#Garry's Mod

1 messages Β· Page 8 of 1

lament quartz
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It still upscales it to 2048

compact blaze
night bramble
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So the model needs more info aka needs higher res bas texture?

lament quartz
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no

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the model just not for 2048

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you need to change 2048 to 1024

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in the
ai/PBR/eval_norm.py
ai/PBR/eval_rough.py
ai/PBR/eval_disp.py

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files

keen rivet
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roughness done

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generating displacements

lament quartz
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hmmm

keen rivet
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no clue waht that is but it looks kinda cool

lament quartz
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not the best yeah

compact blaze
lament quartz
lament quartz
compact blaze
lament quartz
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yeah

tulip silo
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The fuck

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???

keen rivet
lament quartz
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hahaha

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no

lament quartz
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i just need to train ai even more

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i have the same results on a very different textures than gmod

keen rivet
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1688/2007 displacements

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i might not be able to upload all of this lol

lament quartz
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Wooow

keen rivet
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it begins

lament quartz
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Wait

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Stop it

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You'll get an error

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@keen rivet

keen rivet
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why

lament quartz
keen rivet
lament quartz
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And comment the metallness writing

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And the very bottom

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You have no metallness so it'll throw an error

keen rivet
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that correct?

lament quartz
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Exactly

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Perfect

keen rivet
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great

lament quartz
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Yup

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Good luck πŸ€

tulip silo
keen rivet
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39 degrees

lament quartz
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Now the CPU

lament quartz
keen rivet
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oh temps

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hold on

lament quartz
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Oh that's not that bad as I thought

keen rivet
lament quartz
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Well hope it'll write quick

keen rivet
lament quartz
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I wanna see how's it looks rn

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Hell

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Wanna see so bad

keen rivet
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its writing

lament quartz
lament quartz
keen rivet
lament quartz
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Wooah

lament quartz
keen rivet
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just finished

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as soon as you sent that

lament quartz
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YEEEAH

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Waiting for the screenshots

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I'm so hyped rn

keen rivet
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recreated the screenshot earlier its not as cinematic

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wait i dont think any of the textures loaded

lament quartz
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Check the logs file

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In the octotex

keen rivet
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theres no logs folder

lament quartz
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Not the folder

keen rivet
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oh file

lament quartz
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But the file

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I've mistyped

keen rivet
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wtf

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I FORGOT TO SAVE

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πŸ€¦β€β™‚οΈ

lament quartz
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Ohhh

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Waiting from scratch I think

keen rivet
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yeah

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its late so i'm gonna leave it going overnight and return in the morning

lament quartz
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Okie dokie

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Good night bro

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❀️

keen rivet
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Goodnight

compact blaze
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Is this gmod?

lament quartz
compact blaze
lament quartz
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Yeah

meager oar
lament quartz
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I've made the changes in the GitHub branch so if you update OctoTex, the changes will be there

lament quartz
meager oar
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wat do i do to add POM?

lament quartz
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That's for converting normals in normalsdx to octohedral

lament quartz
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Then you can just open gui

meager oar
lament quartz
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And in the ai tab press generate pom

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Then press save

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That's if you already have the mod

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From OctoTex

lament quartz
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Oh wait

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Wait

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You don't need to load

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Cuz you already did everything

meager oar
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oh yea

lament quartz
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And write it

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That's it

meager oar
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ok

tulip silo
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@lament quartz does PBR use AI ESRGAN now

lament quartz
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There's two types

tulip silo
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What model is it

lament quartz
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You can generate by algorithms

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Or by ai

lament quartz
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Idk what architecture btw

tulip silo
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So there's a non ai fallback generator?

lament quartz
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In the algorithms tab

tulip silo
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hmmm

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Good for me

lament quartz
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And after that, you can generate pom for example

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With ai

lament quartz
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For now the metallness is disabled

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And I think that it will not write without pom

tulip silo
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So pom is only generated by AI?

lament quartz
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And you need pom for writing for now

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I'll fix that tomorrow

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If you want to write without pom

tulip silo
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I can remove it

lament quartz
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You need to comment the displacements lines in the write.py

lament quartz
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And if you want metalness to write

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Just uncomment the metalness lines

meager oar
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do i open the octahedraly using cmd? cause when i write python octahedraly.py it gives tis

