#Garry's Mod

1 messages · Page 32 of 1

earnest yew
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this is peak btw

quasi blaze
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i wanna find out if it works with RTX remix

quiet scroll
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atleast on the 32bit version, I'm not sure about the 64bit version - I don't have that installed to test :/

quasi blaze
quasi blaze
quiet scroll
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Do you have an rtx gpu?

quasi blaze
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i was just suggesting an addon

quiet scroll
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bro 💀

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it's not really worth people's time to go in and try to fix just because you want it and no one will be utilizing

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it'll likely work on the 64bit version of gmod though if anyone wants to try it there

quasi blaze
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and i would even have to reinstall windows for that installation of the GPU as well

quasi blaze
night bramble
quasi blaze
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But still it's gonna take time for me to save up money

night bramble
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Might as well get the 5060 cause it’ll probably be the same price and comes out in like 3-5 months

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Or get a better 40 series if prices drop

onyx ridge
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still waiting for the 64 bit patches to exist

onyx ridge
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are model/material hashes consistent between portal and gmod?

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(i.e could portal assets mounted to gmod automatically use replacements copied from prtx)

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also i guess semi related: is there something that's set when models are imported into source that affects how hashes are calculated?

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i've noticed almost every built in gmod prop changes hashes every frame they're moving, even when they don't have bones

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most hl2 props have static hashes but there are some (i.e the tv model) that don't

onyx ridge
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wonder how many people have uploaded saves using remix and had people asking about their graphics

hasty sonnet
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so uh gmod enhancements i got from moddb arnt working

winter radish
meager oar
wind yoke
fringe ingot
onyx ridge
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oh hyello

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you should think about garry's mod again if you'd be fine with it innocent

fringe ingot
#

Working

winter radish
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Well, guys, I think I'll just stay on AMD forever

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I'll never experience that magical DLSS

onyx ridge
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actually what are all the changes that were made for portal for portal with rtx

fringe ingot
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I kinda of just looked at what the newly added convars for portal rtx did and tried to locate the same code for other source 2013 games.

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GMod 64bit is a different compiler and well, not 32bit, so it's been a little difficult to find the same code in it

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Plus it seemed like some of the code to be changed was inlined in multiple places, but it's been a while since I looked

onyx ridge
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do any other source games use gpu skinning?

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i'm assuming prtx does since last i checked turrets use skinned meshes

fringe ingot
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Source does GPU skinning?

onyx ridge
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shrug?

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prtx replaces turret models so they must have a consistent hash

lapis delta
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is it possible to somehow fix unstable hashes in gmod when choosing a weapon?

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or nah

onyx ridge
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anything that's rigged'll have unstable hashes

lament quartz
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Its how I got my weapons stable in rtxw

lapis delta
#

can you tell me more, I'm very interested to hear

lament quartz
#

One sec

lament quartz
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Changing those around until it's stable is what helped in rtcw

lapis delta
lament quartz
lapis delta
lament quartz
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Oh you mean the rtcw

lapis delta
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yea

lament quartz
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The rule string for that one is

glossy mauve
lament quartz
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rtx.geometryGenerationHashRuleString = positions,texcoords,vertexlayout,vertexshader

lapis delta
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without any numbers or anything else, right?

lament quartz
lament quartz
lapis delta
#

maps have become more stable! thanks for the tip!

lament quartz
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aye, ye just mess around with it until it does work

lament quartz
near tartan
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Now that you mentioned me about it tho

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Expect me to come back with some questions

lament quartz
near tartan
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Try to keep em as little as possible

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The real mission is to fix nova prospect tho

lament quartz
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Should work all the same

near tartan
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Nova Prospect is worse and different

lament quartz
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It should all work the same, you are editing one config, not each map

near tartan
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Base game lights don’t work just like raven holm, but the flash light doesn’t work there either, I use the geometry hash debug view to get around

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It it’s some how mostly stable

lament quartz
lament quartz
near tartan
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In ravenholm

lapis delta
lament quartz
lament quartz
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I can't even download to convert it

near tartan
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It rlly don’t make sense

lament quartz
lament quartz
near tartan
lament quartz
lament quartz
lapis delta
lament quartz
lapis delta
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i left only this and only brushes work fine(

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plus remix toolkit is unstable now

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5 fps...

lament quartz
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yeah you gotta have the right stuff

lapis delta
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but now i can put big ass scope on whole map

lapis delta
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i want to cry tbh

lament quartz
lapis delta
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position can't be deleted, without texcoords gmod glitches, adding geometrydescription and indices cant be added cuz this bring you unstable hashes on brushes, vertexlayout and vertexshader don't change anything, but they significantly change the toolkit's performance

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i don't even know what to do

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it doesn't help at all, only with brushes

steel lark
prime ridge
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has anyone in here paired this with the nvidia profile inspector force acting AO into the game?

