#Fallout New Vegas

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summer cargo
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You can also probably pick up on these by checking whether they start with dlc02overlook., dlc02anchoragebattle., wasteland., etc. etc. (obviously those are FO3 names, but you get the point).

jagged chasm
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That’s exactly how I have mine setup to detect the material layers for a diffuse.

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The diffuse name will always be a substring of the material layer.

summer cargo
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I have it set up the same way but (1) tags are inconsistent because they're just copied and pasted textures.

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Some are diffuse and some are normal.

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And sometimes they're parallax too, because Todd has abandoned us.

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I wonder if my USDA breaking the world map is what triggered the black screen Darian was encountering.

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Oh yikes so apparently some of the normal maps even end in _n (1).

jagged chasm
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So ignore the LOD folder, got it PeepoPlotting

summer cargo
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Maybe before generating the USDA, run a script to just clean up this naming shceme πŸ˜‚

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I'm already doing a texture sorting operation in my program so it wouldn't be a stretch.

jagged chasm
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Could use something like powerrenamer on windows to mass rename them.

simple gazelle
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Well, since the normal maps are rendering in your windows explorer, but the other textures are just grey, I'm gonna guess they're using different DDS encoding settings. You could always figure out what that difference is and sort them that way

jagged chasm
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No the LODs just look like that actually afaik.

summer cargo
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From what I can tell FO3/NV use DXT5 which is very compatible with everything, I have the Nvidia Texture Tools Photoshop plugin as default which always displays them correctly. Other formats like DXT3, not so much.

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I have a similar screenshot of FO3, colors are all correct-- it's just the naming scheme that's maddening.

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I have a feeling that eventually I'll have to use Omniverse to manually sort out textures that aren't loading because there's a good chance names won't be trustworthy between these either, like missing a space or adding a - somewhere in the name that wasn't on the other dds.

dusty lynx
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it is doing some weird stuff though where everything gets a bit shinier

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also got slower now that it writes mipmaps, 18 seconds

summer cargo
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WAit are we supposed to use em and m as metallics?

hearty crane
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Deleted NVSE folder in data,now i can get in game w/remix
only xNVSE 6.3.0 (console) is loaded. So im dumb , dont know the Where JIP LN would go ...πŸ˜‘ (Same data folder?).

without remix Both xNVSE and JIP LN loaded fine

summer cargo
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I thought they were related to cubemapping, but I know the game refers back to the normal alpha if none exists.

dusty lynx
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my impression is that the normal will control how rough/shiny it is, but the em/m will make it look more like the cube map, similar to metallics

summer cargo
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Interesting. It may need some fine tuning in terms of how much you draw from the em/m, which might be something to perform on the em/m textures themselves.

jagged chasm
dusty lynx
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Also yes please use Mod Organizer 2, it works fine with remix and will save you so much headache

summer cargo
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dlc05teleporterglow01.dds

dusty lynx
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The whole matching based on suffixes is flawed anyway

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so going to make a usda writer that incorporates pyffi

summer cargo
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I assume that will compare the actual image data? That's a much better option.

dusty lynx
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no.

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It reads the nif to know what textures it uses

summer cargo
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Ah, okay.

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Well in any case once a good USDA exists that can just be distributed.

dusty lynx
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also seems like roughness needs to be inverted, Solid alpha is shiny but looking through some of the portal files, edges of signs are brighter which likely means rougher

jagged chasm
dusty lynx
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what no?

jagged chasm
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I didn’t know what pyffi did and was taking a shot in the dark πŸ‘€

opal sage
dusty lynx
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yeah I don't feel like it's even loading the roughness textures, I don't get it, but I've swapped it for one that's solid black, and one that's solid white, and getting no visual difference

opal sage
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I wrote the wrong thing lol sry

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Meant to say Env

jagged chasm
opal sage
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too much terminology in 3D rendering smh

dusty lynx
jagged chasm
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You need to capitalize the material hash when putting it in the USDA from my understanding

opal sage
dusty lynx
jagged chasm
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Yes those are set correctly based on your path afaik.

dusty lynx
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I'm getting create installed at least, hopefully can figure it out

jagged chasm
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Just realized, any texture that's a quad can't have it's material textures applied without chopping up the quad first

dusty lynx
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how so?

jagged chasm
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Unless there's a way to adjust the UVs and such inside the USD

dusty lynx
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now that is confusing, does it not support the diffuse and uvs being different resolutions? cause the vanilla textures have that stamp in the same relative location

jagged chasm
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Oh the diffuse is the one from the capture, haven't touched it

hearty crane
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See JIP and xNVSE installed.For now Reloaded seems to be the problem(i have reloaded 3.4.1)

dusty lynx
jagged chasm
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with the game's original diffuse applied

hearty crane
dusty lynx
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Nope

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it's standalone

hearty crane
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so eth just uses the xNVSE (and jip ln?)

dusty lynx
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Reloaded was making the game render solid black for me anyway, and was messing with the window flags. I had to remove all the effect files and disable a bunch of various stuff in it's config

hearty crane
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Ye i also removed shader(water) and all the effects , i tought there was something else "under to hood " in the mod that i dont know.

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now to test eth w/NewVegasRTXLight v0.3..

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very dusty in tabitah's storeroom

dusty lynx
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I am noticing a lot of [Warning] [omni.hydra] Parameter 'inputs:reflectionroughness_texture' of shade node 'usd::rtx_scope::/RootNode/Looks/mat_BEBE32D7E43461B4/Shader::::Z73file_3A::(path_junk)::Z58rtx_2Dremix::captures::materials::ZF2AperturePBR_5FOpacity_2Emdl::AperturePBR_Opacity(color,texture_2d,bool,bool,float,float,texture_2d,float,texture_2d,float,texture_2d,bool,color,texture_2d,float,int,int,int,bool,float,bool,texture_2d,::Z73file_3A::(path_junk)::Z58rtx_2Dremix::captures::materials::AperturePBR_Normal::normalmap_encoding)((421))' not available in the MDL representation.

jagged chasm
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Might not be a variable that can be set with the Remix MDL.

dusty lynx
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aaaah I'm dumb

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"inputs:inputs:reflectionroughness_texture"

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double inputs

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oh and now the bridge is crashing

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Division by zero in nvoglv64, uh oh. But it's from loading my reflectiveness textures

hearty crane
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Egg sellent! , Still 7+1 lights tho.

dusty lynx
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yeah I'm going to revisit where the lights hook is at cause it doesn't seem to be in the right place

ashen bolt
# jagged chasm

It could be caused by the fact Normalmaps are generally half the size of the diffuse .?

jagged chasm
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Nah, it's due to the lack of UV editing in OV. You have to make the normal quad match the cropped quad.

ashen bolt
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😩 Damn there's a lot of quads especially for buildings and kits

dusty lynx
jagged chasm
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BlueAmulet, I updated to the latest build for the RTXLight plugin but the normals are still there? Is there a ini setting I need to modify?

