#NFSU2 (Need For Speed Underground 2)

1 messages · Page 14 of 1

balmy chasm
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Check pinned messages

bright cairn
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Are the emissive car lights on the version uploaded to github?

balmy chasm
bright cairn
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Sweet.

safe patrol
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#1103377328530276403 message

cobalt peak
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NFSU2 - NFSMW - NFS 2015 favourite NFS Games

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(NFS 2015 because it reminds me of U2)

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Probably because Bayview is based on Los Angeles just like Ventury Bay, just downtown is missing

cloud crypt
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for the modders in here, if you need some good 3D scanned ground textures, this site will help you:

https://www.texturecan.com/details/32/

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it has not only ground textures. Materials like metal plates and other things too

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and the best thing: all are free

safe patrol
safe patrol
safe patrol
cloud crypt
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Uh nice, then we have 2 free sites now

safe patrol
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yeah between them I've found a lot of good stuff I'll upload soon

safe patrol
cloud crypt
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This does not fit

safe patrol
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No? It's pretty close to the original texture

cloud crypt
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Hm ok, i dont remember much

cloud crypt
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has anyone else that the game is crashing like crazy lately?

cloud crypt
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new mud texture for the muddy streets

safe patrol
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I need to add an emissive map to the GPS arrow

cloud crypt
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No, pls dont do that. The arrow is a world space ui texture

safe patrol
cloud crypt
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I cant rn, i am in bed now. But i will tomorrow, have to do some tweaking, some maps dont work right

safe patrol
cloud crypt
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Ah ok

safe patrol
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I'll keep it really subtle. I don't want it overwhelming and obnoxious, it just needs to be visible

cloud crypt
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Then do it. 0.1 as exposure should be enough

safe patrol
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Yeah that's what I'm thinking

jade briar
cloud crypt
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And it is crap (no offense)
it is not tiled, has weird shapes and the color doesnt fit

jade briar
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#showcase message

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This?

cloud crypt
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That one is fine

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The one near the garage, between the buildings

jade briar
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Need to see it to know which one exactly you're talking about

cloud crypt
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In the side streets

jade briar
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Can you make a screenshot?

jade briar
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ok.

ember cobalt
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dude

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i'm gonna mute you if you don't stop

jade briar
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My cat is on my keyboard

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Rip

hearty delta
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i've been told you will do a suprise reveal

ember cobalt
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he's not muted

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just deleted the spam

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also ATTRM left at some point. dunno why. just noticed

elfin beacon
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His cat is also working on nfs remix.

ember cobalt
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that was in response to someone else who spammed the channel

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but yeah, cats using Remix is cool too 😛

elfin beacon
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cats are much better than all of them.

cloud crypt
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the wheel prnts are also way to big in relation

balmy chasm
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What is that?

cloud crypt
jade briar
balmy chasm
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oof

cloud crypt
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and thats how mine would look like

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but theyre pretty big, 4096x16384

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1 map size:

jade briar
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Yep. Mirroring.

jade briar
cloud crypt
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i scaled them down to 1024x4096

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now 21,3MB

jade briar
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Wtf

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That shouldn't be this big.

cloud crypt
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what you mean

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21,3 are ok

jade briar
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Nah man

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That's like

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15 mb max

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It's gonna be bad for vram

cloud crypt
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32 bits per pixel... i could decrease that a bit

trail quail
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literally

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i mean if you wanna push shit to the max

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then go big

balmy chasm
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Ehm, I think bc7 can export only 8 bit

cloud crypt
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vram usage didnt change at all, i generated mip maps for these textures

trail quail
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but for gameplay i dont think it's that good

trail quail
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just curious

cloud crypt
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4070Ti

trail quail
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damn that's one chonky boy

cloud crypt
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thats how it looks when downscaled

raw sage
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so does this remix work on underground 1?

jade briar
cloud crypt
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which should i use?

jade briar
cloud crypt
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ok thx

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not linear?

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now they are 5,3mb

balmy chasm
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Also you might want to render Spec map twice as bigger in some cases

jade briar
cloud crypt
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ah ok

cloud crypt
balmy chasm
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Roughness

cloud crypt
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doesnt make the normal more sense to get more detail?

balmy chasm
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Well, I mean such cases where you have contrasting Roughness. It will add details no matter how bumpy Normal map is

trail quail
raw sage
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k thank you

jade briar
chrome meadow
safe patrol
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This is world space UI with a very low power emissive. I'm gonna bump it up just a little bit but it's a step in the right direction.

cloud crypt
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What did you do to the arrow

safe patrol
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I gave it a dim emissive map

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but something else looks off about it, I'm gonna redo it

jade briar
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Yeah

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The outline is gone

halcyon ether
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i also wonder if theres much progress on nfsu1 front.
i'm afraid to ask baaz as it seems like he's the only one working on it xD

balmy chasm
halcyon ether
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if i had any usefull skill for this sure.

balmy chasm
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@tawny elk Hi. I'm trying to merge your lights into my .usda and I got a few questions about that. Here on picture I just replaced both .usda and .conf with yours and I get these overlit spots all over the place. Is it the intended way?

safe patrol
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Under post processing

balmy chasm
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Well, the thing is - default one is 15. And 20 doesn't help

safe patrol
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I found it helpful to turn the sky brightness down to about 1-2

safe patrol
balmy chasm
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Yeah, you're right. Something like Min:5 and Max:20 worked

balmy chasm
cloud crypt
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I posted it somewhere

balmy chasm
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Is it about expossure?

cloud crypt
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@balmy chasm

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That will help with the noise

balmy chasm
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Well, no big difference. It is yet present but more smoothed

cloud crypt
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You cant disable it

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Is because of dlss

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You could use naa instead of dlss

balmy chasm
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No Upscalers here

cloud crypt
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Thats weird

balmy chasm
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I mean, what makes noise more noticable? I assume it is caused by recent changes of Exposure. Have someone discussed that before?

cloud crypt
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I dont use exposure at all, or eye adaption... its just pure shit.
I just use the sky brightness with 0.200 and my own lights which are tuned without any exposure settings

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Thats why i dont have any noise at all

balmy chasm
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Yeah, like take a look at no ae. May be we should discuss like an overall standart for .conf settings so we can use each others assets without adjusting things too drastically

cloud crypt
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Thats how it looks for me @balmy chasm

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No exposure/eye adaption

balmy chasm
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Adam's latest setup?

