#NFSU2 (Need For Speed Underground 2)

1 messages · Page 13 of 1

cloud crypt
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no pbr and pbr one

tawny elk
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I don’t know what it is with every generation software that makes them puff out windows.

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Substance does it, materialize does it…

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Only the normal map generator in chainner doesn’t.

cloud crypt
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that are no windos lol

tawny elk
cloud crypt
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these are just tiles

tawny elk
cloud crypt
tawny elk
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My point still stands

vague sparrow
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Underground 2 has a arcade pinball near the detailing shop on Jackson Heights....can we replace it yet without damaging the UV

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Just as a test

cloud crypt
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i dont know which pinball you mean

tawny elk
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If you point it out on a map I can try

vague sparrow
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Sure

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In about 8 hours

cloud crypt
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inverted normal map

tawny elk
vague sparrow
# cloud crypt i dont know which pinball you mean

Underground 2 has a lot of improperly scaled props scattered around the buildings

Sofa and tables are just too big...maybe we can add more variety and Easter eggs when we get the toolkit in ~3ish months

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Pre planning what I'll be doing lol

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Won't be hindering any performance with it though

balmy chasm
# cloud crypt inverted normal map

Do you go with 8bit png export for this? Looks like I can't really find settings to export .dds with full color depth I have in Substance

cloud crypt
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i cant set the color depth in Materialize, all i can say is that it was used for Uncharted 1 and 2

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Here are windows, they get depth for me

balmy chasm
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Just make them flat reflective .-.

cloud crypt
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well, creating new textures for buildings makes currently no sense at all. First we need new meshes with proper depth for them

safe fossil
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So don't

balmy chasm
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Ah, you can't edit them like that

safe fossil
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Just leave them flat

vague sparrow
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For now

cloud crypt
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but some walls will work

safe fossil
cloud crypt
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now they look right

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even as parallax they could work

median current
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looks a bit metallic

balmy chasm
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What about window emissive? Is it separate texture?

cloud crypt
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some are, some are not

balmy chasm
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Flat specular will work with those emissive-separated

vague sparrow
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Yeah it needs to look rough

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Or slightly specular

cloud crypt
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well, rocky surfaces look great. So maybe the mountains couldlook better

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i dont know...

cloud crypt
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i forgot how many textures i have laying around... over 163 textures

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for example these walls

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and i know a good place where to use them

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replace for these

safe patrol
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ooh, nice

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Found another car that needed headlights. Here's the latest version.

cloud crypt
safe patrol
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Nice!

ember cobalt
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btw _diffuse should work now

safe patrol
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I can put Ant Renamer away now...

cloud crypt
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Wall looks good to me

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Or what would you say Burrito?

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also could use the top grey bar from the texture above and add these as wall texture to it

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i think this one here would fit better

tawny elk
cloud crypt
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looks not good at all to me, way to sharp edges

tawny elk
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For sure, lemme finish cooking it. I still haven't been able to get results I really like from it yet tbh

cloud crypt
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yeah, it will be defenetly this as wall

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well, creating the texture right now

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Parallax and normal PBR

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These are so damn beautiful

jade briar
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That's the problem.

jade briar
cloud crypt
jade briar
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Will make proper textures.

cloud crypt
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???

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Mine are proper textures too

jade briar
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They are like

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You know

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I'm talikng about 3d scanned textures

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The real ones

tawny elk
jade briar
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Exactly

cloud crypt
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mine are not ai upscaled lol

jade briar
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Yeah, but they are not 3d scanned either.

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All scanned high res textures.

tawny elk
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I'd say consistancy is key when replacing textures.

jade briar
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Yes.

twilit pasture
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hello guys bridge-remix files not clickable how to download these files?

jade briar
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Download the release version

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Bottom one

quick ivy
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give this mod to me

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🥺

jade briar
quick ivy
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which one is this?

jade briar
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Need for speed weirdChamp

quick ivy
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is it this ?

cloud crypt
jade briar
jade briar
cloud crypt
quick ivy
jade briar
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Exactly. Not 3d scanned.

cloud crypt
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but i can select the maps in materialize too seperatly

jade briar
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Oh my god hell

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My bro

cloud crypt
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i dont need to create them if there are already maps

jade briar
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Ah

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There you go

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BUT

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Got everything already

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In my honest oppinion

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Use materialize textures for

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Background assets

cloud crypt
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and what are these background assets?

jade briar
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Like far away from roads

cloud crypt
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smth like the grass i did?

jade briar
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Yeah kinda like that.

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Yep

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I have a feeling that we might not be able to pull off remaking every building.

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So using materialize and some good upscaling might make sense.

cloud crypt
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reworked the grass

jade briar
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Here you go

cloud crypt
jade briar
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hmm.

cloud crypt
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i dont want to make this a battle, i just use materialize to test a bit around. The normal maps are pretty usable though

jade briar
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Yeah

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What I'm trynna say is that

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If you have a better option

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Then always go for it.

