#NFSU2 (Need For Speed Underground 2)

1 messages Β· Page 17 of 1

jade briar
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Even the desk

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Area under my monitor is so dusty.

spark moon
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i cleaned my system once in 3 year after they were aout of waranty

cloud crypt
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xD

ember cobalt
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i clean mine once every 6 months or so

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doesn't need it often

jade briar
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This man really loves his setup

cloud crypt
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I do xD

jade briar
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I was planning to clean mine. Now I gotta wait for my burns to heal.

cloud crypt
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Sry, its just a S23 Ultra xD

spark moon
cloud crypt
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nothing special blue_gangsta thecooldude Boosting_a

spark moon
jade briar
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Still doesn't have a 4090

cloud crypt
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nah, i wait for 6000usd 5090

spark moon
jade briar
cloud crypt
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i just baught it because i needed smth better than my 3070 Ti.
And these lightthings i had already with my Zotac 1070 AMP Extreme

spark moon
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now wait nvidia will launch 5090 soon get that direxrtly

cloud crypt
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5090 will be my next card. after that i'll wait 2 generations for a new one

jade briar
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Maybe I'll buy a 5090. It gets really fucking hot in my country

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And the 4090 is too much for my body to handle.

cloud crypt
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xD. Pakistan, right?

jade briar
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Yeah

cloud crypt
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thats way to hot

jade briar
spark moon
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we also get that much for some time

jade briar
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This is just the start

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Just wait until 45Β° with 65% humidity

spark moon
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Amazing News i deleted my ug1 project mistakenly

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while pasting ug2 files

jade briar
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Amazing

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Just like what I did

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Had to rebuild all my shit

spark moon
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any way i will get preety fast this time

spark moon
jade briar
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Damn

wispy drum
cloud crypt
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god, i love what i did with the lights xD

wispy drum
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its amazing and much better than the old 0.1 version

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only bad the dlss ghosting its massive and the metallic/pearl colours in the car they all look matte

cloud crypt
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turn off dev settings

wispy drum
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i turned them off when i opened the game yes

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only enable dlss

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thank you for fixing the menu too no more dark they all look excellent

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with DLSS 3 the fps would skyrocket in the game

cloud crypt
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there are still many lights to be added

cloud crypt
wispy drum
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and somehow to fix the motion vectors from the dlss upscaling there is another one car behind ours when running fast from the ghosting

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the road the lighting all look way more realistic than the 0.1 version

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your work with burrito and adams is amazing

cloud crypt
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made a green NFSUG2 logo with longer ends on the 2. Can someone do smth with that?

wispy drum
wanton apex
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racing fans in general enjoy his content. I belive I found him through forza myself

jade briar
plain stag
balmy chasm
cobalt peak
cloud crypt
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I am not that good in creating logos xD

timid prairie
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I already done what i could, i still can't get rid of NFSU1 logo that i tried to do multiple times

cloud crypt
hot gulch
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How to install the mod for Nfsu2?

surreal ruin
balmy chasm
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When 1 is default

timid prairie
cloud crypt
twilit pasture
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new update?

jade briar
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That's

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uhhhhhhhhhhhhh

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hmm

twilit pasture
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any fix?

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after some gameplay this hpnd

jade briar
twilit pasture
jade briar
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How long did it take to happen?

twilit pasture
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after 1:30

jade briar
twilit pasture
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auto

cloud crypt
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dude, test my updated rtx conf

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this one

jade briar
cloud crypt
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its the one where i deleted the added lights to the textures

jade briar
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strange

jade briar
cloud crypt
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hm ok. then disable restrir gi

twilit pasture
jade briar
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Interesting.

balmy chasm
balmy chasm
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Stefem writing a poem over there

cloud crypt
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seems like that xD

chrome meadow
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PC internals components aren't designed to be handled by anyone like plugging the vacuum cleaner to the wall socket, it require some skills, albeit some really basic one like ensuring a correct insertion of a connector which apparently some lack or they simply decided that halfway was enough and thought "nah, it will be fine". Mishandling of internal of any electrical appliance pose risk of damage or other hazards like fire and electric shock, the old connector isn't an exception and it becoming the point of failure is way more common than most think.
People should rely on a professional or skilled person that know what's doing if they don't, faulty parts will ever be a thing but the design itself looks to be fine, it's been put through some nasty torture test without failing https://www.youtube.com/watch?v=hkN81jRaupA

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Ah yea, the guy that drilled a hole in the motherboard without considering the possibility to struck a trace... which he ended up doing πŸ‘
That was fun to watch, I though he was joking at first but he did it for real πŸ˜†

cloud crypt
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ah ok, so i stay with Linux and some german techyoutuber you might dont know

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but i think B8uer you will know

chrome meadow
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B8uer certainly know what's talking about due to his job and studies

misty pebble
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by chance did i screw something up? I put all the stuff in the correct folders

cloud crypt
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its normal, just ignore

misty pebble
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cool, and i love this. Gonna update my drivers to see if i still don't crash

cloud crypt
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crashes can happen when using HD reflections plugin

misty pebble
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I meant my PC going black

cloud crypt
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oh ok xD

misty pebble
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where i have to do a force restart

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xD

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but yea, going to do that rn

jade briar
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Seems like a hardware issue to me.

severe solstice
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thx

trail quail
balmy chasm
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Why it looks so... Like the one from Substance?

trail quail
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I don't know it's textures I had in my HDD a long time ago I share for people here it's all nothing wrong

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this is a texture for sidewalks

cloud crypt
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instead of sharoing them loose could you pls put them in a rar or zip?

trail quail
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I have a rotten connection that's why

surreal slate
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you know, if you got NFS 2015, you could rip it's textures for this project, somebody even ported the textures to NFS Carbon, they look pretty good

trail quail
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I send you a site for the textures .

balmy chasm
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Omg, banned website .-.

trail quail
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road textures

cloud crypt
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fixed the lightspread on the signs

trail quail
#
Gumroad

Update 9/10 All of my textures are now copyright free! You can find all of my textures on https://texture.ninja/ or download them here.52 free Fingerprint alphaseither 1024x1024 or 2048x2048Includes a .rar file with Jpgs and a photoshop brush pack. Any donations are appreciated! All goes towards upgrading my gear and enabling me to work on more ...

