#NFSU2 (Need For Speed Underground 2)

1 messages Β· Page 37 of 1

vestal pier
#

I downloaded #39 bridge and #320 dxvk. Do I need to download #37 bridge and #321 dxvk?

jade briar
#

These will be need for speed graphics in 2010

vestal pier
#

Kinda broken performance from my game KEKW
But anyway, looks pretty interesting

#

Also, only 50% of GPU usage

dusty grove
dusty grove
vestal pier
#

ah yes
looks great

#

fixed that cubes a little bit

cloud crypt
#

we know there are some problems. Some of them will bee fixed in thee next release. For 0.4.0 a full oveerhaul is planned to fix these issues but i cant teell more

jade briar
#

Bro talking like he's under nda πŸ’€

cloud crypt
cloud crypt
#

blabbing?

blazing bone
#

Just letting you know, the releases aren't much different from the actions
They are actually older

cloud crypt
#

not talking about that, i talk about our mod versions

jade briar
blazing bone
jade briar
#

U

ember river
blazing bone
#

Oh

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I thought you guys were talking about remix versions

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Ffs

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Get a creative version numbers or something

ember river
blazing bone
#

I know about that i was joking lol

open atlas
vestal pier
#

with that fps, it's a photo mode for me
I'm happy to see normal fps in garage catJamParty

humble niche
cloud crypt
# open atlas So much for keeping the people not in the dev server up to date

Hey man, we will keep you guys up to date. As is said i cant tell you uch about 0.4.0 because we are not working on it right now. We work on 0.3.0 so you guys can have a better experience. 0.4.0 will be an complete overhaul of mod-structure, lighting and more. Also plenty of mesh replaces are planned. But that is really all we know right now. We will give further information about things when we are completely shure about the things we want to do in 0.4.0.
I am sorry that i cant tell more, but it is how it is.
But we hope you guys will still have a great experieence in 0.2.0 and when it releases also in 0.3.0 ❀️

ancient orbit
#

hey guys i'm pretty new to the rtx remix stuff is there any release that i can just drag and drop into u2 or is it not available yet?

#

nvm its pinned im silly

balmy chasm
ancient orbit
#

is cloning disabled for the nfsu2remix?

cloud crypt
ember river
#

git clone, fetch, pull, etc. should all work fine

ancient orbit
ember river
#

Oh, yeah. You must setup your github account with ssh keys to identify your machine. Can't just clone anonimously afaik

ember river
bright hedge
vague sparrow
#

@vestal pier how is the performance on your 3070 (using dlss performance and lower path tracing quality)

prime rose
#

This one mod is soooo hard to refrain from installing, as a NFSU2 fan πŸ‘€
(but I will patiently wait until it's done to have the best experience)

surreal ruin
#

It's barely even a good experience at the moment, too many things to fix ^^

#

So waiting is definitely the way to go

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Cars still look like plastic toys and the car paints won't work etc etc

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We'll hopefully get there in time though!

jade briar
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Continues to beg remix devs to add specific compatibility for this game

prime rose
vague sparrow
#

Y'all putting it like actual devs is kinda funny

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like c'mon, knock it off with the formal style

surreal ruin
#

I am a dev, this is just how I look at this stuff

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If that bothers you then I apologize

vague sparrow
#

listen man I don't want to hurt you or anyone just because I feel like everything said here feels like some update note from devs

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very closed and formal style from you guys feels odd

surreal ruin
#

What about what we're doing feels closed to you?

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Is this about the dev server again or just the general way I conduct myself?

vague sparrow
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Ah nvm

cloud crypt
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Well i am sry we sound that formal to you.
But how do we are supposed to talk about the current state of development? We know its just a mod, but well, its fun to me atleast to give smth back to the community what the og devs are not willing to do.

#

So if it is too formal om sry again

jade briar
jade briar
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Half assing stuff is gonna cause many problems later down the line if by some miracle, the project gets big, and there's lots of assets to keep track of

jade briar
timid prairie
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yet it still shows how far we gone since start of that which is crazy

vague sparrow
jade briar
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Every day, I think about dming nyle and asking nicely

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But then I get scared

vague sparrow
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just tell em why you need it, make something good and maybe they'll feature a video on yt

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Idk how EA will respond

cloud crypt
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Nein

strong rose
#

you guys think my laptop 3050 can ~~ run ~~ walk the game with this mod lol

ember river
strong rose
#

is 4 even going to be enough to not give me stutters

ember river
strong rose
#

oh lord

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ill install it and maybe ill make a video if shadowplay even picks up the game lol

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it doesnt matter if i get 0.3 or 0.2 right rtx remix btw

balmy chasm
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0.2.0 use less VRAM due to less texture replacements. 0.3.0 will probably go up to 5GB. And final release is planned to be a little under 8GB

strong rose
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alright appreciate it

strong rose
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guys it kinda works

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a solid 5 frames per second

jade briar
#

beautiful

cloud crypt
ember river
cloud crypt
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Yeah thats correct

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Its about 7GB right now, but that could be caused by the fact that still some textures are too big.

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We have to clean them up

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Delete textures we dont need and reszize the ones we will use

strong rose
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okay i tinkered with some settings ill send vid in a sec of the gameplay lol

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figured the data might be helpful

cloud crypt
strong rose
#

really looking forward to this it looks sick

cloud crypt
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maybe we can do smth like a light version

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but that is still in the future

balmy chasm
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I mean... If you run out of VRAM, your whole PC will just stuck a little. We're not talking about even a single fps. It is just your settings give 18 fps

cloud crypt
#

a 3050 isnt a great GPU either for full pathtracing. Maybe i can get a low profile rtx config working for low end gpus

strong rose
#

its the bottom of the stack so yeah this is as bad is it could go basically

strong rose
cloud crypt
#

yeah, i will work on smth

bright hedge
balmy chasm
#

8 GB is the most popular VRAM size out there. And only light placement does not increase its usage significantly

slender arch
#

i wish i could get laptop with 8gb vram before but since the inflation and other shit i have no time to buy new one

balmy chasm
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At least you can always download light replacements solely

vestal pier
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I had 6gb load for once

