#NFSU2 (Need For Speed Underground 2)

1 messages Β· Page 15 of 1

trail quail
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for people who want to test the roads for nf2 share your rendering if you wish

jade briar
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Too bad, the road textures in underground 2 are highly specialized, so a generic road texture won't do much.

balmy chasm
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It can be used as base at least

trail quail
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ok it's really a shame I think to help or give help if someone is looking for textures tell me what type of resolution type you are looking for I am very good at finding textures

jade briar
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I'd rather you be very good at making textures

surreal ruin
#

Yeeeh we've a bunch of artists in here who make textures ourselves

trail quail
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I'm good at creating presets for reshade

surreal ruin
#

We're not using reshade

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We're using remix

trail quail
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I know I specify

surreal ruin
#

Remix and reshade just aren't quite the same thing

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Common mistake people are making

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ReSHADE, as the name implies operates as a shader tool, it allows you mess around with and implement new shading methods

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ReMIX, has basically 0 shading functionality as for now

stone timber
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and remix tells u to do the work in the hard way by coding, stuff

surreal ruin
#

Having to code things ourselves isn't even really much of an issue

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It's just that we simply don't have access

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It's not an open source project

stone timber
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i mean, you got what i am sayin,

surreal ruin
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Aaye!

stone timber
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you guys do stuff in remix, and that guy does make reshade presets, and i just play whatever that is suitable for me lmfao-

cloud crypt
#

@jade briar when i am home it will be 1.30am for you. Any wishes for lights?

jade briar
cloud crypt
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I will do that xD

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Oh, and pls stop using auto exposure...

jade briar
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Can't stop me

balmy chasm
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Cranking up Exposure in Tonemapping also an issue

cloud crypt
#

I have it at 10, no issues

balmy chasm
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Adam have ae enabled, no issues as well

cloud crypt
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It is for me

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I posted a video about that

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Ae = extreme ghosting

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Even in burritos video ghosting is clearly visible

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Without ae in my video there is no ghosting at all

balmy chasm
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I didn't mean ghosting at any point

cloud crypt
#

What then

balmy chasm
#

The fact you place dimmer lights as a result of using +10 exposure. Is it wrong?

cloud crypt
#

Wirhout 10 exposure the game would go blackscreen

That has nothing to do with the lights

balmy chasm
#

I suppose idealy you go with +1 exposure

cloud crypt
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No, +1 without lights only skybrightness and game = black

balmy chasm
#

Actually the most ideal scenario is to look at what default remix settings are

balmy chasm
cloud crypt
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Not now, i am at work

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Default is +5

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I just doubled it

safe patrol
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@cloud crypt You've got all the race icons (these things) set as UI which breaks rendering because they should be set as World Space UI

cloud crypt
#

Oh, my fault

jade briar
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I don't set them as anything. They look fine as is since they're glowing anyways.

safe patrol
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yeah they can be left alone

cloud crypt
#

Still ae is a bad feature which increases ghosting

balmy chasm
#

Default Post-Processing tab

cloud crypt
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Ah ok, still ae is shit

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I already talked with mark about it

safe patrol
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hmm. Now the game is crashing when I enter a race. Weird.

balmy chasm
#

Defaults and +10 exposure. That's literally what any modder here would get after merging any of your lights into his project. To be fair, difference between 5 and 10 is not noticable at this point

safe patrol
#

check out these textures - these were dumped as-is from the game

jade briar
#

E

balmy chasm
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Omg, I hate these UVs

safe patrol
spark moon
safe patrol
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and emissives for a buttload of neon signs

spark moon
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how to work with emmesive ? there was another emmesive on this one i removed it

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looks wrong

balmy chasm
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What emissive intensity you got in configs?

spark moon
safe patrol
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what did you do?

balmy chasm
#

Either way I'd recommend to place lights instead of using emissives, if you have already started this workflow

spark moon
jade briar
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Emmissive meshes produce a lot more noise than real lights. Always try to use real lights.

balmy chasm
safe patrol
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things like this should use emissives. Almost everything else should use real lights.

spark moon
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why here there are two textures

safe patrol
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huh. Yeah races are crashing. Can anyone else test with the latest dxvk?

safe patrol
spark moon
safe patrol
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Huh. You're in NFSU1 right? I have no idea.

spark moon
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yea i think this is a mistake from ea

safe patrol
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could be.

thorny pawn
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i just had an interesting thought looking at those (sexy as fuck) road textures.... maybe the guys at nvidia could add a feature to randomly choose texture replacements from a set of textures, so that would break up any repetition, or even just iterate through a set of textures for a given hash everytime it is drawn/spawned, i think that would be absolutely massive in many games that have lots of texture repetition

safe patrol
thorny pawn
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thats what i plan to do just wanted to hear a couple opinions on it πŸ˜„

balmy chasm
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Random rotation with noise-based edge blending is also a need

thorny pawn
#

now THAT would have an performance inpact πŸ˜„ but just randomly picking textures should be essentially free

jade briar
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yea

cloud crypt
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Yea

safe patrol
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hmm. something in my mod.usda is causing crashes when I join a race. Investigating...

cloud crypt
#

@jade briar do you still use my floors?

jade briar
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The garage?

cloud crypt
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Yes, and main menu

jade briar
thorny pawn
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done c:

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this could also be useful for just having multiple variations of meshes at a later point

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no reason for it to be constrained to textures only

balmy chasm
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Do you think it will be resource efficient?

thorny pawn
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there should be basically no difference

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it will definetly use more vram tho, so probably not something you wanna do on every single texture

balmy chasm
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If I understood you correctly, that's about loading multiple materials for single mesh, which is just multiplication of textures

thorny pawn
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basically yes, each being seamless with each other

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for something like road textures: absolutely huge

balmy chasm
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It will definitely bring up the idea to add other popular methods to make textures seamless after all, so no complains

thorny pawn
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what do you mean?

balmy chasm
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Like existing ones

safe patrol
balmy rune
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it looks like nfs2015 with TAA off, lol
i like it

safe patrol
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huh. ok so it's not my textures, game is crashing to desktop anytime I join a race with any mod.usda, whether Adam's, Hellravens, or mine.

balmy chasm
#

Have you checked logs?

safe patrol
# balmy chasm Have you checked logs?