dusty lynx
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I didn't put a setting for that one, what's the log say

jagged chasm
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Reading settings from D:\Games\Fallout New Vegas\Data\NVSE\Plugins\NewVegasRTXLight.ini
Saving settings to D:\Games\Fallout New Vegas\Data\NVSE\Plugins\NewVegasRTXLight.ini
Translate lights: true
Light mode:       0
Disable culling:  true
Enable sun light: true
Use visual sun:   true
dusty lynx
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yeah, no minhook errors, unsure

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I do need to check with a more vanilla fallout.ini to see if there's other passes that need to be removed

jagged chasm
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All good aww

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Just didn't know if I missed something

dusty lynx
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issue, some normal maps lack an alpha channel, Pillow does not reflect this

dusty lynx
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Also it runs faster now, 18 to 13 seconds

hearty crane
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a-ha!...seen et go upward 20 lights for a moment but et constatly bounces up and down in numbers

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Performance is terrible outside / in certain directions but my CPU is old,6700k @4Ghz ,no OC no turbo. Could et be cause i installed NCM textures(they are pretty old tho from 2013).

dusty lynx
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it's likely just the fact that we turned culling off to avoid light leaks, so way more outside the camera is being rendered now, and you're also ray tracing

hearty crane
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Ye way more likely those lights in the distance)tho i can see them from here. Interiors are smoooth

hearty crane
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Makes sense why the cpu i strugling real hard. Now the emissives dont disappear when outside of screenspace. But still no direct lights in Vault 21 😁 (says 8 total) .The update speed of the light is atrocious.But when eths settles...

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3080Ti FNV , 25Fps , no Arty racing....πŸ‘

dusty lynx
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@hearty crane rtx.skyBoxTextures = 0xA101BC160F9A401F, 0xA8EEF498B9799592, 0x70FD819D34D66854, 0xF6329E764BD73AEB, 0xE1585117D4E0B6F7, 0xD9CE192F4BAE037, 0xD3BD65A7C94B4AAD, 0xC03567212C8098A, 0x40A50501BBD59548, 0x9FEDDD1F0D9CC630, 0xA243B41375A21BCB, 0x6827AEF437EB8EB8, 0xCACAF2D2FE12ED22, 0xD16D5508EFB08CC1, 0x3A15B2026469D1CA, 0x1E150DE322965FA6, 0x85011A990FA7FD7A, 0xD4EE97B1560D25E0, 0x98368B6751200F30, 0x16FF7421AA78A959, 0xA5573958A638336B, 0xB89D26463D62DFAA, 0xACDFADD0D2EBCB6, 0xC345697725EACE15, 0xB97C2EFC68044D1B, 0xDEBDD0BC51391A42, 0xA4D80D15B19F91BD, 0xA0CF7BBD64E13D4E, 0x6D7C91F952086F23, 0x4D21C792A0630FDE, 0xBBD36AE50E866D97, 0x12CCB88C2720DF21, 0x2C02BE5BD469FB8D

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for the sky textures

hearty crane
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Will try now...

little wave
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what others?

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what does stock fnv mean?

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also nvse shouldn't cause crashing it doesn't really mess with shaders or anything so not sure whyt it crashes, it just messes with how the engine performs tasks and runs scripts, bassically allowing more then <whatever the script cap is> to be ran at once and also not crash, and fixes many bugs with the game itself (in terms of loading/unloading scripts)

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so if it makes it crash then that's concerning, remix must be interfearing with the games code not just it's rendering api

hearty crane
little wave
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oh

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stock instantly crashes for me

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like, with fonv it at least launches (crashes when going outside)

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but stock is instant crash for some reason

hearty crane
# little wave what others?

Other problems like making the sky consistent in indirect lighting,too many textures to consider.Sometimes a gust of wind might be blocking the whole pipeline(when i got out of repcon et hapened)

little wave
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also for the sky just set the sky texture as the skybox then modify it's emmisive value

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or make your own

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what version of remix are you on

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and how do I get controls to work with fonv?

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like I still can't do alt+x or even alt+tab or shift+tab

hearty crane
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@little wave The issue with crashing was actualy cause i thoughs reloaded was esential,for converting ingame lights with blueamulets rtx mod(NewVegasRTXLight)

little wave
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none of those work

hearty crane
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We dump the NVReloaded. not needed!

little wave
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still get this error xD

little wave
hearty crane
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download this , paste in main dir.

little wave
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I checked the pin and tried going to all the sites but my internet is litearlly 18 kb/s

little wave
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it finally loaded

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symbols or just the hack

hearty crane
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Hack.if you already on v.0.2.0 AND DXVK-remix release 75, then you paste the hack over (main dir ,...again)

little wave
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okay done

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After installing [dxvk-remix-6b4fe7d-75-release]:Game setup->parameter tuning->ShaderSupport->
Use world transforms: DISABLED
idk what this is sopost to mean

hearty crane
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@dusty lynx rtx.skyboxtextures =.... didnt help as is, probably cause i have some Texture as UI selected.

dusty lynx
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don't mark the sky as UI

little wave
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oh maybe it's cus my controller

hearty crane
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@dusty lynx alpha blended on?

little wave
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just disconected it hopefully it works ow

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it does not

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alt+x doesn't work :(

hearty crane
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@little wave Use world transforms=Not Ticked

little wave
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where

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it's no where in the settings of the game

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is it in the INI?

hearty crane
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no...Game setup->parameter tuning->ShaderSupport->

little wave
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game setup doesn't exiest I don't think

hearty crane
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About the controler, cant help you.Dont know bout that

little wave
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yeah just checked

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no file called "game set up"

dusty lynx
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Game Setup is a tab in the Remix UI

little wave
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the only file that starts with a G is "GDFFalloutNV.dll"

hearty crane
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Inside the remix menu

dusty lynx
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to get Alt-X working, go into your Fallout.ini and set bBackground Keyboard=0

little wave
little wave
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I thought you where saying I needed to go to game set up to make alt x work

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which is why I was confused lol

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@dusty lynx uh, what do I do if that doesn't work

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alt+x still isn't working

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oh

hearty crane
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@dusty lynx is this rtx.useWorldMatricesForShaders = False the same command in rtx.conf?

little wave
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it's working now

dusty lynx
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yes

little wave
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I'm so confused AnyaDed

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alt tabbed out of the game then back in re-tried it and it worked

hearty crane
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nevermind then...😁

little wave
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I need a mouse

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blue amulet

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is their a mouse fix

jagged chasm
hearty crane
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Alt+del?

little wave
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do make it where I can see my mouse when messing with settings

hearty crane
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or you see the mouse but you cant move?

jagged chasm
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Sometimes the mouse doesn't work in the rtx menu