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And use algorithm/ai based options as a last resort.

safe patrol
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@cloud crypt can you share your wall textures?

cloud crypt
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you need my mod usda too right?

safe patrol
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nope

cloud crypt
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ok

safe patrol
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I've got a good workflow to make my own as long as I know the material hash

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I was about to make a new mod.usda to test a bunch of emissives I made for neon signs but I can throw this in too

cloud crypt
safe patrol
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what's the hash for these?

cloud crypt
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mesh_27BC515D189975A4

safe patrol
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TY!

cloud crypt
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ug2 seems to stretch some textures really oddly

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but at small areas it can look ok

safe patrol
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why use textures properly sized for their area when you can save time by using a single texture and just stretch it to fill everything?

safe patrol
cloud crypt
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well, the normal map works fine for me

safe patrol
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oh I was thinking we had to convert them to octahedral or something

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remix doesn't support standalone AO maps yet right?

cloud crypt
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you can use whatever you want, space_dx and octathedreal works both

safe patrol
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oh that's good to know

cloud crypt
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nearly does the same

safe patrol
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cool

cloud crypt
safe patrol
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chainner does it really easily

cloud crypt
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ok

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will install it now

safe patrol
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hmm. I broke something, now Speed2 won't launch at all.

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Maybe it's time for another reboot

cloud crypt
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but damn, this aint easy to use...

twilit pasture
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RTX Remix working or not?

cloud crypt
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nope

twilit pasture
safe patrol
# cloud crypt but damn, this aint easy to use...

That's why I've set up my workflow to use omniverse as little as possible. I export stuff from the game, I work with the textures, I use a script to wrap them up nicely in a usda, and then only have to touch omniverse to combine them with my previous mod.usda.

cloud crypt
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in what dds format i have to sav them?

safe patrol
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BC7 Linear

cloud crypt
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thx

safe patrol
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I already converted the normal for you

cloud crypt
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i want to do it for the grass 😅

safe patrol
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oh fair enough

cloud crypt
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but getting this

safe patrol
safe fossil
vestal drift
cloud crypt
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alpha 0.18.9

safe patrol
vestal drift
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ok nvm, can you send the image and chain file? i'll have the DDS guy look at this

safe patrol
cloud crypt
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doesnt work either

grand kite
safe patrol
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yeah I only brought it up because the textures he shared with me came with an AO map

safe patrol
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try running it with the WallCenterN.dds that you gave me so we can rule out if it just doesn't like something about that grass file

cloud crypt
safe patrol
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send me the file so I can try it

cloud crypt
safe patrol
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weird. Worked just fine

cedar estuary
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the game is now looking like a fever dream/nfsu1 intro like graphics. amazing job guys

safe patrol
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what's your dependency manager look like?

cloud crypt
dusky seal
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i can use chainner to convert my textures to dds?

cloud crypt
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yeah

dusky seal
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thx

safe patrol
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I didn't think this would need pytorch but maybe it does?

cloud crypt
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does not work for me, and i dont know why

safe patrol
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yeah really strange

cloud crypt
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could it be the GPU?

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what gpu do you use

safe patrol
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did you install pytorch? 3060 ti

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on never mind it's already installed

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are you using the system python?

twilit pasture
safe patrol
safe patrol
twilit pasture
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my game after installing rtx remix

cloud crypt
safe patrol
twilit pasture
cloud crypt
twilit pasture
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@safe patrol ?

safe patrol
twilit pasture
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ok i try

cloud crypt
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even FP16 mode does not work

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also restarted chainner

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@jade briar maybe these could be used for a better pavewalk (Unless you already have a good texture)

jade briar
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Didn't you see it?

cloud crypt
vestal drift
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Those are just for the ML stuff

safe patrol
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yeah I didn't think so, that would be really weird.

jade briar
cloud crypt
cloud crypt
jade briar
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eh

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what

cloud crypt
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Looking simple, thats all

safe patrol
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is anyone able to run NFSU2 with the latest dxvk and bridge (from today)? It's not doing anything for me when I launch

jade briar
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Well. The original looked pretty simple too.

safe patrol
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wanna make sure it's not my mod.usda or something

elfin beacon
cloud crypt
elfin beacon
cloud crypt
safe patrol
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ok I must have borked something then

cloud crypt
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which build of dxvk u use, because there is one from 20 minutes ago

safe patrol
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I tried both of them

vestal drift
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@cloud crypt can you send me your main.log file? Help > open logs folder

safe patrol
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doesn't even give an error or anything, just immediately closes the process right after I launched it

vague sparrow
cloud crypt
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and i didnt do anything, just restarted my pc and chainner a couple times

safe patrol
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Wow, that's awesome

jade briar
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What made it crash?

safe patrol
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Remix REALLY doesn't like me all of a sudden. Worked fine all morning

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I launched speed2.exe

cloud crypt
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could be the widescreen fix

vestal drift
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Can you send me the log anyway?

