#Garry's Mod

1 messages · Page 30 of 1

willow fog
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hm

lament quartz
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You do know how to get it yeah

willow fog
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I think?

lament quartz
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Run it back to me

willow fog
lament quartz
willow fog
lament quartz
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Then replace the .gma

willow fog
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alright

willow fog
lament quartz
willow fog
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pls

lament quartz
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Lemme look into it

willow fog
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help

lament quartz
willow fog
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Give me 5 minutes to make sense of all this text

willow fog
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same

lament quartz
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Ok

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I will do this myself

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Tomorrow

willow fog
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NO

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I forbid

lament quartz
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Omfg then search it up online I HAVE TO WORK

willow fog
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Go weld metals

lament quartz
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"Hiw to compile to .gma"

lament quartz
willow fog
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nooooo

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not the square steel

lament quartz
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The very toxic sleep gas steel

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Almost as toxic as my ex but not quite

willow fog
willow fog
lament quartz
willow fog
lament quartz
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See self joy in doing shit yourself now stop pinging me I can't have my ringer off

lament quartz
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I'm actually going to kill you

willow fog
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I wonder if I can batch remove alll

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Holy shit

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I fixed literally every single file with notepad++ batch process

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I'm about to cream

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If only I knew how easy it would have been

willow fog
willow fog
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real

lament quartz
willow fog
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hm

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uh

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well

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Do I have to post the whole entire mod?

loud mural
lapis delta
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HELLOOOOO!!!!

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how are you?

lament quartz
lapis delta
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im fine too!

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where have you been for so long?

meager oar
willow fog
meager oar
willow fog
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amax done

willow fog
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I've found out that the reason why my ports look so poopoo is because I didn't realize that I had metalness map available for every single material and instead just eyeballed a fixed value

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Welp

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Going back and baking all of them now

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3 pistols are done. I haven't slept for over 18 hours

lament quartz
willow fog
half viper
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Go sleep

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You don't need to continue working on it

willow fog
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Soon. Dinner time is upon me.

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Turned computer off half an hour ago

molten slate
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does anybody know why things flash when spawning in things with the spawn menu

loud mural
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Turn off "Draw Spawn Effect" in the Draw tab on the top left corner of your screen when you hold C

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It's the refraction shader that Remix doesn't deal with well that the spawn effect uses

loud mural
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np

molten slate
willow fog
quiet scroll
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The possibilities aboutoocry

willow fog
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I could do this all day

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(I did it for 18 hours straight yesterday and I do not recommend that)

quiet scroll
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I wonder if a lua file update could get rid of all the vmt or whatever it is that makes all the fun guns grey Looking

willow fog
quiet scroll
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omg I have an idea

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what's a mod that has vmts? LookingR

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wait wtf

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my addons folders empty AAA

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Oh fuck me, I'm old - they've moved them to a workshop folder 🧓

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I wonder if I just.... peepoM

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Negative that shit did NOT work lmaooo - was the vmt line something like .vmt, or what should it look like? @willow fog

willow fog
lament quartz
willow fog
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These mags were previously black

quiet scroll
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Ohhhhhhh gotcha, with the gcfscape...oh crikey woah

valid elbow
willow fog
valid elbow
willow fog
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It's arc9 base and then arc9 modern warfare 2019

willow fog
valid elbow
willow fog
valid elbow
willow fog
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I'm having to redo soooo much work

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Just 3 weapons left

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Then I can continue to port new ones

valid elbow
willow fog
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idk

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I never bothered with it

valid elbow
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@willow fog

local to_remove = {
  "$color",
  "$blendtintbybasealpha"
}

local function FixupMaterial(filepath) -- thanks Xenthio
  local mattrim = (filepath:sub(0, #"materials/") == "materials/") and filepath:sub(#"materials/" + 1) or filepath
  local matname = mattrim:gsub(".vmt" .. "$", "");
  local mat = Material(matname)
  for k, v in pairs(to_remove) do
    if mat:GetString(v) then
      print("Removing " .. v .. " from " .. matname)
      mat:SetUndefined(v)
    end
  end
end

local i = 0
local function RecursiveFixupMaterials(dir)
  local files, folders = file.Find(dir .. "/*", "GAME")
  for k, v in pairs(files) do
    if (v:find(".vmt")) then
      FixupMaterial(dir .. "/" .. v)
    end
  end
  for k, v in pairs(folders) do
    print("Recursing into " .. v)
    timer.Simple(i, function() -- prevent from lagging the game
      RecursiveFixupMaterials(dir .. "/" .. v)
      i = i + .1
    end)
  end
end

print("Fixing materials")
RecursiveFixupMaterials("materials/models/cod2019")
print("Done fixing materials")
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You can try this method

willow fog
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wh

valid elbow
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( idk what you are trying to do with color, so idk how to test it, but it looks like it's removing "bad" mat params )

subtle bison
valid elbow
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If I'm using Xenthio's config - game is starting. I'm changing window width to 5120:

del .\garrysmod\console.log
hl2 -allowdebug -dxlevel 90 -nod3d9ex +mat_dxlevel 90 +mat_disable_d3d9ex 1 -w 5120 -h 1440 -noborder -windowed -debug +sv_cheats 1 +r_3dsky 0 +r_WaterDrawReflection 0 +r_WaterDrawRefraction 0 +mat_softwareskin 0 +r_shadows 0 +r_frustumcullworld 0 +r_occlusion 0 +r_unloadlightmaps 1 +mat_specular 0 +mat_bumpmap 0 +mat_normalmap 0 +mat_parallaxmap 0 +r_staticprop_lod 0 +r_lod 0 +mat_forcedynamic 1

