#NFSU2 (Need For Speed Underground 2)

1 messages · Page 32 of 1

cloud crypt
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out of all the Xiaomi Phones had the best UI

open atlas
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ive never used miui so i cant comment

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the one thing ill give every other manufacturer that isnt google is that they dont use material you

cloud crypt
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but they were poorly optimized, after that i would Rank Samsung, but bloatware, and only then i would rank Pixel

open atlas
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but i use root to shut that off

cloud crypt
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I rank Pixel as 3. because there Software is optimized and not full of bloat. But there Option menu is too complicated

open atlas
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yeah google really needs to sort out the settings menu

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but in terms of everything else pixel just works better

jade briar
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I like pixels. My friend has a pixel 4. Really good. The camera is leagues better than my budget, but still really good Samsung camera.

open atlas
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and the shit i dont like i just use root to shut off

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while still having all the things that make pixels great

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now playing

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direct my call

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call screening

jade briar
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Hmm

open atlas
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Custom notification pane

jade briar
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Also. Hate manufacturers that use gesture navigation. Can I please just have 3 buttons on the bottom.

open atlas
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Custom lock screen clock

open atlas
jade briar
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I know. I forced my friend to do it when he got it lol.

open atlas
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Developer options in the launcher settings

jade briar
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Interesting

open atlas
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Custom icon pack in the launcher

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And I even still pass SafetyNet

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So Google Pay works too

jade briar
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Yeah losing google pay is a huge bummer

open atlas
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What are you talking about it works fine

cloud crypt
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u guys using google pay?

open atlas
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I even have a modded Twitter that blocks ads

jade briar
open atlas
jade briar
open atlas
cloud crypt
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YouTube vanced is usable on every phone

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even without root

jade briar
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I know. Extremely useful

open atlas
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I don't

jade briar
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Well, micro g is only an annoyance for the first time setup.

open atlas
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Why bother with it at all when you don't need to

cloud crypt
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once and never touched again

open atlas
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Then let's not forget that Substratum still exists to theme apps

jade briar
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Here's the thing. I'm chronically attached to my computer chair. I don't use my phone as much. So all I need, is a phone with a really good camera. That's it. I'm still using the default ringtones and everything. The only real customization on my phone is the wallpaper.

open atlas
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Which is fine, I'm just saying that this is all possible on a Pixel and not so much a Samsung

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Samsung's root tweak scene is pretty much non-existent nowadays

jade briar
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Surely, after rooting the phone, you can do most if not all of this stuff.

open atlas
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Ehhhh

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Most root tweaks only support AOSP + Pixel

jade briar
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Hmm

open atlas
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AOSP + Pixel

jade briar
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Hmm

open atlas
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AOSP + Pixel

jade briar
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I think the root scene on budget Samsungs is much larger.

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Lemme check xda

open atlas
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AOSP + Pixel

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The one for the S23 Ultra is dead

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I tried using the phone for a solid month and couldn't get over my gripes with it

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And couldn't get rid of Samsung's quirks

cloud crypt
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1 for is sure and never will change: i never ever will gat an eaten apple called iPhone 🤮🤢

jade briar
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There's quite a bit

open atlas
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yeah the s23 had nothing last i checked

jade briar
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Here's the thing. S23 is really expensive. So not a lot of people developing for it.

open atlas
jade briar
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The cheaper the phone, the more people develop for it.

open atlas
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i mean the pixel is almost as expensive and it has plenty of development

jade briar
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True

open atlas
cloud crypt
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last one is the S22 Ultra...

jade briar
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This is extremely enticing to say the least.

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Guess I know what I'll be doing tomorrow

open atlas
open atlas
jade briar
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Perhaps

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Man

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Samsung why

open atlas
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this is why i dont even bother with importing samsung phones

jade briar
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I just wanna have some fun modding my phone

open atlas
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if i unroot my pixel its back to factory defaults

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no issues at all

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no broken apps

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no lost warranty

ember cobalt
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i've gotta recommend against using a custom ROM for your daily phone. it can easily prevent you from using banking apps properly, along with google play

open atlas
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and all but the highest tier of play integrity that literally no app uses

ember cobalt
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if you're on the stock rom, then that's pretty much my point. things work fine, lol

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any time i've used a custom ROM, i had to deal with google play not working, or banking apps refusing to work

open atlas
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and its not hard to get around it

ember cobalt
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i did all of the recommended steps

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i ended up having to swap between 4 different ROMs before one worked right, and even then it wasn't perfect

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this happened on multiple devices as well, so it wasn't just for that particular phone

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anyway, that's just my view on it. hopefully it works if you go for it

open atlas
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most phones dont really have a custom rom scene anymore anyway

jade briar
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So apparently there are fix modules that can be installed to get most of the Knox functionality back

open atlas
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most, not all

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you still wont have samsung pay or pass ever again

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they cant be patched to work

jade briar
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Hmm

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Samsung pay, I don't really care about

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Google pay should still work

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Samsung pass, however

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That's hard

open atlas
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i would have overlooked them if i liked the rest of the phone i use google pay and 1password anyway

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youre lucky to be able to root it at all since in the us market you cant do that

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my s23 is an imported saudi arabian phone

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with a ksa csc

jade briar
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I'm not in the us, so that's not a big problem

open atlas
jade briar
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Yeah

open atlas
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i just in general hate samsung mobile

jade briar
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I'm fine with them tbh

open atlas
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their anticonsumer bullshit is just too much for me

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either be full apple or be full android

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at least i know what i got into having an iphone

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but its also not my primary phone

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and it has a case and screen protector on it for that exact reason

jade briar
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Not having at least a case on any phone is just irresponsible.