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just curious what RTX and AO look like

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I guess AO and RTX are redundant

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but still

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im also new to all of this and dont know if the RTX remix factors in AO

subtle bison
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remix is a path tracer, so rasterized elements like AO do not exist

willow fog
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Ao can be path traced

subtle bison
#

yes but that's still only used for mixing with rasterization

subtle bison
#

For those from #1103495588374401115 @near tartan @loud mural @lament quartz
This addon called Primitive allows you to create custom meshes, they have completely stable hashes that can be saved and loaded at any time. Since they're customizable, you can create as many unique hashes as you want. The benefit of this is that you can set meshes/lights to a map by embedding it into a gmod save file as shown in the video. You can then hide them using the toolkit if you wish

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its similar to xoxor4d's system he has in portal 2

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@modern quest this might be worth pinning?

subtle bison
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ty

modern quest
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ya

loud mural
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I know this is going to sound stupid since I literally just asked on how to do it but why do we need to have stable geometry hashes exactly? I thought it was because we wanted to replace a model or something but your viewmodel is unstable yet it looks like you were still able to replace it? Am I missing something or just totally wrong?

subtle bison
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the viewmodel was replaced in engine, the materials are replaced via remix

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that's really the best method for source

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you could "technically" replace map geometry with remix if you recompiled the entire map with a single collision model with nothing else and then place the assets in remix

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iirc someone here has done that before

subtle bison
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primitive solves this for gmod

loud mural
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What about animated models?

subtle bison
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for meshes, still in-engine. material replacements in remix work fine with unstable hashes

loud mural
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Although Source has a pretty low poly limit

subtle bison
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yeah

loud mural
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And also your rendering the verts in engine so it's slower than Remix I imagine so it's preferable to get geo hashes stable if we can

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Thanks for the explanation that makes more sense

subtle bison
# loud mural And also your rendering the verts in engine so it's slower than Remix I imagine ...

i guess for a full map workflow you could get away with a couple of hi-res models by doing this

  1. import the map into blender, turn it into a bunch of low poly models
  2. decompile the existing map, open it in hammer, remove all geometry and place in the low quality counterparts (prop_static, etc), compile without VIS.
  3. take a capture of the map with remix, open the capture in the toolkit, spawn your higher quality versions of meshes, etc.
  4. use the remaining engine budget for high quality meshes that have to be replaced in engine
  5. profit
near tartan
subtle bison
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this is gmod only

near tartan
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Okay

subtle bison
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hl2 via portal/prelude already has some stable geometry hashes

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you just need to look for them with the debug view

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i showed you before

near tartan
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Yeah I know it has some, but nova prospect is pretty much fucked the whole level so I’d benefit from this

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I’ll try what Bailey told me about

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#1116089843479498782 message

subtle bison
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lmk if if it works

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i think i tried that before but i still couldnt spawn anything

loud mural
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Static props enabled^

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Static props disabled^

subtle bison
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lol

loud mural
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(ik the screenshot is Portal 2 but this is applicable for all Source Engine games)

loud mural
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I'm trying to stay away from map compiling so mutiplayer can still function for our rasterized buds.

subtle bison
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would the collison models still be there?

loud mural
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Yes

subtle bison
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sweet

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how granular can it get? can we disable rendering of brushes as well?

loud mural
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Yup

subtle bison
loud mural
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But it does almost nothing in the cases I've tested

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It's really mostly models

subtle bison
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r_drawbrushmodels?

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its most likely talking about the brush physics models made in hammer?

loud mural
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That's for func_brush

subtle bison
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r_drawworld 0 seems to work lol

loud mural
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Yup that's it

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Does that actually help your framerate in you case?

subtle bison
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ill need to find a map that's limited by drawcalls, i have a few in mind, one sec

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yup

loud mural
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Nice 👍

subtle bison
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guess the steps now would be using sourceio to import the maps into blender (so textures can be reinserted into remix), export as a singular model, line it up in the toolkit, and then use r_drawworld 0

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i think its possible to exclude props in sourceio

loud mural
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That's way nicer than recompiling the map

subtle bison
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ill see if it works later

loud mural
# subtle bison

Was this both static props disabled and world or just world?

subtle bison
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just world

loud mural
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Okay, did disabling static props help at all in that scenario

subtle bison
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ill re-check

loud mural
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Also use +showbudget to see what the engine is complaining about having to render

subtle bison
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that as a cvar?

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oh it works in the console

loud mural
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Yes

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You need sv_cheats 1

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Also r_drawothermodels is all other models but static props but we'd want to keep the enabled since we wouldn't be able to replace them because they can move

loud mural
subtle bison
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nothing, r_drawstaticprops 0 only, r_drawworld 0 only, r_drawstaticprops 0 + r_drawworld 0

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not bad

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twice the fps

loud mural
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Yeah when I do the perf testing I turn off path tracing at times to actually be able to see the graph better and see what's actually bogging down the engine

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But yeah in practice is what matters the most

hasty sonnet
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thats where i put em

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when i try to enable enhancements

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it doesnt do anything

hasty sonnet
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like this

meager oar
# hasty sonnet

Open one of the folders in the mods and see if it has a SubUSD folder in it or has a different folder.

lapis delta
lapis delta
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or nah?

steel lark
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i'm going to make a very simple addon that just removes func_reflective_glasses on spawn

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because i'm tired of doing it manually

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it worked

subtle bison
lapis delta
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.mdl

subtle bison
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nada

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you could make your own static mesh to import into the engine

lapis delta
subtle bison
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if it's a static mesh with no bones it should work fine

quiet scroll
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@meager oar are u able to load into the map, or is dis a me problem? peepoJuiceBox

quiet scroll
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jk it was me

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I downloaded some mods and 1 was crashing the game classic

quiet scroll
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sike again, the latest runtime of remix doesn't let me navigate through the main menu, but the public latest build of remix does Sacknana

livid rapids
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a 2020 build of boreal alyph has leaked, it has a pbr shader and viewmodel shadowmaps 😍

uncut dock
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@keen rivet i tried your tutorial, but when the game launches it will not register any inputs and is stuck on the home screen

uncut dock
quiet scroll
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Yep, seems to be an issue with the latest runtime

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Switching to the public release build fixes it

uncut dock
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how do i do that

subtle bison
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didn't we already verify this is a light bug with one of the denoisers?

