#NFSU2 (Need For Speed Underground 2)
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This is what I'm goig for
Better not. Any transparency hurts performance so bad that remix will regenerate a highpoly-alphacut version of your model at runtime so it can disable opacity and only deal with polygons during raytracing stage. AKA Opacity Micromaps
Oh damn
Could you reup this 
Also working on this
Momo vantage wheel
Adding too much to my plate I think though
Was just testing to see if it wasw clean obviously we aint connecting it yet as there are pieces missing
You can try using a radial array, my friend.
And I've noticed some issues with this mesh.
it is closed up now. We used spin
Okay, I'm wondering how many people worked on the mesh when you said 'we'. Do you have a modding team?
Oh i am part of a system and sometimes say we by habit
Probs should get out of that habit if it is only me fronting rn
I am the only one working on it
I think that's okay. If you do some excellent work, you might be able to join a great team.
Lol we don't think we are good enough for that haha
you need to apply rain drops on walls/buildings - seriously is it even possible to do? (I mean dynamic texture like in batman AK, nfs2015, or stalker) that would really improve visuals.
That rain texture is... Weird
Around a year ago someone readjusted that texture to be much bigger - because it was to blurry with low resolution of DLSS.
I think it's time to make it proper size (smaller, like actual rain drop)
You can adjust the size of the rain droplets using the "NFSU2ExtraOptions" script.
This video demonstrates the adjusted raindrop size and replaced raindrop texture with translucent materials. The screen raindrop effect is also possible if you install the 'NFSUnderground2.XboxRainDroplets' script.
Please skip the low performance part, as some specific areas have very low performance. We still need to figure out which part is causing the performance drop.
P.S. Please keep in mind that I'm very good at racing games. The crash was caused by me trying to press the stop recording key.๐
This video demonstrates the heavy rain effects. The performance has dropped significantly, but I'm not sure if it's an issue with the game engine or the path tracing performance.
Dope
We wish we specialised in something. We are more like a "jill: of all trades
We can model and do prettt much anything art wise but we don't specialise in anything amazingly well
I think it's best to focus on learning and practicing something you feel comfortable with and enjoy. For example, I like modeling more than texturing, so in our team I focus more on making 3D models rather than texturing. But I'm still learning texturing as well.
Our team already has some people who do impressive texturing work, like E-Man, Adam Player, and Traggey. E-Man, Adam Player, and EAWorld also make good models. HellRaver focuses on lighting.
We'd be very happy to have skilled artists join our team. And I think you have the potential too. Watching more modeling tutorials can really help you improve your skills a lot.
I have been modelling/digital sculpting for qute some time but I always try to upate my knowledge
we lost an asset we almost finished yesterday in blender ๐ฆ
the momo wheel
You can try loading the autosave backup file in Blender.
There is not one for that model sadly. We might have dosed off and not noticfed it was not saved to begin with and just closed it without thinkinh
The antipsychotic pills we take knock us out sometimes
๐ฆ
In other news though we be cooking
version 2.0 really coming into its own imho. Would love to see if version 1.0 is ingame yet
Guess it looks at least unbound level
Thomas Colin has a nice tutorial on complex rim modeling. You might be able to get some modeling ideas from it.
https://www.youtube.com/watch?v=DwYVEwQI5Bg&t=1100s&ab_channel=ThomasColin3D
Hey guys, I've been asked to model a bike, so I decided to make a 3d modeling series about that. In this video I model the whole wheel.
You can watch the first episode if you didn't already see it : https://youtu.be/rxu06q1ZK_Q
- Source images : https://postimg.cc/gallery/CRnjXPh
- Edit Edge Flow addon : https://github.com/BenjaminSauder/EdgeFl...
Cheers
Actually we might have seen that one ๐
Looks familiar
Yeah, a lot of rim modeling tutorials may look similar, but some of them end up with bad topology (bad shading without subD) or require many cleanup during the modeling process. I think Thomas Colin's modeling workflow is quite fast and clean.
I like that. I am very pedantic with topology. I usually made sure Every part is as clean as possible before adding more detail etc...
Adding tonnes of subD to hide bad shading is not great modelling practice in our eyes. SubD should be used just to smooth final detail
A model should look good at all levels of detail imho
oh my gadddd. im gana crayyyy
Refrain
WIP
Debating whether I make a v2.0 asset for this piece or just optimise this piece I ported from v1.0
This piece has shading issues
remaking it will look better but be more time consuming. I could just fix v1.0 and get rid of some poly bloat...Still debating it though
and .. the normals are thr wrong way on that piece....
@old abyss this what you're looking for?
While you remixing, i try Original on PS2 two years after ๐
and how it feels?
Feels very cool, U2 is my fav NFS after all
Cool shot to me
i always wanted to remake this sign, so here it is๐คทโโ๏ธ
I can help with that kind of work, how do I start?
Want to work on signs replacements?