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Screen protectors are nice to have, but you can work without them

open atlas
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i disagree i got through an entire year of using my pixel 6 pro caseless and it was perfectly fine when i traded it in

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just scratches on the screen

jade briar
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I have dropped my phone while driving a motorcycle at least 5 times. The only thing that saved it, was the case.

open atlas
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i got through nearly a whole year with my 7 pro before it got attacked by two known defects

cloud crypt
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trying to shut down LODs with Profile inspector... Status: testing

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Status Change: not working

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@jade briar Topic Frame Generation: Yes it does crash the game... without: its all right, with: game goes no no

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Topic DLSS: Better Performance, clearer Picture with less noice when importing DLSSv3 dll

cloud crypt
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now we need ray reconstruction

cloud crypt
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messing aound with denoiser and tonemapping

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My Tonemapping

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Previous Tonemapping

ember river
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Looking good. Just avoid using global tonemapper as it tends to crush the blacks

cloud crypt
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My Denoise Settings

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Previous Denoise Settings

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still pretty noisy when moving, but i am working on it

cloud crypt
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help...

dusty grove
cloud crypt
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no

dusty grove
# cloud crypt no

So than go to AdamPlayer github and download his lights he fixed it there

ember river
ember river
tawny elk
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Ugh, it's so all over the place with this game. I don't remember which repo was the furtherest along.

cloud crypt
ember river
tawny elk
cloud crypt
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no worries @tawny elk i messed a bit with the local settings to be more suitable on our eyes

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Thats how it looks outside

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a small improved denoising profile

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thats the old one... both on quality

tawny elk
cloud crypt
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where??

tawny elk
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I had to turn my brightness up, but the treeline was looking crushed my b

cloud crypt
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tell me where

tawny elk
cloud crypt
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better?

tawny elk
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Getting there.

cloud crypt
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but yeah, dont know

cloud crypt
dusty grove
cloud crypt
tawny elk
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That looks great

cloud crypt
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yeah but smoke everywhere

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and to bright in general...

dusty grove
cloud crypt
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adam doesnt like global

cloud crypt
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well, what do you gyus think abou new denoiser setup

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even when moving its less noisy

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that should be fixed whoever that was

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Reference

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Gameplay

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reflections

dusty grove
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Is all of that stuff is more stable while moving?

cloud crypt
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a bit more stable

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couldnt get it very stable, but now you can defenetly see what is reflecting

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even the performancepreset gets now better denoise results

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while driving its looking like that, as i said, better than before but still not perfect (screenshot taken in performance mode)

cloud crypt
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Current Problem: Denoiser gets resetted every time you restart the game... Presets dont get saved when clicking save.... complete work lost...

vague sparrow
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Can we replace the texture with light?

cloud crypt
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what do you mean?

vague sparrow
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This neon light looks pixelated, I wonder if we can hide this light and replace it with a real neon rod that emits light

cloud crypt
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you mean like that?

vague sparrow
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Yes

cloud crypt
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sorry for asking, but i didnt saw it until now... who dafuq ruined the hole main menu background?

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it looked like that before

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For those who want to test the reconfigured denoiser (as mentioned only a part of the settimgs get safed, still better than the old denoiser) ( @ember river , @tawny elk , @jade briar )

ember river
cloud crypt
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think i will rework it

ember river
cloud crypt
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yeah maybe handwriting the settings will solve, i will see if i get that done, but for now i should sleep a bit XD

ember river
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Me too. Good nite bro

cloud crypt
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n8

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But pls guys be aware that these settings are only for testing and review purposes. I want to improve the denoiser as much as possible so any feedback is more than welcomed

Bur for real, im going to bed now, gn8, read ya in 5 hours haha XD

balmy chasm
cloud crypt
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I only talk about the textures, thats what i meant

The emissives are fully out of place and the textures themself looking odd

vague sparrow
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hey, couldn't we make our own UI?

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mod it as well

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the main menu blocks like 40% of the background, why not align it in column (if it is possible)

cloud crypt
vague sparrow
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im not saying you guys should

cloud crypt
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Windows, Platform, Floor, and the garages

balmy chasm
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What is wrong with them out of sudden? except emissives

cloud crypt
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And emissives

cloud crypt
balmy chasm
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No, I mean, can you explain exactly each one

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Let's debate on example of any of your choise

cloud crypt
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Garage door left and right, windows are pretty small and they are nearly plain white

Trash in the background lost all its colors

Platform isnt tiled anymore (or does look like a garage platform at all)

Floor looks reallybm blurry/washed and doesnt really have rougness/normal

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Enough info?

vague sparrow
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wasn't it the same?

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i see....

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hmmm

cloud crypt
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Thats the one i made before it was changed

vague sparrow
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this one is slightly better

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with textures

cloud crypt
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Its the standart one

balmy chasm
cloud crypt
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Or atleast used a tiled texture

balmy chasm
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I mean... You can spend time recreating your old look with textures and lights. But it won't matter anyway because we're moving to mesh replacement

cloud crypt
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I dont want to change lights. Lights are fine. Emissive have to be reworked and textures too. And even if mesh replacements are coming, its good to have better textures for these meshes

balmy chasm
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But they will mostly not be used at any point

cloud crypt
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And why you so sure abou that?

balmy chasm
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Cuz most of meshes right now have weird UVs. So you'd need to choose between recreating same weirdness or applying textures as normal human

cloud crypt
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When i created my textures back then i only used square textures. The UVs didnt mattered at all when i replaced them

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Because the og textures where just squares too

balmy chasm
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And that's not the case for half of them at least

cloud crypt
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Its is, the floor for example uses the same square texture in a row, which you also can see in ov

balmy chasm
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Well, as the person who did touch all of those textures, I can tell you that floor, platform and manhole are the only ones to be untouched

cloud crypt
balmy chasm
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Majority of textures in lobbies won't be transferred to mesh replacement

cloud crypt
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1 big mesh could make it better

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But we will provide a new release before we are actually changing meshes

balmy chasm
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And you can contribute to anything else we haven't touched instead of being the 100th person redoing main lobby. Especially when it awaits for mesh replacement

cloud crypt
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Why did it got touched anyways? That werent 8k textures i used. 1440p at max. They could have stayed. Why lower quality?