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caustics are not actually implemented in remix at the moment

steel lark
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uhhmm

weak nacelle
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also theres no denoiser being used there

subtle bison
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yes but remix is a biased path tracer

weak nacelle
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exactly

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so i just took out all AI junk

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and also abused restir to get it to steal more caustic samples

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and there ya go 🙂

subtle bison
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is this something you would publish as a fork or a PR?

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a certain individual on here would go nuts for this

weak nacelle
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is it @lapis delta

subtle bison
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🙂

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maybe

weak nacelle
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🙂

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yeah they havent woken up to see it yet

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ill post it on my github

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its just configuration

subtle bison
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this is why i said its not caustics btw

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#general-remix message

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i thought a nvidia dev made a statement as well but i cant find the message

weak nacelle
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yeah all of that is caustics... ive written a offline pathtracer for gmod (many) so im well versed in how it works

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the problem is that for the realtime performance there is just so much bias against the high-energy but relatively sparse transmission signals generated on each bounce

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thankfully you can configure so much so its as simple as just disabling all that

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i think i can make a cool example

subtle bison
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if we had proper ReSTIR FG i think it could look a lot better, or maybe not since you're not using any AI stuff

weak nacelle
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nah restir fg would help because it essentially does what restir currently does but considers transmission in the light transport simulation

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whereas normal restir just assumes the bog standard which is just reflection

weak nacelle
glossy mauve
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finally i can fry the hl1 cockroaches using a giant magnifying glass

weak nacelle
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yep

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chezburger

quiet scroll
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Is anyone else not able to use the main menu with the latest remix builds?

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if so I'll open a ticket for it

weak nacelle
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yeah the latest remix is acting finnicky

lament quartz
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Rtx remix caustics aren't real they can't hurt you

uncut dock
weak nacelle
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left: realtime, right: accumulated

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both with restir of course

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😋

lapis delta
weak nacelle
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BORGIR

uncut dock
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BORGIR

lapis delta
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BORGIR

uncut dock
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is it supposed to look like an abstract art piece

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it just froze like this

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oh wait forgot to enable the rtx fixes addon

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ok it now works properly

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is there any fix for the skybox objects not streaming to the map properly

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my physgun also blinds me whenever i try to pick up an object

lapis delta
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and r_3dsky

uncut dock
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where find those

quiet scroll
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skibidi

uncut dock
meager oar
quiet scroll
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I reinstalled gmod rtx cuz I thought it was something I did lmaoo

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I looked into the bridge.conf to see if maybe I set something, but nada

subtle bison
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flatgrass only rendered with remix 🫣

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static prop and world rendering in engine is disabled

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bye bye cpu bottlenecks

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time to try a heavier map with some fps numbers evil_gang

quiet scroll
#

am i trippin or are both of those videos only playing audio AAA

subtle bison
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cuz they're h265, it might not work on some mobile devices

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the desktop client should be able to play it just fine, at least I can

quiet scroll
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oh wait there it goes, enabling hardware acceleration makes it play on desktop 3_ Very cool!!

subtle bison
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the gains should be massive for maps limited by engine drawcalls

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gm_cosmodrome is one i had in mind

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importing the map into blender with sourceio, and ill try to line it up with a capture ingame

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should work the same as i did for flatgrass

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we are in business evil_gang

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sourceio gives me the granularity to remove certain entities before i reimport it into remix

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so i dont conflict with props, etc

half viper
subtle bison
half viper
subtle bison
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oh yea

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dont think there can be anything done for that

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since it's an entirely separate mesh from the map

loud mural
loud mural
subtle bison
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might be something im doing wrong in blender

fast meadow
#

Кто знает, как настроить тут освещение правильно?

Who knows how to set up the lighting here properly?

lapis delta
half viper
#

BLUE

finite mason
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since we're not getting rtx in dolphin for a while, here is smg in gmod

half viper
#

the game crashed

half viper
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i used a shot gun and this happened

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welp the crossbow wants to be special too

lone arch
#

Have you putted dxvk.conf there?

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if not add it with "d3d9.Shadermodel = 0" (Do note that its case sensitive)

half viper
#

i need help evrything is blue and rtx wont work correctly ive done every step correctly

lone arch
#

replace Shadermodel with shaderModel

half viper
finite mason
#

inkopolis plaza in gmod (someone has to teach me how to remake games with rtx remix)

lament quartz
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Inside there will be 2 more tabs to use

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One is texture settings, where you could change the roughness value to 0.7 or 1

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And the other is fallback light, look for that and set it to no lights present, then set it to distance

finite mason
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its already set to that

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i meant more like texture and material replacement

meager oar
meager oar
willow fog
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can u make it darker?

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I can still see a little

meager oar
lament quartz
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the mene is black for me, is there somehting I did wrong?

quiet scroll
#

Anyone had any luck changing the white water rtx-remix fixes addon doesn't cover yet? I tried adding the water and redirecting it to the rtx fixes, but no dice SadgeBusiness

meager oar
meager oar
willow fog
#

Chromatic aberration = realistic?

plain blade
willow fog
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I know

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Doesn't look good lmao

plain blade
#

indeed

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he just added the vignette, higher fov, ca, and changed the camera and called it bodycam

meager oar
#

I didn't add it, it's a mod on gmod workshop trying to replicate the game bodycams movement in Gmod it's still in beta

half viper
willow fog
#

That doesn't look like an imperfect camera

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That just looks like a heavily faked image with that post processing

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No matter how bad your camera is, chromatic aberration will never be that bad.