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Single core efficiency preferred

vague sparrow
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This is odd

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I have seen YouTube videos where people were having 40-50 fps during gameplay with a 3070

vestal pier
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game works kinda slow (much slower than my default game 1.5x speed xd)

vague sparrow
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Play it at default speed

vestal pier
#

00:03 - start lap
01:33 - end lap

game says that was an 00:59

90 vs 59
game works ~31s slower

vague sparrow
#

You might have mod interfere

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Get a clean copy of the game and then install remix

vestal pier
#

I will try
But
I think it's because of this guy
He still kinda good in new games, but not in this one

open atlas
#

For older games you'll want a CPU with better single thread performance than multicore

dusty grove
ember cobalt
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the majority of those chips have locked multipliers

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only way to overclock them is modifying the base clock, which can cause issues on many systems 😦

valid crow
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/guys where can i get the download link,i cant find it

cloud crypt
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For remix a clean copy with just widescreenfix and Adams anti culling script is needed

vestal pier
vestal pier
vague sparrow
trail quail
jade briar
#

Petetions ain't gonna do shit

surreal ruin
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They already don't do anything, but this is EA we're talking about X)

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Effectivness - 200 %

slender arch
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Lmao he left

bright hedge
drowsy birch
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I prefer the community of a game to remaster it then the publisher that doesnt really care about the game anymore

dapper root
#

Hey guys, how well does this run on a 4060 Mobile 65W?

tawny elk
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Prob not too well

vague sparrow
#

Worse than a 3070

ember river
cloud crypt
#

Well, framegen still has a lot of issues...
Crashes in use with riva tuner
Artifacts
Ghosting
BlackBoxes (from the hud) get drawn over the entire screen
And more

ember river
dapper root
#

I don't understand how it can run so badly when AAA games with RT run better πŸ˜‚πŸ˜‚

dapper root
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Indeed

vague sparrow
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Material properties are not assigned correctly

dapper root
#

Ray tracing is very taxing, I agree

vague sparrow
#

Looks ass rn

dapper root
#

I'm into this project, can't wait to see it flourish

cloud crypt
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Because its not rt, its pt, full pathtracing which is way more complex than normal rt

vague sparrow
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yeah, current RT games are really more like hybrid raytracing where most of the scene is raster, and at some threshold reflective surfaces cast rays

valid geyser
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cp2077 and alan wake 2 are pretty much the only proper pt games out there

sharp sinew
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I'm pretty sure only portal rtx and quake rtx are considered proper path traced games. Those other games have rasterized features don't they

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Alan wake has baked gi

valid geyser
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oh

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what about cp2077's rt overdrive mode

sharp sinew
#

Metro was remade from the ground up for ray tracing I think

cloud crypt
cloud crypt
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it would only be a game for raytracing/pathtracing when you really need RTX cores to run it. So it doesnt utalize the normal gpu cores

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except for texture output

fair crystal
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Theres a doom mod that fully pathtraces the game

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(The 1993 one)

vague sparrow
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also we have serious sam first encounter

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and half life

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and quake 1996

blazing bone
vague sparrow
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technically every path traced game ever released for technical showcase has been a mod

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expect maybe Alan Wake 2 (too bad it has PT mixing up with regular GI)

blazing bone
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i really wish we get an other pipeline for path tracing
like the one in quake 2 rtx and sultim-t mods

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so it works with pascal gpus

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i forgot what it was called

vague sparrow
#

DXR

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?

blazing bone
vague sparrow
#

im confused

blazing bone
#

i think it was called VK_KHR_ray_tracing

vague sparrow
#

hmm

blazing bone
#

instead of ray_query

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its an older less performant pipeline but works on pascal gpus

vague sparrow
#

but its done through either CUDA or compute units

blazing bone
#

yeah exactly

vague sparrow
#

all shader based path tracing

blazing bone
#

i really dont know how sultim got path tracing to perform so well on gpus

vague sparrow
#

but wouldn't that need Driver level support?

blazing bone
#

i was able to run half life rt on 720p (60fps?) on my gtx 1660 super

vague sparrow
#

woah

blazing bone
#

i was able to run minecraft rtx too but it was a workaround

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got 20-30 fps on 720p too

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its dxr 1.0 tho

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Later versions seem to got rid of pascal support

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even though 16xx series is turing

vague sparrow
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without the RT cores

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and tensor cores

blazing bone
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yea

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but still should be supported!!!!!!

vague sparrow
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probably not cuz seeing frames per second won't be good

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for the average user

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you can technically say you got ray tracing support but what's the benefit?

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@blazing bone does 16 series gpu's support DLSS?

blazing bone
ember cobalt
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with full blown PT, you kind of need all the performance you can get. honestly Pascal cards and older just have no business doing RT or PT, so personally i don't see the appeal

vague sparrow
#

hmm

in 2018, Nvidia showcased how with Turing they can do RT but it increases latency a lot (bad FPS) and with the help of dedicated RT compute shaders, it gets to a playable level where you can say that its ray tracing in realtime because you're off loading the intensive task to smaller cores

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maybe normal cores are better off with general tasks while PT requires tensor cores and RT cores to get playable results

jade briar
#

I think it might be sultim t

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Guy makes good mods

blazing bone
prime rose
prime rose
vague sparrow
prime rose
# trail quail https://chng.it/5H5VjHB9nD

This won't happen. And even if it did - it would never be the same because:

  1. EA are greedy goblins
  2. car LicEnSiNg
  3. music LiCenSinG
  4. they'd probably f*ck up the controls anyway and make everything weirdly on rails floaty with bizzarre drift like pretty much everything after nfs shift (I tried Unbound, 2015, Heat... Horrid car physics!)
cloud crypt
#

We can just hope the next nfs dont get these bad physics, but unbound was kinda in the correct direction again. You could choose between drift and grip and you also could turn off tap to drift

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hope they do better next time

ember river
timid prairie
cloud crypt
#

Yeah it has, 2015 has the worst
But lets be real, BlackBox Physics (only MW2005, UG2 and Carbon) were peak

timid prairie
#

they also did The Run

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(which imho has the best original soundtrack in series)

elfin beacon
vague sparrow
#

what gpu

elfin beacon
#

60 s

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20

vague sparrow
#

2060 super?

