#Fallout New Vegas

1 messages · Page 7 of 1

placid seal
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A lot of good stuff there in those two guides that can help this project.

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For example, here are a couple of things they recommend:

“Stewie Tweaks Essentials INI

Installation instructions:

Main Files - Stewie Tweaks Essentials INI
Preconfigured collection of tweaks, enabling basic quality of life feature, bugfixes and performance patches.
lStewieAl's Engine Optimizations

Installation instructions:

Main Files - Engine Optimizations
Rewrites various slow functions in the game to decrease loading/saving time and improve general performance.”

dusk rock
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it'd be good to set up a baseline set of mods to use, i agree

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however right now the main issues lie in Remix, not NV itself. the abysmal performance for example is almost certainly something on Remix's end that needs to be handled better

i have more info here if you want to read it: https://github.com/NVIDIAGameWorks/rtx-remix/issues/423

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maybe mods could help to an extent still

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the main thing that'd help: a custom culling solution that prioritizes the player's main FOV and a small amount of space behind them. this would allow a lot of performance savings while keeping the necessary info to use in Remix

placid seal
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There are quite a few in engine fixes/improvements they do so even if the main issues come from RTX Remix, making sure that the base game is first running at its best would be good, then once the base game has been optimised as much as possible, one can just take that part out of the equation and focus without headaches from that side of things and head fully onto RTX Remix

dusk rock
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the biggest problem would be ensuring that none of these mods inadvertently cause more issues in Remix. it's already pretty unstable 😦

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if someone can take the time to do that, that'd be great

placid seal
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I recently did the guide myself and would definitely recommend it.

But again, only the base part. After that finishes comes the Extended section and theat deals more with gameplay and things like that that would be unnecessary.

The base section just focuses on engine level performance improvements and bug fixes for overall stability essentially.

For example, here is another thing that can help:

“New Vegas Heap Replacer

Installation instructions:

Main Files - NVHR (Manual download).
From the downloaded archive, extract everything to the game's Root folder.
Replaces the game's heap management system with a much faster version, which can lead to large performance gains.”

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Just that part is worth doing I think

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And then the other performance guide I linked above

sterile turret
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Todays the day, lord give me the strength - gunna try and set this up today with remix peepoGiggle

placid seal
# dusk rock the main thing that'd help: a custom culling solution that prioritizes the playe...

The person that did this could perhaps help you out with figuring out the culling stuff but not sure you would have to ask him:

“Fog-based Object Culling

Occluded

Simple mod I made to help in areas like Dead Money or Point Lookout, which are very densely packed with objects, yet have a lot of fog hiding them. Dynamically adjusts draw distance in accordance with the fog to improve performance with little to no visual difference.
Using this mod will prevent you from configuring draw distance settings in-game. Please use the launcher or INI to configure them.”

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That’s a quote from the performance guide

sterile turret
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That was so much easier than I thought it was going to be lol - thanks for the guide Kim! Works great pepespin

atomic nacelle
placid seal
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I haven’t had any issues. Perhaps an old version did though. But I basically did that guide like a week or two ago. The guide is constantly updated, if there was an issue now I don’t think they would include it

placid seal
atomic nacelle
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NVHR hasn't been updated since 2022 and in the posts section for it on nexusmods there are quite a few complaints about issues, especially with DXVK (which is a given with Remix), personally I've found NVTF + stewie's engine optimisations + stewie's engine tweaks + 4gb patcher + DXVK to be an excellent baseline for performance

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DXVK is the big difference maker taking me from ~160 fps in some spots outside to 360 fps

placid seal
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Hmm. Perhaps there is a setup issue somewhere that some people haven’t done properly though. I saw some of the comments on nexus just now.

I do find it weird that VNV would create a guide that recommends all of this if it gave issues though, particularly when their recommendation is to use DXVK as well.

placid seal
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And what resolution were you running?

atomic nacelle
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4070ti / 4K, although NV is of course entirely CPU bottlenecked even at 4K on most cards

atomic nacelle
placid seal
placid seal
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Got this info:

“thoughts are....I don't think NVTF has a heap replacer. It has some settings pertaining to heap, but we tested and it doesn't seem to be a cause. And yes, removing NVHR to stop or reduce dxvk-user crashes has been a known fix for several months now.”

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I wrote back this:

But this type of crashes does not happen to everybody I assume? Because otherwise it would not be recommended on VNV if for the vast majority there is not issue.

Any ideas what else could be affecting that percentage of people that have crashes?”

Their response:

adding more mods. there doesn't seem to be a silver bullet culprit that we've been able to find

but common factor is that it happens to people with heavy modlists

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@atomic nacelle

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So, it could potentially be fine if one does not have a huge mod list.

Would have to test it out and see if the performance gained from having NVHR is worth keeping it for and if crashes are in fact experienced with a low mod list then remove it entirely.

If the performance increase is not that huge then just keep it off to be safe. I will see when I can have some time to see if there is any issues on my end with DXVK with only the base mods from VNV active.

I have not installed DXVK myself yet, that’s one of the few things I haven’t done from VNV as I didn’t want to mess around with that stuff really. But seems worth doing to test RTX at the very least.

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Essentially what the above is about, to quote the mod creator:

Water rendering is so broken in this game, that water LOD simply existing massively tanks the perf.
Unfortunately, Strip's worldspace, uses a partial replica of the Mojave... with the water.
Yes, the Lake Mead is there.
Other bodies of water are there.
Rendered, all the time.

I did what Obsidian didn't and... disabled the water LOD. That's it.

20 fps boost on average on all machines I tested. Other people report more drastic improvements, especially with DXVK.

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That’s one of the mods also recommended in the base section of the VNV guide.

atomic nacelle
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I can't recommend it enough as it's really as simple as dropping d3d9.dll into the game folder and trying it out. If it causes issues you can just delete d3d9.dll

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I've found no setup needed, there's a DXVK page on nexusmods with an INI configured specifically for NV but I haven't found bone stock DXVK from the github to cause any issues, it seems to play very nicely with NV

placid seal
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Yeah…it’s just I heard some people using NVR had issues with DXVK, not all but some so I kind of was trying to avoid it. But guess I will need to try it out at one point or another

placid seal
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When you have some time could you share that particular one you downloaded?

atomic nacelle
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it's just this

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the other nice thing about DXVK is that it improves window management, allowing the game to alt-tab very quickly and reliably

dusk rock
stuck harness
dusk rock
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on the first few runs for whatever reason it's fast

signal wave
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@dusk rock how long ago was that? should we ask again?

stuck harness
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This is what my game is looking like

solid bear
stuck harness
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After actually following the guide

stuck harness
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9fps with dlss Ultra Performance at 1080p no FG

sterile turret
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I haven't played longer than maybe 15 minutes walking around, from what Kim said I'll probably start slowing down as the game goes on. I was at 50-60 fps on Quality DLSS + FG at 2560x1440 with a 4090 + i9 14900k

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I noticed that my video memory would slowly start to creap to the upper 80's, 90's utilization on the graph as the game went on. I used the debugoptimized remix to disable/enable ray tracing, idk if that helped "refresh" my performance each time

little wave
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Is there a known cause of the drop or is it just because culling is off

sterile turret
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That's a good quesiton, I heard new vegas is CPU bound, that might be way. Also - is everything covered in normal maps for you guys? I'm having to "ignore" all the blue normal maps to get to a regular texture - wonder if there's a console command to disable all of them

sterile turret
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agony, this person made a mod for it but it's only for fallout 3 sadcat

stuck harness
dusk rock
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if you want to try again, sure

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i don't want to bug them again myself

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if/when you talk to them, ask about the AO object removal mod

placid seal
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Yesterday I asked on the modding link server and the NVR server about help. He is aware but think he is busy with other stuff at the moment

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Hopefully he can come back at one point, along with the person working on NVR

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And yeah I hadn’t seen all the thread here yet, I later saw he had been interacting with you guys quite a while back

dusk rock
tropic current
fresh belfry
mild crater
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@placid seal im gonna do some testing with the first part of VNV with remix and see if anything comes of it, tho im not entirely sure what issues i need to be looking for but ill provide as much help as possible

sterile turret
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The tlb worked! It made some other textures look a little blurry like my weapon - I wonder if it's just the normal map being gone now or what. Interested to see what the skipnormalpass will look like compared to just tlb

placid seal
random night
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new vegas mentioned 🙏

proper pollen
sterile turret
proper pollen
stuck harness
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I wonder if you could get toolkit to run on amd

sterile turret
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Oops forgot to tag incase you hadn't seen @hearty crane , you made it in the Nvidia showcase above peepoBlushReallyHappyDank

hearty crane
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I saw yesterday, and they didnt even ask , or pay me.

