#NFSU2 (Need For Speed Underground 2)

1 messages · Page 27 of 1

tawny elk
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The buildings now light up the sky nicely

jade briar
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Performance is already 50 frames with dlss3 on a 4090. Idk bro

jade briar
blazing bone
jade briar
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No clue. Haven't looked into it yet

blazing bone
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Btw enabling fg costs about 10 fps

tawny elk
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Most likely. Mark warned me about disabling culling completely for COD2, stating that when they were doing things with Portal and said it caused way too much perf issues to make it to release

slender zodiac
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i wonder one thing

tawny elk
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@ember river lemme send you the exr to mess with NODDERS

ember river
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Jackson heights is another good point to test skyboxes

tawny elk
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I think it needs some nice glow around the horizon

ember river
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very little city noise

tawny elk
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I'mma go have some ice cream then maybe mess with it some more peepoIceCream

tawny elk
ember cobalt
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reminds me of the batman games

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ultra gloomy

tawny elk
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I'm getting eppy. Hope ya'll make some progress while I nap BedgeP

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Here’s a night sky for reference of what I’m looking to get.

ember river
tawny elk
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Closer to fort union or coal harbor imo

open atlas
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@tawny elk did you ever message nlg about making an asi

tawny elk
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Nope

balmy chasm
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@tawny elk You should definitely test skyboxes on JacksonHeights because it is the most pitch black place of all

timid prairie
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Music through Spotify?

ember river
tawny elk
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If ya need me to modify/preveiw it using an hdr screen just lemme know and I can do it for ya

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If we need less cloudy I have some that are more partly cloudy than overcast

ember river
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I like the "3D shapes" of this one quite a bit. The clouds sort of embrace the view surrounding the camera

balmy chasm
ember river
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only format I could make work is BC6U. Any other the game just crashes

balmy chasm
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Which is yet 8-bit

ember river
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Yeah, by the description it seems to be doing something very confusing though

balmy chasm
tawny elk
tawny elk
ember river
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I asked chatgpt 4 for a summary and, also reading a bit of the documentation @balmy chasm sent, I'm convinced it is a shot in the right direction

balmy chasm
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ChatGPT is not trust worthy anymore 🥲

tawny elk
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Mark pls help give more dynamic range. Prayge

ember river
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ChatGPT is awesome for a leg up, but you still need to be educated on your guesses and what can and can't be trusted

final knoll
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How can that sky be added to the game?

tawny elk
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I don’t know the exact setup of the texture in OV though

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I kinda wanna see if I can tweak this one into something more night like and compare it to the overcast one. Something about it being completely cloudy is just messing with me monkaW

final knoll
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I can't find the original file of the sky to be able to replace it

tawny elk
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It’s complicated, I don’t know how to do either.

jade briar
final knoll
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A tutorial on how to do it would be nice for those of us who don't know how to do it

tawny elk
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Better to wait for the actual tooling rather than relying on us for tutorials KEKW Everything is very complicated to do at the moment.

safe patrol
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ok I need opinions on headlights. Should I make emissives for them assuming just normal running lights, and leaving brights/hi-beams off (where applicable)? Or should I just light up everything that can be lit?

tawny elk
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For headlights I’d go with almost a DRL level of brightness from the low beams and running.

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For the side markers I was conflicted with a direction.

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Wait

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This is a perfect use for the GitHub project!

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At least to document what was decided

ember river
safe patrol
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up to now I've been going with the assumption that we're running regular night time low-beams. That sometimes gets sometimes tricky trying to figure out which bulbs are meant to be for hi-beams, etc. So it would be easier to just light up everything, but I'm fine with doing whatever the consensus is.

tawny elk
safe patrol
tawny elk
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High beam is almost always towards the center.

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Parking light typically goes on the outermost edge of the housing or inside of the low beam.

safe patrol
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not all of the headlights in the game are very realistic though. Many of them are far from it, in fact

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it's just as tricky trying to figure out what tail lights are brakes in most cases

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Mostly I've been winging it and trying to just make something that looks good but I'm definitely open to feedback and suggestions for them

ember river
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Speaking gameplay-wise about headlights, I think would be best if we aim for hi-beams, to light up darker areas of the map while driving. Rn we have unlit portions that we could benefit from having hi-beams to drive around. Even after lighting up all the city, having the hi-beams to light the road ahead would be a nice "thing" for players to play with, and get mesmerized on rtx stuff

safe patrol
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agreed - and in the game it's not like we have to worry about actually blinding oncoming drivers

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but that's why I wanted to spur a bit of this discussion

balmy chasm
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Headlights are already killing garage lights 🥲

safe patrol
ember river
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for someone reaching 200mph on a dense populated roadway, blinding headlights would be a complement

safe patrol
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I'll wait for a few more people to weight in. I'd particularly like to get @jade briar's opinion on the matter

balmy chasm
surreal ruin
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Art Direction trumps realism

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Go with what works well for the gameplay 🙂

jade briar
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EXACTLY

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I hate when people worry about what's realistic, instead of what looks good in a particular place

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I'd go for led high beams that flashbang every driver infront of me

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So that I can see

tawny elk
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That’s why they were quite bright in my setup.

balmy chasm
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-_-

jade briar
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Realistic is not always equal to good looking
-Master Oogway

tawny elk
tawny elk
# balmy chasm -_-

I can touch them up for ya now that they’re in the main branch, no biggie, it’s ez for me to wrap my head around. catKISS

balmy chasm
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You're not serious, right?

tawny elk
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Why wouldn’t I be? Is there a concern with bumping up the lighting in those spaces?

balmy chasm
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Well, to make it lit balanced somehow, to avoid supernova lights

tawny elk
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Are we talking to prevent the head lights from over lighting the scene when pointed at the wall in the garage?

ember river
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ReSTIR overbright bugfix, part 2

balmy chasm
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Hm, no, no I guess. There are few lobbies with such an issues, but it is less noticable. Less noticable than a beam of light projected onto floor in front of the car, which effectively kills custom reflections on car's body parts

ember river
tawny elk
tawny elk
ember river
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Also, maybe the guy working on the world editor knows something we dont that could implement a logic on the game that we could use in remix side, idk

ember river
safe patrol
# balmy chasm I don't quite get what you're talking about

There's a lot of headlights that look something like this in the game. Multiple lights, with the assumption that some of them are reserved for hi-beams. Up to now I've been leaving at least one of them off when making emissive maps for them, but I'm asking whether to just light them all up.