We r starting to think if we shoild officially join as a vehichle/kits artist
And we can't spell either
Application denied ;3
Where did the 2nd h come from
Ignore the material. Brakes for the ride. Gunna make it a normal map as it is too poly heavy for my liking
Just need to make the caliper
also the little drilled bits
Just realised the whel is 4 slot and my brake is 5. All good I just have to remove one
tbf you can't really see the lug nut holes either way
Yep, but I'm a newbie, how do I access the exact files? There's a short answer? I'm super familiarized with Photoshop, illustrator and ai upscalers
nfsu360's NFS TexEd or MaxHwoy's Binary
I used these myself
did you guys seen this? https://www.youtube.com/watch?v=j9I0iLxGJl0
Learn more about NVIDIA RTX Remix and the powerful new REST API: https://www.nvidia.com/en-us/geforce/news/rtx-remix-rest-api-comfyui-app-connectors
NVIDIA is making the capabilities of RTX Remix Toolkit accessible via REST API, allowing modders to livelink RTX Remix to digital content creation tools such as Blender, modding tools such as Hammer...
It's all over the news
So yes
No ai generated assets allowed
Trust me don't upscale those. Never mind they are so low res they won't resolve the details
So.. what we do? ๐ช
I will make new assets and u can texture them if u want
Learn to draw
I will make a normal map to add some details too
#1103377328530276403 message
Please dun use ai generated assets tho ๐ฅบ. We will make nice assets and if u wanna texture some u can
Ai art is kinda stealing
We will shut up
Dun hurt us
You think ai art is stealing
I think ai art looks like shit
We're not the same
No i think it looks shit too most of the time
Just saying that it takes from from other artist work to create
I feel like I should stop. Sorry ๐ฆ
dw
that is nonsense, to hear something like that here of all places lol
you can upscale that and get a good result, you just need the right workflow
what was that done with
As guys said, you should definitely go for re-drawing things. Great you got your hands on where to get textures from. Also check this #1103377328530276403 message message before starting. I collected a list of billboards I'd like to replace with custom ads, not original. Mostly memes of this community. Apart from these, you can make replacements identical to original if you want
i already remake these for my mod:
i had to redrawn these because it is an old logo, cant be found in this form high resolution on the net ( or atleast i couldnt find the exact same which was used in ug2/mw)
its only 512x256 because i needed that for my most wanted mod, but much better than the original
but i have the psd, i could make it higher res
Draw the outline in Illustrator
Even then. No ai in this mod
"You're absolutely right." That is complete nonsense. Why do people accept the use of stolen assets so widely in the world? Think about it - would you accept if someone used your bank account without your permission? Or if someone just walked into your house without permission? Or if someone took your work and claimed it as their own? This kind of behavior is completely unacceptable.
Let's the AI modders create their AI mods.
As for us - the "stupid foolish artists" - Focus on creating our mods manually.
i would like to get ANI (artifical no intelligence) generated art
You don't seem to understand how AI works, also it's perfectly legal to scrape the publicly archived web
AI works by the same generalization principle as a person looking at drawings and learning from them
There's a difference between legal and moral
Sure, it's legal to scrape every artist's work
But is it moral?
As an artist, no
Lol did you learn to draw inside a black box or did you look at other people's work
I looked at tutorials :
You will have an even harder time making a moral argument that holds ground

Anyway best to end it there since it's off topic
Yep.
Final thing:
My problem is not with the legality or morality. My problem with is that
1: The quality is garbage more often than not
2: It simply isn't fun. I like creating assets.
- The quality can be great most of the time with newer workflows. You just keep seeing bad examples
- That's fine but it's more practical to upscale wherever it works and do manual work and tweaks when needed
Nowhere did I say you should use AI instead of manual work, the exchange was about the immorality of AI or whatever
just i think ai art should be used as aiding rather than replacement (meaning that we should use ai art to get ideas/inspirations rather than using ai art to make arts)
I understand that artists often take references or learn from each other.
However, AI-generated "art" is a completely different story. While some AI art may be beautiful, a lot of it generates nonsensical results - things like extra fingers, incorrect anatomy, and other nonsensical behaviors.
The reason is that AI doesn't actually understand what art is. It's just "copying" and generating "art" from references, unlike human artists who don't make these kinds of mistakes.
Also there's "ethical" AI upscale models trained entirely on freely licensed databases if you want to be anal about it
The reason is that AI doesn't actually understand what art is. It's just "copying" and generating "art" from references, unlike human artists who don't make these kinds of mistakes.
This is literally factually incorrect. Also most of these anatomy and finger errors were already solved in major AI art generators over a year ago
It does not work by copying, it's literally a generalization/learning algorithm, the AI model cannot physically fit the training database, it's a distillation of patterns
no one is going to convince each other of their mindset in this discussion
if you guys could just stop, that'd be nice. it's not going anywhere
sure but some facts should be generally understood, like this server revolves around a tool that integrates AI generation and other forms of AI, yet you've got people who don't understand how it works and make factually incorrect claims to support their opinions...
I won't continue further


thank you. i will say: both sides have valid arguments, that's why this won't go anywhere. i'm pretty much firmly in the middle on this topic. imo manual artwork is better, but AI still has many valid use-cases
i train AI models myself and that's still what i think about it
Even SORA, can generate images with mistakes. I'd like to know if there is any AI model that can generate 100% correct images without any errors. Personally, I've used AI-generated "art" just for fun, but I wouldn't use it for any serious projects.
either way, this isn't the right channel to be discussing it. burrito and some others requested that AI discussion be kept out of this channel (iirc)
if you guys wanna continue, #offtopic or even #asset-creation might be better
My ancient ancestors created this art.
same
We were talking if you use it commercially as doesnt AI art work by combining art from othr artists via seaching from prompts to create a piece?