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If there was a half-smile emoticon...

obsidian canopy
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pay for what

hearty crane
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Pay for effort, time and electricity which in turn will be used by the corporation to advertise their own products.

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Pay for a finished project/game,more precisely. not necessarily for some random picture

summer cargo
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Probably a drop in the bucket compared to the full time R&D for a massive FOSS project tbh

sudden cave
fresh belfry
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I thought only content in #1191547320915988610 would be used for advertising tbh, not #showcase (at least due to the channel descriptions, namely promo's)

north sequoia
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that's how its supposed to be, but i guess nobody ever said stuff in showcase wouldn't be used at all, just that the promos channel would be linked specifically to things like journals

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if people have an issue with this, we can try to work something out

fresh belfry
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Maybe just some clarification whether just Nvidia or third parties can/will use from #showcase or whatever the dealio is.
Im not too stressed personally regarding anything Ive uploaded to #showcase and had assumed Nvidia might sample some screengrabs from there, but it might be a good idea to clarify while we're on the topic so everyone can be on the same page moving forward.

summer cargo
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My real concern is another incident like the Echelon Renderer where they dump something out into the public eye that isn't at all ready for showing. I know if any of my Anachronox or RF2 screenshots made it online, it'd be pretty embarrassing. 😅

dusk rock
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meanwhile Barnyard gets no coverage 😢

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(lol obviously it wouldn't)

sterile turret
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Also this is the first game where I'm seeing the blurry ray reconstruction effect some people have mentioned, it's present here

dusk rock
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wonder why your FPS is staying so high overall. seeing high FPS in those areas is nice lol

sterile turret
hearty crane
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For me the official dxvk w/RR release has some texture very blurry very /low mip(not even in motion) i dont think the portals version have that issue. Lod detail is set to -1 , in case you wondering.
Probably requires proper file conversion w/nvtt

fresh belfry
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I've been plowing away at it the last 2 or so weeks and I've ALMOST got BlueAmulet's New Vegas RTX plugin compiling on my own machine.
Because I apparently love pain I've been doing it without Visual Studio (or it's build tools for that matter), and I am SO DAMN CLOSE GODDAMNIT
Just got some linker errors to work through and then I think it's the home stretch.

I've learnt a lot, a lot about C/C++, various build tools and cmake, the g++ compiler... and it's special flavour of inline assembly melziiKEKCERN
But what I'm most excited about is that by looking at BlueAmulet's plugin I learnt that the same underlying plugin libraries support many of the same hooks for Oblivion and Skyrim, so at least in theory once I get these build issues ironed out and confirm that my local setup is producing valid Script Extender plugins I should be able to help develop this and do the same for Oblivion melziiBLOBzii (at least in theory)

Yea turns out the script extender team have done a way better job of reverse engineering the games than I could hope to achieve in the next few years, but I don't regret trying my hand at it, it was very educational if nothing else.

hearty crane
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I think... Blue amulet is the publisher
WallSoGB is the developer
😄

fresh belfry
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ooOOOohhh ok that makes a lot more sense
I thought I was forgetting something

fresh belfry
dusty lynx
hearty crane
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Thanks for the clarification

fresh belfry
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Ive managed to convert the Visual Studio Solution to cmake.
Ive managed to crawl through all the dependencies and get it to compile without Windows Build Tools or any of that; just with MinGW and DX9 sdk I already had.
I solved some silly linking errors but atm Im struggling to get it to stop trying to link 3 specific 64 bit versions of libraries to the 32 bit dll.

As soon as Ive got that down I should be able to test and start contributing tho, I hope!

(EDIT: Update, fixed a whole mess of linker errors, just need to fix whatever Ive broken with how hooks.cpp is relating to libminhook and maybe we're golden? 😂)

fresh belfry
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It compiled.
It linked.
It deployed.

And it didnt work 😂

I goofed something somewhere but otherwise my setup seems to work now and I (mostly) understand what Im doing.
I think I just made a mistake with libMinHook, should be solvable.

fresh belfry
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I have committed compile-time crimes beyond imagination, my CMake file looks like a Jackson Pollock painting and my GPU is screaming for mercy.. but I was actually able to compile WallSoGB & BlueAmulet's FNV Plugin locally, using only MinGW (g++) and CMake!

I had to do a bunch of trash, including basically learning CMake from scratch and relearn C/C++ (and GNU C Compiler specific quirks like its custom inline assembler format which is different to Visual Studio and much more confusing) and so on, and some gross dependencies; but I should hopefully be able to contribute to the plugin now, and in theory make an equivalent plugin for Oblivion!

... I really wanted to know if I could get this far without relying on (or installing) Visual Studio, and after a while it became a source of hurt pride and I had to see it through 😂

It's taken me no less than a month to get this far, but I've got some ideas to maybe help with culling, and if I can isolate the untextured draw calls and cut them out at the source I think that might be a banger. Only time will tell tho.
Going to be pretty busy for the next little while but 🤞

sterile turret
sterile turret
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Did about a half hour of capturing walking around/fast traveling around the wasteland. 1700 upscales/pbr added later and it almost covers the whole game peepoClap

faint kettle
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it just shows how low polly the normal new vegas stuff is

solid bear
sterile turret
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Idk what I did on my end, but I haven't experienced any bad fps others are reporting modCheck

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maybe one of the later remix verions fixed performance stuff?

simple sigil
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Does anyone know why the faces of the geometry on the terrain and rocks is immediately noticeable when ray tracing is turned on vs off? Perhaps its a rasterised shading technique to mask the polygons and vertices?

solid bear
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It's definitely a lot less flat and polygonal without raytracing, believe Oblivion does it too

little wave
dusk rock
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no idea what's different 😢

sudden cave
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realy hope you get to the point this can be packaged

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that looks dope

solid bear
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I cannot for the life of me get bBackground Keyboard to work now lmao

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This is actually fucking scary

hearty crane
sterile turret
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i9-14900k + 4090

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fps counter at the top right

solid bear
hearty crane
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@ skurty, interesting.
Tho i wonder if kim used Framgen in her tests. I have 3080ti so i never took that as a factor in measuring perf.

sterile turret
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I checked the setup in the launcher if maybe there was an option to enable/dsiable the system key inputs, but no

hearty crane
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I only meant for the FrameGen being off...
👍

solid bear
hearty crane
hearty crane
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i suspect you have some textures "mis-selected" maybe thats why you have high fps. Like that smoke from the barrel textures for example, they are outside of remix/selected as UI maybe.When you have one or more textures that shouldn't be marked as UI, that pass as UI, the FPS will skyrocket.

sterile turret
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dxvk's in the main directory 👍

hearty crane
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@sterile turret d3d9.maxEnabledLights = 1024

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paste this in dxvk.conf.
Remember: if there is "#" in front of a command that command is INACTIVE. so dont Place # in front.

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and while in Vault 21 , go to The lighting tab>Debug lighting, see the number of direct lights

sterile turret
sterile turret
stuck harness
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I can get about 40 with frame gen and quality dlss at 1080p

hearty crane
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1st.Your antculling must be off.

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and since you have only 1 light, means you dont even have the newvegasRTX light installed(or at least not correctly installed) , If you had you'd be getting 7 sphere lights + 1 distant.
When you place the d3d9.maxEnabledLights = 1024 in dxvk.conf you should be geting 600+ in Vault 21.
Thats the test! 🙂

sterile turret
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thanks! I'll do a uninstall/reinstall this afternoon and see what I did wrong

hearty crane
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Are you starting the game through NVSE?

sterile turret
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Would the GOG version possibly have different results during install?

hearty crane
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I dont know, i have it on steam.But... the ini shouldnt be 1 kb

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no, sorry my mistake

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but do open it and see the settings

sterile turret
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Last setting I changed was disableculling=false, but was still getting 1 light in valut 21

hearty crane
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Disable culling should be True!