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800 + TEXTURE

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Gumroad

A set of photoscanned tileable textures. I shot the images with a Nikon D5500 and then processed them using Agisoft Photoscan and Photoshop.The pack is made of 4 bark textures, 3 ground textures, and 2 wall textures. Barks are 2048x4096. Grounds and walls are 4096x4096. Included textures are Color, Normal, AO, Height, and a basic Roughness map u...

open atlas
trail quail
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Gumroad

Update 9/10 All of my textures are now copyright free! You can find all of my textures on https://texture.ninja/ or download them here.This is a pack of 111 Stone textures(non-tiling) for commercial use. License type CC-0If you have the means I'd appreciate any donation, even if it's $1. I'm no longer working full time so donations directly affe...

cloud crypt
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@jade briar 2500K. Should i go a bit colder?

cloud crypt
jade briar
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like 3800

cloud crypt
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ok wait

trail quail
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here I have shared several sites for textures I hope it will help people here if I find sites with textures I share with you

jade briar
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nice

jade briar
misty pebble
cloud crypt
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dont know why but in OV i placed them all...
3 out of 6 are glowing

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ok, after i enabled normalize power 4 are working...

balmy chasm
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Aren't you using Normalize for every light?

cloud crypt
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well no

balmy chasm
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May be you should. Any shenanigan can make them work not as intended

cloud crypt
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what does normalize power anyways?

balmy chasm
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Hover over it

cloud crypt
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oh, ok

balmy chasm
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I didn't know about that either. Bless Adam knew

cloud crypt
jade briar
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hm

cloud crypt
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the 2 lights not working annoy me. But still lokks good

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more and more lights coming together

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small lights, that are emitting buildings i will do after i placed all road lights that are needed

cloud crypt
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these are no lights rihgt?

jade briar
cloud crypt
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oh ok, good to know

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like that?

pearl pike
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Hi guys, I installed the mod, following the tutorial, but the game doesn't run, is it common thing for some people?

cloud crypt
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did you renamed dinput8 to dsound?

pearl pike
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y

cloud crypt
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?

pearl pike
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o w8 what i thought i did but it wasnt

jade briar
pearl pike
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but now it crashes at start lol

cloud crypt
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in widescreenfix it has to be windowed mode 4 and you have to delete HDReflections if you still have it in there

pearl pike
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it runs now, but its like vanilla game, maybe i should do it again everything

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rtx remis seems to load beacuse i can ALT+x but no changes

odd dome
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amazing

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a bit greenish tint to road lights are more immersive

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kinda like nfs 2015 ones

cloud crypt
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Heights lights. Cant really change them since they are used elsewhere

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i think on the highway

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the heights will have different illuminated areas

jade briar
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Like. Bluish.

chrome meadow
jade briar
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I mean. I like yellow lights.

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Looks good for the highway.

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But adam's version looked like my pee on a warm summer day.

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(even tho I suggested those values)

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Don't look at me.

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I wanted the hills to have a different color because of two things.

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It is a green hilly area, so cool lights would make it look more natural/fresher.

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And the second reason is that I kinda want every different section of the map to have its unique color pallet. This way when the player is driving in a new area, they know that it is a different part of the map.

pearl pike
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it runs now!, but why no lights? :'c

jade briar
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I KNEW THE RTX.CONF WAS BROKEN

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@cloud crypt You said that my files were working.

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I gotta look into it.

chrome meadow
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We should try to recreate the original mood

cloud crypt
jade briar
cloud crypt
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ok, what do you have in mind?

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maybe because you seperated the 2 mod.usda's?

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so only yours getting loaded

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thats what i think

cloud crypt
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and the biggest part of the heights are using these ones

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looks ok for me atleast

cloud crypt
jade briar
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Yeah.

jade briar
pearl pike
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K, I’ll try after lunch, thanks m8

cloud crypt
jade briar
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Yes.

jade briar
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They're not merged.

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That'd be a bad idea.

cloud crypt
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oh ok

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yeah, atleast for its current state

jade briar
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I think different parts of the mod can be kept in their separate files for ever

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Will help with organization

trail quail
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Been watching you lot improve this day by day. Been cool to see the progress

cloud crypt
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we do our best

jade briar
cloud crypt
jade briar
pearl pike
jade briar
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That's strange. I'll have to look into it later. It's bed time.

pearl pike
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there are some areas that have lights but its like some streets only

cloud crypt
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thats even more strange

pearl pike
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will try re-installing everything

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those will be the files i'll use + WideScreen

severe solstice
cloud crypt
cloud crypt
pearl pike
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k

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k, after a bit of testing, it seems that works when i do it on admin mode (right click run as administrator)

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@severe solstice test it that way

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it looks a bit darker but it works

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there are some settings that i can change to make it more brigther?

jade briar
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Ahhhhhh. There we go.

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I was tearing my hair out over this.

severe solstice
pearl pike
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it seems that lowering World detail also make the lights disappear

jade briar
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Yeah don't do that

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World detail must remain high

cloud crypt
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new mod.usda only for @jade briar since he has to add that to his textures.
!!THIS SHOULD !!NOT!! BE DOWNLOADED BY OTHERS!!

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sry for ping. gn

cloud crypt
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lights for the upper part of the map. its not completely done yet but it adds light to all roads

jade briar
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Ah nice. Thx.