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D:\Steam\steamapps\common\GarrysMod\OctoTex-master>octahedraly.py
Generating...: 0it [00:00, ?it/s]

tulip silo
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no

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Use PBR

meager oar
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i have already

tulip silo
tulip silo
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because of the texture directory

lament quartz
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Do not use it with cmd

lament quartz
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Cuz ai generates only the directx type of normals

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You probably can use it from cmd, but it's for DX normals to octohedral convertation

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And you'll need to put DX normals to the normalsdx folder

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Basically when you generating normals with ai, it writes to the normalsdx folder, and then convert them to octohedral in the normals folder

meager oar
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btw wats the emission folder for? i have seen it since the start of the tool

lament quartz
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Glowing materials

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But it's not implemented rn

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But I want to make it in the future

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With ai of course

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Cuz idk what kind of algorithm should be to declare the emissive parts in the texture

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That's just unreal idk

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But for tomorrow I'll throw the "file not found" error away

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For writing

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So you'll be able just to upscale the textures, or generate only roughness, or pom

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Without anything else

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And maybe add the feature for the stable diffusion, for img2img thing

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To make all the textures more realistic

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Or otherwise cartoonish

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Or anything else

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That's what I did with sonic btw

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Textures are more detailed, and the original textures have no those details

lament quartz
# lament quartz

Basically the textures here almost fully ai generated, and PBR and albedo

tulip silo
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The problem I have rn is texture is not seamless

lament quartz
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What textures actually?

tulip silo
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Isn't there a stable diffusion model that does this

lament quartz
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The roughness?

tulip silo
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No no

The tiling effect is very visible

lament quartz
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So the textures almost seamless cuz there's an original vive

tulip silo
lament quartz
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See the bricks?

tulip silo
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What is this called

lament quartz
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Oh yeah, I didn't noticed

lament quartz
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I was not able to find an option

tulip silo
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Hmm

lament quartz
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Maybe implement this by hands

tulip silo
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Alright

lament quartz
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But still thanks

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I'll look into this

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Yaay, I'm very happy that I've made this tool

tulip silo
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Indeed

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But python is very restrictive

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Imagine you can load in a USD capture

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And see everything you've made

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And place light sources

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this will require experience to implement

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But your tool only does PBR textures

lament quartz
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Yeah, I made this tool for textures enchantment

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Btw I've forgot that I wanted to implement the models loading

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Will try tomorrow

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As I understand I need to convert USD to USDA, and then I can basically parse the models vertices and etc

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I already have the vertices and uv drawer in the OctoTex

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"material preview"

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So then I just need to draw it

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I've done that before in my game engines

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But OpenGL for python sucks rly bad

tulip silo
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Do you think we can load the entire USD capture within your tool

Like is it possible?

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Probably a renderer problem because OpenGL and python

lament quartz
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I mean parse the USDA to scrap the models, then convert them to "fbx for example" and then view through OctoTex

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And write back

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Why not

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But I need an info, how to replace a model

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Just an example of replacement

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How's it looks

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I wish I can do that in C++

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But I have a big problems with compilation for windows

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And I don't want to dig into it

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So python is my choice

lucid parcel
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USD actually has a pretty good python library that you can use to open USD / USDA files and get properties out of. tends to be more stable than trying to parse the text file yourself.

lament quartz
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I'll try it

lucid parcel
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there's also an open source USD viewing tool called usdview, though it won't support our mdl materials.

lament quartz
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I'll do viewer by myself, but still thanks

lucid parcel
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πŸ‘

lament quartz
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If I'll be able to get vertices, uv, etc, then showing them on the screen will not be a problem

lucid parcel
lament quartz
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If the USD has an info about textures hashes used in models, then it'll be super sweet

lucid parcel
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it does, that's part of the materials that are bound to the model

lament quartz
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That's amazing

lucid parcel
lament quartz
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Thanks

lucid parcel
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again, python is similar, but generally simpler - instead of having to deal with tfTokens you just use strings

lament quartz
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I'll dig into it, thanks for everything

lucid parcel
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oh, and I posted up a rough python script a while ago for mesh processing - though we did away with the need for most of this, it's still an example of the python API (though it's also using an omniverse API to load the stage, which you'd need to skip)
#1096847508002590760 message

lament quartz
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I can't right now cuz the PC with rtx GPU is in the office

lucid parcel
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yeah no worries - just trying to dump as much useful info as I can.