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the difference looking something like these examples

balmy chasm
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So it is basically up to which ones are used for external light source placement

safe patrol
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not necessarily. I don't think we're going to be able to map real light sources for every bulb on every light setup

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I think we're making generic light sources for each car. But when you look at the headlights head-on the emissives will sell where that light is "coming from"

balmy chasm
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Well, here's another solution. Use doublesided light setup instead of emissive .-.

balmy chasm
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When you place a second light facing the mesh in addition to the one facing outwards

safe patrol
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I don't think we have the ability to create lights for all the different light meshes, unless adam's anti-culling patch fixed that

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the reason we only have generic lights for each car is because we can't attach lights to the headlight mesh

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so the lights are offset but attached to another body part that doesn't get changed or culled

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that's why I've been making emissives for them all

balmy chasm
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But its all about just duplicating this generic light setup and flipping it from local pivot

safe patrol
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different headlights for the same car have vastly different sizes and positions. You can't use the same light setup

balmy chasm
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We have somehow working headlights, right?

safe patrol
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yes. They're generic beams coming from somewhere in the middle of the headlight mesh location, but they're attached to a different part of the car

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What you see when you're looking at the car head-on isn't that light though, it's the emissive map for the headlights.

balmy chasm
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So you want to make emissives for each type of headlights?

safe patrol
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I already am

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I've got most of them in main already

ember cobalt
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emissives are so bad in motion. do they hold up in this game?

balmy chasm
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What about those tuned ones?

safe patrol
safe patrol
balmy chasm
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Have you touched this one?

safe patrol
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not sure, I have a bunch I've done that I haven't merged in main yet. There's no emissive applied in that screenshot though

balmy chasm
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Well, double-sided light source can give a good result only if aligned propeply

safe patrol
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I've been focusing on getting the rest of them done that were still missing emissive maps, but realized I should ask about whether I should portray them with hi-beams on or off so I don't have to go back and redo the new ones I'm making. That's what started this whole conversation

safe patrol
balmy chasm
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Are currents headlights attached per car or for all cars at once?

safe patrol
balmy chasm
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That's some room for tweaking then, because headlight mesh location is consistent. Other than that I do agree with Burrito. To pick far lights as main ones

safe patrol
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the mesh is in the same spot but the lights within that mesh aren't

balmy chasm
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Indeed

tawny elk
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I haven’t checked if the headlight mesh still gets culled with my patch.

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If it has prevented it from culling then we can place the light source close enough to the actual mesh to illuminate it

tawny elk
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@safe patrol or @balmy chasm, if you can, make an issue on the project and assign it to me so I can start looking into a solution to this.

ember river
balmy chasm
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Well, yeah. Test it up on the hill. If you can avoid traffic cars in places there are no lights at all - you're good to go

ember river
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Yeah, this point is very unlit and dark. I was heading to JH and decided to stop and take some shots

balmy chasm
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I believe sky dome is not bright enough, so make sure to record your try as well :D

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These zones are the place you go for

surreal ruin
tawny elk
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I wish I could get you a CIE model of a cloudy night sky cause it’d show the relative/absolute brightness of the dome.

surreal ruin
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I mean play with the contrast on that bitch a bit and you'll be set

tawny elk
tawny elk
surreal ruin
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Oooooooooooh

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Why don't you use just Unreal Engines sky set up and render out a HDRI from there?

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That way you could customize it to look exactly how you want

ember river
# tawny elk https://drajmarsh.bitbucket.io/cie-sky.html

Buoy, that would be nice. Although I have no idea how to use it. Rn I'm using a somewhat complicate layer setup in Krita to isolate the clouds and hand paint some features + some filters and stuff, this is how I'm getting that skybox u've sent somewhat less cloudy

tawny elk
tawny elk
tawny elk
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There’s lots of models for day, some would say too many, but there’s not many for at night.

surreal ruin
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Sure would be nice to have that cool sky stuff Forza Horizon 5 had

tawny elk
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This can sort of translate to how moonlight works, but notice how even though the light source is in the southwest sky, the entire horizon is illuminated.

tawny elk
surreal ruin
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Yeah it's insanely cool stuff

tawny elk
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||Though they still don’t have the PBR quality that Polyphony Digital has. ||

surreal ruin
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How they did like, 24/7 day capture HDRI's and like blend between them

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It's proper funny at times because you can tell they had to compromise on the resolution

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So at certain periods of time during the day you can see film grain and stuff in the sky XD

tawny elk
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That’s why we don’t have easy access to night HDRIs. They’re quite hard to produce.

surreal ruin
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Let me uh

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Try something

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Never done this, but should work fine

tawny elk
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Or maybe omniverses built in one 👀

surreal ruin
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Do we have a pic of the original skybox laying about?

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Just so I can use it as reference?

tawny elk
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Uh. Not really, there’s several. I posted the outside of some earlier.

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Relevant paper on PBR skies

surreal ruin
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Oh no I just meant the NFSu2 one

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As a reference point

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Since I'm assuming you guys don't want it to look completely different?

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Or does it change frequently?

jade briar
surreal ruin
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Hmm, the original game doesn't really have a night one either heh

sharp sinew
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what format are you guys saving your HDRI's as? mine are making the denoiser go crazy

tawny elk
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BC6H

sharp sinew
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and your using 32 bit input?

tawny elk
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An EXR yes

sharp sinew
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cheers mate, been using BC6U

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ew

tawny elk
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No you had it right. Bc6u is a version of bc6h

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I had to scroll up some more

sharp sinew
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well whats going on here then

surreal ruin
jade briar
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Aight

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I know how we're gonna do it

tawny elk
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Hm

sharp sinew
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for the material the dds goes inside diffuse and emissive mask map?

tawny elk
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OV's isn't too bad

ember river
# sharp sinew well whats going on here then

seems much like bitcrushing artifacts for condensing the image to a lower bitdepth and up again. Did you convert it to some other format like PNG/JPEG before opening again and save as BC6U?

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Think I'm getting somewhere

surreal ruin
sharp sinew
ember river
sharp sinew
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it's aight i'll work it out. keep going mate looks sick

tawny elk
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Try lighting up the edges of the clouds to show the density BinoculaRs

ember river
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I have no idea how to produce this silverlining yet. Lemme see if I can rearrange the layers a bit

tawny elk
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I think @surreal ruin was onto something though. I think we can just use UE5 to get a nice HDRI NODDERS Blender was holding us back in this case

ember river
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My RAM is slowly dying from those 8k layers on krita

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Good thing I just downloaded these big chungus to up my game

jade briar
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Anyone figure these out yet?