cloud crypt
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My own

balmy chasm
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Let me take a guess. Your main light there is something like -5 Exposure value?

cloud crypt
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Bu i only placed lights at highway and city core yet

balmy chasm
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What settings there?

cloud crypt
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I will look when i am at home, i am at work rn. In 3 hours i can give you the exact value

balmy chasm
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Yeah, would be great

cloud crypt
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In ov my setting for light exposure are about 7.5 to 10.5

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And i dont use any textures as lights

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Thats what i can tell now, the rest i do when i am home. I also could send you my rtx.conf then when you want to test it

balmy chasm
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A single light with exp:7.2. No ae, tonemapping for expossure is 1

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Well, rect light with size of 1x1 unit

cloud crypt
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Really strange

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My lights are always the size if the source itself

trail quail
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uncle burrito new showcase when

cloud crypt
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When its ready

cloud crypt
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Set intensity to 10 and exposure to 0.5

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I named it false before.xD i meant the intensity not the exposure

balmy chasm
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I tested .5 exposure...

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To be fair I prioritised to change exposure more because Intensity is way to hard to adjust with slider

cloud crypt
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Looks about rights, but a bit to much exposure

cloud crypt
balmy chasm
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Yeah, but not ideal for speed placing

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Same result you get with 15k intensity(which is default) and -2.2 exposure

cloud crypt
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Yeah no, i always fine tune my lights.
For me speed placing = shit

balmy chasm
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Okay, next question

cloud crypt
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Ok

balmy chasm
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Have you set up a somewhat accurate preview in ov?

cloud crypt
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What you mean exactly?

balmy chasm
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So your light setup in OV matches what you see in game

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Visually

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Like somewhat matches

cloud crypt
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Well no, i tune it with ingame lighting and only change settings in OV. If i set the intensity below 10000 the lights will not be displayed anymore in OV

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But i am ok with that since i have 2 monitors

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If it looks good ingame its ok that way

balmy chasm
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Okay, can you post a picture of what you get in OV vieport when switching to 'RTX-Interactive' mode and doing so. As well as you lights settings

jade briar
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I'm finally done with exams. I'll get to work tomorrow.

balmy chasm
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Yeah, when you get back home

jade briar
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Tho I don't know how long I can keep working

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Each day, the weather keep getting hotter

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And running a 4090 is straight up cbt

safe patrol
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ok the arrow is actually rather tricky. I'm not quite sure where to go from here. The arrow is made of two separate textures and they unfortunately are either used for other things in the game world as well or just have really strange effects on them.

trail quail
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hypeee

safe patrol
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Here it is by default.

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You can set the arrow to UI but for some reason it lights up the game world around it.

balmy chasm
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kekw

safe patrol
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You can set it as world space UI but all that does is disable the emissive map

balmy chasm
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Is it effect light or emissive light?

cloud crypt
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Normally emissive

balmy chasm
safe patrol
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The second texture is what gives it the glow around the edges. Unfortunately it also adds a ton of other unwanted see-through effects when you tell it to be a UI texture

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setting it as world space UI does nothing.

balmy chasm
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That's the thing happened to me recently. Your car is not 'lit up', it got no enhancments at all. Dunno why this happens when you select\deselect textures

safe patrol
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oh setting the arrow to UI also makes a ton of other things in the world screw up and show through walls. Check out the difference:

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So just setting that as UI doesn't seem to be an option. I don't know why it's doing that, but...

balmy chasm
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Try restarting

safe patrol
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k

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nope, does the same thing after restart. So setting as UI is clearly not an option.

vestal drift
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Don't set in-world objects to UI

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It will put everything that renders after that into raster mode

safe patrol
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I see that.

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I just don't know how else to get this dang arrow to show up like it's supposed to

balmy chasm
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This is how my arrow looks like

safe patrol
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I think the best way forward at this point is to muck around with the emissive map for the arrow again to find something that works well enough.

balmy chasm
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I haven't touched my arrow actually. Just vanilla one

cloud crypt
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Not normal ui

safe patrol
balmy chasm
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Also make sure you don't forget this orange boi

cloud crypt
late sable
balmy chasm
cloud crypt
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Thats how lights should be

balmy chasm
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He set them up with -4 and +15 ae settings

cloud crypt
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Yeah, but auto exposure is stupid in all ways. It makes your game brighter and darker evertime you pass a light, it increases ghosting drastically and many other things

balmy chasm
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Right. I'm aiming for turned off ae and 1 in tonemapping

jade briar
cloud crypt
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3500K and 5000K in 1 picture

ember cobalt
balmy chasm
ember cobalt
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it shouldn't be, that's weird

cloud crypt
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Just turning off auto exposure eliminates ghosting nearly completly and turn down noise lol

balmy chasm
ember cobalt
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it was identical on/off

cloud crypt
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I have explained it already to marl and even posted a video if you dont remember

ember cobalt
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yes, i saw. but did you only test it in this game?

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i tested across 5 games and couldn't reproduce it

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so i dunno

balmy chasm
ember cobalt
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what resolution do you play at?

balmy chasm
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1080p

cloud crypt
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Yeah, on ultra Performance is always much noise

balmy chasm
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D:

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No upscaling

ember cobalt
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i always had noisy visuals at 1080p unfortunately, even in Portal RTX

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does turning off auto exposure actually fix the issue? or does it just make it less noticeable

cloud crypt
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I play on 1440p with balanced

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I only use ultra performance when i edit lights in OV

balmy chasm
ember cobalt
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well, yes. because Adam set the lights up to be ultra bright, then uses auto exposure to reduce it

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this should reduce ghosting

cloud crypt
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Which is actually a wrong way

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In my eyes atleast

ember cobalt
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i don't think any of us know the right way yet to be honest

balmy chasm
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That moment when you haven't experienced ghosting either way

cloud crypt
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Ghosting mainly happens at low fps using dlss and still only getting low 60s

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Frametime is too big

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Like 20ms or even higher

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On some frames

jade briar
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You all are incorrect

cloud crypt
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And you are more than incorrect

jade briar
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Making the lights brighter does not affect the ghosting in any way

ember cobalt
jade briar
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It significantly reduces noise

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Which should help keep the image stable

ember cobalt
jade briar
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The ghosting should still be there

ember cobalt
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because the denoiser contributes to ghosting, not necessarily

jade briar
ember cobalt
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the improvement is noticeable without any upscalers