lament quartz
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Thanks for help

lament quartz
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With html css and js

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Web ui basically

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I have a good experience with web so it'll be more advanced and gorgeous

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And no more OpenGL packages problems

rich badge
lament quartz
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Yup

rich badge
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that's a great idea

lament quartz
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Like automatic1111 or comfy UI

tulip silo
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oh nice

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thank you

lament quartz
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I already have a game engine that uses webui for the map editor and compilation buttons

lament quartz
tulip silo
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i was wondering what if we do some tweaks to the code to make it run in C++, so that we can compile it into a windows executable through Cmake

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im no programmer btw but it would be nice

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having a application designed for windows only

lament quartz
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Nah don't want to dig into windows compilation

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From Linux

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I've tried already with no success

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And don't want to

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Funny thing is that I already know how to compile a c++ code through terminal without any problems FOR ANDROID, and Linux compilation ( easy as piece of cake )

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But windows πŸ’€

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It's much easier to just download a visual studio really

lament quartz
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That lib is able to render PBR outta box

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And I already have experience with it

tulip silo
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oh nice

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i know three.js

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but its a webGL thing isnt it

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same with babylon.js

lament quartz
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But it serves alot of abstractions so

keen rivet
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@lament quartz

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i dont think it wrote the albedo maps properly

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hmm idk whats up but it doesnt look right lol

lucid parcel
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I suspect the displaceIn value wasn't set in the material, and it defaults to 1 (which is often way too high)

keen rivet
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ahh okay right

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i reckon they might be inverted

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lol

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okay its better i updated dxvkremix

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works really nicely on the roof

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its really nice on the grass too

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@lament quartz good stuff with the ai models they work really nicely

keen rivet
keen rivet
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you can hardly notice the tiling problems really tbh

meager oar
meager oar
keen rivet
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extracted more textures ready for upscaling

compact blaze
lament quartz
lament quartz
lament quartz
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looks similar

compact blaze
lament quartz
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You can use the algorithms then

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It's still can be used

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You're not forced to use ai

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You can generate PBR as it was in previous versions of OctoTex, and then just use ai to generate pom for example, or normals

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So, I'm not forcing you to use ai ❀️

keen rivet
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@lament quartz idk why but write.py isn't writing replacements properly

lament quartz
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What in logs?

keen rivet
vocal hill
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displacement

lament quartz
vocal hill
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yea doing displacements worked

lament quartz
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So bad that I have no electricity now

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Can't test anything

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πŸ˜”

lament quartz
vocal hill
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ye

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on my map

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unreleased

vocal hill
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this actually looks pretty cool

meager oar
keen rivet
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cursed

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black mesa 3d printed floors

compact blaze
keen rivet
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mostly the same

lament quartz
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k i had no time

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these ficking asslickers turned off electricity for a whole day

keen rivet
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rip

lament quartz
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and im hurrying up now cuz deadlines

lament quartz
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Now I'm going home

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And changed nothing in the branch

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πŸ‘πŸΌπŸ”₯

meager oar
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How do I change the POM attributes in remix menu like what's the name of the options that changes its looks?

meager oar
lucid parcel
lucid parcel
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does Garry's Mod use the same r_3dsky setting that HL2 uses?

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lucid parcel
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could someone try using this setting instead of disabling the 3dsky?

rich badge
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On my way

lucid parcel
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It should let the 3d skybox work normally for source engine games.

rich badge
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This is what happens if I pass throught the map boundries

lucid parcel
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umm, is that good or bad?

rich badge
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This is how it normally looks

lucid parcel
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so the trees are lower than they should be?

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(just trying to understand your images, but it's hard to place your images relative to eachother)

rich badge
lucid parcel
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thanks

rich badge
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Everything related to fog outside of volumetrics are off yet it is quite foggy

lucid parcel
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Thanks! I'll send that to the engineer who implemented that

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from the ground level inside the map, does it look reasonable?

rich badge
rich badge
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This is with volumetrics entirely disabled (disabling postfx fog or legacy fog remapping doesn't work for some reason)

hallow wasp
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@rich badge Interesting, I see that the physics gun is large, so it's around the skybox geometry? And not in the boundaries of the playable area gm_construct? Or I'm mistaken

rich badge
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hallow wasp
rich badge
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Also not sure if this is expected or not, its not shown in the debug view (when auto sky is on)

hallow wasp
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In Source, there are 2 cameras for world and 3d sky. Source sends us both cameras, so we assume all the geometry that is rendered by sky camera as sky geometry, so it's purely rasterized (no shadows, reflections, will be rendered "as is")