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I wanna know what went wrong

safe patrol
cloud crypt
cloud crypt
vestal drift
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Main is the important one

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Unable to write DDS: Code 3221225794

safe patrol
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I think maybe I'm done with remix for the day

vestal drift
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I guess that was it, but idk what that is

cloud crypt
vague sparrow
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Gpu scheduler linked with core drivers..... something caused it to crash

safe patrol
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64GB RAM makes for a very long core dump

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ok now it's working again

cloud crypt
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ok xD

safe patrol
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ok made a pretty good start on neon signs. They look good in game but I found a bunch more I need to work on. Here's what I have so far.

dusky seal
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i love chaiNNer

cloud crypt
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to low res

trail quail
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metro 2033 version 1 dx9 test

safe patrol
small acorn
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and then combine(or not)

twilit pasture
mossy pelican
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start game

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race

cloud crypt
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thats correct that way for the moment

twilit pasture
twilit pasture
clever meadow
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hello after i copy all the files for game folder the game crash on loading screan any idear?

trail quail
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this is for any Need For Speed RTX project, not just Underground 2

cloud crypt
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well, i go to bed now...

safe patrol
mossy pelican
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nice

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noice

safe patrol
trail quail
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do you know how to fix car reflection problem

safe patrol
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What car reflection problem?

dusky seal
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Now I just have to learn how to add lights.

mossy pelican
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embrace darkness

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let it guide you

tawny elk
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I was born in the darkness

trail quail
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You merely adopted the dark. I was born in it, molded by it.

trail quail
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NFS:dark souls

compact mulch
dusky seal
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alt + x press reset button

compact mulch
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wait on the streaming vc am i able to show it to you?

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or is it nvidia personel only?

dusky seal
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idk

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but

compact mulch
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i will take screenshots

plain stag
dusky seal
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if the game looks original maybe u select wrong textures on ui

compact mulch
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this means i selected all the textures but maybe i shouldnt have

dusky seal
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xD

compact mulch
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cant do anything here

dusky seal
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press reset button

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reset settings

compact mulch
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wait

dusky seal
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in game setup only use sky parameters

compact mulch
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on rendering i did everything i thought its good

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alr

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imma reset

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done

dusky seal
ember cobalt
dusky seal
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select this texture

compact mulch
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ohhh so its kinda like reshade which can "use" the sky in games?

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and only the sky

dusky seal
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if u want come to vc but i cant talk

compact mulch
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ok i dont have my mic so we can go xd

dusky seal
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mmm

compact mulch
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so far its good but now i only need to color the light?

dusky seal
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nice

compact mulch
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my card still has that rtx power

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xd

dusky seal
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My nfs looks like this because I deactivated the direct lighting of the game, I only do it to test textures

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on particle textures check this texture

compact mulch
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i dont have it there

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for me its a 32x32 texture

dusky seal
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look for a texture that looks like a cloud
when you mark it the smoke in the background will not look so ugly

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just mark the textures by category
ui textures on ui textures

compact mulch
dusky seal
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the ui is the interface like below icons or nfs mw
you will realize that it is part of the ui because the pathtracing is going to be deactivated

compact mulch
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yes

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i tested it xd

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its weird though

dusky seal
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now do that in all areas of the game xD

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that's why i only do tests in the menu, my pc dies every time i go to freeroam

compact mulch
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alr

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i did the menu uis

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time for the others

dusky seal
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It is not necessary, just look for the texture of the sky and that of the smoke

dusky seal
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Can someone tell me why the light is not added and the mesh disappears?

safe patrol
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If we have at least 3 different NFS games working now, maybe it's time to split into individual channels so stuff doesn't get so lost and confusing.

patent magnet
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Yes, I agree

safe patrol
compact mulch
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ok i was doing my stuff and it works now (kinda)

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also thanks for telling me

vague sparrow
ember cobalt
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you need to add a line in the mod.usda file afterward. video goes over it

dusky seal
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I did it :/

ember cobalt
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and you modified the mesh rather than the instance?

dusky seal
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yep

vague sparrow
balmy chasm
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Just exactly what I was asking here. Check out the brightness of red lamp on the back

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And red lamp here, when I made emissive intensity almost to .3, negating the effect of bright white 'lamp' behind the car

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And how it looks with just emissives and no lights in scene

cloud crypt
trail quail
cloud crypt
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yeah probably

small acorn
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y tho? ୧༼ᓀᓀ༽୨

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what params do you use for roughness maps?

jade briar
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what the

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What's going on here?

vague sparrow
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spinning geo

balmy chasm
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Ah, enable hud in dxvk.conf

thorny pawn
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I love you for this xD peepoLove

small acorn
jade briar
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Slightly?

cloud crypt
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completly

jade briar
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Brother that looks more fucked up than fucked up

small acorn
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😄

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i can't figure out why

cloud crypt
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This is the definition of "how fucked up is fucked up"

small acorn
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i just upscaled original textures, and made a roughness map based on alpha texture of the surface. in omniverse it looked fine

cloud crypt
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in ov its always looking fine

spark moon
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can someone teach me omniverse

balmy chasm
# spark moon can someone teach me omniverse

https://youtu.be/j-JPMgcyfvI
These two parts is a good way to start

In part 1 of this NVIDIA Omniverse Create tutorial, learn the ins and outs of setting up a project within the advanced scene composition app. Omniverse Create allows you to interactively assemble, light, simulate, and render scenes in Pixar USD in real-time.

Omniverse Create is an application within NVIDIA Omniverse, an accelerated 3D design an...