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i observed the improvement myself in Barnyard when i implemented Adam's suggestion

cloud crypt
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Or without auto exposure xD

balmy chasm
cloud crypt
cloud crypt
ember cobalt
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i asked Mark

safe patrol
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I'm not getting any noise with Adam's lights

balmy chasm
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We have to standartise some config settings

ember cobalt
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that probably shouldn't happen until the proper toolset comes out

cloud crypt
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Yeah

balmy chasm
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We pray for that

jade briar
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And high noise means less overall light in the scene, so the time it takes for the previous frames to set up new dn history, the world visibly changes in brightness.

ember cobalt
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yes, other games have this issue too

balmy chasm
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Eh, you mean scenery in garage always updates?

ember cobalt
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it's not necessarily the denoising data alone, it's also the motion. without motion vectors (even temporarily), lots of things look bad

jade briar
jade briar
balmy chasm
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Just want to clarify. This much of noise I got without moving camera or anything. It just flickers with a ton of noise while scene being still

jade briar
ember cobalt
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yeah, something isn't right there

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it does sound similar to motion vectors being reset, but i don't think that's it

cloud crypt
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Warm lights in menu... pls no...

balmy chasm
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Is it something that is not affected by mod.usda and rtx.conf?

jade briar
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And now that you've mentioned

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I see that too

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I think I know what's up

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Give me a sec

cloud crypt
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Thats not happening for me either

jade briar
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Okay

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So adam's rtx.conf is set up for low end hardware

cloud crypt
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Seems so

jade briar
cloud crypt
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Oh god no

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I have set light bounces to 8 lol

jade briar
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There's still noise

ember cobalt
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you guys should try to aim for the settings most people will be using

jade briar
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But less noticable.

ember cobalt
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like... not 8 bounces

jade briar
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I mean

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I paid for the whole graphics card

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I'm gonna use all of it.

cloud crypt
ember cobalt
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sure, but that won't even run on most 3000 cards

ember cobalt
jade briar
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Okay so you guys may or may not remember that the other day I was asking why the normal map looked so bad

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Well now I know

cloud crypt
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And why

jade briar
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Adam had set EVERY FUCKING THING to low

cloud crypt
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Hahahahahahahaha😂😂

jade briar
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Even when driving

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Tho I'm gonna change it again

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I have an idea

cloud crypt
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Thats my normal map right?

jade briar
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YHeah

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But I still need to make adjustments

balmy chasm
ember cobalt
cloud crypt
jade briar
ember cobalt
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do you both have 4000 series cards?

jade briar
cloud crypt
ember cobalt
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i can barely run games at 1440p with balanced on my 3070 ti

jade briar
ember cobalt
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iirc adam has a lower end one than mine

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so it makes sense

safe patrol
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I bumped up texture and denoising quality to high and light bounces to 4 and it runs fine on my 3060 ti

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and looks much nicer

cloud crypt
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Yeah, 4 should run on everything

balmy chasm
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No ae and low denoise

jade briar
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@balmy chasm . Don't care that you deleted the message. I made this anyways.

ember cobalt
balmy chasm
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So much effort

jade briar
safe patrol
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ok here's what I've come up with just using emissive maps. I might bump the brightness of the edges up a bit even higher to make it closer to the original

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without rain in the way

cloud crypt
jade briar
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You have to wait for it to calculate.

cloud crypt
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Ah ok

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So its only usable for Screenshots

ember cobalt
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yeah

jade briar
ember cobalt
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it just accumulates to get a nice screenshot basically

jade briar
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That's why I said society if

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Becasue We're not quite there yet.

ember cobalt
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just increase ray count to 1000 😛

cloud crypt
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😂

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I dont think my 4070Ti would like that

jade briar
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Nah just wait that many frames

ember cobalt
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ah yes

jade briar
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Or enough frames that the image is clean

ember cobalt
#

1000 seconds per frame

jade briar
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Should run realtime

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Unless you're talking about ray cound

ember cobalt
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yup

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sounds fun, right?

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1000 rays per pixel

cloud crypt
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If i only could turn modding into my work instead my actual work...

jade briar
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Yeah just like trying to render a 100 megapixel photo as a texture in blender

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I learned the hard way

cloud crypt
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XD, try 200MP from my S23 Ultra

jade briar
#

mf

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windows crashed

cloud crypt
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XD

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200MP wooden desk texture xD

safe patrol
jade briar
#

It bsod so hard that the bsod screen was semi transparent

safe patrol
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impressive!

jade briar
ember cobalt
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BSODs happened a lot earlier on

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i've gotten probably 20 from Remix

cloud crypt
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Looks way sharper on my phone

jade briar
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I've gotten one so far

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Through omniverse

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Not bad

jade briar
cloud crypt
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I dont get bsod from remix, only game crashes

safe patrol
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@cloud crypt Did you share this texture yet? If not, would you mind?

ember cobalt
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i got 5 from THSP4 alone, lol

cloud crypt
safe patrol
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fair enough. How about that asphalt texture?

cloud crypt
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I shared it to buritto, he uses the normal map from it

jade briar
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I don have nothing

safe patrol
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@jade briar is that something that's ready to be shared or you still tweaking?

jade briar
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If you're talking about walls

safe patrol
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no, street

cloud crypt
jade briar
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Only the road

safe patrol
#

This one
#1103377328530276403 message

jade briar
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Yes this

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I have it.

safe patrol
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can you share it?

cloud crypt
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He isnt done with it yet i think

jade briar
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I mean

cloud crypt
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Yeah?

ember cobalt
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clearly the whole mod is complete

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just release it 😛

jade briar
#

You can use this

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I had to scroll through 7 pages of HellRaven mass image posting™ to find this

jade briar
cloud crypt
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Sry😒🙃

tawny elk
jade briar
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Mf is sharing around a fucked up rtx.conf

cloud crypt
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😂😂

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Stop bullying adam. It's not his fault.