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The culling reffers only to geometry being retained outside the camera view(this is what bogs down remix/CPU the most)

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The direct lights are diffrent issue, but pretty sure these two files are the files that are supose to translate the lights from the game and pass em to Remix

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The issue might be how you are starting the game. The NVSE. Dont start it direct from the games icon. Start from NVSE (or you use mod organiser which is basicaly the same, you still have to use the NVSE. exe)

sterile turret
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Ohhhh mercy

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oh mercy me

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I was using mod organizer to launch new vegas

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crikey

hearty crane
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How your FPS? 🙂

hearty crane
sterile turret
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Outside's all black tho ohmy

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Oh no I see, skys fixed, sorry new to MO lol

stuck harness
dusty lynx
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I always just use the force load libraries in mo2

stuck harness
olive charm
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followed all these instructions, but RTX remix isnt being loaded for some reason, alt+x does nothing

dusk rock
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does the game launch and run okay?

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if so, Remix itself must not be installed properly

olive charm
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yup, when loading into the game a few things look kinda fucked

dusk rock
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that's from the other tweaks that allow Remix to run properly

olive charm
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thats what i guessed

dusk rock
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can you share a screenshot of the game folder?

olive charm
dusk rock
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that's very odd

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try dragging FalloutNV.exe onto NVRemixLauncher32.exe

dusk rock
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ah right 😦

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can you run the game again properly and share d3d9.log afterward?

olive charm
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looking at this its trying to load, but just, doesnt?

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the alt+x popup never shows either

dusk rock
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yep, pretty much

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not sure what's going on

olive charm
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im gonna try reinstalling new vegas

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except mo2

dusk rock
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if there are any logs in the .trex folder, please share those too

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also share a screenshot of that folder

olive charm
dusk rock
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😦

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i don't know what's happening

olive charm
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reinstalling nv rn

dusk rock
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if you own the game on GOG, it has a higher chance of working

olive charm
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first boot it did tell me to update my drivers tho, so remix WAS loading in atleast a bit

dusk rock
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send the other log file in .trex

dusk rock
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so it did launch this time, but it seems to have crashed

olive charm
dusk rock
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okay

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give me a second

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then run the game again

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this is an older version of Remix that worked better for this game

olive charm
dusk rock
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there's a step i keep forgetting to add into the readme

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hang on

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in MO2:

In the custom tab, under the controls section set bBackground Keyboard=1 to 0. Otherwise you won't be able to open the RTX-Remix menu.

olive charm
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wheres the custom tab?

dusk rock
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ini editor

olive charm
dusk rock
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there's supposed to be a Custom tab for it. hm

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what version of MO2 are you on?

olive charm
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newest, just installed ~1 hour ago

dusk rock
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i'm not sure then

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that fix has done it for everyone else i've talked with

olive charm
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2.5.0 revision 22714e5c

dusk rock
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put rtx.showUI = True in your rtx.conf file

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it'll force the UI to open upon launch

olive charm
dusk rock
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restarted the game?

olive charm
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yup

dusk rock
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extract this to the root game folder

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overwrite files when prompted

olive charm
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that worked!

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ty!

dusk rock
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okay

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so the latest bridge and dxvk versions are broken for this game now 😦

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wow

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updated the instructions to account for this

dusk rock
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@olive charm pipboy is indeed broken. adding it to the list of textures for UI in the Remix overlay will break many other things though 😦

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if you need to use it, add it, then remove it after

dusk rock
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@olive charm can you please share your build_names.txt file with me?

olive charm
dusk rock
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no worries

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one more thing. very sorry lol

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please share the dmp file that was generated in the .trex folder

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i'm filing a bug report for this 🙂

sterile turret
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It's not really a complete texture pack, it's not really polished enough to put on Moddb

dusk rock
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@hearty crane do you happen to have a video of the AO objects glitching/corrupting with the newer builds of Remix?

hearty crane
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@dusk rock Havent tested for a while now.Why?

dusk rock
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i have a bug report opened and they're requesting a video of the issue

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just from build 409 specifically

hearty crane
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Got 408, then 490 and newer. The 409 is expired on github. I can test with newer ones, its the same issue anyway.

dusk rock
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i have 409 available

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let me grab it for you

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it's in here

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actually... hm

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nope don't have it. oops

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do 490 then. that should be good enough

dusk rock
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thank you. perfect

olive charm
# dusk rock

Generic.Malware/Suspicious, C:\USERS\myusername\DOWNLOADS\BRIDGE-REMIX-1163038-65-DEBUGOPTIMIZED.ZIP, No Action By User, 0, 392686, 1.0.87418, , shuriken, , E267CDC2F2DC0CDB2AAC02D8E18D3EC4, C6B294075C9140B896607839CA43A19CCD6FE7E74C599D5EDA6CAD652032865B

🤨

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did a malwarebytes scan and that came up

dusk rock
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most Remix builds have false positives unfortunately

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it expired however. all i did was upload the one i had downloaded earlier on

olive charm
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ah ok, just looks really suspicious

dusk rock
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ya. it's good that you brought it up

olive charm
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also, sadly i uninstalled fnv so i dont have the dmp file

dusk rock
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no worries

mild crater
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Is remix compatible with the twerkathon mod?

lucid dragon
# dusk rock

I can't seem to open the menu even with that downloadx

olive charm
dusk rock
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by what, malwarebytes?

olive charm
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yeah

dusk rock
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it's safe. i sent it to Microsoft to verify it as safe. they did so and removed the detection

the reason AVs see this as malware is because the way the exe was made (a wrapper for python) is commonly used for such tasks. however it is safe

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it's just "bad" by association basically, but is fine in reality

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#1132988164814934167 message

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and you'll see that in VirusTotal it shows as clear for Microsoft defender 🙂

olive charm
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im gonna check it in triage to be sure

dusk rock
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it's also open source

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i looked to see if i could find the submission with Microsoft, but apparently they only keep the records for 30 days. that's pretty annoying 😦

olive charm
dusk rock
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yes, look at the behavior. it does exactly what it should be doing

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the score is simply high because it was made with pyinstaller

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it extracts python + dependencies to a temporary directory in %TEMP%, and executes a python script. the script then downloads RTX Remix, which is the dll it's referring to

olive charm
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i saw, just showing that

dusk rock
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ah okay. i thought you were still concerned

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sorry if i came off rudely btw, wasn't my intention. i was just trying to be as clear as possible

gentle raft
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💚 Hello Project Leads! 💚
Are you leading a Remix Mod Project? I'm eager to hear all about it! Please feel free to send me a direct message so we can discuss your project in more detail.

dusk rock
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wow

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i never saw this message. sorry Wendy

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basically it's just the issues i have open on GitHub already for the game 🙂

tidal dawn
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is NV and or Tale of two wastelands playable with this? does it work well?

hearty crane
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Since TTW is FNV basicaly(with integrated Fallout 3 ,afaik), it works(as well as it does the base FNV). Im not guessing, i had it working w/Remix more than a year ago.

signal wave
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It's technically playable just don't expect high frame rates above 30 and expect some glitches and bugs

tidal dawn
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are the bugs severe? because if not i wanna try.

little wave
tidal dawn
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3080ti do well?

little wave
tidal dawn
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ah. i see

dusk rock
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7950x3d + 4090 here. 18 FPS

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reflex monitoring attributes the poor performance to the driver queue

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there's an open issue for it

signal wave
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I really hope someone takes a look at it soon. This is the game I want the most to have path tracing

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I also hope that that won't be any issues with existing mods like the 3D scope one I can see that probably having issues

dusk rock
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you can only replace textures. can't put in new lights or meshes

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that fix is seemingly a long way away 😦

signal wave
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😭

neon sinew
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and how is the fix long away?

dusk rock
#

other games with this issue render everything through a vertex shader. FNV presumably isn't any different

when you replace assets with Remix, it relies on proper interpretation of said shader. if it doesn't, it might be able to render it, but you can't replace assets

#

and that's why it's a long way away. it's pretty complex to fix

#

that's my understanding, at least

fresh belfry
#

I can confirm that Fallout New Vegas (and all the Bethesda RPGs since/including Oblivion) all lean on Remix's vertex shader capture, except for some very, very sparse exceptions (stalactites in Oblivion caves. No joke)

keen niche
#

What makes those nifs different?
The properties could be applied to nearly every other nif, if it has the same effect in the NV iteration of the engine.

