#NFSU2 (Need For Speed Underground 2)

1 messages · Page 24 of 1

harsh topaz
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Hey I repo'd everything on github and got the game working, I want to help but I'm not really experienced in any of this, any sources I can read to get more info

balmy chasm
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@harsh topaz this. And check pins for rules and other stuff

ember river
# harsh topaz Hey I repo'd everything on github and got the game working, I want to help but I...

Cool. Welcome buddy.
Take a look at the #1096847508002590760 pinned messages too.
In a nutshell, we use RTX-Remix runtime (the thing that injects in the game) to capture snapshots of meshes, materials, textures and lights in a frame as a bunch of USD files which can be opened in Nvidia Omniverse Create to inspect and produce overlaying USD files with new custom assets to inject in the game back again, using the same runtime

jade briar
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Huh

coral kindle
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is it meant to look like this?

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practically new to this

tawny elk
coral kindle
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i see

tawny elk
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It looks like some materials are missing tho BinoculaRs So I'd say prob not

coral kindle
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disabling enhanced assets seems to bring em back

tawny elk
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Hm, you did follow the guide in the pins right?

coral kindle
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yea

tawny elk
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Does the scene get dark eventually with enhanced assets turned off?

coral kindle
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no

jade briar
jade briar
tawny elk
coral kindle
tawny elk
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That install got messed up. Try reinstalling the zip from the release page.

jade briar
# coral kindle

Make sure the game isn't installed in the c drive. Or any other place that may require admin rights

coral kindle
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oh ok

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(it was on the c drive)

jade briar
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Man.

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I

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I've been slacking off

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I gotta get back into making new assets

tawny elk
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Nice looking street light Prayge

jade briar
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hmm

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That's doable

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But then again

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LODs

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They will look nice when you really shove your face into it

tawny elk
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No need, full LOD all the time

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Performance be damned

jade briar
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It will be full lod when remix detects the specific mesh that it is bound to

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Gott increase the game's lods 10x

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Fuck it

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x

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100x

tawny elk
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Ez

coral kindle
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completely redid the installation process on my hard drive

tawny elk
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Are you using the Zip in the release section?

coral kindle
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i may be stupid

jade briar
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That does appear to be true

coral kindle
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thank you guys so much

jade briar
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That looks about right.

dusty grove
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Wonder when we finally get car paints... Is it all for all cars, or u need add them manually to each vehicle?

jade briar
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It's something under research, because the current workflow doesn't really support changing textures.

ember river
# coral kindle is it meant to look like this?

Sorry mate, I fell asleep. Yes, mine also look like this and the garage menu is pretty dark too. Something must be adjusted. I think not everyone is using the repo stuff or synced rtx.conf files then the game might look different, but yeah, that was right at the beginning

ember river
coral kindle
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oh i was just using the links in the installation instuctions

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how would i go about updating this

ember river
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Clone the whole repo on top, throw everything at the stash and dump into the space, go to main and do a hard reset.

git clone ...
cd Need...
git stash push --include-untracked
git stash clear
git checkout main
git reset --hard origin/main

The clone bit might be a little tricky since the folder isn't empty, but is probably just a --force, or instead of cloning, you need to init a new repo in the game folder, add the repo url as origin remote, fetch everything and then proceed with the stash trick.

cd Need...
git init
git remote add origin https...
git fetch
# And then proceed with stash and reset --hard ...

😉

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Also you'll need to copy the rtx.conf from rtx-remix-defaults into your game folder next to SPEED2.exe

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@tawny elk are you developing using the latest repo stuff? Cause the lights might end up looking all different again. Since you said your main menu garage looks fine while the repo's is overbright, that got me worried 🤔

tawny elk
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Oh I haven't touched the main menu garage since the last PR

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I think

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No I haven't, I did move the lights around in the folder structure tho

ember river
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So ur still working on your own personal repo?

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If ur working on ours then it should be easy to just rebase with main and get the latest stuff, as long as you're working on a new branch. If you're working in the same Lighting branch then it might be more complex to update 🤔

jade briar
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Adam try to work with everyone else challenge (hard)

tawny elk
jade briar
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Burrito try to learn github challnge (impossible)

ember river
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Oh boy

jade briar
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No one helped me

tawny elk
ember river
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Np, I'm just checking if you have the latest stuff on your end, so we can assure everyone gets the same final look for the game 😉

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Think it might be time to some git tutorial, docs or something

balmy chasm
balmy chasm
ember river
jade briar
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You said you'll do it for me

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Not that you'll help me figure it out

ember river
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Ohh, sorry then, I might've got it really wrong lol

jade briar
safe patrol
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All it does is add folder structure so future merges can go in the right places.

ember river
# safe patrol ok <@544327892599963668> I had some rebasing problems but I think I got it all s...

Awesome.
I felt some stuff missing, prolly because you did the rebase with your local outdated version of main accidentally (Ex: before windows_emissive merge), so I:

git checkout main
git fetch
git reset --hard origin/main

git checkout hierarchyUpdate
git reset --hard origin/hierarchyUpdate
git rebase main

and got the new stuff, and also some commits ended up being dropped due to their contents being already upstream 😉
Could you pull the updated stuff and check if everything is alright?

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Btw, I'll leave an approve. Seems everything is alright. If you check it and it is all there, just go ahead and merge that big buoy

safe patrol
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yep I'll check, one sec

safe patrol
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and as soon as that done I'll make a pull for a new manhole cover I just made to test everything in the new directory location

ember river
safe patrol
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oh totally. It's a shame that there's a perfectly good manhole in the game and the only place you see it is in the garage/lobby

jade briar
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If you want to do all that work then, then go ahead. Be my guest

ember river
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With that, we could go back to what we've been discussing @jade briar , about the GTA V roads that tile, yet they are not apparent

jade briar
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yeah

balmy chasm
jade briar
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We could use gta as inspiration

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Roads in that game look great

ember river
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It is a good inpiration honestly. Los santos and Bayview share a lot of vibes

jade briar
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yeah

ember river
safe patrol
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ok made a pull request for garage manhole

harsh topaz
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have Create's name been changed? I can't find a Create on nvidia omniverse, only an USD Composer

harsh topaz
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Okay thanks, might want to change that in the readme on github 😵‍💫

ember river
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I like this, @safe patrol 🤔
Should we from now on, structure the directories like that, maybe opening a PR just for rearranging the textures' usda files?

ember river
safe patrol
safe patrol
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good catch. I commented there but yeah, delete.

ember river
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Oh, if it is not the intended hierarchy, then there is no point wasting time structuring something that won't be the final structure

safe patrol
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it's how I was organizing everything before we got the official organization document put together.

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I'll be migrating stuff to the new structure as I go.

