#Garry's Mod

1 messages · Page 23 of 1

hexed hare
meager oar
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also bruh minecraft textures changed hashes for some reason so now all the replacementd dont wrk 🥹

half viper
meager oar
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this is how max height and widt looks like

meager oar
subtle bison
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is this even gmod anymore lol

meager oar
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extreme pom

glossy mauve
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the tool gun works now??

meager oar
subtle bison
jade edge
meager oar
compact blaze
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@meager oar do u think you’ll ever release these rtx assets as a mod on moddb

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Cause @glossy mauve already did smth like that and it works really well

glossy mauve
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i already forgot how i did that

meager oar
meager oar
glossy mauve
half viper
lapis delta
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i just worder, why is temporal reuse enabled by default?

meager oar
lapis delta
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can u show?

half viper
meager oar
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added pbr to all of the m9k assault rifles

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idk why the capture isnt capturing g3a3 and Scar l

meager oar
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and with temporal enabled

compact blaze
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With pbr the gun looks very flat and pale

subtle bison
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probably needs a proper PBR-ification, @meager oar what did you use to add PBR maps?

meager oar
jade surge
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I'd only disable it if you can use RR and even then it will have issues here and there

hollow marten
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I've reviewed all your screenshots and I can say for sure. It's still in Beta, and I won't be going back to RTX-REMIX. Since I've been in GMOD for 9 years, mods may not work correctly. If the mods and maps work well, and you don't have to do everything manually. Then you can make a masterpiece machine!

quiet scroll
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ok

lapis delta
jade surge
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if only remix could just read the existing material mappings and not require us to generate our own

quiet scroll
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How bro thought he felt typing that

half viper
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@quiet scroll i think your bigcity package file is corrupted

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i cannot extract it

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keeps throwing an error at every texture file

quiet scroll
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Something must've gone wrong when I zipped it - I'll fix it soon peepoBlushReallyHappyDank I replaced everything by hand before, but now there's a script that auto replaces everything, should make it a lot easier peepoGiggle

half viper
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uhm

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do you accept some requests 🥺

quiet scroll
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Of course! BLANKIES

half viper
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this map is quite small

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shouldnt be too difficult

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:3

quiet scroll
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You got it WICKED

half viper
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thanks <333333

quiet scroll
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Omg this map's beautiful, good pick good pick BLANKIES

quiet scroll
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Uploading dance

quiet scroll
meager oar
# quiet scroll Uploaded! https://www.moddb.com/mods/crisis-response-rtx/downloads/crisis-respon...

how mch time does it take for your mod to get authorized? https://www.moddb.com/mods/flatgrass-rtx/downloads/gm-flatgrass-rtx its been two days for this one

ModDB

In the realm of Gmod, so vast and grassy, A modder’s touch makes it oh so classy. With PBR textures, the flatgrass shines, RTX Remix, where the sun always dines. A map so plain, now gleams with zest, gm_flatgrass in RTX, truly the best!

quiet scroll
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The most mine has ever taken was an hour tylert69Huh Did you also authorize the mod? There's a "go-live" button on that "checklist" page where you upload photos/add the files/videos etc

meager oar
quiet scroll
half viper
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@quiet scroll is there a way to use multiple mods?

quiet scroll
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I want to say yes? There has to be, I know for a fact RTX-Remix's has the water/fire, and I use CR's glass mod - so I'm using multiple. I've just never changed the mods "package" name, I don't seen an option to change it.

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I'm gunna ask general if I can just rename the package folder to my mod titles.

meager oar
quiet scroll
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Idk what would happen if two mods remixed the same texture tho, that might happen a lot in gmod. Maybe which mod loaded last gets picked on top? monkaHmm

meager oar
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or if u liked the older one more, u can simply delete that texture in the new mod folder

meager oar
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tis just adds fabric materials to the 3 default sofas and 2 bed props

lapis delta
meager oar
meager oar
jade edge
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Brevity is the sister of talent

stoic moon
quiet scroll
quiet scroll
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POGGIES OMG WAIT THAT'S SUCH A GOOD IDEA

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I forgot about the nuke mods HUHH

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with RR those would actually work hyperthink83

lapis delta
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PLEASE GOD NO

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UR PC WILL EXPLODE

modest whale
quiet scroll
lapis delta
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gbombs?

meager oar
meager oar
quiet scroll
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Which gbomb should I use? the workshops out of control AAA

glossy mauve
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the sparkliest one ✨

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billion particles, crash everything

loud mural
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Gbombs 5 or Hbombs

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Although your not going to see anything cool because env_projected textures don't get picked up by Remix

glossy mauve
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can you tie lights to particles O.o

meager oar
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hmm i installed gbombs but i dnt see any of it in entity tab, imma try hbombs

loud mural
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Gbombs 5 is weird because you need to get the correct fixed base to get it to work correctly

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The original addon is unmaintained and iirc has a backdoor if it's still up

meager oar
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500lb bomb

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problem is the sky box makes the particle disappear so a flatmap wont wrk nice with it

quiet scroll
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even with godmode on you die and take damage after the blast, I've never seen anything trump console cheats AAA

wanton scarab
meager oar
glossy mauve
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or at least RTX compatible versions

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would be sick af to have a volumetric model

subtle bison
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wdym volumetric model? like a volume that makes any light in it volumetric?

