#NFSU2 (Need For Speed Underground 2)

1 messages · Page 25 of 1

ember cobalt
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okay

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Skyrim crashes possibly the fastest i've ever seen it crash

tawny elk
jade briar
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I can't begin to explain how wrong you are

ember cobalt
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Remix isn't the goal with that game release, it's just a game release

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all initial testing of Remix up until the open source release was done using the binaries from Portal RTX, and the updates made to it

we're basically just doing the same thing now until the open source release gets these updates

jade briar
jade briar
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So did portal with rtx get these updates?

severe solstice
tawny elk
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Checking out the branch now

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Any day now it'll finish checking it out...

ember river
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Lol. Did you install the LFS extension?

tawny elk
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I switched over to gitkraken cause github desktop doesn't show branches at all

tawny elk
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fug

safe patrol
jade briar
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Well, I'm going to bed. The stream thingy was mostly uneventful, but it gave me some inspiration. Will not play prelude when I wake up, instead will just use the remix files and put them in other games to see what happens.

tawny elk
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I meant like that

ember river
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Im a terminal user, so I have a bit of a hard time helping out 😞

tawny elk
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I can't stand just a big list and no explanation of what's the latest

jade briar
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I'm terminally online

safe patrol
safe patrol
tawny elk
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I don't do any of this for work so I need all the help I can get visually.

severe solstice
ember river
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I might as well start doing so. The readme im doing is focused on command line users. Ill have to spin up the desktop app and check their equivalents for the docs

jade briar
safe patrol
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@balmy chasm hmm. one of the textures in the garageLobby is causing my game to freak out and quit rendering. If I disable 02011601_garageLobby.usda in my mod.usda it works fine. I haven't tested the rest of the garages yet but at least the career garage seems to work fine.

tawny elk
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I'm not too sure how I feel about the textures in this shop @balmy chasm

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Feels too damp?

safe patrol
tawny elk
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@ember river Mesh replacement appears to work now for me.

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Are you good with me approving the merge?

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Also can my lighting structure PR be looked at by someone? modCheck

ember cobalt
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i can look at it, but i can't do anything

tawny elk
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verySadge It makes it so much easier to track changes I make

ember river
tawny elk
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Can I delete the branch too?

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Can I delete all my closed branches actually?

ember river
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wait

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it is already merged, but on an older commit

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nvm, it is actually allright

ember river
ember river
tawny elk
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The mesh placeholder?

ember river
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I'll have to go out now and socialize a bit guys. Be back later

tawny elk
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It seems OV really doesn't want to format the mod usda right. I think I'll try it by hand

safe patrol
ember river
safe patrol
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one sec I'll get a screenshot

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I think that gets applied to all the shop doors but I haven't confirmed yet

tawny elk
tawny elk
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Okay, I believe my branch has the overwhelming majority of roadway lights in it now

cobalt gull
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that looking awesome pal

tawny elk
balmy chasm
balmy chasm
balmy chasm
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I have created a poll for garage textures. From what I've noticed that's just 4 lobbies which have differences. I'd like to ask not discuss publicly your own pick if possible.
@tawny elk @jade briar @ember river @safe patrol@cloud crypt
https://forms.gle/c2CYfsGwUiyg6C8r8

jade briar
balmy chasm
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I do agree. Especially Car lot

trail quail
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Uncle burrito back on remix when

jade briar
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Soooon™️

tawny elk
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Soon is equal to 9 years KEK

trail quail
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😎

plain stag
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I wish you to make it, I understand you I have mental problems myself and if you want to chat I will try to help you 👌🏼👌🏼 keep it up 🤜🏻🤛🏻

safe patrol
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For future polls, it might be a good idea to include a screenshot of vanilla NFSU2 before the two choices so we can compare to how it originally looked like.

tawny elk
jade briar
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Yes

rain terrace
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Anyone have screenshots of the Burger King and McDonald's signs in-game?

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I just want to replace the images in this meme.

balmy chasm
tawny elk
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It’d help a lot with areas that I can’t reasonably add light to

balmy chasm
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I have noticed Remix doing some Auto-Exposure in the background even with Eye-Adaptation off. That's the pain. So can we change hdri?

tawny elk
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Yea we can change the skyboxes ez

balmy chasm
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How though? Remember someone saying skydome captures randomly. Is it the way?

tawny elk
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I don’t quite know how. I know @sharp sinew has changed a skybox before

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It might just be modifying the material. It shows up in OV

sharp sinew
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i added it as a mesh replacement but it blocked the sun out

tawny elk
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Damn

balmy chasm
sharp sinew
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yea

balmy chasm
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Distant lights work?

sharp sinew
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no the mesh replacement blocks the sunlight

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looks cool though

balmy chasm
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What happens when you hide the mesh then? Black sky but working sun?

sharp sinew
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if you hide the mesh you dont see the mesh

tawny elk
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Can we replace the sky mesh with our own

balmy chasm
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I guess problem will be the same, right?

sharp sinew
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i just slapped the mesh on the first non culling thing i saw

tawny elk
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We could keep one of the distant light sources and tweak it to be a diffused light pollution sky.

balmy chasm
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But

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We have Sky brightness slider in Remix

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It does affect HDRI to emit light

sharp sinew
jade briar
balmy chasm
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Also that's our repo's Distant Light. Guess it doesn't work whatsoever

sharp sinew
tawny elk
jade briar
balmy chasm
sharp sinew
jade briar
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That's a good pickup line

sharp sinew
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I've pulled

jade briar
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Out?

ember river
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Does the translucent material has emissive too? Maybe an skybox that allows light to passthrough but also emits the sky hdri could work 🤔

balmy chasm
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Translucent material of such scale may impact performance

sharp sinew
ember river
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Maybe there is some setting for the mesh like not being double sided allowing rays from the sun to pass Peepo_Shrug

jade briar
sharp sinew
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ah i see, thanks buddy 🙂

tawny elk
jade briar
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Yes. I figured it out a few weeks ago. Told u guys to try it. Twice. Everyone ignored me

balmy chasm
jade briar
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Vanilla blender crashes

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At least for me

balmy chasm
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For you, yeah

tawny elk
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If we want, we can put up a poll of what hdris to use for the sky.

ember river
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There is a proper blender for messing with USD in the OV launcher

tawny elk
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God I wish I could use blender instead of OV.