vague sparrow
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we need complete asset replacements rather than relying on 4k textures on old geometry, it can give it a much better look with mesh replacements

cloud crypt
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I know that

balmy chasm
cloud crypt
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It was lol, i shared them to burrito

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These were the very first texture replacements besides wet roads

cloud crypt
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The first one i made, but a smoothed version because burrito meant the normals were too much

balmy chasm
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So people were choosing between this and merged version

cloud crypt
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This obe looks way better than the merged one. Poeple must be blind

balmy chasm
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I didn't complain about blindness

cloud crypt
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The rail where the platform moves on could have been easily added too it

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However, it is how it is, lets see what the future with new mehes brings us... (hopefully good textures 😅)

balmy chasm
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Oh yeah. Create UV's which would need like 1x128 map with 1 pixels per color!

cloud crypt
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Whuuuut, i dont understand a thing😅

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I am more lighting and texturing... not mehing xD

balmy chasm
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Imagine having like thousands of UV shells referring to exact one pixel on this super small texture. Super memory efficient

cloud crypt
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"Not"

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Cant we rescale the scene?

balmy chasm
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Like you different Scene Scale param while capturing?

cloud crypt
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No, completely, not only when capturing

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Like make the meshes twice as big

ember river
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For this release, best thing I see would be to focus on just adjusting garage lights to the local tonemapper, or the tonemapping settings hellraven just came up with, and let it rest for a while. As burrito mentioned, let's focus on the roads first, Speedrun towards new release. There many more stuff we are expecting to improve with a 0.3.0 release that are just waiting final touches to be done, like packing up dxvk, bridge & widescreen fix together for easy install

cloud crypt
desert ridge
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The parallax room's albedo and emissive textures are complete. Should I proceed to create the normal map? What are you guy thoughts on this?

balmy chasm
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Well, Normals won't be visible at any point. But will eat up some memory

desert ridge
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Alright, that means I can now start experimenting and working with the geometry node.

vague sparrow
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sometime in the future, when you guys would've remixed this game, please remember to put a little easter egg with everyone's credit on some billboard

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maybe a gaint burrito

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😆

ember river
surreal ruin
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Not sure that's a great approach

desert ridge
surreal ruin
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Yeah geo-cutting them instead of rendering opacity is probably going to be a better approach

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Opacity ain't fun for renderers, and can be super janky in path traching

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Don't want to let simple background stuff soak it up

ember river
surreal ruin
#

Probably best to make sure those are delegated to cars and close-camera props

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And vegetation ofc

spark moon
#

where can i download mod files canr find in pins

dusty grove
spark moon
spark moon
spark moon
#

still missing files i guess

dusty grove
# spark moon

"i dont need guides"
Ok
Install github desktop
Clone repo
And don't forget about latest bridge and dxvk

dusty grove
dusty grove
spark moon
open atlas
jade briar
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Depends on the source.

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Upsclaing from a good enough res to 4k won't be as wonky as going from 512x512 to 4k.

open atlas
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I mean in fairness to that it'll be working off textures made to 2023 standards and not 2004

jade briar
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That too

cloud crypt
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Basically if textures are 1440p and you scale them to 4k it looks much much better and doesnt need as much space as in 1080p

ember cobalt
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i don't see how they could screw these textures up

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these are really easy to upscale, even if you pick a shitty model

pallid river
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Is it normal for rough.usda to fail to load in composer?

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Just reinstalled the repo

desert ridge
pallid river
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Huh.
It was just there when I installed the repo.

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sorry it's rough_only.usda

ember river
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Well yeah, I noticed that sliped through in the last merge. The mod.usda refers to an unexsiting rough_only.usda file

pallid river
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Ok then.

desert ridge
spark moon
#

cant see rain

jade briar
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Use eyes

spark moon
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GREAT

pallid river
#

do not all cars have headlights/tailights or am I missing something

humble niche
cloud crypt
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Well, i think i get back to work and try to get a better denoiser again... hopefully the settings are getting safed this time because i use the old dlss file again

pallid river
#

looks like widescreen patch only works for 1440p and lower

cloud crypt
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Also for 4K

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It can check wich res your running on the pc as default and set it to it

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If the monitor only can handle 1440p it will be set to 1440p

But you can set it manually
For x you set 3830
For y you set 2160

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But if the problem is crash related it could be that either your gpu or remix itself cant handle it

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Or you should disable framegeneration

pallid river
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My problem is the game launches borderless and partially off the screen.

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If I choose 1440p desktop res it works

cloud crypt
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Set wudescreenmode to 4

pallid river
#

any rules for adding headlights/taillights to cars to ensure they work?

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I see on one car they are just children of the windshield

pallid river
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Thing is in the past I could alt+enter to fix but now it no work

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So the application is running in borderless fullscreen not as a window

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which explains why all the window related key binds and functions are disabled.

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also wacky, the 350z has lights set up according to the usda, but they don't work in-game

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but I've seen npc cars with working headlights/taillights

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and in the garage as well

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also should skip intros actually be skipping the intros because right now it just makes them black

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Also I noticed that if Force High Res textures is not on certain textures will be like 1/4 res at all times. Which I think is just it using original game textures?

cloud crypt
#

Nope, these are not original textures

pallid river
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Ok so just a low lod of them on the low res side?

pallid river
#

also it just all of sudden started worked in 4k

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Figured out lack of headlights was due to car geometry detail setting

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still no tailights though

pallid river
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so no tailights due to incorrect light params.

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spec and diffuse were set to 1 so there was no light emitted

cloud crypt
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less noise while moving )what you see is motion blur=

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without motion blur

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@tawny elk do you want to test the new denoiser settings?

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or @jade briar

pallid river
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Denoiser settings? spicy.