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idk if we can coerce remix into doing that but you can always make the transmittance lower so the volumetric lighting is thicker

empty leaf
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well trying the new install gmod rtx and after patching it stops working

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works befor i patch it after black screen crash

lament quartz
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Woooow

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the quality is bumped up alot

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since last time i checked

meager oar
meager oar
empty leaf
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how i go abhout making prbr gun texters for like gun addons such

half viper
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i fucking love this

quiet scroll
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Nice, what guns mods were those? Sounds like a war peepoBlushReallyHappyDank

half viper
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some weapons cause the game to get rasterized tho

scenic jungle
stoic moon
winter radish
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Yay it works

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Just have to slowly go through my add-ons and see what works and what doesn't now

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Has anyone tested multi-player in RTX?

jade trellis
winter radish
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Yay

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Now I just need to find rtx friends to play with

half viper
half viper
winter radish
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Note: tried spawing a tardis, rebooted my computer

rich glen
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lol

glossy mauve
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does anyone have access to gwater 2?

subtle bison
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no but iirc it uses external shader effects to function

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Meetric would have to do a lot of work to get it working with remix

winter radish
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Something I've noticed, TAA-U looks worse in Gmod compared to Portal

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We really need FSR

meager oar
subtle bison
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too bad the glass pawns dont have shadows (because they are not implemented for non-thin-walled glass materials)

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hopefully one day

glossy mauve
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anyone knows a way to force load l4d1 models 😅

keen rivet
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it doesn't work in rtx

keen rivet
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specificially the patch for datacache.dll

glossy mauve
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i do!

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sadly most addons and stuff don't seem to work even with the patches

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maybe i just need a reinstall or you know my pc is cursed

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classic ghost stuff

glossy mauve
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do not capture a backrooms map

meager oar
glossy mauve
frail shadow
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cant wait for someone to actually model a functioning lens for the scope clueless

frail shadow
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LMAO WHAT?

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I said that as a joke and it has already been done before

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insane

glossy mauve
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i love that video

winter radish
winter radish
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I've seen Gmod look realistic already, imagine that RT lightning

glossy mauve
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well not best lighting to show them but

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they're there X3

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i might export them if anyone wants it

winter radish
rich glen
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😭

tired zenith
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can you use 64 bit version for some reason i cant go into the 32 bit one

half viper
tired zenith
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I try but only get a black screen and i don't care how broken it is

half viper
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Whats wrong with the game?

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Like in 32bit version

tired zenith
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idk wont work

half viper
tired zenith
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i cant get into the 32 bit one

half viper
#

Like instant crash?

tired zenith
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yup skuck on 64

half viper
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Or crashes when loading into a map

tired zenith
#

instan

half viper
tired zenith
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did

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gtg

loud mural
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It sounds like you are having the same issue my friend was having, and he was having it because he put shaderModel = 0 in his dxvk.conf instead of d3d9.shaderModel = 0

compact blaze
glossy mauve
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"found this cool rock"

modern quest
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lol

royal flume
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anyone experience a issue where you load any map and it immediatly crashes on the loading screen

winter radish
livid rapids
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yeah probably too many addons or the map is unsupported

winter radish
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Guys, am I insane for modifying my main Gmod and not a copy

glossy mauve
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maybe

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i keep a copy just cuz i wanna play vrmod sometimes

winter radish
glossy mauve
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damn

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we hope for the day we can vrmod RTX

winter radish
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My RX 7600 would not cut it

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And I don't even want to imagine TAA-U in VR

glossy mauve
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oooh

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i've tried vr dlss

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it made me oozy

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hehe but honestly path tracing in vr would be really awesome

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hope for one day in the future we have Remix 2 that can work on most games lmao

winter radish
glossy mauve
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yeah i mean

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my poor lil laptop gpu can't

winter radish
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I know AMDs highest end card can only pull 1080p native at 30fps

glossy mauve
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maybe it does work nice

winter radish
glossy mauve
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lmao the crazy fellas running half life rtx on that

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wild

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powerful little thingy that one

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hehe put a thunderbolt port on it and plug an external gpu

winter radish
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My goal is too at least hit 900p like in Portal RTX

glossy mauve
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hehehe taht's awesome

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i really wanted to get remix working with l4d

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idk why the models wont load even with the patches

winter radish
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It's source but it's modified differently

glossy mauve
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oh sorry i meant the l4d maps on garry's mod

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it would be really nice if it worked on the game too but yeah

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hehe glowing boomer bile would be cool af

winter radish
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Ah

winter radish
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I should try l4d to see if anything is different

glossy mauve
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from what i've heard it dosent work too

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sad

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i guess that's the cutoff limit

meager oar
glossy mauve
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interestin

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probably recompiled models

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if i have to do that i'll need a tool to automate it qwq

glossy mauve
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thankies

loud mural
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For whatever reason that kills all the props if the map is HDR only

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Well any dynamic ones

glossy mauve
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oh

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hah

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thanks that saves me a lot of time

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I'll just recompile the maps then

compact blaze
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hey @quiet scroll u online?