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Might even get annoyed enough to figure out how.

balmy chasm
tawny elk
ember river
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Id put something with some interesting characteristics. Maybe some nice clouds. If it is a night city sky, there wont be stars roughly, so a cloudy one would be nice

balmy chasm
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But make it work on 1 sky brightness

safe fossil
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The entire game takes place at night anyway, no sun no moon

safe fossil
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Iirc

tawny elk
safe fossil
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Also, an hdri with a sun in it doesn't work?

jade briar
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We gonna do sky via mesh replacement?

balmy chasm
jade briar
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I don't think that'll work

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Wait It will

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Since there's no sun to worry about

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nvm

tawny elk
balmy chasm
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How do you setup local tonemapping then?

tawny elk
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In the RTX menu? I’m not sure what you mean.

balmy chasm
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Local

tawny elk
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RTX menu > Post Processing > Tonemapper

balmy chasm
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.-.
I thought you were talking about coloring different regions of the map with different tonemap

tawny elk
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Ohhhhhh

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Yea nah, not sure how to do that KEKW

tawny elk
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Wait. We could use blender to create an HDRI for this Pog

balmy chasm
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Shaping clouds is such a pain

jade briar
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Unleass you're really good

tawny elk
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I’ll give it a shot. I have some add ons for sky creation that might help.

jade briar
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Physical atmosphere addon uses

tawny elk
jade briar
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Physical atmo isn't thaaaaaat good quality wise

tawny elk
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It isn’t? verySadge

jade briar
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is it?

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I saw this one guy who made a really realistic sky using noides

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I'll try to find him

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It was on twitter

tawny elk
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Oh I have truesky

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jade briar
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That's pretty good

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This is a cool look

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can I have it

balmy chasm
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With space views?

sharp sinew
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"sky_hash"

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really should have noticed that 😛

tawny elk
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Interesting peepoG2

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Wonder what happens when a mat is assigned to it

ember river
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Maybe assigning a material stronger than descendants 🤔

safe fossil
sage wraith
tawny elk
safe fossil
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Yeah, that's the fancy word for it

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And yeah, a physical sky system does indeed do the math for it by definition

ember river
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We keep coming back to the same thing: Writting custom shaders Peepo_Sadge

ember cobalt
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probably a year away

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sad

tawny elk
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Maybe it’s in the toolkit?

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And mark is just watching us suffer

ember cobalt
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i think mark said that it's not supported at all

jade briar
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mark

tawny elk
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It’s just a lot of work

jade briar
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pls

ember cobalt
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if you make a wavy foliage shader, let me know

ember river
tawny elk
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I vote for commissioning it to someone KEKW

ember cobalt
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i will contribute $1

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does that help?

ember river
tawny elk
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I was about to commission the guy who does silentpatch to figure out culling for this.

ember cobalt
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does he even take commissions?

tawny elk
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He does contract work

ember cobalt
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if so, that's surprising

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hm

tawny elk
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He does a lot of work for GOG

tawny elk
ember cobalt
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i heard he was a bit of a creep

sharp sinew
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if you can pass light through a material or mesh you can just slap a sky dome in the sky on a stable mesh

ember cobalt
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idea for fake car paint

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duplicate the mesh, make it slightly larger, apply a transparent material to it with a specular map for the shiny paint particles

sharp sinew
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what you trying to do?

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add a secondary specular?

tawny elk
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Model each layer of paint GalaxyBrain

ember cobalt
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obviously 😛

sharp sinew
ember cobalt
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i was joking to be clear. buuut it might kind of slightly work if you try hard enough

sharp sinew
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having right issues with decals and this alpha test opacity material

ember cobalt
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and opacity is alpha test not fade
i don't understand what you mean by this

sharp sinew
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alpha test is hard. it's either 100% solid or 100% transarent with no middle ground

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alpha fade is soft, you get all the levels of transparency

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remix only uses alpha test

ember cobalt
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ah, okay

sharp sinew
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sucks cause you cant have half transparent decals

ember river
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Unless you use the translucent material, afaik

sharp sinew
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makes this overkill as i really just want to darken the wallpaper not slap a chocolate cake on it

ember cobalt
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yeah, to clarify i was saying to apply the translucent material to the second mesh, not just apply a transparent texture

sharp sinew
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but your second mesh would be either 100% transparent or 100% solid. no middle ground

tawny elk
ember cobalt
sharp sinew
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we only got these aint we

ember cobalt
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yeah, i used the Translucent material

sharp sinew
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never touched it. do you have to open the decal capture, create new material, assign and save the usd?

tawny elk
ember cobalt
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Mark wrote a tutorial somewhere

sharp sinew
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he's very helpful aint he

safe fossil
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Translucent usually means it's doing scattering in the material

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The translucency in games is alpha blending

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Which is multiply the colour together with the alpha value

ember river
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Well, I managed to change the skybox with just a simple material replacement, but it doesn't applies 100% of the time