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been messing around with taillights for an hour 💀

cloud crypt
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yeah, to make the game less noisey... We cant really make it perfect for now, be we can make the denoiser atleast a bit better

pallid river
#

yeah the default settings are pretty cursed tbh

cloud crypt
#

i wouldnt recommend to change any textures for now since we want to replace the meshes of the game

pallid river
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I'm not touching textures just the actual lights

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I'm trying to figure out why the tailights devolve into plastic if any sort of emission is enabled near them

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like it's aperature translucent but doesn't look like it at all in-game

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I made the light bulb texture inside the cover emissive and this happens

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Any way to fix the car pop-in and flickering of everything for a second as you approach it?

cloud crypt
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nope, not for now... got it a bit more stable with the denoiser but still happens

pallid river
#

Gotcha, not huge deal.
Just need to figure out my super low 1% fps that happens sometimes

cloud crypt
#

you dont have to forget that remix itself still is in development... its an open alpha

pallid river
#

ik, for this game I didn't know if the flickering was from alpha blend like in other games, or from nfs

cloud crypt
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well when moving the car the shadows dont get lost anymore. They are a bit noise but they dont get canceled

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when not moving its pretty neat and feels good to look at

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i made the denoiser faster so that these outcomes are possible

mossy pelican
#

rofl

cloud crypt
#

Custom Denoiser for Underground 2. Since the settings dont get safed completely i icluded pictures of the settings so you can change them manually
@ember river @jade briar @tawny elk

sry for Ping, but thats the easyiest way to inform you

cloud crypt
ember river
spark moon
sharp sinew
# humble niche Pretty much this, part of the reason I stopped trying to polish my ESRGAN packs ...

What if you had high Res source assets?
https://youtu.be/i__614yy53Y?si=SYSIGIibhyTgFfjH

This video will show an encyclopedic collection of texture usage examples of Marlin Studios by Canadian photographer and 3D artist Geoff Holman, and I'll tell you the story of why we see repeated textures in various 2000s games from different developers. I wish you a pleasant viewing and ask you to subscribe to this channel if you liked it.

htt...

▶ Play video
spark moon
elfin beacon
tawny elk
humble niche
#

The Punisher apparently used these assets just about everywhere so there's a chance this may work. 👀

sharp sinew
#

Can you buy the discs still? Would be awesome to have

tawny elk
sharp sinew
#

I'd have to own them to use them

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Imagine making loads of stuff and a year later getting an email or something

tawny elk
#

You’d have to get in touch with the original photographer to figure out who has the rights now

humble niche
#

The website is completely down. I'm drafting something to send to the support email.

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Guess the question is whether Marlin is dissolved or a skeleton crew at this point.

sharp sinew
#

It's got a linked in and Mr marlin is there

humble niche
#

As for the archive, there's a few on there but these are multi CD collections and very little of it is preserved there.

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Oh nvm

tawny elk
humble niche
#

Found Tom Marlin's facebook 🤣 maybe it's worth sending a message?

humble niche
#

RE: Ebay, I tried, nothing there.

vague sparrow
#

i think i may know some websites

humble niche
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Internet Archive has some but not all.

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But we still need to legally acquire them.

vague sparrow
humble niche
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Same, not this month but definitely next month.

vague sparrow
#

if we find a whole dataset

tawny elk
humble niche
#

I'll probably use them for a Unity project afterwards anyway, I'm getting my money's worth 🤣

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Should we start a group DM or something for the Marlin Studios Archaeology Project?

vague sparrow
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a group DM

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i'll need some research time to get all the sources i need

balmy chasm
#

Why you guys need this decades old pack again?

vague sparrow
tawny elk
#

I’ll give whatever phone number I can find associated with them a call since it isn’t international for me KEKW

vague sparrow
tawny elk
vague sparrow
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nvm

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its just preview

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damn

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i thought i was close

tawny elk
humble niche
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That does look complete but there's a lot of volumes that aren't here, that and we still don't have a license to ues it.

vague sparrow
#

YES

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found it

vague sparrow
#

well i found one texture pack for 300megabytes

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should be good for reference

humble niche
#

Stop downloading textures y'all, I can't get on the archive anymore 🤣

vague sparrow
#

this archive site is slow asf

humble niche
#

Archive is generally safe but it seems like it's getting slammed out of nowhere

vague sparrow
#

yeah this isn't going to get me anywhere

tawny elk
#

Working fine for me KEK

vague sparrow
#

😭

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reminds me of dail-up DSL lol

tawny elk
#

It’s about 4 minutes to download per collection for me

humble niche
#

It'd be pretty funny if we formed some kind of loose company for this thing 🤣

tawny elk
#

Can we get that group DM going? Need to coordinate

vague sparrow
#

good 'ol IDM to the rescue

humble niche
#

@tawny elk@vague sparrow Anyone else need to be added?

vague sparrow
humble niche
#

Yep, same here

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@vague sparrow You need to send me the friend request first I think.

tawny elk
#

I wonder if the road textures were from a texture collection

vague sparrow
jade briar
#

So how's the texture hunt going?

vague sparrow
jade briar
#

How many?

vague sparrow
#

some

jade briar
#

Wonder if someone can message marlin and explain our situation. He'll probably help out.

jade briar
#

Only pack 5

vague sparrow
#

come join us in the private DM

ember river
#

Heyo, just work up. Whats going on

jade briar
#

ummm

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a hunt

vague sparrow
ember river
#

Oh boy, thats cool

chrome meadow
#

Well, enhanced color likely work on the whole frame but the computation is fairly simple, light trails appear to work only on certain lights for example

soft zinc
#

I'd figured the O(n) operations would've still taken a lot of time

ember river
jade briar
#

Looks good

spark moon
#

Strange cull igo close to it light goes off

pallid river
#

Nice headlights on that car

cloud crypt
#

Someone tested the culling settings yet?