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For whatever reason shrug

little wave
little wave
hearty crane
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you dont have DXVK-remix #75 installed(meaning pasted in .trex folder)

little wave
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I have the 2.0 version or whatever from github

hearty crane
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At least these instrutions are clear:

little wave
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it does this for a while then says "failed"

little wave
hearty crane
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Maybe your browser is blocking et

little wave
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I don't think it is

hearty crane
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as unsafe file.Just a guess

little wave
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it doesn't say it's a unsafe file or that it's a virus it says that it failed to download or that it is a corupt file

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meaning it's either my internet

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or I can't access the servers to download the file

opal sage
hearty crane
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Yes, you have to loged in to github

little wave
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or the size, my iunternet is 17 kb/s

little wave
fervent sinew
little wave
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and it's not saing it was removed or that it's a virus

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it's saying either failed or the file is corrupt

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like I said though it's probably the large file size

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same thing happense when downloading itch.io games that are large

fervent sinew
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open it in different approach?

little wave
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it's not downloaded yet

fervent sinew
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oh

little wave
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before it said "corrupted" and before that it said "failed"

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when I tried odwnloading

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but I tried re-downloading it

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and it's still downloading

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it's a pretty large file

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at least compared to my internet speed

fervent sinew
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have you tried external downloaders?

little wave
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it took 15 minutes to download the retroarch installer

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btd 6 has been downloading for 2 days lol (it's paused rn though)

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retro arch is like 200MB and btd 6 is 2gb

dusty lynx
little wave
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bassically even if it does work we won't know for a while because it's a realyl large file

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it's done :D

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I think it worked this time ebcause I didn't get a "corrupted" error

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so uh

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how do I fix performance

hearty crane
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@dusty lynx Works! πŸ‘ .Had this bright texture/layer marked as UI

dusty lynx
fervent sinew
little wave
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I have a rtx 3060ti

hearty crane
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@dusty lynx Did you manage to have a sky texture at the same time or just plain sky emissive?

little wave
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and my gpu is running at 99% with dlss on performance and I'm barly getting 30 fps

dusty lynx
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I have a piece of e-waste RTX 3050, I'm getting like 11 fps

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but for the most part it's mainly just all the alpha blended stuff causing the framerate to die, if I turn it off it runs much faster

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idea thonk_think_angry

little wave
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also if I like, don't look at all the glitchy fuclky textures I get above 60 fps

dusty lynx
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in Alt-X, Rendering -> Alpha Test/Blending, uncheck Alpha Blended. Stuff will be missing like grass but it does run way better

little wave
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I've disabled literally all normal maps and it's still doing this does anyone know wtf this even is

dusty lynx
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Install my RTX helper plugin it'll help get rid of those

little wave
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like idk even know how

dusty lynx
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yeah the Normals are also considered alpha blended

little wave
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what is alpha blending

jagged chasm
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Transparent textures

dusty lynx
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translucent, not quite opaque, not quite completely see through

little wave
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I thought we where sopost to run it without nvse Koharu_think

dusty lynx
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NVSE works fine, just don't use Reloaded

little wave
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oki

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idk what reloaded is xD

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it's still broken but it's ebtter

little wave
dusty lynx
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Are you using any mod manager?

little wave
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no

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I only have nvse

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I did launch through "nvseLoader.exe" or whatever the files called

dusty lynx
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If you really don't want to set up one, then the NVSE folder in my helper zip goes in the Data folder, but please do yourself a favor and set up Mod Organizer 2, cause there's various engine fix mods, engine extenders, and light placement fix mods that do benefit remix, let alone new vegas itself

little wave
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wouldn't vortex work?

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I already have vortex so...

dusty lynx
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also fine I suppose

jagged chasm
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I'd just follow the Viva New Vegas guide to get everything all nice and setup before getting Remix working

hearty crane
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At least ets smooth sailing in (small) interiors

ornate marlin
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And models

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Example the door having the vent in it modeled out

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Remix supports modern PBR format right ?

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Does it support displacement?

dusty lynx
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not that I can tell

ornate marlin
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Hope it's in the works

dusty lynx
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you're supposed to just make a mesh that has it actually displaced and not a displacement texture

ornate marlin
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Having paint peeling and missing tiles displacement would be insane and help with flatness effect

dusty lynx
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plus we can't do mesh replacements outside of just replacing the .nif, there's no stable mesh hashes

ornate marlin
ornate marlin
dusty lynx
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I have to wonder though, I think a displacement texture would be RT friendly

hearty crane
ornate marlin
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From a proformance standpoint things with holes like the door can be remodeled via mod,

The tiled bathroom wall would be better with displacement

ornate marlin
dusty lynx
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inputs:diffuse_texture
inputs:normalmap_texture
inputs:tangent_texture
inputs:reflectionroughness_texture
inputs:metallic_texture
inputs:emissive_mask_texture
inputs:transmittance_texture
inputs:diffuse_texture
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this is a list of the texture inputs in the dxvk-remix code

ornate marlin
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I'm thinking about doing it when remix is farther along

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Hm never heard of tangent

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Rest I know of

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Also they shouldnl concislder texture packing it would mean less files to load

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Emissive and metallic could technically be packed together

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RGBA packing could save a lot of space and resources

dusty lynx
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the textures are already single channel anyway

ornate marlin
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Ya, but can you pack them?

dusty lynx
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why? it's still the same amount of space

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1 file with 4 channels takes up the same amount of space as 4 files with 1 channel

ornate marlin
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My understanding from MC shader at least is it allows for better proformance since you don't have to load more files

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Even unreal does packing

jagged chasm
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This might be the performance issue. Red is transparent as far as the PT knows.

little wave
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I've tried for a very long time, disabling alpha blending does fix it but it also causing obects to disapere, hair to disapere, etc

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image is sending

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does anyoner know how to fix this

ornate marlin
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@simple gazelle as a texture artist (don't know much about remix code) does remix support or will it
1.displacement
2.texture channel packing (and would there be a proformance difference)
I know in some cases it is used, for Minecraft at least it was used to ease a texture atlas limit so curious if there could be a benefit here

ornate marlin
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It reduces draw calls in unreal

jagged chasm
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I don't think texture packing would help here.

ornate marlin
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If it reduces draw calls or from my reading state changes is another thing it could help with

jagged chasm
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The biggest draw call in our situation is the path tracing itself. You can optimize the materials used in the path tracing, but texture size doesn't do too much afaik to increase speed.

little wave
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also IU keep getting this in vortex

ornate marlin
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Not to worry about size ya but more so amy proformance that may be eeked out reading stuff now but apparently there are some operations that could happen less with packed textures

jagged chasm
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This game would actually run pretty well path traced tbh. The biggest issue it thinks so much of the surfaces of transparent.

ornate marlin
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Ya, as a side note my thinking in posing the question is if we don't do this in remix to see if we could some other games could possibly benefit from it as well and it is a fairly common practice in newer games

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I also like packing since it just less files to look through

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Granted that's opinion

little wave
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I mean... after installing the remix helper thing @dusty lynx it somewhat helped but whyt is it so dark?

jagged chasm
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The game was very poorly lit originally.