I was not trying to be a jerk btw sorry if I came accross that way ๐ฆ
we guess we have made a fool of ourselves and are not worthy to call ourselves decent
fml
hello
I'm distancing myself from NFS rtx mods because most of the participants in its rtx modding community seem to think AI is evil or whatever
please do not dm me or mention me about nfs, thank you
never said it was like evil just that some of the models previously used were questionable. Glad to be educated more on it either way...off that tho
I am just kinda ignorant
understand most of what happened is my fault and I apologise either wya
you need to not hold things like this against yourself. read clearly what he said, it's from a large amount of people he's interacted with that caused it, not what you did
He was one of the best reverse engineers for this game. His name will go down in the history of this mod
do you guys want us to modelle the drill parts or just normal map them?
figured we would give a show of progress
It's not solely you, ever since I joined in to help with the NFS MW05 rtx remix mod, I've seen plenty of people straight up hate/despise the use of AI. The whole RTX Remix API is fundamentally AI calculated path resolution. I myself am an English teacher that encourages the use LLMs where needed. In the NFS U1 section, you can see a pretty damn good usage of AI; restoring lost details in old textures with AI upscalers. I'll probably still hang around in NFS U1 
Our team members mostly don't like AI-generated "art" (maybe). I also used ChatGPT to help translate my words. At least I'm not the anti-AI person.
Yup, it''s really just as simple as that, most of us on the team really don't like AI, for lots of various reasons
Ya'll can argue all you want but we're not doing AI, the end.
I guess I won't say I am anti AI just that I like doing my own art, just get worried about it is maybe more the issue
I have toyed around with AI and stuff tbh
but not for this
Could we stop that nonsense ai topic already please
AI upscalers aren't evil or smth like that. They are not just in state we could wish they should be. Right now they are just pathetic and everything upscaled with it looks like some cracked mud or smth like that. Only for 2D art style some of them looks decent but otherwise they fail miserably
Great example
xDD
hating on ai is pointless in this case
itโs not like itโs robbing you of a paid job
some weird ass rules in this mod lol
Yeah well, live with it
@vestal driftRemember that thing we spoke about a while back? It's happening again, and they won't stop
That's the vision they want for their mod. Why is that so hard to understand?
i understand them, I just find them weird
If you find it weird then you really don't understand it
They have a vision for how they want their mod to look and how they want to make it. You'd do yours differently. It's as simple as that.
Its not even that we dont like AI completely, for example i just dont like AI generated assets, cause these models are trained with stolen assets.
AI upscaling is smth different. I use it for some images (private use only)
Can't be an artist around here without getting shit on by these guys
Always such a good time
You're an artist??
if ai isnt pointless then why the ai generated textures are shittier than human-made textures
I really don't understand why. We didn't say anything bad to those AI modders or people who used assets from other games, but there are always people who want to judge us (manual, handcraft modders). What's wrong with the world? Are manual modders considered shameful nowadays?
"Why are you guys putting time and effort into doing this by hand when you could have a worse looking result NOW? I want it NOW!!!"
Because we are all "foolish, stupid, nonsense old-school" artists, we only know how to do things by hand, and we don't want to learn anything new. We know we'll be replaced over time, but we don't really care.
They also just completely ignore the fact that maybe some people actually find it fun to do things themselves. All they see is the fast path to getting the bare minimum done.
And for the record, anyone who does just want an AI upscaled version of this game can just go make their own remix mod. It's not like this is your only option
Yes, I forgot to mention that we enjoy wasting time crafting things over and over again. It's very enjoyable for us.
๐๐ค
There's a plan or even a roadmap for this mod? Or everything is made randomly?
Well, atleast i have one for the lighting
Main Menu > Airport > Highway > City Centre > Career Garage > Bayview > Hills > Other Garages > South > Tracks
this dumbass Joey thinks weโre hating on the rules, I get you, this doesnโt mean I canโt find it weird or strange to hate on ai just because โitโs fastโ and sometimes tweaking these results is better and also faster
Dude just stop talking, just stop
itโs like hating on cnc machines cause they generated the paths using their own program
look at the warning we just sent you
you've been timed out for a week
Bro a straight yapper
funniest part is how Joey is involved in ChaiNNer and made lots of other AI upscale stuff, ran a server about it for years, and this dude had a meltdown and insulted him
I want to say a word that's not allowed in this server
the simplest cipher ever. you can just decrypt it with paper and pen in few minutes
Yes, But if you randomly change the order of the letters, then it won't be simple to decrypt by hand.