smoky fog
#

Windows cmd only closes and opens when I click the exe, I don't belive I have the "mod organizer" that you speak of

#

Update: got it to start but I think I did smth wrong

#

I'm assuming you mean Nexus mod organizer

dusk rock
#

no

smoky fog
#

Thankyou

smoky fog
#

Tryna set this one up for a friend of mine

smoky fog
dusk rock
#

i linked you right to the page to download it

#

the latest exe

smoky fog
hearty crane
smoky fog
smoky fog
#

mostly working-ish, thanks for the help, I fixed the first person in the video btw

hearty crane
#

😦 well... for New vegas these rtx.conf files dont really translate properly(maybe cause the hashes are unstable and they change names, dont really know). you have to hunt for textures and experiment

hearty crane
# smoky fog

its not pathtraced but at least you can see something to workwith

smoky fog
#

heres first person

#

My gun broke in the screen shot, but works in game

#

which is weird

smoky fog
#

Is there a way to fix this?

smoky fog
#

I'm completely unable to use the Pipboy

#

Found the fix

#

Just needed to mark each gun as a UI texture

summer cargo
# smoky fog

My assumption is there's probably a texture specific to the third person player view-model that you've accidentally flagged as UI;it's a pretty common problem especially as the Bethesda Gamebryo engine's thumbnails can be very deceiving.

#

You'll also see such problems if you turn a certain direction and you get rasterization, it means something on-screen is shutting down the process.

dusk rock
#

anyone messed with this recently? i'm gonna give it a shot again

#

unless i'm crazy i think performance improved a bit

tulip garden
#

is there a reason why it performs so badly?

#

it looks like its just drawing way too much stuff on first glance

dusk rock
#

culling is entirely disabled

#

we need a custom culling solution

tulip garden
#

what are your remix settings? your gpu is at 100% usage

#

i was assuming it was cpu limited at first lol

dusk rock
#

it is CPU limited

#

the GPU reading isn't correct

#

the GPU is only drawing like 70w lol

#

annoyingly the workaround we had to allow the remix overlay to open isn't working anymore

tulip garden
#

another thing that annoys me is that overlays report remix as dx12

#

i wonder if it has to do with the bridge as x64 alone shows as vulkan as it should

dusk rock
dusk rock
signal wave
#

is the custom culling solution the only thing we need to progress?

dusk rock
#

not the only thing, but it'd fix performance

dusk rock
#

the beauty

tulip garden
#

what the hell is with the normals

dusk rock
#

there are none

tulip garden
#

wtf that's possible?

#

is this ootb or some stupid gamebryo engine issue

dusk rock
#

just turn off capturing it from the vertex shader

#

if you have it on, it looks even worse in this game

tulip garden
#

this game is begging for a proper remix treatment

dusk rock
#

normals debug view

dusk rock
#

aaaand it crashed

fresh belfry
#

The sharpest cheekbones on the whole Strip

smoky fog
ornate marlin
#

so with 1.0 any good news for this?

tulip garden
#

nah this game is cursed

smoky fog
#

One day

#

It’ll work

#

I dream

ornate marlin
#

Oooof this is the one I was most hoping for

mellow isle
#

I'll take another look sometime soon with the newest updates (haven't Remix'd this game in over a year). I got some small-scale promising results early on, but the engine issues were far too cumbersome

dusk rock
#

it's still very bad

dusk rock
#

the FPS issues in FNV seem to correlate directly with the buffer count

#

i'm not saying this is the direct cause, just noticed the correlation

#

in view transform is all kinds of messed up, but interestingly the lights on the casino work

#

marked as world space UI

#

0 idea what this thing is lol

#

looks nice though with some tweaking

#

reference mode

#

ref with DLAA

#

then just RR. looks the same to me lol

glacial sedge
#

Hope this game can become playable with rtx at some point

#

Because it’s still very glitchy isn’t it

dusk rock
#

ultra glitchy

glacial sedge
#

Damn

smoky fog
#

At this point we might as well ask Bethesda to make us steam betas for remix compatible versions of New Vegas, Fallout 3, and oblivion before they really gonna do anything besides elder scrolls 6

proper pollen
#

Maybe xoxor could take a gander? isforme

smoky fog
#

Remix God Himself

#

At this point, he’d be able to get Fallout 76 RTX if he wanted to

tulip garden
#

yeah probably, especially with how many modding tools there are

#

you could probably rewrite your own renderer

smoky fog
tulip garden
#

i think the possibility of a AI-based renderer would happen faster than the time to learn how to do it as well lmao

smoky fog
#

Yeah but I’d be an old mf who’d be too stubborn to leave my life’s hobby work

#

And just make it harder for myself

smoky fog
#

Eh, remix will never die

#

AS LONG AS I LIVE

#

Ngl we might be making Portal 3 RTX by the time I figure it out

#

To clarify though, the tools Xoxor is using is like PIX, dxvk runtime, APItrace, visual studio shit right?

tulip garden
#

in addition to a bunch of detour stuff to hook engine functions, which you would find the offsets/signatures with ghidra/ida pro

smoky fog
#

Mhm

tulip garden
#

i feel like fnv shouldnt be that hard to get working with FF but what do i know

glacial sedge
#

It’s crazy how we’re 14 years older since that damn game came out and nothing has happened since

#

Skyrim *

smoky fog
tulip garden
#

we dont even know if that engine has any FF fallbacks

smoky fog
#

I mean, it gets path tracing, it’s gotta have something, (new Vegas I mean)

#

Haven’t looked into fallout 3 since I joined

tulip garden
#

vegas was modded to get working, and iirc its just via vertex shaders

#

not actual fixed function

smoky fog
#

Fake Function Pipeline

#

I wouldn’t be surprised if Bethesda didn’t add it

glacial sedge
#

I don’t know much about modding with remix but to me it pretty much seems like we just gotta wait and pray for the day that remix can work with more modern games for anything to really work

#

I don’t really have any older games that work with it anyway, all the games I have that I would like to add it to are too modern

#

So it’s kinda useless for me

tulip garden
#

all of these would need their own unique integration

#

its not remix's fault. just the complexity of game shaders

glacial sedge
#

I don’t mean automatically, I just mean the possibility, I know I’d have to figure something out

tulip garden
#

you would need the RR knowledge of xoxor4d to have any possibility, and that takes years to learn

glacial sedge
#

No I mean the possibility of remix working with modern games, then someone could work on adding it to a game and it actually works using their knowledge

smoky fog
tulip garden
#

so there is no support to be added

glacial sedge
glacial sedge
tulip garden
#

yes

smoky fog
# tulip garden so there is no support to be added

They are looking for more shader support, like dragon age origins doesn’t work because remix doesn’t have enough shader support, so they would like it to work, also older games like FEAR, that use shaders despite being old, so I think that’s what he means

tulip garden
#

right but even if they add newer shader model models to support, what's the chance it will hook? vertex shaders still exist but its not remix can automatically figure out where the camera matrices are

#

SM2 is a lot easier since its limited by its age

smoky fog
glacial sedge
# tulip garden yes

Weird because Skyrim showed some promising results and it’s newer, idk what the “old version” of Skyrims dx is

tulip garden
#

dx9c

smoky fog
#

Skyrim is NOT dx9c

tulip garden
#

it is

smoky fog
#

Oh the older version

#

My fault

tulip garden
#

the latter is FAR more likely

glacial sedge
#

There’s a lot of love for the games but I know that, that is a lottt of work and you have to be very experienced

smoky fog
tulip garden
#

ye but the game has to use/support SM2

#

if it doesnt have a SM2 fallback then it wont run at all

#

same goes for SM1 or SM3

smoky fog
#

It usually crashes if it doesn’t have said fallback, atleast in my experience with Kane and Lynch

tulip garden
#

ye

smoky fog
#

Yeah, it says you have unsupported hardware

glacial sedge
#

It’s a damn shame man because I’d love to play it fully fleshed out in remix

smoky fog
#

It’ll work one day, I hope

glacial sedge
#

Honestly even a “playable “ version would be enough for me

smoky fog
#

Well, it is playable, mostly

#

It’s like 4x buggy as usual

glacial sedge
#

I had a lot of issues, glitching textured areas being basically black and then ui stuff being weird