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πŸ€”

cloud crypt
jade briar
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Man's a mod developer

cloud crypt
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uh nice
But yeah, i think i will pause it for now too. I will add more lights after i slept

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only slept 3 hours last night xD

jade briar
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Hey uhh hell

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Why not you start with trying to add headlights to traffic? They're one big mesh so there's probably not gonna be any culling problems.

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@cloud crypt

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I think that'll add a lot of life to the city

misty pebble
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wait, my map is a square???

sweet ingot
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Always has been lol

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But I'm not sure that's normally supposed to happen tbh

cloud crypt
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its normal. Just turn on horizon fog in settings and it is fixed

cloud crypt
safe patrol
balmy chasm
spark moon
balmy chasm
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Have you changed road roughness?

spark moon
balmy chasm
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Previous one just hit the spot. Here it is more reflective πŸ₯²

spark moon
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i remember the values,,,

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dont worry

balmy chasm
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Now it is all about fixing that weird statue texture

spark moon
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for now only working on lights

sage wraith
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Hey POM isnt Supported yet Right?

jade briar
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Nope

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Probably won't be

sage wraith
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oh ok sad

sage wraith
clever meadow
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can someone send the rtx config please, i clicked reset on rtx remix and got all config broken now

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burrito Underground 2 Remix WIP4 you have it ?

clever meadow
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i already copy the files

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got no texture on game

jade briar
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In game settings.

clever meadow
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thanks

jade briar
balmy chasm
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So have you touched road marks?

jade briar
balmy chasm
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The cross walk one

jade briar
balmy chasm
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So you left that 1.5m cross walk intentionally?

balmy chasm
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Great great

jade briar
balmy chasm
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If it is cross walk texture, then it is really UV stretched .-.

surreal ruin
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Just take a careful look at any road

balmy chasm
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I know I know :D

cloud crypt
cloud crypt
# jade briar

you should do the parking spot too... It just looks cringe when you are at the airport

jade briar
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Yeah

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I should

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I have a few ideas to improve the overall textures.

balmy chasm
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like make them true scale

jade briar
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Should be EXACTLY like the original game.

balmy chasm
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Exactly like original game means don't touch textures at all

sage wraith
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Is it possible to Change tue repeat count of a Surface?

balmy chasm
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UV tiling?

sage wraith
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For example i Made a pile of rubble, but on the Model its really big

surreal ruin
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Yeah that's UV tiling

balmy chasm
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Just shrink the texture twice?

jade briar
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Yep

sage wraith
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Yes that would be possible, But the Resolution will be smaller then too

balmy chasm
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Nah. Your texture will be sharper

jade briar
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Double the resolution.

sage wraith
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Then the textures will be really big

jade briar
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Then uhhh

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Don't

sage wraith
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So its Not possible to change the uv Tiling?

surreal ruin
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Remix's materials don't include UV tiling do they?

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If not, you'd have to edit the mesh UV's.

balmy chasm
jade briar
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You can, but finer details will get lost.

balmy chasm
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He can export double the size or take it as is

jade briar
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But mesh replacements don't work

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Yet

sage wraith
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Ah Okey but will it come?

surreal ruin
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They're working on it

sage wraith
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Because then i will make my textures smaller And Change later the meshes

sage wraith
leaden gust
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Hey guys I was following the video guide and I go to the links, but I don't see the option to download what I need from github.

leaden gust
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ah ok. thx

cloud crypt
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Fully out of context: right now i am glad that my GPU isnt from gigabyte.
Why?: PCBs are cracking like Crazy right now because Gigabyte used way too soft PCB materials
Whats gigabyte doing: Refuses to warranty them

jade briar
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I checked my gpu yesterday

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Thing is sturdy as fuck

cloud crypt
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yeah, zotac and asus are fine. only gigabyte has that problem rihgt now

leaden gust
#

probably shoud've asked about what graphics settings I should use b4 starting to play.
what should I use?

cloud crypt
leaden gust
#

alright

balmy chasm
cloud crypt
#

the mainproblematic cards are 3080 and 3080ti

balmy chasm
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Have anyone reported gpu malfunction? PCI lanes are always on the top layer

cloud crypt
#

some 40 series have the same problem

leaden gust
#

ran as admin and still got this. I quit to the menu and resumed from save and atm everything is good.

cloud crypt
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strange, really strange. For the moment we dont know how to fix that because we somehow cant reproduce that problem. Ive tried it several times but for me it runs without problems

leaden gust
cloud crypt
#

we always have restrir on and do not have any problems

leaden gust
cloud crypt
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rtx menu

dusty grove
#

#1103377328530276403 message

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This thing shoud be pinned

cloud crypt
#

it shouldnt lol

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because it is not the problem

leaden gust
#

Alright. For the moment it's entirely fine but I'll remember to look for that if it happens again

dusty grove
cloud crypt
#

that maybe, but still, its only a "for now" solution. We are trying to find out what is happening there.

