#NFSU2 (Need For Speed Underground 2)

1 messages Β· Page 36 of 1

cloud crypt
tawny elk
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Ya only need to do it like 4 times for a curve unless it's a hero asset

cloud crypt
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when i extrude small curves the object gets flat

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i used the spin tool for the curves

tawny elk
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Set it smooth shade

ember river
#

I'd recommend this series for anyone trying to master the basics of blender tools and techniques
https://www.youtube.com/watch?v=7tdUxzhEy_E&list=PLjEaoINr3zgHJVJF3T3CFUAZ6z11jKg6a

A quick promo of what you'll learn in the Beginner Anvil Tutorial series.


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cloud crypt
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not the donut one? XD

ember river
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I've learned a lot from it myself, haven't watched the donut one though, but this one is good

cloud crypt
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i also used the spin tool for the neon mesh XD

tawny elk
cloud crypt
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and when i created it i forget to bevel the endings XD

jade briar
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One of these days. I'll do the hard surface course from creative shrimp

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I've had it downloaded for years

cloud crypt
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but as i said im thankful for every tipp i can get

tawny elk
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Honestly, I find watching how others just model things way better than tutorials. Like speedmodeling/speedpainting.

balmy chasm
tawny elk
desert ridge
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First, I create the basic shape of the stairs and then round the edges by beveling them. After that, I extrude each step by 20cm at a time. In 3dsmax, it's easy to create stairs with this style, but I'm not sure how to efficiently achieve the same result in Blender. Therefore, I resort to using a less efficient topPoly modeling method.

ember river
ember river
desert ridge
balmy chasm
desert ridge
tawny elk
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Personally, I model everything with actual clay, and then use photogrammetry to create a 3d model of it. Then if the polycount is too high, just add some decimation to it.

cloud crypt
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smth more like that?

desert ridge
cloud crypt
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what da heck XD

tawny elk
cloud crypt
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sheer impossible... dont how how to do that with extrude

tawny elk
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Try just tracing the texture and then extrude it.

ember river
cloud crypt
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got it a bit thicker through fatten

desert ridge
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https://rytelier.itch.io/procedural-stair-builder-for-blender
https://blendermarket.com/products/stair-builder
Complex geometry nodes graph for procedural stairs.
Create procedural stairs out of handcrafted elements. Generates complete stairs with base steps, step tops, support and railings.

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tawny elk
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What's the texture hash for that lamp? EB17A6ABC3E39A52

cloud crypt
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i think i got it now

ember river
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@cloud crypt you can start with a simpler general shape and iteratively add more details while preserving the overall topology neatly, like this:
1 - Make a simple long bar
2 - Use Ctrl+R and mouse scroll to add 2 loop cuts
3 - Move the upper side upwards
4 - Use Ctrl+R to add enclosing loop cuts around the curves like this (4th pic)
5 - Select only the curve edges
6 - Hit Ctrl+B to bevel the edge shape, and mouse scroll to add more bevel loop cuts

desert ridge
ember river
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Arrays + Curves are awesome

cloud crypt
ember river
balmy chasm
ember river
balmy chasm
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that's "extrude the plane method" with beveling those 2 edges and extruding all the mesh in once

ember river
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Much better also

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This would preserve an even thickness along the piece

tawny elk
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Also very easy to UV map

cloud crypt
desert ridge
balmy chasm
ember river
cloud crypt
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blender goes like this

desert ridge
ember river
desert ridge
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press m > by distance

cloud crypt
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but then this happens

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even though i selected all 4 vertics

ember river
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You should select something like in this setup

ember river
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I can't see by this image what is going on, too tiny

jade briar
jade briar
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Just like this

desert ridge
jade briar
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thx

desert ridge
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Thanks @ember river you save my life

cloud crypt
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well, i got it for the inner one... but the outter edges wont bevel now...

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i think that should work

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Any thoughts?

ember river
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How is the topology?

desert ridge
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maybe press Ctrl + A > all Transform then try bevel again

cloud crypt
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Im eating rn, i tell you after that

cloud crypt
desert ridge
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Try select all vertices/edges you want to bevel at the same time.

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If you do it separately, the problem will occur.

jade briar
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Oh my god

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Tose bevels

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πŸ’€

cloud crypt
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common burrito, im still learning...

desert ridge
cloud crypt
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a month... sounds like a long time span XD

cloud crypt
desert ridge
desert ridge
cloud crypt
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now it works, scaling wasnt applied correctly

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thx

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how do i get these now konnected?

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found it

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with loop cut + extrude i could get it

desert ridge
cloud crypt
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but how do i bevel it now

desert ridge
# cloud crypt but how do i bevel it now

Sometimes, you need to check if there are double faces inside your mesh after "connecting" the vertices. This is because visually connecting them may not actually establish a proper connection. Otherwise, you might encounter issues when using bevel. Additionally, the topPoly method is not suitable for beveling, so you need to create hard corners like this.

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press the "G" key twice and enable Auto Merge at the upper right corner. Then, move the vertices to the desired side for merging.

cloud crypt
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did it manually XD

desert ridge
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Great job! Now you have the skills to create props.πŸ˜‰

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The spin tool is also useful for creating props like street lights.

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I have to go to sleep now. Have a great time modeling!

cloud crypt
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Haha, i have to sleep too, have to work in 8 hours

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gn8 guys, and thx for the help, very appreciated

safe fossil
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Can't yall just remove the verts on one side so only a flat plane shape is left > alt j to get quads, maybe clean up a lil if the og topology was extra wack and then extrude/ solidify and have the actual profile of the shape to work with?

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For them lamps

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Also this does not look like half a sphere cut, it reads like a cup with the top part being the only thing rounded off

cloud crypt
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No

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The old models are still shit and low poly... many details missings

safe fossil
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Ok and?

