#NFSU2 (Need For Speed Underground 2)

1 messages · Page 12 of 1

safe patrol
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because the whole thing is upside down

balmy chasm
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Well, I swapped to Y direction. In both modes it is inverted

cloud crypt
balmy chasm
cloud crypt
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rotation invertion is normal, i have the same issue. But Z-Axis moving - instead of + a new one to me

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can you show me your parameter settings from Remix?

balmy chasm
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Well, creating it over again fixed inverted position as you can see. It was 'under ground' in such condition

wraith robin
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were exactly do i download the files from as havent used github in ages and cant seem to find any of the links to download them

cloud crypt
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the release one, you need a git acc

balmy chasm
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Also dunno if it was mentioned, but creating such attribute under Mesh Xform(not light or 'mesh' thing) and setting value to one, does the same as editting 'mod.usda' with 'custom int preserveOriginalDrawCall = 1'

cloud crypt
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yikez, someone give you an oscar XD

balmy chasm
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I haven't seen that, here at least .-.

cloud crypt
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yeah, nobody mentioned it. So thx for that

simple light
#

yo there are a few pinned posts here, which do i need to follow if I want to try RTX on UG2?

cloud crypt
simple light
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alright

tawny elk
balmy chasm
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As for bulk editing you mean?

tawny elk
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They’re based on the origin of the mesh, not the world. So they’re typically wonky.

tawny elk
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With vscode you can do a bunch of them at once, just wanna know if that’s a better way to go.

balmy chasm
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Let me test it. As of now I can say for sure, you don't need to update value every time you edit that lights in the Mesh

wraith robin
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sorted all working legend how do i bring up the remix menu again?

balmy chasm
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But to be honest, you can simply turn it 1 when adding light to mesh

quick ivy
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hello i cannot find the link to download and instructions to install ug2

cloud crypt
# quick ivy hello i cannot find the link to download and instructions to install ug2

Install instructions and tutorial: https://youtu.be/U32QaB23Mws

the download is in pins

This project is still in very early development stages. It may not look good right now, but things will change.

You may want to visit @UncleBurrito15 Youtube Channel for WIP 1 to 3.
We are several Poeple working on this mod and it still will take much time until its perfect.
We have to ask you to wait.

If you still want to play the unfinishe...

▶ Play video
stable plover
#

Yes, I have not yet managed to completely remove this haze. 😢

cloud crypt
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oh, new dxvk remix soon

quick ivy
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anyone got link to download ug2 ?

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so i can install this mod

cloud crypt
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Sry, but please get Underground 2 over a "legit" way.

quick ivy
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getting only 20 fps

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after setting it up

small acorn
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turn dlss to performance

quick ivy
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ryzen 7 5800x
RTX 3080 Ti

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from where?

small acorn
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path tracing is a heavy thing

quick ivy
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yea ikr

small acorn
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and depends on rendering resolution

quick ivy
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so how do i set my graphic settings and stuff?

small acorn
quick ivy
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where do i access the remix menu from ingame?

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home button ?

small acorn
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alt + x

quick ivy
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yea got it thanks mate

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the game feels like its in slow mo, like the sense of speed is not there

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is there a setting that can make it more fluid

cloud crypt
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somehow the skybox is handling weird

cloud crypt
ember cobalt
cloud crypt
cloud crypt
ember cobalt
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game setup -> parameter tuning -> sky

cloud crypt
ember cobalt
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ya

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i usually set it to 1. i've never needed it more than 4 i think

cloud crypt
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well, it does not work

ember cobalt
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hm

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that looks like it could also be another effect being partially layered onto it

cloud crypt
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hm okay

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found the issue, it was a problematix texture. Setting it as skytexture fixed it

cloud crypt
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Looks good to me, or should i go down to 5000K on those poles? This is 6500K

ember cobalt
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i like 5000k personally

jade briar
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Yeah was gonna say

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3500 is a bit too low

cloud crypt
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so 5000 it is

tawny elk
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I'm kinda shocked how many sources are for this building

cloud crypt
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well its one of the best looking entitys in the game

jade briar
tawny elk
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The orante street lights?

jade briar
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The tall ones

tawny elk
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No I used rect for those

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But that's from my first pass

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Will probably convert them over to sphere

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This gas station HamzaAllah Gonna make it look real nice

jade briar
tawny elk
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peepoSigh I forgot this engine doesn't really handle cove lighting all that well

cloud crypt
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i am sad now

tawny elk
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What were you trying to do?

cloud crypt
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i tried to "create" a mesh and apply a light (purple) to its. But thats not gonna work :/