#usda 1.0
(
    upAxis = "Z"
)

over "RootNode"
{
    over "Looks"
    {
        over "mat_CD7D5B8568275F7E"
        {
            over "Shader"
            {
                asset inputs:diffuse_texture = @./textures/CD7D5B8568275F7E.dds@ (
                    customData = {
                        asset default = @@
                    }
                    displayGroup = "Diffuse"
                    displayName = "Albedo Map"
                    doc = "The texture specifying the albedo value and the optional opacity value to use in the alpha channel"
                    hidden = false
                    renderType = "texture_2d"
                )
            }
        }
    }
}
safe fossil
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Remix doesn't do the latter i guess

ember cobalt
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@sharp sinew
#1096847508002590760 message
#1096847508002590760 message

ember cobalt
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i'll check as soon as i can

omniverse signs me out every 2 days, gets annoying

ember river
tawny elk
tawny elk
balmy chasm
sharp sinew
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just swap a decal with a blurred alpha and see for yourself, its alpha test 100%

balmy chasm
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I've tested different alphas on car headlight glass mesh. And it did work

ember cobalt
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i also recall it working in Barnyard and Skyrim. not quite sure what i did though

ember cobalt
balmy chasm
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Alpha map. I used photoshop to edit it

ember cobalt
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i think that's what i did

ember river
sharp sinew
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thats the second image of mid grey alpha

balmy chasm
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Source image?

sharp sinew
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40% opacity

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why wont it fade! 😛

balmy chasm
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Can we take a look at source image?

ember cobalt
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is this decal on a separate mesh?

blazing bone
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Yeah decals had a special solution to them

sharp sinew
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5% Opacity lol

blazing bone
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Idk if its possible to set it as a decal when its a replaced texture

balmy chasm
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Is it 5%?

sharp sinew
jade briar
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My brain's surface physically feels itchy

ember river
balmy chasm
sharp sinew
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hmmmmmm we got something going on here aint we

ember cobalt
sharp sinew
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yea talking to peter about it now

balmy chasm
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Okay, it was easy
ah, yeah, another dynamic mesh thing

cloud crypt
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Hey guys, mental Health gets better and i defenetly can get back to work on remix next week.

Time for more and better lights.
I know many things have changed and maybe some others have done very much in the last month. @tawny elk should have done a very good lighting mod in that time. But like Arnold Schwarzenegger said: i will be back

pallid river
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I just got back from vacation

jade briar
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When will mark be vack from vacation

pallid river
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Gonna try some more ai cleanup for texture practice

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Got to clean up one texture of artifacts before I left and I think I did okay

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Not quite sure what the best way to blend is or what the best free software would be to use

pallid river
ember river
# cloud crypt Roads look neat

Thx. They're 8k though. Since the UVs are in 8:1 ratio you endup with a very loooonng texture, only for the width be 1024 pixels Peepo_Sadge

pallid river
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are there any programs that have a content aware blend? Something that just varies pixel colors slightly in the brush area based on where you click on for variation? I’ve seen in it a MC skin maker so I’m assuming editing software would have it too

ember river
pallid river
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Yeah but not free 😦

cloud crypt
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When i am home

pallid river
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Thanks

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Any progress toward reflectors?

cloud crypt
pallid river
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That was the last thing I saw before vacation

ember river
pallid river
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Haha. Didn’t know if any more info was gleaned

dusky seal
pallid river
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Totally forgot about gimp

ember river
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I personally highly recommend using Krita. I had my time of using GIMP in the past for a long time and now I would never go back

surreal ruin
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Krita is the peak free one

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I often use it for work as it does some stuff better than PS and the rest

balmy chasm
ember cobalt
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i use 3:

  • Krita
  • GIMP
  • Affinity Photo
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i don't like using 3, it's just that none of them have all of the stuff i need

tawny elk
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Affinity photo doesn’t seem to be good/intuitive for textures

cloud crypt
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i do all my work in Photoshop and that works fine

ember cobalt
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yeah, i'm sure it's better. just can't justify the cost

ember cobalt
cloud crypt
ember cobalt
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your own Photoshop? that'd be cool 😛

cloud crypt
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XD

ember cobalt
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i did see this recently

surreal ruin
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Oh that looks sick

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I've been needing a new vector editor

cloud crypt
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could be great for vinyls

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but adobe illustrator is the paid version XD

trail quail
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sorry to jump in, just looking for anyone that knows how

jade briar
#

Someone help this poor sould. Dude's been asking around for quite some time

trail quail
jade briar
#

who

elfin beacon
#

Ctrl+Z.

trail quail
#

??

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Who??

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Ctrl+Z?

elfin beacon
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Sleeping

trail quail
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clearly not

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you're talking to me lol

trail quail
jade briar
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I got a ghost ping a minute ago

trail quail
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oh, no that was me

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I just deleted it to put it all in one message

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rather than 3 separate messages

tawny elk
trail quail
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I dont need to know about the kind of softwares

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I would most likely use blender and bake

ember river
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I'm writting some steps, wait a sec 😉

trail quail
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Okie tyyy

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E-man

jade briar
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There's already a pretty good tutoriakl in videos channel

ember river
# trail quail ooh how do you replace textures?

In a nutshell:

  • Open the game and go to the place where you see the texture you want to replace
  • Open the remix menu (Alt+X), go to Enhancements tab and disable the top toggle
  • Hit the new button that shows up: "Capture scene in USD"
  • This will generage a whole lotta of .usd files in your rtx-remix/captures folder.
  • Open Nvidia Omniverse Launcher and launch "USD Composer"
  • Use it to open the capture-datetime-of-your-capture.usd file. If your capture usd file is tiny like 1kb, wait a bit, the runtime is still processing stuff.
  • On the top left corner of your 3D view, Open the light bulb menu and enable Camera Light
  • Open the Camera menu and chose "Perspective"
  • On the right, open the "Layer" tab, there are three buttons at the bottom, click the green + one to add a new layer, save it next to your rtx-remix/gameReadyAssets/mods/mod.usda as a usda file (Don't transfer the contents in the dialog). In this layer will be your replacement mods.
  • Right click your new layer > Set Authoring Layer, so your changes will be added to this layer's usda file.
  • Use the mouse right click + WASD to navigate around and select your texture object
  • On the right there is the "Property" tab, with the white sphere material icon, click it. From there you can select new .dds texture paths for diffuse, roughness, metallic and friends.dds...
  • Once you're done editing your material, hit the blue save button on your authoring layer.
  • Now again in USD Composer, File > Open > your mod.usda file.
  • On the three buttons, now hit the first to insert a sublayer, insert your newly created usda file and save mod.usda
  • Enjoy the replacements