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i wanna say rq that ur zip files in ur gmod rtx files are broken

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most of the files just fail to fully extract

quiet scroll
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Thanks for letting me know! That seems to be an issue. I wonder what's causing it to do that PepeHmm

compact blaze
quiet scroll
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7zip, I should probably move to a different one

compact blaze
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i've used both rar and windows zip thingy

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doesn't work when i extract

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@quiet scroll have u tried using ur old zipped mods

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and trying to unpack it with windows built in zip thingy

tired zenith
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I got the game working, but now the maps won't open, and the menu is broken.

quiet scroll
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Thanks again! I'll start working on reuploading all the broken ones. There's a new PBRify model coming out soon, all the maps will get a nice upgrade BLANKIES

compact blaze
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ok ill try

quiet scroll
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Thanks! And thanks again for the heads up pepespin

compact blaze
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until i saw u were the ones u made the stuff

compact blaze
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also who's doing PBRify?

subtle bison
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Kim at #1216200397497045002

quiet scroll
modern quest
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i have a request 😛

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that one you did early on with the lake and the giant glowing thing

quiet scroll
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You got it! WICKED The dock has a lot of different kinds of wood, it’ll be cool to see what they look like now

modern quest
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hopefully a ton better

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as the main upscaler improves, the PBR does too as it has a better base to work with

quiet scroll
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Ruh roh, is anyone able to load into this map with remix?

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Are hdr maps no longer supported? This one used to work PepeHmm

meager oar
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ma windows broke so I can't try it 😭

rich badge
glossy mauve
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i usually just make a new mod and import only the layers that are important

quiet scroll
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I make a new project per map, and make sure my captures are only of the map. I'm sure if multiple map mods are installed there'll be some conflict as the textures in gmod get reused etc. This made me think of a new feature request - it'd be cool if we could disable/enable mods in the runtime rather than just 1 "disable all enchancments" button. Hmm PepeHmm

glossy mauve
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would also be nice to know what layer i have selected in the toolkit while editing so i don't have to redo all my work because i was in the wrong layer the whole time 😭

quiet scroll
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Is anyone else crashing when loading into some maps now? Dropzone and bigfekingmountain are doing it for me

glossy mauve
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huh

meager oar
glossy mauve
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it prob will lol

quiet scroll
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So far just those two, I'm able to load into everything else. It's concerning because dropzone used to work no problem, I wonder what's changed

glossy mauve
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crispy 2 fps

meager oar
glossy mauve
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¯_(ツ)_/¯

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my version of gmod rtx is like really outdated

quiet scroll
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gumball can you send your rtx.conf and dxvk plz? peepoShy I wanna see if it's a me thing lmao

glossy mauve
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i haven't updated with yall

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sure!

meager oar
# glossy mauve crispy 2 fps

the map has like some cloud like particles at the top of the mountain, maybe that's what might causing less fps, imma check it later when I fix ma windows 10

glossy mauve
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mhm

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probably is

meager oar
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You can try disabling the alpha blended options and it should remove stuff like decals and particles like those giving a very huge fps boost

glossy mauve
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oh interesting

quiet scroll
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Thank you! peepoBlushReallyHappyDank Hmm I get a black screen upon opening gmod with those

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You haven't updated gmod with the latest install youtube video?

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I'm wondering if there's a compatibility change between the two installs for some maps PepeHmm

glossy mauve
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nope haha~

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my version is very old

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sorry it didn't work

quiet scroll
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That's ok! pepoSip

quiet scroll
winter radish
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Going to see today if I can get this working on the Steam Deck, wish me luck

winter radish
winter radish
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For some reason, the d3d9.shaderModel = 0 is crashing Gmod on the Steam Deck

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That's the only barrier right now

subtle bison
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finally got around to testing reshade

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it works but i can not control it at all with a keyboard and mouse

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i have to use my controller

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im using reshade because i wrote my own ACES RRT tonemapping shader and a HDR post-process pipeline preset and I wanted to see how it looks with RT

subtle bison
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i definitely prefer the bloom of my preset as it doesnt have that "halo" effect the remix bloom has

winter radish
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Yeah, so it seems Gmod RTX will not load on Steam Deck because of the dxvk.conf

quiet scroll
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PBRify 1.6.2 is SICK

livid rapids
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damn

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that POM, even if a bit too exagerated for me, looks very nice

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I wonder if you can set values for different hashes?

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It does wonders on the wall but the floor is maybe too much

quiet scroll
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Yeah, I used an automated script that added heightmaps to everything without any fine tuning - it would've been nicer if I made fine adjustments 🙂

modern quest
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the POM strength is definitely too high there. i usually use 0.01 iirc?