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It's his GPUs fault

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Lol, thats not supposed to happen...

tawny elk
jade briar
#

Ya plonk

safe patrol
#

they're just complaining about your method of making everything super bright and then using auto-exposure to compensate

jade briar
#

Fuck it. Computer has lost the right to stay on.

tawny elk
#

Y’all gotta add enough light to the scene to help reduce ghosting 👀

jade briar
#

No

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I was not talking about that

cloud crypt
jade briar
jade briar
#

Even my phone feels uncomfortable to hold

cloud crypt
#

in germany even 30 is way to hot, at 35 no one will work anymore

jade briar
#

We hit easy 45+ here

cloud crypt
#

damn, i wouldnt survive

safe patrol
jade briar
#

**Replies to the wrong person

cloud crypt
#

am i getting better with materialize?

jade briar
jade briar
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Stop using it

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Idk why I said mf

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But still

cloud crypt
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why

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its better than ai shit

jade briar
#

Materialize is not that great with figuring out height. It says. Light = high. Dark = low

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Which is not always the case

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You can see that on the white highlights on the bricks

cloud crypt
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yeah i know that, thats why i tune the diffuse first to flatten it out and then i set the height map as a displace

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its not usable on all textures, but on most

jade briar
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Which is worse

cloud crypt
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i only do that for the height and normal map

jade briar
#

You don't get what I'm saying. Let me explain it to you.

cloud crypt
#

im dumb

ember cobalt
#

and no offense @cloud crypt. your effort is appreciated

cloud crypt
jade briar
#

Imagine bricks. They are placed in a pattern. The areas between the bricks are dark. Because not much light can get in there. "Ambient occlusion" and whatnot. Now you remove that darkness from the lines between the bricks. You have raw color data, and nothing else now. We know that materialize works by figuring out the depth by comparing the textures bright and dark spots. If you edited the texture. To remove any shading from the image. Now you give materialize just the raw color data. It won't be able to figure out the depth of a texture. And make something completely wrong.

#

I hate typing on touch screens
I hate typing on touch screens
I hate typing on touch screens
I hate typing on touch screens
I hate typing on touch screens

cloud crypt
#

thx for explaining. i keep that in mind

cloud crypt
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i like this texture

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but i want to hear what burrito thinks

jade briar
#

What is this even supposed to be?

cloud crypt
#

mud

jade briar
#

Ngl

cloud crypt
#

a muddy road

jade briar
#

I couldn't tell what it was meant to be

cloud crypt
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its clearly to see lol

ember cobalt
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to me it looks a lot like a heavily degraded/unmaintained pavement road

jade briar
#

Yeah that's what I wanted to say but couldn't find the exact words

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"sorry for bad English I'm not native" and whatnot

cloud crypt
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its that one here

proper umbra
#

mud texture should have tire marks, i think

cloud crypt
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wouldnt make a dirt road instead of a muddy road more sence, like a only a bit wet?

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found this one (seamless and 3d scanned)

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2 i found

safe patrol
soft isle
#

I will have to reinstall NFSU 2 thought i still had it installed but turns out it was only Carbon and Mostwanted

cloud crypt
soft isle
# cloud crypt this looks just way to wrong...

Light Pop in im assuming theres away to prevent it? I also noticed a alley way was very dark but had street lights down it but wasn't emitting enough light as for textures in the video im not gonna judge as the video at 1080p didn't do it any justice

safe patrol
safe patrol
safe patrol
cloud crypt
#

but it is not good looking at all :/

soft isle
ember cobalt
#

i just opened an issue regarding the geometry flickering (regardless of LODs or culling)

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it's visible in that video and contributes heavily to the visual instability

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i meant to do this before, but forgot

cloud crypt
safe patrol
cloud crypt
tawny elk
soft isle
#

I just reinstalled NFSU copied all files over to the folder but can't get remix to open?

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NFSU2 sorry

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I have widescreen mod

safe patrol
safe patrol
#

My only intention was to show the current status of what we have working and to show off some of the hard work some of you guys have been putting into this, and to see how far we've come already.
Yes there's still a long ways to go, but I think what we've done so far is impressive!

timid prairie
noble tendon
#

I thought of a title
“Underground 2 (20th Anniversary Remix)”
Unless if that’s too long

hearty delta
#

i heard burrito is doing surprise release full game remixed late this year

balmy chasm
#

@tawny elk I set all of your lights to -5 exposure and recorded a test footage to ask if you can see any ghosting after such changes. As it was told earlier, I'm running on no ae settings. Some lights appear to be really dim and some too bright after all, but that's caused by unregular intensity values. Nothing I can really do here

elfin beacon
soft isle
cloud crypt
#

But yeah, geometry culling is still a problem. For example: A light behind a geometry that is only blocked partly. If you pass the geometry the light will go full power and gets brighter...

thorny pawn
cloud crypt
cloud crypt
#

Thats what i have done with the garage floor

jade briar
#

Yeah it makes more sense

thorny pawn
#

also there was some open source node based procedural texture generation tool with which some people have great success, but it's a steep learning curve to get anything reasonable out of it, probably better off just using blender and texture nodes

cloud crypt
#

PBRoven yeah is that open source program... i dont like it... the resolution of the textures remains shitty

thorny pawn
#

nah not that one, it's fully nodebased and you can procedurally generate textures even without any base

#

some people do crazy stuff with it

#

but it's really tough to get anything good looking out of it unless ur a pro at procedural art xD

#

talking about those

jade briar
#

That's like

#

Any procedural texturing tool.

jade briar
#

WHO THE FUCK?

cloud crypt
#

Hm?

jade briar
#

hm?

cloud crypt
#

From who is that

jade briar
#

No idea. The mod page is deleted

thorny pawn
# jade briar Any procedural texturing tool.

i know just thought i'd mention it since as much as i personally love blender, many people have a really hard time getting into it, and those are built specifically for this task so maybe easier for some, definetly better than just slapping some jpegs in materialize and tweaking parameters and praying for it to produce something useful

trail quail
#

I followed the steps to install the rtx remix for NFSU2 in the pinned comments but the game refuses to launch
I'll try to get a log but the game queitly fails

soft isle
trail quail
balmy chasm
#

Please follow this one

soft isle
#

Most likely you have dx9 dll and dinput8 i think they conflict.

trail quail
#

this is messed up tho

#

that's what happened to me too

soft isle
#

You will need to mess with settings oddly I had it working but I thought something was weird so reset to default then after that I couldn't alter brightness, Radius or anything of lights oddly but stuff like bloom etc... Worked as for that issue maybe go in scripts folder and edit the .ini file change resolution and go with number 4 for windowed mode it worked fine for me.