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also, for those who want to replace the sky in OV: You have to be at the drive in to your garage (not in front of the gate, where the lights are) and look into the direction of the acces. now make a capture. The sky should be captured now

cloud crypt
severe solstice
cloud crypt
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warm lights with 2500K

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Looking sweet so far

safe patrol
# cloud crypt warm lights with 2500K

Looks amazing. Would you mind sending me your current mod.usda so I can merge your updated lights with the street textures (now that I finally figured out how to do that)?

cloud crypt
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The lights arent done yet, still have to add a ton of them. And i am currently laying in bed so, i cant share it now

safe patrol
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Oh I know it's just a WIP, but I thought you might like to add the nicer PBR asphalt to your work

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And I'm lying in bed right now too...so no rush 😉

jade briar
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We gotta agree on a single color temperature.

hollow oak
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Cant we make it variable

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Or more like you make it variable

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As in the player sets it to their liking

gritty crest
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Is the light temp global for all lights or can certain lights be at certain temps? It would be cool to distinguish the different districts with that

dusky seal
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nfs prostreet dont work

vague sparrow
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Because....

balmy chasm
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What if you use random color temp. Some light bulbs degrade, some not, some were replaced when broken, so they're lighter, some are almost dead dim. Just keep it in common range

vague sparrow
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Id rather not change lights now because the creator toolkit is not released

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Saving my energy for the latter releases

balmy chasm
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Yeah. Textures makes more sense

jade briar
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Right now, the textures are the most convenient thing to replace, so I'll just do that. Don't even know if my mod USDA will be compatible with the creator toolkit

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Should be tho

trail quail
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Hey, have you guys managed to get any lights into a game yet using Create?

snow coral
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11111

vague sparrow
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You made it 11112
(Now it's 11113)

snow coral
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11115

vague sparrow
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11116

snow coral
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Let's go!

balmy chasm
trail quail
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hence why im here

balmy chasm
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this

small acorn
dusky seal
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I guess not, where can I activate it?

trail quail
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what is that sky

plain stag
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I use stable diffuision to render with AI and Upscale sometimes good Results

jade briar
# elfin beacon https://tenor.com/view/homelander-speech-bubble-the-boys-upset-crying-gif-262847...

Patreon: https://www.patreon.com/Podel1
Twitter: https://twitter.com/Podel_irl
2nd Channel: @PodelAux
Insta: https://www.instagram.com/podel_irl/
Subreddit: https://www.reddit.com/r/Podel

Nvidia Bread is the future of bread. Featuring HDMI, USB and VGA ports, it can connect to almost any device. Attach a heatsink to cool down your bread after...

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elfin beacon
jade briar
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#shitposting

elfin beacon
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gif war

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and #skill issue

timid prairie
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So....any project news?

vague sparrow
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you need that nvidia remix tool to do that

cloud crypt
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Thats a big lie... There are so many textures that we have to change

vague sparrow
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you misread it

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or maybe i have structured my sentence improperly, doesn't make sense to me to either
sorry for the confusion

cloud crypt
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using materialize for creating PBR Textures

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now with proper height map xD

cloud crypt
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self created "Parallax" building

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reflections xD

vague sparrow
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looks nice bro

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how'd you do that

cloud crypt
late sable
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Is it ppossible to make lightsource for building windows? for instance making window texture transparent and placing light source behind it

cloud crypt
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Well no... UG2 Buildings are just plain textures with no depth at all.

late sable
cloud crypt
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yes

late sable
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basicly it could be possible if you can add meshes

cloud crypt
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the lighten up windows are just an additional textured placed overthe first one

cloud crypt
late sable
cloud crypt
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they are already emissives, but i can look into it

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anyways, these Building-Textures look good though

late sable
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I guess it could be nice addition to light pollution of the map

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i mean its still kind dark

cloud crypt
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i havent placed lights in the city core yet

late sable
balmy chasm
cloud crypt
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Parallax is literally the same as PBR

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or atleast nearly, because you need a special mapping

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but there is a way to achieve a parralax look with PBRs

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so basically you can create a Parallax map and use it as normal map

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but sometimes it can look really weird

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thats why i set Parrallax in "..." in the first Picture i posted

balmy chasm
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Wait a minute. It dones't work, does it?

cloud crypt
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well atleast in OV it is shown as "real depth" but yeah, in remix it just work as normal map

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wait a minute... how can there be depth in remix. Happened after i deleted the roughness map

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enabled emission

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its just for testing purposes

balmy chasm
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Can you tell how emissive masking set up? I missed that part somehow

cloud crypt
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just use the albedo map as emissive map

digital salmon
cloud crypt
balmy chasm
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huh .-.