And game isn't starting. It's just freezing on ( attached screenshot )

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I have no idea about it

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So max working width is -w 4096, but it worked with old method and lua menu

glossy mauve
willow fog
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There's no sss in remix 😭

glossy mauve
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paper ass sss

willow fog
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It is paper sss. You know what it's actually called? Translucency

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But they use the wrong name

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And confuse everyone

glossy mauve
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my beloved

quiet scroll
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@subtle bison what’s the status on those pbr mmod - mod LGun pepekiss RGun

subtle bison
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i think the rpg and grenade are the only ones left

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im unhappy with the .357 PBR so i might re-do that one too

half viper
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I think you should ping mark for that

glossy mauve
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they seem busy arguing with that other guy i don't wanna interrupt them

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hey uh @lucid parcel , sorry to ping but, do animated textures not work?

quiet scroll
subtle bison
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all i need to get is a 5090, then i could make a proper showcase video that isnt 900p DLSS performance upscaled to 1080p

lucid parcel
subtle bison
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animated textures are also working for the water replacement?

glossy mauve
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oh i've pinged the message in question where i @ you

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imma send it again one sec

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it's a static material, then animated by a tiling texture on remix

subtle bison
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there is a small chance i might re-do all the guns again because i have gotten a lot better at making metal maps

quiet scroll
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CR COOKIN CHAT

peak rover
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i hope rtx 50 series selling point is running ray tracing smoothly

quiet scroll
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the 4090 runs path tracing smoothly

subtle bison
subtle bison
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fixed the metallic, roughness, and normal maps for the crossbow

quiet scroll
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FeelsWeakMan they're so beautiful

subtle bison
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imo it still looks a little off in remix vs what it looks like in substance so ill need to keep fiddling with that

quiet scroll
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Where do you make metal maps? I JUST started using them with my new workflow, makes a world of difference YesYes

subtle bison
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im inverting the roughness map, and then making a mask that i can paint with (painting the stuff that is metallic and stuff), you should be able to do this in gimp and photoshop, but im doing it inside substance painter

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it gets you 95% there if you dont want to actually draw the metallic map from scratch

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ok fixed for real now (the sight was too foggy for my liking, and i tweaked the roughness map a bit more)

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thank you ISP for throttling my upload speed to hell

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oh hey look its me

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hu why is my replacement albedo lower res than the non-enhanced version raised_eyebrow

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ok fixed now

meager oar
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yea really need a enhancement mod that adds pbr for the default weapons, idk why my physgun is all black 😭

subtle bison
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my physgun mod is already out

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needs the mmod hl2 replacement weapons as a base

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the one i currently have is more polished than this release but once i finish all the guns ill release it

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357 remade pbr looking hawt

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unfortunately this is one of those guns that just do not look good in remix but fine in substance fml

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the non-enhanced is black because of a vmt issue with the addon

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ty remix for lowering the texture quality of my replacements

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forgot to keep this ticked

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on second thought its no so bad (definitely need to fix the too-reflective grip though)

lapis delta
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nah, that looks like usual gmod

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and i like this

lapis delta
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?

subtle bison
# willow fog These look ai generated

none of it is AI, im using the existing roughness and alpha maps if they exist inside the vtf's. If they dont, im making them in photoshop/substance

willow fog
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Ah

subtle bison
quiet scroll
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making myhouse.wad old and weathered, one texture at a time peepoM

willow fog
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what the fuck lmao

subtle bison
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the door might be a bit much but the other assets look pretty good

willow fog
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Cousin of glorp

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This is glorp

lament quartz
willow fog
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Ah yes gleem

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Classic

lament quartz
willow fog
meager oar
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dayum

lapis delta
subtle bison
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messing with a custom method for importing HDRIs into gmod

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it kinda sucks and has a lot of issues but im working on improving it

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the actual 3D sphere is at least 10x the size of the 3D skybox so rays take fuckin forever to reach the map when the fps is low

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HDRIs really do look much better than the normal game lights/2D skyboxes

lapis delta
subtle bison
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lol

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really cool for turning night maps into day

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secondary bounces still look like ass though

subtle bison
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made a proper dome, and while i dont have it perfecly aligned yet, it looks so much better with some HDRIs

modest whale
subtle bison
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ill give it a shot

modest whale
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Check polyhaven HDRIs they have a shit ton of different stuff

subtle bison
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yea i've been using them already

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ty tho

modest whale
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np

subtle bison
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with the default emission intensity of 1, its pretty bright but the gamma of the HDRI looks a lot darker than it should

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at intensity 5 it looks pretty good

modern quest
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i wanted to mention that PolyHaven consistently had the highest quality PBR assets compared to the rest of the sites

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FreePBR was a distant 2nd

subtle bison
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also high exposure elements like the sun have really weird artifacting

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its hard to see in a photo tho

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lemme get a video

modest whale
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Looks like DLSS or ray reconstruction being glitchy

subtle bison
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with RR off i get clipping instead lol

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remix is definitely not handling the HDRI correctly

modest whale
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That's already very cool it can load them lmao

subtle bison
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yeah but my results are far worse than some other people's where it works correctly

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i have no idea why remix isnt using the embedded data for changing exposure

modest whale
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maybe gmod being itself

modern quest
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did you mess with eye adaptation?