#

Also make sure your using latest Widescreen patch as I thought I was and I wasn't and some features were missing.

trail quail
#

I'm sure I did the installation correctly, but I got the result like this.

soft isle
#

Yeah it was like that for me Ctrl + X and mess with lighting etc... You will eventually see the cars colour and stuff.

jade briar
#

bruh

#

Start the game

#

The main menu is kinda dark because no custom lights

#

Messing with the lighting in main menu will mess up what things look like in game.

jade briar
# trail quail

Also you didn't turn off road reflections from in game settings

soft isle
#

I had the main menu after tweaking to be to bright could see everything but the in the screen after in the showroom it was a whole different story I kinda wish I had kept the settings to show it. Also it didn't help I had every setting in game cranked up AA, Textures etc... All maxed out and was only getting 10fps lol with my 3090.

jade briar
#

I turned it off because I don't need it.

soft isle
#

That was with DLSS lol I had it on quality and had reflex boost, oddly had somewhat massive ghosting effect could of been due to low FPS but oddly game didn't seem like it was running at 10fps but that's what steam overlay was saying.

#

I guess you got 4090 if so is it worth me upgrading or wait for 5090 cards.

#

TBH I think my 3090 is bottlenecked by i9 10850k

jade briar
#

The 40 series is mostly disappointing

soft isle
#

I had a feeling it was only decent thing is DLSS 3.0 with frame generation.

jade briar
#

Which isn't even in remix

#

yet

soft isle
#

That's a shame I thought it was I know in games that use DLSS 3.0 it's unaccessible with 30 series cards but oddly someone had DLSS 3.0 Working with them not officially but it was somewhat working.

jade briar
#

Not a fan of upscaling

#

Let alone frame gen.

cloud crypt
cloud crypt
jade briar
cloud crypt
#

maybe

#

the rasterize performance is good on 4090, but the RT performance could be better

jade briar
#

The 20 series did not have a huge performance leap than the 10 series. Then the 30 series had a huge performance boost. And now the 40 series doesn't have such a big performance difference again

#

It's like

#

Every other release is actually good

cloud crypt
#

4090 has double the rasterize performance of the 3090 Ti and you say its not good lol
its not good in RT performance yes and gets mainly bottlenecked by every CPU out there

#

the bottleneck is the bad thing

#

the best performance with a 4090 has the Ryzen 7 7800X3D

#

and the 4070 Ti only has the same performance as the 3090, not the TI like they stated, nope only 3090

#

BUT: the 40 series is way faster in rendering and editing, like 3 times as fast

soft isle
#

Before this pc I have now I use to have a GTX1060 6GB and honestly don't know how but I could run a huge amount of games 1440p max settings at 60fps (Except AA and odd few Nvidia Specific settings that tanked performance) but pretty much full max settings. It was paired with a i7 7700k and 16gb ram.

As for my 3090 honestly it's some what a good card but I was a little disappointed in the leap really when it comes to Rasterized performance I tried Tomb raider at 4k max settings with AA and it ran like crap. Thanks to DLSS now though being added to the game I can get a good stable 60fps.

Thing is the Price for Rasterized performance doesn't seem worth it.

jade briar
cloud crypt
#

i only upgraded from a 3070Ti because of rendering and such stuff

jade briar
#

Because only rich enthusiasts and professionals will buy a 90 card

jade briar
#

8 GB vram is not great

cloud crypt
#

12 neither, but better than 8 xD

soft isle
#

16gb Vram isn't great either there's games pushing 16gb and just over now.

jade briar
#

For rendering. Probably not. But for games. It's enough.

#

Huh

cloud crypt
#

even Cyberpunk with no dlss and pathtracing on 4K only eats 11GB

#

ok, maybe 2 games. I forgot there is Microsoft Flight simulator

jade briar
#

Oh yeah

#

Msfs

#

I tried playing it max settings in vr

#

Ended up with a headache

cloud crypt
#

xD

jade briar
#

ON A 4090

#

What the fuck

#

How

cloud crypt
#

yeah, its bad Optimized i think

#

and high Draw distance with parallax textures in 4K will take a huge amount of performance

#

not to forget abou Volumetric Clouds

soft isle
#

TBH I made a texture pack once for PCSX2 and it was so demanding it used all my RTX3090 Vram up and manage to hard crash my PC it was funny honestly they were .PNG in the end I had to convert them to .DDS and oddly never ended up with that issue and textures loaded a lot quicker as well.

cloud crypt
#

even in GTA with no enb/reshade, only volumetric light, parallax roads and volumetric clouds my 4070Ti will only output 45 frames in 1440p

cloud crypt
soft isle
#

Yeah I know .PNG had higher quality however I didn't lose much quality. When going to .DDS

cloud crypt
#

DDS files with no compression have a higher file size then png without compression. You probably gain quality instead of losing. Only when you use 8bpp compression in linear or sRGB with BC compression you will lose quality

balmy chasm
#

@cloud crypt Have you looked at your lights settings by any chance?

cloud crypt
#

oh, wait, i do now

balmy chasm
#

Yeah, you can send them as plain text if you'd like

cloud crypt
#

what you mean? sending the ov light settings as text?

balmy chasm
#

As it is stored in mod.usda

cloud crypt
#

ah ok

#

but i have many lights setted up with different intensitys and exposures

balmy chasm
#

I'd prefer those which you have in first garage(not career)

cloud crypt
#

ah thos, ok wait, let me see

#

Should be these 3

over "mesh_B3BE5C134A533293"
{
custom int preserveOriginalDrawCall = 1

        def SphereLight "SphereLight" (
            prepend apiSchemas = ["ShapingAPI"]
        )
        {
            float diffuse = 1
            float exposure = 1.5
            float intensity = 15
            bool light:enableCaustics = 0
            bool normalize = 0
            float radius = 0.15
            float shaping:cone:angle = 90
            float shaping:cone:softness = 0.1
            float shaping:focus
            color3f shaping:focusTint
            asset shaping:ies:file
            float specular = 2.5
            bool treatAsPoint = 0
            bool visibleInPrimaryRay = 1
            double3 xformOp:rotateXYZ = (0, 0, 90)
            double3 xformOp:scale = (1, 1, 1)
            double3 xformOp:translate = (-3.62, 12.51, 3.300000049173832)
            uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
        }