Make sure to check the pinned messages in the #1096847508002590760 too
Arrange your mods folder as you wish, just make sure there is a mod.usda file which references every other usda file

#

@jade briar now I see that calculator video about replacements in remix fits wonderfully

tawny elk
ember river
jade briar
#

So what happened to the sky stuff. I was so busy with prelude that I completely missed the chat.

tawny elk
#

It work, here’s the mats #1103377328530276403 message

jade briar
#

Where new texture

tawny elk
#

Uh

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We we're talking about it for a little bit

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Thought were going to go with creating our own HDRI with blender and truesky addon

ember river
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The UVs for the sky mesh are, you guess it...

tawny elk
#

Let's see em

jade briar
tawny elk
#

how bad could they be?

jade briar
ember river
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They repeat the texture twice from horizon to top/zenith and around too

tawny elk
#

Can we get a visual?

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Replace the texture with one of them UV map grids

jade briar
ember river
#

There is a seam looking 45 degrees upwards, you basically need the textures to be seamless vertically

tawny elk
#

Classic Blackbox

jade briar
#

Mark fix Prayge

ember cobalt
ember river
#

A full mesh replacement it is 👍

ember cobalt
# ember river A full mesh replacement it is 👍

i need to replace the sun in Barnyard. annoyingly it's not captured at all. if you could, could you detail at some point what you're doing to replace the skybox? if it's just the normal process, then don't worry about it

jade briar
#

The first time I saw the skybox mesh, I made up my mind

#

I didn't even bother checking uvs

tawny elk
#

I kinda wanna see what they game would look like with a texel or uv map mode

jade briar
#

What the heck is this thing?

ember river
tawny elk
ember cobalt
#

i think you can

tawny elk
ember river
ember cobalt
#
                    colorSpace = "auto"
                    customData = {
                        asset default = @@
                    }
                    displayGroup = "Specular"
                    displayName = "Roughness Map"
                    hidden = false
                )```
you can add comments in the displayGroup and displayName sections here
#

and additionally in other places. i just have to look up how

tawny elk
#

A really big UV map to peep the horror with

tawny elk
ember cobalt
#

yeah

#

unless you're using my MagicUSDA script, since it just makes a new stage every time

#

stage.SetMetadata('comment', 'Step 1: Start and end time codes')
this seems like it may work too (this is a line for a python script)

jade briar
ember cobalt
#

huh

#

@tawny elk did you ever try just doing it like this?

# this is a comment```
tawny elk
ember cobalt
#

sad

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as far as i know, the customdata thing persists

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but you can only specify that per shader

jade briar
#

Mark. Where's the toolkit.

ember cobalt
#

ah crap

#

i'm too tired to think

tawny elk
ember cobalt
#

just ignore everything i said. customData can be custom, but i don't think you can modify the other ones

#

try putting a comment in the customData section @tawny elk

#

that should persist, as it's within the valid structure of a usda file

#
                    customData = {
                        # commenting is fun
                        asset default = @@
                    }
                )```
jade briar
tawny elk
ember cobalt
#

spaghetti

tawny elk
#

Close its chicken sausage pasta with bell peppers and a tomato sauce.

ember cobalt
#

yum

tawny elk
#

Done 😋

tawny elk
#

We can all send them a Barbenheimer card

ember river
#

A pink leather jacked

ember cobalt
#

so

#

did any of you try the prelude files on this game?

#

they improved the denoiser drastically. wondering how it'll look

ember river
#

I've got an older 3060, can't enjoy much of it afaik

ember cobalt
#

it'll help any card

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less ghosting

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also performance was supposedly improved as well, but i wasn't able to test that

pallid river
#

Didn't even know it dropped I'm checking it out now

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is it ahead of the repo or something? @ember cobalt

balmy chasm
# tawny elk It goes away if you save it in OV

You can actually use 'Add' function of OV to add any custom property to any file, just like we did with custom int preserveOriginalDrawCall = 1. As for comment section you might want to add custom string field called 'Comment' and use it to fill in any random info you'd like. I did so with my lights and textures .usda for credentials. But in the end I just used Comment section of .usda file which was always there. and it won't get deleted because it follows OV's structure

elfin beacon
ember river
# elfin beacon

Lets nocull the whole city.
You go away, and your framerates goes too

ember river
#

Good morning y'all

ember cobalt
#

improved denoiser and performance afaik

humble niche
#

DLSS3.0 is also back, which I can only assume will never be in the open source release.

ember cobalt
#

it should be in there

#

iirc it's just temporarily disabled

jade briar
#

How do I disable rtxio?

ember cobalt
#

you can't

#

it only works when implemented though, like in Prelude. afaik you can't do that in any other games

jade briar
#

The game runs really smooth thos, and the image quality is pretty good.

balmy chasm
#

Happens to me when not enough VRAM happens, mostly after changing texture live in OV

jade briar
#

24 gigs

cloud crypt
#

I dont think its a Vram problem. Maybe a cpu usage problem? It seems to me that remix uses more cpu power than before

ember cobalt
#

i saw a lot of stuttering and performance issues with the new build in Prelude

#

i'm convinced it's RTXIO based on the way it behaves

#

but if it's happening outside of Prelude, then maybe not

novel sparrow
#

Hi, I might have a shitty question that was already answered some time ago, but I've been struggeling to get some lights into URL and drifts. in WIP 4 I saw it should be fixed, but even after installing newest version (I installed the game not even week ago) its still dark. Any idea?