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The read of the form is separate from detail

cloud crypt
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I only will stay as close to the original as need to be. Otherwise we could just continue to use the old meshes...

timid prairie
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cinematic experience

safe fossil
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You can add more polies to a model without completely destroying it's look and feel. With how undirected this project is, it's gonna end up looking like an incoherent mess by the end of it if everybody just wings it and does whatever floats their boat, trying to "improve" things. If you wanna preserve the look of the og, with your inexperience, i'd really stick to matching the og game as much as possible to reduce guessing

cloud crypt
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Then shut up and leave

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I always ask the other contributors if it fits. Same with the windows in the lobby, same for the platform textures, same for the cityscape. Im interested in keeping the art style while giving it a more suitable flare. I literally safed the Lobby from looking like complete shit which didnt looked like the original game at all

safe fossil
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Bruv, you're free to do whatever you want, but don't get pissy over critique, this is a public place meant for discussion

restive magnet
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@cloud crypt where does this lamp come from? maybe you could google some references, looks like something out of a NYC subway

cloud crypt
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Its the lobby lamp

restive magnet
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This one looks a bit similar, just google some.old street lamps and make your model based on them

cloud crypt
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They arent looking similar. The lobby lamp has an lower arm with upper support.

restive magnet
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I meant the style, i'd guess that the lobby buildings are based on old industrial areas

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Pretty often industrial estate is being rented off to businees and for garage use, at least that's what original game lobby reminds me of

cloud crypt
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Ah ok

spark moon
vague sparrow
restive magnet
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That looks nice, but your displacement is too strong, that cobblestone looks more like a carpet

bright hedge
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interesting look

cloud crypt
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wait what, why nobody told me about that XD

https://youtube.com/shorts/T1UadUZ_6vo?si=U6Tcik7YhrrRqEzF

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jade briar
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Oh yeah

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That's a thing

spark moon
mossy pelican
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where can i find

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some sort of

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changelog

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just an overview of the progress you guys are making

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don't have time to read all this daily

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but still find very interesting

humble niche
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The GitHub has a commit history every time new changes are pushed that shows a comment as well as what files changed.

ember river
sick ginkgo
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does it support other scripts like nfs extra options etc.?

jade briar
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Yes

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But only script mods

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But no visual mods

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They'll break the game

cloud crypt
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somehow it looks different (kinda better) after i installed latest bridge and dxvk, is that caused by SSS?

misty meteor
sick ginkgo
timid prairie
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HD Reflections i guess

vague sparrow
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HD reflections are just bumping up the planar reflection resolution and refresh rate

plain stag
surreal ruin
ember river
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@cloud crypt some refs for your walls

cloud crypt
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pls.. im not that good in modelling and still learning when you refered to modelling

ember river
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Here are some lamp refs too

sick ginkgo
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for some reason

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the game doesn't even run

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i mean the game doesn't open

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but their's an existing instance of the game running (which i find from the task manager everytime and end task)

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is there any thing i can do to fix

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standard version of nfsu2 does run perfect

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but not the rtx remix version

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keeping in mind i followed the exact same steps

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and uh, has no mods except for the widescreen fix (as shown in the tutorial)

jade briar
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Do you have an RTX card?

vague sparrow
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Game likes to use only 1 core

jade briar
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Widescren patch fixes that

vapid gust
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had a similar issue today, where i couldn't install the mod from scratch (crashes immediately at first intro cutscene) , but i could update an existing instance from a couple months ago and it worked fine

sick ginkgo
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my game doesn't even open

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just an instance runs which i need to close from the task manager everytime

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this is a widescreen patch issue

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if i had to remove the widescreen fix, is there any other step to follow?

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my other games too doesn't run when i use widescreen fix

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but without it, the game runs fine

vapid gust
sick ginkgo
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of the game

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i wanna test

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just to check

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and make sure

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you can upload and share me a gdrive link to download

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pls

ember river
vague sparrow
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this server might get a bad rep with irresponsibly sharing game files

sick ginkgo
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alright

trail quail
sick ginkgo
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okay xd

jade briar
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I read it as "shitter"

restive magnet
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I read it

trail quail
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i forgorπŸ’€

spark moon
restive magnet
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wet walls in a tunnel?

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or what is it

slender zodiac
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Jesus Crist

slender zodiac
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Someone is trying to make it work on U1...

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Looks 300 years passed away and city is dead for good.

spark moon
jade briar
tawny elk
jade briar
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pdf warning

tawny elk
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PDF Warming πŸ”₯

vague sparrow
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Maybe we don't need to follow the guidelines

The layout wasn't even designed for this lol it's a racing game

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omg, if this is just for visual flairs go ahead

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But don't be over thinking when it's not required

surreal ruin
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Who needs guides when the game is about not caring about them in the first place haha

jade briar
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idk the tufu guys have been geeking over accurate road markings so I thought I'd put the link here

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I'm also not a fan of this

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Might be handy for someone

vague sparrow
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I like how it looks currently

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Just need more property placed light sources and emissive maps

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and some remastered high poly models

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Y'all know this better than me πŸ˜›

vague sparrow
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its the tonemapper that's causing UG2 to look like GTA V lol

patent magnet
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OMG, this is so GTA V

timid prairie
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Finally, UE5 is GTA5

calm violet
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Guys the project is still in development or now is cancelled?

desert ridge
cloud crypt
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Still working on it, no worries, just have the head full of private shit at the moment so i stopped working on the lamp model. But will get back to work soon.

ember river
desert ridge
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Tonight, I will work on replacing the buildings. I've been watching several Substance 3D PBR texture videos lately, and I hope to create improved textures for the buildings.

jade briar
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Just distracted

wispy drum
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Is it possible to update the rtx remix to version 0.3? The game needs frame generation for a very smooth experience

humble niche
cloud crypt
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Well, To be fair, were always aimed for having the latest build in it. And we always use the latest builds for development. So if we push out the next release it will be build on remix 0.3.0

ember river
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Speaking of which, new release, when?

cloud crypt
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Depends on some things. I think my wall and my underside of the bridges are merged. The new Lobby isnt yet and the model of the lamp is not finished

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and i dont know which things are missing too

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but i also think that the new lamp model isnt needed yet for the next release, its more a quality of life improvement. I will clear some things up and then i will share the Lobby files for merging

ember river
cloud crypt
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haha XD

ember river
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But it is right, next one has many changes as per semantic versioning, so 0.3.0 it is

desert ridge
# ember river Think the remaining stuff is the avenue medians I'm working on and a couple <@94...