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somehow its mainly happening on older/weaker rtx gpus

leaden gust
leaden gust
tawny elk
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If you use the default rtx conf, does it still happen?

jade briar
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I have a feeling that the restir issue could be a bug in remix itself.

dusty grove
cloud crypt
#

cache maybe, but i dont think it has smth to do with resolution

leaden gust
tawny elk
#

I believe the bright spots are the result of the path tracer being unable to calculate that point.

jade briar
#

Here's what happens when I look around in reference mode.

cloud crypt
#

Have you installed the new lights yet burrito?

tawny elk
jade briar
leaden gust
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So it just happened again and turning off restir does make all the white go away and game looks fine.

cloud crypt
tawny elk
#

So the denoiser only gets those bright points to work with and makes everything super bright.

leaden gust
cloud crypt
#

maybe because i didnt normalize the lights?

tawny elk
cloud crypt
#

ah ok

tawny elk
cloud crypt
#

@jade briar i dont know why they are not working for you

jade briar
#

okay

cloud crypt
#

tell me when still not working

tawny elk
sage wraith
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But Not with the First Version i used (the files down below your Tutorial Post)

leaden gust
tawny elk
#

Is that with restir enabled or disabled?

leaden gust
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That was with restir enabled.

tawny elk
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Can you do it with it disabled? that was posted earlier my b

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Last thing I’d suggest checking is if you backup your current rtx conf and then remove everything besides the texture classifications and see if it still happens.

leaden gust
#

Alright I'll check that out later. It's not a big deal quitting to main menu and loading the game seems to fix it for a decent, but it does eventually come back.

leaden gust
#

How do u shift in xbox control?
Can't figure it out for the drag races

balmy chasm
#

Somehow my controller settings are set up weirdly. Check yours too

leaden gust
#

Whenever I try to configure my controls in game nothing happens.

balmy chasm
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You have to save the profile. Basically go back to main menu after setting it up, so save popup shows up

leaden gust
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Nothing happens. I try to change a button to something else and the game softlocks and I have to alt+f4

clever meadow
#

nice can you show me your config ?

sage wraith
spark moon
cloud crypt
#

Your solution doesnt help either

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Not that i dont appreciate your attempt to help

spark moon
cloud crypt
#

Its not the issues because it still happen

spark moon
#

ok god help them...mobile app sucks message dont evensend sometimes

cloud crypt
#

It also only happens on 30 series. So we think that the issues lies in remix itself

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Smth with the denoiser not working right or smth like that

sage wraith
cloud crypt
#

What GPU u have?

sage wraith
#

4090

cloud crypt
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Ok, then it does not only affect 30 series

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But still. The error seems to be in remix itself. No matter what rtx conf is used Flashbanks still happen on some systems

sage wraith
#

Maybe, but I had this brightness issue not from the beginning

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I updated my mod.usda and added some emissive textures out here, and then I had this issue the first time

tawny elk
#

Can you post your rtx conf?

tawny elk
jade briar
#

Could this be a problem introduced with a new update?

sage wraith
#

Tomorrow I will set mz game back to to files out of the tutorial And will Look, if it happens then too, but guess its something in the mod. Usda

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Because as i had this issue the first time i replaced Step by step And After i replaced the mod.usda with a newer one, i got this issue

tawny elk
jade briar
#

@cloud crypt You off work yet?

cloud crypt
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Now i have time

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@jade briar

sudden stag
#

Hi guys, is there any tutorials on how to install this?

cloud crypt
jade briar
cloud crypt
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Headlights

jade briar
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Traffic vehicles headlights

cloud crypt
#

traffic

jade briar
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Yes

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Yep

cloud crypt
#

do the lights work now?

jade briar
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I didn't check. I've been so busy annoying mark

cloud crypt
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xD

jade briar
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Trying to get glass to work

cloud crypt
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ah that part

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You have to do it for every tint because every tint has its own hash. Like everything

spark moon
jade briar
#

Thats the least you can do.

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I think It'll add a lot of life to the city.

cloud crypt
cloud crypt
jade briar
cloud crypt
#

who was the lighting expert right here? was it adam? i need to know what a common light temperature for headlights is

cloud crypt
#

oh ok, yeah thy, dumb as fuck i am XD

sage wraith
#

Hey whats about mods for nfs? For example other carmodels. Will it work or makes it trouble?

cloud crypt
cloud crypt
jade briar
#

What

sage wraith
#

When this project is finished, i guess All Cars will be replaced with high Poly Models πŸ˜‚

cloud crypt
cobalt peak
sage wraith
# jade briar What

Headlights for example will only emit light, when you can see them in the scene

cloud crypt
cobalt peak
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I play on 8K and the sky still looks aods

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aids*

sage wraith
cobalt peak
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I did not buy a 3300$ monitor for this+

sage wraith
cobalt peak
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Cant even enjoy Battlefield 3 in 8k

sage wraith
#

I allready tried to replace the skybox, but I don’t know how

sage wraith
cobalt peak
#

I bought a 3070 Ti then I threw the 2080 Ti away

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I mean I put it into the trashcan

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Never regretted it

ember cobalt
#

very playable, about 3-7 FPS

tawny elk
#

I was talking about using it for RTX remix monkaW

cloud crypt
tawny elk
cloud crypt
#

This game with pathtracing never will run in 8K

tawny elk
jade briar
cloud crypt
#

seems like that

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but it works when they are not close together

tawny elk
#

It might not take the scene scale into consideration?

cloud crypt
#

now its better to see

tawny elk
#

No it's not something set in OV

cloud crypt
#

well, when i move the light more away it works just fine

tawny elk
#

#1103377328530276403 message

Ah, there's a light grouping function that happens with remix

cloud crypt
#

can you turn it off somehow?

tawny elk
#

No idea

jade briar
tawny elk
#

U2's scale being so tiny messes with all these things

tawny elk
cobalt peak
#

With minecraft concrete floor

cloud crypt
#

i am only doing lights. Texturing is Burritos job xD

sage wraith
cloud crypt
#

now its getting strange

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just turned it from 1 to 0.5

jade briar
#

Yep. That'd fix it

cloud crypt
#

yeah, thats working good

jade briar
#

That's nice.

jade briar
tawny elk
#

I think the scenescale is around 0.06

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You can measure the car in OV to get the proper scale

jade briar
tawny elk
cloud crypt
#

oh ok thx

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4.9cm

tawny elk
#

Yea that's what I mean by the scale is really bad by default

#

But if you change it to be correct

#

OV still looks exactly the same

cloud crypt
#

That size would explaine the never shown trailer

tawny elk
#

Trailer?

cloud crypt
sudden stag
#

Hi guys, I am having a problem launching the game due to only having a windows 10 OS

cobalt peak
tawny elk
spark moon
sudden stag
#

I tried it with just normal widescreen script it worked, but when I installed the files after the tutorial it just doesn't start at all

cloud crypt
#

but i think (since the headlight sprites still get culled) colored headlights still arent possible

#

or can i set them as anti culling textures?

jade briar
sudden stag
jade briar
#

Strange.

sudden stag
#

I think its due to having a lower OS than the tutorial has

jade briar
#

Yeah, but I also have windows 10.

sudden stag
#

I have tried it with just widescreen fix and it worked fine

#

but after I installed and compressed all files from tutorial it doesnt start

#

If anything, is it possible to copy all of your files and perhaps put it on mega?