jade briar
tawny elk
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I think it looks good

cloud crypt
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huh? I just used my old ai upscaled textures. Thats why it looks bad

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when you use good quality textures it will look good

jade briar
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Well. The problem with materialise is that white=height.

cloud crypt
jade briar
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Which is not always accurate

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It also probably not work with albaedo textures

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Diffuse maps are 50/50

cloud crypt
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look at 1 minute 50

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there he explains it

cloud crypt
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nearly every uncharted texture was created with that tool lol

jade briar
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Hold on

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Can you send me the upscaled road, and the normal map that you created?

vague sparrow
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E-begging

cloud crypt
vague sparrow
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||jk||

jade briar
vague sparrow
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@jade briar

Off-topic: pm giving out free lappies, any good or skip?

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🤔

tawny elk
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Lappies...?

jade briar
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yeah

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lappies?

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The air around here is mischievous

vague sparrow
jade briar
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the what are you talking about

vague sparrow
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Laptop bruh

cloud crypt
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looks good to me though

jade briar
vague sparrow
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my cousin got one

jade briar
jade briar
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¯_(ツ)_/¯

vague sparrow
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I can see that

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😄

jade briar
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Also why would they give out expensive ones in a country that's drowning in debt every day.

vague sparrow
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It's not expensive tbh....free stuff is free so idk 😐

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Better be good or skip

jade briar
cloud crypt
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dx. png format, needs to be converted to dds

vague sparrow
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Won't DDS conversion ruin the texture quality

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or is there a way to preserve it

cloud crypt
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well, when i convert with photoshops intel dds plugin there is no quality loss. The file size even gets way bigger

balmy chasm
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Do you generate mipmaps by the way?

cloud crypt
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i could, but i never do

balmy chasm
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Do they even work?

cloud crypt
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well, when i generate them and open up the file with photoshop they get loaded, but i dont know how the game would handle them

jade briar
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So the first one here is yours and the second one was what I was able to get using an ai normal map generater. I think it's a bit more accurate. What do you say?

cloud crypt
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i would say the first is more acurate

balmy chasm
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Well, first looks better just because it's not so extreme :D

balmy chasm
cloud crypt
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but i am right i think, the first is way more acurate. In the second one the surface gets flattend out

balmy chasm
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Wait. First one is flatted out, second one is sharp

cloud crypt
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no lol

balmy chasm
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First is yours, which got less details

cloud crypt
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no lol

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the second one is used in second 22

jade briar
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this is the first one.

cloud crypt
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the one with much detail yes

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have edited it a bit

jade briar
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I like the normal map density on this one tho

cloud crypt
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you can test it, do you need the height map too?

vague sparrow
jade briar
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Okay so @cloud crypt, I've noticed that even though your texture is a lot sharper, and more detailed, it is mostly flat. My texture however, has a lot of depth to it. So I think I can use a combination of these two to make a new road texture (again) by using my texture as a basis for the puddles, and yours as a normal map base.

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Sound good?

jade briar
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I'll test everything out ingame in a bit. My friend is here, and we have to study for an hour or two now.

cloud crypt
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ok

cloud crypt
simple light
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guys, for anyone who deals with adding emissive lights, here's something interesting; you could copy ps2 demo of ug2. that is, add orange lamp post lights in city core and coal harbor, teal lights in beacon hill, blue lights in jackson heights, and white lights for the speedway @tawny elk elay tried doing that for the PC version of UG2 but he used reshade, you guys can do it much better probably by changing the color of the lights https://www.youtube.com/watch?v=PoDYyfado-0

NFS Underground 2 - Beta Visuals Mod will try to make your game look more like OPM/PS2 Demo version.

Download link: https://nfsmods.xyz/mod/4424

0:00 - Intro
0:33 - Showcase: Teal/Green Fog
1:06 - Showcase: Orange Fog
1:56 - Showcase: Blue/Purple Fog
2:30 - Showcase: White Fog
2:47 - Before you install mod
3:13 - How to change fog color preset...