I have identified two tasks for the upcoming release, 0.3.0-alpha. Assigning glass materials is nearly complete, but the effect retexture still requires some minor adjustments.

Regarding building replacement, my original plan was to include it in the next release. However, it may take some time to create the interior assets, so only a few buildings might be included in 0.3.0.

In addition, I intend to create a dramatic intro video for this buildings modification. I will provide more details once the first hotel building is finished.

ember river
desert ridge
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All of these plans are based on the intro video I want to create. It will serve as a showcase to demonstrate how Remix can achieve high levels of detail and realism.

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That's precisely why I mentioned the need to create a floor plan for the hotel. I want to ensure accuracy and avoid creating something that is not faithful to the original game.

ember river
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You can keep on that project if you want for sure, but lets just avoid having it going full blown on a final release. Lets use that as an alternative branch for showcase purposes. We could even create another branch from matter just for such things

desert ridge
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Understood. My plan is focused on creating only two hotel buildings. For the rest of the buildings, I can utilize the Blender Buildify add-on to expedite the process.

desert ridge
ember river
craggy plover
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So I have come with a problem that is new for me. The game is going in slow motion. Does anyone know of a solution?

tawny elk
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What’s your FPS?

craggy plover
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its between 30 and above 40

tawny elk
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Try setting DLSS to a lower setting and increase your FPS.

craggy plover
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is there anything I should do with speed.exe properties by chance?

tawny elk
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Not that I know of

vague sparrow
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hmm

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this issue effects the physics of the engine

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if there are too many frames it breaks

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and goes in slow motion

jade briar
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But there aren't

craggy plover
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So I just played with the dlss off and on, high and low settings. I upgraded my pc recently and moved the game onto an nvme.

tawny elk
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Did you install extra options ?

jade briar
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Nvme shoujldn't make that much of a difference other than loading textures

jade briar
vague sparrow
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🐺

jade briar
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oh

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he told me to shush

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okay then

vague sparrow
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i believe someone else was having a problem

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something like this

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damn

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i referenced the same video before

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that makes it the 3rd time i reposted

craggy plover
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So I went to that old post from HellRaven EXP and set my fps limit in widescreen fix to 0 and it works again

vague sparrow
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yay

craggy plover
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I do have some confusion on why I am getting low fps on my pc after upgrading

craggy plover
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@vague sparrow I have upgraded to a ryzen 9 7950x3d cpu and a 4090 gpu

valid geyser
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You need two 4090s in SLI

craggy plover
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No way XD

vague sparrow
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No DLSS

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And at 4k you need frame gen and DLSS balanced

craggy plover
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I saw dlss but where is the frame gen?

vague sparrow
craggy plover
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That I am not sure of. I might need to update

vague sparrow
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They included dlss 3 frame gen back

craggy plover
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Ohhh okay. Yeah I will update it then

desert ridge
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Adjusted the glass material to reduce its transparency, allowing for a see-through effect while addressing the issue of excessive shininess on the car interior when using highly reflective Legacy Materials.

desert ridge
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I have recreated the refractor mesh to ensure that it looks accurate and visually appealing.I realize that sometimes I can be stubborn.

desert ridge
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For comparison, here is the origin mesh with edited headlight texture

desert ridge
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I believe the license plate need some love, and the height map works effectively on flat surfaces. Should I consider adding some dirt to enhance it?

jade briar
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Sure, but not too much

desert ridge
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I have subscribed to the monthly plan for Substance 3D, but I'm still using Photoshop to create textures because I'm too lazy to explore new options.πŸ˜…

jade briar
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Substance is very similar to Photoshop

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With its layering system

ember river
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Only 2023 version though

desert ridge
desert ridge
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It's it too much?

ember river
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I'd look some references on how dirt tends to accumulate on such surfaces Peepo_Think

desert ridge
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Like this?

ember river
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Kinda, yeah. You can also use the bump maps + smart materials to peel paint, add rust layers and such

desert ridge
ember river
tawny elk
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Substance is life NODDERS

desert ridge
ember river
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Just don't go overboard like this reference, as it is a tuner's car, the guy still cleans it up from time to time, although a little bit of rust or exposed metal might appear with time

ember cobalt
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i see plates like the middle two most often

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this includes rural areas with more dirt or whatever

desert ridge
desert ridge
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Shit, texturing is hard for me, just finished align the albedo and the height texture, it's time for me to go to work. I'll try my best to work on it tonight.

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The UV mapping is stretched, so I need to recreate the mesh as well.

tawny elk
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By the way, I’d suggest making the screws and lettering raised in the actual mesh rather than having them just be normals.

desert ridge
tawny elk
desert ridge
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I still require some time to learn how to utilize Substance effectively.

desert ridge
cloud crypt
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Short: sim rate

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Normally its set to -1 which will effectively will be your monitors refresh rate and -2 would be double that. But too high in-engine frame rates causes many problems which will result in slow motion. Which you can see in a good camera with 900fps. Its the same result but only with higher fps.
Setting it to 0 will limit the engine to 120fps so you wont experience slow motion

open atlas
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I think we'd be better off making the plates look like they do in the later games where they look like proper plates issued by municipalities

vague sparrow
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or just follow the games original style

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it's not really that big of deal

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it just needs to look detailed with PBR

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if needed

desert ridge
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I believe that this project's art direction guideline should adhere to the original style previously mentioned by @jade briar.

jade briar
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Isn't that the whole point?

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To remaster the game while still keeping the original look and feel

desert ridge
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For comparison purposes, I have a strong desire to closely match the original style, including the font, to the best of my ability.

jade briar
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Looks good

cloud crypt
vague sparrow
desert ridge
vague sparrow
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Like the 'R' is a bit curvy in original

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And has more width

desert ridge
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Follow the original shape and trace the outline, but the letter "G" looks somewhat unusual or odd.

vague sparrow
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Also looks like it's embossed as well

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Otherwise yours is a very good remake of the original number plate

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I could give suggestions because that's all I can do here

desert ridge
vague sparrow
#

I will ask a bunch of people what font it is

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maybe we can find it

desert ridge
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ChatGPT informed me that the font is Eurostile Bold Extended #2, but it appears to be a slightly different font. Even Illustrator's Retype feature couldn't find the exact match. It's possible that the text is too blurry, and the font itself is uncommon or unique.

ember river
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Maybe some upscaling AI like waifu2x could help increasing the image resolution so you have something sharper to work with

desert ridge
balmy chasm
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Does it look similar?

desert ridge
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The number 2 appears different, while the others are similar. However, the letter "G" in the original version has a sharp corner at the bottom left.