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We haven't fixed that part yet

little wave
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if I keep the emmision on it's brighter but I really hate the way this looks xD

jagged chasm
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I got some bad news for ya ...

jagged chasm
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That's about as good as it looks

signal wave
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are all lights ray traced?

jagged chasm
little wave
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why is it now a horror game or smth xD

opal crystal
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That's a feature, not a bug.

dusty lynx
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Obsidian getting revenge for that metacritic score

signal wave
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i really want to play with it. but i am not sure if all of my mods will work with it

opal crystal
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tbh its a crime that FO3 has the highest metacritic score of all BGS games.

little wave
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turning off volometric lights makes it look so much better

opal crystal
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I mean, I like the game, but its not the best of all of them.

little wave
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oh cool their slgass over the vier tester macine so it's blured to shit

dusty lynx
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also this reminds me, I only have certain settings in the rtx.conf, if I run the game and then save, no changes, it makes changes to my file

little wave
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also I think the viger tester machine is sopost to glow

dusty lynx
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but not only that but if I use the reload button in my version of dxvk-remix (reset + load), certain settings go away and don't end up being wrongly saved to the file

little wave
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and what's up with the textures doing weird things

dusty lynx
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remix doesn't properly read normals from the game's meshes yet

ornate marlin
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To be clear soph it's nowhere near ready to be played with unless your trying to fix issues

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If your looking to play the game right now this ain't it

signal wave
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so we are at alpha now?

little wave
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oh I just noticed that emmisive textures aren't emmisive

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like the windows in the base game are emmisive

ornate marlin
little wave
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but with remix they aren't

signal wave
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true it looks really good even at this point

ornate marlin
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Ya think mark said something about not thinking this was going to work for like a year

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This is like 1 month in lol

signal wave
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he said that it wouldn't work at all if i remember right

little wave
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well with remix working rn you can just capture the scene and then convert it into a thing that unrealk engine can run and make your own unreal engine fonv nvidoe on youtube xD

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when you capture the scene to use in omniverse

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you can take the scene and make it a fbx or obj I think, then run it in other game engines, it wont' have scripts or anything but youll have the models + texutres meaning you could make one fo those "skyrim in unreal engine" videos, which already rip the assets using third party apps.

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not that I can or will do that (unreal engine won't launch for me) but it's smth that's possible

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can someone please help with cortex

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how the fuck do I have 0.0.0.0

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and this still is being stupid

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I also keep getting this I literally disabled my firewall

jagged chasm
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I don't think this is the place to get help with that kind of stuff

hearty crane
little wave
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wha why

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does it just move and add more lights?

hearty crane
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Has its own shaders

signal wave
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use mod organizer 2 it's a lot better

little wave
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oh it uses shaders :(

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darn

little wave
#

if it's over 1mb then I probably can't get it (to large, internet is slow)

little wave
signal wave
#

it'a 88 mb

little wave
#

yes

#

that's really alrge

#

I have 17 kb/s atm

signal wave
#

nope

little wave
#

:(

signal wave
#

rip

opal crystal
little wave
#

oh thank god my internet is actuilly going fast atm 😭

opal crystal
little wave
#

just 23 minutes till I can use a mod manager AnyaDed

signal wave
#

i am guessing that it don't like the internet speed

little wave
#

well

#

I don't have the money to pay for a ISP building + cabling + trenching _+ everything else

#

cus that's over $100,000

#

also

#

it's worked before

#

so idk why it doens't now

signal wave
#

oh

#

$100,000 that's a lot

little wave
#

and they won't be here ever either, like when you call them they literally say they do not plan to service our area any time in the future

#

theirs only ONE brand of satalite that we can get sense their is so many trees and it's viasat and they charge $120 for the lowest package here (their website lies and says false prices when you actuilly get the internet the lowest package is $120 the highest is $250)

#

the lowest package is up to 10 Mbps with a 1gb cap of high speed data after that cap is hit it gets throttled to hell

jagged chasm
#

PepePopcorn Maybe go to a library and download it there?

little wave
#

I'm not walking over 30 miles

#

and I can't bring my entire pc, with me, over 30 miles away, by walking

#

and I don't think they allow that either way

signal wave
#

what you have caps?

little wave
#

it's capped at 10 GB

#

btw it's paid monthly

#

it's called living in a rural area (arkansa, usa, specifically live outside of any town or city because my parents "love privacy")

#

and also also called being poor

signal wave
#

i don't know if i have a cap

little wave
#

because not everyone can afford to live in some nice town or some city, and not everyone can afford good internet AnyaDed

jagged chasm
little wave
#

my family is disabled. I'm not, but they are.

#

I had a job but it wasn't enough to move or anytrhing AnyaDed

signal wave
#

i know.... 😭

little wave
#

plus I'm only 17

dusty lynx
#

New Vegas

little wave
#

it was barly $1,300 a month

#

the job I mean

little wave
#

and

jagged chasm
#

I still get that damn sky dome when in first person.

little wave
#

I don't know of any flash drive thbat cost $0.00

#

or any library that's $0.00

dusty lynx
fervent sinew
little wave
jagged chasm
little wave
#

like they leally can't get a job so the government gives them $1,200 a month

#

and ofc free food from food banks and stuff

fervent sinew
little wave
#

still not enough cus their are uh 6? kids living here

#

5 kids

#

sometimes 6

dusty lynx
#

It removes the atmosphere.nif which is currently texturely unstable in remix

little wave
#

cus, joey doesn't always stay here but does a lot

jagged chasm
#

@little wave not to be a big ol meany. But can you take this conv to #offtopic This is for New Vegas discussion.

signal wave
#

sorry if we are going too off topic

dusty lynx
#

I also grabbed the vanilla Fallout.ini and was getting a few more normal maps, so will try to get those blocked out by the helper plugin

little wave
#

I spoent that time... downloading a fucking installer...

#

oh it's done

#

fun

#

okay I'ma test fonv now

jagged chasm
dusty lynx
#

there are a lot of various passes

#

I think Kim said that's the MS store version which has a different executable, isn't compatible with NVSE, and had a different file layout

jagged chasm
#

This version doesn’t work with nvse and thus all out mods afaik

hearty crane
#

ahhhh ... ok ill delete et

jagged chasm
dusty lynx
#

it's still good I guess but it'll itself needs some work

dusty lynx
little wave
#

it's 2 fps

#

why is it 2 fps

little wave
opal crystal
little wave
#

inside it doesn't run that bad and no other game runs that bad

#

cyberpunk in 4k with overdrive mode (which is also path traced) gets higher fps

sterile hinge
opal crystal
#

P.S. I was partly joking there, I have no idea if that is reasonable or not.

little wave
#

because people ona 3050 here are running it much higher then 2 fps

#

and again, it's only this game and it's only when outside

#

theirs also no sun, and textures seem to be broken

sterile hinge
jagged chasm
#

If you're expecting anything above 15fps you're in for a bad time

little wave
#

even on a 3060ti?

