#Barnyard

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rugged forum
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or ToshiLevelEditor

ashen merlin
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good thing too, because the way the geometry hashes are behaving in remix means the exports are like this:

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that'd be amazing, thank you

rugged forum
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though idk how to put it back in remix

ashen merlin
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i guess we'll figure it out as we go

rugged forum
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do we know the the chunk names of the bridge area

ashen merlin
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the hash?

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the obj file in that upload is xroad_l0mod0 through 3 under Meshes

rugged forum
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was the bridge the only thing here

ashen merlin
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the only duplicate?

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weird, it's not showing on yours

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the hills are duplicated too

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but you should stop

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the way the captures are right now means that we can't replace objects properly. each object is split in very broken ways

ashen merlin
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which is disappointing

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however, we can replace the textures for now

rugged forum
ashen merlin
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ah

rugged forum
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it might be possible to replace it with the level editor

ashen merlin
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good point

rugged forum
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if i can figure out how to use it

rugged forum
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now when i disable volumetric lighting the game crashes

ashen merlin
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very strange

rugged forum
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have you got it disabled in your conf file

ashen merlin
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i think so

rugged forum
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it only crashes when i exit the remix menu

ashen merlin
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can you send your logs?

rugged forum
ashen merlin
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the barnyard_d3d9.log is gonna be the most helpful

rugged forum
ashen merlin
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put this conf file in your .trex folder

rugged forum
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still crashing

ashen merlin
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send the log again please?

rugged forum
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well turning it off in the menu seems to have fixed it

ashen merlin
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warn:    Size:      2048
warn:    Category:  1
warn:    Alignment: 256
warn:    Mem property flags: 0xb
warn:    Mem allocate flags: 0x2
warn:    Mem types: 0x1f
warn:  Requested memory allocation but failed to find space in preferred heaps, this alloc will be demoted to slower memory segments
warn:    Size:      512
warn:    Category:  1
warn:    Alignment: 256
warn:    Mem property flags: 0xb
warn:    Mem allocate flags: 0x2
warn:    Mem types: 0x1f
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this isn't normal though

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and i didn't run into that

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no idea why that's happening for you suddenly

rugged forum
ashen merlin
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really have no idea

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something else is probably wrong

rugged forum
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also just realised that the missing objects seemed to have appeared after sleeping from night to day

ashen merlin
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huh

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that explains why it showed up in that earlier screenshot then

rugged forum
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then it seems to stick

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also you should update the trello

ashen merlin
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@rugged forum turns out that warning in your logs is happening on every game for me

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seems to be an issue with the newer CI builds

rugged forum
edgy shard
ashen merlin
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the game looks beautiful now

rugged forum
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"I've set some settings for the volumetric light"

vague drum
rugged forum
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don't think so

rugged forum
edgy shard
rugged forum
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ok more i've narrowed it down to scrolling with a trackpad then exiting the remix menu

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yeah oddly specific issue

rugged forum
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Also i've just noticed some shadows disappear when looking at an angle

ashen merlin
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the shadow under your character?

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i set that as ignored so it shouldn't even be there

rugged forum
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yeah and the chicks

ashen merlin
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yeah, that's supposed to be off

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this is part of the problem with geometry hashes i think

rugged forum
ashen merlin
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glad you got it figured out

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very strange

severe turret
edgy shard
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I think I've managed to merge some terrain models into a single file so there's a chance we'll be able to get rid of the low quality LODs at least in some way

ashen merlin
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wow, nice

edgy shard
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current progress

rugged forum
clear silo
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the purple is just the default colour for when textures havent loaded in / have missing textures

trim pond
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Right now, Remix can only modify mesh / material assets, we can't reliably differentiate between instances across runs, so we don't have a way to manipulate individual instances.

As a possible alternative - you could just add geometry to represent the bottom of the pond? would that block most of the mirrored geometry?

ashen merlin
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that's a good idea, it should resolve the issue. and adding new geometry like that is possible with Remix?

trim pond
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yep - as long as there's something unique to that area that has a stable mesh hash, you can add other meshes as children of the mesh_HASH prim. Though that may need to wait for us to release the tool, I don't think anyone has actually figured out how to properly format meshes without it

ashen merlin
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mm annoyingly the game is just broken for me suddenly

tame flume
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Can you think of anything that changed or did it just happen out of nowhere?

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I suspect that a Windows update or some other factor I had no control over is the reason Hitman Codename 47 never ran again after my first attempt.

ashen merlin
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nothing at all changed

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no updates either

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logs are useless

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i'm very annoyed. my PC hadn't even restarted when it stopped working

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fresh install of the game doesn't work either

tame flume
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I think it was watbulb that suggested it could possibly be related to your cache in AppData, but I don't think it made any difference for me either.

ashen merlin
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apparently the newest build of remix is just broken for me suddenly

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it had some issues for sure

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this started with the latest build

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i reverted to one from the day before and now it's working fine

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basically if i alt-tabbed at all out of the game window, the visuals would freeze and nothing would happen

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i'm glad it was fixed this easily, but i'm worried this issue will persist in new builds

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also do you have any idea how i can stop barnyard from opening off-screen?

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it's so annoying

rugged forum
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do you use it in windowed?

ashen merlin
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yes

rugged forum
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well i had it happen to me once fixed it with swre and hasn't happened again without swre open

ashen merlin
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interesting

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it happens to me every time

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but only when i'm using the modified exe with a higher resolution

ashen merlin
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i got something to do something

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i can't seem to place disk lights though (which would be great)

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@chrome mulch i saw your work on the NFS games (great job btw). i was hoping you could give me some advice on placing lights like that please?

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i have a light placed, but i bet i'm doing something wrong, as it's not showing up in-game

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i got the emissive map working! @tame flume

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i have no idea why it wasn't working before

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the only problem is that it ghosts like crazy and is pretty much useless

rugged forum
tame flume
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Yikes, you said this was the latest commit's fault @ashen merlin ?

ashen merlin
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there's definitely something wrong with the latest commit

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which game is that?

ashen merlin
chrome mulch
ashen merlin
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ohhh that makes a lot of sense

tame flume
ashen merlin
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if you can, can you please comment on that issue with what you experienced?

tame flume
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Eek, never mind. I think this deserves an issue report on its own.