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I'm not sure if we receive the both cameras when outside of a playable area marked by a map designer πŸ€”

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The main question is if it's being rendered fine when inside that area...

hallow wasp
hallow wasp
meager oar
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Tis is insane 3d skybox working now!

rich badge
hallow wasp
rich badge
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or the low-res look

hallow wasp
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Ye

hallow wasp
rich badge
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To check what exactly

hallow wasp
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Oh, nothing there, I just wanted to check if there are some sky-related options to make the sky low-res

meager oar
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meager oar
keen rivet
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Oh this is epic

half viper
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Im gonna cry

meager oar
half viper
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Nuh uh

compact blaze
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besides it aint that big of a deal if the 3d skybox looks a bit differently, if it works it works

keen rivet
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seems like having the 3d skybox on makes the game more unstable with asset replacements

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it'll randomly stop rendering completely

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ah its bridge thats crashing

keen rivet
lucid parcel
keen rivet
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lemme see

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oh its transparent what the

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is it like that in hl2 lemme check

lucid parcel
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that's a real strange transparency effect

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which maps are those? albedo, roughness, metallic?

keen rivet
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if i had to guess i think hl2 uses the alpha channel for cubemap masks if specified

lucid parcel
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does it still do that if you remove the displacement?

keen rivet
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yeah

lucid parcel
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I definitely have not tested how transparency and heightmaps interact.
So it happens with just the albedo and roughness?

keen rivet
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it doesnt do it if i disable replacements entirely though

lucid parcel
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well that just means the game's original texture doesn't do it

keen rivet
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its weird it only does it when not up close though i thought it was some broken but cool mipmapping effect at first

lucid parcel
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If it happens with just transparency and roughness maps, could you make a new video like that, and post up a github issue for it? It's an odd rendering behavior we can probably improve on.

keen rivet
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sure

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the roughness is probably unrelated though

keen rivet
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i'll do it now

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got water in construct working

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and a few other maps

keen rivet
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@lament quartz do you have any new model updates planned? wondering if i should start upscaling a new batch of textures or leave it for later

keen rivet
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displacements are really crispy in reference mode lol

compact blaze
keen rivet
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God I can’t wait for ray reconstruction

compact blaze
keen rivet
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No need for caution the videos they showed says enough

compact blaze
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No hate towards any of the devs ofc, I just don’t really like the management

keen rivet
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Okay you can be cautious while I stay excited how’s that?

compact blaze
keen rivet
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Nah lol all good

compact blaze
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I genuinely apologize I just woke up so my brain isn’t fully there yet lol

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I’m happy you can be so excited and optimistic

lament quartz
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ray reconstruction when

tulip silo
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lay refrustration

lament quartz
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😭

keen rivet
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these two glow sprites diagonal from eachother always somehow end up with different hashes each time i start up any map

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i've probably clieck ignore texture on them hundreds of times

rich badge
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I can upload a video if you want

meager oar
meager oar
rich badge
meager oar
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oh u need to only disable alpha blanded option for gm_fork to stop flickering

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now the map luks right with trees

half viper
rich badge
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But that one is wild

lament quartz
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@tulip silo

tulip silo
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Holy shit

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Cubemap support

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Yes

tulip silo
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18fps quite the cinematic experience

lament quartz
meager oar
tulip silo
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oof thats weak for path tracing

meager oar
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also is there a new remix menu released? i think im using the old one

rich badge
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keen rivet
rich badge
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I will upload a video of mine

rich badge
keen rivet
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k

rich badge
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Those are all floating

keen rivet
rich badge
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I am reencoding my footage hold on

rich badge
keen rivet
rich badge
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Thank you, trying with yours now

keen rivet
rich badge
keen rivet
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this should help

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just uploaded the fixes i used to make water work on construct

rich badge
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Ah so you're using this all along, what exactly it does?

keen rivet
keen rivet
rich badge
rich badge
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keen rivet
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subscribe to it should work

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i included a link in the description to the mod for the water for rtx remix which you should install if you dont have that