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What exactly is this supposed to be? Concrete?

tawny elk
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I remember it being a like a sealed concrete or something

ember river
tawny elk
safe patrol
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ok I can do that

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glossy paint

ember river
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At least for these kind of shopping centerstands /fancy car lot

ember cobalt
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i always imagined it as almost a wax paper type surface in that game

safe patrol
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ok I'll see what I can do

ember river
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Indeed, it seems pretty rough paper like. Although, a reflective turntable would look dope as a first view when booting up the mod for the first time

tawny elk
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Something like this amount of shininess?

safe patrol
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satin/gloss paint, more on the glossy end

tawny elk
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If it helps any, that is supposedly a power coated finish on a steel.

safe patrol
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Has anyone already made replacements for these posters? Before I go looking for suitable stand-ins or asking stable diffusion to do it for me?

tawny elk
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Probably very unlikely to be possible with how the UVs are in this game, but this is how the pieces are in real life.

tawny elk
safe patrol
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saved for inspiration

balmy chasm
safe patrol
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or just send them to me and I'll push them, I don't care

balmy chasm
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I will push soon. I have finished the last 'garage-type' today. Now it's a bit of lights, a bit of textures managment and clean-up, and then I will push

tawny elk
safe patrol
balmy chasm
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*This one, almost month old 🥲 *

jade briar
safe patrol
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also, why are the walls tiled?

tawny elk
balmy chasm
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Are they not in original?

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It's been month, can't remember what was going on

safe patrol
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nope. Don't worry about it though, I've got a replacement texture for the wall that matches the original pretty well

balmy chasm
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@safe patrol I have posted my progress so far. So only Dynamo one I haven't imported to game

safe patrol
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I've got a tire that's a bit of an improvement on yours too, other than that I'm happy with using your stuff

safe patrol
tawny elk
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Is it a branch?

safe patrol
balmy chasm
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Is it just upscale?

safe patrol
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nope

balmy chasm
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I believe it is. Original looks somewhat like that

ember cobalt
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can't imagine how bumpy it'd be to drive on it

balmy chasm
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That's the reason I made it non-transparent

safe patrol
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ok I'll have to sort that out. I have an actual replacement I made somewhere, I must have put it in the wrong folder.

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ok so ignore my comments on tire. But I have a decent wall texture behind it.

balmy chasm
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Like a chipboard type?

safe patrol
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painted plaster with wood trim strips

balmy chasm
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Tiled as well?

safe patrol
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no, just strips up and down. This is the original

balmy chasm
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Are you sure that's not tiles?

safe patrol
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you can see here it's not tiled

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just vertical wood strips

balmy chasm
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Why not then

safe patrol
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why not what? Tile?

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ok I found my non-upscaled tire but something is seriously wrong with it. Sigh.

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oh well. So...yeah let's go with EAWorld's!

jade briar
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That' doesn't look okay

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I guess do a mesh replacement for these

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That'd look a lot better

safe patrol
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yeah it absolutely will. I'll let someone who knows how to do that take care of it

ember river
balmy chasm
safe patrol
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ok quitting and restarting the game fixed it. His is still probably better than mine though, since I don't know how to hide how horribly low-poly it is.

safe patrol
safe patrol
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that's a little bit better but still not great.

blazing bone
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Just do a cylinder

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In blender

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Lol

safe patrol
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I'm a very very mediocre texture artist. I'm much much much worse with blender.

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meh. I'm gonna push my wall texture and leave everything else alone for now.

ember river
safe patrol
ember river
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I've been promising a video on that but until now I did nothing 😅

safe patrol
ember river
safe patrol
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Public domain.

ember river
safe patrol
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alright made a pull request with my single useful addition to the career garage, awaiting further awesomeness from EAWorld

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I haven't even touched the workflow for mesh replacement yet so if someone who's figured that out feels inspired to run with that staircase, go for it.

safe patrol
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Do you need me to review pull #67 @ember river ?

ember river
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If you feel like it

safe patrol
ember river
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omg yeah, I added them to gitignore, but too late, I already commited a bunch. Want me to delete them or you gonna do that urself?

safe patrol
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So let's make that change and then I'll review again.

ember river
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I'm reviewing the last PRs and will go back to it asap

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@safe patrol Isn't supposed to be a usda file in garageLobby?

safe patrol
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yep I forgot to copy it, one sec

ember river
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send me directly and I can add. I'm in the middle of a rebase

safe patrol
balmy chasm
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*is it not "_roughness" and "_albedo" 🥲 *

safe patrol
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oh boy. I wondered how long it'd take before I started getting in trouble for not renaming everything yet

balmy chasm
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So those are metal strips? That explains why they change color shade

safe patrol
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I couldn't use _albedo yet because kim's script with the ability to use albedo instead of diffuse wasn't working yet. That JUST now got fixed though so I'll go through and name everything properly now.

safe patrol
balmy chasm
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I mean, you've used metallic map

safe patrol
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the metallic map is for the manhole cover

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Lobby, not career

balmy chasm
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Ah, yeah

safe patrol
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ok taking a break to grab some lunch

final knoll
harsh topaz
final knoll
final knoll
surreal ruin
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Those are the settings for the old game

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Not for the remix graphics

final knoll
soft isle
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Slightly off topic I have spec wise
i9 10850k
rtx3090
32gb ram ddr4

I'm wanting to upgrade some stuff
CPU, Motherboard and GPU
I'm wanting recommendations
also do i go for a 4090 or 4090ti or wait for 5000's series?

Thank You.

unborn sluice
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I think at this point switching to a better cpu would be a better upgrade if you don't want to get bottlenecked.

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I switched from 1080ti to 4090 and I remember getting higher fps in CPU bound scenerios with a 1080ti. So my next upgrade probably will be a CPU with a 3d cache

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Good thing with a 4090 is frame gen can eliminate the bottleneck

ember cobalt
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the main benefits of upgrading the GPU right now:

  • SER (Shader Execution Reordering) - provides a decent boost for Remix in particular
  • DLSS FG - frame gen helps with FPS too of course
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but SER isn't that drastic from some benchmarks i saw

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and framegen is disabled in current builds

soft isle
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Yeah Maybe I will just upgrade motherboard and CPU and hold off till 5000 series im a bit gutted as hadn't had this build long tbh and Nvidia not allowing frame gen on 30 series cards specially 3090 sucks Thanks for the recommendations truly appreciate it.

ember cobalt
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having looked into FG recently, personally i don't really miss it

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but i do wish i had SER

unborn sluice
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Apparently old cards can't do frame gen as fast as the new ada architecture

ember cobalt
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yeah, it'd almost negate the benefits entirely

unborn sluice
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Personally FG is really a game changer

ember cobalt
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i appreciate smoother visuals, but personally i value latency. high latency can really ruin a game experience for me

unborn sluice
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I played last 2 spider man games in this month and without fg I was getting around 60-65 with RT+DLAA on. With FG I can easily get 100-130 so it really feels like I'm playing on high fps