cloud crypt
#

hey man, just wanted to metion that i could succesfully upgrade the BIOS to the one of the AMP! Extreme with 128.4% TDP Powerlimit
the old powerlimit was 105%, clock are way higher and performance is way way better than before

open atlas
cloud crypt
#

GPU 4070 Ti, or what exactly do you want to know

open atlas
#

The BIOS file you flashed

cloud crypt
#

standart bios. That card only has 1

#

And that was the old bios::

ember river
#

@cloud crypt I tested the denoiser settings you posted, but I think I might not be the one to test it now. My 3060 already runs the game pretty slow. I noticed it got darker and has more denoising fireflies than before. Not like your pics

cloud crypt
#

Oh ok, every feedback is welcomed. I rework it again

#

What do you think could create these fireflys? I would recommend to only use it with the rtx conf included

cloud crypt
#

what did you guys do...

cloud crypt
#

this setting solves firefly issue... its normally on 1000, when using it on 5 firefly gone

dusty grove
cloud crypt
#

why its not in the main git, makes no sense

dusty grove
#

adam said that he will move his stuff to main, about 2 months ago, idk what go wrong

open atlas
#

@tawny elk

cloud crypt
#

@ember river new denoise settings, use the rtx file inside too (not changed much except pathtracing integrator and denoiser, but could be that not all are saved so pictures included again too)

vague sparrow
dusty grove
dusty grove
cloud crypt
#

you have to apply the settings from the scree4nshots manually since they dont get safed in the config

#

in the config only the main settings get saved and the pathtracing settings. The denoise settings from primary Direct/Indirect and secondary dont get saved in the .conf file

#

i hope that this big will get fixed in future

dusty grove
cloud crypt
#

its in denoise settings... its simple to find lol

#

u just need to change the options from the 2 primary and the 1 secondary file

ember river
cloud crypt
#

Try the newer version. I fixed the firefly issue

ember river
#

I'm not sure what causes it, I notice it the strongest on penumbra transitions between shadow and light, with less lit regions

#

I'll be trying tomorrow. Going to bed rn

cloud crypt
#

Same, gn8

dapper root
#

It is

pallid river
#

Just noticed that man Frame Generation struggles here, DLSS has issues as well.

tawny elk
cloud crypt
ember river
cloud crypt
#

Oh ok😅

#

No worries, no need to rush things

timid prairie
#

I really have nothing to do except making photo of ground

slender sail
#

i've been planning to buy this monitor for quite some time but i've been planning to buy other monitors off the internet because it seems that it doesn't have a built-in speaker. does it have a built-in speaker?

open atlas
#

if youre using built in speakers with a monitor costing the better part of $1000 youre doing it wrong

slender sail
#

welp it doesn't have it then

#

i've been worried about this because buying additional speakers would use some space in the table

#

and that if not placed properly, it could also look unfitting for the aesthetic

cloud crypt
#

Well, i use Levovo Legion Y27q-30... 1440p, HDR400, 10Bit, build in speakers, up to 180Hz, 0.5MS MRPT, 126% srgb color, 95% DCI-P3 color and 27"... is more than enough

slender sail
#

yeah i've been also planning to buy a laptop to experience the game

cloud crypt
#

Its not a laptop

#

Its a monitor

cloud crypt
slender sail
#

whoops

#

my bad

#

the first thing that came to my mind was the laptops lenovo has

balmy chasm
# slender sail whoops

Well, those 3W Speakers in Lenovo are as cheap as you can imagine them to be. Consider that as an option if you have headphones already

cloud crypt
#

I only use headphone (Logitech G Pro X) or Speakers (Logitech G560)

open atlas
#

if youre looking at a thousand dollar + monitor and youre worried about the speaker quality your priorities are off

#

and if youre worried about aesthetic just use headphones

cloud crypt
#

In adams lights these were off.
After i put my mod_lights back into mod.usda there are back again.... My lights would be needed to be brighter and some have to be deleted (like highway lights) but that way we could a more immersive experience by only keeping some of them

cloud crypt
#

@tawny elk is it ok for you if i rework my lights? I mean that i delete the lights you already have added from my mod_lights and add only new ones? Like these in my pictures which were actualy missing in your lights

pallid river
#

Couldn't imagine even more lights tbh

cloud crypt
#

the other lights seem to be added in adams own repo, which sucks that they are not in the main repo... but the light bulbs in the picture above are missing

pallid river
#

you mean like when you use them separetely I'm assuming?

#

Speaking of lights is it cheaper to use emissives instead for less important lights?

dusty grove
#

Emissive - disappears off camera

cloud crypt
#

normal lights dont get culled away, and emissives doesnt work as we want them to work

pallid river
#

Yeah I notice they kinda break the material of anything in front of them

#

just turns it into glowing plastic

#

but I'd assume they work well for optimization where you want something glowing or a simple light in a less important area to ut down on full lights.

#

Especially when we are getting to 50+ lights minimum with Adams

#

#1103377328530276403 message
putting this here cause it looks nice

#

might use it

cloud crypt
#

still having this problem

cloud crypt
#

could fix it...

balmy chasm
#

@ember river Hi, can you investigate normals here. This wavy noise all over the texture is not intended for sure

tawny elk
desert ridge
#

The first building is complete. Finally, I utilized the array feature in Omniverse because Blender cannot output instance objects, resulting in significantly larger file sizes.

jade briar
#

Looks good

vague sparrow
#

how exactly are we going to put this building in the game?

desert ridge
#

The Video file is corrupted, repost again.

desert ridge
vague sparrow
#

these windows are kinda big

jade briar
#

This is either gonna look really good, or really strange. Excited to see how it turns out.

jade briar
vague sparrow
jade briar
#

Maybe

vague sparrow
#

with some very dull opaque windows

jade briar
# desert ridge

Do you think putting a flat plane in front of all the rooms with a glass material would be a good idea?