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keen rivet
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it's a modified version of @winter sail's water that gives it a nice blue tint

tulip silo
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keen rivet
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i just uploaded it lol

rich badge
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Ah right, the workshop release date

keen rivet
rich badge
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Uhm is this expected

keen rivet
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yah it does that

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i reckon i can fix it if i try

rich badge
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Your config doesn't have a fallback light

keen rivet
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i deleted the skybox in a custom version of construct

rich badge
keen rivet
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yeah i didnt do that cuz other maps used that texture

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i used to do that

rich badge
keen rivet
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can do

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i wanna make a new version with the skybox moved off to the side instead

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since skyboxes can work now

keen rivet
rich badge
keen rivet
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i think so but idk if theres some material parameter i'm missing that is supposed to make it not do this

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yeah idunno

lament quartz
tulip silo
lament quartz
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you can on the old one too

tulip silo
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but even that would require proper UV

lament quartz
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lament quartz
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new gui for octotex

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lament quartz
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yeah

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it is web based

keen rivet
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web based πŸ˜”
still an upgrade tho

rich badge
lament quartz
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three.js

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tulip silo
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three.js is good

rich badge
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I have no idea, I just like the idea of connecting a local server from browser for ui rather than packaging a chromium for every app you install (which is what electron does basically)

tulip silo
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what if we could add octotex within Remix Runtime GUI

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have it capture all the assets and then automatically apply PBR within the game

rich badge
tulip silo
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i mean have octotex work within remix

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that would be cool

keen rivet
keen rivet
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tulip silo
rich badge
tulip silo
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not the actual runtime

rich badge
keen rivet
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i said remix toolkit

tulip silo
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MB

rich badge
keen rivet
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ye i know

rich badge
# keen rivet ye i know

The feature @tulip silo was talking about is to have OctoTex remastering game's assets in real time isn't it

meager oar
keen rivet
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more assets being remastered

tulip silo
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see you in 3 hours dude

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🫑

meager oar
keen rivet
lament quartz
meager oar
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can any of u share your dxvk.conf file i messed sumthin up

lament quartz
tulip silo
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and this is on WebGL, right?

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not using python OpenGL

lament quartz
lament quartz
tulip silo
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nice

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looks like it will work for me

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πŸ”₯

lament quartz
tulip silo
lament quartz
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idk what is this

tulip silo
lament quartz
lament quartz
tulip silo
lament quartz
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haha yeah

tulip silo
lament quartz
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im going to make a value changer

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or too much space eaten?

meager oar
lament quartz
meager oar
lament quartz
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with refiner

meager oar
lament quartz
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thing that makes sdxl even more better

meager oar
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i only tried 1.0 on a free triel that gave 10 tries

half viper
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Just made a collection for the rtx remix mods

half viper
rich badge
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Like a single addon for remix compatibility would be great

half viper
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Im proud of my description

rich badge
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Ah wait this is your addon

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lol

half viper
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Lmfao

rich badge
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@half viper Is this possible with addons?

6) Open the file GarrysMod\garrysmod\lua\menu\custom\_errors.lua and comment out the lines between if ( GetConVarNumber( "mat_dxlevel" ) < 90 ) then and end by prefixing it with --  (or simply remove them) 
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Like loading a custom one instead of the vanilla

half viper
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Im not sure to be honest
I don't remember any addon modifying the menu stuff

half viper
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Ok just retried running gmod again

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It works before replacing stdshaderdx7

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But after replacing it
It crashes on startup

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Hl2 doesn't leave a mdmp file

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im pretty sure its due to gmod itself, not rtx remix

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any ideas guys?

compact blaze
meager oar
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if u luk closely u can see it

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u see that sharp square right next to the prop? thats how it luks like

lament quartz
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I need to rewrite the addon to be more optimized, that's the first step

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And then try to get it working with remix

compact blaze
half viper
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@keen rivet try using POM for the waves textures!

lament quartz
lament quartz
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Maybe I'll try, but that's like a black hole, it may suck me again to the addons creation

compact blaze
compact blaze
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Water Effects in BF2042 vs MW2022 Beta
Call of Duty: modern Warfare 2 beta vs Battlefield 2042
Cod: Modern Warfare 2022 vs Battlefield 2021 Graphic

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@lament quartz if u ever get a chance look at these videos, the water effects look amazing

rich badge
rich badge
compact blaze
rich badge
compact blaze
meager oar
#

I like RDR2 and CS2 Water, they look very good wasn't expecting valve to add such detail in cs2 cause it's a competitive game u know like FPS and stuff

plain blade
#

hey does anybody knows why i have no effect after installing rtx remix

plain blade
#

no like i dont have raytracing

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its just gmod

night bramble
#

you need proper dxvk.conf
and gamefiles replaced
and rtx.conf

meager oar
night bramble
#

^^

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remix ain't drag and drop in this game

meager oar
#

I could send u mine but ma electricity went out

plain blade
#

and how to install dxvk.conf

#

i have one

meager oar
#

Now how to get dxvk.conf? Idk I borrowed it from others

half viper
#

Just create a text file

plain blade
#

my game is crashing

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do i need to lower the settings

#

?