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I didn't notice any latency issues while playing it

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Latency becomes a problem when fps drops under around 50-55fps

ember cobalt
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personally i play at 100+ FPS is almost entirely for the latency, not necessary the smoother visuals. so while FG does yield smoother visuals, it still has the latency of 60 FPS or whatever the original FPS was

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not sure if that makes sense

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i totally understand your perspective though

tawny elk
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Video Games

ember cobalt
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i found these benchmarks interesting. launch portal RTX

jade briar
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I tried frame gen in Hogwarts legacy

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Immediately saw the ui elements getting smooshed around

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And the latency got pretty bad

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Never agiat

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Again

tawny elk
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I hope one day the shaders that are plaguing new releases get optimized. It’s wild how powerful these cards are and how poorly games use them.

timid prairie
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Hogwarts Legacy was worst example of RTX in my opinion, when i decided to turn it off i had a feeling that graphics become better, and what is more important - i got more FPS, i would forgive low FPS if RTX really would done graphics great, but it didn't

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(its my character from that game)

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(sorry for off-topic)

ember river
hushed cliff
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I wonder if whenever AMD releases FSR3 can it's frame interpolation feature be used without activating FSR?

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Much like FG can be used without DLSS being activated

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Would be cool to combine frame interpolation and DLSS2 for folks stuck with RTX 2000s and 3000s GPUs

safe patrol
balmy chasm
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there is a portion of lights outside the Dyno room, so I assume them to be placed in another .usda as part of "bayviewSpeedway"

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These outside lights

sage wraith
balmy chasm
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Nah. A bit of metalness and roughness tweaking for entire material. That's just some difference for white-gray-black shading of a paint. The real reason I choose such livery for my tests

sage wraith
balmy chasm
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Buggy for sure 😅

sage wraith
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Hmm sad

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Any idea how it is fixable?

balmy chasm
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Nope

sage wraith
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Have carpainting Any textures?

balmy chasm
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Yeah, but it is kinda 'dynamic'

sage wraith
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Okey so it is grayscaled?

balmy chasm
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Colored. It contains both car UVs and applied livery on it

sage wraith
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So for every Color it exists a seperate texture?

balmy chasm
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For every color, every livery part, every color type(like metalic, matte, etc), every body part, every accessory type, and so on...

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That's kinda dynamic texture. Composite material

sage wraith
balmy chasm
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This part requires further research

sage wraith
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By us or by Remix devs?

balmy chasm
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Us, I guess .-.

sage wraith
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Ok^^

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So i guess when i have time soon, i will take a Look to the coloration

ember river
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I think it is not worth it that much for now. The search space for all combinations is huge. We would end up with probably millions of usds for every car, body part, vinyl, decal, etc., Not to mention it is incredibly slow.

But, on the flip side, just yesterday I registered an issue on remix repository with a possible solution to that and many other cases in which materials get randomize due to its albedo changing:
#general-remix message

https://github.com/NVIDIAGameWorks/rtx-remix/issues/215

Only it would still not account for the 4-5 car/wheel paint type (counting carbon fiber also)

GitHub

User story I, as a NFSU2 texture modder Would like to replace at least the roughness of car body materials, which by runtime's default are all rough, while keeping the game's original diffu...

jade briar
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The values I suggest for car paint are 0.2 metallic and 0.05 roughness

ember river
# ember river I think it is not worth it that much for now. The search space for all combinati...

I mean, we'd have to choose one: simple, metallic, pearlescent, carbon, powder coating...

But one problem at a time 🙂
Maybe with the ability to write custom shaders and remix allowing to grab the game's original attributes for materials in the gpu would allow us to make some pretty cool looking materials, even for those pretty realistic car paint with metallic sparkles submerged in the paint

tawny elk
surreal ruin
ember river
tawny elk
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I still think the script that just auto adds the material definitions would be the best method 👀 I don’t think the implementation to have what we want would be as easy as that on the backend.

ember river
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For me the best way I see it working would be a combination of two things:

  • The backend forwarding all uniforms and stuff to our replacement material
  • Being able to write custom shaders to grab those attributes and produce whatever we want (assuming, for example, the paint type would be an uniform int)
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Then the replacements for decals, vinyls and other customizations would have to be done in the game files (bintex, maybe?)
Must be something we can safely share on github without redistributing original game files

tawny elk
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We have the meshes through captures, so you can use things like blender and substance to paint them externally.

ember river
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yeah, that would be the dream. The problem is that the game reads the textures.bin files to generate the final albedo with all overlaid decals vinyls, and such

tawny elk
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Ohhhh I’m catching up to you now.

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So when it reads it, it sometimes changes the hash correct?

ember river
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exactly. Every new customization generates a new albedo, and according to mark, the runtime generates a new material hash based on the first texture0 slot

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#general-remix message

tawny elk
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Hm. I’m sure there’s a way to disable the texture bake somewhere in the binary.

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Proposed solution:
Force each vehicle to use a given texture every time, regardless of what decals or vinyls have been applied. Thus providing one stable hash for each car regardless of graphic customization has been applied.

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I believe doing body modifications changes the cars mesh hash so I don’t have a good idea on what to do about that.

ember river
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afaik the mesh stays the same 🤔

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If we lock a single texture, then players won't be able to customize their cars

tawny elk
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Is the goal to have them be able to edit in game or with an editor?

ember river
ember river
tawny elk
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No, you can’t rely on that. I do that for my demo rx7 and it intermediately changes mat hash

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Ideally you’d want to stop it at the highest level which is probably color.

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Modified my proposal:

In the binary, modify the car texture baking to point to a specific color value, and skip the addition of layers by a jump condition, or by adding a given static empty texture for every layer.

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That is given the texture is somehow different on each car model with just the color applied. Which I’m not sure of.

tawny elk
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I don’t have much hopium of it rising up in the ticket queue for several months though.

ember river
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I see. I noticed some mesh hasehs changing from garage to freeroam mode indeed

tawny elk
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The car renderer is much more documented relative to the rest of the game, so it’s not a trailblazing thing.

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Be a good little project for anyone wanting to get their feet wet in some RE 👀

ember river
tawny elk
ember river
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My proposal should apply to any use case in which materials are randonly generated based on texture changes, not our specific use case, so maybe that should give some incentive. Mark said the priority now for the project is to expand the tools' capability to ppl make more mods asap with more projects 🤔

ember river
ember river
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On the meantime, maybe that issue might receive some attention

tawny elk
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Just write a custom slang shader based off the one in use now EZ ||/s not very easy ||

severe solstice
tawny elk
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Maybe we beg mark for a spec of the shaders and then we can work with that

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I don’t wanna RE when the engineer is watching me try to piece things together.

ember river
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I'm rather new to the rtx pipeline, honestly I know very little about writting stuff to pathtracers and such, I'm more experienced with raster stuff. So there is already a learning curve. Luckly we have chatGPT nowadays

tawny elk
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I know about the physics and properties of light that PT and RT attempt to simulate.