[13:35:35.195] warn: DirectInput: unable to translate VSC: 0 [13:35:38.413] info: DirectInput keyboard unacquired [13:35:38.417] info: DirectInput keyboard acquired [13:35:41.658] warn: [SharedHeap][findAllocation] Unable to allocate 64MB. Will continue retrying until timeout... [13:35:41.659] info: [SharedHeap][findAllocation] Attempting to increase SharedHeap size. [13:35:41.665] info: About to unload bridge client. [13:35:41.665] info: Sending Terminate command to server... [13:35:46.933] info: Server notified that it has cleanly terminated. Cleaning up. [13:35:47.245] info: Shutdown cleanup successful, exiting now! [13:35:47.245] info: DirectInput8 hook detached. [13:35:47.246] info: DirectInput hook detached. [13:35:47.246] info: [Uptime]: 285s

cloud crypt
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Now i hate my 4070Ti... They should have give the 4080 about 70tflops and the 4070ti about 60...

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@jade briar your Video is broken

jade briar
cloud crypt
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And its WIP5 by the way, WIP4 was uploaded by meπŸ˜…πŸ˜…

jade briar
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I thought about it. I think keeping up the same number on two different channels is a bad idea.

cloud crypt
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Which codecs do you use? I record in HEVC, then encode to Apple Pro Res 422HQ with 24bit Audio for editing and then encode to av1 nvenc 120mbit/s

cloud crypt
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Oh, you dont use media encoder and premiere pro with voukoder

jade briar
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I guess I can fix a few things and re record. Now that I've got the chance.

jade briar
cloud crypt
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Blender for video editing? And encoding?

jade briar
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yes

cloud crypt
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You try to sell me as dumb

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How big is the og video file?

small acorn
jade briar
hardy maple
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Hi, is this project runnable with amd cards like 6700xt?

jade briar
jade briar
cloud crypt
jade briar
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No need. I got it.

cloud crypt
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Ok

hardy maple
cloud crypt
jade briar
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@cloud crypt How quick can you cover this area?

cloud crypt
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Well, i am at work now, but when i am at home, probably half an hour

hardy maple
jade briar
cloud crypt
jade briar
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Thx. There's also some other weird things going on with my textures, so I'll fix those.

severe solstice
jade briar
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It's a good thing that the video broke. There's a bunch of things that can be fixed.

cloud crypt
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Yeah xD

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Oh, when you want to fix your world map you have to enable horizon fog

timid prairie
cloud crypt
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this is realy badly upscaled

tiny nimbus
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yeah

open atlas
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The lines aren't even straight

tiny nimbus
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is this even worth upscaling its so simple i bet someone could easily remake it in Photoshop or something

open atlas
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Especially when people have already done exactly that

cloud crypt
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there is a HD UI mod already

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i could try to reach out to the modder and ask if we could use his textures

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oh @jade briar i am home now and will work on the lights again

tiny nimbus
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giving credits should be enough imo

cloud crypt
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nah, i made some mods a long time ago based on other mods. I gave credits to the original author and he still copyrighted me

tiny nimbus
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top unos momentos bruh

cloud crypt
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my ov wont start anymore... again...

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have to reinstall create again...

severe solstice
cloud crypt
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i have that problem everytime a new gpu driver gets released

hearty delta
# jade briar

i heard you're planning on remixing the notorious race game need for speed general in 2 months only how are you doing it

cloud crypt
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thats not true lol, this project will take way more time

hearty delta
#

2 months and 3 weeks?

cloud crypt
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not again...

jade briar
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Imagine updating your drivers

tawny elk
severe solstice
#

2 months and 40 weeks

tawny elk
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Many many moons

cloud crypt
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i cant fucking install ov create anymore..., always failing

ember cobalt
ember cobalt
cloud crypt
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i always get the error comand failed or blocked

tawny elk
#

You can use power toys to figure out whatever decided to lock it, but shrug

cloud crypt
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always this one

jade briar
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omniverse try to work challenge (hard)

cloud crypt
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i now try to install an outdated build and update then

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doesnt work...

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even after restarting my pc... fix your god damn software nvidia

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Command failed: "D:\Omniverse\pkg\create-2022.3.3\omni.create.warmup.bat" --/app/environment/name='launcher_warmup'
UsdE57FileFormat

jade briar
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lol

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I feel your pain

hearty delta
cloud crypt
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finally it is installed... back to work...

jade briar
cloud crypt
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you mean the generic one?

jade briar
cloud crypt
jade briar
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That's

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Mine

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I'm talking about your texture

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But without the road lines

cloud crypt
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oh

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ok, let me cook

jade briar
cloud crypt
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should it be as detailed as possible or more flat

jade briar
cloud crypt
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ok

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or more like this

jade briar
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Yeah that looks about right

cloud crypt
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like this

timid prairie
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Logos for @spark moon 's project (can be not used, i won't be offended)

cloud crypt
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These are actually pretty neat

tight mirage
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is there any recommended tutorial for this? i cant seem to get it to work, and im not sure exactly where, so starting fresh may help

cloud crypt
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This one

jade briar
misty palm
#

hey, just wanted to say i admire what you're doing, i tried messing around with rtx remix and uncle burrito's preset yesterday and the game looks incredible, took me right back πŸ™‚ anyways i do graphic design and today i tried to come up with a couple of logos for the project, i'll send you a preview and i'll provide you with full res png's if you decide that you like them - even if you don't, you're doing an incredible job, keep going!

cloud crypt
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6500K, 5500K, 4500K
i prefer 6500K for these since they are white in the OG game, but tell me @jade briar

misty palm
cloud crypt
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maybe ill go with 6000K

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so they are not way too white

jade briar
#

Yeah that's cool

tight mirage
# jade briar

Oh, missed the message above the black screen lol, mb

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huh

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i found that exact video

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on YT

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perhaps im just dumb lol

cloud crypt
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sp yeah, the lights are placed very often in the city center

tight mirage
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i got it to work