cloud crypt
#

I'd say yes

desert ridge
#

I have nearly completed the headlight/taillight glass with a normal map, adjusted raindrop refraction by reducing raindrop size using NFSU2ExtraOptions, added some windows refraction, recreated carbon fiber texture, and updated some interior light textures.

desert ridge
vague sparrow
#

i think transparent material would work fine

#

glass will add more complications like refraction, we simply want the rooms to be lit up and that "look! there's rooms in those buildings" kinda impressions

#

but yeah it should be reflective, basically glass

#

yeah

desert ridge
#

I need the assistance of a mesh replacement Master. I am unable to replace the building mesh in Omniverse; after replacing the mesh, it simply disappears. However, when I open it as a single file, it works fine.

pallid river
vague sparrow
#

actually it produces much better looking results with more lights

jade briar
desert ridge
balmy chasm
#

We have transluecent material in Remix?

desert ridge
tawny elk
cloud crypt
desert ridge
#

use AperturePBR_Opacity.mdl , Opacity amount set to 0.1, without Thin-wall

#

use AperturePBR_Opacity.mdl , Opacity amount set to 0.1, with Thin-wall

#

use AperturePBR_Translucent.mdl, without Thin-wall

#

use AperturePBR_Translucent.mdl, with Thin-wall

vague sparrow
#

like can we use this as a window for buildings

tawny elk
#

For arch glass you’d want to just make a thin rect, mark it as thin walled, and set the IOR to the correct amount. It’ll be around 1.5-2. Might tint the glass with a greenish blue.

desert ridge
# cloud crypt How you got vehicle reflections?

In the Remix GUI, set the Legacy Material roughness to 0.02 and the metalness to 0.4-0.6. This will make all scene objects highly reflective. Place the "rough_only.usda" file in the gameReadyAssets folder and edit the mod.usda file in the subLayer by adding "rough_only.usda" at the bottom line. Additionally, if you encounter disappearing textures, capture frame to USD texture will appear again.

desert ridge
cloud crypt
#

Ok, in the mod.usda that line already was there but the file missed. Thx

desert ridge
cloud crypt
#

Already have that issue with some buidlings without that file

#

They are kinda black with only theyre emissives

desert ridge
#

I believe I have captured nearly all the textures in the scene to resolve the reflective issue.🤣

balmy chasm
#

*Like how project structure gets more and more~~ complex~~ unstructured *

desert ridge
#

Single plane, with Thin-wall

#

"Shell" plane, without Thin-wall

#

"Shell" plane, with Thin-wall

tawny elk
#

What are you trying to show?

desert ridge
#

What is your opinion on which window material is the best?

#

In my opinion, a single plane looks almost identical to a double-faced window material when viewed from a distance.

tawny elk
#

Just a tall rectangle with like 2cm of depth. Translucent material. 1.8 IOR. Slight blue green tint. Thin Walled.

desert ridge
#

OK

ember river
#

Ayo, just woke up.
Lemme sort my todo list in order.
I'm still in debt of testing hell's denoising settings Peepo_Pray

ember river
ember river
balmy chasm
#

D:

#

Never said they should be upscaled

ember river
ember river
balmy chasm
ember river
#

This happens for unique meshes like buildings or the road pieces. Other meshes that are instanced multiple times like props, the common walls I've been replacing or the car meshes are all located near origin already so one replacement fits them all

desert ridge
# ember river Check if the mesh's origin is located at (0, 0, 0) in the capture in OV. If so, ...

I have finally learned how to replace the mesh. It appears that array instancing geometry in Omniverse does not work in Remix, so I ended up using Blender to export the USD file. The mesh runs smoothly in Remix but runs very slowly in the game. I believe Remix operates differently from Omniverse. I suspect that the large number of instances in the mesh is causing the issue, so I may need to join them as a single mesh in Blender beforehand.

balmy chasm
ember river
ember river
balmy chasm
#

Considering what he said, verts count should decrease

ember river
# desert ridge

I think you're exporting all the original geometry as is instead of baking a cube map for each room, right? That might be your performance issue. Millions of polygons

desert ridge
#

To improve performance, I need to join the multiple objects into a single mesh because the Export Geometry Node defaults to exporting them separately.

ember river
#

There is a "Realize Geometry" node that you can attach just before the output node in geo nodes that merges them all Peepo_Think

#

Also, "Join Geometry" node does the merging for yah

ember river
pallid river
desert ridge
#

I have already used the "Join Geometry" option, but the "Visual Geometry to Mesh" function did not work as expected. When I pressed "Visual Geometry to Mesh," the entire mesh disappeared.

ember river
#

Between join and group output nodes

#

After adding that node, maybe your right click option should also work

desert ridge
ember river
#

@cloud crypt Just tested your latest denoising settings (v.06), and I love them. I'd say the game got a bit too dark on less lit areas like jackson heights, but is just my personal opinion, overall it has gotten a nice moody look. For the denoising though, I have no down sides to point, it looks perfect to me. I'm playing on performance mode, and against your recommendations, disabled motion blur, and it still looks quite good. First thing I noticed improved a lot were the exaggerated guard rails reflections that are now gone, same for chain link fences and other highly reflective metallic surfaces.

Question now is, how to share that properly?

cloud crypt
#

Glad to hear that my latest denoise settings work this good🙏

#

And with the darkness, well, that could be fixed if you raise up the exposure of the tonemap by 0.05 or 0.1

#

But well, the denoise settings getting deleted everytime we boot up the game again, so that is still an issue that needs to be fixed

ember river
#

Wanna file an issue for that on the combined repo?

timid prairie
#

as soon as I don't waste my time on something like this....

ember river
#

Heyo gang @jade briar @tawny elk @balmy chasm @safe patrol @desert ridge @cloud crypt
Just created a "Release 0.3.0-alpha" milestone to help managing the project. Now we can tag the issues and tasks on our projects boasrd (https://github.com/users/Ekozmaster/projects/1) that are planned to be delivered on the next 0.3.0-alpha release, just like I did for the overpass textures uncle mentioned

jade briar
#

🔥

plain lantern
#

how i can download this

#

wanna try at my RTX 4090

pallid river
#

So in regards to my FPS woes, it appears perhaps the partially broken dxvk version was at fault?
Updated and now I'm locked at 60 even in the funny 300 light area, where I was getting ~40 the other night.