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No idea on rasterization things besides they reinvent the wheel when you can just simulate light and be done. Super EZ KEKW

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You can even do the really fun tricks if you step into full spectrum rendering and abandon that silly RGB thing.

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||Mark pls tell rendering team I need the whole light spectrum taken into account so I can do a dispersive prism.||

ember river
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That reminds me when I started studying raymarching. Another box full of crazy stuff, realtime 3d fractals, volumetric clouds, geometry warping/blending, infinite geometry, just wonderful

tawny elk
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Give Mitsuba 3 a look if you haven’t already for what fun you can pull off when you use both forward and backward path tracing: https://www.mitsuba-renderer.org

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||mark pls integrate mitsuba so we can have polarized windows||

jade briar
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Mark pls

safe patrol
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mark's on vacation

tawny elk
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Plenty of time to think about giving us the whole spectrum of light to use.

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We can finally have CRIs for lights to really get that lower saturation Burrito likes. NODDERS

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Regardless, would you guys be interested in my solution for disabling the texture baking on cars to allow for materials to stick? I don’t wanna go forward with it if there’s no interest.

ember river
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Well, I like to play with my customized cars

jade briar
thorny pawn
sage wraith
tawny elk
jade briar
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But that's not funny

tawny elk
#

It’s got laugh in it though

tawny elk
# jade briar I didn't pay attention so I don't know what you're talking about

So the idea is how do we want to be able to proceed with getting the car to have a stable material hash. Eman and Ivan proposed having changes done on the NV side of things, overriding any material assigned to a mesh from my understanding.

I proposed the idea that we disable the car texture baking to the state that each car model has its own static material hash and then all the texture work is done with blender or substance. This would disable the in game graphics and paint though. It’d all be done outside of the game.

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I also stated that I’d rather have the NV team get us a proper material/shader that gives us metallic / car paint rather than spend time figuring out this mesh / mat thing.

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I guess my solution could be a stopgap till the NV solution is figured out HmmNote

ember river
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I see this from NV side a great addition, since every game suffers from random hashes in materials. Ex: Every game has animated water somewhere

tawny elk
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Ah, I didn’t think of that application. Pog

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Nonetheless, I’ll go poking around in the binary. The car rendering stuff will be a side quest for the culling main quest.

ember river
tawny elk
ember cobalt
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hrm

tawny elk
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Okay, seems like that is the thing we're looking for

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Remix is grumpy though

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Lemme see if it ignores it with the release build

severe solstice
ember river
tawny elk
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Pure hopium

ember river
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@balmy chasm @safe patrol and anyone interested in texturing work, here is a spoiler:
#1108266959763685458 message

tawny elk
ember river
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[Flashing lights warning]

tawny elk
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Let's see what the capture resulted in

ember river
tawny elk
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It got props behind the camera

ember river
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Hmm interesting. Maybe it is meant for dynamic objects

tawny elk
ember river
# tawny elk It got props behind the camera

Wait, even if it only works for dynamic objects, we might already be able to solve the problem of traffic cars dropping their headlights in the road due to anti light culling

tawny elk
#
{
  ...
  while ( 1 )
  {
    v12 = fabs(v11[1]) * v23 + fabs(*(v11 - 1)) * v21 + fabs(*v11) * v22;
    v13 = v20 * v11[1] + v18 * *(v11 - 1) + v19 * *v11 + v11[2];
    if ( v13 + v12 < *(float *)&zero )
      break;
    if ( v13 - v12 < *(float *)&zero )
      v9 = 1;
    ++v10;
    v11 += 4;
    if ( v10 > 6 )
      return (v9 == 0) + 1;
  }
  return 0;
}
#

Here's the "IsVisible" function

#

@jade briar it's happening

jade briar
#

wai wai wai wai

#

what

tawny elk
jade briar
#

I don't get the video

tawny elk
#

The light source remains. It doesn't disappear

jade briar
#

Use remix's free cam

#

See what it shows

tawny elk
#

I think the game is having issues with it's streaming memory

jade briar
#

hmm

tawny elk
#

Lemme try something

tawny elk
jade briar
#

ooh yeah

#

Finally

#

Adam is cooking fr

tawny elk
#

Do I finally get that blue ribbon?

jade briar
#

Not so fast

#

It's not quite right yet

tawny elk
#

Back into the lab I go

#

It flashes in the base game as well

#

So I'm guess I'll have to find where ever it sets the cap on things and tell it to not worry so much

jade briar
tawny elk
#

Hm. It's not triggering anything to free memory

#

Wonder if it's remix freaking out

#

Like from these errors: #1103377328530276403 message

#

The stadium isn't visible without the change

ember river
ember cobalt
#

progress!

tawny elk
#

Need to make 0x005BC408 a jnp to 0x005BC429

#

That disables the cull.

#

But the flashing is a bit of concern

ember river
#

just to scape the if block

#

cool

#

really really cool

sharp sinew
#

developer options>enable

tawny elk
#

Can't it keeps reseting the camera position

#

That's why I used the camera yaw animation since it's the only thing that seemed to want to keep the position

sharp sinew
tawny elk
#

I skiped another bit of that loop seemed to improve it a bit

sharp sinew
#

nan 😦

tawny elk
#

Nan

jade briar
#

Nan

#

Not a number

tawny elk
#

Nan

ember river
#

If it is really a IsVisible function, can't you just return a True from it instead of skipping the loop or anythin?

tawny elk
#

Maybe? It's just a jmp to it and there's some area to carve out around it to put in something else

#

It returns 2 if it's visible shrug

jade briar
#

Oh also

#

It's my birthday

severe solstice
ember river
jade briar
#

Why would I joke about it

ember river
#

idk lol

#

Happy birthday buddy 🎂

sharp sinew
#

Happy birthday mate!

jade briar
tawny elk
#

Happy birthday, I totally planned for culling to be fixed on it

jade briar
#

Thx u

tawny elk
#

Sorry I forgot to wrap it

tawny elk
#

Yea it's going to be easier to do some jumping around in the function rather than bypassing it

tawny elk
#

Okay so maybe just going to have to try out a bunch of things.