half viper
#

Obviously

willow fog
#

Yes

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You're right

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But. That was a bad attempt

meager oar
willow fog
#

Bsdk

meager oar
#

😂

willow fog
meager oar
willow fog
viscid ocean
night bramble
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Imagine this on a more fleshed out map and remove the hud + less auto exposure so the camera blows out a bit like in bodycam.

lapis delta
subtle bison
#

going a commit back works fine

weak nacelle
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hmm funnily enough one time i detoured the wndproc for gmod on an unrelated project and it also broke input

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wondering if it does something dumb

livid rapids
#

I love inverting glossiness maps

safe jewel
quiet scroll
modern sparrow
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man wish i could use RTX in gmod but all the stuff i got atm relys on 64bit [well not everything] and well theirs no patchs still for that branch last i checked. and well frankly i dont even know if the maps i wanna use would even work with RTX.

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all this stuff looks pretty nice [though ima guess its abit of a process for example to make like guns look good and such same for maps]

quiet scroll
#

attack of the peppas AAA

lapis delta
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its just amazing

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but I would like sharc cache to be added

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it makes the visual even better

subtle bison
#

I've tried porting some of the missing 64-bit patches recently, unfortunately i believe facepunch is using some compiler optimizations because while my patchset works for tf2 64-bit, when trying to move it over to gmod, a lot of subroutines dont match at all and finding similar instructions have been a royal pain

subtle bison
#

i wonder how much we can do with lua

steel lark
#

make the patches with lua instead of python lol

subtle bison
#

really depends on what's available on the lua side

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ill try looking into it sometime

peak rover
hoary shore
#

someone have a rtx.conf file that doesnt got that decal error when turning on flashlight? pls😫

quiet scroll
#

r_usenewflashlight 1

wind yoke
livid rapids
#

this actually looks good now

livid rapids
subtle bison
#

do you make these pbr maps or are they ported from another game?

livid rapids
#

They're the original glossiness/specular maps from various CODs converted to rough/metallic

lament quartz
#

Have you done any bo1 weapons yet or nah

livid rapids
#

It's very straightforward since glossiness is inverted roughness and there are plenty of tools like GameImageUtil that are useful for extracting and sometimes converting them

livid rapids
lament quartz
#

Of you get any luck with it id love to see froggonodding

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But no pressure or nun

quiet scroll
meager oar
willow fog
#

Very carefully

quiet scroll
meager oar
#

any one has issue of not being able to select stuff in the menu in latest remix build? reverted back to old build and menu was working

subtle bison
#

its one of the newer bridge builds

#

?

quiet scroll
#

Got a ticket open for it

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Switching to an older bridge fixes it YesYes

meager oar
livid rapids
lapis delta
#

RAAAAAH I WANT THIS

stable scarab
#

there is a tutorial video or a installation guide to use Nvidia remix with gmod?

winter radish
# livid rapids

You thought you could trick us, we know this is just Source 2 /jk

willow fog
#

Is there a mod for good npc combat?

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Like, I don't want them to all rush over to me and start shooting as soon as I take the first shot.

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I want them to actually play smart, hold their positions and use cover.

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Need it to showcase my mod.

livid rapids
#

theres some vj base half life alyx combine

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you could port their pbr maps over as well

willow fog
livid rapids
#

I think some are custom tho

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Don't remember seeing the hl2 combine soldier on hla

livid rapids
#

but there are some with only hla ports

livid rapids
#

also your 1911 is kinda... $color2 [0 0 0]

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deagle looks pristine

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I'm doing the bo6 tanto right now

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Would like to see how these camo masks work

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I heard the mwb developers tried but they couldn't get them right

willow fog
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ALTHOUGH

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Normal maps are ALL incorrect.

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Apparently the somehow packed 5 maps in one texture

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And I found out after like 50 hours of work.

livid rapids
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yep

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that's a NOG

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Normal/Occlusion/Glossiness

willow fog
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Yeah

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I found the guy who made the nog converter

livid rapids
#

I'm guessing you're using GameImageUtil

willow fog
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No. Custom blender node setup

livid rapids
#

Oh I see

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GameImageUtil does come in handy for just converting the nog and cs maps

willow fog
#

Found a nog converter and setup rest of the converstions meself

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Quick setup to bake the textures out

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And then ingest.

livid rapids
#

but there's no way you're just using blender to convert the textures

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right?

willow fog
#

Nope. Everything in blender

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Using nodes

livid rapids
#

just use GIU

willow fog
#

The onoly thing I took from someone was the nog converter because I'm not smart enough to do the maths for it

willow fog
livid rapids
#

it splits nog and cs

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and you can just ingest them

willow fog
#

I prefer a more hands on approach

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Yeah I have it

livid rapids
#

If that's your thing then so be it

willow fog
#

ye

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I like full control over stuff so I can edit shit if I need,

earnest yew
winter radish
earnest yew
#

and plasticy

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in my op

earnest yew
#

if valve wasnt scared of actual shiny materials

livid rapids
#

I fw hla and cs2 artstyle tho

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Mostly hla

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cs2 is sometimes meh

earnest yew
#

hla was better than cs2 quality wise

fast epoch
#

why do i get black screen

livid rapids
earnest yew
#

the most nondistracting shit

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like how valorant dosent have as single piece of shiny material

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cause competitive bullshit

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but i feel like the game is legit just so fucking plastic