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can't remember what Remix calls it

subtle bison
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its both tonemapping and eye adaptation

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i did but nothing drastic to cause clipping, this issue is exlusive to HDRIs

modern quest
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try turning off auto exposure entirely

modest whale
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what is it clipping with ?

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map border ?

subtle bison
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its the actual exposure of the image, its too bright that the actual pixel is turning black,

modest whale
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oh

subtle bison
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it gets fixed if i set the emission intensity of 1

modest whale
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maybe the hdri is just glitchy

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since all the others worked fine

subtle bison
subtle bison
modest whale
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oh

subtle bison
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and if its off i get the same black clipping

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like i said i think remix isnt actually using the whole 32-bit color range from the HDRI

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just like a specific value instead

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oml i think i just fixed it

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fixed my gamma issue

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its now correctly exposed

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though emission seems to be messed up now, so maybe not fixed lol

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yea remix doesnt handle gamma correctly

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i might be able to tweak this in photoshop

modern quest
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i don't think anyone else has had these issues

subtle bison
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might still have to blame the custom plane to project the sky then

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otherwise i cant think of anything else of what im doing wrong

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I got it to look better adjusting the gamma in photoshop but i still have the overexposure issues, and horrible bounce lighting (note there is no blue light coming from the sky on these props)

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starting to wonder if the force hdr sky toggle is broken

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idk im going insane

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i tried doing the gmod skydome prop method, when selecting the replaced texture as a sky texture it just dissapears 💀

modern quest
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so def not

subtle bison
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yea im sure it does im just lost lmao

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well its still overexposed compared to the reference image but its definitely better looking than the directly lit ones

subtle bison
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no man pls its ass trust me 😭

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ok well resetting my eye adaptation settings definitely helped

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im still getting artifacting from the sun but that's happening no matter what I do

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ok nvm that's also fixed

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💀

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curse you post-process

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the only issue is that now maps without a HDRI look like ass

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guess ill be adding more HDRI's to maps 👅

modern quest
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lol yeah

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i wish i could in Barnyard

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needs it so bad

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it animates the skybox though, so i don't think i can

modern quest
subtle bison
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ty for the help

modern quest
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auto exposure has messed me up many times lol

subtle bison
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it was eye adaptation the whole time hehe

modern quest
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and np

subtle bison
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omg the sun off the reflection 🥵

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omfg the clipping returns

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its very intermittent

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and RR is fuzz

modern quest
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RR caused that?

subtle bison
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nah, just different results depending on what is being used

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non-RR shows the clipping, RR makes the denoiser go nuts instead

modern quest
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hm

peak rover
subtle bison
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clipping is also still visible on the sun but its barely noticable

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no idea what causes this behavor

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messing with the emission intensity doesnt seem to change anything

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so i dont think its with the HDRIs themselves

safe jewel
subtle bison
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download the mod
subscribe to this addon
extract the mod to steamapps\common\GarrysModRTX\rtx-remix\mods as shown

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boot your game and make sure your enhancements are turned on

subtle bison
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grigori lookin hawt

quiet scroll
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Did y'all have to use GWtool to get the _legacy.bin files open to remove the grey .vmt things? Looking

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Or is there an easier way lol

subtle bison
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i extracted the addon using gmad, edited the vmt, and then drag the extracted addon to my addons folder

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iirc custom addons have a higher load order so i think you can keep the addon subscribed

quiet scroll
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Ahh gotcha, thanks! peepoBlushReallyHappyDank That would've taken me forever to realize lmaooo

subtle bison
meager oar
night bramble
subtle bison
#

maybe

modern quest
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attach a little tiny sphere to the main player mesh and have it rotate inside their body 😛

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then attach the skybox to that

lament quartz
willow fog
meager oar
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I was wondering if there was a way to make the fallback lighting values in remix menu to constantly change themselves automatically so you get sun rotation changing and also the color changing aswell through out the game without touching them.

rich badge
subtle bison
subtle bison
subtle bison
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blends in really well with this map (the seam in the top right is not from the HDRI but an issue with my sphere model, im fixing it)

quiet scroll
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So the HDRI’s a big dome over the map? Or how is it getting added? hmm

subtle bison
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yeah its basically a big sphere that is out of bounds of the map. I made it in blender and then attatched it to a primitive prop so I could manipulate it with the physgun