#

I'm really sorry if im being a pain

jade briar
cloud crypt
#

damn

spark moon
cloud crypt
#

not in underground 2. Thex do get culled as soon you cant see them anymore

spark moon
#

thats not culling ...the way headlights sprite works is when they are far they are not visible only in the case of headlights sprite have seen

#

better add light to the mesh behind the light

#

sorry sprite

cloud crypt
#

how do i explain it for you: If i capture the car from the front they get shown in OV
if i capture the car from behind the mesh doesnt exist

#

they get culled

spark moon
#

yea u are right.. also notice that

#

this is captured from the behind

cloud crypt
#

yeah

#

now add that texture to aniti-culling texture and turn on anti culling

misty pebble
#

My question I wanted to ask is: Is there a reason why Mods are being disabled when using the RTX Remix? I didn't know if some modders could make mods that'd work in RTX Remix

cloud crypt
#

im curious now

misty pebble
cloud crypt
#

well, archies Skyline mod does work

misty pebble
#

Like Customization Plus, Unlimiter with that extra customizations thing

misty pebble
cloud crypt
#

unlimiter also works. These mods should work with remix. maybe you want to try a new profile

misty pebble
#

Oh I haven't started with mods yet

spark moon
misty pebble
#

Just RTX Remix. I just saw you guys talking about mods and possibly disabling it

cloud crypt
#

new loadingscreen

jade briar
#

Still not the original

#

Well, I'm gonna go to bed. I hope you'll have the traffic lights sorted out.

cloud crypt
#

nearly

#

but when you wake up. They will be done

jade briar
#

Nice.

spark moon
#

whats the cone angle u are using for headlights

cloud crypt
#

@safe patrol If you are still awake could you put the traffic car emissives with their albedo into a zip file and send them over? these would actually help us

cloud crypt
#

but i will change that

#

maybe i will do a bit more

#

i would recommend 60 degree

sage wraith
#

so i made a new mud-street texture

spark moon
#

ok brake lights working now but opposite when i brake it goes off litt when i dont

cloud crypt
#

what did you do?

#

rain fr only renders in front and back of vehicle and only what, like 3 meters

spark moon
cloud crypt
#

for UG2 it doesnt work. Lights are contsant and brakelights are shaded

spark moon
#

there are 3 textures 1 probably not captures i guess cant find

cloud crypt
#

hm ok

#

ok, if car gets culled lights stay where they were at last

#

let me see, maybe setting them as unticulling textures will work

cloud crypt
#

whats bro doing there

#

uhh... i hate culling

#

but yeah, they work...

#

but this traffic car has extreme culling, everytime it moves it gets culled

#

i hate this one...

spark moon
cloud crypt
#

no, traffic

spark moon
#

i am having dificulty adding

spark moon
cloud crypt
#

no, to the traffic car itself

#

and whem a different car passes me and i turn around the same is happening. But thats not as worse than the Taxi car

tawny elk
#

Plate lights

cloud crypt
#

let me guess, you used the fix i found for this xD

spark moon
tawny elk
cloud crypt
#

yikez, why didnt you shared that knowledge with us

tawny elk
#

Ya'll never asked

cloud crypt
#

i asked several times XD

tawny elk
# spark moon ?

They had the scale set too high to allow for close lights, they kept getting grouped and removed.

#

The scale should be 0.01 from my testing.

cloud crypt
#

oh ok, good to know

spark moon
#

well the default is 1.0

tawny elk
#

Yea and that makes cars 4cm long

cloud crypt
#

thx adam, now we know what the overbright problem is

tawny elk
#

What do you mean?

cloud crypt
#

set to 0.01 and lights go insane

tawny elk
#

Rip

#

Also, after digging into the exposure tools in remix I have discovered how AE causes ghosting.

spark moon
#

but i nver changed scale not happened with me

tawny elk
#

AE will ghost when it clips black/underexposed

#

Which is why the back of a car constantly ghosts

cloud crypt
#

i stay with 0.5, that works fine, car scale is 4.9 cm

cloud crypt
tawny elk
#

I proved your theory right in that case

cloud crypt
#

yeah, but that doesnt matter anymore

spark moon
#

so how much needs to be for headlights

tawny elk
#

Uh

cloud crypt
#

0.5 is enough

spark moon
tawny elk
#

Mine are 50,000 intensity and they work well.