        def SphereLight "SphereLight_01" (
            prepend apiSchemas = ["ShapingAPI"]
        )
        {
            float diffuse = 1
            float exposure = 1.5
            float intensity = 15
            bool light:enableCaustics = 0
            bool normalize = 0
            float radius = 0.15
            float shaping:cone:angle = 90
            float shaping:cone:softness = 0.1
            float shaping:focus
            color3f shaping:focusTint
            asset shaping:ies:file
            float specular = 2.5
            bool treatAsPoint = 0
            bool visibleInPrimaryRay = 1
            double3 xformOp:rotateXYZ = (0, 0, 90)
            double3 xformOp:scale = (1, 1, 1)
            double3 xformOp:translate = (2.571173912917642, 32.637754800895, 4.400000065565109)
            uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
        }
    }

    over "mesh_CF0F4B847A80131F"
    {
        custom int preserveOriginalDrawCall = 1

        def SphereLight "SphereLight_02" (
            prepend apiSchemas = ["ShapingAPI"]
        )
        {
            float diffuse = 1
            float exposure = 0.5
            float intensity = 2
            bool light:enableCaustics = 1
            bool normalize = 0
            float radius = 0.8
            float shaping:cone:angle = 180
            float shaping:cone:softness = 0.5
            float shaping:focus
            color3f shaping:focusTint
            asset shaping:ies:file
            float specular = 2.5
            bool treatAsPoint = 1
            bool visibleInPrimaryRay = 0
            double3 xformOp:rotateXYZ = (0, 0, 0)
            double3 xformOp:scale = (1, 1, 1)
            double3 xformOp:translate = (0, 0, 2.500000037252903)
            uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
        }
    }
balmy chasm
#

Thanks

balmy chasm
#

Looks fine even though I haven't removed my lights on the back(which are probably a bit brighter)

timid prairie
sage wraith
#

So can i Maybe help in this project? Maybe with Some textures?

balmy chasm
#

That would be great. Are you willing to learn Omniverse app?

sage wraith
#

Yes, but im absolutly new in it And i am German, with semi good english knowledge 😂

balmy chasm
# sage wraith Yes, but im absolutly new in it And i am German, with semi good english knowledg...
  1. To get started you'd need to setup game first. HellRaven explained it clearly here #1103377328530276403 message
  2. After that you also need to download and setup an editor for game files. Omniverse Create does the job well, so here a little tutorial on how you work in it(watch both parts) https://youtu.be/j-JPMgcyfvI
  3. And the last step is to browse this server for more guides and tutorials. They can be found in #1095534398134300682 #1055002308649427004 and in pinned messages here as well

In part 1 of this NVIDIA Omniverse Create tutorial, learn the ins and outs of setting up a project within the advanced scene composition app. Omniverse Create allows you to interactively assemble, light, simulate, and render scenes in Pixar USD in real-time.

Omniverse Create is an application within NVIDIA Omniverse, an accelerated 3D design an...

▶ Play video
cloud crypt
#

yeah nice

sage wraith
cloud crypt
#

there is also a video tutorial i uploaded if you need

hasty plume
#

did anyone play nfs unbound? I was put off by all the hate (plus the steep price tag) but got it a few days ago and genuinely enjoying it a lot.
The graphics overall also look way better than my expectations

cloud crypt
#

I played the campaign 3 times

#

the hate isnt deserved

hasty plume
#

It was surprisingly challenging

#

I'm used to nfs games being relatively easy

jade briar
#

Modern nfs is dead to me.

cloud crypt
#

they are not good, and not near as good as the old ones

balmy chasm
#

Played 8hrs, stopped on 1st week saturday. Was too boring to play

hasty plume
#

I think one of the bigger flaws is balancing, some cars make the game too easy because of how the class system works

#

my second car I chose was the Nissan z prototype and regretted it, top speed from the better stock gearbox put it just in the class but in reality it was falling behind a lot on the straights because accel was so low you don't reach that speed

cloud crypt
#

dont know what ya talking about... the type z was the car i played the game 3 time with

hasty plume
#

I believe multiplayer isn't fun because of meta cars from what I've heard

hasty plume
cloud crypt
#

the Prototype, yes

#

was the only car that made fun

hasty plume
#

I spent all my cash on the car and no upgrades

#

just couldn't keep up with the leaders

cloud crypt
#

depends how you built it. You have to built it that it goes straight directly after corners but still can drift in them without losing speed

hasty plume
#

corners were great

#

just straight line speed was awful compared to what I was up against

cloud crypt
#

aerodynamic has to be as low as possible

#

more downforce = less topspeed

hasty plume
#

this is true, always leaned more into cornering abillity

#

a couple upgrades to get to mid-class and it was fine

#

but I see how it can be quite easy to put yourself in a bad spot and make the game less enjoyable

#

I didn't like the look of the new z at first, it is growing on me

#

lowering it some and giving it a different bumper made it feel more like the 350/370

spark moon
#

i have added these lights how is this looking guys...

#

plus this 1

cloud crypt
cloud crypt
spark moon
cloud crypt
#

how much coneangle?

spark moon
#

45

#

no 50

cloud crypt
#

thats to less, go for a 65 degree with 0.2 cone softness

spark moon
#

softness 0.5 did

spark moon
#

looks better now

cloud crypt
#

Yeah

spark moon
cloud crypt
#

only backlights... i still have problems with headlights...

#

but i have an idea for them. I can create my own sprites for the different colors and add lights to these. So the sprites wont get lighten up themself and emit light maybe somewhat correctly

#

but have to reinstall OV now...

spark moon
#

dont think so adding to sprite is good idea...better to ignore sprites..makes game look ugly

spark moon
cloud crypt
#

i could add an opacity map to them

spark moon
cloud crypt
spark moon
#

not editing...we can add textures as a refence or something like that to light

cloud crypt
#

you misunderstand. I mean the edit from create... normaly you could right click on mod layer and select edit to add the preservedrawcall

#

this doesnt work

spark moon
#

i understand why colors dont work but dont know how to fix that yet...

cloud crypt
#

reedited the city entrance when you come from the airport

cloud crypt
#

This high power beam light ok like that?