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Essentially, trying to load into the game just causes the game to suddenly allocate 14 GB of VRAM. Twice it's exploded, once in between it never went above 40% usage.

ashen merlin
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interesting

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i didn't have it go above my max, but it came VERY close a few times. more than usual

tame flume
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It's not saving my rtx.conf either...

ashen merlin
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and the warnings in the log aren't good either

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i'll reference your issue after you open it i guess

tame flume
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Yeah this game is NOT requesting 14 GB, I can tell you that for free.

ashen merlin
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this is the problem with the emissive light source btw

chrome mulch
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Do following steps:

  1. Select a mesh
  2. Right click and select Search content in browser
  3. Right click on the found file and select rename
  4. Now select the the number in the name and copy it
  5. Now switch from layer to stage
  6. Search the number
  7. Right click on following mesh type: 1234567890 (not 1234567890_0)
  8. Go on create > Light > The light you want
  9. Go back to layer
  10. Select the mesh where the light was added to
  11. Now select add > reference
  12. Search the exact same mesh and select it
  13. Now configure position and everything else
ashen merlin
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thank you very much for writing that up

rugged forum
ashen merlin
rugged forum
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ok

rugged forum
ashen merlin
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i ended up with this weirdness. the light is now floating and seemingly attached to the camera/viewpoint

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i think it's right?

tame flume
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Yeah so ignore what I was up to. I just happened to stumble on a full-on memory leak.

rugged forum
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seems to not work

ashen merlin
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did you reference the mesh? it doesn't look like it

rugged forum
ashen merlin
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hm

chrome mulch
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You have to zoom out and now select the light, then you can move it. Its a bit complicated but i do it that way

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When you moved the right one a bit on the layer menu should be added an instance with the same number as the mesh

ashen merlin
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oh i'm so stupid. i swear i had moved the light, but i guess i undid it by mistake

chrome mulch
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When you have moved the light you have to copy the translate data from the light in instance to the light in the proper mesh

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Then the light will glow in the exact same position you moved it to

rugged forum
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is there an easy way to position the light in the centre of the mesh

chrome mulch
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Well did not find another method

ashen merlin
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no matter what i do, it just ends up like this. i thought maybe i referenced the wrong mesh, but i didn't

ashen merlin
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#1108266959763685458 message

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just found @lilac patrol's tutorial for it, will follow that next

chrome mulch
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Its the same, literally

ashen merlin
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yeah, i'm going over it just to be sure i did it right

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yeah still doesn't work. i guess this is a game issue

lilac patrol
ashen merlin
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they are ๐Ÿ™‚

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thanks

chrome mulch
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Did you got it done Kim?

ashen merlin
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sadly no. i followed the tutorials and did a lot of my own experimenting, and didn't get anywhere

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i'm convinced it's a game issue. i tried it in Skyrim as well and had a totally different issue with the same steps (the mesh turned invisible and no light was being generated)

chrome mulch
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Thats bad :/

ashen merlin
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yeah ๐Ÿ˜ฆ

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i'm very sad. i was looking forward to this part

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i appreciate you taking the time to write out the steps and info though, thank you

chrome mulch
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No problem

rugged forum
ashen merlin
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i think this was it

rugged forum
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thanks

ashen merlin
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#general-remix message
with Mark's (amazing) response, we may be able to mitigate Barnyard's unstable geometry hashes. i'll mess around with the 3rd option later today, i hope it works out

ashen merlin
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bleh

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unfortunately i don't think that'll work based on his description of it

ashen merlin
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didn't work (if i used it properly)

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and the 2nd method doesn't seem relevant to this game

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and no matter what i did, i couldn't force GPU skinning

ashen merlin
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texture replacement is not going my way

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why is it invisible

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shows up fine in omniverse

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i was stupid. had it in the wrong folder

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i have to upscale on my CPU though, lol. i run out of VRAM otherwise

ashen merlin
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i did a quick upscale + normal map test. i just used a single model, but it works!

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this was the script i used to generate the usda file after upscaling the files

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it's not generating normals correctly however

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looks a lot better now

ashen merlin
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@tame flume so texture replacement is issue-free despite unstable geometry hashes. i expected some issues, so this is nice

tame flume
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Oh yeah textures are fine. Geometry is where you'll have problems, usually.

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I've found that transparent particles also have issues if they're not tagged with opacity.

rugged forum
tame flume
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I think Kim might have run into some bugs with PBROven the other day, I wish the developer knew what he was doing.

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Jokes aside I'll probably try to include some better documentation when I fix the subdirectory issue Kim was having.

rugged forum
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Well the powershell script never worked for me

tame flume
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I think the issue isn't hard coding but that if no upscaled textures exists it blocks the system from saving your new directory settings. This was fine UI design for writing one off scripts, but makes absolutely no sense for saved profiles.

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Input validation is also still a mess and unfortunately I won't give that one another look until after ChaiNNer integration.

rugged forum
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@ashen merlin what upscaling model did you use?

ashen merlin
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RealisticRescaler

ashen merlin
ashen merlin
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btw you can fix this by disabling "direct lighting" in the Render Settings tab

tame flume
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Thanks, I'll take a look next time I'm in Omniverse.

ashen merlin
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so hashes are 100% stable in barnyard now with this tweak in rtx.conf:
rtx.geometryGenerationHashRuleString = positions, indices, geometrydescriptor

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it sucks that some models are still split up (like the character model). this makes it a pain to replace them

rugged forum
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i don't get what i am looking at

ashen merlin
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this is the debug view showing geometry hashes

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solid colors = good
flashing colors = bad

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if it's flashing, it means geometry hashes are unstable, causing ghosting and other issues

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also an example of the character model being split

edgy shard
ashen merlin
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that's really interesting. from what i've heard, supposedly the way the game stores it isn't supposed to transfer into the captures? but i could have misinterpreted

rugged forum
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i don't think i had this happen in my captures

edgy shard
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screenshot from 2021 when AdventureT just started reversing the TMDL model format for barnyard

ashen merlin
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i'm trying to fix the river by adding a normal map + changing the transparency level

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apparently it decided to turn into a glowing toxic river instead

ashen merlin
rugged forum
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is it something only with the female cow?

rugged forum
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And I assume the light has been fixed?

tame flume
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Wow, a stable dynamic mesh???