#

Just real messed up stuff

smoky fog
#

Yeah I’ve used it, but with how buggy Bethesda games get it’s not crazy buggy, a good bit more than usual

#

I didn’t play this game until like 2014 unfortunately

#

Wish I could have had the chance to play it at launch

craggy crag
#

Supposedly the new rendered will be dx12

glacial sedge
#

I’m liking it though

smoky fog
#

Yeah, it’s great j wish i played it sooner

signal wave
#

I've been playing the game a lot and I mean a lot I have above 1,000 Hours In the game. Anyway I really hope that wall_sogb will allow us to use the RTX renderer with his

glacial sedge
midnight falcon
#

Hi! Im jumping on making a rtx stable version of the game, if someone needs help tell me! otherwise i hope make the project true and shared with u guys, blessings ❤️

dusk rock
#

xor passed the vertex shader output through a camera or something for COD to convert it to a more compatible format for Remix? that's a very very bad description of what was done, but i can't find the original message

simple sigil
dusk rock
#

i don't think he has

smoky fog
signal wave
#

Well there are one other person who might be able to fix it WallSoGB who seems to know a lot about the fallout New Vegas engine. I am unsure if they have any interest in remix though

fresh belfry
#

I'd managed to get the RTXNewVegasHelper plugin peeps here had been working on to compile on my machine, had to make some modifications but it compiles with GCC and CMake now, which in theory means I can work on it too, but time.
Time is my immortal nemesis.

dusk rock
#

very nice

#

Time is my immortal nemesis.
mine too lol. it's either too fast or too slow, or too limiting

ornate marlin
#

so hope at least still exists?

smoky fog
#

Hope always exists

ancient solar
ancient solar
#

Implementing a system to animate / set remix config variables would be pretty straight forward. Someone just needs to find a way to define / intercept certain events (like going indoors/outdoors etc.)

sterile turret
#

EEEEEEE thank you xorxor!! peepoBlushReallyHappyDank BLANKIES Catpls

ancient solar
#

@dusty lynx do you want me to make a PR?

dusty lynx
#

Sure go ahead

severe plover
#

Holy cow! Love seeing movement on this project. ❤️

dusk rock
#

How to set up FNV with Remix

  1. Download RTX Remix using the downloader in #remix-beginners-guide, and install it to your game
  2. Download the latest version of the fix package: https://github.com/Kim2091/NewVegasRTXHelper/releases
  3. Extract all contents to the game folder (except for the _Documents folder)
  4. Extract the _Documents folder to your Documents
  5. Open FalloutPrefs.ini in your %USERPROFILE%\Documents\My Games\FalloutNV folder
  • Edit the sD3DDevice= line to have your GPU name (e.g. sD3DDevice="NVIDIA GeForce RTX 4090")
  1. Run the game from nvse_loader.exe

Tips:

  • Start a new game and set up your character before following these steps
  • Disable Steam Cloud for the game, so it won't overwrite your config or saves
glacial sedge
#

would love to see some screenshots of this, even tho im about to try it myself

glacial sedge
glacial sedge
#

from the rtx remix download script

dusk rock
#

32 bit

glacial sedge
#

and I just paste everything from the remix folder into the game right

#

and then follow your guide

dusk rock
#

mhm

glacial sedge
#

It crashes

dusk rock
#

you followed the step to update the prefs file?

#

also try a new game if you're getting into the menu

glacial sedge
#

I can’t get into the menu

#

Just a black screen and says rtx remix has an issue and crashes

dusk rock
#

tell me what you did in what order

glacial sedge
#

Downloaded remix, dropped all those files into the main directory for fnv. Which is program files 86\steam\ steam apps you know the rest. Then downloaded the new Vegas helper mod and extracted it then took all the files from it except _documents and copy and pasted them into the fnv folder. Then opened the _documents/my games\fnv and took those two files it has and pasted them into my directory for that and then added into the rtx 4090 into that line

dusk rock
#

well, that should be right

glacial sedge
#

And then I open the game from the nvse loader

dusk rock
#

afaik everyone who tested it used the GOG copy. maybe something is different there

#

i'll try it on Steam

glacial sedge
#

Oh

dusk rock
#

btw what does it say when it crashes?

glacial sedge
#

there is a graphics driver update tho so ill do that and maybe itll fix it

dusk rock
#

latest development builds from the downloader

#

debugoptimized, 32 bit

glacial sedge
#

Okay, I did just release and the first one

#

I download that version

craggy crag
glacial sedge
#

Give me one sec the driver is updating lol

glacial sedge
craggy crag
#

sure

glacial sedge
#

oh it might be windows defender being a bitch

#

because it removed the rtx downloader

glacial sedge
#

My game doesn’t look right tho

dusk rock
#

textures all blue?

glacial sedge
#

of course the screenshot folder isnt anywhere obvious

craggy crag
#

does screenshoting alt-f1 work?

glacial sedge
#

Not really, it adds it into the main folder but it’s just a black picture of I open it

#

Alt x also doesn’t work

#

Had to take that from my phone

dusk rock
#

that looks right

#

except for the gun lol

dusk rock
#

that makes it almost kinda work

craggy crag
glacial sedge
#

it comes with the new veags helper

craggy crag
#

oh nvm then

glacial sedge
#

Okay trying again now

#

Guns are still blue tho

#

Bro I tried to map the pip boy ui because that used to work and have fried the whole game 💀

#

Had to shut down my pc because I couldn’t do anything

craggy crag
#

do you have compatibility mode enabled in windows for new vegas?
Had issues with when using enb years ago

glacial sedge
#

If it has to be done manually then probably not because I’ve never modded it before

craggy crag
#

are you using nvse_loader.exe?

glacial sedge
#

Yes

#

Damnnn dude it actually bricked my computer

craggy crag
#

bricked how?

glacial sedge
#

I had to completely turn it off because everything froze and when I logged back in it took a minute for anything to show up

#

We’re fine now

craggy crag
#

yeah I've had remix lock up on me a few times lol

#

probably best to xoxor or blueamulet tomorrow

glacial sedge
#

My game still looks like the screenshot I sent

#

From the showcase it didn’t look broken like this

dusk rock
#

this isn't a full fix for FNV, it's a basic fixed function implementation that we can build on

#

the beginning areas look okay overall

glacial sedge
#

Yeah, it’s a cool start, sucks you can’t use the pipboy at all

#

Characters are blue as well

dusk rock
#

that's an issue with the pref files for the game then

glacial sedge
dusk rock
#

@sterile turret is having this issue too

#

renaming the GPU in FalloutPrefs.ini is supposed to fix this

#

but it doesn't always it seems

glacial sedge
#

It’s actually kinda cool how the pipboy like just barely works

#

I turned in on in this dark area and it is a little brighter

glacial sedge
#

Like 3080 instead

dusk rock
glacial sedge
#

It already is tho

sterile turret
#

I wonder if the GOTY edition doesn’t work, lemme try the base game

dusk rock
#

i'm using NV Ultimate edition

dusk rock
#

the Steam version seems to have more issues

sterile turret
#

gog kit_yes

dusk rock
#

sky is black, whereas it was fine on my GOG copy

#

weird

hearty crane
# glacial sedge

in alpha test/blending>emissive blend translation flip that one and the one below et , see if that helps

dusk rock
#

it's using different hashes from what was configured i think

hearty crane
#

So the ini should be read only? or it doesnt work that way either?

dusk rock
#

didn't try that

#

one of the causes of it resetting is from the GPU line being mismatched with your actual hardware

#

but there's gotta be something else too

sterile turret
#

I wonder if it's because I had it installed on my C drive, installing to desktop now Applecatrun

dusk rock
#

ah, in program files?

sterile turret
#

yeah 😅 I gotta relocate my game librariles

dusk rock
glacial sedge
#

Yeah @dusk rock

dusk rock
#

try moving it

#

you should never have Remix games in program files

sterile turret
#

Yep, it was the C drive, all fixed pepe_type

severe plover
sterile turret
glacial sedge
#

Well damn so I have to uninstall it

dusk rock
#

no

#

steam has an option to move it

sterile turret
#

it's odd though because the .ini files are in documents, I didn't think it'd work for a second lol

hearty crane
#

if the files or folders are blocked by windows, try adding the file or folder to exceptions in controlled access folder (virus threat protection>allow an app through controlled folder access>add an allowed app)
For win 10 that is...