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especially the guns

subtle bison
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so it can run on REALLY low end hardware

earnest yew
#

plus i was just assuming it was cause of the artstyle

fast epoch
peak rover
keen rivet
#

In the end of source 1's lifespan they hella were

earnest yew
#

💀💀💀

meager oar
#

well we havent really seen full graphical capability of s2, its used in s&box, dota 2 and valves newest game which both are cartoonish graphics, used in cs2 which is a e sport title so great graphics arnt needed in that game and hl alyx wch is a VR game so graphics are probably compromised for perf since VR is intensive

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and freaking hammer 2 has real time ray tracing bruh 💀

lament quartz
#

Same with s2fm

meager oar
meager oar
meager oar
lament quartz
meager oar
#

Gmod MP just eats too much fps

meager oar
livid rapids
#

Inside

lament quartz
livid rapids
#

Yes

meager oar
stable scarab
lament quartz
meager oar
#

chillin

#

idk how emission for fire started wrkiing again

meager oar
potent agate
#

did anyone figure out why the flashlight doesn't work?
I have rtx remix fixes but it doesn't exist lol

lament quartz
#

Same

#

Actually i can't even boot the game menu rn

potent agate
#

so the flashlight appears in random parts of the map when enabled

#

idk if that makes sense

#

but in these spots will toggle when toggling the flashlight

#

also does anyone know why these random triangles appear on the screen?
the size and color is based on camera position

potent agate
#

I see

meager oar
stable scarab
meager oar
meager oar
meager oar
quiet scroll
#

that scared the absolute piss out of me peepoScared

half viper
#

The rtx remix incident

lapis delta
#

bro is gmod arg

quiet scroll
#

Do y'all have legacy fog remapping on or nah

meager oar
#

volumetric 😍

quiet scroll
modern quest
quiet scroll
modern quest
#

thanks

quiet scroll
meager oar
quiet scroll
# meager oar yo can u tell me how your using the latest remix build in gmod? when i use it th...

Yee download the latest remix, but then manually replace the bridge with this old one, the latest one breaks the menu https://github.com/NVIDIAGameWorks/bridge-remix/actions/runs/11673272760

GitHub

This is the NVIDIA RTX Remix Runtime Bridge repository - Update release/v0.6 branch build version to remix-0.6.0 · NVIDIAGameWorks/bridge-remix@c40116b

#

I have a ticket in letting them know the bridge broke gmod YesYes

quiet scroll
#

oh wait yeah I'm wrong, that is the one that broke it. damn, it's already been a month HUH

meager oar
quiet scroll
meager oar
meager oar
quiet scroll
meager oar
quiet scroll
#

It's a shame cuz I can tell it'd be so pretty lol

meager oar
quiet scroll
#

and you're on the 32 branch?

meager oar
subtle bison
#

i think its a octotex thing?

#

it does stuff the toolkit cant

#

@meager oar try disabling your enhanced assets and see if fire is still emissive

quiet scroll
#

I tried taking a nap but I couldn’t fall asleep because this is keeping me up OMEGALUL

#

I feel like it’s solvable

quiet scroll
#

holy fuck, I accidentally unsubbed from all my gmod addons but found a way to resubscribe to all of them

meager oar
quiet scroll
meager oar
stable scarab
#

this method still work to install remix into gmod?

worldly kelp
worldly kelp
near tartan
#

Install Xeniths remix fixes off of steam workshop, I THINK that’ll do it

subtle bison
worldly kelp
#

love the color grading

worldly kelp
winter radish
subtle bison
subtle bison
winter radish
subtle bison
#

@lapis delta i summon thy

subtle bison
#

lmao

meager oar
meager oar
quiet scroll
#

friendly fire! noooo

meager oar
#

dayum the details on textures in quality dlss 😍

quiet scroll
#

I gotta try them 16k textures that looks pretty Looking

meager oar
#

default emissive setting

quiet scroll
#

When fire starts do you get a bunch of sprite errors in the console? hmm

meager oar
#

the red ones are related to vj base

quiet scroll
#

imma ask chatgpt if it knows what these mean lmao

modern quest
meager oar
quiet scroll
#

Hmm I wonder if it's the load order of the mods - maybe somethings disabling sprites

subtle bison
#

if fire isnt working, you need to install the mod as a extracted addon instead of the workshop version

#

#1116089843479498782 message

#

changing load order where rtx remix fixes is 1st might also work though

quiet scroll
#

Yeah even manually placing rtx-fixes in the addons folder didn't work for me. I disabled all the other addons besides vfire and niknaks for fixes but still nada monkaHmm

subtle bison
#

its the one i have been using

#

i dont think xenthio has updated the addon in a long while

subtle bison
quiet scroll
#

Yeah I'll disable, it's gg's until xenthio saves us sad_cat

subtle bison
#

i think for vfire and other heavily shader based particles to work, is to use xoxor4d's method of getting source to run in FF

#

tl;dr stop patching files and just translate the necessary shader calls back into FF while keeping shader for stuff that needs it

#

i tried to port his portal 2 mod over but im in a litte over my head

#

in technical theory it would work well here for gmod but i would need to find the right addresses to hook

lament quartz
#

I still have a black screen sadly 😔

quiet scroll
#

That'd be siiick POGGIES

meager oar
near tartan
#

My overall favorite part of remix

meager oar
#

this is wat im talking bout, see that fog leaking in dark areas behind the shaft

near tartan
peak rover
worldly kelp
#

160p gaming

peak rover
#

it works with sum

#

only the really complex guns it breaks

#

for me it worked for every gun expect the cold war ones

lament quartz
lapis delta
worldly kelp
stable scarab
#

hey all, this method still working ? i think i asked this yesterday but no one give me an answer

subtle bison
#

yeah

wind yoke
meager oar
#

tis map only has 1 16k texture, i was talking about having more then 1 16k texture, i tried that with wild west mines putting like 4 16k textures and the vram on my 2080S was getting maxed out and alot of stutters

wind yoke
#

I have a 3070, so performance should be roughly the same. Thanks for the info!