elfin beacon
#

fr

tall pine
#

πŸ₯Ή

ember river
dense wolf
#

The linked message seems to be deleted

dense wolf
#

The latest Git version of this had a lot of missing textures (while the packaged release works fine)

tawny elk
#

Need to use git lfs as stated in the repo NODDERS

dense wolf
dense wolf
#

Why are the lights fading away in the garage? πŸ”¦

ember river
ember river
# dense wolf I did fetch the gif-lfs files too with no real effect

Also, check if you have any .dds and .usd (not .usda) files under the rtx-remix/mods/gameReadyAssets/03_meshes directory. Those are setup to be stored using LFS. If you don't have them, most likely you didn't install the lfs extension on your system and enabled on your git cli with

git lfs install

https://git-lfs.com/

Git Large File Storage

Git Large File Storage (LFS) replaces large files such as audio samples, videos, datasets, and graphics with text pointers inside Git, while storing the file contents on a remote server like GitHub.com or GitHub Enterprise.

dry storm
#

there is a guide for install the mod?

cloud crypt
#

Yeah, there should be 2 right now. Mine and another one

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Mine isnt up to date anymore, have to make a new one

mossy pelican
#

rays

timid prairie
#

donovans

whole helm
#

where i find the download?

vague sparrow
vague sparrow
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go to the link

whole helm
#

how do i install?

ember cobalt
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it says it in that link

whole helm
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its expired

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somne files

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what im about to do?

jade briar
#

uh

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wait

whole helm
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the dxvk-remix too

jade briar
#

Download this

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It will auto download both with the latest version

whole helm
#

it worked thanks

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hey i got a problem

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my game when im opening is crashing

jade briar
whole helm
#

no

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it just crash and close

ember cobalt
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do you have an RTX GPU?

vague sparrow
#

It's that darn widescreen patch

whole helm
vague sparrow
#

Ug2 hates multi threading

whole helm
#

can someone go call with me

#

?

jade briar
#

Am already in call

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Just reinstall

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And remember

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oh wait

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Rename d3d9.dll in the main folder to d3d9.asi

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That might work

vague sparrow
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I'm writing down all of these possible issues for my own play through

jade briar
whole helm
jade briar
#

hmmmmm

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Uhh

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Try reinstalling everything fresh.

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I'll write down steps. Follow them exactly

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No need to redownload anything

whole helm
#

alright, can you send me a file to instal the need for speed? maybe is my version

jade briar
#

Nah, the version is fine

vague sparrow
whole helm
jade briar
#

Can you link it?

whole helm
jade briar
#

got it

jade briar
whole helm
jade briar
#

Wait

whole helm
#

is it?

jade briar
#

yes

whole helm
#

oh

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so what im about to do now?

jade briar
#

Put this in a folder before downloading. It'll download the files in a subfolder

#

Step 1. Install game, and launch it at least once
Step 2. Download the widescreen patch and install it according to the instructions.
Step 3. Download remix using the auto downloader, and drop it in the main game folder. Rename d3d9.dll to d3d9.asi.
Step 4. Launch the game once and pray that it doesn't crash
Step 5. Download the mod, and unzip the files in the game directory.
Launch the game.

whole helm
#

oh got it

#

it worked, but look at that

vague sparrow
#

That is not working actually

whole helm
#

what i can do?

whole helm
jade briar
#

ahhh

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Looks like remix is not hooking

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Or amybe the game is sticking with next gen graphics

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Press alt+x

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Does the remix menu open up?

whole helm
#

and now?

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what im about to do?

jade briar
#

I forgot about bro

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F

trail quail
mossy pelican
#

soo

#

you guys stopped working on it?

jade briar
#

Most work is done on a private server with just us devs there

mossy pelican
#

fuck emojis

jade briar
#

:)

mossy pelican
#

how to

jade briar
mossy pelican
#

THANK YOU xD

jade briar
open hornet
#

icc

elfin beacon
cloud crypt
vague sparrow
elfin beacon
#

Beautiful, isn't it?

bright hedge
#

πŸ’€

slender sail
#

rtx 4080's around 50.000-70.000 turkish liras

#

plus a shitton of tax that's literally not used for anything besides the government's own spendings

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last time they bought, like, 10.000 expensive dutch horses like bruh tf are you gonna do with 10k horses πŸ’€πŸ’€

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oh, great

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they banned protonvpn

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can't even show the news headlines about it

#

update: i had to give my soul to the ccp by installing opera on my phone just to get to those websites. here's the link i've gathered https://www.turkishminute.com/2023/03/10/opposition-mp-question-govt-over-expensive-horses-bought-from-netherlands/amp/

Turkish Minute

A lawmaker from the main opposition Republican People’s Party (CHP) has said expensive horses were purchased from the Netherlands for President Recep Tayyip Erdoğan, questioning the cost of the purchase at a time when many Turks find it hard to make ends meet, the Gazete Duvar news website reported.

prime rose
#

What does turkish politics over horses have to do with Remix or NFSU2?

vague sparrow
#

Need for Remix

slender sail
#

thought like sharing

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i am aware how i turned the conversation of rtx graphics card prices into something else

slender sail
#

that topic came out when opera gx added an unnecessary jumpscare at its intro

dapper root
#

Hey guys, how to get the latest version of the project for testing?

slender arch
dapper root
#

Still the same repo?

vague sparrow
#

uhh no

dapper root
#

They said they switched to another discord server

ember river
#

Discord yeah, repos are still the same

dapper root
#

so still this one?

vague sparrow
#

that's 0.2

ember river
#

We're still here, publicly, just handling the massive boring stuff on private Peepo_ThumbsUp

vague sparrow
#

these guys are on 0.3

dapper root
#

Ah

dapper root
#

Is there any way to get the 0.3 repo perhaps? For testing purposes

vague sparrow
dapper root
#

I upgraded to a 4070 now

ember river
vague sparrow
ember river
vague sparrow
ember river
vague sparrow
#

yeah....

ember river
ember river
vague sparrow
jade briar
#

Peculiar

vague sparrow
vague sparrow
jade briar
ember river
# vague sparrow are you rocking an rtx 3060? how is it running all of that for you (performance ...