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i have rtx 2060

meager oar
plain blade
#

when i boot the map after lua ready

half viper
#

Dude follow the steps

plain blade
#

im stupid monkey brain

half viper
plain blade
#

what if i dont have portal

plain blade
half viper
#

#1116089843479498782 message

lament quartz
#

Oooh wait don't need to

lament quartz
#

Look

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In some older games, there's a textures with baked in shadows and details like specular Highlights and etc

half viper
#

Yeah

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You better replace them entirely

lament quartz
#

And I wanna try to train a model that will remove them

plain blade
#

every time i look down it enables rtx but if i look up it disables

half viper
#

That would be definitely hard

half viper
lament quartz
#

Basically I already have a dataset, so I can just take an albedo, normals, generate highlights with shadows on them, and get "baked" textures with a raw one

#

And then try to train on this dataset

plain blade
plain blade
#

im a dumbass

half viper
#

Don't say that, you are just jumping over the steps
You gotta do it carefully

half viper
lament quartz
#

So basically imagine that you open a OctoTex, select a texture, upscale, remove the baked light, and generate pbr

#

That will be mind blowing

half viper
#

Ik

#

I get it now

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Buttt

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Where do we get the same textures but with no baked details?

plain blade
#

there is no bat file

lament quartz
#

Ok read carefully, I'll try to explain more detailed and easier

half viper
#

@plain blade

lament quartz
#

And then I'll be able to train on this new dataset

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Maybe use a displacements to make a real shadows btw, so actually render them

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Not to fake them

plain blade
half viper
plain blade
#

yes

half viper
#

You should roll back to the main branch

plain blade
#

ok

half viper
#

And redo all the steps

vocal hill
#

I pressed the wrong button and now I think I'm in Ultrakill

lament quartz
#

I need an emoji like that

#

That's hilarious

vocal hill
#

balls light

lament quartz
#

Lambda balls

vocal hill
#

and btw, highlight materials is off, Idk why it's so red lmao

lament quartz
#

He's just a bit angry

vocal hill
#

I think I got sent to the shadow realm

winter sail
plain blade
#

rtx disables after i apply skybox textures

night bramble
#

Sounds like no correct confs

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You have dxvk.shadermodel 0 and the dlls replaced?

plain blade
#

yes

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oh i fixed it

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but i have another problem

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the sky is too bright

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bytw how to install octotex

lone arch
rich glen
plain blade
rich glen
#

for gmod rtx

rich glen
#

oh

meager oar
vocal hill
#

yes

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it's cause I spawned grigori earlier

meager oar
meager oar
half viper
#

This guy done interesting stuff

meager oar
#

Then after that install octatex and open up it's folder and u will see requirements.txt which has all the modules needed for octatex to work just simply open CMD and Type pip install glib or names of whatever modules u need to install

half viper
#

@arctic trout

meager oar
#

I asked him in the comment section but he only said to remove smoke from particle textures which I didn't understand

half viper
#

Actually this gives me an idea

plain blade
#

that must be THE brightest light ever

meager oar
keen rivet
#

if you delete the game_shader_garrysmod dll you dont need that addon

keen rivet
#

yeah

plain blade
keen rivet
#

you can also do pip install -r requirements.txt

keen rivet
plain blade
#

`Hello from the pygame community. https://www.pygame.org/contribute.html
torchvision\transforms\functional_tensor.py:5: UserWarning: The torchvision.transforms.functional_tensor module is deprecated in 0.15 and will be removed in 0.17. Please don't rely on it. You probably just need to use APIs in torchvision.transforms.functional or in torchvision.transforms.v2.functional.
warnings.warn(
Traceback (most recent call last):
File "Python\Python311\Lib\site-packages\wand\api.py", line 154, in <module>
libraries = load_library()
^^^^^^^^^^^^^^
File "Python\Python311\Lib\site-packages\wand\api.py", line 143, in load_library
raise IOError('cannot find library; tried paths: ' + repr(tried_paths))
OSError: cannot find library; tried paths: []