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They only appear in Jackson heights

ember river
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Yeah, this is some screen space thing that looks a lot like vertex painting/interpolation issue 🤔

ember river
jade briar
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Gotta figure out how to ignore that

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Because it looks bad

tawny elk
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How does the sky look in the urban areas?

ember river
tawny elk
surreal ruin
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Unreals clouds are incredibly fucking hard to get remotely good looking hahaha

tawny elk
surreal ruin
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Other than that, this totally works

surreal ruin
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It's just a bit fiddly 😛

tawny elk
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I'll give it a shot HACKERMANS

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I have a feeling twinmotion has a better sky simulation 👀

surreal ruin
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Yeaah! But the cool thing with unreal is that we can very easily decorate the skybox right

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We want a city skyline with skylights and stuff on one side?

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Smack in some assets and make that happen

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You want a mountain in the direction of the heights?

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Easy enough to do

tawny elk
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Which UE verison did you try?

surreal ruin
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I'm in 5.2 atm

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Just because that's what I had installed 😛

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Put a test one together!

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Give it a shot

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Nothing fancy or anything, just to see viability

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Unreals capture seems to be limited to 2 K though

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Gotta figure that one out

tawny elk
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Damnit

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Twinmotion had the same thing

surreal ruin
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I'm sure there's a way though, unreals is set up to capture on every frame

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And doing that at 4K would be insane

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So if you manually force it to capture via a script instead it should probably be fine

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Will look into it if this produces even remotely decent results

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Looks overall okay

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However for some reason it's generating these funky AO looking lines around the cube edges

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Might have to do with how it captures the volumetrics maybe

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Oh good 😭

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Gotta edit the source to bypass the capture size lol

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NEVERMIND

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There's a built in plugin specifically for this

tawny elk
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inb4 it's capped as well

surreal ruin
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HAH

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Trying it now

tawny elk
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6k max maybe?

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Ngl this is why I don't really like UE's obsession with nodes.

surreal ruin
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Eh it's great for me!

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Seeing as I'm no programmer or nothin' haha

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WELL

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The damned thing can't write to any of my storage

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So that's fucked LOL

jade briar
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So there's tall huge water tank near my place. I'm gonna end up sneaking on top of it and make a 360 photo

surreal ruin
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“The output directory’s drive doesn’t exists. Plese set SP.OutputDir with a valid path. Skipping renders…”
«Диск выходного каталога не существует. Пожалуйста, задайте для SP.OutputDir допустимый путь. Пропуск рендеринга…”

Чтобы рендеринг заработал, нужно удалить букву диска в пути. UE сохранит панорамные картинки у себя в папке:
"Буква диска":...

▶ Play video
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LOL

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Of course there's some wacky russian dude who has solved this issue already

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Turns out the solution is to just remove the drive letter from the damned string

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It has successfully written the file!

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Now to figure out WHERE to X)

jade briar
surreal ruin
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Such a good capture

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Well done Unreal

tawny elk
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Didn't set the node with the hilariously long name NODDERS

ember river
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Well, my eyes are now getting so saturated from looking at this image for the last 3 hours that I can almost see the dreamworks guy pulling a fishing rod sitting on the moon while shrek rips off the first page of a fairy tale book for hygienic purposes.
I added that slight silverlining to add some depth to the clouds, and I'm now not capable of judging whether it looks good or not, so again I'll just drop some pics and a video for you guys (The black outline shadowing and some other artifacts I can hand-polish better)

tawny elk
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Nah I think the outlining ended up looking like an HDR effect rather than the cloud edges verySadge

jade briar
# jade briar

I wonder if someone can @ blender guru on twitter X and ask him how these were made

tawny elk
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I doubt they're made in blender. They're probably just actual HDRIs

jade briar
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But how were those hdris made

tawny elk
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It's not easy

ember river
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I have a gopro hero 11 but idk much about photography, not even if it is good for creating HDR maps or not

tawny elk
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No you need a DSLR

surreal ruin
ember river
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Wish I had a drone though, to make those sick shots

jade briar
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Those hdrs

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Are only sky

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No earth

tawny elk
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You mask out the ground by hand

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In post

jade briar
tawny elk
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Considering how high res the source ones are, it'll take you quite sometime to do so

random marlin
ember river
surreal ruin
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Good shit

tawny elk
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Quick test of OV

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With how easy it is to replace this, I'm starting to not want to invest all this time into it. KEK

ember river
tawny elk
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Got shrek 2 on dvd

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Do I photogrammetrize it into the game

ember river
tawny elk
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Farquad

safe patrol
# ember river Nice, almost half opacity now

This is definitely not my area of expertise, but I think this is getting closer. It still looks like it has too much contract to me for night time though - I think if the lighter areas are darkened some it'd work better.

tawny elk
ember river
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Oh boy, look what I've found on the basement

elfin beacon
pulsar terrace
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its way to dark can someone tell me the fix of it

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?

dusty grove
jade briar
tawny elk
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‘Murica 🦅

jade briar
ember river
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Morning y'all

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Did we have any progress with the skybox?

tawny elk
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As in getting the distant light source working with it ?

ember river
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No just the HDR so we can merge the thing

tawny elk
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Oh I feel what you got is good to merge. It worked fine in my game. It’s easy enough to change later so I’m not too worried about it being set in stone.

tawny elk
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What should I tackle today peepoG2

jade briar
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crouds

balmy chasm
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Things in Issues

tawny elk
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Does this fix the crowds? HmmNote

tawny elk
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Didn't SAD

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Yea I don't know what's going on with the poeple's textures

ember river
tawny elk
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Denied 👍 ||/s||

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Should I delete the branch as well?

ember river
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Yeah, go ahead

jade briar
# tawny elk I got ghosts now

Do they show up in geo hash?
Do their textures show up in the list?
Do they show up in game when you disable rtx through the dev settings?
Do it fart?

tawny elk
jade briar
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Maybe they are using some shaders

tawny elk
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Possibly. There’s still plenty to explore

uncut bay
tawny elk
jade briar
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That's too much work

tawny elk
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It keeps me motivated.

jade briar
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My motivation has been down the drain for the past month

tawny elk
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Hm, try a simple blockout for a mesh replacement?

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||Or give me the instructions to get Delta force working so I can debug that||

tawny elk
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It doesn’t even run for me 😦

jade briar
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What do the logs say

tawny elk
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Don’t remember, probably need to start a thread for the game.

tawny elk
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Would you like me to make a thread 👀

ember river
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Wut u guys up to?

balmy chasm
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@ember river I'm really worried to start mesh replacements. Have you tested if we need to create LODs and if they even work. Also how to deal with culling. Adam's patch shows we need agressive culling for performance, but what's gonna happen if you go full blast in lobbies, for example?

ember river
# balmy chasm <@544327892599963668> I'm really worried to start mesh replacements. Have you te...