▶ Play video
cloud crypt
#

what exactly do you want to know?

balmy chasm
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What do you need?

spark moon
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want to work with remix...want to understand the basics... i did that ...my scene was upside down and dont the proper key

balmy chasm
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Go through all #1095534398134300682 channel next

spark moon
small acorn
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i'll record quick video

spark moon
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ists not jus camera...include the key binds...and basics of adding light and texture

spark moon
balmy chasm
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Now we wait for A3MOH guide :3
Quite curious if he can contribute with something

bright hedge
small acorn
# spark moon ya camera...

this is a basic video on how to add/create usd files in scene(which already exists in Community Contributions video tutorials page) and change captured camera settings. You can skip deletion of files on 00:20-00:30, just remove Environment/ground entity to keep omniverse's sky lightning. Also I've highlighted some of the things like locking sublayers to read-only state which will prevent existing captures from being edited. Maybe someone will also highlight my own mistakes, you are welcome;)

balmy chasm
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I thought it'd be based of that 'World Axis' attribute, but yeah

small acorn
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Yes, for NFS games Z is have to be set to "Up" when capturing but I just forgot to mention that)

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and keep in mind that you scene scale have to be consistent in added captures

spark moon
tawny elk
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Fun Fact: You can find out if a game is z-up by using the normal debug view. If the ground is blue it's z-up. If it's green then it's y-up

vague sparrow
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y-up

small acorn
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TIL that NFSU hasn't got any mesh for neon, just an underlying texture on the ground. and it's separate for every car

vague sparrow
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IT is located in TEXTURES.BIN

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you will need the NFScarToolKIT to manually set some of the stuff or remove them if you need

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better bring in the real modders for that

cloud crypt
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well, A3MOH, thats not right... The neon glow is a shadow map. The neons have a actual mesh you probably could add a emissive too, but you would have to do it for every color

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so you basically you could create your own glowing neon

balmy chasm
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Does it work for pulse lights as well?

cloud crypt
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i could look at it, because it worked for some blinking lights.

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yeah works, but looks odd

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and only works when the car moves, if it stands still, there i no pulse effect

cloud crypt
balmy chasm
#

wut. Same livery .-.

small acorn
# balmy chasm wut. Same livery .-.

i assume car material looks like a base color material for every car. if you look closely in textures while ingame there are two textures for the car

cloud crypt
#

the color is defined in GlobalB and its memory file. Probably shaded somewhere. Thats why changing materials for cars with vinyls is really hard

vague sparrow
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you guys can make better emissives when you have high quality models

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i think that effort is not worth it rn to add neons lamps

cloud crypt
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yeah thats right

small acorn
#

adding custom meshes for now is complicated

cloud crypt
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i mentioned earlier somewhere that we should focus on environment and lights

balmy chasm
cloud crypt
small acorn
vague sparrow
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that's a big no rn

cloud crypt
#

new loadingscreen? XD

vague sparrow
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sure

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it is possible to change the entire scene behind

cloud crypt
#

with photoshop and some good photoediting skills it shouldnt be a problem

cloud crypt
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hm, thats strange then

cloud crypt
#

reworked my Floor Textures. Now with normal map

jade briar
#

neat

dark spoke
halcyon ether
#

Looks nice. But is there a solution for the paint? Glossy. Metalic? Or not yet?

cloud crypt
jade briar
quick ivy
#

is there a mod for nfs prostreet?

halcyon ether
#

Ah aight

balmy chasm
open nebula
#

Quick question, after aplying this I don't have road reflections. How to fix this?

vague sparrow
#

actually looks sick

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good job

vague sparrow
#

did you guys noticed that

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those semi reflective road textures are not good for people using DLSS

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its all shimmery

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especially on performance mode

tawny elk
#

Isn't everyone using DLSS?

cloud crypt
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what did you expect. Thats normal if demoising is used

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without it would be even more

tawny elk
cloud crypt
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and even in regular games dlss increases noising

vague sparrow
#

it destroys the road effect we are trying to achieve

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i've seen people running them and at a glace just isn't visually pleasing

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that's just my take though

cloud crypt
#

where the lights comin from. i didnt even placed some here

balmy chasm
#

Effect lights?(forget my speech about emissives)

cloud crypt
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nope, turned all off

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lol, you have to leave and reenter

vague sparrow
#

Underground (quite literally)

cloud crypt
#

when you come straight from the main menu the lights from it will stay

tawny elk
open nebula
cloud crypt
tawny elk
plain stag
cloud crypt
#

good like that?

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or should i add 1 in the back too?

balmy chasm
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In the back

vague sparrow
#

from behind the stairs

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oh wait

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that's clearly written in the screenshot

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🤦‍♂️

cloud crypt
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Like that?

plain stag
balmy chasm
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It's written on the image :D

plain stag
#

Im blind 😁

cloud crypt
#

or more like that

plain stag
#

Im dont see that

plain stag
#

Lower light level i think better

cloud crypt
#

on the right using 5000K and on the left 10000K. In the back its 6500K
which temperature would you guys prefer?

tawny elk
#

5000k is commonly used in car showrooms. 6500k in places where there's paint inspection.

jade briar
cloud crypt
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ok, for the paintshop i note 6500K

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car dealer 5000K then

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garage smth in between?

tawny elk
#

I'd personally design a repair area with 4000k or 5000k depending on the client's wishes. But 4000k would be my first choice

cloud crypt
#

you know that remix handles light temperature different?