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with primitive props, they have unique model hashes so i dont have to add a custom model to the game or replace an existing one

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the big issue at the moment is if i keep making the sphere bigger, i lose a lot of bounce light and the actual rays take longer to arrive to geometry, so tl;dr lighting looks duller and is more unstable

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so im having to compromise on size and emission strength to compensate

wind yoke
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yh won't it block out sky lighting?

subtle bison
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?

subtle bison
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which actually looks great with this HDRI and map, but for bigger maps and some HDRIs, it can also be an issue

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usually you want the skybox to not move with the player and be static

meager oar
lapis delta
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  1. set that duplication in the skybox
  2. enable r_3dsky
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and, of course, enable "reproject sky to the camera"

subtle bison
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works lol

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had to fix the scaling but it looks nice

lapis delta
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glad to hear that ☺️

subtle bison
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its pretty bad in motion though

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very unstable lol (ground jitters and there is some z-fighting)

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at least 3D skyboxes look good now though

meager oar
subtle bison
#

4k

subtle bison
lone arch
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it looks pretty good

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How did you do that

subtle bison
#

HDRI sphere

subtle bison
subtle bison
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I found the magic fix for clipping HDRIs 💀

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HDR toning in photoshop is magic

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with the following parameters it keeps the same exposure before the effect and so it looks the same as the unmodified one

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here is a comparison

livid rapids
subtle bison
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ok well now that i look at it there is definitely some differences 💀

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this will require further refinement but at least the shitty clipping is gone

steel lark
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i love rtx

quiet scroll
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I gotta try that sometime

subtle bison
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its a buggy mess so uhh watch out

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its mostly because remix doesnt like 99% of HDRI maps

meager oar
# subtle bison

is this sphere made by u? cause I'm trying the workshop ones but the texture gets all tangled up in them

subtle bison
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yea, the model itself is not ingame

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gaw hell naw they dropped me in europe

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im at the point where this is no easy way to fix the HDRIs for remix,
the basic steps that are reproducable is lowering the dynamic range stops with camera raw inside photoshop
and then adding +2 gamma with photoshop as well to fix the overly dark look ingame

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the important part is to do all of these changes in a way that doesnt remove all of the 32-bit data inside the image

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otherwise it goes to shit hehe

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another HDRI fixed pepeParty

meager oar
subtle bison
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its all about camera perspective hehe

quiet scroll
subtle bison
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you dont need to ingest hdr/exr files

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install the standalone version of this

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drag the hdr/exr into the program, and use this format as shown

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then save as as a .dds where remix can see it (like an existing mod)

quiet scroll
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OH SICK! Thanks! pepespin

subtle bison
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in the toolkit you import it as a emissive map and the object marked as a sky texture

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do not set the albedo, also make sure the albedo color is 0, 0, 0

meager oar
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i guess ill just use cube maps

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thats a bright sun

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yea couldnt find a proper sky dome in da wrkshop

subtle bison
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hu

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how do you even replace the skybox? i cant select it in the toolkit

quiet scroll
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I hope octatex starts up again, it was so ahead of its time FeelsWeakMan

tulip meadow
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In remix

subtle bison
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i think he means converting the HDRI into a cubemap-like atlas so it can replace the game's original skybox

meager oar
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yea i just open the default sky textures on paint3d then just paste the cube map one and just write it

night bramble
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I liked the command line octatex much more than the webui version

lament quartz
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I haven't been here for a long time

meager oar
meager oar
opal depot
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Just look at everyone enjoying hdri maps. Could you guys thumb react to Kim's feature request so everyone can benefit?

lapis delta
# willow fog Thx

ill even say more, it looks absolutely wonderful, as if it was real life

willow fog
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Alright no glazing

meager oar
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seem to get bridge crash now again if i change the sun direction in fallback

meager oar
subtle bison
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from what it looks like, remix is unable to handle more than 4 stops of dynamic range

subtle bison
opal depot
subtle bison
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I've done that and it works but it usually kills strong points of light such as the sun or street lamps

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so ill usually get more sky lighting than i do anything else

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im currently messing with pfstools on linux to see if i can compress these exr's while maintaining luminance

steel lark
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can you change the sun direction in gmod rtx?

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because with the sun editor thing it doesn't work

modern quest
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@subtle bison i found an open issue from tadpole that states that you need to convert the HDRI to BC6S to prevent color range issues

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have you tried that?