Heyo, just woke up 5am, going back to bed lol
But yeah, I didn't make any performance test on using LODs, although I'm afraid LODs performance would be worse or at least negligible than just letting the models render in raytracing due to:
1 - constant insertion/removal of nodes in the BVH
2 - the game renders up to, like, 500 meters of free distant view before some object/wall in a curve occludes everything. You can spot a lot of popping using day mode.

They do work though, for many objects, since the runtime generates different mesh_HASH for each lod level.

Judging by how the whole game's geometry is relatively simple to raytrace in a given frame, my guess is performance issues might be somewhere else 🤔

Anyway, would be best to setup a testbed for all such things, as performance optimization should never be a guessing work.

I'm on a branch with more replacements now, I can make some crazy stuff to bring the GPU to its knees and generate some data. Might spend today working on it

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Good nite Peepo_GoToBed

balmy chasm
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You say we need to create LODs by hand and replace original game LODs with ours? Like 3-4 models per 1 object?

jade briar
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I saw we replace up to two lod levels with new geo. Further lods can remain untouched.

ember river
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PS: I see the anticulling patch being an optional in the future due to such performance reasons, so think we might just assume some players won't play with it enabled, so to avoid culling issues, we might as well rely on the game meshes' original bounding box. If they aren't culled and we replace with a 10km away mesh, it will render 10km away.

For LODs, the most common LODed objects like the common walls I'm replacing in this branch uses up to 2 levels, one for up close and another for cursed far 50+ meters 🤔

thorny pawn
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love to see it ❤️

cloud crypt
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@jade briar need your new texturs if you have some, so i can work on lights again pls. I want to reconfigure every light to match your textures

jade briar
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Brother. A lot has happened since you were gone

cloud crypt
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ive saw some things. How many changed?

jade briar
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Basically. Delete you rtx-remix folder, and download the latest files from the GitHub repo using either git, or GitHub desktop.

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You'll have all the latest stuff

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After that work to match your lighting with what Adam has done

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Only add lights where they're none.

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Last thing we need is two lights from the same object

cloud crypt
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hm, ok :/

jade briar
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Some of your lights are still there, but a lot have been reworked by adam

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In the mod-lights.usda

cloud crypt
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theyre yellow now i think XD

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but ok, thanks for the info

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I will see if i can be a help that way

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so maybe i need an unmodded verion of he game now, right?

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@ember river can you add me to the Repo?

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HellRaven-Exp thats my Git Name

ember river
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Heyo, can't find yah

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Send me a link to your profile instead so I can find your username

cloud crypt
ember river
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Hmm I've got 404

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If it is a new profile it is probably a matter of waiting a while so GitHub servers can index the profile url 🤔

cloud crypt
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i am on it

tawny elk
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Pls no more lighting rework. I already got burnt out redoing the roadways a second time. verySadge

cloud crypt
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i only wil add new lights. I wont change anything on existing ones

tawny elk
cloud crypt
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ok, but for that i need to be added to the repo XD

tawny elk
#

Also I have my “bleeding edge” lights that aren’t in the main repo in mine if you wanna take a peek at those

cloud crypt
#

what you mean with bleeding edge?

ember river
tawny elk
cloud crypt
#

ah ok

tawny elk
#

You can also use both repos at the same time with some clever linking and such if you really want.

cloud crypt
#

well, i dont know what it is. My profile isnt private and it exist since 3 months

#

Ill just make a new one...

ember river
#

I'll be out of home and out of internet for the next two hours. Adam, can you give a lil help ma buoy?

cloud crypt
cloud crypt
#

So its daytime in your countys... Here it is 2am

tawny elk
#

8pm here

tawny elk
#

Okay back from ice cream. Whatcha need help with HmmNote

#

Oh add to project

#

I don't think I can add you to the main repo verySadge

open atlas
#

then merge in the fork

tawny elk
#

It’d be such a mess of a branch with how long it takes to do one area.

ember river
ember river
ember river
cloud crypt
#

I have xD

ember river
#

Just came back from barbie. Masterpiece. Next comes openheimer

ember river
tawny elk
tawny elk
#

Certified foodie

tawny elk
#

@cloud crypt ping me if you need help with things. I'll be around tomorrow 👍

safe patrol
#

I had spumoni tonight. Haven't had it in years, have been craving it for months, and my favorite ice cream place happened to have it today. It was delicious.

#

It's impossible to find normally around here. None of the grocery stores stock it.

balmy chasm
#

Alpha/beta map?

hardy maple
#

yes iirc

undone shale
#

how to install remix, I tried and nothing works, I threw rtx remix into the folder with the game, but either it starts without rtx remix, or it doesn't start at all

jade briar
#

Did you follow the instructions on github?

undone shale
#

yes

#

i have already tried for nfs under 2 and crash

#

I watched the tutor and there you need to download bridge and dxvk https://www.youtube.com/watch?v=U32QaB23Mws

This project is still in very early development stages. It may not look good right now, but things will change.

You may want to visit @UncleBurrito15 Youtube Channel for WIP 1 to 3.
We are several Poeple working on this mod and it still will take much time until its perfect.
We have to ask you to wait.

If you still want to play the unfinishe...

▶ Play video
undone shale
#

I CAN DO THIS

jade briar
#

Little skinny fucks

ember river
#

Wow, it seems like the lil sun I added to the skybox decided to partially work, but only on your game

jade briar
#

This streets in the back are way too bright

#

So are the windows

balmy chasm
tawny elk
balmy chasm
#

But it is actually brighter on his side than it should be

tawny elk
#

Gonna be a while, need the tooling to be done.

jade briar
ember river
ember river
#

Maybe just the windows in the back could have their lights shut. Since it is night time and nobody would be welding at this time Peepo_Think

jade briar
#

Beculiar

tawny elk
jade briar
#

uhhhhhhhhhhhhhhhh

ember river
#

WTF lol

tawny elk
#

Reinstall the repo time

jade briar
ember cobalt
#

are you on the third from latest remix build? conf stuff is broken on it

jade briar
jade briar
#

I just updated using the downloader thingy that runestorm posted

ember cobalt
#

just now?

jade briar
#

yes

ember cobalt
#

hmm

#

it should be the latest, weird

jade briar
#

I'll download manuakky

#

Can't trust these mfs

ember cobalt
#

you used the bleeding edge one though, right?

jade briar
#

Yes

ember river
#

I see it is more bleeding than edge

jade briar
#

yes

tawny elk
#

I can zip up my local copy of the repo if you’d like and send it to ya @jade briar

#

Once I get back from lunch HmmmLaptop

jade briar
#

And how will it help me

jade briar
#

Yeah I manually downloaded the latest dxvk

#

Works fine now

#

Global

#

Should I stick with global?