Well, not the greatest tbh, remix as a whole is quite intensive even for games with no asset replacement, just remix injected. But it is playable, I use in performance mode all the time, the FPS drifts around 15~25. In Ultra Performance it can reach up to 40 or 50 sometimes. I notice it suffers a lot on areas with dense vegetation. Raytracing spends all of it's energy raging against semi-transparent stuff

wild radish
#

Can't really blame it can ya. I mean I'm always raging against a semi myself

timid prairie
#

Looking VERY damn good

fair crystal
#

Like, releasing a lower res textures + lower polign count version or something

jade briar
#

Just turn the texture quality settings to low

ember river
# fair crystal Do we think about doing some optimization when the project gets near its end?

Remix as a rendering engine has been implementing stuff to optimize a lot of aspects and allow per user control on the graphics. Also, since we have a lot of time and do this as a passion project rather than a product, the assets we work on are already being optimized with the best of our knowledge and efforts, but as we better get the hang of remix and raytracing shenanigans, we'll be setting goals to further optimize whatever we can.
Right now, as an example, the biggest performance hits that we can work on and we've been testing and keeping an eye on is raytracing transparent/semi-transparent objects, so we're making an effort to replace stuff like trees and fences with actual geometry to draw their shapes rather than transparent textures.

surreal ruin
#

Worth keeping in mind that optimizing for pathtraced games is very different from doing it for normal games!

#

So even those of us with lots of industry experience are treading some new ground ^^

fair crystal
#

Oohh, got it.
Now that I understand, I get it*

timid ginkgo
#

so... what is going on with this project

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wanna know if anyone is still working on it

jade briar
#

Yes

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Work is

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....slow

surreal ruin
#

Holiday period ya'll, everyone has been busy doing life stuff ^^

balmy chasm
balmy chasm
#

The finished Peugeot 206 set of lights. Again with no shi-i-iny reflector, for internal showcase only. Also there's a big chance I picked the wrong light assembly for this car, but searching the exact numbers and refs is a pain sometimes

sharp sinew
#

damn those look super complex, nice one

jade briar
#

Now....

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Show the wireframe

little island
#

Do you need a Nvidia card to run this>

jade briar
little island
#

so a rx5700 should work

marble creek
slender arch
#

amd does work atleast its 7xxx XT

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but also amd performs worser at path tracing

marble creek
little island
#

seems I gotta switch to a rtx 3060ti

pallid river
#

More like 4060ti cause you’ll need frame gen, SER, OMM, etc.

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They are the same price new anyway

marble creek
#

And a 4060ti is faster in path tracing

valid geyser
#

bump

vague sparrow
timid prairie
timid prairie
#

just dropped because i can

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Remix logo by Filib (he left)

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#1103377328530276403 message

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if you want, use it

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it might help reduce the amount of criticism a little

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i hope

dapper root
#

Hey guys, did you get sponsored by NVIDIA? I saw they posted something about NFSU2 RTX Remix on the HL2 RTX trailer

wild radish
#

Love that the creator doesn't even know, thanks nvidia

balmy chasm
#

I'm not following each and every post. Just small 3d generalist doing modelling all day πŸ₯²

wild radish
#

ahh you're a creator of things not THE creator

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forgot this wasn't a dedicated server

balmy chasm
#

I mean, Adam is creator. But Burrito is handling this communication staff

wild radish
#

Adam being e-man?

balmy chasm
#

The list of us

wild radish
#

ahh Adam is Adam

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that makes sense

tawny elk
#

What I do?

jade briar
#

Also no one in that list got sponsored

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It's just a list of cool mods that show promise

vague sparrow
#

yall making promo materials to show?

jade briar
#

I recorded some stuff yesterday

bright hedge
ember river
jade briar
#

β„’

ember cobalt
ember river
tawny elk
#

I do play video games NODDERS

wild radish
#

Dam no way. That's gotta be like illegal or something

bright hedge
#

woow
how

craggy plover
#

I have this flickering problem when driving. I remember there was a fix but dont know what the exact fix was.

jade briar
#

What kind of flickering?

craggy plover
#

It seems to have kind of gone away but I am trying to get a good recording of it

jade briar
dusty grove
#

Guys did anyone had problem like this: menu works fine, but when im trying to play it just fully freezes.
Is there any easy fix for it? (Not clean install) i already deleted .cfg, and reinstall remix it self.

craggy plover
#

Not sure if you can see the flickering. I did a before and after frame generation. It flickered on both

jade briar
craggy plover
#

I feel like its more than the lights flickering in and out. It looks more like objects I think

dusty grove
craggy plover
#

You might be right on it just being the lights but not sure

#

I will try to enable that

jade briar
#

It's a known issue

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The problem is with unstable motion vectors

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Small props around the map like lamps have jittery motion vectors for some reason

craggy plover
#

This spot I always see some flicker/jitter. Might be able to see it better

jade briar
#

Yeah I know

#

It's a bug

#

Nothing to fix it right now

craggy plover
#

Alrighty thank you

surreal ruin
#

Might be worth noting that it's best to report bugs with the rendering to Nvidia and not us

#

As there usually isn't really anything we can do about it

ember cobalt
# jade briar It's a bug

someone reported that this bug was fixed on the issue i have open for it. i'm assuming that was wrong

#

ah, it was E-man

jade briar
#

Huh

#

That's interesting

#

Probably slipped past me

#

I'll have to check it out

jade briar
#

At the cost of a lot of noise

#

Lower overall brightness

#

and smear

ember river
#

Increasing RIS Light Sample Count from 7 to 16 also works like a charm

granite forum
#

I can't see the download links, only links to the code, how can I get the right links?

#

It just says expired

surreal ruin
granite forum
#

Do I just dopwn load the code?

#

I try to install the bridge and DVXK remixes, but it just doesn't have a download link for the .zip

jade briar
#

Someone walk the dude through the process

#

I'm too tired rn

granite forum
#

😭 Sorry for being such a noob haha

wild radish
#

Dam there's a thing that downloads the bridge and dvxk for you or always sends you to the right link. A shame it never got pinned though

ember cobalt
#

just for Remix?