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but yeah that looks great overall. i'm glad it's working well

keen rivet
quiet scroll
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hmm, are these your launch configs as well?

keen rivet
quiet scroll
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Sadge, I wonder what's going on on my end monkaHmm

livid rapids
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interestingly, some very tiny lighting detail is lost with ray reconstruction

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you can still see some lighting on the floor but on the roof and walls it's almost gone

half viper
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If rtx.conf loads then so should dxvk.conf

lapis delta
plain blade
winter radish
# half viper It should work

I tried different shadermodels and only 2 works, 1 loads but there's no UI, and 0 just crashes, so it's loading the conf, but it's just not working for some reason

winter radish
half viper
#

Something went wrong with the patches

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Did you replace the patched files with the old ones?

winter radish
#

I'll try again today

winter radish
#

Update: I won't be able to try today

compact blaze
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@winter radish ur on an amd gpu right?

winter radish
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Already got Gmod RTX working on my RX 7600

compact blaze
winter radish
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I wanna try getting Gmod RTX to run on my Steam Deck which should be similar to Portal RTX

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My RX 7600 gets like 30-40 fps at 1080p with upscaling set to performance and medium RT settings

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If I customize the upscaling to 33% which is essentially ultra performance, I can hit 60fps at 1080p

compact blaze
winter radish
meager oar
compact blaze
winter radish
winter radish
half viper
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Ah

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Sad

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I really wished it did better than this

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The 4090 can do 2k native 60 fps right?

modern quest
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not really. 45 to 50 FPS a lot of the time

half viper
winter radish
plain blade
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Have anyone tested lossless scaling, I’m planning to buy it, is it worth it or nah?

meager oar
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Also it has a lot of upscaling options which you can pair with ultra perf dlss and make it crisp looking instead of blurry

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All in all a very useful tool imo

plain blade
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And overall I think this is really good program

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It’s like download more fps but real

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Bytw thanks @meager oar

modern quest
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LSFG is good

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i'd only use it for a base of 50 FPS+ though

compact blaze
#

can someone try this in gmod

lapis delta
compact blaze
lapis delta
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i mean, models dont have dx8 file

compact blaze
#

it worked for me

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ah ok

lapis delta
#

there should be a file like this but "_dx80" or "_dx70"

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you can get these files, just recompile model

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via crowbar or what you're using

keen rivet
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if youre on latest version of blueamulet's patches

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gmod will always load the dx90 version instead now

compact blaze
keen rivet
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give it a try!

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they might

lapis delta
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OH JESUS

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I JUST DELETED

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AND NOW IM ON USUAL

glossy mauve
meager oar
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I finally got ma windows set up, win 10 just refused to install idk why so I got win 11 and it worked

keen rivet
glossy mauve
#

any model really

glossy mauve
keen rivet
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idk about compiling models but loading them ingame should be fixed

glossy mauve
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yeah i mean

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it just doesn't for whatever reason

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even with the patches

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very weird

lapis delta
#

wait, models with dx90 don't work?

meager oar
#

tried a really old build of remix uff the ultra perf dlss is soo bad compared to current one woah

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and plus remembering the night mares of using the old menu to find a specific texture. when selecting by clicking on the geometry wasnt a thing uff

meager oar
#

hmmm idk but i dont think i have seen sun shafts like these in the modern build, miss them

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let me check

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oh ok its working hmm looks like my old config had settings to make shafts more visible

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but wow the difference of ultra perf from the old build and new one is insane how did they made it better

meager oar
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Does anyone know why im getting this when i spawn props and npcs?

glossy mauve
meager oar
lapis delta
#

berserk
berserk

torpid fable
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Berk

quiet scroll
#

I'M BACK IN EEEEEE!! pepespin

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idk what happened, but I updated to the latest bridges etc etc and it worked again

quiet scroll
meager oar
quiet scroll
meager oar
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or got overwritten by another mod that has one of the water textures not replaced in it, can accidently happen and overlooked

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check the recent replacement mod u added and see if it has a water texture in its folders, deleting that water texture should fix it i think

quiet scroll
meager oar
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dang this mountain is huge but uff the fps

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lossless scaling makes it a bit playable but not so mch

meager oar
meager oar
meager oar
meager oar
glossy mauve
#

set it to thin walled

meager oar
glossy mauve
#

huh

meager oar
# glossy mauve huh

i made the texture as glass in octatex. theres a option for it but seems broken

glossy mauve
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i'm dum and don't understand what octatex is but

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just setting it as a glass workd

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sorry lmao i have the artist tag idunno about anything X3

meager oar
glossy mauve
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interestin

glossy mauve
quiet scroll
glossy mauve
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yeah!

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it refuses to work

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i even made my own patches but that also just

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it refuses 🥲

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the water becomes a total mess whenver i use a animated texture

meager oar
glossy mauve
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nope it uh

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blurry mess

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i'll show an example when i can

meager oar
glossy mauve
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oh no like

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it's just

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the texture is a mess

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when it animates

meager oar
#

weird yea need to see it then can get an idea. when u can show it

quiet scroll
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That's so weird, did you extract them? hMm

meager oar
glossy mauve
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sure i'll giv it a shot ltr

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but my file is pretty vanilla

quiet scroll
lapis delta
#

guys, can anybody test dx90 models?

meager oar
#

a disaster

half viper
meager oar
half viper
#

Lmfao

glossy mauve
winter radish
glossy mauve
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jpeg quality: 20

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boom

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realistic photo

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does it look real now X3

meager oar
meager oar
glossy mauve
#

crazy

meager oar
# glossy mauve

backstory for tis photo: i just attached dead combines with ma mazda using ropes but unfortunately when racing the ded combines push ma car into the deep water

glossy mauve
#

lmao

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how'd you make da water

meager oar
glossy mauve
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ah cool

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but the texture tough

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is it just a normal?

meager oar
glossy mauve
#

ah

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oh yeah lemme show what happens when i use it