balmy chasm
novel sparrow
#

But I can try to do it again, I might have forgotten it

cloud crypt
#

Chech the last pin, it has all you need

tawny elk
#

Anyone wanna do some mood boarding?

ember river
tawny elk
safe patrol
#

Sorry I'm at a cabin touching some grass for the rest of the week.

blazing bone
#

But i ask them

#

Where?:

tawny elk
#

The tip

blazing bone
#

Ignore that in the middle

#

That's fake

tawny elk
ember river
#

Tip: Use gray bg. Pure white adds "bias" to the look & feel of the colors

tawny elk
#

True

#

Night mode

#

||Yes I know the text is hard to read, next one will have white text||

jade briar
#

The next time it rains, I'm gonna drive around and record the asphalt

#

At night

tawny elk
#

Touch asphalt?

#

It looks a lot less wet than you think tbh

jade briar
#

Yeah

#

I noticed that yesterday

#

Asphalt has low specularity

#

Too bad we can't adjust that

tawny elk
#

Low reflectance as well.

jade briar
#

It all circles back to having good shaders

tawny elk
#

It's like .1 or less

jade briar
tawny elk
jade briar
#

How

tawny elk
#

Specularity is how it handles reflections no?

jade briar
#

Roughness. Is.... Roughness

#

And spec is the amount of light the surface reflects back regardless of how smooth it is

tawny elk
#

I guess? I mean reflectance is how a material absorbs the EM spectrum.

jade briar
#

Idk what em means, but I do know what I'm talking about

tawny elk
#

I'm talking in physical properties, not really orientated towards PBR limitations.

jade briar
tawny elk
#

Well they end up becoming PBR orientated but not in a more round about way. HMMHHM

#

Anyway, asphalt is very dark NODDERS

tawny elk
jade briar
#

That'd be a bit. Sub optimal.

tawny elk
#

But if you stand still with the ref denoiser on

#

It'd look really nice

ember river
jade briar
#

Path tracing really isn't for games with fast movement

ember river
#

Could be worse. Could be a fast paced FPS

jade briar
#

Huh

timid prairie
ember river
#

I don't see that as a down factor, not at all. PT being good or not, the visuals and the experience of being able to replay this classic game with nowadays graphics is a feeling impossible to describe

tawny elk
#

When using the less soaked E-man texures, the game looks a lot better since the denoiser isn't going wild

jade briar
thorny pawn
#

tbf Quake RTX is a really fast paced game, i'm sure it'll improve a lot, NV is hard at work to ensure that

jade briar
#

I'm not talking about just fast pased

#

I'm mainly talking about fast movement

#

The camera moving at 200mph really causes the scene th be noisy

tawny elk
#

Wonder if making the road less reflective would help

dusty grove
# tawny elk Wonder if making the road less reflective would help

Image still die regardless of reflections, light sources etc.
Just try to drive with bumper/hood camera, remix doesn't like that at all. (Cyberpunk too btw)
The only way to improve image stability (besides more rays, more pixels, more fps) woud be new denoiser like Neural Radiance Cache, wich doing some magic, but only remix devs know when it releases.

gritty saddle
#

Hello! I installed everything according in this video (https://www.youtube.com/watch?v=U32QaB23Mws&ab_channel=HellRaven) but when my games starts it crashes.It opens for like a second and then just crashes.Can someone help me?

This project is still in very early development stages. It may not look good right now, but things will change.

You may want to visit @UncleBurrito15 Youtube Channel for WIP 1 to 3.
We are several Poeple working on this mod and it still will take much time until its perfect.
We have to ask you to wait.

If you still want to play the unfinishe...

▶ Play video
tawny elk
#

Or do a frame capture and load it up in OV ourselves 👀

#

From what I saw in game, it was a ton of emissive surfaces rather than light surfaces. But I could be wrong

#

Thought: if we turn on white materials is the image still noisy?

#

That would point towards the materials in the scene needing work in order to get rid of the noise.

gritty saddle
#

I also have this when i start the game

jade briar
#

That's normal

#

REinstall

#

Carefully

gritty saddle
#

is the video tutorial good?

#

i did everything as it said

jade briar
#

I hope it is. I haven't watched it

gritty saddle
#

is there another tutorial i can follow?

jade briar
gritty saddle
#

ok,thank you

gritty saddle
#

Is it normal to crash when i turn vsync off?

jade briar
#

You shouldn't mess with that

gritty saddle
#

well,it opened but the game is so slow

tawny elk
#

Yea it do be like that.

gritty saddle
#

should i change smth from the Alt X menu?

jade briar
gritty saddle
#

RTX3070

jade briar
#

PRess alt x and click on graphics settings menu at the top

gritty saddle
#

The enter button deosnt work on that menu

#

so idk how to brwose it properly

jade briar
#

Just use mouse

gritty saddle
#

ok

#

btw,yhe vsync option turns automatically on

#

even if the tutorial says to turn it off

tawny elk
#

@jade briar as well

ember river
tawny elk
#

No it just shows the plain white material. I’m trying to figure out if out if there’s some material property that is causing all the noise that we see compared to prelude.

jade briar
tawny elk
jade briar
#

Yeah.

jade briar
#

@tawny elk The light is so intense that You can't see a thing in white material mode.

#

Okay nvm. It's the overbright issue. I'm using prelude files.