#

if so, it's in #remix-beginners-guide

surreal ruin
#

Damn Kim

#

You beat me to it

ember cobalt
#

πŸ˜› fast fingers

surreal ruin
#

I'll get you next time!

wild radish
#

I knew I'd seen it somewhere

granite forum
#

Thank you so much guys! Sorry for being such a noob haha

#

NFSU2 was my favourite game growing up, just a shame a legit remaster never happened, when I saw this I was starstruck aha

granite forum
#

Okay so i've installed the files from the .exe

#

but the install video says to do from the bridge remix .zip

#

where do I found that?

granite forum
#

Basically I've downloaded the github code, but can't find anywhere to download the bridge remix release folders

#

YouTube Video folders/Files

#

My files/folders

ember river
# granite forum YouTube Video folders/Files

You downloaded the code, not the actual built release of the files.
You'll want to go first on bridge github page, on the "Actions" tab. Click the latest one with a green icon, scroll to the bottom, there should be 3 zip files, one will be release, other debug, and the last is the source zip similar to what u downloaded

#

Download the release zip file for bridge. Same for dxvk

#

Oh actually you're using the autodownloader, idk how it works exactly, but anyway, just download the latest action release zips for them and then proceed with the install instructions

granite forum
#

Thanks dude

zinc meteor
#

@jade briar was just looking at the unstable motion vectors bug you filed (issue 297). Could you try playing around with rtx.uniqueObjectDistance to see if any value of that dramatically improves the flickering? I'm thinking it may be set way too large

zinc meteor
#

its "Unique Object Search Distance" in the parameter tuning in the UI

jade briar
#

ah

zinc meteor
#

and it should get saved to rtx.conf

jade briar
#

I'll check right now

zinc meteor
#

great

jade briar
#

Also this issue

zinc meteor
#

might be the same. What I think you're seeing is instances being chosen wrong between frames - a new instance comes in and takes over an old instance, then that old instance has to take another old instance, and every instance that get swapped registers a fast movement. which would show up as a flicker.

That's supposed to be prevented by making a max movement distance between frames, but if that value is set too large then it won't work.

#

The ideal value probalby depends on your game units. If you go too small fast moving objects will flicker every frame, and if you go to big then I think it'll cause the behavior you're seeing

jade briar
#

Take a look. There's also something really weird happening when you stay still. I have never tested it while staying still, so I guess that's a thing now.

surreal ruin
#

Can we just make the mod celshaded instead?

#

This looks fucking awesome

jade briar
#

Celshade nfs?

#

nahhhhhhh

#

Not feeling it

zinc meteor
#

well, it looks like turning it to 1 at least fixed the problems with the bridge cable link thingies, so it's an improvement.

jade briar
#

Yeah

#

I'll test it out with the debug view disabled to see if it improves the light flickering

zinc meteor
#

not sure what was going on with the sky or those trees, or with those full frame flickers

jade briar
zinc meteor
#

how low can you go before the car flickers every frame when driving around?

jade briar
#

Lemme check

jade briar
zinc meteor
#

well does the car turn into a flickery blurry mess, or does it still look the same?

#

does the lighting on the car still look good, or does it get really blurry

jade briar
#

Wait so

zinc meteor
#

also does motion blur still work on it

#

(or just go into the debug view and check if the motion vectors are always black)

jade briar
#

Is the car supposed to not have any motion vectors?

zinc meteor
#

The car is moving, so it should have motion vectors

jade briar
#

Oh flickering when staying still

zinc meteor
#

if you turn the search distance down too low, then Remix will think it's a new instance every frame (when the car is moving) and it will lose the motion vectors

#

nah, you need to have the car moving to test if the instance matching is still working

#

basically, the objectSearchDistance is the distance in game units that an object can move in a single frame, and still be considered the same object.

jade briar
#

right

zinc meteor
#

Ideally we should be accounting for time as well, and in the future we might try to account for velocity, but so far position has worked well enough

jade briar
#

Also looks like 2.5 cm is the max I can do before the car disappears because it's going too fast

#

But that number is gonna be different since different cars go at different speeds

#

So a really fast car would require the number to be raised higher

#

It also looks like many other objects that aren't supposed to have motion vectors like the trees and the sky, also disappear when the car gets too fast

#

So are the trees and the sky tied to the car in some way?

#

Also these motion vectors that show up when the car is staying still are actually just mirror surfaces relecting the flickery sky

zinc meteor
#

It occurs to me looking at that, that all of those trees should just be black. None of them are moving

jade briar
#

But the sky

zinc meteor
#

so, turning it down from 10000000 to 1 looks like it fixes a lot of the flickering issues, and turning it down more than that doesn't really change anything

jade briar
#

Yep

zinc meteor
#

so may as well stick with 1 or something around there. maybe tune it later if you run into issues like this.
Separately, I'm guessing the sky is tied to your car somehow, it appears to move at the exact same rate.

And it'd be worth figuring out why the stop lights and trees have motion vectors at all

jade briar
#

I have a relatively slow car, so setting it to 2.5 cm works best. However, I don't know how much I'll need to increase it with a much faster car

zinc meteor
#

if there is a sway programmed into them, then I'd expect the motion vectors to change color as they sway back adn forth

#

You don't need to be super conservative with that

#

unless you have a bunch of matching instances all really close together that start flickering a bunch

#

(like right now the biggest problem I saw were the bridge cable links, which are probably a couple meters apart)

jade briar
#

right. So I guess the sky and the trees are supposed to be moving. That leaves the very few objects that pop up every once a while

jade briar
#

These railings are all instanced from one mesh

#

So I assume since the game is relying so heavily on instanced meshes all lined up right next to each other, it confuses the renderer into thinking it's just one object that made a big jump

ember cobalt
# jade briar

that does look exactly like the issue i experienced

zinc meteor
#

yep, sounds likely. the problem should really only happen when the draw order changes and/or new instances load in.