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thats 4000K

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5000 looks better for me here

tawny elk
#

Cause it's locked to a super high white balance shrug I'm just stating what I'd do with the actual design.

cloud crypt
#

astounding how detailed the engines were in ug2

balmy chasm
#

wow

vague sparrow
#

8k textures and super high poly quixel scans will suffice

balmy chasm
#

Well, you can't see this part when not rotating :D

balmy chasm
cloud crypt
#

about 10GB

balmy chasm
#

Yeah .-.
Somehow NFS U2 RTX will be as demannding as modern games

vague sparrow
#

Ngl my best guess is 40gigs if you replace models and terrain

vague sparrow
cloud crypt
#

yeah xD

vague sparrow
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Getting the best of both worlds

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What more do you need

cloud crypt
#

true

balmy chasm
#

Stated like this sounds fine I guess :D

safe patrol
#

I haven't tested it yet, but there's also a way to add more .usda files manually by editing the mod.usda like this
#1116120726903197926 message

balmy chasm
safe patrol
balmy chasm
#

Also is it possible to drag-n-drop from one layer to other inside Create?

safe patrol
#

Maybe? I haven't tried it

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Also, I wouldn't recommend combining the original mod.usda with Adam's new lighting he just shared. There's a bunch of stuff in it other than the textures that will screw things up and look weird. (Source: I already tried it)

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The better option is to make a new textures.usda using Kim's script and add that to Adam's lights.

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I've already reformated the roads to work with Kim's script but they're too big for Discord without nitro so I can't share them here

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If anyone has nitro I can PM you the files for you to post

chrome meadow
tiny nimbus
dusky seal
#

Could someone tell me how to change the default text editor of create? I'm tired of using the windows text editor

tawny elk
dusky seal
#

maybe if i use visual studio

cloud crypt
#

I use vs code

dusky seal
#

im reinstalling create but idk why the downloand speed is so slow

wraith robin
#

Was there a solution to the ghosting when using dlss?

tawny elk
#

More light was my solution shrug Seems to work in my case

wraith robin
#

Oh nice ill give it a go

jade briar
#

Running at max res was my solution.

tawny elk
#

I consulted an exorcist and got rid of the ghost.

wraith robin
#

When I jump on tomorrow I'll see what works im still getting used to it but admit it's quite simple to navigate than I was expecting btw the cars ik there like matte atm does it require assigning of textures to get them to be somewhat reflective or is it rendering settings

wraith robin
jade briar
wraith robin
#

Yea iirc the textures in ug2 always have been for cars because when I tried to do hq versions they just broke to fk

#

But tbf

#

Might be to play around in binary and change the texture properties

tawny elk
jade briar
#

So changing anything about the car resets the textures

dusky seal
#

wher i can get the light culling patch?

cloud crypt
jade kayak
#

where's the download link Mr. Not fake

elfin beacon
#

Nice .

vague sparrow
jade briar
# cloud crypt

The worst way to make someone not believe you is by insulting them

vague sparrow
jade briar
elfin beacon
elfin beacon
cloud crypt
jade briar
#

Good job

vague sparrow
vague sparrow
#

'Tis the most amusing spectacle mine eyes have beheld in many a moon! Thy jest has granted respite from the dreary toils of life, and for that, I offer thee my heartfelt gratitude.

jade briar
#

@ember cobalt can u slap these two bozos?

vague sparrow
#

step2: profit

jade briar
#

yes

cloud crypt
#

Wtf

#

I uploaded a remix video and did not got that much attention

#

Only 2400 views and 100 new subs

#

All media/news is about uncle burrito all alone

twilit pasture
#

recently installed rtx remix for nfs ug2 but light is not stable any fix?

cloud crypt
#

There is light anti culling option

twilit pasture
#

let me check

trail quail
cloud crypt
trail quail
#

Why lol

#

people need to start reading stuff before calling it fake

jade briar
cloud crypt
#

Maybe, maybe because of the Intro🤣

jade briar
#

Intros are a 2015 thing

vague sparrow
cloud crypt
#

Yeah, because of RTGI there are way to many non believers

elfin beacon
cloud crypt
#

i am not good in creating intros, but i have good video editing skills

#

i also can create "car porn" in games like that: https://youtu.be/0M2mKQw5jzo?t=20 (starting at 20 seconds)

Hello folks,
This is a big update. I adjusted many things. I have corrected the car performance meta data like weight, correct torque and torque split. I also reconfigured the cash rewards after races, fixed some bugs and problems and many more.

!IMPORTANT!:
Create a new Profile, if everything is unlocked from beginning press F5 for disabling...

▶ Play video
#

second 20 to 35

cloud crypt
#

huge xD

elfin beacon
#

the video editing skills are good but these intros are not really on trending tbh.

cloud crypt
#

yeah

elfin beacon
#

Simplicity at its peak.

#

and the thing about views , Burrito is lucky.

cloud crypt
#

Lucky that all news websites call his name

elfin beacon
#

he posted before any of you thats why i think his video got that much views.

#

yeah thats funny.

#

don't worry you all are working togather.
Just curious to see the final product.

#

How much time do you think it will take?

cloud crypt
#

thats hard to say, Texture and light work take a huge amount of time. Lights still are simpler. I think maybe a few month until we can get a good alpha version

elfin beacon
#

Help stepbro, I'm stuck.

elfin beacon
cloud crypt
#

yeah, 1 to 2 months for a stable and good alpha i would say

#

but these are all suggestions. Maybe burrito can make a more clear statement on that because he does the environment textures

elfin beacon
#

He play games most of the time that i can tell.

#

and about that , Whenever i open firefox the search engine is like that.
I did all the scans for virus , no use.