#

How did we fix this?

ember river
#

It was a specific cursed light source that I removed

ember cobalt
#

looks like the sun got angry

jade briar
#

I haven't updated in a while

ember river
#

No overbright anymore

jade briar
ember river
ember river
tawny elk
jade briar
#

Okay. Github geniuses. How do I update my files. To latest commit. Through github desktop.

tawny elk
#

You pull the main branch

jade briar
tawny elk
#

Discard all your changes if you have any

jade briar
#

Ah

ember river
jade briar
#

hmm

#

Like?

ember river
#

I'm judging by looking att the usda file, many of the stuff are referencing the captures folder, honestlye idk what is and what isn't important to keep

tawny elk
#

There's 5 non capture materials by my count

jade briar
#

I think those are the player car, and a few traffic cars I gave reflective shader before whoever it is who made the pbr maps for them

#

How do I see the download progress?

tawny elk
#

You don't afaik :^)

jade briar
#

That's sub optimal

tawny elk
#

The hidden progress bar Pog

jade briar
#

Github try to download 5mb challenge (hard)

tawny elk
#

Yep

#

It's fun aint it

jade briar
#

It's taking too long. I have no progress bar, and no down speed indicator.

tawny elk
#

I wish there was like a way for everyone to have their own repo of assets, and then we just sync them together in this one.

#

The syncing when changing branches also takes a bit :/

jade briar
#

This is taking too long. IS it even doing anything?

ember river
#

I'm pretty sure you guys didn't install the LFS extension. The .dds and .usd files are setup to be uploaded as large binary files in a much faster way

tawny elk
jade briar
#

Feel like pulling my hair out. While this thing tries to pull main.

ember river
#

You must download, install and run the command

jade briar
#

Think I have it

ember river
#

weird. On my machine it downloads pretty quickly, like downloading it raw from GDrive or something

bold bayBOT
#
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22 roles

jade briar
#

hmm

#

Don't mind me

tawny elk
tawny elk
ember river
#

Not yet, I'm still using the command line

tawny elk
#

Gitkraken ended up being way faster to use

ember cobalt
jade briar
#

Ah.

#

Fair

#

Also the server icon

#

Kinda mid

#

It's like. The hello world of path tracing.

ember cobalt
#

until there's an official logo to use, we're pretty much just keeping it

jade briar
#

We can have a little fun.

#

Slowly but surely.

dusky seal
#

although it is an easy way or you could explain to me how to replace meshes

jade briar
#

"Easy way"
Good luck

tawny elk
#

Easiest way is to wait till there's a better way

dusky seal
#

Thanks xD

ember river
jade briar
#

Screw it. I'll just let it dl overnight.

dusky seal
#

i just updated remix and for some reason now the game doesn't die when i speed up in free roam did they change something?

jade briar
jade briar
#

How do I

dusky seal
#

i guess my version was too old

jade briar
#

halp

ember river
#

Oh boy

jade briar
#

I don't mind if these changes are overwritten. It was just experimentation.

tawny elk
#

Just select Use the modified file from origin/main I believe and that'll overwrite what you have.

jade briar
#

Okay, it updated

#

Guess, I'm not going to bed now

ember river
#

Is the git desktop clean, showing no files changed?

jade briar
#

Yes

#

Well, the curse of the light is still here

ember river
#

did you copy the rtx-remix-defaults/rtx.conf to your folder?

jade briar
#

My eyes

#

I can do that

#

The damn light

#

It only appears when I disable denoise

#

@tawny elk

#

Is this supposed to look like this?

ember river
#

I can't tell from the pics if you got the latest stuff, but yeah mine looks like this rn

#

EAWorld is reworking the garages lights on his branch

jade briar
#

hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

tawny elk
jade briar
#

Ah. No lights had been added to that area?

#

Adam pls confirm

tawny elk
#

Probably not. I've only had time to rework the roadways and the hotel plaza area

jade briar
#

Even dlss fg can't keep up here.

tawny elk
ember river
#

lol

#

Yeah this is how the game looks for me too

ember river
jade briar
#

Makes sense

#

@ember river

#

This normal?

ember river
jade briar
#

Yes

#

Looks like baked in ao

jade briar
ember river
jade briar
#

lots of blacks here

#

@ember river There's a lot of blacks in the rough here. That'

#

That's undesireable

#

I'll tell you why

#

Lemme find the messages

ember river
tawny elk
#

0 roughness makes it use the super sharp reflections PT

#

I was thinking about this while reading about PBR today

jade briar
#

@ember river

ember river
#

That is pretty cool to know

tawny elk
#

From adobe's PBR book

ember river
#

I'm not sure if they're perfect black tones but I can bump them up a tiny bit just to avoid the threshold

jade briar
#

Also. Technically speaking. Rough maps don't usually have such high contrast noise in them. I make try to come up with a better rough map later.

#

Don't mind me. I'm just getting back into modding.

ember river
#

I have the editable files and a complex chainner setup to recreate them all in a single run

jade briar
#

Are brighter headlights not merged yet?

ember river
#

I was following a bit of feedback on the threads about the asphalt looking like someone else's, so I made them almost pitch black. If you guys would like to change I can open a new branch to work on it

jade briar
#

Prelude branch crashing ever 5 seconds

#

Are these new?

ember river
tawny elk
jade briar
#

Very dark

#

mmmm dlss 3

#

Okay, so apparantly dlss 3 is broken.

#

Anyways.

tawny elk
ember river
ionic prawn
#

@ember river E ai quase pronto

ember river
#

@tawny elk is your Roadway light rework branch ready to merge, should we make a release from that then @jade briar ?

#

If it comes to be approved

tawny elk
jade briar
#

Uhh. I hadn't been keeping up the past month. I'll look around tomorrow and find more things that might need tweaking. Like the roads.

ember river
#

Right, I'm working on the roads and next I'll be reviewing and merging the lights branch

jade briar
#

I'd also like two more things replaced. The skybox, and the metal railing on the highway. This way, most of the main highway could be called done.

#

A little verticle slice, if you will.

jade briar
#

Yes.