Or use different language
Amazing job guys, the game got it's deserved remaster! just a little performance bump would be nice. I'm gettting fps in the 30s with my 3060 TI. is there any performance benchmarks out there for difference gfx cards?
a construction worker is a graphic artist in bricks ๐
What lighting settingws you got? It looks a little dark here
gotta get the polycount down through some optimisation (not up to that yet)
Just trying to get the pieces all made first
To be fair it is hard to tell what's changed as both original mesh reflects environment somewhat fine and we can't really see wireframe
Yeah I will try get a wireframe so far blender cacked itself for the 100th time lol
we kinda have an idea what needs to be removed poly wise tho
There is alot that can be removed from the subD after We finish the pieces
atm yeah it is dense
well aware the bumpers topology is shit but I will fix it soon
Still am not as good as the other artists. Am generally a character artist
The front indicators are not done yet
also will be optimising the grille mesh to save polys there too
But yeah my topology still kinda sucks for hard surface
Sorry for the spam. But yeah the brake models are also not optimised either and are still super high poly
Hello guys, is there a link for the latest install instructions ? thx
i followed the instructions on moddb site and i am not getting the game to run after installation
Does it not run at all? No errors? Logs?
no, before i installed the rtx remix like instructed the games starts immidiately. but aufter installing the mod like instructed, the loading symbol over the mouse just pop ups for a few secs and then nothing happens
btw i have an rx 7900xtx, dont know if it has something in common w/that
There should be logs in the exe folder, check those for errors
Medium I think, with ray reconstraction
what should i look for? sorry i am not that tech guy ๐
Bridge broke. Check the logs in .trex
this one?
Ah. I love when programs tell you that a problem occurred in a specific memory address.
So easy to debug
That exception is an access error
Could be AV, driver issueโฆ Way too many things to narrow it down.
๐
so probably I'll just leave it default as it as, as long as i'm a non tech guy ๐
*as it is
I dont think he runs our modDB files
You guys got a shout out in this DF clip!
https://www.youtube.com/watch?v=IRuSUYKEJvY
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That's so cool
Our mod has appeared on a bunch of tech journalism places but one place that I always wanted to see talk about the mod was df
Now I don't wanna be that guy, but he said Need for speed underground and not Need for speed underground 2
Is there an NFSU1 remix mod ? haha
Yeah
Call of duty 2 needs some love man
There are two of them now
100%
Jammie need for speed boys getting all the love
Well, When someone says Underground he means 1 + 2, you just cant seperate these games
Given the traction on the various mods I assumed he was talking about this mod but who knows ๐
Well I still hold the trophy for the first big community mod
One year ago this thing blew up overnight
Well, 105K views is nothing XD
I had a vid with over 600K views before i got hacked and everything got deleted...
It was about NFS Carbon
Talking about remix
Also
I almost forgot
One of my issues is fixed apparently
Needs testing
i once saw a video on youtube with a million views ๐ฎ ๐
Holy moly
think in the community modding sphere this need for speed is the poster child
maybe
Pretty sure the video kicked it off
That said, nv has never featured this mod more than just a quick mention in a blog post here and there
racing game + good work from you guys = popular project
you wanna know just how big of an impact your guys' project had?
this is how many people joined from it
sadly there's no tracking for individual invites from that, but there are 11.5k joins from it
i'm betting at least 1/4 of that is from you guys
Also this project has 52k messages while GTA SA has FIVE K
Anybody help with RTX remix for underground 2 ? Followed all instructions and pasted in root directory but it wonโt even launch
cant you make a pbr texture from this? its one of the most frequetnly used texture in ug2, i remade from source material, the right corner looks weird in high res, but the original texture were like this
of course its not final
the moss is just placeholder, and the colour grading isnt correct either
Theres no need to colorgrade these Since we use raytracing
Colorgrading only would be needed for rasterization
i have Nvidia Geforce GTX 1070 Ti
can i play NFSU2 Remix?
No
only for RTX?
There do be a difference between real time color correction of the rendered image and an image texture
Yeah, if he meant smth like darken the image to make it fit nighttime, then theres no need for it, but if he meant smth like make it look better in general, then ok
no, i meant to find the og texture stone colour
Ah, that makes sense
You will find it in city centre in the near from megalow parts when you drive towards it
When you drive to the arena for example
There are some plants hanging down from it
it is everywhere in ug2. I meant i need to find (out) the colour, not the texture ingame ๐
Iโll pay for anybody who can help me get this going lol
The rtx remix ? itโs basically as simple as drag and drop and run the game
Yeah but for whatever reason I paste all the files in and then try and launch the game and cursor just has a circle and it never launches
But works without the mods
Really great job mate
Try different version of the game without mods (keep in mind that you need RTX GPU)
That sign is probably due a redesign rather than an upscale as it doesnโt read properly in itโs vanilla form
Then again
Without moving the entire sign to make sense I have no idea how that would work
yes, i recreated it in ps, its not an upscale
Hating ourselves so much for the inner part of the car we are editing the BB mesh. "EA Blackbox where efficient modelling is achieved when others make their own from scratch. Helping devs learn modelling by not having to fix their problem"
Still we hate ourselves so we are gunna suffer a bit
EA: blackbox models. "Where solving a problem is as easy as just restarting"
When I say it's bad you know it is as I am not exactly very good
Ok the ass has been redone. Just need to fix some lighting issues. A shading area that does not want to fix itself is near the reverse lights but that could just be the environment reflection as it looks...okay normally. IT is not the best model but we guess it is still okay enough .
It is not a great model but we guess it is not terrible. NEed to remodel the reverse lights, finish the side mirrors and add the wipersm then do the edges so they are even and then just fix the inner parts of the model. After that it is time for boring UV mapping
and oh also making the brakes lower poly.