#

What do you think?

cloud crypt
#

go to the firefox settings, search for the search settings in there and set the search engine to google

elfin beacon
#

it's already on google.

cloud crypt
#

and this one?

elfin beacon
#

You fixed it.

#

Let's see how long will it remain the same.

cloud crypt
#

career garage floor, left is og and right is 4096x4096. is that good looking enough?

vague sparrow
#

too much detail

#

it needs to be optimized a little bit

cloud crypt
#

to much you think?

vague sparrow
#

which one is new

cloud crypt
#

they literally look the same just bigger

#

left is new

vague sparrow
#

idk i prefer the old ones

cloud crypt
#

its literrally the same, i just upscaled it

#

Thats how it would look as PBR

cloud crypt
#

Looks great though

elfin beacon
vague sparrow
#

Honestly I think you guys should wait for model replacements, there will be more to do than this

#

I know it looks good but have patience, we can make this look even better

#

Only if it was less expensive

#

🥺

cloud crypt
#

They look good though, but that price. Thats way to much

thorny pawn
#

i'd be willingto contribute 10$, idk how many here would want to crowd fund

cloud crypt
#

for what. thats is for unreal engine. and mesh replaces arent possible yet

spice aspen
#

i remember i had some mods installed hd ui and roads n stuff
is this because of that? should i fresh install?

cloud crypt
spice aspen
#

alright tysm

restive gale
#

Where could i get a version of the game that is compatible with the remix?

cloud crypt
#

also widescreen fix is needed

restive gale
#

is the version from oldgamesdownload right?

cloud crypt
#

no comment

#

we wont support piratery here

restive gale
#

oh ok

spice aspen
vague sparrow
#

You should go in developer menu using Alt+x and find a option where it says "anti light culling" and turn it on

Set the maximum number of anti culled lights to around 3000 otherwise performance issues

cloud crypt
#

and the frames for it only to max 2000

#

i prefer 500 to 750 frames

vague sparrow
#

Yeah no need for extremely high values, you only need the lights behind the camera to not get culled instantly

#

I have a question for the developers though, couldn't we save the coordinates of lights in some format so that remix doesn't have to save it in the memory when playing the game

jade briar
cloud crypt
#

as far as i know adam tried to disable culling completly

cloud crypt
jade briar
#

The dark details in the marble

#

They're turning into bumps

#

Marble, usually is smooth and polished.

cloud crypt
#

oh wait, lol, the problem is, in order to create a normal map you need a height map

jade briar
#

And how are you creating a height map?

balmy chasm
#

That's just super huge ceramic tiles, not marble

jade briar
#

Should still be smooth

#

The only bumps should be between tiles.

balmy chasm
#

There are oprions for bumpy tiles on the market

cloud crypt
balmy chasm
#

I can only complain that they should be more uniform across the surface, but that's yet to be a result

jade briar
cloud crypt
vague sparrow
#

now make it polished

#

aka zero bumps

cloud crypt
#

no more bumps

#

oh, and i would recommend to set denoising from laplacian to normal difference when using DLSS. Nearly all noise is gone with that setting

vague sparrow
#

this reflection is not correct

#

why is it tilted

cloud crypt
#

what you mean exactly?

vague sparrow
#

it is as clear as it sounds

cloud crypt
#

ah i see, that because in the main hall of the garage are placed 2 rect lights. Each on one side and 1 coming from behind

vague sparrow
#

shouldn't it be straight

cloud crypt
#

i cant control reflections lol. You have to ask remix itself why it is that way

jade briar
#

You probably have your normal maps fucked up.

cloud crypt
#

i cant remove them completly. the textures are that way... i would need plain textures without any dirt. then i could create the height and normal map and use the og texture with the others textures maps

jade briar
cloud crypt
#

i used chainner

jade briar
#

Can you send me the dds file that you're using.

#

Actually

#

Don't do that

#

Show me what your chainner setup looks like.

cloud crypt
vague sparrow
#

burrito is computing a generic response, please wait

balmy chasm
#

check dds file :D

cloud crypt
#

thats the DDS it generated

balmy chasm
#

16 MB 👀 Is it 8k?

cloud crypt
#

4K

safe fossil
#

What's the og texture look like?

cloud crypt
#

oh lol, its inverted in y

balmy chasm
#

So octahedral encode doesn't invert values?

jade briar
cloud crypt
#

but it isnt linear

jade briar
#

bc5 for normal
bc4 for any non color maps
bc7 for color data

vague sparrow
#

@trail quail

jade briar
#

bc for attrm

jade briar
ember cobalt
jade briar
#

That's like

#

The only thing they do

ember cobalt
#

then @vague sparrow @elfin beacon please take it to #offtopic or knock it off. spamming a project channel isn't great

cloud crypt
#

now it looks like that

balmy chasm
#

Photoshop?

cloud crypt
balmy chasm
#

I believe some normal directions can negate reflectivity completely

cloud crypt
#

i can make a new R map, that should fix that

balmy chasm
#

But is orange an intended result?

cloud crypt
#

yeah, its octathedreal. DX would be blue

balmy chasm
#

Should I be worried about that if DirectX works as well? 😅

vague sparrow
vestal drift
restive gale
#

Hey guys , i tried Uncle Burrito's pinned tutorial but after i install the bridge-remix the game doesnt start anymore.