#

I think it'd look great with a hd metallic texture.

tawny elk
#

A galvanized steel one NODDERS

jade briar
#

Galavenized

tawny elk
#

Something like this

ember river
#

I'm reworking the common walls around the roadways with new meshes, one of the things I'm planning to replace is the guard rails

tawny elk
#

👍

ember river
#

I like it. Gives a bit of that washed out asphalt vibes from LA

#

intersections and pedestrian crossings weren't touched

jade briar
tawny elk
#

The asphalt

digital salmon
digital salmon
jade briar
#

Oh. Uhhhh

#

Uh huh

#

Right

ember river
#

A Mercosul license plate on a vw golf, a true mark of a Brazilian car

ember river
jade briar
trail quail
trail quail
jade briar
ember river
trail quail
#

Oh okay, so why didn't you mention it? Haha

ember river
#

I thought the threads were leading to it. Haven't checked them lately

tawny elk
#

I can tweak the plate lights to be more aftermarket looking if y’all like

#

I know the look very well KEKW

digital salmon
tawny elk
#

Yea that’s why I went with the more warm color.

digital salmon
#

bulb left 2023 right 2004)

jade briar
#

We're all over the place with the "era of lighting"

ember river
#

I think we should go with whale oil candles

digital salmon
#

send a screenshot of the car (from the game) with the number above the bumper

tawny elk
#

Finally we can really see what the path tracer can really denoise.

tawny elk
digital salmon
#

one way or another, from the backlight of the number, the light should fall on the bumper

#

Why does the neon sign reflect when I look at the car from behind.
but it doesn't reflect when I look at it from the front?

tawny elk
#

Culling

#

Apply the anticulling patch

jade briar
#

Just wait until Adam removes the virus from the anti culling patch

digital salmon
tawny elk
#

Ya'll be missin out

jade briar
#

I have. But windows hates it

#

Like really hates it

tawny elk
jade briar
#

Defender deletes it. And when I allow it through there, windows.tells.me to stop when I try opening it.

ember river
#

My windows thinks it is supposed to run as administrator, I run and the thing simply doesn't loads lights in the game

tawny elk
#

Ugh

jade briar
ember river
#

I didnt try the one adam sent me via dm though

tawny elk
jade briar
#

(virus)

tawny elk
#

I should post that file somewhere inconspicuous 👀

ember river
#

We're all using powerful rtx cards here. Im pretty sure adam is into cripto social engineering virus stuff

jade briar
#

Yes

jade briar
#

THATS WHAT A HACKER WOULD SAY

#

Gottem

tawny elk
jade briar
#

Also. The sine wave walls look a little scraggly

#

That's how I can describe it

#

Idk why

tawny elk
#

UV's prob be fucked

jade briar
#

Nah

#

There's something with the texture itself

digital salmon
#

when will be the best rear number ray tracing?

#

😼

tawny elk
#

Turns out I have tons of wet asphalt pictures from meets 👀

ember cobalt
#

for a second, i was wondering how you got the glass looking so good, lol

ember river
jade briar
#

Huh

jade briar
tawny elk
jade briar
jade briar
tawny elk
#

The garage was damp

digital salmon
tawny elk
ember river
tawny elk
ember river
#

I wonder why they all have this "W" crosscut shape

tawny elk
ember river
#

Same principle as trusses?

#

Sry, H-beams

tawny elk
#

No it's shape deflects vehicles

ember river
#

Fascinating

tawny elk
#

I don't particular know the physics of how, but it's probably similar to a jersey barrier.

ember river
#

I see

tawny elk
#

Just a thought: Would it be worthwhile to mark certain meshes or textures as “Hold Off” for mesh replacements rather than trying to retexture them?

tawny elk
ember river
dusky seal
#

You who live in the first world, what color should this light be? (I'm going to change the intensity)

dusky seal
#

?

#

hes a first world player? hehe

ember river
#

wut, no. He is the one doing lights in U2 lately

dusky seal
#

ooo

#

xD

ember river
astral estuary
#

hey

#

how can i download this?

ember river
astral estuary
#

dont have it

#

:/

ember river
#

This icon top right 😉

astral estuary
#

thx

dusty grove
#

E man how do u did mesh replacement? What shoud u do for that? When i put mesh under ingame asset mesh game doesn't loads in mesh

astral estuary
#

need the original game?

#

could it be this version?

ember river
dusty grove
ember river
astral estuary
#

ok ok

#

ty

ember river
astral estuary
#

I don't have these files

#

where to download???

tawny elk
tawny elk
ember river
dusky seal
astral estuary
#

bro

#

it's a game from 2004

#

do you really expect me to buy it?

ember river
# astral estuary do you really expect me to buy it?

You're supposed to do whatever you're up to, nobody is gonna stop you, as long as you don't encourage, share or even mention any kind of piracy. Think on the flip side: Many ppl in this server work on the software industry making software for a living, some at Nvidia itself, it only makes sense that the guidelines explicitly forbids such things, not to mention morally speaking.
Just follow the server guidelines and we should all be friends 😉

severe solstice
severe solstice
#

I have purchased portal prelude , what files do i need to replace in need for speed to get dlss 3? i replaced the trix folder and the game doesn't work. @ember cobalt

hollow oak
#

Bought?

severe solstice
ember cobalt
#

just copy .trex and d3d9.dll

hollow oak
#

Just worried u got scammed or smtg

severe solstice
#

waiting for @jade briar

severe solstice
sage wraith
trail quail
#

all my traffic cars lighning red

#

and idk why

balmy chasm
trail quail
#

ok thx

#

its 1,5mb xd

#

where can i install the 2gb size mods folder?

balmy chasm
#

Check Releases on our repo

trail quail
#

where is repo?

severe solstice
trail quail
#

thx

#

oh that should work cuz its much bigger thx

#

if some one else have the same problem mine was called rtx remix master and the right one is called rtx remix alpha

jade briar
digital salmon
#

beautiful reflections gone

#

🥲

jade briar
#

Wake up adam. YOu got work to do

timid prairie
tawny elk
jade briar
#

I'm looking for no culling to be present

tawny elk
#

Ugh the game must do something different there

#

Try changing your camera to the far one.