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you can do it in Nvidia Texture Tools

subtle bison
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i did not

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lemme try

modern quest
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you can just send the hdri and i'll convert it for you, if you'd like

subtle bison
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i have the tool on me, what does the option specifically look like?

modern quest
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that's how i did it

subtle bison
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yeah that's how i've been doing it this whole time

modern quest
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with BC6S?

subtle bison
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yeah, let me verify just to be sure

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yeah either BC6S or BC6U have this issue

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whats the issue link? might help to report these findings

modern quest
subtle bison
#

i have this issue too but this doesnt seem related to my problem?

modern quest
#

if you were using another format it could've been causing the clipping

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i brought up BC6S specifically for that reason

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was hoping it'd fix it

subtle bison
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all good, ill make a new issue, it also happens in the toolkit so it will probably go into the rtx-remix repo

modern quest
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Nvidia wanted all issue reports in the rtx-remix repo anyway btw

subtle bison
#

accidentally pushed with the wrong tags but the issue is posted

subtle bison
#

ok well i finally found a definitive way of working around the issue while keeping the important highlights

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(i know i said this for like 10th time but for real i finally was able to keep the full dynamic range)

#

I first had to change the gamma of the exr with pfsgamma. It's a linux only tool so I had to spin up a VM to do this. Though here are my steps so far:

  1. on the linux VM, change the gamma to something like 2.2 (heavily depends on the image, so ymmv)
    pfsin rural_asphalt_road_8k.exr | pfsgamma -g 2.2 -m 1 | pfsout output.exr
  2. copy the exr back to your windows host, open it in photoshop, use the camera raw filter
  3. copy the settings in the 1st screenshot and press ok
  4. save the exr and convert with nvidia tools exporter as normal

if you still get artifacting or clipping, go back to step 3 and keep bringing the whites down in a -10 incriment. For the example picture I had to do -50 white
do all of this with the emissive intensity of 1

#

finally

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here is a fixed .exr if anyone wants it

meager oar
subtle bison
#

what a stark difference with a map light vs a HDRI

meager oar
subtle bison
#

tonemapped means its a normal image without any high dynamic range data

#

you do not want tonemapped

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an exr is a 32-bit image file with data that has multiple exposures baked into it which allows for much more realistic lighting

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its one of those parts of a PBR workflow that makes everything a lot more realistic

meager oar
subtle bison
#

ep2 if nothing bad happened

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what portal storm?

near tartan
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That looks great man

night bramble
meager oar
viscid ocean
#

you should get better hand models tbh

willow fog
#

I should

viscid ocean
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mabye the csgo ones

modest whale
#

I'm pretty sure that the workshop has some set of hands that looks way better than csgo ones

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probably tarkov or MW19 stuff would be the best

willow fog
viscid ocean
#

k

subtle bison
night bramble
#

Can I get the exr?

subtle bison
#

for which picture

night bramble
#

Any of them just want to see one

subtle bison
night bramble
#

Thanks

subtle bison
meager oar
meager oar
#

why does aces make the sky look washed

subtle bison
#

tonemapping be like
also since you're using a cubemap atlas, when you export it from the site, what format are you using

#

.png or .hdr?

willow fog
#

I wish for the day they put agx tonemapping in remix

meager oar
subtle bison
#

rip any dynamic range

meager oar
subtle bison
#

yes but then you'll most likely face the clipping bug that exists, which can be fixed but is complicated

meager oar
#

hmm imma try that

subtle bison
#

follow these steps

subtle bison
subtle bison
#

i believe agx also exists but adjusting reshade in remix is a nightmare

willow fog
#

mid

#

agx is really nice

#

visually

subtle bison
#

ACES RRT and AGX are about neck and neck for quality

#

remix uses normal ACES

#

i could try implementing agx myself though, would be nice to have other options

willow fog
#

aces is kinda poopoo if you don't do much color work on top

#

Which you can't

willow fog
meager oar
#

made it less exposed

subtle bison
#

you sure you didnt adjust the exposure without removing dynamic range? these edits cannot be done in SDR space otherwise it gets stuck to a fixed exposure

#

if you zoom your gmod camera into the sun, does it get darker without losing detail?

#

should adjust like it does in this video

#

0:41

#

if it does, then you can lower the exposure ingame using the tonemapping settings

#

the HDRI shouldnt be adjusted at all unless it has clipping issues

meager oar
subtle bison
meager oar
# subtle bison <:rip:311574011425456129>

heres how i did, got the .hdr version of the skybox, put it in the website and out put the skybox textures as .hdr, then just put the .hdr files in the textures tool with the correct hdr formet and then just saved as dds

subtle bison
#

the tool might be removing the dynamic range

meager oar
subtle bison
#

the website

#

you can check with photoshop by choosing the camera raw filter, click "Visualize HDR", and then see if there is anything in the HDR space

#

im not on windows atm to check myself

meager oar
#

it gets darker the more u zoom in without losing detail

#

hmm both are same files but on left is .hdr and on right .png

#

hmm so skybox and world ui act the same? but ui has more bluish tint of the sky

molten slate
lament quartz
molten slate
lament quartz
#

Yeahh fair

#

Do you have anti culling lights on?

molten slate
#

I use the provided batch file from the 'even newer way to install remix' video

lament quartz
#

Should be in the remix menu, at renderer near the bottom

molten slate
#

hold on ill give it a try

molten slate
lament quartz
#

Interesting

#

Is it just that map or every map

molten slate
molten slate
subtle bison
lament quartz
subtle bison
#

i can try going to that one in the video and see if i have the same issue

molten slate
#

adding the textures to worldspace UI fixes some of them

subtle bison
#

uhh that's a weird workaround, that's fixing the light culling?

molten slate
#

some lights arent bright enough tho I suspect thats cause I have hdr on lmao

molten slate
subtle bison
#

ok i see, youre marking the ceiling light as a worldspace ui texture so its emissive