#

And everywhere else my FPS is more stable of course.

pallid river
#

Instructions are provided by readme

#

Is this different than Adam's culling asi?

#

Like do I use one or the other or both

jade briar
#

You can use both. The option is available in zolika's underground 2 mod menu

pallid river
#

I wish it fixed the vehicle LOD's too

#

The taxi model is just hilarious to see

#

And there is no fix for the light flickering right?

#

Guessing that might be denoiser and not the game though

#

Here's hoping for DLRR then

#

I think my only real issue with this atm is the car headlights.
Second would probably be the car materials.
Otherwise everything is really good.

plain lantern
#

idk how to install that

#

LEL

#

did URL lighting is enabled?

#

i mean repaired?

jade briar
jade briar
#

Main city first. Probably.

pallid river
#

Same issue that F123 has

jade briar
#

Maybe

pallid river
#

Also anyone else having horrendous 1% lows?

plain lantern
#

how i can use new 0.30 textures?

jade briar
plain lantern
#

i cant download bridge release

#

and dxvk release

#

general is good to?

jade briar
#

Make a GitHub account

#

You need the latest bridge

plain lantern
#

ok

#

cant download

#

i am logged

jade briar
#

What do you see?

plain lantern
#

this one i got download?

jade briar
#

Hmm

jade briar
plain lantern
#

from this link i downloaded

#

remix-0.2.0.zip

jade briar
#

Did you put it in the game folder?

plain lantern
#

there is remix-0.2.0-symbols.zip

plain lantern
jade briar
#

You don't need the symbols

#

Just the release

plain lantern
#

yes i got it

#

and widescreen fix

#

installed

#

and changed dinput.dll to dsound.dll

jade briar
#

#1132988164814934167 message

#

It should download the latest dxvk and bridge for you automatically

plain lantern
#

Would you like to open the Remix directory now? [y/n] (y):

#

what to write

#

y or n

jade briar
#

Y

plain lantern
#

ok and copy to game folder?

jade briar
#

Just show me the folder contents first

plain lantern
jade briar
#

Idk what the file structure is

#

Ah yes

#

Good

#

Now copy it to the game folder

plain lantern
#

done

jade briar
#

see if the game launches

plain lantern
#

lol

#

nice RTX graphic XDDD

#

@jade briar

jade briar
#

Huh

#

Try renaming d3d9.dll to d3d9.asi

plain lantern
jade briar
#

Well

#

Rename dsound back to dinput

#

Make sure d3d9 is asi

plain lantern
#

its asi

jade briar
#

And don't touch the d3d9 in the trex folder

plain lantern
jade briar
#

Well

#

That's strange

plain lantern
jade briar
#

Can you screenshot the whole game folder?

plain lantern
#

cant download this release to

jade briar
jade briar
#

Lemme think

plain lantern
#

🧐

cloud crypt
ember river
cloud crypt
#

ok

jade briar
jade briar
#

And put them in the folder

cloud crypt
#

oh XD

#

but it was meant for e-man anyways

plain lantern
#

where are theese files

jade briar
#

On the main game repo

#

This

#

#1103377328530276403 message

plain lantern
#

game dont wanna run

#

RIP

cloud crypt
#

then you did smth wrong

jade briar
#

Hmmm

cloud crypt
#

install widescreenfix, set widescreenmdoe to 4
rename dinput8 to dsound

jade briar
#

Did you put the files in the game folder. That I told you to download

plain lantern
#

yes

#

wait minute

#

i will unistall that shit

plain lantern
#

and install UG2 again

#

2 minutes

jade briar
#

Sure

cloud crypt
jade briar
#

It does

cloud crypt
#

you will get dinput8 error in remix

jade briar
cloud crypt
#

anyways, these 2 textures shall be redone, right?

jade briar
#

Yyyyes

plain lantern
#

ok installed widescreen fix

#

change dinput to dsound?

jade briar
#

Yes?

plain lantern
#

done

#

rtx remix downloader rn?

jade briar
#

Put 0.2 files in first

#

The. The files that the script downloads.

plain lantern
#

done

jade briar
#

Files from the script installed?

plain lantern
#

installing

#

done

jade briar
#

Now the files from the nfs repo

plain lantern
#

done

jade briar
#

Now try the game

plain lantern
#

road is looking weird

cloud crypt
#

works better, but there is still smth not correct

plain lantern
#

where are road textures

#

and it looks like day mode

#

lol

jade briar
#

Now

#

You need to clone the nfs repo

cloud crypt
#

well, tried smth here

jade briar
#

You can't download from browser

#

So you either have to use GitHub desktop, or git to clone it

plain lantern
#

nfs repo?

jade briar
#

The

#

The GitHub repository

#

For this mod

plain lantern
#

i dont get it

#

lol

jade briar
#

God

plain lantern
#

so i will not play

jade briar
#

This

#

You will have to download GitHub desktop

#

Log in

#

And then clone this repository

#

Because you can't directly download from the website

#

I know

#

It's annoying

#

Once it downloads all the textures and stuff

#

Copy them all and put them in the game

#

@plain lantern

pallid river
#

if you set up the repo as stated in the readme there is no copy and paste

jade briar
#

That's for git

plain lantern
#

what now

jade briar
#

The second option

#

Clone

#

Select that

plain lantern
#

selected

jade briar
#

I think it'll ask for a link now

jade briar
plain lantern
jade briar
#

Wrong reply

#

Grander

#

Nice

#

Let me know when it's downloaded

sharp sinew
plain lantern
#

@jade briar

sharp sinew
#

Phone on 1%. Worried I'm gonna miss the ending where burrito has a breakdown

jade briar
plain lantern
jade briar
#

Copy everything in the game

plain lantern
#

done

jade briar
#

And last step is that

#

In the rtx remix defaults folder

#

There's a file called rtx.conf

#

Copy that. And paste it into the main game folder

#

Where the exe is

#

After that. You should be done

jade briar
plain lantern
sharp sinew
#

You're a good man for helping, I'm sure grander appreciates all your help

jade briar
#

Enjoy

#

If you find any bugs

#

Let us know

plain lantern
#

enabled DLSS frame generator

#

it works?