dusk rock
#

that's not what this is

#

it's just permission issues with an admin controlled folder (program files)

glacial sedge
dusk rock
#

ah 😦

glacial sedge
#

even creating a folder it doesnt let me move it to that smh

dusk rock
#

try moving the game folder anyway just by cutting and pasting, then run from nvse. it might still work fine

#

as long as steam is open

sterile turret
#

none of this is making any sense lmao

craggy crag
sterile turret
#

Well it’ll ignore them, but there’s a simpler way to do so

#

Watch it be something stupid, I wonder if tinkering with the resolution in the ini or setting the full screen to 1 did anything

dusk rock
#

it looks fine for me

#

it's something else going on

#

the only time it looked like that for me was when the configs were being reset still

hearty crane
#

at least in this case i was right... 🙂

dusk rock
hearty crane
#

yeah

dusk rock
#

the thing is, when the patch is working properly, these shouldn't be seen at all

#

like this is how it looks everywhere

hearty crane
#

( i didnt update the rtx files tho, so its older dxvk build but it started imediately)

dusk rock
hearty crane
#

There is this direct light attached to the map that i cant see in the debug(if you press left button while on the pip boy screen you can rotate the "map-Light")
its not the sunlight or moonlight from wallsogb patch , there are two distant lights now

sterile turret
#

waitttttt, cloud saves, it's gotta be the cloud saves

#

Noticed that if I deleted my .ini's and started fallout, the ones I just deleted populate - gunna try a clean install with the cloud off

hearty crane
#

i disable triangle culling and emissive blend override and things (normal maps) disappeared(maybe it needed time 🙂 ).there were other weird things going on too like x ray vision seeing rooms beneath second floor in mccaran.

sterile turret
#

YEPPP, it was the damn cloud save, all better peepoBlushReallyHappyDank

ancient solar
#

what

ornate marlin
#

nvm realised this WAS for remix

hearty crane
#

its weird seeing that lights are attachable to textures now from the runtime with this release . Thanks xoxor4d! 🙂

summer cargo
glacial sedge
#

I had to turn off alpha blended for it to not show the blue textures

#

But it’s pretty much unplayable

#

No ui or anything

ancient solar
glacial sedge
#

I’ll try it again but mines been very broken

#

Hmmm, I can’t even open my ini

#

Nvm

#

Now I can’t play because the game opens in a super weird resolution so it’s halfway off the screen

#

It’s still 1920x1080 but it only takes up half of my screen making the menu impossible to reach

ancient solar
#

There is some x y start offset setting somewhere .. set that to 0 0

glacial sedge
#

I can’t find anything like that

#

I just put he full screen on and it fixed that issue

#

Now it’s working correctly I think

ancient solar
#

in fallout.ini
iLocation Y=5
iLocation X=500

glacial sedge
#

Thanks

sterile turret
#

Turn off the cloud saves, and then change the .ini files

#

My cloud saves kept overwriting the normal maps fix lol

glacial sedge
#

it cant do it anymore because its not in steams normal directory so that problem is gone i think @sterile turret

raw slate
glacial sedge
#

Download the latest delopment build for 32 bit debug optimized @raw slate

#

thats what worked for me

fresh belfry
#

Had a moment tonight to have a poke at Xoxor's FF contributions, and I'm jazzed.
Personally, it's just the example I've been wanting that I can use as a basis to learn more about doing the same; I'd been a bit lost where to start and honestly too busy and nervous to ask 😅 but seeing what Xoxor has done with a codebase I'm already a bit familiar with.. with some time and work this can definitely be ported to FNV's contemporaries and built upon here. More importantly as it is right now (even with some remaining weirdness which is to be expected) it results in clean captures.
Sensible meshes, sensibly centred, and therefore definitely replaceable with Remix in a much more consistent way now, not just textures.
I can't wait for next week, I should have some time to see if I can merge in my changes on my end so I can compile with GCC, if I can.. hopefully I can start meaningfully contributing as well! lesGO

wet robin
#

why wont the game let me interact with the remix menu

wet robin
#

i fixed it

ancient solar
#

wow its actually not crippling your performance 😄

urban folio
#

I did install most of the vats nvse mods as well. that might have helped. because it def was trash before those.

little wave
#

Wonder if this works with Viva New Vegas and SALVO

urban folio
#

I've been away from the NV modding scene for quite a while but VNV is just a mod list right? I have a high amount of those mods installed though by a having quick glance over them .They seem to just work ** "fine" **.

First I've heard of SALVO as well so I'm not sure about. You'd just have to give it a go I guess

glacial sedge
#

Any luck with fixing the pip boy ?

fresh belfry
#

I had it half working, usable with remix but visually still broken. I'll try and figure out precisely what I did so others can benefit too 😅

#

IIRC theres a few textures that if you set to ignore precisely the right ones everything but the menu breaks kekw

glacial sedge
#

Setting it to ui used to work but with xoxors patch it doesn’t so it’s beyond me lol

signal wave
#

@urban folio whats up with the lod?

urban folio
fresh belfry
#

White spheres?

urban folio
# fresh belfry White spheres?

You can see them a few times in the rtx vats performance test video I posted, but .avi's phone pic illustrates it the best though. #1106553248590090351 message

fresh belfry
#

huh

signal wave
#

@urban folio yes them hope we can find out how to remove them

signal wave
#

Is it worth trying to do a playthrough with RTX on Yet?

fresh belfry
#

It depends on whether you're playing for yourself or to make a lets play out of it.
If you want to do a playthrough without modding as you go, and make it ✨ content ✨.. I probably wouldn't reccomend it yet.

I've been tempted to do a "Lets Mod" series where I remaster as I go, with plans for Morrowind, Oblivion and FNV, but theres a few irritating compat issues and frequent enough crashing that's disincentivised that for the time being.

A playthrough would be a fantatsic way to identify more compatibility issues we may have so far overlooked however! (And in many cases, very pretty, and likely still very fun with frequent saving blob_green_heart)

signal wave
#

I usually play Vegas by myself not streaming it because I still feel the game is unstable no matter how much you try to fix it because of that I have gotten a bad habit of quick saving a lot when I'm playing RPGs 😂

#

right now I'm playing through new California for the first time

#

how do I install the RTX mod it's been a while since I have used it and I can't remember

#

also how bad is that pip boy issue? I'm thinking if we don't have a fix I can at least turn the RTX on and off it might be a bit annoying but at least it's a workaround

cold magnet
#

Might want to specify to use debugoptimized in install instructions. release build crashes

signal wave
#

i got it to work in new California but i have somethings to fix it seems.

signal wave
#

@wet robinhow did you fix the remix menu?

signal wave
#

@dusk rockthanks

willow stream
#

How do i download the new build on moddb?

#

i tried to drop it into my folder and followed the github guide but it doesnt show up in my game

ornate marlin
#

So saw a news article that there is an official remix project?

sterile turret
#

Working on it as we speak peepoBlushReallyHappyDank

ornate marlin
#

like is the end goal for a fully playable game with reworked textures and what not?

#

also impressed its come this far last I heard there was still engine compat issues so this is realy neat

#

also are you planning to continue this beyond the competition eg recomended mods mod list ect? (me hoping for TTW Remix XD)

sterile hinge
sterile turret
# ornate marlin out of curiosity what are your plans and intentions?

The whole shabang, I've been doing a little bit here, a little bit there, there's so many locations and spots to retouch I haven't felt an ounce of burn out lol. Will be doing this one for a long time. Back when xoroxr was doing his patreon to reverse engineer games this was the one I picked and he got it working pepespin

ornate marlin
mild crater
#

Can we get a current list of hurdles that need to be surpassed?

sterile turret
#

The 2 big ones are the pipboy and some white textures that appear around the corners of props. I'm not sure what's causing it, but if you play the demo (I'd recommend loading into a previous save) to avoid the pitboy at the beginning, you'll notice some white textures around some objects. I've tried tagging the pitboy as UI texture or world UI texture but it doesn't want to show 😦

willow stream
#

Maybe some of the other rtx remix devs can chime in on this?

ornate marlin
#

Hipw that could be figured out

Could maybe make a mod that removes it ans makes another way of accessing the pit boy

ornate marlin
#

Would be essentially a custom mod just to get remix working xd

#

Also could look at meshes in nifscope or GECK to see if there is an in scene object or mesh causing the white

#

Don't know how much experience you have with the creation kit but might be worth a gander

sterile turret
#

Unfortunately don't have any experience with modding fallout new vegas - rtx modding's more my speed but it'd be cool to find a new vegas modder who could identify+solve the white textures as a mod solution. If it's even an option. In Remix there's an option to tag these textures as ignore, but the problem is is the white textures are constantely different, for some reason other textures get wrapped up in them, so setting them to ignore could make my hands disappear because the white rings are using the hand hash, and next thing one could be a wall hash, etc. Here's an example of the bug

ornate marlin
#

ah gatcha if i where you id look into post on redit for modded NV to see if you can get a fallout NVSE modder to assist you with the pipboy and maybe the white mesh thing

vital scroll
#

Do you have any specific models that it occurs with?