#

Oh

#

Treat as a point

#

Doesn't do anything in remix

cloud crypt
#

mine are 25 intensity at maximum for lights and 100 for headlights

spark moon
#

needs to learn alsot

cloud crypt
#

strg and just select

tawny elk
# cloud crypt mine are 25 intensity at maximum for lights and 100 for headlights

https://en.wikipedia.org/wiki/Orders_of_magnitude_(illuminance)#Luminance Here's a scale for intensity by the way. Using the "normalize power" toggle you can create a light to use a reference on that scale. Note that remix has an exposure set at 10,000 by default, so most intensity values will clip

As visual perception varies logarithmically, it is helpful to have an appreciation of both illuminance and luminance by orders of magnitude.

cloud crypt
#

or shift and select

cloud crypt
tawny elk
#

Since Remix has an ||absurdly|| high default exposure, it's really hard to use real units.

spark moon
cloud crypt
tawny elk
#

I'm just holding control while clicking on them

cloud crypt
#

thats what i tried to tell him xD

#

well, i think i will delete the lights for this one specific cab for now

spark moon
#

is this ok....while i drive headlights dont look good

cloud crypt
#

@tawny elk could u disable culling yet? XD

spark moon
#

while moving

#

while standing

cloud crypt
#

the denoiser does its work, badly

spark moon
#

and dlss...io have to use dlss 2060 super

cloud crypt
#

ouch xD

spark moon
#

denoiser is culprit

#

in FPP i see no light

#

scale issue

tawny elk
#

Ya'll made me figure out this AE ghosting, I spent all my brain cells figuring it out

cloud crypt
#

XD but you didnt need to do that because i already had that theory. Now i feel even more:

#

sry for fucking up your brain cells XD

teal wolf
#

hey guys how do i run this mod

safe patrol
teal wolf
cloud crypt
tawny elk
#

I'm not sure why the cab is recreating it's lights each frame. Might be not moving smoothly enough for them to be grouped.

safe patrol
#

I'm away from my PC so I can't just re-share it sadly. I'll be back home Friday

cloud crypt
#

Ah ok

tawny elk
# tawny elk No

I'll probably get back to trying to figure that [culling] out like mid july depending off anything comes up.

safe patrol
#

I'd like to go through and adjust the headlight color to more accurately reflect the slightly warmer tone that would be expected on late 90's vehicles in general for all traffic cars.

#

Back when everything was pretty much just regular incandescent bulbs

#

So I'll do that when I get back on Friday and upload just the traffic cars for you guys to work with

#

And while I can probably look that up, Adam if you have an accurate number you want to feed me I wouldn't complain.

dusty grove
balmy chasm
#

@tawny elk Okay. I've seen advice that everyone should work in consistent scene scale. Otherwise merging projects would be tough. Does that mean you always used .01 scene scale which caused all of these sunbright values? As reference, 50k intensity and 0 exposure will result in the super nova brightness just as your previous lights

cloud crypt
#

Yes he did. I used 1 as normal but now switched to 0.5. This works pretty well

balmy chasm
sudden stag
#

Hi guys, anyone here to help. I can't launch the game despite reinstalling the game for atleast 9 times

sage wraith
#

have you installed the remix bridge with "release" in zip name?

#

can someone tell my, why the container is black? my albedo is red and i allready disabled rough texture ?! in create the container looks fine

sudden stag
cloud crypt
balmy chasm
balmy chasm
#

Check it twice

sage wraith
#

i create it looks fine

balmy chasm
#

It can and will look different

cloud crypt
#

In create it allways will look fine

balmy chasm
cloud crypt
#

I dont think that this will happen
I only changed scene scale value in remix, not ov

sage wraith
#

over "mat_570C7EF44091BC60"
{
over "Shader"
{
asset inputs:diffuse_texture = @./gu-textures/container.dds@ (
customData = {
asset default = @@
}
displayGroup = "Diffuse"
displayName = "Albedo Map"
doc = "The texture specifying the albedo value and the optional opacity value to use in the alpha channel"
hidden = false
)
float inputs:metallic_constant = 0 (
customData = {
float default = 0
dictionary range = {
float max = 1
float min = 0
}
}
displayGroup = "Specular"
displayName = "Metallic Amount"
doc = "Metallic Material"
hidden = false
)
asset inputs:metallic_texture = @./gu-textures/container_metal.dds@ (
colorSpace = "auto"
customData = {
asset default = @@
}
displayGroup = "Specular"
displayName = "Metallic Map"
hidden = false
)
asset inputs:normalmap_texture = @./gu-textures/container_normal.dds@ (
colorSpace = "auto"
customData = {
asset default = @@
}
displayGroup = "Normal"
displayName = "Normal Map"
hidden = false
)
float inputs:reflection_roughness_constant = 0.5 (
customData = {
float default = 0.5
dictionary range = {
float max = 1
float min = 0
}
}
displayGroup = "Specular"
displayName = "Roughness Amount"
doc = "Higher roughness values lead to more blurry reflections"
hidden = false
)
asset inputs:reflectionroughness_texture = @./gu-textures/container_rough.dds@ (
colorSpace = "auto"
customData = {
asset default = @@
}
displayGroup = "Specular"
displayName = "Roughness Map"
hidden = false
)
}
}

#

thats the code for the container, for me it looks all fine

balmy chasm
#

May be you applied it to the wrong material in OV?

sage wraith
#

i dont think so

#

its only one mesh

jade briar
sage wraith
#

All done

#

And all my textures working Fine Only the container is shit

tawny elk
balmy chasm
#

You always set Normalize on, so it doesn't matter

tawny elk
balmy chasm
#

45 angle is quite a thin one though

tawny elk
#

I think mine are at 65 degrees.