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huh

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enabling ray reconstruction fixed it

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weird

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that's funny

meager oar
glossy mauve
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i didn't have that before so uh

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yeah

meager oar
subtle bison
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I went ahead and redid the PBR for the mmod physgun

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some of the original alpha textures were used to get roughness right and then there is some stuff added with substance

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it looks good so far but i gotta fix the normals on the gun handles and some other small stuff

subtle bison
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improved the look of the xen crystal, more glassy

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made it more reflective for those who like shiny metal

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its not correct on a material level but yeah it does look nice

subtle bison
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here is what it looks like in first person

meager oar
subtle bison
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its out

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oh right it takes a day for the link to show

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for those who want to try it now

meager oar
#

imma try doing most of the tfa insurgency weapon addons

quiet scroll
subtle bison
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it looks a little different on your game for some reason, by any chance do you have any of the PBR modifier sliders adjusted in remix?

quiet scroll
#

I thiiiiiink just the roughness set to 1, I think the default was .50 or something

subtle bison
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it looks a little deepfried

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it might be your metallic scale

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let me check mine

quiet scroll
#

I think 1's the default parameter that comes with the runtime - it's set to 1 in a game I'm certain I haven't touched

subtle bison
#

huh, let me double check my ingame results with substance, i probably changed mine for some reason

#

oops meant to keep my remix panel open in the 3rd pic, metallic is at 0.5

quiet scroll
#

This might sound crazy, but I actually like the shiny rustic fried look - when the metallic is 1 - it reflects the lights as it passes by stuff peepoBlushReallyHappyDank

subtle bison
#

is my physgun mod the only thing that looks deepfried with metallics at 1 or does other PBR stuff as well?

#

i could reduce the roughness and metallics in half to compensate for remix

quiet scroll
#

I don't think I've actually seen a lot of metallics in gmod - I thiiiiink ocotex can make them, but I haven't really tried yet. But so far with mettalic at 1 nothing's looked wrong/out of the ordinary 🙂

subtle bison
#

personally for me, with how it looks with metallics at 1, its definitely too shiny

#

the physgun has very rough metal so it shouldnt be almost a mirror

#

that's just my take though

#

so ill try to get a middle-ground between realistic and shiny

subtle bison
#

it's less severe now

quiet scroll
#

It looks great! peepoBlushReallyHappyDank

subtle bison
#

adding some shinyness to these emissive lines towards the end of the gun

#

i dont know what material its actually supposed to be but it looks better than being a flat albedo texture

#

should be nice for reflecting light

#

it's kinda like plexi-glass

meager oar
#

this is how it looks for me, the rusty metal reflective metal looks nice

quiet scroll
subtle bison
#

i guess ill reset my PBR modifiers

meager oar
subtle bison
#

yeah but from what skurtyyskirts said, metallics default is 1?

#

i think i was fighting this setting a few months ago which is why i probably set mine to 0.5 lol

meager oar
subtle bison
#

yeah i imagine its going to lose a lot of contrast lol

#

most of the reflectiveness of this replacment is in both the metallics and roughness maps

subtle bison
#

i think i figured out the issue

#

i have some layering issues in substance so im gonna spend some time organizing it so it works properly in remix

subtle bison
#

yeah the metallic texture was not working correctly lol

#

the slider now only controls the metallic map as it should

meager oar
#

Endless desert

meager oar
meager oar
#

kinda cool how the eyes also emit in first person

lapis delta
#

wait, what

subtle bison
#

probably because of xenthios playermodel shadow trick

#

the playermodel shadow is separate from the viewmodel buffer

#

so it can also emit light onto the world

meager oar
half viper
subtle bison
#

that is why i promptly switched to reshade hehe

#

only post effects i have on remix is the auto exposure and tonemapping without aces

#

the remix bloom is tweakable to look nice but it really makes the whole image washed out

scenic jungle
#

tried to make gmod look like it was recorded on a digicam

keen rivet
#

i wish remix could output in HDR

winter radish
lapis delta
meager oar
meager oar
meager oar
stoic moon
#

wouldnt that lead to the image looking overexposed

#

using the bloom shaders, i mean

subtle bison
#

and every other shader plays off the tonemapper.

stoic moon
#

ah ok

#

is that shader in remix or reshade

subtle bison
subtle bison
#

i still use remix's auto exposure with the remix tonemapper with aces disabled as i have my own aces rtt implementation

#

it integrates very nicely

stoic moon
#

huh

#

cool

scenic jungle
quiet scroll
scenic jungle
#

and i cant really explain it that much

quiet scroll
half viper
#

Yeah tagging muzzle flash texture with light

#

Or

#

You can increase emissivity

scenic jungle
#

thanks

meager oar
#

doesnt muzzle flash already have point light attached to it?

subtle bison
#

the one major issue is that you cannot control reshade with a keyboard and mouse

#

i already had a preset configured beforehand so it wasnt much of an issue for me, but if you're doing it from scratch you'll have to use a gamepad

#

you'll get this error

meager oar
quiet scroll
#

rip, I just accidentally unsubscribed to all of my mods WoePhode

#

oh well, if I don't remember them resubscribing to stuff I guess I didn't need/use them