ashen merlin
tame flume
ashen merlin
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wow

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even better then ๐Ÿ™‚

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i'm really excited

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i would refer to Mark's explanation of how it works if you want to try it yourself: #1097563444137427056 message

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so for Barnyard, removing only vertexshader from rtx.geometryAssetHashRuleString was necessary to make hashes stable

tame flume
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Cool, I'll try this with a few games I've been testing and see what happens. Who knows, maybe I won't have to re-brush Anachronox... ๐Ÿ˜ถ

ashen merlin
rugged forum
ashen merlin
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ah right

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you're missing the emissive map

rugged forum
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could you send it?

ashen merlin
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looking for it

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had to make it again

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put this in your mods\gameReadyAssets folder, next to mod.usda

rugged forum
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thanks

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doesn't seem to be working i'm reading the mod .usda and even adding _emissive isn't working

ashen merlin
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mm my file path is bad on there

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try this one

rugged forum
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doesn't seem to work

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what does it look like in the gameReadyAssets folder?

ashen merlin
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should be like this

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i'll test it now. i had to back up my upscales first

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yeah, isn't working

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i'll fix it

rugged forum
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thanks works good now but is there a way to only get it to work at night?

ashen merlin
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afaik no ๐Ÿ˜ฆ

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something broke for me in the last 6 hours again too. barnyard is crashing + the weird motion blur issues on foliage returned despite the fix working before

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seems like the bridge is crashing

rugged forum
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game seems to be working fine for me though i haven't updated anything in a week

ashen merlin
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yeah, i'm not sure why it's even breaking for me. it works then suddenly it doesn't

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logs aren't helpful at all other than knowing the bridge is crashing

rugged forum
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did you update the bridge recently?

ashen merlin
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if i alt tab for more than 2-3 seconds, it breaks. and i need to to reposition the window

ashen merlin
rugged forum
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what about the runtime?

ashen merlin
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yes, but this crashing happened before for a while too, then suddenly fixed itself

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i have no idea what's causing it

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even using old builds doesn't fix it

rugged forum
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have you been opening the remix menu?

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because that has caused crashes for me

ashen merlin
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no actually. it just crashes if i alt tab

rugged forum
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weird, would it be possible to make the dance floor emissive the same way the light is?

ashen merlin
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it should be, yes

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can you share your save file please?

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i don't have time to play through the game to get there

rugged forum
ashen merlin
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thanks

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i'll set up the lamps too

rugged forum
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also when playing pool the arrow has a ghost that stays there until you move it again but i'm not sure if that can be fixed

ashen merlin
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the game crashes so much now that i can't

rugged forum
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ok

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works amazing

ashen merlin
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nice

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and converting the dance floor is going to be harder than i thought

rugged forum
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though there is that glow that could be fixed

ashen merlin
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on the lamps?

rugged forum
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yeah

ashen merlin
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the intensity is a bit high

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you can lower it to 15 in the usda file

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oh, i also possibly marked the entire inside of the lamp as the emissive part

rugged forum
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that is what i was thinking because it seems to happen at any value

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have you done any changes to the games room lights?

ashen merlin
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not yet

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i think there's one of these lamps down there though

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working on the dance floor right now

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there's like 30 textures it seems to switch between ๐Ÿ˜ฆ

rugged forum
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i see the lightbulb in the lamp going emmisive but it doesn't seem to fix the darkness down there

ashen merlin
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if the lamp is off-screen, it won't work at all

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it's an unfortunate issue right now

rugged forum
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actually nvm it does

rugged forum
ashen merlin
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yeah, but the way emissive textures work kind of work around it unintentionally

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with normal light sources this wouldn't happen from my understanding

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also, the game is still culling geometry. this will cause light sources to basically be hidden, and remix can't emit light anymore

rugged forum
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does make a nice difference but it needs the other lights

ashen merlin
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ya

rugged forum
ashen merlin
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i'm trying to get a script to automatically generate emissive maps for the dance floor textures

rugged forum
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isn't it just one texture?

ashen merlin
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from what i see in the captures, it's like 30

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oh, oops

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it just duplicated, lmao

rugged forum
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pool hits different in the dark

ashen merlin
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wow, nice

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the script just... worked

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and in grayscale

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nice

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i'll set this up and give it to ya

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now i'll start on the pool area

rugged forum
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i'll see how it turns out

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and i need to re upscale my textures they all seem too pixelated for their resolution

rugged forum
ashen merlin
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mm that's not good

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they share the same mesh

ashen merlin
rugged forum
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dance floor isn't looking quite right

ashen merlin
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yeah ๐Ÿ˜ฆ

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i dunno why

ashen merlin
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the texture for the lightbulbs shares the same exact texture for the outside of the lamp

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and since it's all one mesh, i can't separate it

rugged forum
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setting intensity to 1 seems to be the best as it is more natural to the original look

ashen merlin
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ya, makes sense

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i usually use higher intensities for testing

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but that's looking good

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after we get this working right with the dance floor, we should post in #showcase

rugged forum
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yeah,

i'm not sure how this area is going to work though the lighting is really odd here

ashen merlin
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and unfortunately the pool table will have to wait until we get normal lights working i think

ashen merlin
rugged forum
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at intensity 1

ashen merlin
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for the pool lamp

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just to test

rugged forum
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not sure if anything happened

ashen merlin
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can you tilt the camera up to look in the lamp?

rugged forum
ashen merlin
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๐Ÿ˜ฆ

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guess i'll just work on the other lamps down there

rugged forum
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seems to be the same

ashen merlin
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dang

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oops

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ugh

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that should enable the other lights to work

rugged forum
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actually the dance floor seems to be working better now

ashen merlin
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oo, good

rugged forum
ashen merlin
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i guess emissive maps don't like grayscale

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that's strange though

rugged forum
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pool table seems to be "working"

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duke is a wizard now

ashen merlin
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yeah, that's what i thought was gonna happen ๐Ÿ˜ฆ

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looks funny though

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those larger lamps should be working now btw

rugged forum
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they emit some light

ashen merlin
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oh

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you have to hide that fake light texture that's in front of it

rugged forum
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still even after turning the intensity up

ashen merlin
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mm

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it's because the light surface inside is so small

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i ran into this issue with the original outside lamps

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gonna try something

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mm nope, didn't work

ashen merlin
rugged forum
ashen merlin
# rugged forum

as for this, i think the issue is the emissive color. i don't think i can pass through the original color to light it up, instead i have to specify one?