#

Or maybe I have it in reverse HmmNote

#

Not fully disabled

#

But I think it's good enough

#

Lemme send you your present @jade briar

#

It could be made into an ASI mod, but that's kind of over kill for what it is

#

Here's how much behind the car it gets now

ember river
#

awesome man, just awesome work

tawny elk
#

Would a little video tutorial on how to apply the patch be useful? I don’t think most people here are familiar with x32dbg

ember river
#

Me included, never heard of it

#

For me just telling what to do is enough

balmy chasm
#

Just imported .usda files from our repo. What is this cute little sun emitting no light? also it doesn't seem to be selectable

timid prairie
jade kayak
#

Great job btw

tawny elk
tawny elk
#

I made sure to include sound system trinity and the bliss background as required by tutorial law

tawny elk
#

Oh you just need to remove the bits after EXE for your present

jade briar
#

huh

tawny elk
#

It's just the patched exe

jade briar
#

huh

#

So you patched the exe?

#

Like the whole exe?

tawny elk
#

Just two lines

tawny elk
# jade briar

SPEED2_-_AntiCull.exe.NotAVirus.BirthdayPresent should be SPEED2_-_AntiCull.exe

jade briar
tawny elk
#

Ah, no it's the exe

#

You can patch your own exe with my hip new tutorial though

jade briar
#

So how high are the chances of this exe stealing my credit card info?

cobalt peak
#

Why does everyone say Rachel from NFSU2 is hot?

tawny elk
jade briar
cobalt peak
severe solstice
#

yes we need buy 4090 with you card

tawny elk
# jade briar Interesting

You can apply my patch to your own exe. I was trying to just give you the completed thing so you didn't have to wait on the tutorial

jade briar
#

I kinda figured out x32dbg while trying to patch an exe with another exe

tawny elk
jade briar
#

Defender reaaaaallllllyyyy hates this exe

tawny elk
#

The one I sent or your own?

blazing bone
#

@jade briar hbd

jade briar
#

thx

jade briar
#

I can't believe I can actually see the tunnel's reflections on the car. Truly a first.

tawny elk
#

Did it patch correctly?

jade briar
#

Yes it works. Other than windows telling me to stop every step of the way.

indigo dust
#

does that patch affect performance at all?

jade briar
#

A lot

indigo dust
#

ouch

jade briar
#

Performance used to be 40 ish

#

Now it's around 25

#

On a 4090

#

At 1440p native.

severe solstice
indigo dust
#

holy shit

#

gonna need DLSS lol

jade briar
#

I'm gonna try the daytime config. It should be a lot more stable now.

tawny elk
#

#1103377328530276403 message

indigo dust
#

hi adam

jade briar
#

Does the non rtx version also shit itself?

#

Lemme test

tawny elk
#

Not with the patch I sent out

#

If you do this: #1103377328530276403 message. Then it melts down

jade briar
#

Now, we just need to disable the lods

#

That'll probably be overkill if I think about it

tawny elk
#

I know zmenu has the option.

jade briar
#

But the distances can be significantly increased.

tawny elk
#

I can add it to the binary patch

jade briar
tawny elk
#

There's a LOD option in there somewhere too now that I think about it

jade briar
#

Remix messed up and this is the last thing I see

severe solstice
jade briar
#

Is it an oom error?

tawny elk
#

No I got that error too during testing. I don't know what's causing it. But if you use the release builds. It doesn't pop up

#

Error is about futureGeometryHash or something.

jade briar
#

Yeah

#

Seems like a remix issue

tawny elk
#

It will go away if you click ignore enough

jade briar
#

Game is very stable

#

Also the day version is actually fully playable now because the shadows don't disappear

tawny elk
jade briar
#

Adam you lied

tawny elk
#

My exe doesn't want to launch anymore peepoSigh Edit: God damnit asi file name thing

#

Oh no

jade briar
#

I've been smashing ignore for the past 5 minutes

tawny elk
#

Gotta smash that like button and subscribe

jade briar
#

real

#

Gotta wait for Mark to revive and then ask what this future hash error is

tawny elk
#

It's geometry hashes

#

from the future

elfin beacon
jade briar
#

# BIG PAPA PICKLE

#

ok.

elfin beacon
bright hedge
elfin beacon
bright hedge
#

idk

#

she looked alr, the loading screen looked better tho xD

tawny elk
bright hedge
elfin beacon
jade briar
tawny elk
#

Driving lessons got it

tawny elk
#

Game origin KEK

#

Kind of a neat distribution plot

jade briar
#

It'll make adding and replacing assets much easier

tawny elk
#

The anti culling patch does help with captures. I’m currently slowly gathering all my captures together to have the whole map.

jade briar
#

Tru the no world culling. That also adds a whole bunch of things in the game world.

tawny elk
#

OV really isn’t having a good time with how much is in the scene tho just a heads up. Might be a good idea to break it up into chunks of the map.

jade briar
#

Back to specific captures of each area

tawny elk
jade briar
#

I think it'll make a huge capture with ever single thing in the map, but objects far away from the camera will look like shit

tawny elk
#

Only one way to find out

jade briar
#

I'm pooping rn

jade briar
#

There's some other sort of culling going on here

tawny elk
#

That looks like the whole part of the map that’s in memory.

#

There might be a way to solve that but I’m not sure if it’s really beneficial

elfin beacon
ember river
#

Woww guys, so you really got the culling issue at last

tawny elk
#

Big thanks to the dev at NFSUnlimter for posting the debug symbols.

jade briar
#

Now that's illegal.

severe solstice
#

but 30 fps

tawny elk
ember river
dusty grove
#

are u now with ur pc? can u send it in zip?

ember river
#

I need someone to review my bollards Peepo_Sadge

jade briar
ember river
#

It is just that you're outdated, textures, the color grading/tone mapping stuff, these overbright lights and so on

jade briar
#

Like delete and make one from scratch

ember river
#

Nah, the one we're using now if working great. It is on rtx-remix-defaults folder

#

I'll zip and send the new stuff for you guys

jade briar
jade briar
#

I have that

ember river
#

deep fried bicycles

#

hmm so you probably don't have adam's merge for lights and stuff. Wait...

jade briar
#

I haven't updated in a while

ember river
#

Well, it is a 500+mb (1.2gb) file, discord is having an introspective time loading it

jade briar
#

Nah I'm gonna update it via github

elfin beacon
severe solstice
elfin beacon
tawny elk
#

Can we get some of the branches closed on the github? The amount of them is getting quite large.

#

Also, is the amount of USDAs a temporary thing or final? I thought we were putting them in the heirarchy?

jade briar
#

Me too

ember river
ember river
tawny elk
#

Gotcha 👍

ember river
#

If anyone wants to open a PR focused on that specifically, that would be great

tawny elk
#

I'm going to do one with the lighting usdas

jade briar
#

Should we get rid of hellraven's mod_lights.usda?

tawny elk
jade briar
#

But that'd cause double lights, wouldn't it?

tawny elk
#

We don't have to reference it in the 01_lights.usda

jade briar
#

I even think the reason why some of your lights look overexposed, is because you work on just your lights, but when we get the file, we have both your mod and mod_lights.usda causing double lights

tawny elk
jade briar
elfin beacon
jade briar
ember river
elfin beacon
#

Oh same here.

tawny elk
#

I know it's to avoid people working over each other but I don't think that was as big of an issue as we thought.

ember river
# elfin beacon Duos?