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WOW

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yall are amazing at this

tight mirage
cloud crypt
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you can enable dlss
alt + x for the menu

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These are at 4500K

jade briar
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looks good

cloud crypt
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made them a bit brighter

safe patrol
safe patrol
# cloud crypt

Really nice work on the city lights but you're still using the tail light emissive with the reverse lit up even after I fixed it for you 😭

cloud crypt
safe patrol
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All you have to do is copy it over your original one and make sure it's named the same

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That said, we really appreciate the work you're doing on the lights

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Has anyone else experienced the game crashing entering a race event or still just me?

tight mirage
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though i have no idea how to make my game look like HellRaven's

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also does anyone know how to fix/lessen popins for lights? not sure if this was already done, im still very new to modding things lol

cloud crypt
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these small ones are in 2500K, they are pretty warm to give a good contrast to the bright white lights and let it look more alive

jade briar
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They could be a little brighter

cloud crypt
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ok

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a little bit brighter

jade briar
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better

tight mirage
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Raven, how did you get your game to look so good lol

cloud crypt
cloud crypt
tight mirage
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ok

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also, i used the settings and mods in the pin, and for some reason i cant see race starts / garage entries

tight mirage
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This one im pretty sure

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also im not sure entierly how to add/update the asset replacements, sorry for asking so many questions lol

cloud crypt
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is this too much?

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i think this is good

tight mirage
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ignore all the questions / problems ive had

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i just cant read

jade briar
wanton apex
cloud crypt
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@jade briar should i keep that tunnel area that dark or should i add lights somewhere?
because for now i atleast lighten up nearly all roads in the city core (only 1 mud road has no lights near the paint shop)
billboard lights i would do after i slept

twin sandal
#

hiiii

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how can i play NFSU2 remix?

jade briar
cloud crypt
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well, there are no light poles or anything

jade briar
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I think it is time to add a fake light

cloud crypt
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hm, let me see

tawny elk
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Put it lower so I gets some light onto the structure πŸ‘€

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I thought I had it looking nicely in my mod doing that

cloud crypt
tight mirage
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are drift events tied to frames? or do i just have a major skill issue

cloud crypt
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i think theyre good like that

tawny elk
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#1103377328530276403 message

cloud crypt
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in yours are no lightsource visible

tawny elk
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Is that bad?

cloud crypt
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well yeah, if you want to add realism, then yes

tawny elk
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|| Typically you’d want to tuck the lights up there in real life to minimize the height of the tracks. If you put a light right above the road it interferes with the clearance requirements for buses and trucks. ||

cloud crypt
#

i dont think that trucks have a problem here

mossy pelican
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in which city NFSU2 is based on? (assuming it is based on something)

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maybe getting a real reference would help configuring the lights / textures

spark moon
timid prairie
noble tendon
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Ventura Bay from NFS 2015 is also based on Cali/LA so using that for reference would be cool too

spark moon
#

not thinking about the logo now...

timid prairie
#

Because i took logo from UG Rivals

spark moon
timid prairie
balmy chasm
# timid prairie

Somewhat similar spacing to original text and adjusted M and I letters

timid prairie
#

That will work...i guess

trail quail
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@jade briar did you get your textures back?

timid prairie
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But idea is good

trail quail
#

it looks nice

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@cloud crypt

balmy chasm
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What an interesting .dds. 1024 textures go for 1300KB and 2048 textures for 5400KB file size πŸ€”

trail quail
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What res is this dds?

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Its from nfs rivals

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looks really nice imo

timid prairie
trail quail
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Nope

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hi

misty palm
balmy chasm
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Personally I like second one a lot

timid prairie
#

Its TOO shiny, even for aesthetic, original logo was shiny enough already, and you basically make it even more shiny (i prefer "Remix" from first variation)

misty palm
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well the new lighting is a big part of the remix, i wanted to reflect that in the logo, it doesn't necessarily have to be flat considering U2's design style, I could of course make it a lil bit less shiny so it's more legible but I think it fits the vibe (the left one is more based on NFS, which i prefer, the right one is using the GeForce font)

timid prairie
#

I noticed that you used GeForce font, and its kinda the reason why i don't like right one, i used non-game cover font for "Remix" word only once, it was with Driv3r, but with rest i always tried to use same font so it would look more consistent, and also i just don't like that 'table' at right for Remix, its just looks weird for me

misty palm
#

yeah sure, the right one doesn't work that well, I agree

spark moon
timid prairie
balmy chasm
spark moon
balmy chasm
#

Default road reflection is kinda realistic πŸ‘€

spark moon
plain stag
cloud crypt
plain stag
misty palm
plain stag
#

First

soft isle
balmy chasm
#

I haven't posted anything πŸ˜…

soft isle
#

This i was meaning someone posted 3 different varients 1 with a glow and anyway this was my favourite out the 3 but think this one has been altered.

balmy chasm
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Oh yeah, I just didn't want to explain which changes felt necessary πŸ‘

cloud crypt
#

XD

soft isle
#

Yeah spacing was pretty bad in the OG posts but nice to see it's fixed and looks great. also the white has like a woodish feel to it in my eyes.

cloud crypt
#

Thats Aluminium, not wood

balmy chasm
#

Well, brushed alumminum looks kinda like brushed wood .-.

cloud crypt
soft isle
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I think it was the colour that made me think it was wood lol my bad.

timid prairie
misty palm
sage wraith
#

Hi, is it possible to replace the traffic Cars with Some high poly Models? Or is Remix limited?

sage wraith
balmy chasm
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We believe so. It must be a feature in future releases

sage wraith
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Ok Nice, then i will start with other things

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And why Are the npc racer cars Not reflectiv? Only the windows, is it needed to edit every car/Color?

cloud crypt
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Every car has its own color hashes, and the paint material are shaded in the og game. We cant use shaders. And for now changing the car material will make it random which color you get because the colors are getting stacked in remix. We have to wait for meshreplacements...

sage wraith
#

Aah Okey i understand

cloud crypt
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Well, i now have to loot the shop near my house. After that i will work on the lights again

timid prairie
trail quail
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Chill bro it's not that deep

valid geyser
#

I'll make my own take on the logo tonight bruh

cloud crypt
jade briar
severe solstice
timid prairie
cloud crypt
#

have you tested the new lights burrito?

elfin beacon
cloud crypt
trail quail
cloud crypt
#

just wait

trail quail
#

This looks pretty interesting

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are you two the only people working on it?

cloud crypt
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nah, @tawny elk and @safe patrol are also working on it. But as far as now i am doing the light stuff and burrito the texture stuff. Buggula is doing emissive for traffic cars.