THen Hemry can send the modelled caliper when it is done ๐
Look at those reflections. They're on both sides which is super-unlikely to be some shading issue. Just render it finally and check the correct shading
The meshflow looks fines so we probably looking too far into it
just some minor tweaks by the looks of it :/
It is on low precision for the reflections too as we need to save memory
i could do more
what do you mean?
We probably will remodel the signs anyways so they have actual 3D letters with reflections etc
So redoing 2D assets is a waste of time, atleast for this project
this kind of signs has a flat surface
These kinds of signs are indeed flat
However the issue of remaking assets in this way is that we don't get any form of PBR values from it
cant you just adding afterward? in this case like adding a metal surface to it, with some depths in the more rusty parts.
Can you show us the wireframe? Properly adjusting the edge loops can help improve the shading.
version without imperfections will do best
do you mean the rust for example?
Right. Those are better off generated with PBR automatically(like in Substance Painter), while having a prestine sign can save time on recreating it from scratch
considering that he is doing it from scratch, its more likely that all that rust is a separate layer that he can just remove
Itโs an absolute pain to do it afterwards compared to using an SVG of the sign and automatically having all the masks and such
That sign also doesnโt exist in America, the place where Bayview is clearly set
Over here we have a โroad work aheadโ sign and there would have been a message on a digital traffic sign about what was going on half a mile to a mile ahead of where the work started
i recreated the original:
Iโm aware of that
โThat sign is probably due a redesignโ
so? why does it matter that in real life these signs were not used in the usa? it was placed by the original developers
well, its not for roadwork anyways. There is a Building that gets constructed
disable all your processor cores except for the first one. that's the fix i use for this
Looks like we're trapped inside The Fly episode in Breaking Bad
??
nfs u2 crashes a lot on multicore processors because it was written to work on only one
you can do it in the task manager when you start the game up
that's a year+ old message you replied to
oh
idunno i just joined the server and discord started the thread from the beginning
sorry
its a question i asked myself when i read ctrl's comment
seems like a clean bake. Have not added the other part yet though
maybe I should go to 1024 or 2048 for a simple brake tho. Or are you all using 4k textures on everything?
Thats wrong, since remix changes it up to 64bit you can use multicore cpus without problems
Nah the widescreen fix which is available with the remix mod has single core affinity enabled by default
No need to disable cores or anything
but doesn't that make what Hellraven said useless then?
We use any resolution which is NEEDED. Earlier we said to use as less textures as possible with as small res as possible
With the brakes we kinda went normals cause the polycount was excessive
we won't use normals often though
So if 512 resolution looks cool from view distance, just use it
yes
Hellraven likes to be wrong for some reason
idk why
Huh? I said that he can use multicore? Im not wrong
I dont need to enable single core affinity, also i dont use remix widescreenfix since its absolutely outdated
NFSU2 works all fine with more than 1 core with remix
Outdated Atleast in comparison the one i have
Remix doesn't change how the game works
The game will still try to use all the cores
regardless of remix being installed
Yeah, never said anything different. Just said that i can use all cores without problems
So what's the difference between remix installed or not?
Since it doesn't change how the game works
Nothing, i still can use all cores with or without remix without any problems
So what you're saying is that for you, the game runs fine while using all the cores
So this means that this is wrong, right?
Not really
how
Since remix is also more cpu heavy than the base game, also its a fact that remix changes it to 64bit
Remix doesn't change the game to 64 bit
The bridge translates the 32 bit rendering calls to 64 bit and then uses them for its own rendering purposes
The game internally still runs 32 bit from start to finish
that is correct. Remix runtime engine runs as another separate process compiled to use 64bit. Remix Bridge is the part that intercepts the game's 32bit d3d9 rendering calls and redirects to that other process using IPC Channels 
https://github.com/NVIDIAGameWorks/bridge-remix?tab=readme-ov-file#remix-bridge-architecture--implementation-details
okay so here is the psd, i removed the rust
since I didn't originally make it with this in mind, I tried to rationalize the layers afterwards, and the resoltion is not too high either
So I am just getting into this RTX Remix deal and I love NFSU2
I have NO idea how to get it to work though, at least for the car models
Everything is installed but the car models are the old ones
Also, the neon and tint aren't working
The neon is solid white and the tint is just doing nothing
Sounds about right
@ember shoalWe haven't replaced any car models yet, and yes the neon doesn't work
We have seen the old version of the 350z but it is not officially in there as u said n9 car models yet. I am working rven to make some. Any u eant me to mle other thn the z?
Any models free?
Now the old z wr made looked ok but it had problems
Seems like the reflections are not too bad guessing it is just the plane underneath it
the hdr map is clipping through the ground :/
wth
We are not a great 3d artist so it might need some fixes when given to be put ingame
We are kinda crap
when we do a final render though it would be cool to use the background from the main menu
Can someone help me ? I didn't find the file that adds reflection to cars
I donโt think the car reflection is in yet
In the next release it maybe will be, who knows
Only because we take our tine zo develop that mod it doesnt mean its dead. We live a live as persons too and do everything in our freetime.