#

I was considering viability for scenebuilds and what not.

livid rapids
#

works with mwb marksman rifles and some other guns

lapis delta
quiet scroll
#

I thought volt was 64bit only, but they have a x32 gmod version hmm

lament quartz
#

What even is volt

lapis delta
#

better physics + optimization

quiet scroll
lapis delta
quiet scroll
#

ngl that's sorta the only reason I was looking forward to s&box Shruge

quiet scroll
#

Yeah, better physics 20 years later with maybe more destructibles, and maybe native path tracing peepoSitBusiness

#

kinda like teardown, but not pixel art YesYes (i love pixel art)

lapis delta
#

i think with all this its more better than s&box

#

awesome graphics, better physics, 1000000 addons

#

and everyone can download and configure it now

upbeat jewel
#

I guess if it repeats you could include them all. I’ll have to take a look at it in more detail

#

You should shine a bright light through it with fog maybe and see what happens

meager oar
subtle bison
meager oar
quiet scroll
quiet scroll
#

Thanks! peepoBlushReallyHappyDank

glossy mauve
#

anyone else crashing with the new runtime?

half viper
weak nacelle
#

use a month old version of the bridge

#

but you should ideally keep the dxvk-remix intact

quiet scroll
#

Gunna keep an eye on it

glossy mauve
#

yeah imma wait for a lil too

potent agate
#

It's a shame that Gmod runs out of memory with a bunch of addons with RTX enabled, I'll probably just wait until the 64bit version of rtx exists whenever that happens

modern quest
#

64 bit remix is already a thing, gmod would need to be 64 bit though

winter radish
modern quest
#

then you guys should be using that

#

you won't need the bridge anymore

subtle bison
#

patches are still incomplete for the 64-bit branch and its much more unstable than 32-bit in its current state

#

i tried my hand at porting some of the patches myself but i didnt get anywhere

#

i pray xenthio or someone ports his p2 compat mod to gmod as that's much more likely to happen

loud mural
#

I assume you mean #xoxor4d

winter radish
subtle bison
#

yes

subtle bison
#

tf2 64-bit doesnt have this issue for example

#

im nowhere close to being good at reverse engineering so there are probably better methods of finding the right instructions

wind yoke
#

Keen on Stargate RTX with PBR lol. It'd essentially make me go back and relive my 2009 childhood.

meager oar
quiet scroll
#

whatchu mean I can't select the texture

meager oar
#

is there a fix for this? ARC9 Base

lapis delta
#

disable blur in arc9 settings

visual rover
#

is this one easier to learn rtx remix than the broken gta sa implementation

#

or same crap

quiet scroll
willow fog
willow fog
#

@fast epoch

#

uh

#

Wrong person

#

hi

fast epoch
willow fog
#

oh

#

Yeah ask skurty

#

Basically you need the mod that he made for the game to look like

fast epoch
#

i did ig that he's offline

willow fog
#

You probably don't have any enhanced assets rn

fast epoch
#

where can i get enchanced assets

willow fog
#

Check the video description

fast epoch
quiet scroll
fast epoch
quiet scroll
fast epoch
#

ok

#

ty

meager oar
fast epoch
#

uh

#

how do i fix

quiet scroll
#

Is the mod unzipped in your mods folder?

fast epoch
#

yes

quiet scroll
#

If you press alt+x and go to the enhancements tab, are enchancments set to on?

fast epoch
#

yep

quiet scroll
#

Uhh screenshot your mods folder and main gmodrtx folder

#

Are you on the 32bit version of gmod?

quiet scroll
#

Hmm, and you’re on 32bit version?

fast epoch
#

i think

#

(Edit: Something keeps turning comments off on the video and it's not me!)
You MIGHT need a GitHub account to download the following:
DXVK-Remix: https://github.com/NVIDIAGameWorks/dxvk-remix/actions
Bridge-Remix: https://github.com/NVIDIAGameWorks/bridge-remix/actions

Patcher: https://raw.githubusercontent.com/BlueAmulet/SourceRTXTweaks/main/a...

▶ Play video
quiet scroll
#

Oh yeah that’s perfect. Hmm I’ll take a look when I get home YesYes

fast epoch
#

alr

meager oar
quiet scroll
# meager oar

Weird, it's working fine for me. If you right click gmod and go to the beta's tab yours should say none like this. Otherwise it looks like you have everything installed right phmm

quiet scroll
#

oh wait sorry popo, wrong person LMAOOOOO

meager oar
quiet scroll
#

HOLY FUCK POGGIES

quiet scroll
quiet scroll
lament quartz
#

I wish I could play gmod rtx but for whatever reason no matter my attempts it won't work

quiet scroll
#

Did you try a clean install? sadness

quiet scroll
#

try using my rtx.conf in your main game directory. Are you subscribed to the rtx-fixes addon?

fast epoch
#

yep

#

niknaks too

fast epoch
quiet scroll
#

Are you using the launcher to start the game? Maybe an addons interfering? ohmy

#

Did you install gmodrtx to your regular gmod? Or make a new folder?

quiet scroll
#

That works. Damn I'm outta ideas, but I'll keep thinking

#

Anyone else see anything? Hmmm

quiet scroll
#

And that little guys checked?

fast epoch
#

yep

#

theres no pbr textures

fast epoch
#

idk why

quiet scroll
#

@meager oar whenever you get a chance, want to test if my csgohouse works for you? I was able to do a clean install from moddb with it, but idk it could be on my end

half viper
#

Have you tried older versions of remix?

lament quartz
half viper
#

Thats weird

lament quartz
#

And yeah I tried 5.4 which also failed to work

half viper
lament quartz
#

Alright (it's 3 am anyways I need to sleep lol)

half viper
#

Can you VC in like 3-4 hours?