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wait, is it the embossed effect to make the number 2 look like different.

vague sparrow
#

what font is this

desert ridge
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It's the same font used in GTASA

balmy chasm
vague sparrow
#

no way that's arial

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LMAO

ember river
# balmy chasm Does it look similar?

the look & feel of it is all there, so, I'd say, lets move on with this, after all, it is just a millimetric detail, no time to spend on this level of detailing

desert ridge
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Number 2 still look differentπŸ€”

balmy chasm
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Want me to adjust "2" to match?

desert ridge
balmy chasm
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Ye, that's what I mean. I just noticed it to be a standart font

desert ridge
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Does anyone recall which internal addon in Blender can be used to create screws?

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The license plate is ready, but I still need to add the screw to fill up the UV space.

balmy chasm
#

You can grab some from Sketchfab-like website :P

desert ridge
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I found it, It's Bolt Factory

jade briar
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Ah yes. The yandere dev screw generator

ember river
#

speaking of guidelines, what do you guys think about it? Should we start working in it? Any ideas?

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It has been a recurrent subject lately

balmy chasm
ember river
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About having well defined style guides for the whole project, so ppl can line up their stuff with what everyone expects for the project, not just doing stuff by feeling rn

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I personally think it might be a good time. Almost every month someone new joins the team, sometimes without full understanding of remix shennanigans, also, there might be more ppl who would like to join, but don't feel confident yet as it is not clear what we're expecting

balmy chasm
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Burrito just refuse to compel. It makes me think twice before starting anything. Any of my work can be just ditched to him saying "no" any random time in the project

ember river
vague sparrow
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because that's what we are after, don't wanna lose the games style

ember river
balmy chasm
vague sparrow
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we can either go shot for shot original or keep the same aesthetics with minor touching

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just create a few iterations of what you are making and the people here will decide

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it makes it more compelling to work with suggestions

ember river
#

Well, our best references now are the projects that have been released.
What do you guys think about HL2 & Portal Prelude's approach? Too much difference, too little?

vague sparrow
ember river
balmy chasm
ember river
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There is a heavy machinery asset from HL2, lemme find the on/off real quick

vague sparrow
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what i meant with the original was that it should look the same but enhanced obviously

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nothing replaced entirely that might hinder with the games art style

tawny elk
#

Font is Ariel Bold

balmy chasm
#

Can not correct you.*** Italic Bold***

vague sparrow
tawny elk
tawny elk
vague sparrow
#

its like each working modder contributes as much as they can

ember river
#

This one I noticed has changed a lot between On & Off. What are you guys' opinions on that?

vague sparrow
ember river
tawny elk
vague sparrow
#

yeah no way the original was like that

balmy chasm
desert ridge
ember river
vague sparrow
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on a more professional level, we have still not created our workflow properly as to what we are going to remake first

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correct me if i wrong here

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we have the github thing Eman created but all i see is the Manhole thing

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πŸ˜…

ember river
vague sparrow
balmy chasm
tawny elk
vague sparrow
# balmy chasm Important one

i have a solution

what if we recreate that part of the wall with no trash (cuz i think its grouped together, or even a part of a single mesh), then add a child mesh of our own trash model

ember river
#

That trash pile deserves a meme of its own, or an easter egg

balmy chasm
#

My billboard design is telling a story about staircase next to it

vague sparrow
#

do we have a proper method of replacing game meshes?

desert ridge
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Regarding the recreation of the tire texture, I have already uploaded two of them on the GitHub. However, I haven't started working on the remaining ones yet. Should I continue with the task since it's not included in the v0.3.0 Alpha list?

ember river
desert ridge
#

After updating the Remix action, everything has become excessively bright.

balmy chasm
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oh no

#

This is legit worst nightmare we could have

cloud crypt
#

Will see if i can fix that in the new Lobby

#

With the new lighting

#

short question, remix 0.3.0 still compatible with bridge remix?

#

ok, i get what he meant with excessively bright

balmy chasm
#

Super nova lights are back πŸ₯²

jade briar
#

shit

cloud crypt
#

messing with exposure doesnt help

#

uhh, have too fully rework the lights then, but before i do that i will test without bridge

#

yeah no, same result

vague sparrow
cloud crypt
#

thats really fucked up...

ember river
cloud crypt
#

seems to be an emissive problem, because normal lights in free roam seem to be just fine

#

or a reflection issue

vague sparrow
#

Sweet

#

These screenshots are mouth watering

cloud crypt
#

yeah no, its not an emissive problem

#

Its only in the lobby, which is a bit strange, but nothing I cant fix haha XD

balmy chasm
#

You can check shops as well

cloud crypt
#

i will see where these problems are too

ember river
#

Could be that single light source bug we had a long ago. Try disabling sections of your usda file to check where it is

cloud crypt
#

yeah

#

is that supposed to be that bright?

#

well, body shop same problem

#

Paint shop too

#

and all the other shops too...

balmy chasm
#

May be Normalize is finally a thing? Or that's how different types of light work now?

cloud crypt
#

well, for all my lights i used normalize

tawny elk
#

Well that’s not good, wonder what happened

vague sparrow
#

Is the problem related to exposure or

#

Something idk?

cloud crypt
#

im on it

#

Main lobby is currently in my hands

#

seems not to be an exposure problem, turned down every exposure level by 5 right now

balmy chasm
#

Also check logs for any errors

cloud crypt
#

turning down exposure does this

vague sparrow
#

Ew

#

It's all blown out

cloud crypt
#

yeah, downt know what happened

vague sparrow
#

Can we go back to the latest 0.2 build just to confirm?