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Adam also did some lighting but they were a bit off the scale

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I still have to add plenty of lights... even in the city center not all are placed yet. Many billboards need lights and some other stuff too. When the city core is done i will head to the upper part between the heights and the core

jade briar
cloud crypt
#

allright

tawny elk
cloud crypt
#

i never gone above 11 intensity and 4 exposure for lights. and my remix exposure settings are flat 10.0 without ae

tawny elk
#

That’d be a max of 11^4 intensity right?

cloud crypt
#

yes, its the maximum i used

tawny elk
#

Did you lock the exposure in OV?

cloud crypt
#

if you mean that i maybe used that on all lights, then no. 11 intensity only on highway lights with 1 exposure. 11 intensity with 4 exposure only was used for the one beamlight at the city entry and for airport beamlights

tawny elk
#

No I meant that in the preview window, you can lock the exposure to a set value. As in turn off AE and have set to a value.

cloud crypt
#

wait, i look for you

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ae is off and there are my exposure settings

timid prairie
#

another re-edit of mine, this time with fixed spacing and adjusted letters, I can't even count how many times I'm re-editing this

cloud crypt
tawny elk
#

I see how you ended up with the light values you use now peepoG

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|| I still have no idea how AE causes all this ghosting you guys have. ||

cloud crypt
#

because of light intensity changes. it still calculating for deleted pixels
thats what i think

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because the car moves. it chages postion all the time and the change of brightness that causes wil create the ghosting

tawny elk
#

It’s annoying that I don’t get it at all, but y’all do NotLikeThis

tawny elk
misty palm
cloud crypt
tawny elk
#

Wonder if using your rtx conf ends up causing ghosting for me KEKW

cloud crypt
#

can someone tell me what these are?

tawny elk
#

Fancy light posts

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The sides are illuminated.

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Main light source is to be shot up onto the bottom of that curve.

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But since we can’t count on bounces, I put it at the top of the diffused part.

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You can see how I did in my mod usda if you’d like.

cloud crypt
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if i understand that correctly the middle part isnt illuminated?

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the pole i mean

tawny elk
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No it is. It’d be an emissive.

cloud crypt
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ah ok, so one emissive and one light for these?

tawny elk
#

That’s how it actually would work

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I moved the source up to the top of the diffuse bit because we can’t guarantee bounces lighting.

tawny elk
#

I want to say that texture is reused for a window somewhere too

cloud crypt
# tawny elk

oh, that makes sence. so i would need a sphere light with a cone angle of what, maybe 45 degrees and a 180 degree rotation to light upwards

safe patrol
#

what's the hash of the texture? I can make an emissive map for it

cloud crypt
tawny elk
#

Those will be wildly expensive to calculate if you do it properly for all of them just a heads up.

cloud crypt
#

that will be easy, you will see the results soon

tawny elk
#

I’m almost certain that material is used elsewhere, so I wouldn’t suggest making it a transparent one πŸ‘€

cloud crypt
#

so basically it emits light like that

tawny elk
#

Yea it’s meant to diffuse across the whole arc.

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But we can’t count on bounced lighting, so we can’t do it from the base.

cloud crypt
#

dont know what you have...

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there is only one problem: culling

tawny elk
#

It’s wasting a ton of bounces in the actual tube.

cloud crypt
tawny elk
#

You can move it up to the top and bounce it off the arc

safe patrol
#

ok I need an idiot check real quick - for a roughness map, 0 is black and 1 is white, right?

tawny elk
cloud crypt
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well, i not dit it that way. i set up a cone angle and rotated it 180 degrees to face upwards

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that way we dont waste bounces

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like this

tawny elk
#

You’d wanna use a cone angle of something like 270 so you can get light on the surrounding area.

cloud crypt
tawny elk
#

These kind of light fixtures rely heavily on the fact that actual light has infinite amount of rays and bounces.

cloud crypt
#

wont get better than this. i think it is quite good

safe patrol
#

still needs an emissive in that case though

tawny elk
#

Here’s what they look like in use.

cloud crypt
cloud crypt
#

like this? i cranked up the intensity to 12 with 1 exposure

tawny elk
#

Those things would illuminate a big space. They’re quite tall.

cloud crypt
#

but then there is that culling problem again

tawny elk
#

I think that’s an alright distribution

misty palm
timid prairie
timid prairie
cloud crypt
#

this as emissive replace should do

safe patrol
# misty palm

I like that one. Can you share just the logo with transparant background?

misty palm
#

sure no prob, would you mind if i shared in like 3 hours though? it's got some rough edges i want to fix and right now i've gotta do some other stuff

cloud crypt
#

these are placed quite often... and as much as they are placed they get culled...

timid prairie
jade briar
timid prairie
#

use it

jade briar
#

It's nice and simplistic

misty palm
jade kayak
misty palm
#

thanks!

cloud crypt
#

i dont, something awfull is going on with it, but its just me

misty palm
#

yeah that's the rough edges i was talking about, imma fix that

#

shouldn't take long, i just wanted to send a preview cause now i gotta do other stuff, imma come back to it in a bit

timid prairie
cloud crypt
#

nope

balmy chasm
#

Nope

timid prairie
#

why im not surprised

cloud crypt
#

now it is too straight

timid prairie
#

okay, screw it

#

i can't freaking done it

#

ENOUGH

safe patrol
balmy chasm
timid prairie
#

send this how much you want, but you should perfectly understand it won't do anything at least by me, i CAN'T change their angles

balmy chasm
#

Do you use Photoshop?