#

Well, global is too dark in-game

balmy chasm
cloud crypt
#

I never used global tonemapping

#

maybe the lights in the Garage should be turned down just a bit so local still can be used

#

just a suggestion

#

but great job from you @tawny elk . The reworked lights look way better than your 1. Version

ember river
#

local is better for us, it doesn't crushes the blacks as adam suggested. Indeed a lil tweak to garage lights would be necessary

balmy chasm
ember river
#

it is weird, the latest stuff from the repo doesn't look quite the same, even using default rtx.conf

tawny elk
balmy chasm
#

Turn off bloom. Also you have car shader flat in our repo, so no reflections on car etc

jade briar
#

We also don't want the emmissives to look like someone's welding inside.

#

@ember river

#

NO ABRUPT BLACK SPOTS

#

I'm begging you

balmy chasm
ember river
# jade briar What. The fuck.

I was struggling to make it look decent as the game texture is mapped on a 1:8 ratio, so, 1024x8192 textures. I begun to be inventive Peepo_Sadge

#

I've seen how it looks in daymode and I'm so going to remake those in a next branch, can't look at it anymore

jade briar
#

I'm starting to think that e-man has never seen a road in his life

cloud crypt
#

haha XD

cloud crypt
#

you should update the repo... The files in the repo are the old one, the same i had

#

i cant work with the old stuff...

#

nvm im stupid

#

but how do i ge the textures_

jade briar
#

Use GitHub desktop or git to download

ember river
# cloud crypt but how do i ge the textures_

The repository has install instructions in the first page, only they're for command line users.
The main idea is to clone the repository into your game installation folder so the README.md file will be next to the SPEED2.exe
Next you must change (checkout) to the main branch using either git through command line as instructed, or finding the equivalent options through git desktop/GUI

cloud crypt
#

How to make an install extreme complicated

ember river
#

It is a tool intended for developers. It allows us to work with hundreds of developers simultaneously sharing stuff without having to manually copy and paste files by hand all around through discord/e-mail/whatever, and also allows us to go back and forth in time at any point, compare and review changes, approve/deny someone else's changes, make semantically versioned releases based on a point in time and much more.
It is complicated to get through the first steps, but once you integrate into your workflow, it becomes an extremely powerful tool to manage the codebase, specially as the project grows larger to the hundreds, thousands or tens of thousands of files. It is the industry standard for software development, a must have tool for sure.

#

I made a small cheat sheet page with the most used git commands in the docs directory, if you access it via GitHub page, it should give you some leg up to climb the first barriers

jade briar
ember river
#

Oh yeah, forgot to mention that. For end users, that is where the semantically versioned builds comes in. The releases page where we have the 0.2.0 file

cloud crypt
#

Ok, thx for explanations

#

I didnt used github before xD

ember river
#

Next release we're gonna ship everything into a single zip package where user can just unzip and all remix, widescreen fix, bridge, dxvk as well as the mod will be included. A single unzip and they'll be good to go 😉

cloud crypt
#

Yeah, but that should be done with the latest bridge and dxvk releases

ember river
#

Yup, we can ship any version we want in the zip, like ones we thoroughly tested and approved to package in a release file, so like, 0.3.0 will have dxvk version x and bridge Y, while 0.4.0 will have another and so on

ionic prawn
#

@ember river E ai, alguma noticia sobre o lancamento?

jade briar
#

uh huh

tawny elk
thorny pawn
#

the E in E-man is for Español

tawny elk
jade briar
#

Yes.

severe solstice
jade briar
#

Because corolla best??

#

Idk

open atlas
slender zodiac
#

This topic was created for graphics tweaks not gameplay
specifics stuff. Those A.I. setting on drift were designed and intended by BlackBox an EA Games Studios. And also i know your channel and i am aware why you are enganging here, it's not a suprise.

rich plank
#

👀

normal spruce
#

👀

jade briar
#

My man said it is off topic before saying anything else

slender zodiac
#

Roads have to take some where 👀

slender zodiac
#

Just stating you should blotware this stuff with things out importance. Just it. Keep good work uncle you are doing good. I am also doing some work on background. Never stop, progress and consistency! 🙂

#

Ahahah nice try

#

We both know why you are here. Just it. Topic closed.

jade briar
#

Yes. He's here for the rtx mod

#

idk how hard that is to figure out

slender zodiac
#

Not everyone but like I told let's no develop this theme.

tawny elk
slender zodiac
#

I am not Brasílian but aware of stuff.

jade briar
#

idk whats going on anymore

slender zodiac
#

I just said we should keep right focus.

#

I wasn't trying to get anyone.

#

You can interate, using your pc to help this guys debug the game. And credit them when you use your mod for channel.

#

That's only thing needed.

jade briar
#

I have no idea why you guys are asrguing

slender zodiac
#

Good. Let's move on.

balmy chasm
#

Guess we are all credited in the repo, which is the only way to download package

jade briar
#

There's no need to be mean for no reason

slender zodiac
#

Until that is done I'm fine with it.

#

Yeah

slender zodiac
slender zodiac
jade briar
#

Sure

slender zodiac
#

You're wrong on this one

#

But yeah I speak the same language as you xd

jade briar
#

Alright everyone. Shut up. I have to make textures

slender zodiac
#

Like i said i am not taking horses against you because I just wanted to keep same subject about graphics mods. This also turned outside subject to another stuff. Keep respecting this guys and their work and i will be fine with you.

slender zodiac
balmy chasm
ember river
#

Morning y'all. I'm still trying to digest what is going on, woke up on a dumpster fire of a situation right here Peepo_Think
Good to see you guys are slowly getting to an agreement though. Let's just move on with it, shall we?

slender zodiac
#

Yes

#

Agreed

jade briar
#

dw about it

balmy chasm
jade briar
slender zodiac
jade briar
slender zodiac
#

Oh gosh but for really remastering assets is about it.