#

not really a fix but i guess that's a good enough workaround

molten slate
#

before

molten slate
#

so the funny thing is shooting the gun causes lights to emit but like at maximum brightness

#

but worldspace ui seems to keep its original brightness which really helps in terms of atmosphere for the game

#

boards are supposed to be animated but they're stuck in this position, but otherwise seem to light stuff up as they should, a tad bit bright tho imo

#

theres areas with no lights that remix interprets with lights at maximum brightness unfortunately, idk how to turn them off. I think its taking some data from where the lights are baked and interpreting them as lights themselves, rather than just a thing for the engine to bake light onto (if any of that makes sense)

subtle bison
#

no other valve games do this so i have no idea what's going on here

#

but tbf it is half life source so i guess this should be expected lmao

meager oar
molten slate
#

if you try the half life maps that are resized on the workshop you get some more funky shit

molten slate
subtle bison
#

this isnt a remix issue

#

this is a issue with the map/engine, as they're responsible to what gets sent to remix

#

i would probably recommend decompiling the maps and see what causes this behavior

subtle bison
#

i would get rid of exposure compensation, turn off center weight metering, set your eye adaptation min to -2, and max 2

#

having the max at -1 makes everything constantly bright

#

the HDRIs are highly dependent on balanced auto exposure settings

meager oar
subtle bison
#

rip gpu

meager oar
subtle bison
#

yea your cpu will have to cope

meager oar
#

had to restart whole pc dayum

subtle bison
#

i have 64gb of ram and for a 16K HDRI it took like 37gb

#

wow this is trippy lmao

meager oar
#

16k texture dayum

#

16k wrks and dont kill ma gpu

subtle bison
#

why does it look all messed up

#

💀

meager oar
subtle bison
#

its just a pure sun

#

for this one i would use emission intensity of 1.25

#

keeps the brightness of the sun but also allows for the sky light to pour in

#

this gives off such a weird vibe

meager oar
opal depot
#

your adding emmisive to your skies? I just leave it non emissive and call it a day

subtle bison
subtle bison
#

for some reason that doesnt work in my case, sky does get replaced but obviously it doesnt cast any light

molten slate
#

before

#

curtesy of @noble isle for the models/textures

lament quartz
#

Wow

subtle bison
#

last mmod weapon in progress

subtle bison
#

thank you RR for completely destroying my specular detail

#

still not done but was wondering why it looks like shit in gmod/toolkit

#

ok now its done

#

still need to go back and polish some other weapons that look a bit off

#

ok yeah what broke RR seriously

#

its so blurry now

lapis delta
subtle bison
#

ryzen 9 7950X3D, rtx 2080

subtle bison
#

which is causing smearing and ghosting

lapis delta
#

first of all, good choice about cpu

#

and second, bro, you are just cooking with mf 2080

subtle bison
#

lol

lapis delta
#

👏👏

subtle bison
#

i spent $500 on my 2080 back in 2019, the fact new GPUs near the same price still have 8gb is the reason why i havent upgraded

lapis delta
#

with these lags and other visual bugs

subtle bison
#

my fps is low in some of those screenshots because of full res DLSS

#

helps show better specular detail

lapis delta
#

too bad that rr cant get good filter for these details

subtle bison
#

it looked fine before i updated my driver yesterday lol

#

now everything looks like shit

lapis delta
#

huh?

subtle bison
#

RR heavily depends on the driver DLSS preset, i've been forcing preset E for about a year now to get rid of ghosting and blurryness

lapis delta
subtle bison
#

iirc yes, lemme see if i can reapply it to confirm

subtle bison
#

lol yeah much better

#

not as good as non-RR but acceptable

#

cant wait to buy a 5090 so i can run 1080p full res all of the time

#

plus FG, omg isnt that the dream 🤤

lapis delta
#

frame generation?

lapis delta
#

it looks like plastic

#

with rr

#

non rr looks incredible

subtle bison
subtle bison
meager oar
#

idk why looking at pbr textures in games make me want to eat and lick them especially the bricks 🤤

lapis delta
half viper
subtle bison
#

idk why RR looks fine here (RR left, non-RR left)
there is still some specular detail lost but its less pixelated so im kinda ok with it here

subtle bison
subtle bison
#

god i forgot how much detail i added to the AR2

#

🥹

lapis delta
subtle bison
#

yea, at least a good part of it

#

only happens when using HDRIs

lapis delta
#

wtf?

subtle bison
# subtle bison only happens when using HDRIs

iirc mark said this can be fixed by making the HDRI darker before importing it into remix and then increasing the emission strength, but doing that without fucking up dynamic range will SUCK

lapis delta
#

but

#

try it without enabled temporal reuse

subtle bison
#

i already did

#

messing with any of the settings do anything for that

#

only turning off restir gi entirely "fixes" it

#

ok so i think nvidia fucked up DLSS preset E in the newest driver because there is still a fuck ton of ghosting in motion

#

time to mess with driver stuff 🤪

lapis delta
#

i don't know, will adding a new restir fixes any of this bugs?