timid prairie
#

PaintNet

#

thats what i was always using all the time

balmy chasm
#

Oh, may be you can't yeah

misty palm
#

i believe there are some plugins for skewing in paint.net but you should probably be using a vector program for a logo like this

safe patrol
#

totally possible

timid prairie
#

great done, now it looks like shit by the way you done it, no offense

safe patrol
#

yeah I only spent 30 seconds on it to show you it's possible

timid prairie
#

i already doing a last race thing

cloud crypt
#

and some more lights

#

shall i add lights to these to?

safe patrol
#

yeah. I've got an emissive on those textures for now but if you put lights there I can get rid of them.

jade briar
safe patrol
#

of course then those diffuse textures REALLY need to get replaced without the lights baked in

#

I might actually be able to do that. I'll look into it

balmy chasm
halcyon ether
# small acorn

damn looking good. this is nfsu1 right? or is this also in the second one... don't think so

surreal ruin
#

Yeah if they at some point turn OFF then editing the abledo would be good, but if they're always on then there's no need to bother

safe patrol
timid prairie
# safe patrol

so i decided to check aaand.....yes, you literally just stretched a letters, great, the last thing i wanted to do is the thing you've done......okay

cloud crypt
#

these behave strange

tawny elk
#

It’s cause the texture doesn’t really show how the light would be distributed in reality.

cloud crypt
#

only 3 of them light up when normal view, but when passing 2 the one that not was lighten up gets lighten up

tawny elk
#

It’s a wide soft distribution, but tilted towards the ground.

safe patrol
timid prairie
#

seriously, im really interested why you always interpreting my words as angry and so on, even though in fact i just tired

timid prairie
#

if not here, then in DM

cloud crypt
#

any ideas?

cloud crypt
#

ok, fixed it, i had to add the light to the poles themself
edit: still does not work

safe patrol
#

I think my PC needs a reboot.

cloud crypt
#

just moved 1 inch

small acorn
plain stag
cloud crypt
#

well no

plain stag
#

πŸ‘€ hm

tawny elk
#

They’re likely asym output

#

So it’s tilted out towards the ground.

cloud crypt
#

i know, i tried that, but there is always one which has no light and that sucks

tawny elk
#

Oh my bad

#

See if one looks different in the original game.

cloud crypt
tawny elk
#

Welp

cloud crypt
#

even with max settings they dont cast light

#

so well, that means i wont add light to them

#

rather have no lights then shitty looking ones

balmy chasm
#

What if you reference them to other mesh?

cloud crypt
#

i already tried them. first i used the white spots. after that i tried the poles themselfs

balmy chasm
#

Sphere lights?

cloud crypt
#

yeah

balmy chasm
#

And you have placed them inside a pole?

cloud crypt
#

like this

small acorn
cloud crypt
#

still no

balmy chasm
#

Bruh, just make it emissive. And not strong enough to actually emit light

cloud crypt
#

but looks good when emitting light

balmy chasm
#

It can be that type of pole light which is there to make sure you don't ride over it

safe patrol
cloud crypt
#

well, already have it

safe patrol
#

you just made the whole texture emessive?

cloud crypt
#

is yours an emissive map?

safe patrol
#

yeah

cloud crypt
#

ill try it

safe patrol
#

*map. They're not masks

cloud crypt
#

no, just no, no no no

safe patrol
#

you have to replace the diffuse too. Remix won't automatically pass through the original diffuse without one

#

that's user error there

#

Here I just finished a diffuse of that very texture without the light baked in. Try it.

safe patrol
# cloud crypt no, just no, no no no

Anytime you want to add a roughness, metalness, normal, or emissive map to remix you have to also provide a diffuse map or you'll get black like that.

cloud crypt
#

i sued the og albedo map

safe patrol
#

that poor map. It didn't deserve to be sued.

cloud crypt
#

xD

#

i will create a metallic map for that too

safe patrol
#

good idea

cloud crypt
#

no need for that, but thx anyways

#

thats a good working metallic map

safe patrol
#

share please?

cloud crypt
#

wait, i have to convert it

balmy chasm
cloud crypt
#

yes

balmy chasm
#

Have you stretched it so it is not an oval shaped?

cloud crypt
#

the game does it itself

safe patrol
#

This will be way better when we can replace meshes. That part really should be inverted geometrically and be behind glass

#

the emissive probably needs to be a bit brighter. Let me adjust it

cloud crypt
#

reflections

safe patrol
#

purdy

cloud crypt
#

should be enough

balmy chasm
#

Hope that's ov viewport

cloud crypt
#

no

balmy chasm
#

It is an oval after all

cloud crypt
cloud crypt
balmy chasm
#

That means you shrink the texture to get it looking as a circle

cloud crypt
#

no lol, the original texture is a circle, but the mesh itself shrinks the texture

balmy chasm
#

What is the point to do so instead of unwrapping mesh in 1x1 scale and making texture oval shaped instead?

cloud crypt
#

dont tell us, tell the game devs

balmy chasm
#

This 'lazy' UV unwrap is met all over the place. I'm working on Car Lot scene now and you don't want to know how warped the ceiling is. But it doesn't mean I have to follow this weird stretching

balmy chasm
safe patrol
#

Same race as last time with Adam's lighting, but this time with HellRaven's lights.

wispy drum
cloud crypt
spark moon
#

well this emmesive looks good..

safe patrol
balmy chasm
#

Talking about that

tawny elk
safe patrol
#

maybe because I'm using different road textures than you?

tawny elk
cloud crypt
tawny elk
#

Some denoiser setting seems to be changed and causing issues

cloud crypt
#

not for me

safe patrol
tawny elk
#

Which is why mine causes ghosting with yours, the denoise points get bright enough to want to be reused

cloud crypt
safe patrol
cloud crypt
safe patrol
cloud crypt
safe patrol
tawny elk
cloud crypt
#

which is better

#

i mean to get it running on more platforms/systems

tawny elk
#

Not neccessarily. All that frame savings comes at the cost of now you're just blowing up the exposure to compensate for less light.

safe patrol
#

the only settings I changed was DLSS -> Auto

balmy chasm
cloud crypt
safe patrol
#

yeah

cloud crypt
#

ask burrito if he gives you his one

tawny elk
#

The actual light in the scene is will be so little, that you lose a lot of detail and information.