#

so if those are 4 meters long (wild guess), you probably want the search distance to be less than half of that

ember river
#

When one captures a scene without setting the sky as sky texture, it shows a 15km wide sphere in USD composer which is moving with the camera

#

Maybe that is the reason why the sky has non-zero motion vecors

zinc meteor
#

could be that we're normalizing the vectors when we display them, and normalizing a vector that's nearly 0 just gives us floating point error or something

jade briar
#

Also if you play the base game, you can see that the sky is not perfectly still

zinc meteor
surreal ruin
#

It's very common for old games to attach the skydomes to the camera as they couldn't render the meshes as infinitely huge

#

Distance fog usually hid this

ember cobalt
zinc meteor
jade briar
#

So that means this is a balancing act where I need to find a magic number that doesn't cause instanced, close by objects to be confused as one, and really fast moving objects to be considered as separate objects every frane

surreal ruin
#

We do also know that the skydome currently suffers from vertex impresision jittering

ember cobalt
zinc meteor
#

yep. there should be a pretty decent range that will work well (like it sounds like NFSU2 should just need something between 2.5 cm and 2 meters), though I can think of some torture cases that would really need a more powerful system for it (like a vending maching spawning cans of soda that all fall into a pile, next to a fast moving train).

jade briar
zinc meteor
#

Or a skyrim player dropping cheese into a giant pile...

ember cobalt
jade briar
zinc meteor
#

I need to run, could yall update the github issues if this works out?

jade briar
#

Sure

#

Thank you so much. This was one of the most annoying bugs in the game

#

I wonder if the search distance is affected by the scene scale property

ember cobalt
#

i was about to mention that scene scale may play a part in this. so far, no values i've tried seem to help in Barnyard. 0 difference. but the game's captures are also insanely tiny (i have to change the camera speed in composer to 0.05 to move around it), so it may be an issue related to that

jade briar
#

Yeah seems like it

jade briar
#

Hell, start with 0

#

If everything is correct, then no objects should show up

#

Then you can start going up in tiny amount

ember cobalt
#

no objects would show up in the normal view, without debug enabled?

jade briar
#

Debug

#

Go up until moving objects have vectors and static objects don't

ember cobalt
#

yeah, i went up to 10000000 and it's exactly the same

jade briar
#

Nono

ember cobalt
#

correction:
yeah, i went from 0 to 10000000 and it's exactly the same. lots of values in between

jade briar
#

Even at 0?

ember cobalt
#

yep

jade briar
#

Guess that's a different issue then

#

MARK!

ember cobalt
#

scene scale made no difference btw. changed that quite a lot too

#

well, i'm glad progress was made here at least

jade briar
#

Are you sure you also tested setting it all the way to 0?

#

Also do test out other games that are havin the same issue

ember cobalt
#

lowest it goes is 0.010. i set it to 0 in the video, you can see it snap to 0.010

ember cobalt
#

the other main one i saw it in was Skyrim

ember cobalt
jade briar
#

You can see flickering especially at 0:15

vague sparrow
#

So motion vectors got fixed?

jade briar
jade briar
#

@zinc meteor, I closed the issue report

#

thx again

ember cobalt
#

well dang. was really hoping this would fix the other games 😦

ember cobalt
zinc meteor
#

I think it still might. it's definitely not multiplied by scene scale

ember cobalt
#

i'm not sure what else to test with it. i used a very wide range of values and saw no improvement

zinc meteor
#

are you set up to compile dxvk-remix?

ember cobalt
#

sadly i'm not. last time i tried to compile it, i ran into many errors. i can give it another shot though

zinc meteor
#

well, the 0.01 limit is only in the ui, so if you set it to 0.00001 in the rtx.conf then launch your game it should work (as long as you don't change it in the UI)

jade briar
#

You can actually go to 0

#

Things stop having vectors after you do so

zinc meteor
#

0... may break other things. we might divide by it at some point

ember cobalt
#

turns out i had the wrong version of Meson, probably why building failed for me

vague sparrow
#

Whats the least possible limit for scene scale

zinc meteor
ember cobalt
zinc meteor
#

probably a different problem then, unfortunately

ember cobalt
#

well, i appreciate the help regardless

surreal ruin
soft zinc
#

Hey, back after about 2 months. Any major changes to UG2 since then?

vague sparrow
#

can't say when they'll come up with update news

soft zinc
timid prairie
#

They don't share process acitvely here now, they've created separate private server where they disscusing things and etc. And only sometimes dropping their progress here

jade briar
vague sparrow
#

please Prayge

ember river
vague sparrow
#

also wondering how you guys review the new changes

jade briar
#

Uh. After the changes have sat in the list for long enough, two people decide to just merge them because why not.

#

We're really not super organized right now

#

It's fine tho

#

We'll get serious after getting sponsored by nvidia

vague sparrow
jade briar
#

Idk

ember river
# vague sparrow also wondering how you guys review the new changes

idk how others in the team do it. I like to hop on the branch and first make sure it is up to date with whatever we have in the main branch before reviewing (rebasing with master, in git terms), and then open the game and check what is going on, if nothing is broken, and lastly I take a look at the USD(a) files, structure and such to see if there aren't inconsistencies that could cause a problem, or some deviations from our guidelines

jade briar
#

But we do have plans to remake the mod USDA with the toolkit

ember river
#

But yeah, there isn't much of an organization, most of this is all eyeballed from the top of our heads Peepo_Shrug

jade briar
#

I don't have eyeballs on the top of my head

soft zinc
#

Wait, did you mean you improved the denoiser?

jade briar
#

No lights would randomly flicker while driving

soft zinc
#

Icic

#

Performance is more or less the same I take it?

solid cloak
#

Hi!

#

Will this run smoothly on steam deck?

surreal ruin
#

The steam deck runs an AMD gpu, an RTX card is basically a must have to get this to even remotely work

solid cloak
#

It supports ray tracing and doom with rt, metro and quake 2 rtx works well on it @surreal ruin

#

You have no idea lmao

#

If anyone is answering, make sure you have the knowledge

surreal ruin
#

But I do know :/

#

The deck isn't capable of running the remix runtime

#

It's not about being able to use RT or not, RTXremix relies on very specific tech in order to hijack a games rendering and actually make this whole thing work

#

Even high end desktop NVIDIA gpu's currently struggle with preformance

solid cloak
#

Have you tested it or have you any proof

leaden wyvern
#

Plus the Deck is incredibly weak on the GPU. It's not even worth considering.

solid cloak
#

Okay ill try it out myself then

surreal ruin
#

The deck runs on RDNA 2.0 too right?

solid cloak
#

These answers are unusually stupid

solid cloak
surreal ruin
#

Yeah it's not built for RDNA 2.0

surreal ruin
#

Who the heck are you to JUST join a server and instantly start throwing insults around?