#

Is anyone able to load into gm_construct_in_flatgrass_rtx from the rtx-remix fixes addon? It just takes me to the regular non rtx construct

subtle bison
#

really good for maps that have broken instances for water (such as the one im on, cannot be replaced in remix so i got creative)

winter radish
subtle bison
subtle bison
#

(rip my pc)

quiet scroll
#

Omg how BIGWOW

subtle bison
#

its two very large plastic prop planes with different materials

#

lower one is a random dirt texture, 2nd is the rtx water texture

#

mmm indirect light bounces my beloved

#

probably looks better when the water texture isnt super sized lol

quiet scroll
trail canopy
foggy sluice
quiet halo
#

how to fix this? I rolled back the driver to 552.44, reinstalled game, not working

glossy mauve
#

all this water stuff makes me wanna recreate this pic

subtle bison
#

bet

night bramble
#

holy crap I added a light and it actually showed up in-game

stoic moon
glossy mauve
#

hehehe i'm working on mine

night bramble
#

I can add lights to objects that didn't previously have lights now as well?!
I can't believe remix is actually working.

subtle bison
#

xenthio fixed hash stability for most models a while back

night bramble
#

I'm not sure what they are.
They have a stable hash though.

#

In toolkit it's one mesh with a TON of instances around the map

subtle bison
#

yea its probably a physics or static model

#

brush geometry still isnt stable in source yet other than portal rtx iirc

night bramble
#

I notice the walls and floor are all over the place

subtle bison
#

screenshot?

night bramble
#

like the hashes

subtle bison
#

ah yea its brush geometry

#

still have no idea how that can be fixed in-engine

night bramble
#

good thing I don't actually have to mess with it outside of textures

subtle bison
#

yea

#

the only thing i can find it important for is custom placement of imported models/lights

#

adding a light to a mesh is less practical as every instance will have that light lol

#

really bad for map edits since other maps might use the same prop

night bramble
#

In this case it just so happens to work.
Being able to piggyback off of detected lights is nice as well.
I can put them wherever, as any type, and there is only one instance

subtle bison
#

there is a addon called primitive that basically adds procedural props (vary in size, shape, etc), they can be customized in any way and the best part is that they have stable hashes

#

the part that needs to be tested is if each procedural prop has its own hash, if so, you can spawn these around a map and add custom assets to them

#

and it would then be map specific

night bramble
#

Isn't that related to what you had to do pre-toolkit to add lights

#

I thought I remember something about needing that special lines and checkbox or something with a primitive

#

That one edit I made casually tripled the light count

subtle bison
night bramble
#

rn I'm trying to figure out why Ray Construction is nuking shadows

#

It's so bad I thought the toggle box was reversed

subtle bison
#

make sure NRD training is off

night bramble
#

guessing that's new?

subtle bison
#

yea one sec

subtle bison
#

it works

#

if you combine this with map saves, we can actually make rtx specific map changes now

#

lmao

night bramble
#

Also DLRR is adding way more noise

#

mostly light boiling

#

I noticed changing the preset helps a lot with shadows, but adds way more noise on top of what's already added

subtle bison
#

i can share my remix config if i can remote back into my pc

night bramble
#

Hm
I wonder if it's just on but not visible here then

#

All I know is DLRR looks like pre-restir denoising currently.
Absolutely atrocious

subtle bison
#

yeah that swimming behavior shouldn't be happening

night bramble
#

Yeah I don't remember this happening when I used the Portal RTX release

#

Just found out the windows are acting like lights for some reason

#

this is with game lights and all lighting disabled too

subtle bison
#

make sure they're properly tagged, you could try enabling stochastic alpha blend

night bramble
#

For some reason toolkit won't launch anymore

#

just get's stuck on the splash screen

subtle bison
#

the remix toolkit splash screen or omniverse?

winter radish
#

Guys, pbr weeping angels when

subtle bison
#

since its stone it probably wouldnt look that much different other than some normals lmao

night bramble
winter radish
night bramble
#

rtx.rayreconstruction.enableNRDForTraining = False

#

stealing this line

#

btw have the launch args changed

subtle bison
#

i use xenthio's, so not really

night bramble
#
hl2.exe -window -noborder -w 2560 -h 1440 +sv_cheats 1 -dxlevel 70 +mat_dxlevel 70 +mat_disable_d3d9ex 1 +mat_softwarelighting 0 +mat_queue_mode 0 +c_frustumcull 0 r_novis 1 +r_frustumcullworld 0 +r_occlusion 0 +r_lod 0 +r_staticprop_lod 0 +r_worldlights 16 +r_unloadlightmaps 1 +r_shadows 0 +r_glint_alwaysdraw -1 +r_3dsky 0
subtle bison
night bramble
#

ok

subtle bison
#

my launch args (cant put it into a code block as my tilde key isnt working)
hl2 -allowdebug -condebug -dxlevel 90 +mat_disable_d3d9ex 1 -w 1600 -h 900 -noborder -windowed -debug +sv_cheats 1 +r_3dsky 0 +r_WaterDrawReflection 0 +r_WaterDrawRefraction 0 +r_shadows 0 +r_frustumcullworld 0 +r_unloadlightmaps 1 +mat_specular 0 +mat_bumpmap 0 +mat_normalmap 0 +mat_parallaxmap 0 +r_staticprop_lod 0 +r_lod 0 +gmod_mcore_test 1 +mat_queue_mode 2

night bramble
#

that's your cfg
gonna grab the old one
I changed tonemapping settings so it looks a good bit different

subtle bison
#

oh right, i have most of my post process off as im using reshade instead

subtle bison
#

sorry i should've mentioned earlier

night bramble
#

Welp I can't steal that one line

#

okay now the game doesn't launch without your conf

#

wut

#

bridge crashes instantly

#

even if I remove the line

#

I just generated a new one

#

lmao now everything is untagged I forgot

#

oh wait

subtle bison
#

very cursed

#

good news is that we can import new meshes into a map without replacing an existing game one with the primitive trick hehe