cloud crypt
balmy chasm
#

You're talking about scene scale?

safe patrol
#

I honestly think it looks darker because I'm using the replaced road textures and you've still got the vanilla ones.

cloud crypt
jade briar
#

@trail quail Check pins in here

#

You can use this tutorial

#

#1103377328530276403 message

safe patrol
balmy chasm
cloud crypt
#

but still, for burrito they work perfectly gigabrain

tawny elk
tawny elk
balmy chasm
cloud crypt
#

no, gets not cofirmed

tawny elk
#

Adjust your exposure to 1

balmy chasm
#

.75

cloud crypt
#

still noisy as hell

tawny elk
cloud crypt
#

even more noise when it dont get culled

balmy chasm
cloud crypt
severe solstice
#

@jade briar can you update it with your new textures lights and config?

cloud crypt
#

yes right, its 1 Exp

tawny elk
balmy chasm
jade briar
severe solstice
#

oh oks

tawny elk
#

Try going directly under a light and see if the shadow stays sharp

cloud crypt
#

i was directly under a light lol

tawny elk
#

Okay, then see how the shadow isn't sharp at all compared to mine?

balmy chasm
#

Let me test that as well. I have both turbo and no-turbo lights in city

cloud crypt
#

@jade briar what are your tonemapping settings?

tawny elk
#

Sorry for the garbagy side by side

#

With the lack of light information, you get those kind of noisy shadows amoung other things

cloud crypt
#

still i get more frames then with yours. i dont see the problem here

balmy chasm
#

I can see no difference in noise. With buffed exposure it is just visible all the time

balmy chasm
cloud crypt
#

if smth works out in one or the other way make no differnce in the result
so why arguing about that

#

its like math... someone gets the same result with another method, only poeple who cant think outside of a box will tell its wrong

jade briar
#

You need a github account

balmy chasm
misty palm
#

alright, i've fixed up the spacing and the edges, here's a preview

misty palm
#

and here's the png, lemme know if i missed anything or if you need me to change anything

tawny elk
cloud crypt
#

why chhange smth that works perfectly

balmy chasm
#

Everything is visible D: I build my garage scenes with default configs

balmy chasm
cloud crypt
#

it does lol

balmy chasm
#

With your configs. Great option if someone try to merge some of your lights

cloud crypt
#

you could increase the intensity of all lights by 10

#

same result

tawny elk
balmy chasm
cloud crypt
#

they are still visible on 1

tawny elk
#

Here's mine at .03 KEK

cloud crypt
#

wayyyyyyy to bright

tawny elk
#

Not really.

cloud crypt
#

yes they are

balmy chasm
tawny elk
#

Here's at the defaults with AE off.

#

I just have turn mine down a smidge and they're fine

simple light
cloud crypt
#

default

balmy chasm
cloud crypt
#

with 0.75 it nearly looks the same

balmy chasm
#

DLSS is a must

jade briar
#

Use dlss

cloud crypt
tawny elk
cloud crypt
tawny elk
#

But the way I do my lighting isn't causing ghosting

#

Something with how your rtx.conf is setup is causing ghosting.

tawny elk
#

Sorry, it's bothering me that there's this idea that somehow that I am making the game have ghosting and that my work should be ignored as a result..

cloud crypt
#

god dammit, i never said it should be ignored

balmy chasm
#

It wasn't ignored, by me at least ❀️

cloud crypt
#

i said it can cause because if someones intends to change smth on your rtx conf it could happen...

tawny elk
#

Then that’s my bad. That’s how I interpreted it.

cloud crypt
tawny elk
#

Which one? If it’s mine the exposure needs set a bit higher for the time being.

#

No the mod is correct. I didn’t update the exposure.

cloud crypt
#

someones has the same issue that when he changes the menu twice the game shuts down? could it be a dxvk problem?

tawny elk
#

Adjust the exposure to your liking πŸ‘

balmy chasm
#

And lower down sky brighness?

cloud crypt
#

@tawny elk what type of lights did you added to these? and only one or more?

#

alt + x

balmy chasm
#

Eye Adaptation setting. And adjust sky brightness to your liking

cloud crypt
#

where did you placed the mod.usda

#

ok, thats correct... strange

balmy chasm
#

Eye adaptation does anything?

cloud crypt
#

i think i know what happening. the mod.usda does not gets accepted by remix

#

i currently search in his mod for errors, since that are many lights give me some time

#

lower exposure more. its in post processing > tonemapping

#

sky brightness should be 0.200 to 0.300

#

well, no, its the first build we had with no custom lights at all

#

just make sky and exposure low until it fits your needs

tawny elk
#

Think that’s someone eless build not mine

tawny elk
cloud crypt
#

the first one from him yes

#

the rar file from here

#

more lights added

spark moon
balmy chasm
spark moon
balmy chasm
#

Guess no :D

tawny elk
balmy chasm
#

And Hell's conclusion as well

tawny elk
#

Hopefully I’ll have something out tonight peepoG

cloud crypt
#

dont stress it. Stress isnt good

tawny elk
#

Too late. || I already have enough to be a medical problem Hahaa ||

tawny elk
cloud crypt
jade briar
#

I have chlorine burns

elfin beacon
cloud crypt
#

tunnel lights

spark moon
#

its dark...in reality imagine how many accidents there wil be

cloud crypt
#

doesnt look dark to me

misty palm
#

i did some more refining to the edges on the "remix" part, here's the final .png

cloud crypt
#

made them a bit brighter

#

or more like this

safe patrol
#

I think I like the second one better

tawny elk
#

Here’s the one I drive through everyday if you’d like a reference

cloud crypt
#

damn, this is really bright

tawny elk
#

It’s to avoid your eyes adjusting in the daytime.

#

Typically the ones towards the end of the tunnel are brighter than the middle.