#

The actual fuck mate

solid cloak
#

Its none of your business who i am

leaden wyvern
#

CDP's Steam Deck preset for The Witcher 3 doesn't enable a single RT feature, and the target there is 30fps.

#

Actually, let me double check that target.

solid cloak
#

Pardon is there a video that shows a tutorial on how to do rtx remix?

#

I never messed with this

surreal ruin
#

I would've helped you if you weren't such a douche

solid cloak
#

It's fine

#

Ill show progress tomorrow

surreal ruin
#

So all you gotta do is check if PortalRTX runs

#

If it doesn't, this won't

solid cloak
#

This is old tho

#

Ill see

surreal ruin
#

The steamdecks GPU hasn't magically gained RTX tech that it didn't have before

solid cloak
#

Btw what's the minimum requirement?

surreal ruin
solid cloak
#

Is the 4090 able to provide 1080p ultra?

surreal ruin
#

Most people getting stable preformances are on 3070's and up

solid cloak
surreal ruin
#

Our NFSU2 mod is still in extremely early development, we've not established any min specs yet

solid cloak
#

I see i see

#

Very interesting

surreal ruin
#

But basically

#

If you're not on an RTX GPU, you'll see frames in the sub 10's

ember cobalt
#

with more recent AMD drivers, performance with Remix does seem to have improved quite a bit

solid cloak
#

Yeah

ember cobalt
#

but you'll definitely be using the very lowest settings + the smallest resolution possible on a Steam Deck for maybe 20 FPS

#

it's not gonna look good or play well

solid cloak
#

Fuck Nvidia

#

Ngl

trail quail
ember cobalt
#

this is just due to AMD's lacking RT performance, lol. Nvidia didn't cause it

solid cloak
#

Because what they do is scam

trail quail
ember cobalt
#

AMD falls behind in basically every game that utilizes RT

surreal ruin
#

I'm so fucking sick of these newbies joining with these attitudes

tawny elk
#

Take it to #offtopic pls.

ember cobalt
solid cloak
#

Anyway. Already interested in how the switch 2 running Linux via a jailbreak will run RTX stuff.

Im almost certain it will use the newest tech possible including frame gen

ember cobalt
#

to #offtopic we go

tawny elk
trail quail
#

But other than that, I like it

#

They're doing a rly good job fr

#

With newest updates, they bring Wayland closer and closer to the usable state

#

And the games performance is rly good in the last years

#

Still some performance issue with ray tracing, but in rasterization almost the same

trail quail
#

Sorry, I just screwed into the conversation randomly

trail quail
jade briar
#

Interesting

timid prairie
#

Linux has other logic as i see

solid cloak
#

No it doesn't

#

It translates into windows "logic" anyway

#

It's more of a translation issue than anything else

tawny elk
#

More of an #offtopic sorta thing NODDERS

halcyon cape
#

im a little lost on the installation, do you need to compile bridge-remix yourself? (sorry if this is a dumb question lol)

halcyon cape
#

Thanks!

vague sparrow
#

is this reshade?

jade briar
bright hedge
#

looks like nfs 2015

#

or gives that vibe

west mango
#

is there any way that i can use my gtx 1650 or do i specificly need an rtx GPU

jade briar
#

an rtx gpu is required

west mango
#

aight thats what i thought thank you

west mango
#

heres what i got the game to without RTX Remix still happy with the outcome hopefully i can get an RTX GPU here soon

bright hedge
snow coral
#

Can a 6950 xt run nfsu2 with the remix mod?

slender arch
#

Try and see

#

AMD sucks at path tracing perfomance ig

ember cobalt
rain nova
snow coral
#

yeah but 7000 series have newer rt cores

#

So I guess il have to try it out myself

#

rt works decently in most games but idk about path tracing

rain nova
#

I was thinking about recreating the NFSU2 textures using the source textures, just for preservation

#

Like RoSA from GTA SA

#

at the moment I'm doing this with the textures from Silent Hill 2, It looks pretty cool... it doesn't compare to the RTX Remix, but maybe for entry-level PCs...

snow coral
#

Doesn’t that take a lot of time?

#

Would be amazing tho

rain nova
#

Yes, it takes time to recreate the modified ones, but some have almost no changes

west mango
bright hedge
#

ah, gametest xD

#

didnt he want to charge for it?

#

mostly using other mods compiled into a modpack

#

with slight changes

ember cobalt
#

he was here before and it turned into a huge mess. please just don't discuss their packs here

west mango
sinful bluff
#

Hi, new here. I'm getting too low fps with a RTX3060 12GB

slender arch
#

try dlss ultra perfomance

sinful bluff
#

Improved to 40-50Fps

#

But GPU use is at only 44% lol

#

Well, it goes around 40-50%

jade briar
#

Ah. Gametest. Annoying mf.

balmy chasm
gusty granite
ember cobalt
#

you get it from this: #remix-beginners-guide message

gusty granite
#

found it! thank you

prime rose
#

Just wanted to say that I appreciate the work you guys are putting into NFSU2 Remix, as I silently lurk and await eventual completion πŸ™‚

balmy chasm
#

You gotta wait long πŸ˜… More modders will be super helpful

slender sail
surreal ruin
slender sail
#

i've played the game for so long but i haven't even seen that text appear near my mini map screen

ember river
teal wolf
#

Hey is pathtracing dlss 3.5 out in rtx remix?

ember cobalt
#

sadly no

wispy drum
#

what is the latest version for the game in rtx? i used the stick messages and have the 0.3 version i think

#

from 4 5 months ago

#

is there a new one with frame generation in it?

jade briar
wispy drum
#

how can i do that? and it will add frame generation in the game too?

jade briar
wispy drum
#

thank you so much as always my friend

jade briar
#

Just download this and drop the files in the game directory

wispy drum
#

thank you

jade briar
surreal ruin
jade briar
surreal ruin
#

OOOOH YOOOOU

#

YOUUOOU!

jade briar
surreal ruin
jade briar
#

Can't with a civic

surreal ruin
jade briar
#

oh...