#

I posted it earlier.

balmy chasm
#

And I have noticed the difference with Normilize on and off. Can you test it again with no shape changed light?

timid prairie
#

okay, i'll just drop this and will never return to it

balmy chasm
#

:D

thorny pawn
#

do we still have that issue?

tawny elk
balmy chasm
tawny elk
#

Oh it might be from the shape change if you get it working with no shape changes peepoG2

jade briar
cloud crypt
#

Ah yes. Here we go again. 0.5= 4.9cm and 0.01= 4cm

#

So basically both scales are correct to get lights close together without grouping them

tawny elk
#

I mean there's a true scale to be used. We have the car length as reference

#

Or am I missing something? Scene scale should be linear.

balmy chasm
#

So do you capture scene in .01 scale or just set it in configs after capturing?

tawny elk
#

Set the scene scale in the game to 0.01

#

You can change previous captures scenescale as well

#

OV doesn't convey scale so it's weird

#

Now OV doesn't seem to want to allow for a scale change peepoSigh

sharp sand
#

i know this will be such a foolish question but, do you need an rtx card to run this?

tawny elk
#

RTX remix

sharp sand
#

ye i thought so

tawny elk
cloud crypt
#

@jade briar set scenescale in your rtx conf to 0.5. otherwise traffic car headlights wont work

tawny elk
#

Why 0.5 and not 0.01?

cloud crypt
#

because with 0.01 he gets flashbanks like myself

#

dunno why, but it happens

tawny elk
#

What size radius are your lights?

cloud crypt
#

0.x

tawny elk
#

Weird

cloud crypt
#

every light is below 0

tawny elk
#

At scene scale 0.5, an RX7 is 9.8cm long

cloud crypt
#

at 0.5 my cars are 4.9cm long

tawny elk
#

Hotwheels Underground

cloud crypt
#

some a bit longer some a bit shorter

tawny elk
cloud crypt
#

somehow our scene scales behave really different

tawny elk
#

Try turning the exposure down from 10 to like 5 and see if it still flash bangs.

cloud crypt
#

then the streetlights are not bright enough, already tested it.

#

i mean burrito can try to tune it himself

#

but for me it handles really weird

balmy chasm
#

10 exposure where?

tawny elk
#

In the tonemapper

cloud crypt
#

tonemapper

balmy chasm
#

You use 10 exposure?

cloud crypt
#

yes

tawny elk
#

They did yes

cloud crypt
#

works fine

balmy chasm
#

Who cares...

sage wraith
cloud crypt
#

he has them already

sage wraith
#

But to dark I guess 🧐

cloud crypt
#

they are only a bit weak to get them displayed in ov

tawny elk
#

Too bright and they look odd

cloud crypt
sage wraith
tawny elk
#

They do

cloud crypt
#

i think emisseves work best for backlights

tawny elk
cloud crypt
#

yeah. so emissive for the glow and normal lights for illumination

jade briar
#

well, idk what you did, but traffic cars don't have lights, and the particles are fucked up.

#

Even the hills area doesn't have any lights.

#

@cloud crypt

#

Okay I fixed it

#

But

#

There's only one headlight on most cars.

#

Okay I changed the scene scale, but you didn't get all cars.

cloud crypt
#

thatts why i said disable the sprites

jade briar
#

Yeah but how did you fuck them up

#

They have no textures.

cloud crypt
#

i dnt do anything lol

jade briar
#

Strange.

#

Tyre smoke is also messed up.

cloud crypt
#

for me everything works fine

#

i dont know how you put them together

jade briar
#

strange. I think the paths are missing. Because the main meny textures that you added are also missing.

cloud crypt
#

all path are there in my mod.usda

jade briar
#

So I had to remove and then re add your lights usd.

#

After that things are messed up.

cloud crypt
#

yeah, then you did smth really wrong there

jade briar
#

I've also found out that my road textures are too damn dark. Gotta lighten all of them up.

jade briar
cloud crypt
#

what you should have done is merging the mod usdas from me

#

not with yours, but the mod.usdas i gave you

jade briar
#

Yeah that's what I did.

cloud crypt
jade briar
cloud crypt
#

wait, i still have the files from you... i will do it for you

jade briar
#

okay. What's this?

cloud crypt
#

your mod_lights merged with my new lights

jade briar
#

huh.Lets see

cloud crypt
#

oh and you are right. i missed 2 traffic cars. but the one taxi cab i will leave out for the moment

#

because it has really ugly culling problems

#

everything working for me

jade briar
#

Strange.

cloud crypt
#

ah, maybe because of the added lights to the textures??

jade briar
#

I checked in ov create.

balmy chasm
jade briar
#

@tawny elk Can you at least do something about the lod distances?

jade briar
#

It is very strange.

tawny elk
cloud crypt
#

i have to do smth about the low illumination of these lights. They are so far away from each other

jade briar
jade briar
cloud crypt
jade briar
#

Also make the traffic headlights brighter, I guess.

cloud crypt
#

butb still, smth seems to be broken on your mod usda

tawny elk
#

If we could shape the light more with something like an IES file, we'd be able to get it to look a lot better.

jade briar
#

hmmmm

cloud crypt
#

and adam, thats what burritos tonemapping is

#

i still use his exposure but i cahned the other values a bit

#

now it is a bit better

balmy chasm
#

You said 10 .-.

cloud crypt
#

but he uses ae

jade briar
#

Wellllllllllllllllll

#

I fixed it

#

My own mod file was messed up

balmy chasm
#

What about adding 'moon light' finally. Some dim soften directional light

cloud crypt
jade briar
#

NEVERMIND

jade briar
balmy chasm
jade briar
#

Yes.

#

But from where

balmy chasm
#

From captures folder

jade briar
#

nahh

#

I didn't replace that asset

#

So it should just use the texture that the game gives out.

balmy chasm
#

You merged mod.usda where it could be replaced

jade briar
#

I think hallraven accidentally replaced something

#

Or maybe messed up a material.

cloud crypt
#

this area is pretty bright xD

balmy chasm
#

Wow, snowy hills

cloud crypt
balmy chasm
#

I believe nothing renders over 3 mips

cloud crypt
#

0 mips

#

you can see that 3 and 0 is really blurry on the textures. 6 works best and everything over 6 will add to much blacklevel

#

and if you dont like 10 exposure 5 works also pretty well

jade briar
#

Deleting all the unused materials

#

idk how they became a part of the mod.

cloud crypt
#

damn xD

jade briar
#

man

cloud crypt
#

messed up again

#

shall i send you both of your mod usdas again?