#

got RTX 4090

jade briar
#

No, it crashes the game real quick. We've let the remix devs know. Hopefully they fix it soon.

cloud crypt
#

could this work as bridge underside?

plain lantern
#

look @jade briar

#

when i enabled that

cloud crypt
#

thats normal...

plain lantern
#

lighting enabled at building

cloud crypt
#

just look back and its fine

jade briar
# plain lantern got RTX 4090

Also. Press alt+x. Then select graphics settings menu at the top. From there, you can change graphics settings. I think textures are set to low by default and motion blur is off. You can also enable frame gen, but it'll probably crash the game. Make sure to save settings before closing the menu and restart to reload textures.

plain lantern
#

wihtout there is no lighting

jade briar
#

Download the script in this lonk

#

Link

#

And put it in the scripts folder

#

Should help stabilize the lighting

plain lantern
#

done

#

i can turn on everything at DLSS settings?

#

i mean lighting settings and Overdrive

jade briar
#

What lighting settings?

cloud crypt
#

new vs old one

plain lantern
#

i changed resolution to 3840x2160 at widescreen fix settings

#

use DLSS Auto

#
  • Undervolting to 2300mhz card from 2740 to save power
cloud crypt
#

too reflectice? @tawny elk @jade briar @ember river

jade briar
#

Yes

cloud crypt
jade briar
#

Very reflective

cloud crypt
#

hm, ok

plain lantern
#

looks awesome

jade briar
#

Nice

slim coral
#

Why are my game cutscenes just black

plain lantern
#

yea cutscenes are brooken

#

the lighting on the url tracks works, but in my opinion some lamps should be lit in the opposite direction. Can they be placed on the other side? @jade briar

#

the lamp that shines on the banners should be on the other side

jade briar
#

The light that shines in the banners is because there's banner lights installed on it

#

As for the flood lights

#

That's adam's job

#

@tawny elk

cloud crypt
#

how was the NVidia PBR tool named?

plain lantern
#

and its funny you can change DLSS from Quality to Performance and graphic is the same @jade briar

jade briar
#

Well

#

Not really

#

The image gets quite blotchy

#

Especially bad in motion

cloud crypt
#

Its also has more noise when you do that

#

Way more noise

plain lantern
#

hmmm

slim coral
#

How do you get headlights to work

plain lantern
#

but when i change to quality i got 40fps

#

at 4090

#

lol

jade briar
#

Also

#

Lemme sleep

plain lantern
#

no

jade briar
plain lantern
#

repair ug2

#

fuck sleep

jade briar
plain lantern
#

joke

#

i wanna frame generator works

#

wait for it

cloud crypt
#

But complicated to install... i made it that way: i just put the lines that were missing into the mod.usda file and copied the other files into the main mod. Ofcourse replace files if needed and that way i could get it running without more issues... but @tawny elk , pls fix the main menu lighting, its way too bright😅

tawny elk
#

I don’t think my lighting is in the main menu anymore after EA Worlds branch textures got added?

cloud crypt
#

Well, after i added your files the main menu was brighter than before

tawny elk
#

I’ll toss it on the todo list peepoG2

jade briar
#

Adam

#

When r u gonna merge your branch

tawny elk
#

No idea. I forgot the scope of it.

plain lantern
#

road lighting not works

#

@tawny elk

tawny elk
#

Looks like it works to me.

plain lantern
#

only in this part i mean dont works

tawny elk
#

Headlights need adjusted

plain lantern
#

where i can find ur repo

#

and where copy this updated file

tawny elk
#

It’s not an easy copy paste sorta thing, sorry :/

#

My repo is also way out of sync with the main one now

plain lantern
#

if i find some lighting issue i will post screen here

#

one you got up 😛

#

ohh lamps work but they give small lighting

#

i see now lol

tawny elk
#

They were much brighter before

plain lantern
#

some of them dont wanna "start"

#

lol

#

hmmm looks like burnt out bulb

#

loool

tawny elk
#

I agree but shrug

plain lantern
#

😦

tawny elk
plain lantern
cloud crypt
#

thats not the problem. with default tonemap its the same

plain lantern
#

this area is the same problem

tawny elk
#

And I really don't have the energy / willpower to go through and adjust them all again.

plain lantern
#

another area without lighting LOL

#

20 minutes of playing

tawny elk
#

You're right next to a street lamp?

plain lantern
#

yes

tawny elk
#

There's lighting, it's just pretty dim.

plain lantern
#

there is no lighting

#

lamps doesnt work man

tawny elk
#

As in it needs an emissive texture?

plain lantern
#

working lamp?

#

only the sidewalk lighting worked

tawny elk
#

Yea I didn’t do any emissive textures

plain lantern
#

lol

cloud crypt
#

creating the underside of the bridges is harder than i thought... tiling doesnt work well

#

when tiling the resolution gets destroyed

tawny elk
#

Yepp

cloud crypt
#

i try to tile this texture i created with substance sampler

tawny elk
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UVs be wack

cloud crypt
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hm okay, should i try in unreal engine then?

tawny elk
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What do you mean?

cloud crypt
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creating textures

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blender is too complicated for me