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so it's causing it to look that way

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this one may work better

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i may be able to specify a color map

rugged forum
ashen merlin
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ugh

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i think i got it

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this should fix the dance floor

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or if it doesn't, we have a way to now

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emissive color maps!

tame flume
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Yeah I hit this problem with Anachronox too, it made every single color white. I've been wondering if there's a sneaky way to convert the primary color of the emissive map into a Vector3 and pass it to the USDA... ๐Ÿค”

ashen merlin
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the color map may work for you as well

rugged forum
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seems the same

ashen merlin
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i just did this in my usda file:

                    colorSpace = "auto"
                    customData = {
                        asset default = @@
                    }
                    displayGroup = "Emissive"
                    displayName = "Emissive Mask Map"
                    doc = "The texture masking the emissive color"
                    hidden = false
                )
                asset inputs:emissive_color_texture = @./5A495C9D9F21C12F.dds@ (
                    colorSpace = "auto"
                    customData = {
                        asset default = @@
                    }
                    displayGroup = "Emissive"
                    displayName = "Emissive Color Map"
                    doc = "The texture marking the emissive color"
                    hidden = false
                )```
ashen merlin
tame flume
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I had no idea emissive_color_texture was even a thing.

tame flume
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Yep, that changes everything. ๐Ÿ˜‚

ashen merlin
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it doesn't show up in omniverse until you add that to the mod.usda

tame flume
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Wow.

rugged forum
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When i change the texture do i need to restart the game?

ashen merlin
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no, just toggle the enhanced assets thing, then do a 360 spin with the camera

tame flume
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I was about to say, is this the point where I'm just gaslit over a texture that existed all along? But no, it wasn't there, I'm not crazy. ๐Ÿ˜‚

ashen merlin
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lol

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i'm not 100% sure it even works with Remix, but i don't see why it wouldn't

tame flume
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It's worth a try

ashen merlin
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oh, i'm stupid

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i set the wrong directory for the color map

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no wonder it didn't work

rugged forum
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could you send the fixed version?

ashen merlin
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it's still broken, tested myself

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basically just copy 5A495C9D9F21C12F.dds into the gamereadyassets folder

rugged forum
ashen merlin
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no ๐Ÿ˜ฆ

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i just dealt with the crahing long enough to test

rugged forum
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could it be your game install?

ashen merlin
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shouldn't be, but i'll try a fresh one i guess

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yep, not that

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gonna try a gpu driver update

rugged forum
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Yeah realisticResaler seems to be doing a real good job compared to the other one i was using

ashen merlin
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what were you using before?

rugged forum
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Volart

ashen merlin
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ah yeah, i made that model. it wouldn't work well at all for barnyard

rugged forum
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Oh yeah it looks wayy better now

ashen merlin
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i switch between that model, swinir-large, and ultrasharp/ultramix most of the time

rugged forum
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i have to say the salt lick machine's text is way more readable

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though there are some areas volart did better there was more detail in the bridge

ashen merlin
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yeah, you need to be selective with which model to use

rugged forum
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but overall RealisticRescaler did better

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what chainner script do you use?

ashen merlin
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i switch between the two iterators depending on which type i'm doing (upscaling base textures or generating normal maps)

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ugh i'm so frustrated

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why is it suddenly broken? driver update didn't fix it either

rugged forum
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oh so this just upscales the normal

ashen merlin
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it has two iterators. one is an upscaler, meant for the dumped/captured textures. the other generates normal maps from the upscaled textures

ashen merlin
rugged forum
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Well i just grabbed it from anchorlight

ashen merlin
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ya

ashen merlin
#

i'm confused still

rugged forum
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how

ashen merlin
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however the rest of the emissive settings are as well, so i'm confused as to why they work

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well that sucks

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i just looked in the MDL files that come with remix. they don't support it

#

@trim pond (i'm really sorry for pinging you so often)

is what i said above correct? we were really hoping to use emissive_color_texture to light up a dance floor (which relies on an animated texture cycle), and it seems the only way to do this is with that function. if this indeed isn't supported, is there any potential of it being added?

#

this is how it looks currently. we can only use a single emissive color, and it ruins the effect

rugged forum
#

This would help a lot

#

and i assume this would also help with the other party lights around

trim pond
#

we do computer monitors and TV's in portal using sprite sheets and the emissive_mask_texture, so I'm sure it'd work for that dance floor

ashen merlin
#

thank you

ashen merlin
#

yup, works

#

@tame flume look at Mark's reply above

rugged forum
#

Have you got the patch?

ashen merlin
#

my file is a bit messed up right now

#

for emissive_mask_texture under over "mat_5A495C9D9F21C12F", just replace ./5A495C9D9F21C12F_emissive.dds with ./5A495C9D9F21C12F.dds, and copy the texture from the captures folder over to gameReadyAssets

rugged forum
#

Wow it was really that easy

ashen merlin
#

yup, lol

rugged forum
#

though it still isn't perfect

ashen merlin
#

darker sections still need to be darker imo

#

that's easy though

rugged forum
#

now time to do it for those other party lights

ashen merlin
#

think that's dark enough?

rugged forum
#

yeah

ashen merlin
#

okay

#

i'll give you the dds file in a second

#

just send me your mod.usda and i'll fix it

rugged forum
#

still could be darker but good enough

ashen merlin
#

i'll make it even darker

rugged forum
#

maybe too dark now

ashen merlin
#

you don't need to restart the game btw, not sure if you have been

rugged forum
#

well turning the materials on and off again didn't seem to do anything but restarting did

ashen merlin
#

did you spin the camera?