cloud crypt
#

0.2 is just fine, ive tested

balmy chasm
#

I assume SphereLight holds the crown in freeroam, while lobbies are made with RectLights. May be they're bugged or reworked now

cloud crypt
#

more like bugged

#

still, even emissives are too bright in 0.3.0

tawny elk
cloud crypt
#

and main lobby only uses some rect lights

#

or i am blind

#

but 0.3.0 seems like it requires mip maps cause there are many warns

#

and yeah, thats bad for the next release, textures sould not be defined in a users folder

#

and is that normal?

tawny elk
#

Yea that’s normal

cloud crypt
#

Mark pls fix

#

well, maybe we stay at remix 0.2.0 until it is fixed πŸ€·β€β™‚οΈ

ember river
#

Garages are the only places where the skybox doesn't fully covers the sky, as the camera only looks at one direction

#

might be directional light

cloud crypt
#

well, i already tested it bacause i had that in my mind too, but yeah, even with only indirect lighting its way too bright

tawny elk
#

I just downed a bunch of coffee, I can attempt to maintain the buzz and fix it blurryeyes

cloud crypt
#

dont you need my usda then? atleast the one for the lights?

ember river
cloud crypt
#

yeah, disabling makes no sense, then even our lights would be worthless

ember river
#

A good test you could make is to replace the main lobby skybox mesh with the one at 03_meshes/01_environment/01_skybox

cloud crypt
#

i could test it yeah, good idea

#

well no, even when replacing the mesh it doesnt work

ember river
#

wtf. What happens if you disable enhancements, textures, lights, etc.?

surreal ruin
#

@desert ridge

#

It's just normal Arial Italics Bold

surreal ruin
#

You won't get a 100 % match because the letters are distorted through low res and compression stuff but yeah

cloud crypt
#

so even the Need for Speed is in Arial Italic Bold then

ember river
# cloud crypt

Hmm so it is not default light remapping causing issues. Its gotta be something we added

cloud crypt
#

but its strange... Its only happening with 0.3.0 and only in the shops and lobbys

#

okay, and some other lights are a bit bright too, but they already were before. Since we want to rework all lights after next release it shouldnt be a problem at all. But these lobbys have to be fixed

#

maybe a mesh replacement is causing it, or truly the rect lights? have to do some digging, that would cost me some time

balmy chasm
#

Check Emissives with enabling textures back

ember river
timid prairie
cloud crypt
#

I will do a deep dive when i have some time for it

cloud crypt
timid prairie
#

i know 😏

desert ridge
# surreal ruin <@944081029331820574>

Thanks, I have already created the albedo texture and am currently facing difficulties with the paint layer. While attempting to paint on the screw, it is also affecting the surrounding surfaces.Why texturing is so hard...😫

surreal ruin
#

Aaah, wrong kinda screws aren't they?

surreal ruin
#

Those holes aren't actually screws

cloud crypt
#

Those are more like rivets

#

not even holes

surreal ruin
#

They're called License Plate Frame Screws

cloud crypt
#

ah yes, these

desert ridge
ember river
cloud crypt
#

i thaught of rivets like these

timid prairie
timid prairie
vague sparrow
desert ridge
balmy chasm
desert ridge
#

Could it be that the practice differs in other countries? I have noticed that many license plates in other places use actual screws for attachment.πŸ€”

surreal ruin
#

Oh yeah every place does it differently for sure!

#

I just think judging by the original texture it definitely looks like frame screws

desert ridge
vague sparrow
surreal ruin
cloud crypt
#

in Germany liscense plates look like these

#

we have a specific liscense plate holder XD

desert ridge
vague sparrow
#

Best one gets implemented

desert ridge
#

Which one should i makeπŸ€”

balmy chasm
vague sparrow
cloud crypt
vague sparrow
#

This looks like cogs welded on

#

Too comically large

surreal ruin
desert ridge
vague sparrow
#

How do we interpret what's actually there

cloud crypt
#

i would prefere we take numberplates from carbon as example for new liscense plates

vague sparrow
cloud crypt
#

thats from carbon (yes with mods, but that aint matters)

desert ridge
ember river
cloud crypt
#

the second one

vague sparrow
#

Rounded

surreal ruin
#

It's a flat head with a bevel on the edges

vague sparrow
#

Here's one example as well

#

Looks ok

ember river
#

although a round head would look nicer with PBR maps

desert ridge
#

With text or not? I can place our name over there as an Easter egg.

cloud crypt
vague sparrow
surreal ruin
#

What you're looking at is this basically

desert ridge
#

Many UV Space didn't use.

vague sparrow
#

Just gotta make it a lil smaller in diameter

cloud crypt
#

have a few ones if needed XD

desert ridge
cloud crypt
#

I am off for now, if something is important or you guys have important question don`t hesitate to ping me, if the allowance to ping gets abused I will block that person...

surreal ruin
#

They look quite silly at the original size of the game

#

But this is pretty much as accurate as a 3D version can be

#

No textures other than the text though

mystic robin
#

Guys, do you need some help with doing PBR on textures or you have been already done it?

jade briar
#

Yes

mystic robin
jade briar
#

Yes we ned textures

mystic robin
#

Oh alright then

ember river
mystic robin
#

In percent

cloud crypt
#

I think round about 95% are missing

mystic robin
ember river
# mystic robin Hmm, do you need self maded textures or it also can be used original but with en...

We're now handcrafting them all to high res versions with added details, while keeping the original look & feel.
Textures are one side of the equation though. We're also replacing the models with high poly versions and proper UV mapping, so not all textures will be remade as is, rather, new models with remapped textures will also take place. It is hard to say now what will remain using the original game mesh with enhanced textures and what will be completely remodelled Peepo_Think

surreal ruin
#

Original for comparison

jade briar
#

Oh wow

surreal ruin
#

Also spent some time the other day learning some blender.