#

Take a few hours just to create perfection

#

Apparently the cut roads that I'm using on my remake are used on ug2... They reused stuff when cutted from ug1

#

I really remember seeing this on ug2... Specifically that rounded thing.

ember river
balmy chasm
#

Is it part of long-waited Uncle's request to remove black dots?

jade briar
#

Finally

ember river
tawny elk
cloud crypt
#

The roads looking awesome man

#

But the tunnel lights kinda look weird or is that just because of the viewing angle?

tawny elk
#

They’re a pendant with a glass shade.

cloud crypt
#

I know, i meant the lighspreading

tawny elk
cloud crypt
#

Because in 0.2.0a they look way better (the lightspreading)

#

Because the dont light upwards. They need to shine downwards

cloud crypt
#

I would say yes

#

But im not on my pc right now. I will look into og game when i am on pc

tawny elk
#

I just used this on a job, they primarily uplight and give a little bit of diffused down.

cloud crypt
#

No

#

In og game ist ab bit different

#

They shine more down than up

#

Just looks different because of the spacing

tawny elk
#

With enough bounces and AE, you’d get the same appearance

cloud crypt
#

Yeah maybe, but in the picture of EMan they dont shine down at all

#

Just up

#

Thats whats triggering me

tawny elk
#

Cause the light needs an emissive texture to give off the down light

cloud crypt
#

Why with emissives?

tawny elk
#

If you want to make it work with the translucent material, go for it 👀

cloud crypt
#

Basically the lamp is just 1 mesh with 1 texture. Emissive is maybe the easiest way but not the most beautiful

tawny elk
#

What do you propose to do?

cloud crypt
#

Probably would have to edit the textures so it has a hole and then add a material to the mesh

#

But if thats gonna work is the big question

tawny elk
#

Translucent bits need their own mesh, so you’d have to split the mesh and do a replacement.

cloud crypt
#

Probably

ember river
#

The translucent pbr is most definitely the way to go

tawny elk
#

No I know that as a fact from CoD2 HAhaa

cloud crypt
ember river
#

It is the same case as the lamp fixture nv used in morrowind demo

tawny elk
#

Just an FYI

ember river
#

We already have a translucent material

#

Oh boy

cloud crypt
#

Thats not what i meant

#

I meant the mesh replacement

#

So maybe adding emissives would work for the moment

#

But not on long time

ember river
#

Well then emission might be way to go indeed, atm, but definitely this should be using translucent material with roughness properties

tawny elk
cloud crypt
#

But complicated i think

ember river
tawny elk
#

Not really afaik.

#

Bout the same as adding a light source tbh

#

Ya missed a lot of progress KEKW

cloud crypt
#

Ok, many things chaged it seems because i dont know what you talking about with adding a light source.

I know how to add a light but not how to add a source

#

Thats probably how you could add headlights i think?

tawny elk
#

A light is a light source?

#

Just different phrasing

cloud crypt
#

Oh im stupid XD

tawny elk
#

Side Note: Can we merge all the usda layers into one for the release?

#

There’s a way to do it in OV

cloud crypt
#

We could

#

I mean, the releases are meant for public use

tawny elk
cloud crypt
cloud crypt
thorny pawn
#

There's nothing wrong with observing and learning, people like me can jump in and help where necessary at any time with all of the knowledge they gained from "observing" and lurking

tawny elk
#

I suppose if you were able to mess with the mat hash, you could rely on the housing to give it the color.

thorny pawn
tawny elk
ember river
tawny elk
balmy chasm
tawny elk
#

We’re talking about having colored glass, I think for that pendant you could get away with messing with just the IOR and a normal map though

balmy chasm
#

Are you talking not about a standard material we modify for most replacements?

tawny elk
#

No I’m talking about the translucent material.

ember river
#

It has an X shape which I supposed might be made out of wood, or maybe a brushed copper-looking metal, and everything could be made out of refractive glass like you proposed

balmy chasm
#

What about, again, placing second light under this lamp to fake the translucency

tawny elk
#

The problem is that the surface of the lamp isn’t lit up like it should be, adding a source below it will look kinda weird since the frame will also be lit up

ember river
#

also overexposition

balmy chasm
tawny elk
#

It’ll look fine with just the emissive I believe.

balmy chasm
#

Emissive won't cast light

tawny elk
balmy chasm
#

As you can see on screenshot it does emit a bit, but yet visible light shape

tawny elk
#

If you’re dead set on adding that source go for it, then share it with us and we can discuss 👍

#

I believe it’s named “TunnelPendant” in the lighting usda

ember river
#

I couldn't hold myself from making a mesh replacement for that fixture @balmy chasm 😅
Think I'll just drop it here once I'm done so we can analyse what looks better

tawny elk
#

You’ll need to change the light source to have a 180 degree shape (?). I believe it’s set to something in and 60s

#

Ideally, there’d be a light source for each leaf of the fixture

#

Although taking a second look at it, there was just one big one at the center above the center cap.

rich plank
# jade briar

There are so many things in my life that could have been very different if that had happened.

jade briar
#

the what

rich plank
#

Nothing.

jade briar
#

ok

rich plank
#

When the time comes, everyone will know.

#

I'm done.

#

I'm looking for some decent asphalt textures for MW

#

i tried to use some textures from World, but they looks strange

ember river
tawny elk
#

Now you’re thinking NODDERS Best PBR reference is the actual thing.

#

There’s still that road surface website I posted where you can see the grayscale and displacement map of any road in a whole state.

ember river
#

There is transmittance color 🤔

tawny elk
#

It doesn’t project

#

We tried yesterday with CoD2 and it’s not implemented

ember cobalt
#

it changed the color of the glass in barnyard, but it doesn't actually affect the color of light passing through it

slender zodiac
cobalt peak
cloud crypt
#

Thats normal 0.2.0 with Burtitos old textures and my old lights

cloud crypt
ember river
#

Well, ingame it looks something like this. Not sure about it. Might need a few tweaks maybe

#

ignore the bleedingly red copper

tawny elk
#

Needs to be way more cloudy which I don’t know how to pull off with remix.

#

Did you try a high IOR yet?

jade briar
#

I'm pretty sure glass in remix doesn't do anything fancy with the light. It can't. Has to run in realtime

ember river
tawny elk
#

Damn. I’m outa ideas

rich plank
#

man
that tunnel finally looks good

#

you just could change that wall texture, that ain't aged well

ember river
rich plank
#

can i make a suggestion?

ember river
#

Sure, please

rich plank
#

2019

i got no internet in my home
I wasn't starving, but things were tough
but i had a dream, make history in NFS community

#

i used to get my phone, and went to a gas station near to my house, to use their wifi connection, so that i was able to download all the stuff i need

#

got back to home in the early midnight and start to work on my projects

#

you asked about them for me, i remember that
i remember you asking me to make that car of yours back in the day

#

and i made it

sharp sinew
#

da fuq are these two on about?

rich plank
#

i made it just for you
you said it right, i was a big fan of you

#

i remember that.