#

with emissives, you need to clear the screen first

rugged forum
#

not sure if there is a difference

ashen merlin
#

it's really weird that it's not changing. it's 100% supposed to, and i've done it myself

#

it does look the same

rugged forum
#

did you get your game working?

ashen merlin
#

no ๐Ÿ˜ฆ

rugged forum
ashen merlin
#

looks better

#

what do you think?

rugged forum
#

yeah i'd say that is about right

#

now let me sleep it is 3 am lol

ashen merlin
#

lol

rugged forum
#

But now I am tempted to do those Christmas looking lights

ashen merlin
#

i think i can get them working. i reverted back to a bridge build from 2 weeks ago and it's no longer crashing

#

i'll ping you with the files when it's ready so you'll see them tomorrow

#

this is starting to look so good though

rugged forum
#

This is turning out how I'd imagine it when everything was released

ashen merlin
#

aw man, it's crashing again

rugged forum
#

๐Ÿ˜”

ashen merlin
#

@rugged forum

rugged forum
#

Omg that looks amazing

ashen merlin
rugged forum
#

now time to fix the lamp

ashen merlin
#

until we have proper lights working, imo we should keep it this way. it's providing nice stable lighting for the main room, unlike downstairs

rugged forum
#

the only problem rn that can be fixed is i think a yellow light would give it a more natural feel to the original

ashen merlin
#

hm, will try

#

@rugged forum

#

the lamps themselves don't look more yellow unfortunately

#

but the light is

rugged forum
#

well all i'm going to say is good progress has been made today

ashen merlin
#

lol, yeah

#

i'm happy with it. with proper lights in the future, this will look even better

#

anyway, goodnight

rugged forum
#

gn

tame flume
#

This looks pretty incredible.

#

I think this is where the level editor is really going to shine, it would probably be possible to add some new colored spot lights to the rafters and change the hue of the room lighting.

ashen merlin
#

i think we might be able to do that with omniverse too? i hope so at least

#

and ya, this looks great. i'm very happy, lol

rugged forum
#

nothing new

ashen merlin
#

nope, remix is still broken for me so i haven't worked on it today

rugged forum
#

is it your registry?

ashen merlin
#

i don't see why it would be. i was gonna do a fresh Windows install anyway coming up though, so we'll see i guess

chrome mulch
ashen merlin
#

i didn't

#

it just started suddenly

#

this explains it

#

i did nothing to bring this on, makes no sense at all

rugged forum
ashen merlin
#

sadly none that have a capable GPU

#

oh, also

#

it's not just Barnyard now. the issue has spread to other Remix games too

clear silo
#

awesome progress as always!
btw is there a way to fix the low-poly look (without replacing the meshes), or is that not really possible with ray tracing

ashen merlin
#

afaik we need to replace the meshes

#

i know SSRTGI (for Reshade) has something called "smooth normals", however i'm not sure if that applies here in any way. i doubt it does

#

that'd definitely be something worth asking about though

#

i've bothered the nice Nvidia people far too much recently however, lol

clear silo
#

haha yeah

ashen merlin
#

btw #general-remix message

#

drastic improvements with our emissive lights with the newest remix build

rugged forum
#

Where Is the option?

rugged forum
#

yeah this looks great especially the jukebox

rugged forum
#

is it possible to replace ui assets with remix?

ashen merlin
#

afaik no, since it's passing it through

chrome mulch
#

I dont think so

#

Ypu would have to replace them manually

ashen merlin
#

some small updates

#

this isn't scary at all

rugged forum
ashen merlin
#

all of the current textures + the mod.usda file

#

i updated a few of them to fix issues

rugged forum
#

any specific issues that were fixed

ashen merlin
#

the larger lamp having odd lighting issues on the outside mostly

#

i also added a light source to the bull ride. the red glowing part on the bottom. it's very minimal

#

i also made the floating star mission things glow a bit. just enough to stand out

rugged forum
ashen merlin
#

yeah

#

the raster version from the original game is still being passed through at certain angles and distances

#

it also happens with the windows on the outside of the barn and the farmer's house

#

sometimes the old player blob shadow shows up too

rugged forum
#

also this machine seems to have something weird with lighting

ashen merlin
#

it's just the ultra low polygon model i think

#

it looks almost cartoonish because of it

#

i'm going to experiment with mesh replacement tomorrow

#

pig looks like he's made of glass, lol

#

did you adjust the roughness settings in Remix? that'd explain why everything's so shiny

rugged forum
#

don't think so

ashen merlin
#

it looks a lot different than mine

ashen merlin
#

maybe it's your texture replacements?

rugged forum
ashen merlin
#

something is definitely a bit off with the lighting from it

#

i was going to generate roughness maps alongside the normal maps, but then Remix started crashing. when it works long enough, i'll do that and try to see what's going on

rugged forum
#

i also need to fix the no textures on buildings

ashen merlin
#

that's still an issue i don't have. maybe it's an issue with that mod you're using?

#

either that or an improperly marked texture in your rtx.conf file

rugged forum
#

without

ashen merlin
#

then it's an issue with your mod.usda file

#

can you send it?

#

or try mine and see

rugged forum
ashen merlin
#

i'll have to open it in omniverse

#

i also increased the intensity of the large lamps. they provide sufficient light for downstairs now

rugged forum
#

Why is you bull ride untextured?

rugged forum
#

InfiniteC0re's captures have looked like this what could it be?

#

also can we fix the bike lights? @ashen merlin

ashen merlin
#

@edgy shard you need to change to the perspective camera in the top left menu

ashen merlin
rugged forum
#

Wish i had someone like you to help me attempt to get sid meier's railroads working it is kind of doing a portal 2 if that ever got fixed

ashen merlin
rugged forum
#

is it really noticeable in the day

ashen merlin
rugged forum
#

Ok

#

Ok

#

Seems like some weird discord issue rn so probably will double send

#

Seems like some weird discord issue rn so probably will double send

ashen merlin
trim pond
ashen merlin
#

okay, thank you

ashen merlin
#

@rugged forum i can't get emissives to only work on certain parts of a model, so we'll have to wait for proper lights to work

ashen merlin
#

first image is with enhanced assets off, second is transparent texture, third is black texture

fresh quartz
#

Thanks. I'll write up a bug when I'm finished with my work call

ashen merlin
#

actually those textures are derived from ones from the real game. not sure if you should post them

#

i can make some separate test ones instead

#

getting new pics

#

1st - original
2nd - emissive2 (black)
3rd - emissive (transparent)

fresh quartz
#

ok writing bug report now

fresh quartz
ashen merlin
#

very latest for both

fresh quartz
#

I need numbers

#

also, they want these logs:

  • NvRemixBridge.log
  • d3d9.log
  • The game specific log will be named gamename_d3d9.log
ashen merlin
#

remix: 62b0956
bridge: 4d6dc56

fresh quartz
ashen merlin
#

my logs are all kinds of screwed up due to other things right now

fresh quartz
#

k

#

What's your GPU? I mean this has been confirmed on multiple people's systems and in multiple games, but still

ashen merlin
#

3070 ti

#

driver 535.98

#

and the game is Barnyard, retail version

fresh quartz
#

k. but we've observed this in other games too right?

