#World of Warcraft 3.3.5 Client
147 messages · Page 1 of 1 (latest)
Loads but has plenty of issues, list specifics here and or any fixes anyone has.
Using a HD Client seemed to produce much better results in lighting, when using the original client the light was barely there.
Wonder if wow ascension would be possible
Keep toying with RTX Remix
No clue haven't gotten any news since initial post
Let´s see if the can work around.
How were you even able to get this to load in the first place?
When i try to add it, it just crashes the wrapping on startup and starts the game without it at all
client version?
3.3.5 client
Seems the RTX remix from the portal works but its extremely buggy, But the open source 0.2.0 ones does not work at all. it straight up hooks and drops then continues to load without remix
Does it work with wow SoD 1.15? Anyone working on that?
afaik no, the WoW Classic stuff is not running on dx9 but rather 11/12
Ahh ok that makes sense, thanks!
I started a little side project for TurtleWoW and got the RTX remix running. The game can function but textures won't load without configuration (probably). I'm no expert on the topic, but would be happy to get some help to even start putting it back together.
Hey guys, is anyone active with this still?
I’ve got it working on the turtle wow client. Going through now and categorizing textures as I go around.
did it work out of box?
Yeah just copied over the runtime files. The textures are messy though.
What?! It worked for you with just the normal runtime files? For me the files from github never worked, I always had to use 3 files from portal rtx to make it work. Could you let me know which version you used exactly?
sorry i misspoke, i had to use vanillafixes and point the dlls.txt file to use d3d9.dll
but it is working now with just remix runtime and vanillafixes
Oh, what is vanillafixes?
its a stutter and input lag fix, but it also lets you load additional dlls
BTW i am talking about 1.12, 3.3.5 was not working for me
I have been using RTX Remix with WoW and tested it for probably 10+ hours, I really like the look of it but there are many issues
ah for me 3.3.5 is working with 3 files from portal rtx
oh sick
I can let you know what files if you want, just need to switch pcs
yeah idk if you saw my messages in general but im building a tool now to do texture categorization outside of the game
Oh cool, so you are miles more capable than me then^^
my big issue was tons of textures loading transparent with remix
haha, its coming together
but with this you will be able to just run around the world/area and use the capture assets button on the overlay
then just do all of the categorization outside in this program
ill post the build here when its ready to test out
So for me, getting 3.3.5 to work, you need the d3d9.dll from portal rtx that is not in the .trex folder and you need the NvRemixBridge.exe that is inside the .trex folder from portal rtx. Then you need to make sure (atleast for me) that you are running the game in windowed mode (windowed maximised is ok, but fullscreen doesnt work for me) and disable some of the graphical options.
would you be able to send those files in chat? id like to try it out
Anyone still on this? I'm running RTX Remix on Turtle Wow, world of warcraft vanilla
No interested in 1.12 but will surely be trying this with epoch wow when I get a new GPU.
i havent tried this in so long but ive tried again after the rtx moving to the app and it didnt want to run properly in 3.3.5
sadly removed rtx today just because it was too buggy for the game and the only other games i play dont usually support it.
Is anyone actively looking into this? I’m really curious how to get this running and working on 3.3.5. I have remix hooked into the game but get too many artefacts whilst moving the camera, no floor and no skybox
how did you hook?
I used the portal RTX files, but I found I was able to hook with the latest release too with the remix launcher executable. Both far too glitchy to use though with my limited knowledge. No idea how people have managed to have workable showcases
did you try on private server?
Yes like the others here, private servers are the only way to access the 3.3.5 patch in game. I started looking into this with the goal of having something working for the upcoming project epoch
@brisk robin is this something you’ve looked at also?
I wonder how people have managed before, like in the stormwind showcase https://youtu.be/xBFmq59R4sg
Keep toying with RTX Remix
tell me priv server name and i will check it out
later
or now
idk how long it will download
Private server was Warmane I tried, on the icecrown server which is 3.3.5 wrath of the lich king
Very curious how you get on, as I say some models appear through fine, signs, character models, etc, but the sky is glitched, no buildings and no floor textures. And every time the camera is moved there’s visual artefacts and smudging
i dont know if i will manage anything
i spend a lot of time with diffrent games
working on rtx remix
Sure no worries 😌 this is pretty much uncharted territory there’s pretty much no info out there for getting this working in the older wow clients. Appreciate you having a look
ah doesnt work for me
Doesn’t hook?
I can try help lemme get to my PC one sec
i see that it renders in dx9 version of dx
I created a shortcut from NvRemixBridge.exe
and then went into properties of the shortcut and added a target of Wow.exe -
NvRemixLauncher32.exe -i path\to\Wow.exe
running that hooks remix into wow for me
so u are using x86 version of remix or x64?
x86 I believe, the bridge dll I have in the folder is NvRemixBridge32.dll
okay it hooked
starting area for humans for comparison. The green curtain moves with the camera
adjusting the sky tuning parameter has made it better, but still glitchy
wow that's incredible how did you manage that?
lots of tinkering with settings
nicely done! any chance you would be able to point me in the right direction please and possibly share your conf file?
much much better thanks!
this is how my game looks now in the human area (no visual glitches when moving and i now have a skybox)
for example the blue textureless ground for me at the moment, I can't understand how to put a texture to that?
I have the same settings also
do not use hardware mouse
for some reason if it dissapears
the ground will too
my latest version
bye
weirdly setting it to sky texture makes it so that the ground is as it should be but with a masking on top, it's not quite right - but it gets rid of all the grass texture everywhere.
also have an issue where when I click the mouse textures disappear
i dont know how this fellow did the stormwind
I don’t understand either, I got stormwind to a reasonable level but trees and other items still shaked when moving, and the water had no textures - couldn’t find the correct ones to assign. The lighting was very inconsistent too when moving around, unlike in the video.
Also whenever I click the mouse, a lot of textures would disappear, notably the ground textures and buildings
Seems the guy in the video was using the portal RTX files, which I’m not doing are you?
The old ones can be retrieved from downgrading in steam via the steam console, and finding the suitable version
this is how my stormwind looks at the moment, I didn't show the glitches but part of stormwind won't actually be rendered with RTX
i'll try downgrade portal rtx files and try that
ye stormwind looks good
I didn’t have any luck downgrading the portal RTX files unfortunately
something is marked as ui
and it shouldnt be
if something rendered in 3d space is marked as UI
then it gonna render rasterisation
you got it functional
nice
tried this quite some time ago and it didn't work for me
looks like it's working better now
thanks! will try that later
Do any expansions work before dx9 was replaced?
any news? 🙁
so initially I ran this to try and check it out, and noticed the sky and water were missing
So naturally I wanted to fix that, and I like WoW modding so.
I have combined a bunch of different tools, and made an MPQ reader/extractor, as well as converter, combined with image hashing for perceptual hash matching (basically I make a string like somestringuniqueperimage) and then if any of the textures captured from the scene match any of the given categories or elements in the game, then I can define them for the rtxConfig
So I am working on setting it up for autonomous conversion so I can basically go around, capture locations, and then convert them all to the appropriate textures
https://cdn.discordapp.com/attachments/1467583246538637403/1467599490864382100/image.png?ex=6980f809&is=697fa689&hm=f2b4b2402334ac8737fa679b172856c3a4d26b4edbc33ecd5399628986b60d37& -- I know it's effed, but I got the sky and water working here, so I'll push this along a bit
it is really odd problem
when cursor disappears the terrain render gets streched to centre
haha no that was from my config there, I accidentally miscategorized textures