#

Underground 2s covered highway is more like Seattles than anything else.

cloud crypt
safe patrol
#

famous tunnel near where I live:

tawny elk
#

Seattles used to look like this, which seems like the look they wanted to go for.

safe patrol
#

It's dark enough that automatic headlights will turn on but really it's quite well lit

cloud crypt
#

yeah but the mesh for the lights is really odd

#

its this angled thing

#

so placing lights is really weird

safe patrol
#

I think you're doing fine

timid prairie
tawny elk
#

It gets used everywhere if you look at my older screenshots.

cloud crypt
#

oh... thats bad then xD

jade briar
#

I'm gonna sleep. Will make a video when I get up. Hell, keep up with the good work

cloud crypt
#

should i add lights to that mesh then instead?

timid prairie
spark moon
#

ok my game is crashing after i finish a race and press continue any idea ?

spark moon
tawny elk
tawny elk
#

Oh wait we’re actually supposed to play the game.

safe patrol
#

I don't know. I was having problems with my game crashing in UG2 every time I started a race but after rebooting my PC it went away.

spark moon
#

still crashed

tawny elk
#

Any errors?

cloud crypt
#

or i add some to these

#

but i dont know if that actually would make sense

tawny elk
#

I think they’re spaced out too far to use

cloud crypt
#

are they?

tawny elk
#

Maybe not PeepoInvestigate

cloud crypt
#

works pretts well

#

good thing, even these cornered tunnels getting light

spark moon
cloud crypt
#

fixed some things

#

i think thats good

spark moon
#

keep the corner light visible

cloud crypt
#

i made the same here and you saw the video of burrito in #showcase

cloud crypt
#

what would you say @tawny elk

tawny elk
#

Are these looking close enough to being equal brightness?

tawny elk
cloud crypt
cloud crypt
tawny elk
cloud crypt
tawny elk
# cloud crypt abaout these

It's very evenly lit like a tunnel. I'd suggest adjusting the focus to give you a hot spot to give more of an impression of speed.

cloud crypt
#

yeah like that

tawny elk
#

10000.0 is the ISO value I guess then

#

If I disable volumetric lighting it gets even closer

cloud crypt
#

yeah, thats why i said thats good now

safe patrol
#

Didn't someone make some good progress a little bit ago on working headlights by adding lights to the hood geometry or something? Who was working on that and what happened with it?

cloud crypt
#

best i can do

safe patrol
#

I just thought of something...we don't have a way to have non-wet roads in the tunnels ☹️

spark moon
spark moon
tawny elk
#

Something like the mirrors and body could be used

spark moon
#

I got the culprit for my crashing... it was ExtraOptions

cloud crypt
#

Hm?

tawny elk
cloud crypt
#

i think i will take a half hour break to get my head free xD

tawny elk
#

What scene scale is everyone using πŸ‘€

cloud crypt
#

and back to work...

#

@tawny elk

severe solstice
cloud crypt
#

what ya think?

soft isle
#

Thats awesome

cloud crypt
#

ah yes, culling... in front of me

tawny elk
cloud crypt
tawny elk
#

I tried to bounce it off the roof of the tunnel and it just didn't work

steady flax
#

@cloud crypt Bro what about nitro particles, its possible to make them work and create reflection and bloom?

cloud crypt
safe patrol
# tawny elk

Ok I need to try this but I still suck at omniverse. What kind of light and intensity settings and such did you use for those headlights?

tawny elk
cloud crypt
safe patrol
tawny elk
cloud crypt
#

xd

tawny elk
#

Bridge

cloud crypt
#

hacker 😏

#

adding lights to billboards is just copy and paste

safe patrol
#

ok turns out I have no idea how to add a light to a mesh. I'll have to figure this out later.

cloud crypt
#

adam posted a tutorial somewhere in here

tawny elk
cloud crypt
#

thats the same my look like

#

this tunnel, should i leave it dark or should i add lights?

in the og game there are no lights at all

tawny elk
#

I can barely tell what it is it's so dark KEK

cloud crypt
#

its a construction area. there are no lightsources where i could add lights to

#

too warm? they are 2500K

safe patrol
#

I guess it would make sense that there's no lights there, and once we have working headlights it won't be as much of an issue for people wanting to drive through there

safe patrol
#

Didn't someone find a way to make those orange construction lights blink?

cloud crypt
#

that was me

#

but it only works if they blink in the original game

cloud crypt
#

those have no lights too

#

@jade briar all important lights added and adjusted (Citycenter only). If something is missing or off the scale pls let me know
the textures in the rar files is for the emissive poles

safe patrol
#

With the city center more or less complete, would now be a decent time for me to put together a new mod pack combining the lights with the textures that have been done so far?

tawny elk
#

Didn’t someone say that the demo had a different map?

safe patrol
#

Ok. This is HellRaven's lights, plus Burrito's roads, plus my emissives, plus a smattering of other stuff that's either been contributed here or I've replaced myself from free (public domain) assets or upscaling. Normal disclaimer applies: this is very WIP, is missing a ton of stuff, and isn't guaranteed to look good or run well.
To install:
First install remix as instructed in the pinned tutorials.
Make sure it runs.
Extract this file into your gameReadyAssets folder.
Move the rtx.conf into the base NFSU2 folder, overwriting if necessary.
https://www.mediafire.com/file/dx1omgazjoyo1fl/gameReadyAssets.7z/file

MediaFire
#

@cloud crypt I love being able to see in the tunnels! Thanks so much!

spark moon
spark moon
tawny elk
#

Yea but it shows up nicely in game strangely.

trail quail
#

The lighting would be a lot better if the intensity was a bit more

mossy pelican
#

~something is VERY strange here xD

#

reinstalling the entire thing, messing with options, moving things around, nothing works

#

i'il sleep

spark moon
#

how come

tawny elk
safe patrol
#

Has anyone figured out how to mod music playlists or change the songs or anything? I really liked the soundtrack of NFSU but most of the songs in NFSU2 really annoy me.

timid prairie
#

Black Betty is not one of the annoying songs?

#

i hope your answer is no

timid prairie
# safe patrol Has anyone figured out how to mod music playlists or change the songs or anythin...

#nfsu2
Learn how to replace the songs in Need For Speed Underground 2 with your own music easily
Download WinRAR here: https://www.win-rar.com/download.html?&L=0
Download the Music Replacer Pack here: https://www.mediafire.com/file/g54jq2s4czgofep/AVENGERSMAN_NFSU2_Music_Replacer_Pack.rar/file

If you enjoyed, like πŸ‘, comment πŸ’¬, and subscribe πŸ“Œ...