I only play 2v2. 3v3 is a clusterf*k and 1v1 is nice but I like the dynamic of playing with teamates, even though soloQ is such a joy

elfin beacon
tawny elk
#

Underground 2 Battlebit squad bonding modCheck

ember river
elfin beacon
safe patrol
#

I've already closed out a bunch of the branches I'm finished with - the ones that are still open are WIP still

tawny elk
safe patrol
#

Having a second set of eyes to at least glance over it is a good thing

tawny elk
#

Hm, well if you guys are okay with it then let's keep with it. NODDERS

safe patrol
#

I know it slows things down but I think there's enough value in it to keep it in place.

ember river
#

If you guys would prefer, we could keep working on git stuff and you can send things directly to us, so we manage PRs and stuff and you can keep working on your changes without having to worry about git ops

#

I see even git desktop is a bit difficult to grasp

tawny elk
#

Nah it's fine. I didn't realize you guys liked the pace that things were going. I'm used to working in just a main branch or maybe an alternative branch to keep the speed up.

ember river
safe patrol
#

instead of an AdamLighting branch for example, make a branch for just the small area you're working on. Finish that area, merge, and make a new branch.

#

after it's merged it can be deleted so it's not cluttering up the branch list

elfin beacon
tawny elk
#

I'll hopefully be done with the hotel plaza soon

#

Then it's onto either the airport or the beacon heights.

tawny elk
#

Are we only using global tone mapping for the color balancing?

surreal ruin
#

Do we have post processing volumes in omniverse? Or are the PP settings only global?

jade briar
surreal ruin
#

So that different rooms can have different colour grading etc

jade briar
#

I know. Remix doesn't do that rn

surreal ruin
#

Right, that's a shame! Sounds like Omniverse needs a bit of an update!

#

Although that's hardly news haha

jade briar
#

Last month was like the first time ov got updated in a year

digital salmon
#

I have out of the blue stopped turning on NFS 2

#

🥲

jade briar
#

Huh

digital salmon
#

if I remove d3d9.dll, then it works, if I leave it, then no (

tawny elk
#

1st image is default Local Map, 2nd is the current Global tonemap, 3rd is what I'd propose we set the local to.

tawny elk
#

Fucks me over everytime I update remix for this game

digital salmon
#

updated dxvk #166 and bridge-remix, now not full screen))

#

my car is blue, but rtx makes it red)))

#

🥲

tawny elk
#

So what’d everyone do today peepoBlush

tawny elk
#

Make sure to put marker tape down to stop you from stabbing it with a shovel later KEK

#

Every time I tell a contractor do anything in the ground they dig up so much stuff monkaW

safe patrol
#

2 zones done, 2 to go. And I need to reconnect the front yard.

#

Yeah this is all because when we had a new patio poured they came in with a bobcat and tore up the old system. So I yanked it all out and am redoing it all myself

tawny elk
#

Our frost line is 36" down so I don't think I'll ever want an irrigation system. Ice be spooky.

tawny elk
safe patrol
tawny elk
slender zodiac
#

@tawny elk @ember river just added Solids and Materials from UG1, UG2 and MW.

#

It's based on asset dumper code but this will allows to open those assets of global folder or stream thing. I am adding ug2 support too. I was just adding ug1 and mw

#

But i decided that can help... It will take while to figure model replacer on stream but will work

tawny elk
#

We can dump assets with remix 👀

slender zodiac
#

For loading the geometry map and view

#

Not exporting

tawny elk
#

Ah gotcha

slender zodiac
#

After loading

#

We need a saving method and colision replacer

#

And voila half way done

balmy chasm
#

Collision replacer 👀

slender zodiac
tawny elk
slender zodiac
balmy chasm
#

Garage textures

https://youtu.be/0ApmmH7zI8s
Here's a showcase for my texture work. I have uploaded all of that into the branch, but haven't created a PR. Want to do a little voting session to choose which textures will not be in the final repo

A little preview for my project I've been working on in RTX-Remix community. I have prepared a pack of texture and light replacements for all types of lobbies.
Our community: https://discord.gg/rtxremix
Our github: https://github.com/Ekozmaster/NFSU2-RTX-Remix

▶ Play video
jade briar
#

Now replace the old models

tawny elk
balmy chasm
#

It captured all room. There are so many items in there, but none of them can be viewed because you can't move camera, unlike in other lobbies

tawny elk
#

Oh right monkaHmm

severe solstice
soft isle
#

Nice video It looked really good as soon as models can be replaced can expect a lot better as can add more stuff to make it look and feel like proper Garages

ember river
#

speaking of models replacements, good morning y'all (actually it is almost 3pm here but I just woke up), is time to understand why tf my bollards aren't working on your machines @balmy chasm @tawny elk

tawny elk
ember cobalt
dusty grove
dusky seal
#

I know this channel is for u2 but you guys know a lot more than me
and i think the motor of mw and u2 are the same
Why when I mark the ground texture as terrain does it disappear?

balmy chasm
dusty grove
ember cobalt
#

yeah, i did

ember river
#

Yeah I'm trying to merge this bollards branch which also contains the 8k asphalt textures so you guys can also check them

ember river
dusky seal
#

thank you so much 🙂

jade briar
ember river
jade briar
#

right

#

That's good

balmy chasm
#

@jade briar What's your rating?

ember river
#

Mark said we can use all the polygons so I'm gonna use all of them

white pewter
#

anyone know what could cause my game to look like this?

ember river
white pewter
#

where do i get textures

ember river
white pewter
#

those files did the trick thx

jade briar
#

Okay

#

This isvvery neat

#

I'd say high res geo adds a lot more detail to the scene than just textures

ember river
#

Indeed. I'm being conservative still. This one has 1k faces only (before triangulation).
It has only albedo for now. I will add the other maps next and then will proceed to the top slab and the pillars

jade briar
#

I really want to get back into making stuff for this game

ember river
#

Why did you stop?

jade briar
#

Other projects, laziness, and lack of motivation caused by the mess that is the replacement workflow right now.

#

Also girhub

#

GitHub

safe patrol
#

Just make stuff and give it to us and we'll put it in GitHub if you're struggling with it

ember river
#

Aw man, I feel it. I see you've been struggling with git stuff, and haven seen you adding anything else since then.
Git is an awesome tool, but rn it feels like I kind of put you away from the project by proposing using it.
Would you be up to join a discord call where I could sit down and walk you through all the shenannigans so that you become a git expert and can go back to work full throttle again?