#

in 1080p?

opal crystal
#

2 might be exceptionally bad, but getting above 15 on middle end hardware is slightly too much to ask for with a alpha version of something to add path tracing.

hearty crane
#

Im getting 7 fps outside , 3080ti tuf oc.

opal crystal
#

In that case, it makes sense the 3060ti gets 2.

little wave
#

like literally ever other game with rtx remix runs perfectly fine

#

noramlyl at above 60 fps

#

it's specifically fonv and specifically when outside

hearty crane
#

its the CPU, or more precisely the anti culling from NewVegasRTXLight v0.3

sterile hinge
hearty crane
#

my cpu is very old

little wave
#

yeah rtx remix comapred to rtx remix is sooo not comparable duh

#

also wouldn't a 1060 be "middle end hardware"

#

and like a 710 be "low end"

hearty crane
#

@little wave Try DisableCulling=False (go in data/NVSE folder etc..

sterile hinge
fervent sinew
hearty crane
#

Thats the mod, thats why the fps is so low. CPU is strugling even in raster mode.
when ets =True the game doesnt cull anything so thats a lot of load on the CPU,
ets OPEN WORLD.

fervent sinew
#

aaa

little wave
jagged chasm
#

I don't know what your expectations are from us but I don't think they're quite aligned with where we're at..

#

On another note: Does anyone elses game crash when autosaving?

hearty crane
#

No @jagged chasm not yet

#

πŸ™‚

fervent sinew
hearty crane
#

I got other problems like ...pip boy is on another layer and if i enable that layer the sky is no longer emissive...and then the bigger problem , suddenly the sky turns RED. cant change et w/reseting volumetrics or indirect etc..

little wave
# jagged chasm I don't know what your expectations are from us but I don't think they're quite ...

the reasoning for it lagging was
"getting above 15 on middle end hardware is slightly too much to ask for with a alpha version of something to add path tracing"

meaning that if your using an alpha version of something to add ray tracing you should not ever get abvoe 15 fps.

BUT EVERY OTHER GAME that uses the "alpha version of something to add ray tracing" runs fine.

meaning they aren't using an alpha version fo something to add ray tracing

Meaning remix isn't an alpha version of something to add ray tracing

which means that I'm not using an alpha version of something to add ray tracing, in fonv,

meaning the original point is invalid.

#

it's a contridiction and a paradox

#

it's impossible

dusk rock
dusty lynx
#

yeah

dusk rock
#

if so, there's a patch now

#

i linked it above

little wave
dusk rock
#

aw

#

it's gone

little wave
#

meaning that the original statement IS NOT POSSIBLE

dusk rock
jagged chasm
dusk rock
#

too late

#

oh, okay

#

so it'll be possible in the future then

fervent sinew
little wave
#

the statement was, and I quite literally by COPY AND FUCKING PASTING.

getting above 15 on middle end hardware is slightly too much to ask for with a alpha version of something to add path tracing.

dusty lynx
#

just because other games run better with remix doesn't make remix any less alpha ...

jagged chasm
mighty topaz
#

So I'm guessing I can't slap this on my heavily modded game rn

little wave
#

unless, half life 2 and 1, don't use "a alpha version of something to add path tracing", it's invalid and stupid

mighty topaz
#

Ok cheers

little wave
jagged chasm
little wave
#

they LITEARLLY FUCKING LIED and said really really dumb things about remix

#

I'm not saying it's not an alpha

#

I am saying that it runs fine on most games

#

it's SPECIFCALLY fallout

mighty topaz
#

Please don't be over the age of 15

little wave
#

so no "getting more then 15 fps" is not asking for too much

little wave
mighty topaz
#

You are being immature

little wave
#

I'm not

#

I'm trying to prove the point that it's quite literally impossible for the statement to be true

#

like their is no possible way for it to be true

#

and it is testable

#

yet everyone is acting like the ubsurdly stupid impossible dumb statement is fact

dusk rock
#

@little wave if you wanna debate this, move to #offtopic please

little wave
#

why it's about fallout nv with remix

#

it's not offtopic

dusk rock
#

people clearly don't want to discuss it

little wave
#

and? it's not offtopic

mighty topaz
#

Its early days, come back in a week verynice

little wave
#

moving something to offtopic should be because it's off topic not because it's on topic on topic bnelongs in the on topic channels not in the off topic channels

dusk rock
#

you're continuing to maintain a discussion people aren't interested in, and you're pissing people off. so it's either i ask you to move or i potentially mute you, which i didn't wanna do

fervent sinew
jagged chasm
dusk rock
#

i saw in the xnvse server that a nexus admin had commented on it, and Stewie got concerned and took it down for a bit

jagged chasm
dusty lynx
#

I'll have that setting disabled by default for now I suppose.

jagged chasm
#

I'll get that trophy rewritten as well.

dusk rock
dusty lynx
#

Also struggling to block the normals, I did an extremely large range of 100 to 480 and they were still there. I know some ini setting does help cut down on them so I'll remove the ones I see with them and then figure out what ini settings also help

dusty lynx
#

any larger of a range and the game does start crashing

fervent sinew
jagged chasm
#

Is it a patcher or the game's exe?

dusty lynx
#

should just be a patcher, but it was removed for a reason, probably safe to just wait

fervent sinew
dusk rock
jagged chasm
#

Oh boy bitcoin mining with my rtxremix

hearty crane
jagged chasm
#

I'd add a warning that this may have a virus

dusk rock
#

what makes you say that?

dusty lynx
#

that xdelta patch is nearly as large as the entire falloutnv executable compressed

jagged chasm
#

I thought stewie said it was a modified version of the GOG exe?

dusk rock
fervent sinew
#

i would have sent the cdn link but it uses my public ip so

dusk rock
#

mm i'm split on this being distributed. he took it down for his own safety, so i'm gonna have to say we shouldn't have it shared here

#

which sucks since it'd enable a lot of people to use that copy

dusty lynx
#

they're figuring out a better solution anyway it's not gone forever

dusk rock
#

yeah

#

thanks for finding it, but i'm gonna have to delete it

#

(sorry)

fervent sinew
#

np

dusty lynx
#

I might as well grab the Epic version anyway though I'm curious

#

ah, the Epic/MS executable is a lot larger than the Steam/GOG one

hearty crane
#

No more killing/culling in New vegas

#

Now the CPU and GPU do all they dying

jagged chasm
#

So now not only do I need a 4090 for the gobbles of VRAM, I need the i9 to run without culling

hearty crane
#

Yep

jagged chasm
#

Who knew New Vegas was so demanding

hearty crane
#

The VRAM did went up but must be cause i added hd textures from F03 pack (preserve discarded tex is off) . Went somhwere in 8gb region

dusk rock
#

@jagged chasm did you end up setting up that file package?

jagged chasm
#

The epic one?

dusk rock
#

no

jagged chasm
dusk rock
#

you mentioned it like 12 hours ago

#

i can't find it

jagged chasm
#

OH

dusk rock
#

basically the remix files and config pre-made for NV

jagged chasm
#

I have not, I'm getting ready to make pancakes right now so it'll be bit before I can do that.