vague sparrow
balmy chasm
#

And Octahedral is only supported in Chainner?

vestal drift
#

there's a python script for converting it as well

#

chaiNNer is the only GUI that supports it rn afaik

balmy chasm
#

Ok, thanks -_-

vestal drift
#

the remix editor will once that comes out, but nobody knows how long that'll take

cloud crypt
#

old (left) vs new (right) r-map

#

but still no reflectivity

vague sparrow
#

Make it rough

cloud crypt
#

no matter what i try, the new normal map destroys the reflectivity

balmy chasm
#

Eh, simply bumping up reflectivity without texture doesn't work?

cloud crypt
#

nope

balmy chasm
#

Really? It did work on car paint last time I tested

cloud crypt
#

it doesnt

balmy chasm
#

Specular map?

cloud crypt
#

still nothing

balmy chasm
#

.-.
Dunno why, but I never opened Reflectivity tab. May be you try to reset changes on material?

cloud crypt
#

yeah, i will redo it

cloud crypt
#

got a bit reflection back

glossy jacinth
#

nfs just opens for me, uses 3.7mb ram and some cpu then ends itself

#

was working yesterday great

balmy chasm
#

Get rid of normal map

cloud crypt
#

when adding a bit of metallic

#

without r-map and cranked down roughness

balmy chasm
#

Great success

cloud crypt
#

lets polish them up

#

the last 2 pictures are 2 different normal maps. Pls tell me which looks best

balmy chasm
#

This :D

cloud crypt
#

the reflection changes from where you look

#

looking from above

balmy chasm
#

Wait wait. Angle is the same, you just yaw the camera

jade briar
#

This is very wrong

cloud crypt
#

what exactly

jade briar
#

That's not how reflections work.

cloud crypt
#

i know, i dont know where this come from...

jade briar
balmy chasm
cloud crypt
#

everything worked right before you said the n-maps are bumpy

cloud crypt
#

created new tiles

balmy chasm
#

Shaped concrete

cloud crypt
#

hm

#

cant find any good marble tiles

balmy chasm
#

Have you ever seen marble used as garage floor? If I'm not wrong, it will crack in an instant

cloud crypt
#

ok, what should i use then

balmy chasm
#

Ceramic tiles, just as used in game. Or granite tiles as alterntative

cloud crypt
#

found these

#

i could edit the color in photoshop, and maps are already in there

#

would look like this, but then in yelloewish

balmy chasm
#

This one is great

cloud crypt
#

I will do that when i am home again

safe fossil
cloud crypt
safe fossil
#

Assuming this thing should be mostly flat as a floor, this normal map is way too dark to just face upwards along the normal

#

It's pointing a bit forward which tracks with what you got with reflections looking like the floor is tilted towards the wall or some shit

spice aspen
#

daytime bayview 💀

cloud crypt
cloud crypt
#

is this too yellow?

#

or more like this?

plain stag
#

Hmm looks Nice but try more White

cloud crypt
#

yellow

plain stag
#

Too much i think

#

Try grey

cloud crypt
#

yeah, even the reflections get lost in yellow

plain stag
#

More to cold temperature maybe for Modern RTX maybe try something new idk maybe White grey

#

Idk why but i much like this one i know Its from beta i think but coloring and White shiny floor like luxury

cloud crypt
#

wanted to do that for paint shop

plain stag
#

Oh okey

cloud crypt
#

white doesnt fit here...
brown was best so far

sand acorn
#

why my game is running at 10 fps?

my pc:
i9 9900k
32gb 3600mhz
RTX 2070s

cloud crypt
#

because 2070 and not using dlss

sand acorn
#

Does anyone know?

#

2070 is not compatible?

cloud crypt
#

it is, but you need to turn dlss on

#

alt + x and then dlss on performance

sand acorn
#

Tks

#

21 fps now LOL

#

Changed to ultra performance, playable now!

cloud crypt
#

wich dlss preset?

#

ah ok

ember cobalt
sand acorn
#

What about this warning

#

Anything I could do to fix it?

#

or just ignore

cloud crypt
#

looks good though

cloud crypt
sand acorn
#

why the cars are so dark?

dusky seal
#

Is there a way to add a blinking light?

cloud crypt
#

ugh... we cant change game mechanics...

and yes, its normal that some areas have no light

this is a work in progress graphic mod

no other mods are implemented

nothing else except graphics will be changed

dusky seal
#

I wanted to see if I could add a blinking light on that sign, it has a blinking texture so I thought it could be done

cloud crypt
#

if the texture is blinking in the og game then just add a emissive to the mat. when its not blinking in og game it will bea static light

dusky seal
#

ooooo

#

thanks

safe patrol
#

@tawny elk Trying to load your latest mod.usda and got this error in create:
2023-06-12 00:12:20 [Error] [omni.usd] Runtime Error (secondary thread): in textFileFormatYyerror at line 3110 of pxr/usd/sdf/textFileFormat.yy -- syntax error at '' in </RootNode> on line 3785 in file D:\Program Files\EA GAMES\Need for Speed Underground 2\rtx-remix\mods\gameReadyAssets\mod - adam.usda

cloud crypt
safe patrol
#

Hmm. I can't find a mismatched bracket, and VS isn't flagging anything

cloud crypt
#

when selecting edit in ov it does for me

#

for example, here is one } missing. that would probably cause the error you get

#

has to look like this

safe patrol
#

what line is that?