#

or more like a bit wider with more softness?

bleak spoke
#

any download link? or can I have to setup 1by1 so i need guideline for that

cloud crypt
#

in the pins

#

sry for picture spam, but i ask you guys which fits better

balmy chasm
#

Softer

cloud crypt
#

thats now 0.6 cone softness

balmy chasm
#

Well, make it equivalent brighter

cloud crypt
spark moon
cloud crypt
tawny elk
#

Wish we could get that nice sharp shadow that some street lights give off while in motion.

balmy chasm
#

Adam, have you seen my message?

tawny elk
#

What’s up

balmy chasm
#

Check out pings please

tawny elk
#

I’m confused at what you’re trying to show

#

Is it that the intensity is inconsistent?

balmy chasm
#

That you're not fighting ghosting by doing overbright lights and enabling ae

tawny elk
balmy chasm
#

And please check the pings before the last one

cloud crypt
balmy chasm
#

I have posted a video with explanations

tawny elk
#

When I reduce the lighting I get lots of ghosting Hmm

cloud crypt
#

because of eye adaption and no tuned lights

#

when i turn ae on i get extreme ghosting

#

hm, looks great i think

jade briar
#

Good work

tawny elk
cloud crypt
#

atleast for me

#

i can record a small video to showcase that

balmy chasm
#

But you would need to lower your lights first

tawny elk
#

Weird. It has no effect on ghosting for me.

cloud crypt
#

Whats tha C about

#

Can you do it like that without the C?

timid prairie
#

its not C

jade briar
#

Also a gta v gameplay in the bottom.

cloud crypt
#

😂

timid prairie
cloud crypt
#

Yeah, like that but the letters in black with blue outline

#

Or seethrough

ember cobalt
#

that's really difficult to read imo

soft isle
# cloud crypt

Silly question I'm assuming all those extra features are from using Omniverse? with custom lighting?

soft isle
#

Nice I just grabbed Omni I'm gonna see what I can come up with as using Just remix on it's own seems really a bit tedious to get looking right specially when only using in game light sources. Maybe Custom Lighting Main Menu also could help it look better

balmy chasm
soft isle
#

Oddly I had read that it's why I grabbed omni but I was just curious as all if that was the features from within Omni as I haven't ever Used it before and honestly thought you had to buy it lol but apparently it's free for single users Which is pretty neat.

thorny pawn
cloud crypt
thorny pawn
balmy chasm
cloud crypt
#

yeah

#

why

soft isle
#

Is it eye adaption causing weird ghosting

balmy chasm
#

Oh, I guess Adam also has it enabled. Well, I don't. So, the theory is about Motion blur causing ghosts?

cloud crypt
timid prairie
hasty plume
odd dome
#

first pic looks hot, but the 2 should be on the right

odd dome
ember cobalt
#

so i'm the only one having difficulty reading the bottom section?

cloud crypt
#

seems so, do you need glasses?

ember cobalt
#

this part

#

it just isn't "easy" to read

#

the A looks like an H for example

#

the X also looks like an H, lol

cloud crypt
#

for me it is easy to read xD

timid prairie
cloud crypt
#

@balmy chasm
here are my Tonemapping settings

tawny elk
cloud crypt
#

100pts for ea stupidity

ember cobalt
#

i mean

#

you guys should exchange configs and mod.usda files to see if it's a per-person issue or a config issue

cloud crypt
#

these good like that?

#

or a bit warmer?

ember cobalt
#

warmer

cloud crypt
#

ok

tawny elk
spark moon
ember cobalt
#

18 FPS

#

ouch

spark moon
# ember cobalt ouch

after adding those lights performance got down...still my 2060 super doing the job

cloud crypt
#

new lights for streetsigns. They no longer lighten up the street, only the signs

jade briar
#

Hellraven

#

Give me your mod usda

#

And remix.conf

cloud crypt
#

why though xD
i havent even done the city center completely

jade briar
#

I just wanna see.

cloud crypt
#

dlss could be set to ultra performance

jade briar
#

I'll fix that

jade briar
cloud crypt
#

Yes, ive changed the Floors for Career garage and main menu

#

i can sent them too

cloud crypt
#

hm?

#

there is a new gpu driver

#

how is it going burrito?

jade briar
#

ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

#

fuuuuuuuckkkkkkkkk

#

I deleted all my textures

cloud crypt
#

you did whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaatt??????????????

#

i still have the old ones from you

jade briar
#

Well

#

I had made a bunch of changes

cloud crypt
#

ouch...

#

thats why i always back them up

jade briar
#

Well, fuck

safe patrol
jade briar
#

The textures

safe patrol
#

how did you even manage that?

cloud crypt
#

if he would have deleted them normaly they would be in the trash

#

i think with OV

#

and with OV they are gone forever

jade briar
# safe patrol how did you even manage that?

So I was installing hellraven's textures. I accidentally installed them in the wrong place. So I quickly deleted the "textures" folder before verifying that I was actually deleting mine.

safe patrol
#

recycle bin?

jade briar
#

I always shift+delete

safe patrol
#

well that doesn't seem like a good idea

cloud crypt
#

yeah...

jade briar
#

It's all fun and games until you accidentally delete something important

#

oh boy

cloud crypt
#

oh boy... you know for next time

safe patrol
#

good luck with that.

tawny elk
cloud crypt
#

how long will this take?

jade briar
cloud crypt
#

damn

#

but how you find my lights so far, if you have already tested them

safe patrol
#

@cloud crypt I fixed your tail light emissive. It should only be lighting up the white part while reversing.

#

I'm working on integrating my textures to yours and then I'll test too.

cloud crypt
safe patrol
#

It was quick and easy since I've already been working on a bunch of them. Sorry if I stepped on your toes

cloud crypt
#

and these are no original game backlights anyway. They are from archies mod

safe patrol
#

oh no kidding. Well either way.

#

@cloud crypt your mod.usda calls a bunch of assets in /gameReadyAssets/meshes/ that you need to share to make this work.

cloud crypt
#

hm??? that shouldnt happen. I dont implemented any assets. I always youse preserveoriginaldrawcall = 1

safe patrol
#

2023-06-14 23:09:10 [Warning] [omni.usd] Warning: in _ReportErrors at line 2830 of C:\b\w\ca6c508eae419cf8\USD\pxr\usd\usd\stage.cpp -- Could not open asset @D:/Program Files/EA GAMES/Need for Speed Underground 2/rtx-remix/mods/gameReadyAssets/meshes/mesh_F6D1DD4F7199E7B3.usd@ for reference on prim @D:/Program Files/EA GAMES/Need for Speed Underground 2/rtx-remix/mods/gameReadyAssets/mod.hellraven.usda@,@anon:000001C08A5882B0@</RootNode/meshes/mesh_F6D1DD4F7199E7B3>. (instantiating stage on stage @D:/Program Files/EA GAMES/Need for Speed Underground 2/rtx-remix/mods/gameReadyAssets/mod.hellraven.usda@ <000001C0E085C0D0>)

cloud crypt
safe patrol
#

ok I'll see if it works anyways

cloud crypt
#

thats the error

safe patrol
#

good start. Definitely got your tiles in there.

cloud crypt
#

yeah, and my lights too

safe patrol
cloud crypt
safe patrol
#

looks good so far. Gotta go for now, but it works.