#

Oh

#

Take some rest hun

quiet scroll
quiet scroll
meager oar
quiet scroll
#

@fast epoch sorry I'm totally stumped on how else to fix it sadness I'm confused because it looks like the lighting I added to the map is showing correctly, it's the textures that aren't. You could open a ticket on github and the nvidia team could look into it, might be another underlying problem

near tartan
#

I just saw someone with that problem

#

A few days ago

#

He got it to work I think

#

I don’t remember his user

#

I’ll get back to you when I find him

#

as it turns out it was @fast epoch

#

He may know the fix

meager oar
visual rover
#

damn man.

near tartan
fast epoch
near tartan
#

Correct

#

Okay

#

Bailey

#

Had the same

#

Issue

fast epoch
#

oh

near tartan
#

Mind telling how you fixed it

fast epoch
#

download the oldest* version of bridge and extract the zip files inside the bin same as the dxvk (inside the .trex)

#

oldest version available

near tartan
#

@lament quartz even if you tried it, are you willing to give it one more shot

fast epoch
meager oar
quiet scroll
#

I love boosting up their health and letting them have battles pephehe

#

the ragdoll physics are drastically better with volt xorxor

meager oar
#

can finally handle atleast 20 or 40 vj npcs depending on the map without it being unwatchable and a lagfest

meager oar
stable scarab
near tartan
#

Anyone know the fix to not being able to click on anything in the menu?

meager oar
#

I have a custom menu mod in CSS and the latest remix build seems to work there

near tartan
quiet scroll
upbeat jewel
#

try to do underwater caustics by putting a bright light on the surface (has to be directional). the surface already has a ripple through the normal, maybe it will distort it

quiet scroll
upbeat jewel
#

noooooo

#

would have been pretty cool. these look great though: #1116089843479498782 message
its insane how good gmod works with remix

quiet scroll
#

I wonder if portal rtx shaped easier compatibility with remix while they were developing it. 64 bit gmod and rtx will be crazy, we won’t need the bridge peepoM

modern quest
#

yes

#

source works the best with Remix

meager oar
potent agate
#

my map looks like this
very cursed

#

okay actually maybe this is a bigger issue

near tartan
near tartan
#

I did also try this

#

and I got no enhanced assets myself

near tartan
#

i didn't get the assets

potent agate
#

remix doesn't seem very stable as of now for whatever reason

near tartan
#

or the regular map

potent agate
#

the one that's included in RTX remix fixes

#

the normal map is even worse

#

I did try and reset the config file but the issues come back regardless

upbeat jewel
#

Well if you reset the config file it comes with you probably lose all the changes 😅 and whatever stuff is applied to make it work, like hashes.

#

So yeah, that makes sense

potent agate
#

I did make a backup but regardless stuff seems to be broken still, I have a better example in another map where the textures are just straight up glitched and unselectable and appear black in the menu

#

though it's not just limited to one map but it has the most issues, I'll show it later if I remember

quiet scroll
#

I wonder if disabling rtx.io in the rtx.conf would solve it, might be worth a shot monkaHmm

upbeat jewel
#

You should put your configs, exact bridge and dxvk versions, exact mod versions up somewhere skurty

#

Since nobody can seem to figure this out

#

Like wherever your game strays from retail it needs to be documented. Just slapping remix into Garry’s mod is apparently not working

#

If you have a hundred mods installed how can anyone know that one isn’t conflicting or randomly fixing. (If even a single mod changes the hashes for an object, you’re screwed)

#

Just as an example

#

Idk don’t take this the wrong way, I’m not trying to be rude but this is like the 10th person

#

I wish I could help but I don’t know anything about this game

modern quest
#

i agree

#

any time i point people toward this mod i just have to hope the old tutorial works, and most of the time it doesn't

upbeat jewel
#

I’d like to play it myself. It seems like a really fun game to test remix code changes in without worrying about the compatibility of other games

#

Like I want to implement scrolling water. I’d rather do that using gmod then my busted ass bioshock

#

But idk where to start

#

A list of path traced maps would be great

quiet scroll
#

That's a good idea, I'll open a github page that will periodically have updated versions of remix, a pre-configured dxvk.conf along with a steam workshop collection of mods I currently have installed (including rtx-remix, nikknaks) that way it's easier for people to jump in Applecatrun

#

this is a brilliant idea peepoBlushReallyHappyDank

modern quest
#

thank you for doing this

quiet scroll
#

You got it! I'll also make it so it's just drag and drop, placing stuff in bin where it needs to go, and the main directory YesYes

upbeat jewel
#

if you want someone to help you test it that has never walked through it before or even installed gmod I can probably help

quiet scroll
#

Thanks! That'd be great, I'll let you know when it's all polished xorxor

#

Hmm, would I put MIT license like how nvidia has for the repository page? monkaHmm

upbeat jewel
#

you just need to keep the ones that come in the actions build zip files, if any

willow fog
#

There are

#

Just keep those in

quiet scroll
#

Oh sweet, thanks xorxor

upbeat jewel
#

@quiet scroll to be clear it's only included in the master build (rtx-remix), you can find them in remix-0.6.0-release.zip

quiet scroll
#

Looks like I'll be using a python script from Blue Amulet to have the game patched - is it ok if I include these fixes in my github repository for a drag 'n drop method for installation? @fringe ingot Sacknana