#

I just can't do it now cause Im going out, will be back home in 3 hours but not sure if I'll be working on the project

jade briar
#

I could do that. But not right now. It's literally 4:30am

tawny elk
slender zodiac
#

If you want later you can use my tool to replace models instead using rtx meshes replacer. You will have to unload/load sections of map

#

I know i am just saying this and didn't happen yet. But it's progressing.

#

I added today huff, comp and JDLZ compression and decompression

#

I am gonna try to do ug1, ug2 and mw decompiler + compiler.

#

That's alot of stuff todo...

ember cobalt
#

Mark suggested doing replacements in Remix iirc for performance reasons

slender zodiac
#

Mark?

ember cobalt
#

NV_Mark, one of the Remix engineers

slender zodiac
#

Oh... Well it's a good feature but beggining to lost the smackables

#

And other stuff because they will become static like it happens on maploader.

ember river
# slender zodiac If you want later you can use my tool to replace models instead using rtx meshes...

This is awesome, really. Im really looking forward for what we can build with your tool.
Indeed, mesh replacements make more sense to do as much as possible in remix side, since the original game will use FFP, which is reaaally slow to upload vertex data to GPU on every frame just to it be captured later by remix and converted to raytracing internal BVH structures.
But, on the flip side, there are instances in which the game reads and generates stuff "procedurally", which we cant just replace with remix easily. An example, the cars diffuse textures which are composed by overlaying decals, vinyls and stuff on top of the base color. For that we'd need to replace the individual textures directly in the game files

#

Im pretty sure there will be use cases for mesh replacements using your tool
Keep up the great work 😉

slender zodiac
#

🙂

jade briar
slender zodiac
#

Oh i check now the usda

#

It's referes texture name + plus some code.

jade briar
#

There's no coding reqired for basic replacements. But the replacement workflow right now is requires quite a few steps

#

This is how I'd sum it up

slender zodiac
#

Maybe i do it for ug1 remake

#

Because what I saw on ug2

#

Made this possible.

jade briar
#

First thing is that you need a rtx card

slender zodiac
jade briar
#

Or any card that supports hardware rt

slender zodiac
#

Yep :/

ember river
#

The folks at nvidia are working on a tool to integrate everything. Rn we're using Omniverse Create to assemble Pixar's usd (Universal Scene Description) files to describe the replacements, and the injected remix runtime reads those files and perform the replacements at runtime. That for textures and meshes. So we basically don't do any coding at all, aside from some python scripts to help with workflow stuff

valid geyser
#

the domino meme where the small piece is pixar making toy story and the big one is people remastering ug2 wirh pathtracing

jade kayak
#

The big one is remaking ug2 from scratch with native pathtracing support

valid geyser
#

except its not from scratch

thorny pawn
#

same physics, feeling and everything, just new graphics

#

basically the bluepoint approach

odd dome
slender zodiac
#

We have one custom load

jade briar
#

stretch

slender zodiac
#

Yep

#

This will replace once the game is ready to take some screenshot

slender zodiac
#

Until now graphics are just vanilla mw.

#

And this will keep until I make the world edit to work

tawny elk
safe patrol
#

I've got family in town so I probably won't have a chance to have much activity in here. Feel free to ping me if there's anything specific you guys need me to look at or assist with but mostly I'll be away until next week

tawny elk
#

I’m currently need snipped by call of duty

jade briar
tawny elk
#

Very true.

slender zodiac
#

they are actual just default windows app meanwhile the library is being work on

elfin beacon
timid prairie
# elfin beacon

till NFS Heat

and yeah, mostly for picking these tracks responsible one guy, Steve Schnur, he and his team as i remember picking tracks for NFS since Hot Pursuit 2 and its still continiuing, yes, same guy who choosing tracks for Underground Dilogy choosed tracks for Unbound

elfin beacon
#

Like the songs were already made, but his choice was awesome.

timid prairie
#

I agree, i can only thank him for adding Black Betty and Riders on the Storm, i love them and i love relisten Black Betty bunch of times....but i have a feeling that at moment of Heat/Unbound he lost his touch

elfin beacon
#

yes sir.
I am trying to talk but my teammate don't let me/

elfin beacon
elfin beacon
timid prairie
#

Im talking about Licensed tracks

#

Original are fine

elfin beacon
#

oh yeah.

#

It's all about choice.

plain lantern
#

#RTX4090 4K

jade briar
#

just wait until you play with the no culling patch

plain lantern
#

i am suprised 0.1 looks better than 0.2

#

i use 0.1 version of UG2 Remix

#

@jade briar in 0.2 version ray traycing of icons is disabled idk why

#

thats 0.1 which i use

plain lantern
#

icon of info and races

jade briar
#

The lights in 0.2 are brighter

plain lantern
#

colors are not reflected in the asphalt

#

in 0.2

jade briar
#

Roads are different, so yeah

plain lantern
#

😄

#

@jade briar i wait for next version and now i playing with 0.1 😄

#

drift tracks and street x need RTX to @jade briar

jade briar
#

I know

plain lantern
#

look at left up corner 360-370WAT of usage power now i make undervolting and save 110WAT

#

260-280WAT gpu now takes

tawny elk
ember river
#

Guys, my PR on bollards mesh replacement is stuck rn, and without further help from someone else's machine I can't debug this thing and can't keep up adding new meshes without identifying what is going on.
It works fine on my machine, but on EAWorld and Adam's don't. Could someone try to run it and send me the logs or something at least for me to work with?
https://github.com/Ekozmaster/NFSU2-RTX-Remix/pull/67

dusty grove
ember river
#

I'll zip the necessary files for yah

thorny pawn
#

Can anyone explain to me or link somewhere where i can read up on what the AperturePBR_Model.mdl is?

ember river
# thorny pawn Can anyone explain to me or link somewhere where i can read up on what the Apert...

Idk of any sources, but as mark once said, MDL file isn't used by the remix runtime at all, the actual shader implementation that runs in the runtime is right here:
https://github.com/NVIDIAGameWorks/dxvk-remix/blob/main/src/dxvk/shaders/rtx/concept/surface_material/opaque_surface_material_interaction.slangh

AFAIK, the mdl file is there to help creating materials in OV with the same inputs as the one described in this shader file, so a material from the USD can be easily mapped to this thing at the runtime

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I should've searched the message:
#1103377328530276403 message

plain lantern
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what if i change this settings to above than 4?