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
File "C:\Users\ilyaz\Downloads\OctoTex-main\main.py", line 19, in <module>
import write as writer
File "C:\Users\ilyaz\Downloads\OctoTex-main\write.py", line 6, in <module>
from wand import image
File "C:\Users\ilyaz\AppData\Local\Programs\Python\Python311\Lib\site-packages\wand\image.py", line 18, in <module>
from . import assertions
File "C:\Users\ilyaz\AppData\Local\Programs\Python\Python311\Lib\site-packages\wand\assertions.py", line 155, in <module>
from .color import Color # noqa: E402
^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\ilyaz\AppData\Local\Programs\Python\Python311\Lib\site-packages\wand\color.py", line 10, in <module>
from .api import library
File "C:\Users\ilyaz\AppData\Local\Programs\Python\Python311\Lib\site-packages\wand\api.py", line 178, in <module>
raise ImportError('MagickWand shared library not found.\n'
ImportError: MagickWand shared library not found.
You probably had not installed ImageMagick library.
Try to install:
https://docs.wand-py.org/en/latest/guide/install.html#install-imagemagick-on-windows`

#

is this good or bad?

vocal hill
vocal hill
arctic trout
half viper
keen rivet
#

that would be cool

#

i wish we could convince Rubat (dev at facepunch who works on gmod) to sprinkle us with some updates that would help it work with remix

keen rivet
#

yeah thats why i wish

half viper
keen rivet
#

i opened an issue on their issues page once

half viper
# half viper

Btw i tried running gmod again with a clean reinstall

#

Does not work

#

For some reason my game refuses to run with stdshaderdx7

rich glen
keen rivet
#

what do you mean?

rich glen
#

i mean how did you got rtx remix working in gmod

#

you used the method that its pinned?

lament quartz
#

hello, anyone is here?

#

i need a lil help

plain blade
lament quartz
#

one for windows

#

@plain blade this one

plain blade
#

ok what do i do now?

lament quartz
#

Data > load

plain blade
lament quartz
#

read the readme on github page carefully

#

place the octotex to the gmod folder

#

like

#

garrysmod/OctoTex

#

not
garrysmod/garrysmod/OctoTex

#

Should be like this > steamapps/common/garrysmod/octotex

plain blade
#

should it look like this: "garrysmod/OctoTex/(all the files)" or like this: "garrysmod/OctoTex/octotex-main/(all the files)"?

lament quartz
#

first one

plain blade
#

nice

#

now what's the next steps

plain blade
#

help?

meager oar
#

Then in the Second option there's a option to generate PBR do that

#

Then go back to the 3rd option and u will see three things below upscaling. normals, Roughness and displacements do all 3 of them and after that just write them

plain blade
#

Damn what will happen if I play multiplayer with rtx remix

#

And Bytw, how to make water not white

lament quartz
compact blaze
lament quartz
#

thanks

#

im making a new gui for octotex

#

doing a plugins support already

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and other cool stuff

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like Generating per texture

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only for selected

plain blade
meager oar
#

then make another folder inside mods called gameReadyAssets

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place the water folder inside the zip right next to it

#

and just go in game open up remix menu go to enhancements tab and tick enhanced textures on

#

bam realistic water

plain blade
#

Do i need to do same thing with octotex? I just saw the video

meager oar
#

all the enhanced stuff go inside the mods folder

keen rivet
lament quartz
meager oar
#

dang

#

but in distance its very blurry

#

its 1000 value maybe tats why

lament quartz
meager oar
#

for sum reason this water texture is causing the water to flicker

#

sorry for the wind in the background

tulip silo
#

who's blowing air in the mic

meager oar
#

which one is better i mean

tulip silo
#

non AI ones are regular ones as before

#

AI ones i think will look better

meager oar
#

oh imma try the AI one then

tulip silo
#

did you download the models first?