β–Ά Play video
safe patrol
timid prairie
#

i guess its the thing that is used in a video

safe patrol
timid prairie
#

oh well

tawny elk
#

I mute the game for the most part now ngl

spark moon
spark moon
#

@cloud crypt @jade briar how did you get neon working?

elfin beacon
sage wraith
#

this is how it looks, when i replace the mod.usda

balmy chasm
#

So widescreen. I believe you see the edge of the world in main menu

sage wraith
balmy chasm
#

Is it just config applied?

sage wraith
#

i dont know what happen there^^

#

i replaced all files with the new one

balmy chasm
#

Everything glows just as if emissive texture was enabled, but without texture loaded. And you have bumped up emissives, ye

sage wraith
#

so the rtx.config is in the main folder right? or is a second one existing in the ug2 folder

balmy chasm
#

Do you have enchancments enabled?

sage wraith
#

i changed nothing in the configs.

balmy chasm
#

Just check it. It is checkbox where Capture Scene can be found

trail quail
# sage wraith

Crazy how this actually looks like some low poly unity game lmao

sage wraith
#

In which one is it?

balmy chasm
#

It is called the same -_-

#

Enhancements*

sage wraith
#

Aah LOL

#

πŸ€¦β€β™‚οΈπŸ€¦β€β™‚οΈπŸ€¦β€β™‚οΈ

#

Yes thats enabled

#

If i enable Force hr textures it doesnt Change anything

balmy chasm
#

First thing, restart game .-.

sage wraith
#

Ok i will try t

#

Sry i come from the minecraft bubble^^ there is all a Bit different πŸ˜…

#

I cant enable Force hr textures

balmy chasm
#

It won't do anything

sage wraith
#

Aah ok And why the restart?

balmy chasm
#

Because issues here are not consistent most of the time

sage wraith
#

Ah ok

#

So i restarted the game 10times yet^^ all time the same

balmy chasm
#

What have you done with mod.usda?

sage wraith
#

So i Downloaded the files from count buggula And in his GameReadyAssets Are a mod.usda. And if i replace this file, all is looking Like my Screenshots with this red tint

balmy chasm
#

[your game folder]\rtx-remix\mods\gameReadyAssets
This is the path for mod.usda

sage wraith
#

Yes

balmy chasm
#

Screenshot please

sage wraith
#

here now i replaced it with the old one (i think its only dark like thats, because of different rtx.conf)

balmy chasm
#

Screenshot of the gameReadyAssets folder

sage wraith
#

aah ok

balmy chasm
sage wraith
balmy chasm
#

That's out-of-the-box state?

sage wraith
#

thats only replacing the mod.usda with the old one

balmy chasm
#

What .-.
Are you complaining on mod.usda that you modified?

sage wraith
#

not mee

balmy chasm
#

So what you have here is exactly the content Buggula shared? You just erased these files from your personal install and placed his on its place?

sage wraith
#

so i had installed the version which is pinned under the installations tutorial, and now i have replaced this files with the new one out of the post from buggula

#

and the red light and glowing car issues is only, when i replace the mod.usda from the install tutorial version with the new one from buggula

#

so i guess something is wrong with this file

sage wraith
balmy chasm
#

Did you combine Texture folder or simply replaced it completely?

sage wraith
#

in the uploaded zip are all files in one so i placed mod.usda in gamereadyassets and tthe textures in captures/textures

#

because thats the only folder, where the texturenames are fitting

balmy chasm
#

Ok, now you got me really curious with this .../captures/textures thing

sage wraith
#

why

balmy chasm
#

Mod.usda is a plain text file in reality. You can find references to these textures in it. Looks sections is all about texture replacement

sage wraith
#

aah lol ok

#

so i have to put all these textures simply in the same folder like the mod.usda

balmy chasm
#

Yes, but I believe it won't work because path is constrained. But test it first

sage wraith
#

yes thats true

#

so is is not possible to change the path starting in the ug2 folder?

balmy chasm
#

Here is my signs. First is to [game folder]\rtx-remix\mods\gameReadyAssets\textures\env\garageCar, second to [game folder]\rtx-remix\captures\textures

sage wraith
#

ah okey i guess i understand

#

but then i have to change the path for every single texture right?

balmy chasm
#

Right. Which is a simple thing

sage wraith
#

really?

balmy chasm
#

Do you use Notepad++ either?

sage wraith
#

yes

balmy chasm
#

Press Crtl+F and find Replace section

sage wraith
#

aah lol easymode

#

;D

#

thanks

#

asset inputs:diffuse_texture = @ /Need for Speed Underground 2/rtx-remix/mods/gameReadyAssets/1012DB19A8018014_diffuse.dds@

i changed it to this know correct?

balmy chasm
#

No idea about syntax there... Just test what works and what not

sage wraith
#

ok^^

sage wraith
#

but i replaced it with my complete path and now it works πŸ™‚

#

thx πŸ™‚

cobalt peak
#

Yo, I posted that.

#

I mean the post you screenshotted.

#

It's from the TUFU thing.

#

Anyway, he does look like Andrew Tate.

idle eagle
#

Do you have an updated URL?

idle eagle
# balmy chasm Read above

I see. The guy hard coded the paths to start at the root for his PC. lol. I'll fix it and upload the file.

#

All good now. πŸ™‚

Should work regardless of where the game is installed.

jade briar
dusty grove
#

i downloaded thoose files (#1103377328530276403 message) and this too (#1103377328530276403 message) but still there is problem with overbright

jade briar
#

Bruh

plain stag
#

omg

dusty grove
# jade briar Bruh

It happens in specific places, if u drive away and activate menu it will disappear

jade briar
#

Idk

dusty grove
# jade briar Idk

its becouse anticulling thing with lights, if u install it only it will have this issue (#1103377328530276403 message)

jade briar
#

Pretty sure that the mod file you downloaded is broken

cloud crypt
#

Its not broken

#

He dont has my rtx conf

severe solstice
dusty grove
cloud crypt
cloud crypt