#

Decided I'd rather eat tar.

jade briar
#

Uhh

#

yeah

surreal ruin
#

Guessing most of ya'll rely on plugins for the UV editing?

jade briar
#

Yes

surreal ruin
#

Yeeeh figures hehe

tawny elk
#

I rizomuv

#

Would highly recommend

#

I basically used blender uv once and decided that it wasn’t for me

cloud crypt
# surreal ruin

I am learning blender at the moment. Learned pretty much on 1 day thanks to e-man, adam, hemry and some others

#

Also thanks to many videosπŸ˜‚

desert ridge
vague sparrow
safe patrol
#

Hey guys. Just wanted to say I'm still alive. Wife had knee replacement surgery, plus lots of other stuff going on in work and personal life so I pretty much haven't even touched discord in like 2+ months. Sorry about the absence, but I'll try and hop on again at some point in the near future to see what else I can help out with. I'm sure you guys have been doing great work without me meanwhile.

jade briar
#

Don't worry about a thing. Go take care of your wife

vague sparrow
#

wait....whos gonna be changing these PS1 NPCs

#

nothing realistic but their textures do look a bit blurry

jade briar
#

They don't work in ff mode

vague sparrow
#

Damn...that makes the game feel incomplete

#

I was wondering where the crowds are

jade briar
#

Adam was able to enable them but they don't render

dapper root
vague sparrow
#

since the background can be replaced completely, i wonder if we could bring the concept garage back with its white minimalistic looks

#

its still a concept image

trail quail
#

басуха Π²Π°Π»ΠΈΡ‚ ΠΏΠΈΠ·Π΄Π°

ember river
vague sparrow
#

always loved concept/beta recreation

rain nova
# vague sparrow

This version is insanely good, but I support the decision to faithfully reproduce the details of the final version, but if it was possible to recreate this garage as an option, it would be interesting

balmy whale
surreal ruin
#

The OG texture is just a texture, my version is a set of PBR textures lit in real time

bright hedge
jade briar
#

No need for speed November

nocturne hawk
#

No need for november

elfin beacon
#

No need.

restive magnet
#

No vember

trail quail
#

yes vember

timid prairie
#

November

trail quail
#

POGGERS

trail quail
#

Hello there! Im working on #1169530553339490314, who wanna handle the nfs u2 repo?

soft zinc
#

hey there!

#

Back after 2 or so months! What's the biggest changes so far

jade briar
#

uhh

#

lots of small things added

soft zinc
#

is the refraction 'shader' for windshields up and running? How's performance so far btw?

vague sparrow
jade briar
#

Some mesh replacements here and there

#

adam is working on traffic lights

#

I'm working on the speed barrels

vague sparrow
#

Where's the trash can mesh update

#

Where manπŸ•³οΈ

jade briar
#

Main lobby has new lighting

#

Hemry is starting work on light replacements for cars

vague sparrow
#

alright

jade briar
#

Hellraven has made a new rtx.conf

vague sparrow
#

We can technically increase draw distance with mesh replacements

vague sparrow
#

Adding background buildings to a well hashed mesh that doesn't disappear will permanently keep the building there

#

@jade briar would the toolkit make your work easier regarding ug2?

jade briar
#

It will make everything easy

vague sparrow
#

Oh yeah definitely

#

Might give me some motivation to show my contribution

timid prairie
#

and im just sitting

patent musk
#

I don't understand much English but can anyone here be straight with me? please let me know if the NFSU2 remix is ​​still availableπŸ˜†

ember cobalt
#

i repinned the message so it's at the top of the list

ember cobalt
#

use DeepL to translate to your language (if it's supported). as far as i know, it's the best translator

timid prairie
#

Its quite is most of the time for my language

#

So yeah, DeepL is recommended

cloud crypt
#

Sneak peak into new Lobby Lighting (will get a bit more polished until version 0.3.0 release)

soft zinc
#

also what's the progress so far in car materials?

#

last I messed around, everything had a 'unierval' material due to how UG2 materaisl and hasing worked

cloud crypt
tulip plume
#

guys how can i install the mod

jade briar
quaint shell
#

why the game may look like it is framerate limited?

#

in freeroam there's also no any lightning

balmy chasm
#

You got extremely old release. We got v.0.2.0 for public use available on github

quaint shell
#

I use that build from your repo indeed

#

Although the game might be 1.0...

cloud crypt
#

Yeah pls use the 0.2.0 release from the pinned github

#

Lights are already set up there

#

Atleast for for main areas (not all racetracks), highways and garages

cobalt gull
#

Just reinstalled nfsu2 cuz I thought something was wrong, but after reinstalling this is how it looks

#

Using rtx remix 0.3.0 / bridge 0.3.0 & NFSU2-RTX from GH

mossy pelican
#

got a new monitor but didn't upgraded the GPU

#

i'm really afraid of playing NFSU2 now

#

seeing FPS below 20 will hurt my ego

#

😩

vague sparrow
#

I'll be happy seeing a single frame per second

dusty grove
quaint shell
#

still low fps on 1.2 patch tho

#

i'll try release binaries of everything instead of debug ones

#

oh it really helped

#

the car doesnt have lights tho

dusty grove
quaint shell
#

alright

#

nah, it was a bad idea

cloud crypt
quaint shell
#

Got it

bright hedge
#

thank me later

cloud crypt
#

Same results garantueed on 4070ti, heavy modded gta v has also only 20fpsπŸ˜‚

deft lichen
#

Where on this page do I download bridge remix? is it the expired artifacts at the bottom?

ember river
deft lichen
#

thanks πŸ™

zinc meteor
#

Question regarding the vertex lighting yall raised a while ago -
Have you explored if there's any way to modify the original game to disable those baked lights?

ember river
#

Might be worth a shot though, @tawny elk

zinc meteor
#

If you can disable the vertex colors for the baked lighting but keep it for the dynamic lighting, that'd be generally better than trying to exclude some draw calls from the vertex color strength multiplier

tawny elk
#

I’ll be doing some testing soon peepoG2

balmy chasm
#

When we replace all the meshes, vertex colors will be gone anyway πŸ˜…

vague sparrow
#

not much activity going on here, have you guys created your own discord server for development?

vague sparrow
#

nice

ember cobalt
#

just in case this isn't a weird joke, could i have an invite?

vague sparrow
#

at this point they need one to keep systematic

ember cobalt
#

i expected one sooner really

jade briar
#

Too much noise here

cloud crypt
#

Yeah, we will only use this channel for information. For example when we have a next update ready for release etc

open atlas
vague sparrow
#

maybe they just wanna use this thread for important stuff like releases or such

#

It gets very cluttered with them troubleshooting and figuring out stuff

#

But would love to see real time development and progress

#

so pass on the invite!

timid prairie
#

Im interested to look at progress at real time, so yeah, invite please

cloud crypt
#

No

#

Srry, but that server is only for contributors, we will post some stuff from time to time in here

timid prairie
#

Okay, fine

cloud crypt
#

Updated the red neon tube

ionic prawn
#

Have a stadnd alone, or any realease of BEta???

open atlas
cloud crypt
# open atlas Well that makes this infinitely less fun to follow

I understand your points and i understand it from a user pov too but you guys should understand us that it is hard for us to communicate in here because so many poeple are in here commenting stuff. Also wo dont have the possibilty to have seperate channels for seperate aspects of the mod.