#

Well

#

I don't watch anime

#

sooooooooo

#

Β―_(ツ)_/Β―

surreal ruin
#

You're missing out ❀️ Initial D is so damned good

jade briar
#

No time

#

I goon all day

jade briar
#

You called me that

surreal ruin
#

Yeah but like, I didn't mean THAT kind of goon!

#

A goon just used to be like, a hooligan!

jade briar
#

That man is dead

#

But I'm still alive'

#

so uh

surreal ruin
#

Fair enough, I admit defeat

jade briar
rain nova
#

next step for you guys

#

πŸ‘

jade briar
vague sparrow
lilac lotus
fair crystal
misty pebble
#

Glad the work is being done, but got a question:

When will the next build update be released for UG2? I don't have any headlights and it's hard to see

hazy sedge
#

it'll come up with okay-ish result

balmy chasm
#

You better crank up sky brightness instead of using AE

hazy sedge
#

I know but I honestly did not find that option

balmy chasm
#

It is the Dev tab I believe

misty pebble
#

Aight, I'll do those. Thanks

hazy sedge
#

Dev Settings? I don't find anything like that

balmy chasm
#

or Game setup

hazy sedge
#

Gotcha!

balmy chasm
#

Yeah. Start with 50

hazy sedge
#

but this kinda ruined the night racing feel to the game though

wispy drum
#

updated yesterday the NFS in 0.4 remix version and got the DLSS frame generation working fine got over 80fps with dlss quality at 3440x1440 with a 4070ti. but i got a lot of crashing mostly in the menu

#

is something i need to do to fix these crashes?

jade briar
pure ravine
#

Hellow somebody know something about play on Xbox setup?

surreal ruin
dapper root
#

Hey guys, did u get access to the beta rtx remix before it got officially launched?

jade briar
#

Huh

sacred yarrow
#

the one launched recently is the toolkit

vale arrow
#

so i have installed everything in order but all the roads,trees are greyed out and cars are completely red. Seems custom assets arent loading properly

dapper root
jade briar
dapper root
#

I see, makes sense

wispy drum
#

because i have msi afterburner open

jade briar
#

@sacred yarrow Can you use your reverse engineering expertise to help a little?

sacred yarrow
#

I no reverse engineer

#

Adam is

#

xoxor4d is

jade briar
#

I've seen you do crazy stuff with cod 2, chess, and others

#

Wondering if you're able to get rid of some functions

sacred yarrow
jade briar
#

Alright

#

I'll keep looking

sacred yarrow
#

There is BlueAmulet who made the culling + crash fix patches for hl2 and gmod

#

Haven't seen him around for some time tho

jade briar
#

uh

#

who?

#

I don't even remember the name

sacred yarrow
#

literally

jade briar
#

ah

#

@static niche You there? Need some help with patching some stuff

#

Now we wait

ember cobalt
jade briar
#

Just patch some culling and lod related stuff.

static niche
#

What I did for gmod was attempt to find what newly added/modified convars in portal rtx did and replicate the change to gmod. The structured nature of the source engine made that easy.

#

I doubt I'll be able to do anything for this game

compact crystal
#

Hi,
I tried to get Remix working in NFSU2 using both the instructions from here https://github.com/Ekozmaster/NFSU2-RTX-Remix, and also with the newer remix-0.4.0. Without any rtx.conf, the game starts, but no raytracing. With the rtx.conf from the mentioned repo, the game starts and is stuck at a black screen. All tries have the error "info: [RTX-Compatibility-Info] Trying to raytrace but not detecting a valid camera." in "speed2_d3d9.log". Any ideas?

jade briar
#

Working on an update

#

Installing should be much easier

compact crystal
#

Nice, Thanks

cobalt peak
#

Thought RTX Remix would be overcooked by now

surreal ruin
#

We never stopped, we just had to get a little more organized and are doing dev in a private server.

#

Having one single discord channel to do all all our work in just wasn't really working

jade briar
jade briar
#

I know it isn't supposed to be green

#

Also the game crashed in the end because frame gen is garbage

spiral fable
#

let me be clear on this, was the video lagging ?

desert ridge
spiral fable
#

so it's just my internet being shit XDDDDD

jade briar
#

probably

cobalt peak
jade briar
slender arch
#

Let burrito cook become hes best chef on this project

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He can make NFS u2 very delicious

zinc raven
#

is underground files removed in this place?

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#1103377328530276403 message

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this doesnt lead to anywhere or discord is broken again

ember cobalt
#

discord's fault

twin sandal
#

Hi

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Any updates?

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When it be playable?

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I like the old school design, but i always wanted modern and high graphics, also high framerates.

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I'm 3060 Ti Ryzen 5700X future 5800X3D

marble creek
twin sandal
#

I seen the github up, and it is installable nowm

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Lmao

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Next step, download NFSU2

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A Dream come True

marble creek
#

It would be nice to live up to a working runtime and toolkit first

marble creek
twin sandal
#

Mmmm but i want it to try

surreal ruin
#

These are community made projects created by hobbyists, stop being so darned negative all the time.

marble creek
#

I wasn't talking about any kind of end. I'm saying that the current state is more like a game for an enthusiast, but not for the average player with the paradigm of "download, set the right settings in the simplified menu and go from start to finish without artifacts and bugs" (or at least 1 level or race in our case). At the moment, no community project has reached such a state, and that's okay, because there is beta testing of everything, from the runtime to the toolkit

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Regarding the work of the toolkit and runtime - yes, there is progress and it is very significant, but the final stage is still a long way off

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So I'm more looking to dispel inflated expectations than trying to be negative

marble creek
zinc raven
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do I just start the game from remix app?

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opening the game normally doesnt work

surreal ruin
surreal ruin
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If that doesn't work then you haven't installed the mod correctly

zinc raven
#

I see after replacing the remix files again it started working

surreal ruin
#

Great!

zinc raven
#

couldnt find how to add metalic textures to cars

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so theres that

surreal ruin
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You kind of can't

zinc raven
#

ah rats