#

cool, I'll test that one when I get a chance.

#

the car headlights seem to be a little much. Might want to tone that down a bit.

cloud crypt
#

i didnt have done anything to them yet xD

safe patrol
#

oh. I guess in Adams they were disabled. I think I'll get rid of whatever texture that is since I have proper emissive maps for those cars.

cloud crypt
#

yeah, its just a sprite texture

safe patrol
#

overall I like the look and it seems to be working well. After some tweaking I'll make a video...probably tomorrow

cloud crypt
#

the lights are already tweaked

safe patrol
#

oh I know, I mean tweaking my stuff

cloud crypt
#

ok ok xD

#

you guys should probably install BadassBaboon HDRI sky textures

#

my rtx conf is optimized for them

safe patrol
#

much better. Ok, will do

cloud crypt
safe patrol
#

TY

#

haha, moddb is having cloudflare outage

#

I'll nab it later

#

Oh nevermind you just gave it to me here

cloud crypt
#

yeah lol xD

jade briar
cloud crypt
#

thats bad, so probably 1 and a half hour left

safe patrol
#

It only took me once of having to do serious data recovery to change some behaviors for things I'd absolutely never ever do again. Hard lessons.

#

and always take backups

cloud crypt
#

same for me

safe patrol
#

in my case I was getting a bit overzealous with my use of raid-0 in places I absolutely should not have.

jade briar
#

I fear the day when I accidentally delete this folder.

#

Forgot to post the screenshot

cloud crypt
#

oh hell nah, never do that

#

do not ever use shift + delete again

jade briar
#

I would just stop working 3d

raw sphinx
jade briar
#

I did a doodoo

raw sphinx
#

How much storage is that tf

#

I need that much storage too so I can hoard ;-;

jade briar
ember cobalt
# cloud crypt do not ever use shift + delete again

this is the worst thing. my keyboard merges . and Delete into one key. when numpad is on, delete is disabled unless you press Shift. holding shift + delete then does a normal delete.

so i've mistakenly permanently deleted stuff

jade briar
#

need more

spark moon
jade briar
#

Welp

#

Power went out for like 3 seconds. All the scan progress is gone.

ember cobalt
#

aw

jade briar
#

It is 7 am and I haven't slept

ember cobalt
#

late night projects ending in failure is one of the worst feelings

jade briar
#

I'm

#

Aaaaa

#

If I sleep now

#

I won't be waking up anytime soon

#

But then I have to give my cat his medicine

#

Fuck

ember cobalt
#

😦

cloud crypt
#

Its 4am for me

tawny elk
#

EST time best time ez

tawny elk
ember cobalt
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pretty much

jade briar
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I learnt nothing

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I just waited 8 hours for a progress bar to finish its thing while watching youtube shorts.

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Look guys

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@tacit tusk thx for sharing with people.

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Also the light culling is fixed

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Your info is a bit old.

jade briar
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lol

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Think we all did

balmy chasm
sage wraith
sage wraith
balmy chasm
sage wraith
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No

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I have only installed remix

sage wraith
balmy chasm
#

Oh, sorry. I thought you meant this. Check this one, please

sage wraith
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Ah oke so he added it to the vehicle yet

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So is somewhere a „collection of Progress“? Where i can Upload my files and Download your files (that not all do the Same😄) ?

balmy chasm
sage wraith
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Aah oke I understand. But they don’t emissive light then right?

balmy chasm
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They can, but when intensity is really high

sage wraith
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Oh that’s nice

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Would a 4090 can handle it?

balmy chasm
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High enough to make it little sun as bright

sage wraith
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Aah I tought the performance intensity😂

sage wraith
jade briar
plain stag
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lookslike more natural

spark moon
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denoise soften lot of details

timid prairie
#

it would be amazing to have half denoising, but that will never happen

jade briar
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@surreal ruin

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wHAT ARE THESE FONTS?

surreal ruin
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Oh it's the Silent Hill 2 logo font, "Futura Bold Condensed"

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ANd the smaller is uuh

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Lemme load the PSD

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The smaller is just Cambria

jade briar
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Thank you

cloud crypt
jade briar
cloud crypt
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These looking awesome With your textures

jade briar
trail quail
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Hi everyone, have you tried the road textures that I sent?

jade briar
trail quail
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if you want to have water flowing over the car in need for speed underground 2 just recover the textures in need for speed 2015 with frosty tool

dark spoke
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yeah just recover the textures Clueless who needs the shader amirite gamers

trail quail
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at a time when need for speed 2015 and release with the frosty tool software I had to recover the textures to have a rain effect on the bodywork

jade briar
trail quail
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nothing and impossible

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at this time if it's the modders who bring a need for speed underground 2 back to life not EA billionaires

jade briar
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Yeah

surreal ruin
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We don't have shaders

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Thus we can not make animated materials

jade briar
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We will have to at least wait for the creator toolkit to release to even start thinking about it.

balmy chasm
trail quail
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there is chatgpt at our disposal I created shaders for reshade alone without the help of anyone

jade briar
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Just a normal map of droplets

surreal ruin
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Remix CAN'T do shaders

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We're kind of locked down with what Nvidia has provided us right now

balmy chasm
jade briar
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Pretty much, yeah

surreal ruin
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You COULD currently achieve the look by using a flipbook, however given how many frames would be needed to make it smooth, the drops would have to be GIANT

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Which would look insanely dumb

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There's also the issue of the current car UV's, they're not made to support an animated flowing water texture

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So I'm sure there'll be lots of really bad looking stretching etc

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AND, even if we COULD somehow make a shader, or animate them using the flipbook method

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The current CAR UV's are probably not all aligned in the same direction

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Which means the drops would all just flow in random directions on different parts of the cars

trail quail
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yes it's quite complex I hope one day to see it in need for speed underground 2