#

oh fuck

subtle bison
#

idk, the way im doing HDRIs in gmod is kinda cursed so it might not actually be a bug

lapis delta
#

but it shouldn't be like this either

subtle bison
#

apparently others dont need to make their HDRI marked as emissive to light the scene but it does for me

#

it also happens with RR off but its less noticable

lapis delta
#

don't any presets help at all?

subtle bison
#

idk im messing with all the different presets in DLSSTweaks to see if one gets rid of the ghosting without trashing the image

#

not to be confused with the resolution presets

#

uhh

#

that was

#

fast

#

RR on vs RR off

#

lmfao

#

so forcing DLSS preset F was it

#

ghosting is gone too

#

ok well it still happens with HDRIs but meh im satisfied

#

nvm it only happens on that empty map??? flatgrass with a HDRI looks fine, i guess it just clashes with that grey texture

meager oar
#

very tricky things 😞

willow fog
#

Windows xp

subtle bison
#

really good windows xp theme*

#

shotty getting re-done PBR 🔥

#

🥵

peak rover
# subtle bison

all fun and games till the dlss ruins how the game looks like

#

and makes it look like a vhs tape

#

i aint touching gmod rtx till i get like a 5090 or 6090

subtle bison
#

this was full res DLSS with no-RR, anyone with a 4000 series should be fine lol

#

hell even at 900p on a 2080 my fps is somewhat usable

peak rover
#

i have a 3070 and it was like 30-40 fps

#

maybe bc i was on 1440p

#

butt

subtle bison
#

💀

peak rover
#

i had dlss on

subtle bison
#

still miles ahead of my 2080

peak rover
#

u buying the 50 series

#

?

subtle bison
#

ima try to get the 5090 day 1

#

i got enough money saved

#

i need a new gpu lol

peak rover
#

i cant wait

#

for it

#

and there also gonna make sum random feature for 50 series

#

to make it a selling point

subtle bison
#

its gonna be like a 400% perf diff between my 2080 💀

peak rover
#

like how 40 series was frame

#

gen

subtle bison
#

and ill still be playing at 1080p

peak rover
subtle bison
#

god 1080p high fps gaming is gonna be sweet

peak rover
#

🙏

peak rover
subtle bison
#

yea but i got a 7950X3D

#

the "bottleneck" will still leave me a couple hundred fps in most titles

#

especially indie

peak rover
#

amd and intel gonna have a stand off 2025

#

intel new series

#

and amd is amd

peak rover
#

i hope there selling point is like 4k 240 fps

#

or sum like that

subtle bison
#

i have a 360hz monitor so ill definitely be benefitting

peak rover
subtle bison
#

enough for a 5090

#

🙂

peak rover
#

😭

subtle bison
#

built a whole new PC just waiting for the eventual upgrade

#

this 2080 has been through 4 builds

#

it needs a break

peak rover
subtle bison
#

oh its definitely still going to be used

#

i got a server that could use some gpu accel

peak rover
#

oooo

subtle bison
#

im gonna run it till it dies

peak rover
#

imagine dual 5090

subtle bison
#

SLI is dead

peak rover
#

but its good for rendring

#

rendering

peak rover
#

and devs not wanting

#

to do allt

#

allat

peak rover
#

opps

#

wrong reply

#

but look

#

at this pricing

subtle bison
#

prob some old stock retailer

#

pretty normal

#

look at ebay prices

peak rover
#

i dont wanna

#

😭

subtle bison
#

cheap af

peak rover
subtle bison
#

naw

peak rover
#

how much

#

is a rtx going for

#

in ebay

subtle bison
#

just showed you lol

peak rover
#

i meant to put 4090

#

idk my brain shut off

peak rover
subtle bison
#

probably not much less than MRSP

#

its still a current card

#

crowbar PBR also fixed

#

my dumbass had the roughness map backwards and no metallic map

subtle bison
#

pistol is up next 🔥

#

this was the 1st one i worked on months ago but i did a pretty bad job, hopefully this time around i can make it more faithful

subtle bison
#

smg is the last to get a re-do

#

then i can finally release the pack

meager oar
#

16k texture uff, RR off vs RR on

#

now i know why no one uses 16k textures

#

it was very painful

subtle bison
#

yeah this smg is so much better than the last one

subtle bison
lament quartz
#

Gah DAMN cr, great shit!

willow fog
#

Idk it doesn't look very good

lament quartz
#

Wdym

subtle bison
#

ok tell me why lol

lament quartz
#

Same I'm very curious

willow fog
#

Can't really point it out

#

It just doesn't feel good

subtle bison
#

low albedo quality?

#

they're straight from the original VTFs so its not like i could do much there

#

im not AI upscaling it

lament quartz
#

I mean really only problem i can see is the stock looking flat and blurry but like ots still good

willow fog
subtle bison
#

lots and lots of painting

willow fog
#

There are some really good ai compression artifact removers

subtle bison
#

got a name?