#

Beyond that table, just to look for a common thread

#

I'm pretty sure I know what the issue there is, I just want to verify

#

Scratch that, I'm certain of what it is now

#

One of the things that's common in both Fallout 3 and NV is the intermittent use of vertex shading to give a sort of fake AO

#

So they'll make a separate section of the model just for this purpose, then shade the vertices to make it look like there's AO

#

Here you can see the model with the vertex shading

#

Here you can see it is a separate part of the NIF block

#

That has vertex coloring

#

And this is it with vertex coloring off

#

Looks a lot like your screenshot

#

Also, for posterity, I tried with another model that showed white, from your youtube video, just to make sure

#

So it's really just vertex shading, this kind gets used a lot in NV, not super consistently, but vertex coloring gets used in other interesting places, so I don't know if acting to disable it is even really possible, but if it is, it might mess up some other things

#

For example, Caesar's legion's soldier tents are a pretty iconic red

#

But that's just vertex coloring at work, it's not the texture that gives it that look, it's the NIF. Here's a comparison between the tents with and without vertex coloring

sterile hinge
sterile turret
vital scroll
#

No problem!

ornate marlin
ornate marlin
#

Nifscopes an amazing tool to check on creation engine meshes

ornate marlin
#

Imagine if you disable vertex shading tou could just fix the assets texture manually no? Eg make the legion tent texture red

#

If a blanket disable across the board was possible that is

vital scroll
#

I suppose you could do that, but it's a hell of a lot of work. Vertex shading and coloring is all over new vegas

#

It's a real pain

#

And they won't look quite the same, which, if you're going for a remix, is probably fair

ornate marlin
#

Ya I figured since the game is being worked on in remix anyways getting rid of vertex shading might be a better solution

sterile turret
#

Not finished with the lighting yet, but thought this was pretty peepocomfyblanket

random night
#

Pretty sure you can ignore them through remix

sterile turret
#

Yeah I tried but it keeps populating with different textures that'll just appear white - its a vertex shading issue on the games side

signal wave
#

@sterile turret if you want i can post your video on some of the fallout servers i am on

#

btw did you fix the pip-boy?

sterile turret
willow stream
#

the game doesnt use only 4gb of ram now

high pawn
#

if im not mistaken

sour steeple
#

looks awesome just hope there will be a way to add a orange hue over the game or some tint of sorts with the remix

fresh belfry
# high pawn remix turns 32bit games into 64bit

Sortof
The remix runtime, the thing handling all of the pathtracing and replacements is 64 bit, the original game remains unaffected.
So you can run the OG game with as many texture or mesh replacement mods as you want for "free" as long as they are done through the remix runtime / remix mods; but the original game still needs to respect its address space limits.

sterile turret
#

Made some good progress over the weekend

little wave
#

Can't wait for this project

ornate marlin
#

Basicly any mod you want to add you'll wanna do lighting and textures through remix which is fine i think most people who run into the 4gb limit are modding graphics

#

Honestly would be alot of work but if people remix there mods we could prob have even more content mods

#

Seeing as the 4gb is reserved for content and not textures

signal wave
#

It looks good but you might want to tone down the shiny a bit

sour steeple
#

Cause in Gmod rn you can have your heavier fogs/mist to be red colored and what not

#

But obviously it’s a source game compared to the game fnv is made which is the same engine as god damn fallout 2

whole orbit
tulip hill
sterile turret
willow stream
#

if this actually gets finished and is a fully released pemix project like painkiller

#

its so over for Bethesda

tulip hill
copper canopy
tulip hill
#

I also have a weapon retexture project in the works, so I could chime in for the Arsenal as well

copper canopy
#

Very nice & high quality stuff

#

Would also love to see them in remix soon. I hope you can collab with skurty

sterile turret
high pawn
severe plover
sterile turret
#

Subsurface skin pepespin

high pawn
#

How would this look with the Character Kit Remake set of mods?

#

that and/or brave new world

sterile hinge
high pawn
#

Wit the higher poly faces, teeth, hands & Hair, rtx should be baller with it

sterile turret
#

Hmm do those mods just replace the textures or the actual models? If it's a model replacement that'd actually work as I could retexture over the model, but if it's just a texture mod it'd be a no-go as I'd just be replacing it anyway

stone lynx
stone lynx
sterile turret
#

yeah after baking a few of the original game model's faces I think this mod's going to be essential

#

Hmm, anyone know any other essential model replacement mods?

stone lynx
#

it’s a real gem, has 3* extensions too

#

you should also take a look at his physically based mods, great replacers for several items

solar helm
#

can someone help

#

why is it blueish

fresh belfry
#

Thats Normal (Normal Maps 😛 )
Go to the games console and type tlb. There are a multitude of ways but this is a very easy one

high pawn
#

It really depends on how far you want to go. There are mods that add more detail to the interior if youd want that. As well as one that makes the trash on the ground 3d

little wave
little wave
# sterile turret Hmm, anyone know any other essential model replacement mods?

In terms of Mods besides Weather mods (idk if those would help), In general I would love to see what the game would look like with SALVO's stuff. Which is a collection of textures, models, and things that in general make the game look better without changing Graphics like NVR does (though it's recommended to use with NVr, in this case though we'd be using RTX Remix)

#

Contains very high quality models, textures, for basically everything.

sterile turret
#

Muchhhhh better, the bakes like the higher quality models for sure, sticking with these. And yeah as far as the other mods I'll have to take a look

sour steeple
#

To allow people to share their versions of how they made their remix look

high pawn
sour steeple
agile hedge
#

that + bnw for the voices

glacial sedge
#

Well I hope this project doesn’t go dead now that the competition is over

high pawn
sterile turret
#

Yeah it’s how I prevent burnout, if I ever get tired or worn out by something I’ll just switch to another project I have, I’m back to full juice within a week Applecatrun

#

I’m not sure about fo3, it hasn’t been reverse engineered yet but it’d be sick if the hashes were the same, it’d work if they were

hearty crane
#

Fallout 3 is equaly compatible, only through 'tales of two wastelands' mod

ornate marlin
#

Basically get both games in one and not deal with 2 engines

high pawn
ornate marlin
#

Yea I like fo3 more too
But for @sterile turret if you do want to do fo3 from a technical view TTW would be the better way to do it

buoyant wind
#

if nothing else, I can transfer the 4k/8k high quality normals and roughness maps to the character kit models for you

#

since RTX Remix is a path traced renderer, you can make physically correct eyeballs instead of using POM eyes that every game uses to fake refractive effects.

ornate marlin
#

Still going strong?

sterile turret
#

Woahh those characters look amazing, I'll def be taking a look. Still goin strong! Been playing with the new particle system, worked on some vaults this weekend

buoyant wind
#

it should be then be much easier to feed it back into vegas.

ornate marlin
#

Ooh better vertex shader support today

dusk rock
#

can someone get a nice pic that we can use for the thread cover photo?

fresh belfry
#

Ill throw some submissions in the ring today blob_green_heart (EDIT: Uhhh, maybe today 😅 )

fresh belfry
#

Quick and dirty saloon, at least until someone else pops in something a little more polished blob_green_heart

ornate marlin
#

I got 5080 how hard is it to set up to get SS?

smoky fog
ornate marlin
#

Ya they where asking for screenshots I was wondering how hard it is to get setup

craggy crag
dusk rock
#

it'd make a great cover photo

smoky fog
dusk rock
little wave
#

Unsure who product lead on this is

#

but I would like to recommend SALVO's various Model/texture improvement mods for this