#

Is there a way to share a whole MO2 instance?

#

Or is it as easy as giving ya'll the folder and it picks it up

dusk rock
#

i think so

#

if you have a portable install of MO2, everything is stored in that folder (including mods)

dusk rock
#

you should be able to just zip it up and share

jagged chasm
#

I can give it to ya'll after I have my breakfast for dinner NODDERS

dusk rock
dusty lynx
#

oh, the mod limit fix mod is what was breaking lStewieAl's Tweaks for me

#

Had an older version for whatever reason, updated it and now I get a CRT not initialized error, so that's cool, I'll just not use it

dusk rock
#

nice

little wave
#

how do i make it look like a non ps1 gmae xD

fervent sinew
#

stay indoors lol

little wave
#

I did the NewVegasRTXLight.dll thingie and my fps is still 3

#
[NewVegasRTXLight]
PassLights=True
LightRangeMode=0
DisableCulling=False
SunLight=True
VisualSun=True

the ini

dusk rock
#

how's the CPU usage?

hearty crane
#

I havent tested my self. I thought et should help.Did you restart the game? did you change et while ingame?

little wave
little wave
dusk rock
#

well, the GPU usage is still very high. at that point it does seem like the GPU is responsible for the performance

logically though it seems like the game's configuration currently is at fault and is putting too much load on your PC for what it's doing

#

so i'd suggest just waiting and seeing if performance improves with further community work

hearty crane
#

All i know after i got et runing with that file things got really bad, Vault 21 wasnt strugling at all before. now ets like im outside

little wave
#

hmm

fervent sinew
#

soph how much vram do you have?

little wave
#

it's not constant either

little wave
#

vram I mean

#

it's like.

#

"stuttering" but the opisite

#

sometimes it goes up to 30 maytbe higher fps

#

but for a few seconds

#

so it's just even more confusing sad

dusk rock
#

i know this is a stupid question, but have you restarted your PC?

little wave
#

yeah

dusk rock
#

sometimes an extra Remix bridge gets stuck running in the background

#

ah 😦

hearty crane
#

disable the reflex(above dlss/nis etc.. options) just in case

little wave
#

wow I got 15 fps for a few seconds that time xD (like without it dropping)

little wave
#

I'ma try restarting my pc again sense I haven't done that sense installing the mod

hearty crane
#

might cause unnecessary stutering or whatnot

ornate marlin
dusk rock
#

i think it's part of stewie's fixes?

hearty crane
#

There is alot of testing, trial/error in this rtx remix stuff

ornate marlin
#

If I remember right auto saving used to cause crashes so there is a save management mod

mighty topaz
#

does this work with xnvse/jip/jg script mods

fervent sinew
#

it should

mighty topaz
hearty crane
#

@mighty topaz Yes. to have Ingame's light sources path/ray traced these are mandatory

dusk rock
#

afaik some of it relies on xNVSE

#

yeah

#

i really need to test this myself

mighty topaz
#

ima test

fervent sinew
#

i'm never going to test any of this just like to watch

hearty crane
#

@mighty topaz if you want to add emissive manualy only you can do without xNVSE etc..

ornate marlin
#

@little wave wanted to point out that while it is the same tool used in multiple games the reason it's not an apple to apple comparison is that game developers can often use very unique and hacky ways to get stuff working that suits their games needs and that it can be something not found in a lot of games and is hard to account for. An example I believe (not 100%) is UI being in world and how sky rendering is arround the player. Additionaly remix was not supposed to work with games that have some of the unique shaders that FNV has, lastly we have to disable culling and do it through remix Wich I'm sure the ancient ass game engine is just SO HAPPY with. So proformance could be 300 fps in other games a week from now and we could still be lucky to hit 40 fps outside

hearty crane
mighty topaz
#

time to explode my 1080ti

ornate marlin
#

Fuckin hell Bethesda doing another Skyrim update

#

Fuck off Bethesda stop breaking mods

mighty topaz
#

lol

#

this is why fnv always wins

#

funny how they even updated fallout 3 recently

#

no nv

ornate marlin
#

Love their games but anytime they want money from mods they do more harm then good

jagged chasm
fervent sinew
#

oh

#

πŸ˜”

mighty topaz
jagged chasm
#

I had to make my pancakes

#

#offtopic message

mighty topaz
#

ar so it crashed

#

"Run through the settings and turn off all shaders, reflections, special effects, and shadows."

#

is there more detail here or i just guess

jagged chasm
#

Uh I posted my inis earlier here if you wanna just copy them.

mighty topaz
#

sure

fervent sinew
#

does 1080ti even support rt?

mighty topaz
#

lol no

#

do it need the 2000 series card and above

#

i mean it can

#

jsut runs like ass

dusty lynx
#

GTX Remix

jagged chasm
#

I hear if you try it on a 490, it really does turn into a grill.

dusty lynx
#

GT Remix, for that sweet ol gaming on a 1030

mighty topaz
#

so dxvk uses d3d9

#

and remix uses d3d9.dll

dusty lynx
#

there is a 32bit d3d9.dll, this is a bridge between 32bit and 64bit d3d9. And then there is a 64bit d3d9 that is the actual remix runtime

#

The bridge allows to add high quality textures and meshes to a game without hitting against the 4GB address space limitation

mighty topaz
#

so

#

do i use the dxvk d3d9

#

or the other one

dusty lynx
#

If the game is 32bit, then you just extract the entire remix package into the game. If it's 64bit then you only need the contents of the .trex folder instead

mighty topaz
#

yea

#

would heap replacer mess this up

#

damn gpu too old

ornate marlin
#

Honestly think people hitting the 4gb cap was mostly hd stuff so "probably" don't need it but at this point there are some large mods and TTW so might be worth looking into idk of heap replace is compatible

mighty topaz
#

so i need a rt card that can build the rtx remix content , but i can run the mod files with a 1080ti. damn looks like someone else will have to test this

fervent sinew
ornate marlin
#

Ya though I think NV does some interesting things

mighty topaz
#

ttw is pretty different from fallout 3

#

gameplay wise and balancing

fervent sinew
#

can apply further mods to get the original experience

mighty topaz
#

truwe

#

fallout 3 got far better level design, rtx would look amazing

peak heart
#

tldr how i run fnv with remix

mighty topaz
#

just send me your 4090 and ill do it for you

fervent sinew
peak heart
mighty topaz
#

real

dusk rock
#

just gonna pin that separately too

#

it's linked in the first post though

peak heart
#

can i run enb

mighty topaz
#

no

#

everything shader disabled in ini now!