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i see no FPS drops

thorny pawn
ember river
thorny pawn
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ahhhh i gotchu, i always thought the mdls in the captures folder were model files as in meshes 🥲 that explains a lot

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thank you so much

ember river
ember river
ember river
thorny pawn
dusty grove
ember river
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the light bollards are all working too like in the pic?

dusty grove
thorny pawn
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i'm so hyped for the mesh replacements

ember river
thorny pawn
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i'd love to remake the fountain statue

ember river
dusty grove
plain stag
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I can send some models to replace when it will be ready now is usseles but i think will he good make Rulles How many triangles / verticles will Have models becuase need optimized and make lods too

ember river
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I'll make a git cheat sheet for many basic operations so ppl venturing on terminal can begin working with it more easily

plain stag
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I dont want to make models for renders 😄😄 with 2 milions poly

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Just want rulles

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Btw where is last Version on Git ? I just go try it

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Oh on pins sry

thorny pawn
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I think its hard to set any limits on polygon density etc. you should IMO use as many as are necessary to make it look good/decent, without unnecessarily adding polygons, thankfully raytracing doesn't care that much about how many polygons it's drawing, but obviously you wouldn't want to create a Flat wall with 5000 tris

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Basically use as little as is necessary to make it look good, and for very fine grained details rely on materials is what i would suggest as guidelines/rules for polys, does that make sense?

plain stag
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like wall with rocks

ember river
# plain stag I can send some models to replace when it will be ready now is usseles but i thi...

This is amazing.

  • With raytracing and how the underlying algorithms works, we can go really high on polygon count, the processing power won't be too much of a problem, but still memory allocation is an issue, so don't worry about polygon count, just don't do excessively uneccesary high poly models, be mindful of the topology and so on.
  • Regarding LODs: We are able to replace game meshes, and we're stuck with the same LOD system the game uses, which as far as I've observed, has 2 to 3 LOD levels at max, but I'd take a closer look at it 🤔
dusty grove
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Are they ssupposed to be that small? in other places they are bigger

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and u miss this texture. The rest its amazing this textures look spot on!

ember river
thorny pawn
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thank god the clouds arent made of bushes

ember river
thorny pawn
ember river
timid prairie
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im interested to try Remix version of U2, and im thinking to try it out on 25th July, can someone prepare by then a good working build that would be easy to install if possible? I think it can be arranged in the meantime.

indigo dust
ember river
tawny elk
timid prairie
jade briar
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brb. Gotta play portal prelude

severe solstice
tawny elk
jade briar
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wtf

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He abandoned us

tawny elk
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🫂

tawny elk
ember river
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Barbieheimer is the deal

jade briar
ember river
tawny elk
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Need that subway surfer addin for vscode

ember river
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I'm more into gtav gameplays

tawny elk
ember river
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Next release lets ship everything together, remix, bridge, dxvk, widescreen fix and rtx.conf in a single zip file, so that we make sure everyone will be using the right dependencies versions and is much easier to install

ember cobalt
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v

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there's a minor concern with licenses

ember river
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That was my initial concern 🥲

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I'm not sure if we can draw a line between one packge or another so we could ship as much as possible together and let ppl install by their own the rest

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Our project uses a simple MIT license, which doesn't requires all of its modules to be open source, and the block referred in the issue seems to state that the SDK can't be distributed in source code form only, doesn't says anything about the release build, as far as my smooth brain understand about licenses:

(e) You may not use the SDK in any manner that would cause it to become subject
to an open source software license. As examples, licenses that require as a
condition of use, modification, and/or distribution that the SDK be: (i)
disclosed or distributed in source code form; (ii) licensed for the purpose of
making derivative works; or (iii) redistributable at no charge.
balmy chasm
jade briar
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I mean. We can do it and hope no the nvidia layures don't notice.

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I can't spell todfay

safe patrol
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@ember river working for me

ember river
tawny elk
balmy chasm
tawny elk
balmy chasm
safe patrol
ember river
safe patrol
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nope, I cloned outside the game folder and copied stuff in by hand

balmy chasm
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@dusty grove Also did some copying process from what he said

ember river
dusty grove
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Ok boys, if i remember correctly Adam said that he will make guide how to make ur car paint look like car paint, is there any progress with it?

jade briar
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0.05 rough, 0.2 metal

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That's it

dusty grove
balmy chasm
ember river
# dusty grove ok were i need to put it?

That is a relatively difficult process. You need to do that in OV, by selecting the materials of every mesh of your car body and setting those values uncle mentioned

ember river
tawny elk
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Is Emans repo is meant to be inside the game folder?

ember river
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Yup, the .git, .gitignore, .gitattributes and so on should go next to speed2.exe

The gitignore file is setup to work in harmony with game files

tawny elk
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Ah. Maybe I change my repo to live in harmony with yours so I don’t have separate folders anymore peepoG2

ember river
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The readme tell how to install using the command line, bit since I made it without testing, I missed a "-f" on the last step git checkout main

ember river
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Would be nice to do some of that stuff with interiors using the AperturePBR_Translucent material, specially the casinos which are right at the ground level you can see how fake it looks like

plain stag
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For shops

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I think

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But needs make interior too

ember river
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Yeah, the interiors could be much simpler, some blurry low res textures would be enough

tawny elk
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So uh

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Does the new runtime do anything for underground 2?

ember river
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Cool, time to RE portal prelude rtx

elfin beacon
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@cloud cryptHey wussup buddy, saw you after some time.
I guess you were busy.

jade briar
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I got rtx off'd

elfin beacon
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lol

jade briar
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I think trello is a good idea

cloud crypt
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Hey yeah guys, mental health was down bad... I think i can get back to remix in a week

jade briar
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Nice

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Rest all you need

tawny elk
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It’s trello in GitHub

safe patrol
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yeah let's keep everything in one place if possible

jade briar
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hmm

ember river
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sounds good

safe patrol
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I tried to merge and test EAWorld's garages and broke my game 😦

ember river
jade briar
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I see

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I want to mod now

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But I gotta learn the ways of github first

tawny elk
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Make a branch, do you changes and make commits for each task, and then make a pull request.

ember cobalt
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so who's gonna be the first to try the new binaries in NFSU2?

safe patrol
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I broke my game. Trying to fix it first.

jade briar
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mememe

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Do the new binaries have dlss3?

ember cobalt
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yes

ember river
safe patrol
severe solstice
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link?

ember river
jade briar
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I'll start with testing out the new remix build

ember cobalt
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i'm trying skyrim

severe solstice
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fg?

ember cobalt
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frame gen

jade briar
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That makes a lot of sense

severe solstice
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nice, where is the link

ember cobalt
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?

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new binaries are in Prelude

jade briar
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Ahh

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I thought they were in the github

severe solstice
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uh

jade briar
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I'll have to download prelude overnight

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Internet is pretty not fast enough

severe solstice
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I don't have a portal, how do I get the binaries without having it? aver

ember cobalt
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you don't, sorry

jade briar
elfin beacon
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I'm gonna watch The Flash and call it a day.

tawny elk
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Did I get it right?.

jade briar
tawny elk
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Fuck

severe solstice
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yes but its strange to need to buy game for get a remix update