But to give you guys a glint of hope: I will create the best lighting we ever had in the game in the next month (3 to 4 weeks)
And we will put the best 350z we modelled in there? Well at least to ehat our modelling levels are
And get to work on other cars (yeah we know we need to finish the m3 for the other project)
Added final part of bumper the indicator. It is quite babrebones but we got lazy lol. Have not decided if we model the inner part
Kinda a bit lazy to probs okay enough we doubt anyone will look there lol
have fixed the grille as well that was clipping through the light
i hope you can generate pbr texture from it, i didnt apply moss/dirt on it on purpose
btw this texture was also used with these textures aswell:
Yep totally logical UV seam EA Blackbox
Oh they did....
But we are following their layout so,...
:/
Yeah so a problem with their UV's is that they didn't actually manually UV any of it
They just projection UV'd it and called it a day
Well when the captain says thats what they wanted we gotta follow the captain
:/
If we go down we are taking you all with us
Surely it will be high res enoough not to notice though. UV seams are fairly good at being hidden these days we guess
Yep first part unwrapped. No lighting issues. It was just a material problem
Yeah... it looks...well good actually at least for our modelling abilities. The other parts are not done yet
just the front
the grey part is not yet unwrapped
Nice work
Surprised how clean it is
Well we are at least
We forgot to hide the old indicator so it is actually a bit better
and it will be even more better when we fix the UV's in subDiv mode. Sorry for the spam. That should make it even cleaner
hey guys, where I can make the download of the remix?
where?
thankss
how can i fix the neon lights? I pi-ck the red one and is white
Assuming the neon lights do not work properly yet
Not sure shrugs
it's from vertex colors being disabled. i don't think they configured it for cars yet? or every car at least
i cant find the vertex colors in developer menu
Just trolling with this screenshot
That looks kinda obnoxious ๐
(get back to work scarlet >:D)
hehe
Anyone know if this run well on a 3080 ?
Runs great on my 12GB 3080
What resolution you playing in ?
1080p
Thanks ๐๐ป
Is my CPU too weak to handle it?
if your GPU is consistently at 97-100% utilization, no
i'd be surprised if a 10400f is bottlenecking a 3060
but Remix can be really CPU intensive ๐ฆ
Yeah it is my CPU always goes 100%
damn
well, that's a shame
i do wish Remix was more efficient on the CPU side of things. it can push my 12700k to 70% at points
Wow I wish they update it to be less cpu hungry
On performance mode it runs well but look ugly
You can always lower the DLSS to Performance mode, which should help at least a little bit [Being it Ugly is your opinion, i am fine playing on Ultra Performance just to have stable 60fps xd]. Also, tbh. if your CPU is still at acceptable Temps while playing this [aka. it doesn't go above 90'C] then i don't see a problem, but you still should consider a CPU upgrade for Remix. For example, my Ryzen 5 5600 does handle Remix fine [toolkit too], but i still need to Use Performance or Ultra Performance DLSS mode because of my 3050 with only 4GB of VRAM, and Remix consumes a lot of it, especially while running in Native resolution [without DLSS].
Yeah I'm thinking about building a new pc with I9
unless you have workloads that are heavily multithreaded (like video encoding), an i9 probably isn't worthwhile
Oh well I don't play so much heavy games too so you're right
i7 or AMD R7 are very good though
Yeah I will try it
Need a your own power plant for one
Ryzen currently better than intel in any way
i suggest wait for Ryzen 9000 which i launching this July or a bit longer for 9000X3D
My game takes a long time to open, can anyone help me?
alt + tab fixes it for me
To be fair, 9000 series can be troublesome as most of CPU launches these days. So you do risk when buying something extra fresh now. I'd suggest to get 9000 series CPU in a year or so after launch. And for now you can grab 7000 series X3D chips with waaaaaaay less risks as they have been polished on mobo manufacturers side as well
why is it when ever i launch the game it launchs in 640 x 480 or idk and ik have the wide screen fix thing
and when i try to change the res in the game it closses the game and sets it back to 640 x 480
You probably haven't installed it correctly or haven't configured it
i followed a youtube tut and it worked fine for him did everything and i have it configed
Rename dinput8.dll to dsound.dll
The ingame res has no influence! Using the widescreenfix will set the resolution to a fix value, the ingame values get ignored
They always will reset when you use widescreenfix
Cause the game doesnt support widescreens.
Just ignore the resolution settings
yea but it looks literally like the original game js a little bit better lighting if i use 640 rs
res
Delete the widescreenfix.asi and .ini and u will see a huge difference
As we are nearing the end of modelling the exterior (minor modelling and fixes left) and get ready to Unwrap the other parts of the model. While that is added ingame, next is modelling the interior and even an intercooler ๐ brrrrrrr shiiiiii tstutututututu (makes obnoxious turbo and blow off valve noises). After that we are also working on the m3 for MW and then some other cars. It is been a bit of slow progress as we aren't only modelling 2 vehicles, we are making other assets and also working on personal art. We are trying to cram all this in our days. The grind is real
Been quite the journey so far and whilst we are not that good of an artist surely this model will not disappoint
๐ฅบ
forgot to hide old indicator btw
hi
ไฝ ๅฅฝ
Hi
hi
Hi
Salutations
hi
bonjourno
Konichiwa
Olรก
Hope no one started the celica coz erm
๐ณ (ignore the wheels just put em there cause lol)
Working on 3 cars at once and other stuff is hard
๐ฅบ
If they have we will do something else though
OR maybe keep it as our own
You know that you would need to model all the tuning parts for the celica too?