#

I should throw together an emissive map for the NPC cars in NFSU2 just for kicks and to add to the data

ashen merlin
fresh quartz
#

No worries. I'll just state for barnyard for now and if I can reproduce in NFSU2 I'll add it to the bug report

#

it might help them reproduce if you can share the gameReadyAssets

#

or at least the mod.usda

ashen merlin
fallen onyx
#

I have the same issue in Iron Storm as well

ashen merlin
#

the other assets don't connect at all, shouldn't be necessary. there's more proprietary stuff in there so i don't wanna share all of it

fresh quartz
ashen merlin
#

thanks

rugged forum
#

๐Ÿ‘

rugged forum
ashen merlin
#

emissive maps (typically) are grayscale. white = glow, black = transparent

the way they have them implemented here is full color, so when you want something to glow, you just use the color you want for it. from my understanding, normally this is done through a separate emissive map called an "emissive color map" that's used in conjunction with the original map.

so the side effect of using full color for it is that solid black is also counted, which means that there's (seemingly) no way to only make part of the model emissive, and leave the other part alone

ashen merlin
#

what we're asking for is that parts of the emissive map set to solid black to make it normal again

#

we can light up the bike and many other things with that ๐Ÿ˜›

rugged forum
#

Saw this on github

Emissive textures should already work like this (as in they should only add light on top of the original material's colors). By the looks of it your mod USD file does not have an albedo texture set for any of the materials in there. When you replace a material like this it will override most things from the original game (other than a few things which are carried over like alpha state in some cases, vertex color, etc), so in this case the lack of the albedo texture in the USD is causing there not to be one when the material is replaced.

Easy fix for that should just be to set it to the original albedo texture the exporter exported along with the capture (this is how it usually exports by default if I am not mistaken).

ashen merlin
#

yeah

fresh quartz
# ashen merlin yeah

Ok so take the original diffuse map and stick it in the mod directory and test again

ashen merlin
#

that's strange. omniverse says i have one set already?

#

i'll redo it anyway and see

#

i need to get a new capture, hang on

#

yes, i have one set

ashen merlin
ashen merlin
ashen merlin
#

so much for making a remix mod pack without any proprietary stuff

fresh quartz
#

yeah that's my main worry about this. I'll bring it up in the bug report.

ashen merlin
#

yup, that method works

#

i really hope they can implement a workaround for this

#

thanks for maintaining the bug report btw. i have like 10 open already, lol

fresh quartz
#

yeah you do enough around here I'm happy to help where I can.

#

nicely done

rugged forum
#

bike time?

fresh quartz
ashen merlin
#

i'd imagine so

#

@rugged forum

#

i made these glow too

ashen merlin
ashen merlin
#

so it may just be expected

fresh quartz
rugged forum
#

also i was playing on a new save today and after talking to a couple characters there seems to be an exclamation mark in front of your camera that follows you kind of hard to explain

ashen merlin
ashen merlin
#

i haven't done any of that yet and i still have the stability issues, so i can't test it out ๐Ÿ˜ฆ

fresh quartz
#

I'm guessing that this would apply to specular maps and stuff too though. So while not everything needs an emissive map, if we're doing PBR for any mesh it needs a new diffuse map.

ashen merlin
#

that doesn't appear to be the case, which is interesting

fresh quartz
#

really?

ashen merlin
#

oh never mind

#

i just realized i upscaled and also replaced the original files

#

so it does work that way most likely

fresh quartz
#

yep makes sense

ashen merlin
#

i suppose there's no way around this

#

oh well ๐Ÿ˜›

fresh quartz
#

it at least makes sense. And in most cases we won't want to use the low-res original diffuse map anyways.

ashen merlin
#

this is how the current bike attempt looks, lol

fresh quartz
#

We could potentially add a mode though in the material to indicate that the original game's color texture should be inherited as the albedo (similar to how you can conditionally override the alpha state from the game in the material).

#

(from the bug report)

#

in response to my comment about copyright issues

ashen merlin
#

that would be great

fresh quartz
#

yeah that's what I said

#

so at least they're aware of the potential issue and might throw us a bone here.

ashen merlin
ashen merlin
fresh quartz
#

me too

#

I'll leave the bug report open for now unless they really want to close it

ashen merlin
#

@rugged forum

#

i need to turn up the brightness a lot on it

fresh quartz
#

huzzah! It works!

ashen merlin
#

ya ๐Ÿ˜›

#

the only issue is that it's emissive when you're not on the bike too. normally the game just generates a persistent particle effect on the lights when you get on it

rugged forum
#

this looks great would it be possible to fix the sky in golf currently?

ashen merlin
#

i've not even gone over to that area yet

#

i'll see

fresh quartz
ashen merlin
rugged forum
#

in the back 9 ?

ashen merlin
#

you're gonna need to get pics. it keeps crashing

rugged forum
#

but it looks like the left pic

ashen merlin
#

i think that's just how it looks there. there's no clouds in the skybox, so the game is just coloring the area based on the color of the sky

#

if we can somehow get rid of culling entirely, we can fix this by using the sun as a light source

sonic sand
# ashen merlin <@602703357878075392>

in underdground i added those to worldspaceui then adjusted emesive dosent take that much brightness and tailight have 3 textures to corectly work

ashen merlin
#

lol a bit too strong

#

but i changed the light properties for the rest of the room

sonic sand
#

use this bloom setting

#

or try bloom sigma 0.200...

ashen merlin
sonic sand
# ashen merlin for what exactly?

bloom affects all the lights and emmesive lights default bloom intensity is very high dosent look good so thats the setting u can use with evry game or aljust a little bit

sonic sand
ashen merlin
#

it fits with how i want the game to look actually

#

thank you though, i'll keep it in mind for other things

ashen merlin
ashen merlin
#

@weary yoke regarding your point about auto exposure/eye adaptation, this is without it at all. way too dark, right?

weary yoke
#

Is there any light sources in that picture?

ashen merlin
#

just the sky, unfortunately

#

this is inside, with emissive light sources

weary yoke
#

I think there probably could be some more light added.