"Guys, what cars you want? Who made this bizarre car was a subscriber..."

#

why you didn't said "nice", instead of say "bizarre"?

#

and later that

#

you made it again, but even worse

normal spruce
rich plank
#

you are.

#

yes, you are

#

i was in one of the toughest years in my life

#

making impossible things

#

to make my dream come true

#

and you destroyed it, to 600.000 people

#

after that

#

i almost give it up

#

almost.

#

when i realized that i have true friends.

#

you definetly didn't spoke well

"look at this riced car guys! that is the toyota hilux that rolls over! that is the fiat marea, that explodes! look at this, they got no engines!"

your "sense of humor" destroyed me.

jade briar
#

What. The fuck.

rich plank
#

but...

#

i got up.
some nice guys, some REAL nice guys, have made the exactly opposite of you.

they saved me.

tawny elk
sharp sinew
#

I have no idea but i hope e-man see's nvidia shown me where the tick box is that makes the glass material work. about 2 miles up this chat

tawny elk
rich plank
#

I turned around.

rich plank
#

I don't wish you harm in any way.

tawny elk
#

You can get the translucent color to work

sharp sinew
#

fuckin youtubers. one sec

rich plank
#

I just don't want what happened to me to be repeated with these guys, who work hard, like me.

tawny elk
#

Take it to #offtopic please

humble niche
#

#1099591203768504421 message

sharp sinew
#

#1099591203768504421 message

ember river
#

guys, please take this to dm, schedule a day to get some bear down the hatch and sort all those things out, like, really, moving on, once and for all Peepo_Pray

sharp sinew
#

be friendly ❤️

humble niche
#

As a wise man once said, 🗨️ remix-projects > 💬 Call of Duty 2

rich plank
#

now you're up against the wall, aren't you?

humble niche
#

I just wanna see the pretty bricks...

normal spruce
#

Poor man, he just wanted to seem sum good bricks

#

Justis for Anchorlight

rich plank
#

For those of you who don't understand: I had a big project going, I asked our friend here for help, and he destroyed it with his "sense of humor". Destroyed my dreams. Don't let this happen to you. My job is done.

tawny elk
#

Okay.

ember river
jade briar
#

Jboy and beloto. My brothers. There's a thing called direct messages. We're kinda trying to work here.

rich plank
#

as a "friend", i just got one thing to say:
don't let him get your stuff.
that's it.

#

i'm done about it.

rich plank
#

after four years, i'm finally done.
now i can take my life peacefully.

sharp sinew
rich plank
#

our debt is paid, "friend".

my goal was just to show the truth for everyone.

peace.

humble niche
broken mango
#

@trail quail e @rich plank pf, sou um amigo de um dos devs e o grupo dele usam esse lugar pra trabalhar, vcs podem mover isso pras dms

rich plank
jade briar
#

Oh boy. Now we're getting into foreign language territory

normal spruce
#

it's the whole package meu parça

#

Peace people

jade briar
#

Y'all got way too much time on your hands

#

💀

ember river
sharp sinew
#

Is the glass single sided?

rich plank
ember river
sharp sinew
#

Nice so don't tick thin walled in the material and untick use diffuse

ember river
sharp sinew
#

It's for science

sharp sinew
#

Untick use diffuse

#

Shouldn't be red then

rich plank
ember river
#

I just ticked because you told, it was disabled before and wasn't working. Maybe it only works with texture maps, not constant colors

sharp sinew
#

Oh sorry yea I see

#

You need a diffuse map

ember river
sharp sinew
#

Just a texture of a solid colour will do

#

Didn't think material replacement worked without a diffuse texture

ember river
#

red.png it is

#

sec

sharp sinew
#

Maaaate you replacing red with red

#

Gren?

ember river
#

it didn't work too, both with and without "use diffuse layer" Peepo_Sadge

sharp sinew
#

Damn. I'll play with it more tomorrow and get back to you

ember river
sharp sinew
#

Thank you

rich plank
#

you said that you will replace some meshes, right?

tawny elk
ember river
jade briar
ember river
rich plank
#

you could remove that big lamp and install some led plates directly on the wall, on the side

#

there's a small tunnel on coal harbor with this style, if you know what i mean

jade briar
#

We don't want to change the style of the original game

#

Those lamps are pretty iconic

tawny elk
jade briar
#

Which?

tawny elk
#

The red

jade briar
#

WHICH DOOM

tawny elk
#

Ohhh

#

2016

jade briar
#

2016 was mostly orange

tawny elk
#

That is true.

#

Time to find any more low hanging fruit for mesh replacement BinoculaRs

jade briar
#

--My nuts--

ember river
#

Ok so the minimum requirements to have colored shadows from translucent materials are 3:

  • Mark the thin walled property on your beloved material
  • In game in remix menu, go to Path Tracer > Resolver > enable Direct Translucent Shadows.
  • If is a mesh replacement, it can be single sided, as long as the polygons face the side where light is supposed to be "transported"? adam plis sry
#

I screwed up my text

#

material in a sec

#

thanks @sharp sinew and @tawny elk Peepo_Pray
another awesome breakthrough

tawny elk
#

I'm stunlocked on CoD2 culling at the moment or I'd have more lighting and breakthroughs for ya.

cloud crypt
#

Not red pls, my eyes are hurting

#

But great achievement anyway

tawny elk
#

Think it's just a test

jade briar
#

He thinks it's just a test

tawny elk
ember river
#

Yeah, like, what better than bleeding red like burrito's broken rtx.conf style to show if the thing is really working? Peepo_Kek

ember cobalt
ember cobalt
#

buuut how did you get the red lighting?

jade briar
tawny elk
ember river
ember cobalt
#

i thought transmittance color was broken?

tawny elk
#

Guess not shrug Peter helped Tadpole figure out the levers to pull to make it work

ember river
#

Makes sense to be disabled by default though. Colored shadows in path tracers are expensive to compute afaik

tawny elk
ember cobalt
jade briar
rich plank
#

you need to put it in a dirty color, or something

tawny elk
#

Its perfect

ember river
#

There is a minor inconvenience. Normals won't work on thin walled materials

jade briar
#

Approved

slender zodiac
#

because that flickering...

ember river
slender zodiac
#

maybe render distance is low in counter part for perfomance but the nvidea team

#

because that really looks it's being replaced by closeview

#

i can't used that yet because i stuck to 1050

#

but once i get 4090 and new right i will help

blazing bone
#

Is it portal prelude runtime?

tawny elk
#

He told Peter about it, so Nvidia knows

open atlas
#

@tawny elk can you send me the patch file for the exe and I'll see if I can find someone to make into an ASI?