Instead of Rachael's 350z, other cars cannot be replaced right now, due to a random meshhash issue. So we focus on other things for now.
Yeah
Maybe like props?
We can make props
Or traffic
Traffic is perfect pick. But before starting, make sure to pick correct vehicles for them. Keep in mind it should be the types of cars popular in south US in 2000 year
So, Ford crown vic, some altezzas, ford/gmc/ chevy vans
Wish I owned the game, be cool to run on Steam Deck
Side door
We request you to share progression with greymat+wireframe alongside beauty pass ๐
Apart from some cleanup, most of the wireframe looks like this. Obv will cut some loops when final
We guess it is clean
some flow needs fixing but we will do that soon
Wait, this pinch is gone now?
Well the real 350z has a smoth transition after seeing pictures so we did it that was
way
We can add it again if you prefer it though
?
No no. Keep to refs
We messed up last time cause the low poly of the NFS2003 one made us believe it was pinched we should have followed the real pics
We dun goofed big time on the old model
https://cdn.discordapp.com/attachments/1165374943991709811/1254314218954690631/image.png?ex=66790aa5&is=6677b925&hm=7b3cfe60f644845b45a133516bf3bec78eaf8bff535008e811d5d2cd3b54d5e3&
https://cdn.discordapp.com/attachments/1165374943991709811/1254314219277516870/image.png?ex=66790aa5&is=6677b925&hm=7e94d3d9b3ef30c4019912c1b6596907e529852c82327fa8a16521b9305023d4&
Have you seen this message of E-Man? You're doing edge bevels like on first one, but they have to be like second picture
Catmull clark was on but then I fixed the loops. They were set up right, they just needed to be moved correctly and also the support loops were missing
Have to see why it thinks there is a curved bevel there
aww watit I might try saomething
Yeah I know what went wrong. I forgot to add supporting loops to each side. It doesn't show that weird curve anymore
i forgor๐
UV's are not finished so ignore odd textures in spots they shouldn't be and weird atifacts
The Toxic Avenger Escape (Bloody Beetroots Remix) NFS Pro Street video!
i waiting for this UG2 remake and i am ready to pay for it when it release @jade briar
i respect your work. Its my childhood game
No need to pay anything. If we ever finish it, it'll probably be free
EA Black Box - Golden Era of Need For Speed series
Too bad it was not a golden age of UV mapping correctly. Good game tho
๐
Pro Street most underrated NFS ๐ฆ
Prostate
XD
Jesus
NEED TO PEE
PROSTATE
Please watch: "BUSTED! In Racing Games"
https://www.youtube.com/watch?v=D1yv9iMv01Y --~--
Follow me on Instagram - https://www.instagram.com/gaming.theboss/
Supercharger Sounds in NFS Games - https://www.youtube.com/watch?v=PhqnPNxKhXU
Legendary Cars in NFS Games - https://www.youtube.com/watch?v=6kCZGT6Wpp4
Hello guys, so I made list of car...
last video from me today which make YOUR day
pure ๐น
Are the cars in U2 supposed to look so 'matt' ? The in-game detail levels don't seem to change anything. Do i need to fiddle with reflections in rtx menu or something?
Yeah they are matte for now
Hi, my game crashing after selection profil menu;do you know why ? Thanks you
๐ด
Good and valuable input, thank you
In the game NFS Underground 2, there are many houses that are immersed in textures on one floor. If someone is making a remake, get them out of the ground)
This is a three-storey building, the ground floor was removed for textures. This is the building above the asphalt textures.
interesting
If the building was moved downwards it's clear that the developers intent was to have a shorter building there
Proceeds to completely block the building in the back
How'd you do it anyway?
I edited this model in a Blender, then found its hash in Streamlabs and replaced it with a new hash of my newly edited model, the compiled Geometry via CarTookKIt, that I added to the TexWizard (an alternative to the Global.lz file)
this is happening frequently on my game
Looks like you didn't install the mod correctly
i just dropped it on my game folder
And didn't change any of the in game settings?
It doesn't look like RTX is actually on
That just looks like the rasterized game
What graphics card are you on?
rtx 3060
Hm yeah in that case you've just done something wrong when you installed it, because that's not path traced
Are you using any other mods?
i have few smaller mods, i think i'll try install the original game and use only widescreen fix
Yeah we always advice avoiding using other mods, we're not compatible with most
Also make sure it's the US copy you're playing on
Sweet!
alright chat ima try rtx remix again after idk how many months
how do I get started again ._.
OH RIGHT. thanks uncle burrito
keep forgetting those exist
getting these 2 errors
this is what im supposed to use to update it no?
nvm fixed both ๐
cool I got it working
just one problem
my fps is LOW ๐
thats normal right? I have a 3060ti
Yea, You might not have too great of a time with this card
Path Tracing is extremely demanding
whats the keybind to bring up the overlay again?
alt + x if I recall correctly
ah okok
im having the same problem I did last time
blurry shadow under car when I have low or medium settings
DLSS is your friend
Things like denoising quality are reduced at lower settings so that might contribute
does this look normal for high settings?