#

@jade briar if you still want to use ae could u use these settings instead?

jade briar
#

okay

sage wraith
balmy chasm
#

Oh yeah. Smoke from under the tires(especially on offroad surfaces) causes so much lags. Any fix?

cloud crypt
#

its lagging as hell because for each particle new bounces get calculated

balmy chasm
#

I know. May be a way to disable it

cloud crypt
#

it would be enough if you reduce max bounces to 4

balmy chasm
#

I'm on 4 already

thorny pawn
jade briar
#

nooooooope

trail quail
#

Hey uncle is your game ok

cloud crypt
#

adding the headlight to to trunk mesh would help. but then they get culled when switching cams

thorny pawn
#

i can give this a try tonight and see if i can find a memory address for the headlight culling

#

been a while since i hacked assembly but it's worth a shot

jade briar
thorny pawn
#

btw random idea, it's not a perfect solution but we could attach headlights to the neon strips at the bottom, better than attaching to trunk etc. since it's always visible + it's used in all cars

downside is it will force you to use neon to have headlights, but i think if all else fails this might be a decent workaround

cloud crypt
#

that way it would be possible to have different headlight colors too i think

thorny pawn
#

or maybe we can do some shenenigangs by replacing the shadow texture on the floor, prevent drawing it and instead just use it as a marker for the cars position in space

thorny pawn
cloud crypt
#

because every color has its own mesh

thorny pawn
#

did not know that πŸ˜„ thats nice

cloud crypt
#

BUT: we would need to do it for every car

#

so basically we would have to start with the starter cars

tawny elk
#

That give me an idea HmmNote

thorny pawn
#

i feel bad when i just jump in when i notice something thats wrong or could be better but i do have some insight into how a lot of that stuff works so i try to help where i can without being annoying πŸ˜„

#

me backseating

jade briar
#

I don't think using neon or shadow would work

#

Both of them stick to the ground

#

And don't rotate

#

So if the car jumps

#

The lights will be left behind

cloud crypt
#

youre wrong here

#

the actual neon bars are sticked to the car

#

only shadow is sticked to ground

jade briar
#

Yeah but the neon bars aren't always visible

#

The will get removed as soon as the camera goes above the car

ornate current
#

Well , that work but fps its a problem

cloud crypt
#

turn on dlss

ornate current
#

hm,how

cloud crypt
#

alt + x

dusty grove
#

actually is there any way to improve cpu performance? I have 6800k 4.1ghz and in some races i get drops to 15fps, if i try to disable crash fix in widescreenfix too use only one core, fps improves but game crashes.

cloud crypt
#

crash fix should stay one and only 1 cpu core should also be on

#

and tgry dlss perf ultra perf mode

#

because in the latest builds a multicore performance fix is already implemented

thorny pawn
tawny elk
#

Just some changes to which mesh I refence on the car for the on vehicle lights.

safe patrol
#

I still think the hood would be a good option because it doesn't get culled...if it weren't for the fact that there's so many alternate hoods we'd have to rig up.

ember cobalt
thorny pawn
#

anyone have a mod.usda with headlights handy? i'm on the headlight culling thingy

cloud crypt
#

nah, only for trafiic cars, adam has one for the rx7

sage wraith
thorny pawn
#

mhm, when i attach a light to this mesh it doesn't get culled for me, am i missing something?

#

or is that known and we're trying to make a general replacement for all headlights using the "glare" billboard effect and we want to prevent that one from getting culled?

tawny elk
#

It depends on the car on what gets culled on the front.

#

Since the game doesn’t have backface culling, what does get culled in the camera frustum was set by hand.

jade briar
#

Man I feel like quitting this.

jade briar
#

no

elfin beacon
#

yes

thorny pawn
#

another idea i had is maybe we can mod the headlights of cars using model swaps to make them bigger.... so big that they never get culled, depending on how the game is coded this may work

#

but i have 0 clue on how to do that, just know that there are car mods for NFSU2

sage wraith
thorny pawn
#

I meant in the base game πŸ™‚ replacing meshes with remix won't do anything about the culling

sage wraith
#

ah ok but then you Need car mods, which are Complete tunable etc.

cloud crypt
hearty delta
#

toolkit release halt lesgo

jade briar
#

After your last update. It has been full of issues.

cloud crypt
#

you fucked it up youself, dont blame me

#

because for me everything works fine with the new lights

#

and i asked if i should send you both files...
and i am asking again. Shall i send you both working files?

severe solstice
#

πŸ’€

hearty delta
#

nfsug2remix drama?

cloud crypt
sage wraith
cloud crypt
#

yes

#

and some texture replacements

sage wraith
#

And the mod.usda can connect with it? Or do I need to connect them?

cloud crypt
#

they are already connected

sage wraith
#

So copy all code in one file

cloud crypt
#

no

sage wraith
cloud crypt
#

burritos mod.usda is connected with my mod_lights.usda

sage wraith
#

Ok so when I create a gu_mod.usda with only my textures, I can connect them with yours too?

cloud crypt
#

should be possible. i can edit the mod_lights for you so that no texture are required for it

sage wraith
#

That would be cool, because then it’s a modular build and if someone don’t what new textures for example, he can only delete the texture.Usda

cloud crypt
#

yep

sage wraith
#

And when you brings a update with new lights, i can update it, without adding all mz textures again

cloud crypt
sage wraith
#

Then I will create a new gu_mod.usda where only my textures are included 😊

sage wraith
#

So I’m it are only lights now right?

cloud crypt
#

yeah, only lights now

sage wraith
#

Do I need a main file named mod.usda?

cloud crypt
#

yes

sage wraith
#

Where I implement all pathes to mod_lights and mod_textures