#

Credit to be given YesYes

quiet scroll
#

@keen rivet would it be alright if I include a preconfigured mods folder in the repository that has your water mod? I'll include credit YesYes

#

I'm building a drag 'n drop solution to gmod rtx

keen rivet
#

sure i think it was somebody elses anyways lol

#

should ask them

#

cant remember who]

quiet scroll
#

Thanks! Oh in the remix discord? Or out in the wild with the source community lol

quiet scroll
#

Oh shit 8944catdespair I'm now in baileys shoes, black screen

#

I think something changed

#

I noticed the hl2.exe isn't in the gmod folder anymore, the backup I made before doing all of this has it

#

hmmm

upbeat jewel
#

heh, this is exactly what I mean, there's a very specific order to this and unless you get it right, rip.

#

there was no hope in the first place if you were going into this with basic info

#

what patcher are you using and what are the steps so far?

quiet scroll
#

I was going to have 2 options for them, either being able to copy their existing garrysmod folder into steam/common and rename garrysmod - copy garrysmodrtx, and then let them drag and drop all the files into that folder - or simply drag it into the main game directory, either works.

upbeat jewel
#

dragging into the game directory sounds optimal

#

Or at least I’d start with that

quiet scroll
#

The current method is still xenthio's youtube video, basically

  1. Drop Remix into the bin folder
  2. Create a dxvk.conf file in the main game directory containing d3d9.shaderModel = 0
  3. Run Blue Amulets patch, then move the contents of the Patched folder into the main game directory
  4. Create the rtx-remix/mods folder
  5. Subscribing to xenthio's workshop addon/dependencies and move the Water mod into the rtx-remix/mods folder
  6. Then using the launcher to start the game

here's the launcher 🙂

#

I'm gunna research why the hl2.exe isn't moving over to gmod anymore, I reverted hl2 back to the pre-20th anniversary edition

#

I wonder if reverting fixes it

#

But yeah I’ll be just dragging into the directory with all of those steps already completed YesYes Drag and go as possible

upbeat jewel
#

okay, I;ll try to repro this or get up to the same point

quiet scroll
#

Sounds good, I'll keep messing with it and see if I can get it back up Applecatrun

#

ahhhhh it was the hl2.exe not being in the gmod folder anymore, they must've taken it out just recently

#

I clean installed hl2/gmod and then rtx, the launcher wouldn't start without hl2.exe being in gmods directory

#

@lament quartz found a black screen fix, copy hl2.exe into gmod directory YesYes

#

damn, having hl2.exe included in the drag and drop method is probably a nono sadness

upbeat jewel
#

so explain this for my cluless brain plz :P. Why does garrysmod need hl2.exe

#

what's the difference between that and gmod.exe?

upbeat jewel
#

I can make you a quick program that asks for the users path to hl2.exe and copies it if you want

#

would literally take 5 seconds

quiet scroll
#

That'd be awesome! I'm not actually sure why it needs hl2.exe, in the garrysmod menu there's a "mounting" option where you pick other source games like hl2, counter strike, I thought all of those rules were done in a separate spot

upbeat jewel
#

okay, I'll modify this then, but for HL2, and have it automatically create the shortcut (after copying hl2.exe) with the launch options you specify as "gmod.rtx.exe"

#

basically it justs asks you where bioshock is installed, copies it and makes a custom shortcut with the launch options embedded

quiet scroll
#

pepespin MEGA GENIUS

#

I've almost got the drag 'n drop folder finished, just need to make the github look pretty

upbeat jewel
#

so let me just make sure I have this straight. We're going to copy the hl2.exe from the HL2 installation folder, and copy it into the gmod game folder where gmod.exe resides. Then we're going to put a custom shortcut in that folder which is going to launch hl2.exe with the launcher options?

quiet scroll
#

Yes, but we're going to be launching gmod.exe with the launch options, not hl2 with the launch options YesYes

upbeat jewel
#

huh ... ? then what does hl2.exe do?

#

does it somehow run both of them?

#

if it never runs hl2.exe then something else is going on

quiet scroll
#

That's a good question lol, gmod uses a LOT of half life 2 assets, basically all of the npcs/materials/models/tools are from hl2, garry only has a couple of unique textures/models included. Lemme see if I can find a definitive reason why

#

Because it looks like they recently stopped needing it

upbeat jewel
#

well the only thing I need to know is, with all the steps you've done, if you don't put hl2.exe in that folder does it still work

quiet scroll
#

Nope, just a black screen. gmod.exe opens, but it's just all black, no menu or game up sadness

#

Ahh wait, I'll get a video

upbeat jewel
#

okay, I'll need to debug this a little then. For now I'll just make sure the script locates hl2.exe. I can also copy the files into the gmod folder for you through that if you want, but lets just test everything first

quiet scroll
#

Here's the first draft, should just be able to unzip and drag and drop into your gmod game directory YesYes or, if you want to keep gmodrtx and your regular gmod separate, you can copy the gmod folder and paste it into steam/common, and rename it garrysmodrtx and then paste the files

upbeat jewel
#

that's the weirdest shit I've ever seen

#

a game that only works if another game which it doesn't even run is in the same folder as it

#

oh well 🤷‍♂️

quiet scroll
#

Yeah, it's very strange. You don't even need to own hl2 to get gmod WoePhode

#

O and the list of addons I almost forgot