Im sry for you, but maybe we can figure smth out to keep you in charge

valid geyser
#

bro just asked for an invite

ember cobalt
#

guys, they're going to do what they need to to ensure smooth development. please respect that. they'll post updates here as they said. i understand this is a disappointment, but being confined to a single channel for a project as involved as this one is isn't ideal

valid geyser
#

i think i was the first to come up with the idea of a separate discord server in the first place and i was shut down by everyone do i didn't push it further lol

jade briar
#

Me too

#

They said no

valid geyser
#

instead of being condescending

ember cobalt
#

there's ways around it. locking people to only view messages by default for example

valid geyser
#

that too

ember cobalt
#

i don't think anything here was condescending though, at least it didn't come off that way to me

valid geyser
#

that last sentence from hellraven

#

completely uncalled for

ember cobalt
#

i think he meant to keep you guys updated on the project. he's not a native english speaker iirc, probably just used the wrong word

open atlas
#

Neither is he

jade briar
#

Y'all are worrying too much.

#

We're still working on the mod

#

We will show off stuff when it's worth showing

#

The server is just because we wanted to work in peace and have dedicated channels to talk about different stuff.

#

There was too much noise here and just one channel made it kinda crowded and confusing when multiple devs were working on different at the same time

#

And here's the latest wip for people who really wanna see what's going on

desert ridge
#

Here is the progress on replacing the headlights on 350z. We are trying to figure out how to optimize the performance while still keep the visual quality with our mods.

jade briar
vague sparrow
desert ridge
vague sparrow
#

the real inspiration is really hidden in those magazines, great for reference

desert ridge
jade briar
#

Ah

desert ridge
vague sparrow
#

it might be a in-house custom design

#

made by Blackbox

#

yeah its not there

#

you have to remake it ig

desert ridge
# vague sparrow you have to remake it ig

That's what I meant. I already tried finding many reference photos online but couldn't find any. I also tried using NFS Unbound to see Rachel's 350Z as a reference, but the mod that unlocks all cars doesn't work with the latest update.

vague sparrow
#

this specific headlight is not available on the internet

#

wait...

#

i think Heat has it

desert ridge
# vague sparrow

I think Need for Speed Unbound would show more detail, since that screenshot is very small. I can't see the real details, so I need to see it in the game to use as a reference.

open atlas
#

Heat has the same car but without a DLC requirement

vague sparrow
desert ridge
#

Even the newest Need for Speed games don't show headlight and taillight patterns in too much detail. I'll need to use real photos as a reference.

vague sparrow
open atlas
#

It’s… not hard to just not load Heat with mods to get higher quality reference images

vague sparrow
#

i legit looked up for a 350z aftermarket headlight but no use

#

even on ebay lol

desert ridge
desert ridge
vague sparrow
#

here you go

desert ridge
open atlas
ember cobalt
#

i still have no idea why you guys are upset to this extent. there's nothing offensive about that message, and continuing to be snarky in responses following up is just crappy

vague sparrow
#

i mean i am not really, did really suggest them to get a server because this would get very cluttered

#

i like that we will only get updates here

desert ridge
vague sparrow
#

if the progress is substantial

ember cobalt
ember cobalt
surreal ruin
#

It's just smoother for development folks, posting something WIP in here is a bit of a landmine, as you'll mostly get flooded with comments from individuals who don't understand the workflows or what's being done, that's not great for development.

However naturally getting feedback from people in here is also something we've mentioned being important, we don't want to cut that off.
Just need a place where we can work together nicely and not have all our discussions drowned in questions about how to install the mod etc, having one single channel to work from just won't really do it.

So updates will still be posted in here, along with basically everything you'd normally see, it's just internal feedback and development jargon that won't affect any of you guys anyway that goes into the private discord.

#

Trust me, we'll spend 2 hours talking about how to set up a lightbulb.

#

Ya'll don't want to hear that πŸ˜›

cloud crypt
#

Ah yeah, i remember that discussion about how to setup 3 point lighting... it was a mess

cloud crypt
#

Im working on it πŸ˜‚πŸ˜‚

surreal ruin
#

'atta lad

valid geyser
#

or the entire car

surreal ruin
#

We're not going to distribute copyrighted content

#

Can't just steal assets from other games like that

ember cobalt
#

i think he just means using it as a reference for your own design

surreal ruin
#

Ah, yes that's fine

desert ridge
desert ridge
valid geyser
#

get the editor

#

not the mod loader

desert ridge
open atlas
#

Might as well also get the model of the Mantis kit from the Skyline and 350Z while you're at it

vague sparrow
#

should be good for references

#

they are saying they don't want to use 1:1 of it, just recreate it using a source

cloud crypt
modern marsh
#

where do i install graphic thing? im confused

modern marsh
#

which one lol

jade briar
#

uhhhh

#

one of them

cloud crypt
dense linden
#

so i download the rtx remix and when i try to run the game it doesn't run

#

i tryed to run it without anything installed and it didn't even run it was running without and problem now it doesn't

ember cobalt
#

thanks github πŸ˜›

jade briar
#

I like Github now

cloud crypt
#

Same hahaπŸ˜‚

buoyant burrow
#

hello everyone

#

pls, someone ...

#

dont tell i wasted my time trying to install this mod... on a GTX1650 SUPER....