#

would be nice to remove the obvious looking compression

willow fog
#

Sorry I'm on my phone rn

#

But last time I used one, the results were really good

#

Used chainner

lament quartz
#

Alao cr be wary the owners of your pfp are copywriter striking the cats people use oooooooo 1984

subtle bison
#

💀

willow fog
#

Eugh

#

That's one ugly profile

#

Burnt my eyes

subtle bison
lament quartz
subtle bison
#

remix really dulled it lol

lament quartz
willow fog
lapis delta
lament quartz
#

they just used 16k textures in garrysmod with RTX remix

meager oar
subtle bison
lapis delta
subtle bison
#

so far

meager oar
subtle bison
#

with the ground replacements this doesn't even look like gmod anymore 💀💀💀

meager oar
subtle bison
#

do you also have volumetric fog on?

meager oar
subtle bison
#

its helping blend the skybox and terrain so well

#

on my small phone screen i thought this was a render at first

#

💀

meager oar
#

ded combines

quiet scroll
#

Working on a constructrtx again YesYes

#

I think I'm going to change the default lighting to kinda give it a pretty eyecandy rtx effect

#

It looks kinda mid with just regular

humble mango
#

wait, would it be legal, if i use my legal copy of gmod, then apply goldberg crack and then manually install addons? cause i want different addons to mount and smaller install.

half viper
#

And paste it

humble mango
half viper
#

It'll run through steam

#

Oh wait

#

Hmm

#

Nvm

#

It'll work

half viper
humble mango
#

cuz main install will not work with remix, and i know that

half viper
#

Wdym will not work?

humble mango
#

i have addons which might crash game

#

and it will take 4gb+ in ram

half viper
#

Make a preset with all your currently enabled mods
And disable everything and enable what you need

half viper
#

How much ram do you have?

humble mango
half viper
#

That's enough

humble mango
#

i mean

#

32-bit process of gmod itself will crash

half viper
#

It won't

humble mango
#

ah

#

ok

half viper
#

Unless you are running mods that specifically require 64bit

#

It wont

#

Sadly the 64bit patches for gmod aren't complete

lapis delta
#

even on 20 series

lament quartz
subtle bison
#

yeah maybe make the tile size smaller so it matches the original texture

meager oar
plain blade
#

Idk why but it looks like it’s made in unity (no offense)

winter radish
#

We're truly in the age of Ray Tracing

willow fog
#

Look at the clipping near the lights

#

Also ugly light colors and brightness

plain blade
#

Slender man fan game ahh lighting

willow fog
#

real

meager oar
#

that's just the point light color on the map on the torches

willow fog
quiet scroll
#

maaaaybe? too cartoony?

#

I really like ambientcg's textures, but the colors are so bright 1451monkas

quiet scroll
#

@subtle bison what prop did you assign the hdri skybox to? I think I've got all the steps right, I just forgot to finda prop to assign it all to pephehe

#

ohh wait I see, you've made it in blender. Hmmm, Wonder if I can somehow replace the skybox monkaHmm

meager oar
#

that was one of the ways I replaced the skybox

quiet scroll
#

Oh geniusssss, the stage manager in the newest toolkit allows to find all the prims, I could find the sky texture there and change them out - thanks! peepoBlushReallyHappyDank

subtle bison
#

issue with popo's method is that the website that converts the HDRI to a cubemap atlas removes all dynamic range so its stuck at a fixed brightness

#

i created a sphere model so i could import the hdri directly without manipulating it

#

i have the hdri model and textures in a single mod so i can try packing it and sending it to you

#

also the dupe that spawns it

#

though probably tomorrow, im a bit preoccupied

quiet scroll
#

that'd be awesomeee, thank you! take your time - the stage manager doesn't have a search feature, and the meshes aren't organized by name, so it'll take a loooong time to find all the skybox textures to replace 😦

quiet scroll
#

Thoughts so far? Still haven't adjusted the lights in the buildings yet (which is why the white showroom has all those white lights reflecting) but other than thaaat, ehh? peepoSitBusiness

meager oar
meager oar
quiet scroll
#

It looks so good! This is absolutely what Remix is missing right now, proper skyboxes like this are a total game changer

meager oar
#

😂 why is a darn .dds file in a mod giving me a bridge error

#

when i remove it game opens but when i have it game crashes when it starts

quiet scroll
#

maybe try disabling displacement - I think there's a bug where displacements are crashing mods atm

meager oar
quiet scroll
willow fog
meager oar
#

i thought that DOI npc mod got broken, was my favorite mod like hrs of just npc battles with it

meager oar
meager oar
meager oar
#

aces looks nice in night skies but not good in day skies

willow fog
#

Color grading which you can't do in remix

meager oar
#

wat da combines doin

meager oar
willow fog
#

agx also looks good

meager oar
stoic moon
#

whats the original color of those lights

#

red or orange

subtle bison
willow fog
#

#asset-creation message

#

This is the final

stoic moon
#

oh cool

worldly cipher
#

why i dont have this option?((

willow fog
worldly cipher
willow fog
#

idk

#

I don't usually memorize random strings of numbers and letters

worldly cipher
#

i dont know really, but i think i downloaded the latest build

willow fog
#

fd48377 is the latest

#

You probably downloaded the release