#

\\\\\\\\\\\\\\

#

oops

night bramble
#

fresh generated conf vs yours

#

I guess the old one I had was just broken

#

since the game stopped working after I added yours and tried reverting

night bramble
subtle bison
#

blender

#

im importing the mesh im gonna replace (not that in the screenshot) and the remix capture

#

then manually aligning them, then i add new meshes, delete the capture before export and boom done

#

we'll see if it works

night bramble
#

any idea why shadows get blurrier the closer they are to the edge of your screen

subtle bison
#

screenspace denoising?

#

also the penumbra effect

night bramble
subtle bison
#

holy fucking shit

#

its possible

#

all that's left to do is hide the primitive mesh and disable collision and them boom, custom lights and models on a map

#

blender for reference

#

ill probably make a video tutorial for this

#

this is gonna change mapping big time

night bramble
#

What about texturing

subtle bison
#

since im working with USDs in blender, you can add the textures to new meshes in blender and then export it into remix

#

it should load it all when imported into the toolkit

night bramble
#

See you just import your remix project into blender?

subtle bison
night bramble
#

Guess I’ll see when you make a tutorial.

subtle bison
#

might be a bit, still at work and ill see if i have time when i get home. i can at least say i can make a text tutorial in this channel sometime today

night bramble
#

Do the material replacements still require the stock aperture materials btw?

subtle bison
#

hm?

#

aperture materials?

night bramble
#

Idk how it works now that it’s in toolkit.

#

Say I want the glass panes to be glass material

#

Before we had to use aperture_translucent as none of the Omniverse materials worked

#

And then there was aperture_opacity and something else. Had to import from portal RTX

#

Not at my computer anymore so I can’t just check

subtle bison
#

oh nothing like that now, its as easy as ingesting your materials through the toolkit and then replacing the material

night bramble
#

Well I don’t mean textures

#

It’s the actual PBR material. Lemme see if I can find an example from the past.

subtle bison
#

like a roughness map?

stoic moon
subtle bison
night bramble
#

That’s how it was done in the past yeah

subtle bison
night bramble
#

It think it might be in the asset creation thread at the top. People have talked about it in here as well. I think also in general from when I was asking about it.

#

Other PBR maps like metalness and such make really good one way glass.

stoic moon
subtle bison
stoic moon
#

ah ok

subtle bison
#

so changes can now be map specific instead of model specific

night bramble
#

Would this work to replace something existing though?

stoic moon
#

ohhhhhhhhh

night bramble
#

Or just add to the map?

subtle bison
#

as for meshes, probably not

#

though you can do a lot of that work in gmod itself

#

overlaying new stuff is probably the best route anyway since we can respect collision ingame

#

(sort of, depends on what assets you're adding)

subtle bison
night bramble
#

Yeah. At least for glass, you get refraction and all that other fun glass stuff

subtle bison
#

hm? refraction also works with normal PBR maps in the official toolkit

#

lemme reply to an example

night bramble
#

Yeah maybe they’ve update how they work compared to composer

#

The glass material always looked way better than just a map before

subtle bison
#

the only issue with refraction is that it doesnt cast light or shadows

#

nv mark said its not implemented yet since the last time i asked him

#

so glass only has shadows if you mark it thin-walled which removes the refraction

night bramble
#

#1103377328530276403 message
Guessing I’ve only really tested on fake windows

subtle bison
#

dear lord

#

looks great

night bramble
#

The metalness map carries.

subtle bison
#

here is what i was talking about

night bramble
#

Is that the same texture just with the thin wall toggle or?

subtle bison
#

yes

#

its a procedural block of glass with fractures in it

night bramble
#

Guessing the second one is thin wall?

subtle bison
#

1st one is, it's casting shadows and has no refraction

#

im trying to find my video example

#

one sec

night bramble
#

Oh I forgot you said no refraction

subtle bison
#

yea thin-walled disables it for some reason (i assume its intentional)

night bramble
#

Can’t even tell it doesn’t have shadows due to the refraction and thickness anyway

subtle bison
#

this one shows you

#

you can see the lack of any shadows on the cube

#

i verified this with a thinner object and its the same issue

night bramble
#

Ah yeah that’s wacky

#

No transmittance at all

subtle bison
#

yea i hope it gets added

#

can do some trippy stuff with it

night bramble
#

Guess I never took an image with colored glass material replace

#

Fairly certain all the features of glass worked with the material replace

subtle bison
#

if you can reproduce it please let me know

night bramble
#

I’d have to reinstall composer and look for the guide again

#

Idk if it’s still as jank as it used to be since it was almost a year ago. I saw something about someone doing a gold metal material in here a month ago