meager oar
meager oar
tulip silo
#

yes

meager oar
#

oh its working so i have it

#

dang the UI is smooth and modern looking

tulip silo
#

ofc it is

#

using Three.js

lament quartz
#

Three.js is only for 3D rendering

tulip silo
#

oh yea

#

CSS

#

that always looks nice

#

@lament quartz is there any other test scenes to use as renderer with three.js

#

i've seen some examples

lament quartz
#

Yeah there's a lot of examples

#

Or you mean other scenes in GUI?

tulip silo
#

i mean the cubemap

#

can we use higher res HDRIs

lament quartz
#

Yeah, I can change them, but I didn't make it changeable

lament quartz
tulip silo
#

hmm

lament quartz
#

You can replace the files btw

#

But I gonna make the scene settings in GUI

lament quartz
#

You can select a texture

#

Then upscale, change it

#

And then press write button right in the material tab

#

And it'll rewrite the edited texture

#

In the mod

#

Basically it just mirrors the same button from main tab

#

For now

#

Eh the shitty part is that I need to rewrite a bit how the functions are works

tulip silo
lament quartz
#

Cuz for now the can do send only the selected texture name

lament quartz
#

Good one

#

Btw if the tabs are overflowed, main tabs or plugins one, they are becoming scrollable

#

πŸ‘€

#

Ah sorry, I'm just so happy with the GUI

tulip silo
#

btw did you figure out the USD capture importing procedure

lament quartz
#

You mean models?

tulip silo
#

yea

lament quartz
#

Nah, I was fully dived into GUI

tulip silo
#

oh ok

#

nvm

#

im proud of you

lament quartz
#

Thanks πŸ˜‚

#

Difference is day and night

tulip silo
#

@lament quartz

lament quartz
#

Yeah?

tulip silo
#

is this the same thing as USD

#

or is USDZ something else

lament quartz
#

Idk, but I still gonna do my thing in the python

#

Three.js is only for 3D rendering

#

And if I'll do USD import, there'll be no needs in three.js's USDZ loader

lucid parcel
#

usdz is just a compressed usd format

plain blade
#

Error "slow_conv2d_cpu" not implemented for 'Half'
If you encounter CUDA out of memory, try to set --tile with a smaller number.
how to fix that

#

octotex

meager oar
plain blade
#

yes

meager oar
plain blade
#

4x

meager oar
#

It should be inside the requirements.txt

plain blade
#

but i installed it

meager oar
#

Idk then, if u wanna skip upscaling then just put all the textures in diffuse into upscaled folder

#

Then just do the rest of the stuff

#

I have this issue when upscaling textures to 8x for sum reason but 4x upscaling works fine

plain blade
#

FileNotFoundError: No file '0A1BCFDD82A2EC91_normal.png' found in working directory 'D:\SteamLibrary\steamapps\common\GarrysMod\OctoTex'.

plain blade
#

yes

meager oar
plain blade
#

its says generating done

#

but in console it says

#

Generating...: 0it [00:00, ?it/s]

meager oar
meager oar
meager oar
plain blade
#

yes, i think

meager oar
#

Otherwise installed modules won't work

plain blade
#

ah

#

heres the thing

#

there is no PATH

night bramble
#

Add Python to Environment Variables

#

Already checked

woeful phoenix
#

@half viper when you run the commands I sent you, ping me the responses here

#

Then I can give you some of that dank Lua code

half viper
#

I Will

#

Thank you david

#

πŸ’—

half viper
#

Lua_run:1: '=' expected near '<eof>'

woeful phoenix
#

Are you sure you pasted it right

#

Be careful you didn't accidentally grab the ` that discord adds

half viper
#

Hmm

woeful phoenix
#

Oh rip

#

I gave you a console command!

#

And this errors too???

#

Wait

#

Is that the ents module for gmod

half viper
#

Its not actually a console command

woeful phoenix
#

Did you overwrite it

#

lua_run is very much a console command

#

It executes code

half viper
#

It is a console command but printtable isnt

woeful phoenix
#

No it isn't, PrintTable is code

#

To be evaluated by lua_run

#

It's one line to paste

half viper
#

Ugh god i wish stdshaderdx7 didnt crash my shit

#

Still an error

half viper
woeful phoenix
#

Take a screenshot of your console window and what you typed in

#

I'm skeptical

woeful phoenix
#

Alright

#

You didn't listen to what I asked

#

I have you the exact thing to paste into console

woeful phoenix
#

Literally go

#

Line by line in the thing I posted

#

Don't think about it

half viper
#

Like this???

woeful phoenix
#

Copy