ember cobalt
#

omniverse should also tell you which line the error is on

safe patrol
#

it just says the end of the file

#

the last line

#

edit in omniverse doesn't do anything for me. Maybe I don't have VS linked properly

cloud crypt
#

send the file, i fix it for you

sand acorn
ember cobalt
#

i actually don't see the error either

safe patrol
ember cobalt
cloud crypt
#

it marks you the error directly at the start lol

ember cobalt
#

how could you select edit when omniverse won't even load the file?

safe patrol
ember cobalt
#

yeah, it won't work because the formatting isn't correct

cloud crypt
#

try again

ember cobalt
#

i get the same error

cloud crypt
ember cobalt
#

it loads, but i'm not sure it's working right. it only lists meshes and lights

cloud crypt
#

@safe patrol pls test it

ember cobalt
cloud crypt
#

i did not opened it with ov. I opened it directly with vs code

ember cobalt
#

vscode isn't showing the syntax error either?

#

not sure why

#

do you have a custom plugin for it?

cloud crypt
#

i dont use any plugins

#

this was the problem

#

It looked like this before:

over "lights"
{
over "SkyDome_Non_Replaceable"

        float colorTemperature = 3500
        bool enableColorTemperature = 1
        float exposure = 4.3
        float intensity = 147.3
        float3 xformOp:rotateXYZ = (0, 0, 0)
        float3 xformOp:scale = (1, 1, 1)
        double3 xformOp:translate = (0, 0, 0)
        uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
      }
#

and this was problematic too

ember cobalt
#

interesting

i had to open the file through the "Open" dialog. when dragging and dropping it doesn't work

cloud crypt
#

Looked like this:

{
over "OmniverseKit_Persp"

float focalLength = 15
float focusDistance = 0
float fStop = 0    

}

ember cobalt
#

i wonder how those broke

#

nice work fixing it

sand acorn
#

Generative fill with new photoshop feature

#

16:9

cloud crypt
#

i will create a custom Loadingscreen for a more modern look.

Smth like this:

sand acorn
#

Nice

mossy pelican
#

pls no

#

great picture

sand acorn
#

Does anyone know if it is possible to play with xbox controller? NFU2?

sand acorn
#

how to fix lights?

#

Dark AF

mossy pelican
#

yes

mossy pelican
safe patrol
safe patrol
#

I can toss it all together in a nicely sharable version but it'll probably have to wait until the morning

safe patrol
ember cobalt
jade briar
#

Ugh

#

Hmm

#

Slowly watching hellraven stray further and further away from the original style.

cloud crypt
#

Huh, i keep the og style

balmy chasm
jade briar
#

Yeah but there's a difference between upscaled, and remade assets.

balmy chasm
#

Do you really go for this original look? Because I see a potential for fixing what original game missed in the first place, and after that keeping to original assets

jade briar
#

What do you think needs fixing?

balmy chasm
#

I haven't done a lot. You can just see the point on my shared images above

odd dome
safe patrol
tawny elk
#

👍

timid prairie
tulip belfry
#

It's insane looking at some of the screenshots, RTX Remix is witchcraft in the best way

plain stag
#

Green

#

Maybe without remix

timid prairie
plain stag
#

Ehm just originál is best

#

Why green

timid prairie
#

i have no idea

plain stag
timid prairie
#

i was making it RTX stylised, and RTX (as well as Nvidia logo itself) using Green

jade briar
jade briar
timid prairie
#

Max Payne feels good with that specific

#

also done by me

#

small alternative, its end for now

plain stag
timid prairie
#

im using known supposedly same font, its just was Modified for Underground

plain stag
#

yea

timid prairie
#

and no Green as you see

cobalt peak
#

Then the game would be remastered

#

Probably NFSU2 with Red Dead Redemption 2 graphics

timid prairie
#

That's it for sure now, my powers are over.

cobalt peak
timid prairie
#

you can think such way

balmy chasm
cloud crypt
timid prairie
#

Take it

jade kayak
#

I got an idea for a logo now, let me try something

timid prairie
#

sure

#

and i'll just drop this as somekind of example

balmy chasm
#

I swear to god, move 'I' away. That's just a 'Remux' sign

jade kayak
#

is this something

#

heavy wip ofc

timid prairie
#

Can work, why not

timid prairie
balmy chasm
#

That's the point. How you see it from brief look, not from in-depth investigation

timid prairie
#

And still you writing "Remux" instead of "Renux"

balmy chasm
#

Using 'I' in a shape of 'M' part is bad idea either

timid prairie
#

this is a feature of the font

balmy chasm
#

But you have all the freedom to paint each letter from scratch

#

Like not even R looks like the one above, so how do people recognize it as somewhat legit U2 font?

timid prairie
#

I want to keep it as original as possible, i don't have modified version of font

timid prairie
balmy chasm
#

Cool font ngl

timid prairie
#

and another example how it could look in action

cloud crypt
#

Using my pictures lol😂

timid prairie
#

why not

#

it could be worse, i could use shots from Original game

cloud crypt
bright cairn
#

How would I go about having the road textures and lighting (with car emissive stuff) on my install? I don't mind it being quite manual as I have a backup.