#

I won’t be able to do much till like 7pm EST. Got a fun filled day scheduled.

crude whale
balmy chasm
#

Can't really remember anyone having such an issue 🤔

jade briar
#

So.

#

We doing anything today?

tawny elk
#

Might push my hotelplaza work into emans repo and start worn in another.

jade briar
#

where is e amn

#

I need him

ember river
#

Heyo

jade briar
#

E-man

#

Teach me mesh replacements

tawny elk
#

Anyone need some reference photos? I’m in Indianapolis walking around 👀

jade briar
#

Is it raining?

tawny elk
#

Dry as a bone

#

But there’s lots of worn roads

jade briar
#

hmm

#

useful

#

Take photos

ember river
# jade briar Teach me mesh replacements

Well, well...

  • to begin, if you're a blender user, you're gonna need to use the blender from OV launcher. This one has a very important option that regular blender doesn't: triangulate meshes on export, with some other options
  • Make your model as you wish and define the materials nodes and stuff as you want, just keep in mind that for now the only useful part exported from blender is the mesh. Materials can be discarded as you will setup materials in OV later
  • Once exported the mesh as USD, you need to use Kim's scripts to fix that little issue with interpolation and stuff
  • And then you open the mesh in OV, select the mesh -> Create -> Material -> Add MDL File -> Select 02_materials/AperturePBR_Opacity.mdl and assign the textures (diffuse, rough, normal, etc.)
  • If you want, you can rearrange the material inside the mesh prim and delete the Looks prim it creates to simplify it, doesn't really matter as long as it gets assigned to the mesh
  • Save it
  • Now you open a capture, add and set your usda file as a authoring layer, find the mesh_HASH you want to replace (not instances, just like for materials replacements), delete the original mesh prim, right click the mesh_HASH prim -> Add -> Reference -> Select the mesh.usd
  • Save the mod layer
  • Enjoy
#

fuk, missclicked enter before the time

tawny elk
jade briar
#

Roads?

#

Can't really think of much

#

It rained today, but I was lazy

ember river
#

I haven't been using Kim scripts honestly, out of lazyness, since I had my own running on windows context menu (right click menu), but might be easy to setup, I think you can run it inside OV

ember river
# jade briar

That is interesting, if the modifier still allows you to manipulate the mesh as quads to preserve a good modelling topology (Ex: for loop cuts/select and such) then it might be very useful

jade briar
#

It does

#

I thought you knew about that

ember river
#

I never noticed this modifier over there. I knew about triangulating in edit mode and at exporting time

#

Important: If you use the OV blender, use this settings to export the mesh. Mainly:

  • don't convert to centimeters
  • Leave the materials prim name empty in Stage section (Not necessary, just to not create a Materials scope prim when exporting)
  • Export only the mesh in Export Type section
  • Mark triangulate meshes in Geometry
  • Unmark anything in Materials section
    Everything else leave as is
ember cobalt
ember river
#

Hey @tawny elk , are you using a different tone mapping setting than the one from defaults/rtx.conf? I feel the roadway lights a bit too dim in your PR

jade briar
#

Why is this hdr sooo noisy

ember river
jade briar
#

It was almost perfect

#

This one's pretty good

ember river
#

Not as many stars, since big cities with lots of lights obfuscate a lot of sky light at night

#

looks great

jade briar
#

This hdr is really good except for the lights

#

And the big buiklding in the way

ember river
#

There is an AI to generate free HDR maps out of text prompts, iirc you can upload your stuff for it to work with

jade briar
#

oh yeah

#

I forgot about that

ember river
jade briar
#

Yeah

#

This ain't that good

#

As the case with all ais

tawny elk
ember river
#

The best one I found so far to generate somewhat decent images is DALLE, from OpenAI, but there is a paywall
https://labs.openai.com/

Experiment with DALL·E, an AI system by OpenAI

tawny elk
#

You want me to try using that trusky add on for blender and we can make our own

jade briar
#

I have like 2000 free generations for beta testing this

ember river
tawny elk
jade briar
#

fuck

#

my 2000 credits expired

tawny elk
#

Yep

#

I have a polyhaven subscription so if y’all want any of those lemme know

jade briar
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fuck

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Just

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Click on it

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Here

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I tried making something in truesky

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Not very good

ember river
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for the many variations of sky color, although I'm not sure how the materials work in skybox, I noticed a hard cut instead of a fade out/in on my replacement texture when I was testing. Maybe we'd need to stick with one fixed skybox for a while

jade briar
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We can replace it game-side, if we really need to do that

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wait

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nvm

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Normal hdris won't wrap around whatever the hell the original devs tried using

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So @tawny elk. One of the big things about underground 2 was the crowd gathered around the cars when the race starts and ends. Fixed function mode gets rid of that. Anyway to trick the game into putting them back in?

jade briar
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Fixed function

ember river
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Yeah like, it is still possible to make skeletal animations with fixed function 🤔
Is it something remix related?

jade briar
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And the game had like 20 npcs in the scene at a time

ember river
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Hmm I see. I heard something about mesh skinning characters being fixed by mark on portal too

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Was the NPCs disabled or something?

jade briar
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Yeah that was done for prelude.

ember river
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So it is included in the set of features we're waiting to become public in the repos?

jade briar
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Now I know

ember river
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Yeah, although becoming more interesting, games also lose a bit of their magic the more you know about them

jade briar
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Yeah.

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I know too much now

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Ignorance is bliss

ember river
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Oh wait, there is a missing comma in mod.usda that I had to fix

jade briar
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Approved

ember river
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wut

jade briar
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Approved merge