#

i mean... i need a RTX gpu to RUN the game? i was thinking that its just a requirement for the mod maker 🀑

sharp sinew
#

you need a 2000 series RTX and above graphics card to raytrace

buoyant burrow
#

HAHAHAHAHAHHAHA OH GOSH

#

I HAVE TO DIE NOW

sharp sinew
#

just go to the shops

buoyant burrow
#

im brazilian

#

my kidney can pay for a gtx 1050ti , if luck

#

@sharp sinew u know if theres some Work around to make this game running on a gtx gpu???????

sharp sinew
#

none at all

vestal drift
#

Your card just doesn't have the hardware to do it. And even if you could work around it somehow, you'd get like 1fps, maybe lower

cloud crypt
#

Maybe lower than 1 xDπŸ˜‚

vague sparrow
#

not one

#

but maybe 10fps at max through some unconventional Linux drivers only

buoyant burrow
cloud crypt
#

i dont hate poor people, im poor too, atleast after i buyed my PC haha 🀣

timid prairie
#

I was able to get my laptop only thanks to parents

dapper root
#

Just sniped a 4080 for $850, how well can I run RTX Remix games?

#

I get like 30fps DLSS perf with my 3070 in 1080p in this game (NFSU2)

cloud crypt
#

well with a 4080 you will get about 40 to 50 in Quality without frame gen and in balanced (recommended) you will get above 60 for sure
i dont recommend to use frame gen because it creeates weird artifacts

#

and whats weird: with msi afterburner running in the background without any oc you will get even more fps, but make sure the FPS overlay is turned off

#

@dapper root

#

first one is with afterburner and second without

dapper root
#

Ok cheers 😎 πŸ‘

vague sparrow
#

looks like i have to wait a bit for a 4070

cloud crypt
vague sparrow
cloud crypt
#

yes, it would, but artifacts

vague sparrow
#

4070 seems fine for remix

cloud crypt
#

this is with a 4070Ti in Quality mode and frame gen.
In the first picture afterburnerr is running in the background, in the second afterburner is closed completely

vague sparrow
#

tbh 30fps won't hurt me

#

its the lag

#

and frame spikes

#

don't like that stuff

cloud crypt
#

in 1080p it would run even better

#

but for modding i have to rrun it in 1440p or 4K to get the best results (to edit the lights) because i have to see every detail

bright hedge
rain nova
#

I'll wait for the RTX 50 series, my RTX 2070 Super shouldn't run at 30 frames @ 1080p emoji_6

#

and I'm Brazilian too emoji_6

#

and I'm playing on 1080p @ 255hz emoji_6

cloud crypt
#

yeeah, ill probably will stay another 1 to 2 years at my 4070Ti, and then ill upgrade again

trail quail
#

i will upgrade never

graceful heron
#

3050 cries with this mod

slender arch
#

Me stuck on rtx 3060 mobile 6gb

timid prairie
#

Same

bright hedge
cloud crypt
#

Nah, CSGO for example

rain nova
#

it's the limit of my panel (LG), with 255hz I can deactivate DAS mode and get 0 frame skip

#

but the real benefit is not having ghost playing valorant/cs

cloud crypt
#

well, there still is gjosting, but its extremely low. Not the Hz is important, the reaction time is too. My monitor has 180Hz but with 0.01ms reaction time

#

Its a lenovo with lg panel, forgot the model XD

jade briar
#

Super

vague sparrow
#

the "playing" part that is

#

looks like shit would be appropriate

#

cuz all the DLSS perf mode and stuff like that is basically carrying it

jade briar
#

Not even 30 fps

vague sparrow
#

i mean, it looks okay if you just have to see RT and roam around a bit

#

anything other than that? nope.

slender arch
vague sparrow
#

at 60fps

#

crazy cuz its 540p

#

πŸ’€

jade briar
#

20 fps

vague sparrow
# jade briar Yeah

I mean it's a first gen rt card that's also entry level, should've managed your expectations

#

Still costs crazy like 50k used around here πŸ’€πŸ’€πŸ’€

slender arch
cloud crypt
vague sparrow
#

I remember buying a 750ti in 2016 for 15k and it still costs the same due to inflation

cloud crypt
#

Pakistani Rupees

vague sparrow
vague sparrow
elfin beacon
#

yeah, the ecnomical condition of Pak is worse than my career

vague sparrow
#

Save more and get a 3060ti for 25 more American shekels

vague sparrow
#

better investment

elfin beacon
#

its 75 to 85k pkr

vague sparrow
#

4070 costs 240k lol

elfin beacon
#

yeah

#

buy used

#

better

vague sparrow
#

imma have to settle with a 3070 or 3080

#

They are priced pretty good in used

elfin beacon
#

yeah tbh yeah

#

costs between 110 to 130k used

vague sparrow
#

Strange, seen 3070 ti (Asus TUF) go for 95k used in local market

elfin beacon
#

used to

vague sparrow
#

fuck retailers

cloud crypt
#

wtf, what is a pakistanys income if they are that expensive

#

4070TI in germany is at 850€

elfin beacon
vague sparrow
elfin beacon
#

u dont wanna know

#

imo

vague sparrow
#

Avg is like 70k

elfin beacon
#

huh????

vague sparrow
#

yeah??

elfin beacon
#

u forgot labors

cloud crypt
#

wtf, than i would be rich in pakistan XD

elfin beacon
vague sparrow
cloud crypt
#

507355 PKR is my income

#

thats about 1630€

vague sparrow
#

And are you satisfied with it?

elfin beacon
#

the more u get, the less u are satisfied

cloud crypt
#

well, here in germany im just a bit above average, so no i am not

#

avarage in germany is at 1400€

vague sparrow
vague sparrow
#

House rents

#

Shush 🀫

cloud crypt
#

i would work something different if i could, i like to do graphics/game design XD

slender arch
#

to be honest turkish economy is fucked up for years

velvet geyser
#

Textures are all white, what did I do wrong ?

jade briar
#

Didn't properly download the textures

vestal pier
#

Hello guys, I just installed RTX to my game, can you please help we with settings and lightning?
Maybe you use an modified game for it

cloud crypt
#

first of all, u have the 0.2.0 version. we worrk on 0.3.0 which isnt released yet

#

i would recommend to install the latest dxvk and bridge remix und then reinstall 0.2.0 alpha

#

then it should work correctly