Looks like you missed a few steps!
yeah, i see
thx
nfs remix forgot to input into game folder
xd the most valuable thing
Little bit ๐
ะัะธััะฝะพะณะพ ะพัะผะพััะฐ
Guys please, rule 10, stick to english
Yeah remix is real heavy!
yeah sorry
just answered
^))
i crashed an npc using those settings and my game crashed lmao
maybe i should try 720p
did you turn on ray reconstruction?
As far as im aware no. Am I supposed to?
try it
i had this same problem with me in most wanted
and ray reconstruction made it so much better
open rtx remix menu
below dlss you will see it
ah okok lemme try it
alr
here or in the developer settings?
developer menu
where from here?
yes
alr one second
this is without reconstruction
this is with reconstruction
let me knoww if it helps
huh?
uhhh I think your version is broken
I downloaded the version in the pins
yours kinda uh
screws up my resoulution
wdym?
ohh i see
just change any game visual settings and revert it
and you will be fine
try advance settings
Change the res through the file in the scripts folder
WideScreenFix.asi
Os something like that
the one he gave me has no scripts folder ๐ญ
๐
EMV or HUD
4
lol 5 still worked
Rays aren't tracing
yea
now its on
ok but there is no ray tracing
Rays aren't tracing
did you even install underground remix?
Fix by installing the mod from mod db, and then installing the new version of remix that @dusky osprey gave after
Just reinstall everything at this point
i think he didnt install the underground remiz
Yes
hey uncle burrito
Hello
any updates on most wanted?
Not my project
I think it's AdamPlayer
okk
u make any video update ? of project ? new textures ?
Whenever the new update is ready
They are, yes
Hey uncle burrito, release new video wen?
Tomorrow :)
Hey uncle burrito ๐
Hi
Oh snap really?
Yeahhhhhhhhhhhhhh
is it better now?
i love u man โค๏ธ take some hugss
more more or less (2 errors just apeared while typing this and the game crashed)
show
it happens with me too
it happens when you minimize the game
also when booting up the game sometimes its stuck on a black screen until I tab out
๐
then game crashes
Bro's running the debug optimized version of remix
I followed these instructions ๐ญ
fr
@dusky osprey sent u the wrong version
it works for me ๐ญ
Errors say otherwise
so maybe i thought i might work for him
save us god of remix
I download the newest release from github correct?
come on man i was just trying to help๐ญ
thats the weird part though the one you gave me has the correct name debug optimized is named debug optimized
where do I download it from again?
wdym?
epic thanks
work for me man u version . rtx 4060 ryzen 3600 game base not mod
still a black loadup screen. even lower fps ๐ญ
Go change ur settings and stuff
remix settings or in game settings
remixc
the settings are now studdering
I have dlss on ultra performance and the preset on low
wasnt like this when I just intalled the pinned zip
heres how the game used to look on the files from the pinned message
Enable frame gen nd ray reconstruction if you have a 40 series card
sadly I got a 30 series card
3060 ti
this is how it looks now
Performance is about to be expected
but why did my fps drop HARD when I updated it?
alr one second
it helped just still have that weird shadow under me
and the settings are stilll studdering for some reason
takes like 25 clicks for it to actually click it
thats whats its onlol

๐ญ

I still haven't even managed to play the game, lol
Ignore sawtooth shadows
Side mirror
also clipping geo is from the low poly interior
Not a modelling issue we made
but ray reconstrution must work on rtx 30xx also
rtx 3080 in 1080p 
cpu is r7 5700x3d
if you get 21 fps in rtx 3080 on 1080p
then my RTX 3060 will turn into dust 2 mins in the game
My RX 7600: ๐ฅ๐ฅ๐ฅ
how do i install this
Check the pins
ah
github
just a question
how do i turn up the brightness
or is it just the dev
Alt + X to open the dev menu where you have all the settings
Please go read #remix-beginners-guide
I haven't gotten any fp before, but remix itself might get flagged because it's a dll injection
Tru dat
Regardless the download is safe, so you shouldn't have to worry about that
how do i get the runtime from github im a noob
#remix-beginners-guide
dude i was just there
i have the toolkit
i need the runtime
and im bad at using github
wait i think i got it
What are you even trying to do
That is in fact not how you get the mod
.
of rtx remix
I gochu homie
the runtime
? Thanks Ig
alr
but do i need the runtime for that?
cause that shit taking years
nvm it finished
alr im a bit confused
should i put the runtime stuff in the game folder
or the config
for the remix
Do we not have the isntall tutorial linked on the download page?
I dont think so
Use eyes
There are text instructions on the page
Look closely
Yeah I was pretty sure we added those
It is right there in the description my man
dude the description is just that: Need for speed: Underground 2 Remix is a graphics overhaul mod that aims to bring the game's graphics up to today's standards using Nvidia's RTX Remix technology.
There should be a read more button
give me your eyes
yes me too
Unnecessarily complicated
It is simply bad
Problem with MODDB is that it hasn't changed for like 20 years
still no read more
Even setting up the mod and uploading took me 4 hours because of how bad the system is
@frank sandalhttps://www.moddb.com/mods/need-for-speed-underground-2-remix/downloads/underground-2-remix-03
Under the big "DOWNLOAD NOW" button
ok now its tehre
Is a description window
yes please do

Too bad I've decided to crop it
@deft glen pin this
Excellent
Slowest cropper in the west
West includes the entire world in this instance