peak heart
mighty topaz
#

sorta

#

disable any graphics shader stuff

#

i think

mighty topaz
#

like high res bloom, real time cubemapping

peak heart
#

like tits and gun

#

mainly my guns

jagged chasm
#

Mark, can you make the rtxmenu nvidia green

fervent sinew
#

everything should work except i think graphical mods never hurts to try

peak heart
hearty crane
fervent sinew
#

probably yes

dusk rock
#

the guide says this:

Avoid installing any mods that enhance the visuals of the game. These may or may not cause problems with RTX Remix.
i agree with it. basically anything that could increase load from the game isn't a good idea right now

#

textures should work but will probably cause it to be more unstable

mighty topaz
#

im sure your 2 gb guns will be fine

ornate marlin
jagged chasm
#

Feels weird seeing people use my guide monkaEyes

dusk rock
#

well, you're purple now

jagged chasm
#

Oh shit

dusk rock
#

people will use it πŸ˜›

jagged chasm
dusk rock
#

i changed the order of the roles, Developer being the top one now

jagged chasm
fervent sinew
# ornate marlin This one

for 1 if you mean like displacement through normal maps or whatever texture map then yes, if you mean like physically altering the mesh idk about that

peak heart
peak heart
#

so worse case ill just turn off some mods

mighty topaz
#

ak 50 go WRRRRRRRR

simple gazelle
ornate marlin
#

Aka roughness in r channel metallic in g ect

simple gazelle
#

basecolor and emissive are already rgba. The others are compressed in ways optimized for 1 or 2 channel textures

ornate marlin
#

Emissive is RGBA? Not grayscale? Hmm

simple gazelle
dusk rock
#

haha. reminds me of recoloring command prompt

simple gazelle
#

Apparently ImGUI::setupStyle in dxvk_imgui.cpp is where you can set all the colors, but imgui has a huge list of colors and I don't know which fields change what

jagged chasm
simple gazelle
#

tried a few different background fields and the only one that worked was ImGuiCol_Tab

#

ImVec4(0.39f, 0.61f, 0.f, 1.0f) seems to be nvidia green though, if you want to mess around with it yourself

dusk rock
#

what is that? lol

jagged chasm
dusk rock
#

i can't recall what i did when i customized imgui before

ornate marlin
#

Hey mark sorry if I'm mis understanding
In Minecraft maps are packed like this
https://wiki.shaderlabs.org/wiki/LabPBR_Material_Standard

Is this already done in remix or not needed

This is a standard covering the material data storage using only two textures in resource packs, as well as the decoding done by shader packs. They can use this data for physically based rendering (PBR), but be aware that normal and specular textures themselves are not directly related to PBR in any way.

jagged chasm
#

I believe we're restricted to the Aperture MDLs that are in the capture folder

jagged chasm
simple gazelle
#

My settings if you want to recreate it:

simple gazelle
jagged chasm
simple gazelle
#

so its not needed - just make sure they're compressed to DDS using the right commands and you're good

ornate marlin
summer cargo
#

Ooh, you know I think I'm going to need to do some research on IMGUI. It'd be a nice little flavor to the mods I'm working on.

jagged chasm
#

Oh thats what the ocornut part was from

summer cargo
#

I'd love to have some really sleek menus for Hitman and maybe a grungy metal one with glowing lights for Anachronox.

dusk rock
jagged chasm
#

the imgui repo

simple gazelle
simple gazelle
#

welp, glad I don't work there then πŸ˜›

dusty lynx
#

alright, wrote a bunch of untested code lets see if it A works and B works better than what I was doing before

jagged chasm
dusty lynx
#

it crashed

#

ah huh ... the hook where I have lights being sent to remix says it's finding like 40 lights, but remix only says it has 8

jagged chasm
#

Hm maybe that's what Drako was talking about

hearty crane
#

interiors had same 7sphere + 1 directional , but otside...crazyness
Bouncing between around 10 and 20....Rapidly

jagged chasm
#

Wonder where it’s getting limited.

dusty lynx
#

D3DCAPS9 MaxActiveLights is 8?

jagged chasm
#

Maybe. But then why is there so many outdoors?

#

Maybe we need to consult Todd

dusty lynx
#

tried setting d3d9.maxEnabledLights = 64, cap reports 64 now but remix still only reporting 8

#

constexpr uint32_t MaxEnabledLights = 8; πŸ€”

jagged chasm
jagged chasm
dusty lynx
#

that's probably from vanilla dxvk

jagged chasm
dusty lynx
#

and now the lucky 38 is reporting 124 lights

dusk rock
#

btw that Epic patcher does work perfectly for xNVSE

dusk rock
#

i did also find the link that Nexus has up for it (without any personal info). it's their archived version of it. i don't know if i want to share it though

dusty lynx
dusk rock
#

sphere?

hearty crane
dusty lynx
#

that's the remix ui

jagged chasm
dusty lynx
#

But yeah 37 is what I was expecting

dusk rock
#

is there a light type that's not reported in the remix ui?

dusty lynx
#

well, 38, cause sun

#

I'm only giving it one directional light and new vegas only supports point lights

dusk rock
#

ah

hearty crane
#

So Vault 21 should have 20+1 (joke)

signal wave
#

@jagged chasm did you send that email or was it a joke?

jagged chasm
dusk rock
#

sorry for the unrelated question, but has anyone in here tried TTW yet?

jagged chasm
#

I think Darko has

dusty lynx
#

@simple gazelle Found out that, D3DCAPS9 MaxActiveLights by default is only 8, d3d9.maxEnabledLights can change the caps, but otherwise doesn't do anything. In d3d9_caps.h there is a constexpr MaxEnabledLights also set to 8. Increasing this number to 64 did successfully allow more lights to be passed from New Vegas to Remix

hearty crane
dusty lynx
#

I do have an alternative idea for how to get more lights into remix without modify dxvk-remix

simple gazelle
dusty lynx
#

it comes as part of vanilla dxvk

simple gazelle
#

you should submit an MR turning that up to 1 million or something

#

or at least driving it from rtx.conf

jagged chasm
#

I need the strip looking fancy

dusty lynx
#

Thinking about it though it is partially my issue, I don't have to have all the lights active at once, I can have lights activate and deactivate as needed per draw

simple gazelle
#

well, it'll probably need profiling, but it should be really cheap to just send tons and tons of lights in the Remix side of thing

jagged chasm
#

I should really run nsight on new vegas to see what's the root of the low fps

mighty topaz
#

Bethesda hate NV

summer cargo
#

P.S.: If you help us, someone will make Fallout 3 work with path tracing and then it'll still be better than New Vegas, just as it should be.
Todd will have to help us now. 😎

mighty topaz
#

This

summer cargo
#

Jokes aside I think it'd be awesome if he responded to this.

mighty topaz
#

God imagine if we got the dev tools instead of the gimped geck

summer cargo
#

I thought about reaching out about Redguard but I didn't have the guts. πŸ˜…

summer cargo
mighty topaz
#

Yet it's still a massive pile of shit

summer cargo
#

Legally I doubt they'd ever be allowed to put out the full SDK due to the third party libraries in use.

mighty topaz
#

Without geck extender it's very hard to use without crashing

#

Yea

#

Gamevryo uses a lot of third party plugins

summer cargo
#

That's also why Unreal Engine only went open source with UE4, and most game engines competing can never even consider it.