#

Unsure if throwing Desert Natural Redux on it would make things better, but perhaps it could.

high pawn
#

though I think it would be better to get 8K sky boxes

little wave
#

Here's the Modpack's website though, feel free to hit it up. I recommend installing with a Wabbajack since it's a lot easier compared to doing it manually. The pack is set up for the base game where if you wanted to add Real Time Reflections or New Vegas Reloaded the game's sweetened up to look nice. Should be the same for Remix.

high pawn
little wave
#

Yeah would prolly be good

little wave
#

I’m thinking of getting into this project

raven fog
#

How many other people are actively working on this?

fresh belfry
#

I am.. Sort of. When I have time..
At the moment cramming to finish my FNV themed cosplay before a convention on the 10th->12th 😂

raven fog
#

nice lol! which costume are you doing?

fresh belfry
#

Mk2 Sneaky Suit from Big MT and Pew Pew (and ✨accessories✨, after all, where would we be without our trusty Vault 13 canteens?)

sterile turret
#

Weird, I'm having the normal map issue again. Turned off cloud saves, did a clean install, started a new game, double checked I installed correctly, launching from the nvse - anyone else? 👀

hearty crane
sterile turret
#

Yeah

sterile turret
#

oh wait nvm I got it

sterile turret
#

@ancient solar hiiii xorxor, whenever you're free could you take a peak at fallout new vegas, sometimes wandering into open wasteland gives these streaky lines. I thought it was something that I could ignore with the runtime, but it sticks around going into freecam

ancient solar
blissful veldt
#

rtx file imcomplete. Catastrophic failure upon download.

ornate marlin
#

Still being worked on @sterile turret ?

willow stream
urban folio
#

they found some old beta versions sitting on some xbox devkits. not sure if the PDB files could be useful for RE on the PC version though.

https://www.youtube.com/watch?v=Yfp9pfxnqz4

15 years after Fallout: New Vegas hit stores shelves, we've discovered and recovered early prototype versions of the game that are filled with unseen/ cut content! Watch us explore the early builds, then play them for yourself via the link down below.

Download: https://mega.nz/folder/Xt1hFYrQ#VKqVDcJRe8mqlP4VxXuiSw

A special thanks to Kuriatsu...

▶ Play video
sinful vapor
whole orbit
sinful vapor
fresh belfry
#

The FNV Remix plugin is built off of the underlying libraries and hooks used by TESReloaded actually. It's not doinf any of the same shader rendering stuff Reloaded is doing, it would be pointless but the project has some very useful runtime hooks for improving Remix compatibility.

high pawn
#

I would switch to remix instead of reloaded but my game already is built out of popsicle sticks

#

and crashes often now that I updated some of the mods

fresh belfry
#

Once the Remix mod gets more developed, Im curious if it might be more stable. It'll let people free the poor engine from high res texture mods and in-engine grapgical overhauls
I mean it isn't right now, but hey I can dream kekw

willow stream
#

maybe when xorxor finishes up gta 4

#

gta 4 is in a VERY good state right now

#

just still extremely difficult to run

hearty crane
uncut ibex
#

could only help stability imo

dusk rock
#

🙁 fallout 3 remix is so far away

craggy crag
#

tale of two wastelands?

dusk rock
#

yeah but FNV is still not stable. FO3 through TTW is even less so

proper pollen
#

How do we convince xoxor to make Fallout his next Patreon project pepeHmm

craggy crag
#

he isn't doing the patreon thing anymore

#

what did xoxor do to fnv to get it to work anyways?

dusk rock
#

xoxor things

proper pollen
dusk rock
proper pollen
#

GTA 4 went public when he considered it good enough but he's still got his Patreon

dusk rock
dusk rock
#

has been for many months now

#

likee probably 4 or 5

proper pollen
#

That's why I said "how do we convince him to make FO his next project" clueless

dusk rock
#

next Patreon project

#

😆

#

i'd love for it to be the next one

#

buuuut it's unlikely

#

imagine xoxor skyrim instead

proper pollen
#

Like he did with GTA 4

dusk rock
#

ya

#

i understand

craggy crag
# dusk rock xoxor things

honestly had no idea how niche the stuff xoxor does is until I started doing research
like I knew it was niche but like damn lol

dusk rock
#

so i'd prefer fallout lol

dusk rock
craggy crag
#

so many layers to it

uncut ibex
high pawn
uncut ibex
#

all of it would, yes

high pawn
uncut ibex
#

you're onto something here 🤔

ornate marlin
#

Skyrim has at least a more modern system FNV def would be a better focus and TTW next so less work then doing 2 games via fallout 3

high pawn
#

Would be cool to inject remastered assets back into the og game

#

Minus the censored ones lol

sterile turret
#

Whenever I open up the games launcher and tweak the settings, bam, the normal maps come back. If I clean install FNV and fixed function and do the (INSERT GPU HERE) thingy it works great, I tweak the settings in notepad for fullscreen/4k etc there are no normal maps and we're gucci - but anytime that launcher comes up again after that point its like the point of no return

#

I can't tell what's happening with the launcher opening from what the falloutprefs.ini had in it before the launcher opens again

#

my gpu line is still where it should be

urban folio
# sterile turret Whenever I open up the games launcher and tweak the settings, bam, the normal ma...

The launchers usually always mess with the ini iirc .(all beth games I think) Theres two ways to bypass this . add -nolauncher to the commandline launch options in steam or the desktop shortcut.

or

You can rename the launcher to something else/move it out of the folder and then rename the game exe to what the launcher is supposed to be named.

Edit: also Untested but should work:

Since the launcher is using the default ini to overwrite your custom one bite it in the ass and just replace the default ini's contents with your custom ini. then when the launcher launches it will just replace the ini with the same stuff.

there's also this which confirms that it messes with the ini

https://www.nexusmods.com/newvegas/mods/34935

Nexus Mods :: Fallout New Vegas

Run the game directly without using the launcher (stops Fallout.ini being overwritten)

ancient compass
#

Is there a full playable version?

dusk rock
#

fnv received a compatilbity patch a while ago, but it's still unstable

#

fo3 will likely work best through TTW with FNV

wind mortar
lofty matrix
#

is there any workaround for the broken pipboy? probaly the biggest issue, since its vital for the game to be playable

fresh belfry
fresh belfry
# lofty matrix is there any workaround for the broken pipboy? probaly the biggest issue, since...

Don't have time to much additional testing, but this {USERNAME}\Documents\My Games\FalloutNV\Fallout.ini and rtf.conf (goes next to the game exe) should default back to raster when the pipboy is up.
Typing tlb (toggle light bright) into the console should help with lighting and texture issues (mostly just stopping normal maps from showing all over the joint) but will make the pipboy menu look a bit messed up, but still usable.
I'm using the "NewVegasRTXLight" NVSE Plugin with "UseFixedFunction=False"

Make sure to back up your own copies of these files before trying them, just in case something else causes issues, but I'm pretty sure this'll let you use the pipboy at least. I'll have to figure out why my Fallout 3 Pipboy rendering is so much more stable than the NV one. (I can even get it 100% PT, even if the upscaling makes it look blurrier than letting the screen stay rasterised)

sterile turret
next anvil
dapper mauve
# sterile turret

How did you fix the normalmaps? I'm launching the game without the launcher and it still doesn't work

fresh belfry
dapper mauve
#

ah okay thanks

#

will path tracing still work?

fresh belfry
# dapper mauve will path tracing still work?

Yes, this command just puts the base game into a more primitive rendering mode that Remix finds less confusing.
There are also settings in the games .ini but you may need to trawl this thread to find what they're called.

high pawn
# sour steeple

Man I wish they would be remakes on the fo4/76/starfield engine. But unfortunately they are gonna be built off the same renderware + UE5 😭

proper pollen
#

Gotta make it as cheap as possible

proper pollen
#

Although I'd prefer the modern rendering tech UE5 brings. Just make it not run like butt

high pawn
raw slate
#

it's gonna feel exactly like the og game, like they did for oblivion, same game, different graphics

#

so it'll feel old but look new

#

and i'll finally be able to play fnv cuz my pc can't play it for more than 2 minutes without it crashing

high pawn
#

Kinda like what happened to Halo 2 Anniversary for many years

#

Building off of halo 2 vista