#

What you wanna do is pick an exposure setting and then work around that. So if you set it to say 3-20, adjust everything to look correct with those settings.

ashen merlin
#

ah right, i keep forgetting about exposure settings

#

i just change the intensity, lol

#

what do you usually keep the intensity at then?

#

oh, oops. i got mixed up. exposure is only for added lights, right? not emissive. right now we can only use emissive

weary yoke
#

You can adjust the emissive amounts to look correct in your chosen ev settings.

ashen merlin
#

the main reason i'm asking is because things are extremely noisy right now

#

so i was hoping to increase the intensity i guess?

weary yoke
#

Intensity will fix the noise yea. You prob wanna add a light to just get some rays in there though. Emissive surfaces will struggle to illuminate the scene without a big intensity.

ashen merlin
#

it has the same bug as NV does

weary yoke
#

Aw :/

ashen merlin
#

floating omnious lights that follow you

#

yeah ๐Ÿ˜ฆ

#

lighting up a room with only emissives is surprisingly difficult

ashen merlin
#

so i'm going to revert it

weary yoke
#

Aw ๐Ÿ˜ฆ Hopefully you can find the right balance one day.

ashen merlin
#

i think this is pretty good. it's also much less noisy than before

#

also you can actually see in this area, lol

ashen merlin
#

new light settings for emissives + adjusted eye adaptation stuff

#

this also contains a fix for the "milk bar" minigame

#

but ghosting outside at night should be like 100x less

#

(also, my crashing issue is fixed)

rugged forum
ashen merlin
#

not quite sure how to get the color back

#

to be honest i like the new colors a bit more, but they are a tad too dull

tame flume
#

You might be able to mess with the color grading a bit in post-processing.

ashen merlin
#

in tonemapping?

#

i was trying, but i don't really see anything color related

#

then other times of day look like this

#

so i think it's just how it's gonna have to be

#

i can't really fix one without ruining the other

#

getting fairly annoyed with the emissive light limitation though. i think i really just have to wait until lights work properly to do anything more

tame flume
ashen merlin
#

ouch

#

yeah, the lighting bugs are really really frustrating

#

these games are so close to being "remasterable"

#

but that single thing is holding them back

weary yoke
#

Thatโ€™s why Iโ€™m on the search for another unicorn game, something with NFSU2 levels of compatibility.

ashen merlin
#

there's 4 that i know of

#

Oddworld Munch's Oddysee (it's basically perfect)
Tony Hawk Pro Skater 2
The Incredibles
Madagascar

weary yoke
#

The quest continues

tame flume
#

What's sad is that I honestly believe Xuan-Yuan Sword: The Cloud of Han is that game. It has a few weird bugs-- the black background doesn't work on indoor environments revealing the skybox, and in combat certain particles don't despawn-- but otherwise compatibility is incredibly strong. But, no English translation. ๐Ÿซ 

rugged forum
ashen merlin
#

#1114261497187667978 message

#

went back a bridge version. for some reason it worked this time

rugged forum
#

has the new build got anything interesting?

ashen merlin
#

multithreading fixes, but the implementation seems to break a lot of things

rugged forum
#

this could possilby fix another game i want to try

#

but what is the hash name for the cow model?

ashen merlin
#

this has the newest remix runtime version but with the previous bridge

ashen merlin
rugged forum
ashen merlin
#

i saw

#

i don't think it'll fix the issue, but imo it's worth a try

ashen merlin
ashen merlin
rugged forum
#

thanks

rugged forum
#

What is different with the files from earlier

ashen merlin
#

i explained it right below

rugged forum
#

Also when I was viewing the player model in blender it isn't as low poly as it is in game

rugged forum
ashen merlin
#

it shouldn't be though

#

the zip file i sent contains everything for it to work

ashen merlin
rugged forum
rugged forum
# ashen merlin

looks good, now i want to get into replacing meshes. also what was stopping us from adding lights sources?

rugged forum
#

pool is still dark

#

as a temporary fix to pool is it possible to make the arrow emmisive? @ashen merlin

#

actually marking it as a ui texture seems to work nvm

#

and next thing to do with emissive textures is joyriding.

severe turret
rugged forum
#

so i've been experimenting with manually doing the pbr maps with textures and so far i've only done the bridge so far has turned out a lot better than chainner but it doesn't seem to be there in game

rugged forum
#

also is there supposed to be a height map in omniverse for materials

ashen merlin
#

there's roughness, normal, and metallic maps iirc

#

but afaik no height maps

ashen merlin
rugged forum
ashen merlin
#

sadly no

#

this issue also exists in Skyrim and Fallout NV

#

afaik there's no solution for it right now

rugged forum
ashen merlin
rugged forum
rugged forum
ashen merlin
#

i'll get around to those files later tonight, i'm pretty busy. sorry

clear silo
rugged forum
rugged forum
#

using materialize works rather well

#

only if there were height maps

sonic sand
rugged forum
#

also worked on puddles but they don't look quite right
and also have worked on this tyremark texture

#

@ashen merlin do you want to work on these stage lights?

ashen merlin
#

sure

ashen merlin
#

i'd need to replace the meshes with a small disc, and set that to emissive

#

replacing meshes looks extremely complex

#

did you set this up btw? or is it just working by itself

#

before and after

ashen merlin
#

crap

#

well, i lost my settings

chrome mulch
#

how that

ashen merlin
#

notepad++ did something stupid, then i compounded it with more stupidity

#

i think i can recreate the original settings properly, it'll just take a while

chrome mulch
#

had the problem with vscode. i just had to add this: } in the proper lines. That fixed my mod.usda

#

the good thing: vscode shows you where the missing thing should be xD

#

do you still have the old mod.usda?

ashen merlin
#

it's totally gone ๐Ÿ˜ฆ

#

and the last backup i have is too old to be useful

chrome mulch
#

oh, thats bad then

rugged forum
ashen merlin
#

well, that's pretty cool

#

i didn't know emissives could just... work like that

#

i know light sources can, but not emissives

rugged forum
#

It might share a texture with an emmisive you've already done

ashen merlin
#

it doesn't

#

it also worked when i removed my mod.usda entirely

tame flume
#

It sometimes happens on things like gloss or light maps in the Hitman games, which makes me think it's interpreting fullbright colors as a light emissive.