#

I think Tim Sweeney has said that they wanted to release UE1 at some point but couldn't because of third party libraries.

mighty topaz
#

Even the first doom engine wasn't fully open source

#

It used third party audio plugins

#

X ray engine tho everything is open sourced

#

Stalker engine

#

Crazy what people have done with that engine

jagged chasm
#

I think the devs behind sims 2 want it open sourced but EA said no.

mighty topaz
#

Leak it

jagged chasm
#

No leaks, have to abide by the rules NODDERS

mighty topaz
#

Real

jagged chasm
#

I asked Todd nicely to help us

mighty topaz
#

I have fnv source code

summer cargo
mighty topaz
#

Nothing is ever leaked out of Bethesda

dusk rock
#

also don't discuss leaked code here

summer cargo
#

It's cool to see it as a viewer and a fan, but yeah, would never ever recommend someone go that route.

mighty topaz
#

Real

jagged chasm
summer cargo
#

The other issue is if they were legally within total agreement to use and distribute those materials it would be one thing, but these licenses were signed... 13 years ago? Probably older than Oblivion in actuality, so more like 18.

mighty topaz
#

Even havok stuff for creation engine is super grey zone no one talks about

lavish isle
#

because havok is mostly animations

summer cargo
#

I imagine Havok is more open with their technology now. Most of the agreements with Oblivion, Fallout 3, and NV were probably put together in the 00's. It was a different time in gamedev and Blitz3D and the like are nothing compared to the suite of tools Unity, UE etc. provide to just about anyone with a decent computer now.

mighty topaz
#

@peak heart WAKEY WAKEY

#

Can't wait to see his PC explode

#

Would rtx work in the geck?

#

The real time game window

lavish isle
#

remix worked in oblivions tes contructionset so i dont see why not

mighty topaz
#

Yea

#

Mostly the sameish

lavish isle
#

cept its not

#

dif hash and rtx config

mighty topaz
#

I mean ui wise

lavish isle
#

remix reads the exe if i rem

#

so dif hashed textures

mighty topaz
#

Yea

#

Oblivion meshes work with f3/NV out of the box fun fact

lavish isle
#

errr

#

not really

#

has dif things in nifscopes settings

#

opening the nif

#

because of dismembermant

jagged chasm
mighty topaz
lavish isle
#

ik i was the one doing the oblivion project with help

#

in remix

mighty topaz
#

Real

#

I should play it again

fervent sinew
#

todd who

mighty topaz
#

Last well written Bethesda game

dusty lynx
#

building a nightly with the increased lights limit

reef siren
#

we love 4x the size

dusty lynx
#

what about 16x the lights

jagged chasm
#

Can we climb that mountain in the distance?

summer cargo
dusty lynx
opal crystal
dusk rock
#

yeah

mighty topaz
#

does bethesda games even have drm?

dusk rock
#

yes

opal crystal
#

Not everyday you accidentally crack a game.

mighty topaz
#

their dlc sure doesn't giggles

opal crystal
#

The drm is only in the exe.

mighty topaz
#

only deunvo drm matters anymore, everything else is cracked instantly

opal crystal
#

Its mostly to access achievements for that platform.

opal crystal
summer cargo
#

I thought EGS didn't have a DRM of its own.

#

Did they go back and implement that?

dusk rock
#

there's just a ton of games published on there that don't utilize it

summer cargo
#

Does it have an always online requirement too?

#

I remember buying Final Fantasy 7 Remake for PC (bad idea)... it uses EOS to do an online phone home and forces you out of the game if you're not online.

mighty topaz
#

otherwise same

dusty lynx
#

now I'm kind of curious what lStewieAl did for the steam wrapper on their Epic patcher

opal crystal
dusty lynx
#

Yeah I saw that

opal crystal
#

So, yeah, you can see why it got taken down.

#

He did say its possible he could find out a way to reimplement EOS drm, but that he doesn't want to do that.

dusk rock
summer cargo
#

Guess that one was just Square being Square then. πŸ˜…

mighty topaz
#

can't use any mods without downgrading it

dusk rock
#

details about their DRM

opal crystal
mighty topaz
#

which would be very few

opal crystal
#

There are many mods that don't require it.

mighty topaz
#

not many

#

xnvse is needed for the script extender mods

opal crystal
#

For the purpose of this argument, the top two most downloaded FNV mods don't require nvse.

opal crystal
mighty topaz
#

any fnv made before 2019 is made badly

#

or has been replaced

#

with better ones

opal crystal
#

YUP does not require NVSE.

mighty topaz
#

yup

#

idk to make a modded nv you need script extender mods

#

just how it is, otherwise you are missing out

#

im sure they'll find a way

#

i mean the base game is pretty okish

opal crystal
#

While there are many good NVSE requiring mods, its heavily exaggerating that you can only mod the game with NVSE.

mighty topaz
#

gonna be a pain

#

tfw no rtx card

peak heart
#

got it loaded in game working fine

#

lose like 100fps

#

but nothing change game still looks vanilla

mighty topaz
#

@brazen oyster WAKEY WAKEY

#

@dusty lynx can u halp

dusty lynx
#

No I'm going to sleep

keen niche
mighty topaz
peak heart
#

@dusty lynx i have everything loaded in game but the world transform part isnt in the menu

dusty lynx
#

You have an older dxvk-remix then

peak heart
#

can you link the newest one

#

that isnt a github link?

dusty lynx
#

Sorry GitHub only

peak heart
#

wheres the download link

mighty topaz
#

we cant dl it

dusty lynx
#

The release artifact

peak heart
dusk rock
#

release

#

bottom one

peak heart
#

cant click

dusty lynx
#

Yes, extract into the .trex folder

peak heart
#

not a link

mighty topaz
dusk rock
peak heart
#

oh fuck

#

ok

mighty topaz
#

can u post to mediafire

dusty lynx
#

I am in bed my computer is off

mighty topaz
#

i cant get past this part

dusk rock
#

i'll mirror it

#

don't post that please

peak heart
#

ok