#

For the Freddy fazbear thing

#

Just saw something about clicking on a material to make it translucent

#

Still looking for the original guide just takes forever on mobile

#

#1116089843479498782 message

#

Looks like it’s possible

#

But idk if it the same as the old material swap

subtle bison
#

oh yea that's just turning down the roughness in toolkit

#

if there is no map specified you can just change the variables

#

same for metallics, etc

night bramble
#

#1116089843479498782 message

#

This is me manually replacing the material in the same map

#

#1096847508002590760 message

#

Here is the old guide on how to material replace

jade edge
#

I just did that

foggy sluice
#

bigtitty

subtle bison
winter radish
#

I just realized the fnaf map could get remixed

glossy mauve
#

sb did it

winter radish
#

Where can I get it

glossy mauve
#

it was mostly ai textures so

winter radish
#

Dang

glossy mauve
subtle bison
#

lol nice

glossy mauve
#

it works better for small things

#

can look really nice

subtle bison
#

now that we have the primitve method of replacing things, original props dont have to be replaced now

glossy mauve
#

i've been using physboxes the whole time

subtle bison
#

nice

jade edge
subtle bison
#

the folded city

#

😱

night bramble
#

finally back

#

mmmm polygons

quiet scroll
#

I wonder monkaHmm

subtle bison
#

iirc sfm is based off the alien swarm engine

#

not sure if it has any dx8 fallback

winter radish
quiet scroll
#

Huh, I've never heard of the alien swarm engine. I took a peak at some youtube videos on source filmmaker - it looks wayyyy too complicated for me to want to mess around with lol

subtle bison
quiet scroll
#

That's so cool peepoBlushReallyHappyDank I figured they only added features here and there on top of source, this makes more sense

keen rivet
night bramble
#

Don't know if you see further down, but I had a legacy config and it seems to work now
Also those pics are with non default lights

winter radish
night bramble
#

I'm still hoping for NMRIH compatibility

#

I wish I knew what was special about it that breaks it

subtle bison
winter radish
subtle bison
#

its still supported in sdk 2013

winter radish
#

Makes me wonder if Portal 2 could be ported to a dx8 compatible engine

#

Someone ported Portal 1 to a newer engine

subtle bison
#

if you had the source code naybe, but portal 2 is based on l4d's engine iirc

#

ah nvm it has its own branch

winter radish
#

Yeah, I believe Portal 2 got it's own modified engine

#

One of the most advanced out of the branches

quiet scroll
subtle bison
#

welp i just had a power outage and the server that had my gmod rtx install and all of the mods is dead pain

#

while the drives themselves might be fine, they're SAS only and it was in a ZFS array which basically means it was unique to that machine, the data might not be recoverable

#

ill manage as i have uploaded plenty stuff here and online so it shouldnt be that much of a setback

subtle bison
#

ok well nvm the outlet got fried not the server

#

phew

modern quest
#

get a good surge protector if you don't have one

subtle bison
#

yeah it was plugged into one but i didnt bother trying the surger protector on another outlet until just now 😅

modern quest
#

ah 😛

#

well, i'm glad it's all okay

#

losing such an important thing is scary

subtle bison
#

yeah i definitely need to implement a 3-2-1 backup solution after this

earnest yew
#

it takes a whole rewrite

night bramble
#

Okay I lied about getting a light to be where there wasn't a light before

night bramble
#

I got it working for real

scenic jungle
#

i dont wanna use rtx captures

#

its a pain in the ass to use

#

blender tho

night bramble
#

Blender

#

and a capture

half viper
#

@keen rivet can you add a way to control the brightness of the flashlight?

#

plus is there a way to disable the ingame flashlight?

#

because it causes blood and bullet decals to lose transperncy and go white

scenic jungle
#

i replaced the rtx conf

#

and now the map has shitty fog

subtle bison
#

make sure volumetric fog is off

scenic jungle
#

i did

#

and it makes everything look

#

uglier

#

so i kept it on

subtle bison
#

how does turning it off make it look "uglier" lmao
the fog is either on or off

scenic jungle
#

no really

#

let me show you

scenic jungle
#

look at this

#

it burns my fucking eyes

subtle bison
#

there is something very wrong going on

quiet scroll
#

Uh oh. You know, I wonder if there’s something funny going on with sharing rtx.confs - I tried POPO’s rtx.conf and my game got cursed lmao

scenic jungle
#

lmao

quiet scroll
#

It’s like it’s not translating like it should when used on someone else’s machine

subtle bison
#

hold on mine doesnt have this fog issue, i can send it

#

(if it doesnt make it worse lmao)

scenic jungle
subtle bison
#

i have a lot of post-process stuff off so you will have to turn it back on if you prefer

#

its also based on the portal rtx build and not the master builds on github

scenic jungle
#

oh nice

#

it fixed it

quiet scroll
#

I wonder what mine was doing Wokege

keen rivet
scenic jungle
#

props for some reason fade away when i go far away

meager oar
# scenic jungle

In froxel tab turn all the single scattering albedo to a lower value like 0.1 or less

subtle bison
#

dear lord photogrammetry models look great

#

water car

#

gm_watergrass