#

It's pretty inconsistent.

ashen merlin
#

hm

#

it happens with bright neon signs in this game, but that's all

ashen merlin
#

@rugged forum do you mean an adobe app that'd be helpful for remastering the videos?

rugged forum
#

yeah

ashen merlin
#

not really unfortunately. most of this lies in the upscaling process, then converting it back to bink. afaik adobe tools can't do either of those well

rugged forum
#

i can just use rad video tools for the bink conversion

ashen merlin
#

yeah, that's best ffor it

rugged forum
#

there seems to be a premiere pro plugin that can do decent upscales

#

although there is a cost

ashen merlin
#

i forgot to mention

#

i use an old version of VEAI that lets me use the trial without a watermark

#

i'll upload an output upscale from it. it's processing right now

rugged forum
#

how old is it?

ashen merlin
#

year and a half. thing is, they've only made it worse in that time

#

there's almsot no actual improvements in the newer versions

rugged forum
#

what version is it?

ashen merlin
#

2.3.0

#

someone told me the trial activation doesn't work anymore, but worth a try

#

if you need the mac version, i can get the link

rugged forum
#

nah i'm on my laptop (not macbook) rn the only time i use my mac now is in bed

ashen merlin
#

since i found it already

#

this upscale turned out pretty well. there's some small issues, but it's still a big improvement imo

rugged forum
#

i think i ended up giving up on the upscale it was doing it was taking 30 seconds to do a frame and it was a rather low resolution

ashen merlin
#

that was with VEAI?

rugged forum
#

yeah

#

my mac was slow

ashen merlin
#

even my old integrated graphics did better than that, wow

#

it was like 3 seconds per frame

rugged forum
#

well it has an i5 6267u and whatever integrated graphics that came with

ashen merlin
#

ah, that explains it

#

i thought it was a newer mac for some reason

#

vid is uploading right now

#

ugh this keyboard

rugged forum
#

well it is kind of dead now it hit 1000 power cycles recently

ashen merlin
#

the aliasing persisted pretty heavily. i can probably process it with an ESRGAN model first to fix that though

rugged forum
#

this looks a lot better than where chainner was going

ashen merlin
#

yeah, models that chaiNNer is compatible with usually don't work well for this kind of stuff

#

that took ~7 minutes to upscale

#

it'd be pretty quick to do the whole game

rugged forum
#

there isn't really much cinematics in the game

#

most of it is just animations that will go through remix

ashen merlin
#

yeah

ashen merlin
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i've learned a lot since then

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that was nearly 3 years ago, i think

rugged forum
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i've got a 240 fps version of the intro which turned out rather well on my desktop

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though when i put it into barnyard it was stuttering so not sure what happened

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and i want to start working on the incredibles with remix but i need to figure out how to get the game off the disc with the drm not being an issue

ashen merlin
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given the quality of these, 60 FPS should be doable. i wouldn't really go above that though

rugged forum
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dw i won't stop working on barnyard i just want to work on it while the issues with barnyard still persist

ashen merlin
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ya, i understand

rugged forum
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if my vpn wasn't so slow i'd interpolate them now

ashen merlin
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i've got it going right now actually

rugged forum
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ah

ashen merlin
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goes fast

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oops

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it has lots of artifacts

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hard to avoid with the way the grass looks

rugged forum
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what model are you using?

ashen merlin
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that was CAIN, CVP 6.0 apparently

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i'm not too familiar with interpolation models

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going to try RIFE 4,6 now

rugged forum
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idk much to i just use whatever is in flowframes

ashen merlin
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sadly rife was worse

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imo interpolation isn't really worth it with how many artifacts it tends to introduce

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fun to mess around with though

rugged forum
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it doesn't really matter to me much because you skip these most of the time anyway

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have you had a chance to do a small playthough testing remix yet?

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and have you looked into doing the lights in the joyride?

rugged forum
ashen merlin
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the trial just renewed over and over, lol

rugged forum
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I'll see if it has the same thing with gigapixel

rugged forum
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yeah it is prompting me to log in and not working

could you send me your reg files for it?

ashen merlin
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unfortunately if it's not letting you in, then it just won't work anymore ๐Ÿ˜ฆ

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and that's really BS too. lots of people actually permanently own that version

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if they can't sign into it, then what?

rugged forum
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well what is weird is that it is prompting me to update to 2.4.0 which isn't the laatest

ashen merlin
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yeah, it'll prompt for the next version up

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sadly anything past 2.3.1 has the watermark

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and i'm very annoyed it isn't working for you ๐Ÿ˜ฆ

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sorry about that

rugged forum
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well i was looking through the reg files and have no clue how it knows you are signed even if you are offline

rugged forum
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Also I just tried substance sampler and it seems to work much better as it ca be Ai powered which does a rather good job and you can choose the maps to export

rugged forum
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Also why do the texture have no depth in the game but do in omniverse

ashen merlin
rugged forum
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But by the time it gets in game it doesn't really look any different

rugged forum
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which turned out good

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could you please upscale @ashen merlin ๐Ÿฅบ

rugged forum
chrome mulch
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do you need some grass @ashen merlin ?
pictures show with parallax and without parallax

ashen merlin
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can that even work in Remix though?

chrome mulch
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Well, the first one not, but the second one yes

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Remix has no parallax support for now

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But you could adjust the nomal map power with remix pbr settings

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If you could send me your grass texture i could create the maps for you

ashen merlin
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you can see it here

edgy shard
ashen merlin
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i don't think that's working correctly in Remix then

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i've looked closely at it, and it's just the single texture being repeated

edgy shard
ashen merlin
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oops, i must have missed that then. i'll see if i can find the other ones in the dumps. i don't know the hash associated with them because Remix's UI doesn't highlight the others in-game

edgy shard
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the grass blades are getting thinner with each next layer, the color is also getting brighter

ashen merlin
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i can see the very top layer is brighter and less dense

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i believe these are the other two

edgy shard
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yes, they are

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in the PS2 version there are much more layers but I'm not sure if they used a shader or textures for them