#

Either way it makes me wanna do a flip

loud mural
subtle bison
#

trust me if we easily had patches for x64 i wouldnt be going through this LUA nightmare

subtle bison
#

cough

#

so im leaning more towards obfuscation

loud mural
#

Do you mean leaning?

subtle bison
#

oops

#

ty lol

loud mural
#

np

loud mural
#

I've been closely watching both you and xoxor4d to see exactly what we need any why for if and when the time comes

subtle bison
#

lmao

#

so the golden age of gmod rtx is upon us? isforme

#

/s

loud mural
#

Maybi

#

I hope

subtle bison
#

i think it would hurt s&box sales quite a bit if gmod just magically got a render engine makeover and all of the benefits of being x64

loud mural
#

That would be really funny honestly

subtle bison
#

i still wanna finish my cs2 map port

#

people gonna freak seeing a cs2 map in gmod

loud mural
#

Cheating

#

How are decals going to work?

#

And material sounds?

subtle bison
#

good point, the idea was to make a low-poly version of the map as a collision mesh to be imported into source

#

could split it up into multiple chunks

#

or even specific props

#

would take longer but definitely be more authentic

#

i think you mentioned the CSGO version of the map im messing with exists?

#

that would be the easy way out, but ngl i did want to try it from scratch

loud mural
#

Maybe split the collision mesh up into all 7 or so material sounds so you reduce draw calls

loud mural
loud mural
subtle bison
#

the what

#

๐Ÿ‘€

loud mural
#

In SIN Episodes 1 you were able to have more than a single material on a model, so for example when you shot someone's metal faceplate it would spark like metal but when you shot their body it would bleed

#

Even though it was all the same model

subtle bison
#

wtf

#

that sounds awesome

#

well as long as it had the tools on the artist/dev side to make it easy to add

loud mural
#

Then you could just have the entire collision mesh be one model and not have to split it up for each material type

subtle bison
#

in my head, it would kinda be like weight painting, you paint a color that corresponds with a material type

#

and you would end up with a texture/uv map that definites the material of that part of the model

#

so red = body
blue = metal
green = dirt

#

etc

loud mural
#

Yeah that's kinda what I imagined aswell

#

And then in the QC you'd define them or something

subtle bison
#

yea

#

wonder if that's possible to add into gmod ๐Ÿ‘๏ธ

#

i need to stop coming up with new stuff to add and finish fixing shit lmfao

#

that's ADHD for you

loud mural
#

It seems like it is but a pain in the ass, there are some addons that claim to do it but don't work with say jumping for example or the material getting shot at

#

Well actually that's for being able to have the props material as a whole changed on the fly

#

Ignore my forgetfulness lol

loud mural
subtle bison
loud mural
#

thx

fallow mesa
onyx ridge
#

does the remix api allow for assigning textures

earnest yew
#

wdym by that

onyx ridge
#

have remix fixes 2 allow addons to package pbr textures

earnest yew
onyx ridge
#

somewhere in an addon allow including the texture maps remix has
if you have the awesomer x64 remix stuff then if those textures are present assign them to the material when the addon's loaded

#

(or whenever's possible)

quiet scroll
#

fuck there's 2 of you

earnest yew
quiet scroll
#

I just had a mini stroke lmaoooo

onyx ridge
drifting hinge
#

the cloning machine is working

quiet scroll
#

good morning scraaanch xorxor

drifting hinge
#

evil morning

quiet scroll
#

thinksmart make it un-evil

drifting hinge
#

good will always triumph over evil ahh reply

drifting hinge
#

joyous reaction

willow fog
fallow mesa
subtle bison
#

just wonder if its even possible to publish remix stuff to the workshop tho

livid rapids
#

people upload VMFs as VMTs or PNGs, just a matter of renaming the file

#

I think the problem would be how would you go about interacting with the .gma

onyx ridge
#

you can store arbitrary data in an addon right

stable scarab
# fallow mesa

i see that you are using correctly the transformer model

stoic moon
fallow mesa
modern quest
#

there are no halos at all

stoic moon
#

sorry i dont think i used the right word

modern quest
#

i mean

#

it's fading out because it's further away from the source

stoic moon
#

but shadows have this weird smudgy look

#

im not talking about shadow diffusion

#

im talking about how sun shadows look like they have a gaussian blur filtered overlayed wherever theyre cast

fallow mesa
#

I think it's normal

stoic moon
#

that looks better

#

these are what im talking about tho

#

weird dark spots near shadows that look like a gaussian blur overlay

#

thats the best way i can describe them

fallow mesa
#

I think it's gonna be a ambient occlusion

stoic moon
#

ambient occlusion cast from the atmosphere isnt that directional

#

plus as you can see in the 2nd screenshot its not occluding blue light therefore it cant be from the atmostphere

fallow mesa
#

you have set remix to ultra yet?

#

medium

#

high-ultra

steel lark
subtle bison
#

it'll be included in the next release

subtle bison
#

remix's path tracer is a little biased so its not gonna look as clean as blender cycles for example

subtle bison
half viper
#

@subtle bison how well does tacrp weapons work?

subtle bison
#

no idea, try them out

#

arc9 and mw base work so I don't aee why that wouldn't

drifting hinge
#

arc9 evil

livid rapids
#

mwb is definitely precaching textures

subtle bison
#

yeah left a note on the github page about it

#

i was wondering why my vram was almost out when loading into a map

loud mural
subtle bison
#

iirc a good bit of models can be replaced, just not ones with skinned meshes

#

unless our x64 stuff broke it entirely

#

๐Ÿ™‚

#

but it for sure worked for x32

compact blaze