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It wasn't pinned and I don't want to scroll up for it

tawny elk
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Uh sure

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I think I have a 1337 file somewhere that's just a plaintext file with the offsets

ember river
slender zodiac
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If soo i can enter on subject and help

cobalt peak
jade briar
jade briar
blazing bone
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Or freesync

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Wait what is flickering?

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The entire screen or the ingame lights?

tawny elk
tawny elk
tawny elk
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Update: Still don’t have any idea why the crowds don’t render MathHard

jade briar
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Shaders

tawny elk
open atlas
tawny elk
#

@ember river I did some digging, heres a good video of just driving around Seattle to get a feel for what all the various things look like https://youtu.be/53r5OKjPIu8

Let's drive downtown Seattle together on a sunny day.

VAGABOND ROADTRIP ESSENTIALS
Patagonia Duffle Bag: https://amzn.to/3PcQZnG
Energizer Jumper Cables: https://amzn.to/3qDKkbE
Surviveware First Aid Kit: https://amzn.to/3PbRvlN
Goodr Sunglasses: https://amzn.to/3piatg9

I'll take a moment to air some grievances. Actually just one. You know m...

▶ Play video
tawny elk
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I know there’s a bunch of little things that I don’t even realize are different.

jade briar
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Creator: @UncleBurrito15
Install Tutorial: https://www.youtube.com/watch?v=U32QaB23Mws&t=0s
Discord for the project: https://discord.gg/xEs8tSR6qr

Thanks to channel patreons / youtube members:
• Paolo • Lao90 • Ray Tracer • Wraptar • Kesnei • shirotensa • Andy Cortez • Hector Martinez • Phoenias Aldwin • luckypandatw • Mote7856 • DemonDude • R...

▶ Play video
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This has to be the most scuffed showcase of the game to date

dusty grove
jade briar
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yes

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But he fucked the game up

open atlas
ember cobalt
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i would suggest you guys trying to combine stuff like this into one larger post

cloud crypt
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@tawny elk your Culling mod increased somehow the Trafiic density (this is a good thing though)

tawny elk
ember river
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Hm I've noticed that but thought it was something from the game. Many times I stop to look at something and the traffic is just jammed

tawny elk
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I’ll revisit reverse engineering in depth after I do Hitman 2, so Underground 2 is 3rd in the queue. I’m hoping to get a lot of the features that the FF rendering took out and improve the games drawing system.

rich plank
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any plans for some sound refreshing?

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i mean, the original engine sounds aren't realistic

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i always hated that ferrari sound in the fully tuned jdm's

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i got some stuff from other NFS games, some more realistic engine sounds

balmy chasm
rich plank
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okay

slender zodiac
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Wait one sec where's is ug1 and mw topic?

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The guy on video said that were also working on it. It's real?

tawny elk
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There’s a MW thread

slender zodiac
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I saw it

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Good thing this tool happened

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I gonna kick some ass when i have my gpu on mw

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For nfsuremake

tawny elk
jade briar
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@tawny elk what if we replace the crowd shader

tawny elk
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The write new shader is the tough bit for me

jade briar
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Hmm

slender zodiac
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Shader compiler for Nvidea or game shader?

cobalt peak
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You used to make some and post vids on YT.

jade briar
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We have a shared config now

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So that everyone sees the same thing

cobalt peak
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Oh where is it

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I mean, where do I find the download?

tawny elk
ember river
safe patrol
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It rained last night. A lot. And then afterwards I went out and took a really good look at the wet roads. I tried to take some pictures to capture the look, not sure if they really turned out.

ember river
# safe patrol It rained last night. A lot. And then afterwards I went out and took a really ...

It is so interesting to stop and analyse references like that. There is so much interesting factors that determines the look of many different asphalt types. The composition of the rocks, temperature of the region, traffic load and type of vehicles, how many patches it had, how many layers of materials were applied and composed, the tar application, the direction in which the machines applied and solidified the materials...
Your pics as an example shows an asphalt that hasn't suffered much from directional traffic load + heat smoothing the surface since it is the end of a road, so the rocks are very pointy and noisy, although there is some potholes and patches, due to how vehicles tend to engage the brakes before approaching the driveway entrances Peepo_Think

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Sometimes I feel like stopping a while to make a procedural parametrizable texture tool considering all those factors just for the fun of exploring it

jade briar
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Day 756 of waiting for advanced post processing in remix

sharp sinew
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Just said something along those lines in cod2 project channel
#1099591203768504421 message

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They busy getting remix sorted though, we gotta be patient

jade briar
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I'm looking for things like

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Color grading

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Better bloom

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Lens flare

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Lens dust

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Imagine

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Dynamic lens dirt

tawny elk
slender zodiac
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@tawny elk

tawny elk
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No idea what's happening verySadge

ember river
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hmm how did you install it? Did you follow the install for devs using git or did you download the release 0.2.0 file and unzip in the game folder?

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Hmm and the rtx.conf file you picked from the zip file or from rtx-remix-defaults folder?

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should be using the zip one

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Yup, there will be a rtx.conf file inside this zip archive. Use that one if you aren't

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The main page instructs to use the rtx-remix-defaults/rtx.conf. Ignore that, use the one provided in the zip file

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in the game folder next to speed2.exe

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if you just unpack the 0.2.0 zip file in the game folder you should be good to go

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In the end your game folder should look almost like this, except for the *git* files:

ember river
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yup, this one you should totally ignore, just go straight to the zip file:

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those commands and stuff are for developers

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all of those files

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bruh

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idk what to do, out of ideas now

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I'm not sure what are the symptoms exactly though

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The installation should be about it

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This is how my game looks btw, nothing wrong here

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Oh ok, think that part of the city isn't lit up yet. In the 0.2.0 version

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only the city center

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ok, lets do different. May I dm you?

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Yeah you probably have an old bug we solved a while ago but there isn't any new releases with the bugfix yet

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sure. I'm from brazil too 😉

mossy pelican
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I didn't know it

rich plank
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we got so many brasileiros here

eu sou tbm hahahaha

jade briar
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I wake up
62 messages in NFS
I wonder what they achieved
It's just tech support

blazing bone
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:3

tawny elk
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I wake up
Check every thread
Mark still hasn’t added our post processing volumes
I go back to sleep

ember river
jade briar
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Huh

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Cool

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I have a feewling that they might be a bit too high poly

ember river
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Yes, yes they are. Can't fall behind in the game from those portal prelude rtx guys

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jk Peepo_Kek