▶ Play video
vague sparrow
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this distant fog effect adds up to the atmosphere

simple light
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yh that too, lights aside

dark spoke
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looks a little too "sharp"

tawny elk
cloud crypt
dark spoke
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alright that's good lol

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all of that sharpness would be flattened out by tires over time so unless bayview keeps building new roads every 30 minutes they'll never look that sharp

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looks good otherwise tho

simple light
cloud crypt
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ug2 is just art in my eyes... why cant the devs be like in the days back then...

dark spoke
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UG2 is beautiful, yeah

simple light
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cause fog is all elay could add but the color of the emissive lights can't be changed in ug2 normally, only the color of the lamp post light texture but the lights on the road won't change; it's mostly a slight yellow/orange but in areas like stadium it's actually teal. you guys however can change probably the color of the lights fully so you can take it to a whole new level

dark spoke
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Underground 2 is part of the last generation of games before advanced shading techniques gave all games a really fake look

tawny elk
dark spoke
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some games from the early 2000s looked better than games made in 2007 or later because they all used regular photo sourced textures with no real special shading tricks

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but later on everyone went wild with shaders so everything got piss filters and became super blobby lol

jade briar
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Lights

tawny elk
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I have no idea why there was so many light sources left in the game

cloud crypt
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@tawny elk does his own version. Variety is good

tawny elk
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Like none of these effect the game in it's original state

dark spoke
tawny elk
jade briar
dark spoke
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oh interesting

jade briar
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So they're just texture details?

dark spoke
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so it's some different object that remix is interpreting as a light source

tawny elk
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I'm going back and adding lights to the meshes

dark spoke
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ohhhhhh i see

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okay i understand what you mean now

tawny elk
dark spoke
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gonna have to replace all of these with new spotlights

tawny elk
dark spoke
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each will have at least 17k polys and 8k textures

tawny elk
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Oh

dark spoke
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13 fps gaming

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jokes aside i do actually intend to help out with mesh replacements once those are implemented

simple light
dark spoke
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plus the cars look pretty damn good considering they were modelled in 2003 lol

simple light
# simple light here you can see what i mean actually, I didn't even have to drive up to the sta...

vanilla ug2 lamp post lights are a bright pink, this texture can be changed in vanilla ug2 along with its color by using TexEd. however the lights on the roads can't be changed, and the pic shows how in some places they are a bright yellow, and in other places (ahead of the car), they are cold, tealish, instead of the warm yellow. they don't even correspond with the lamp post light vanilla texture which is actually bright pink lol

tawny elk
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Was there supposed to be landscape lighting in the game originally?

tawny elk
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Bridge time

dark spoke
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so the vertices are the same but their positions are different

tawny elk
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No it handles that

dark spoke
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so you get a different hash

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oh okay

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🤔

tawny elk
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Was this bridge teal?

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Or a diffrent color?

dark spoke
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i believe it was teal

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lemme check

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answer is: sort of

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there are faint teal lights on the bridge

tawny elk
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Kinda of a gross color irl, but shrug

dark spoke
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the hard part is going to be recreating the volumetric light cones

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because it's not realistic whatsoever

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but it's also very cool lel

tawny elk
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This is what I mean when I say there were so many light sources kind of planned. These are spot lights

dusky seal
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could you tell me why this happens?

dark spoke
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but yeah i think a really big part of Underground 2's vibe is "cool volumetric light cones"

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well

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cool volumetric light cones wasn't just a ug2 thing it was more of a "every game made in the early 2000s" thing lol

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i wonder if it'd be possible to bring back the effect without showering the entire map in way too much fog

balmy chasm
tawny elk
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Cause the poly count on the spot light is so low

dark spoke
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i imagine it was possible to have these on PC but they had to cut it because of consoles

tawny elk
dark spoke
jade briar
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But now, we can make them.

tawny elk
dark spoke
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we have uncovered the secret ug2 cut speedboat racing

jade briar
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I guess it was designed before the layout was planned

dark spoke
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it's possible, ug2 was developed for what, 2 years at most? 🤔

jade briar
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It's crazy how quick, yet good they used to be.

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GTA VC came out a year after GTA 3

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Still waiting for GTA 6

dark spoke
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back when game programmers were the best of the best and making textures was as easy as "take a real picture and scale it to 64x64"

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and when making meshes took 15 minutes and not 15 days

jade briar
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Yeah that is true

dark spoke
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afaik UG2 went right into development when UG1 was getting finished

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and there was a bunch of map changes

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even late in developmentt

jade briar
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Highly detailed means more time required

dark spoke
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shit takes way too much time

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that's why most indie games nowadays go for 90s to 2000s graphics because modern asset making takes more time than they have lol

tawny elk
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> Places landscaping lights everywhere
> Forgets about overpasses and covered highways
HUH

dark spoke
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lol yeah the highways in UG2 were kinda half-assed

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the layout was great but detailing wise they didn't care much lol

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there's even more highways that aren't accessible left over from the beta

tawny elk
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I think the road texture being so "high res" kinda blew their budget

dark spoke
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they cut a lot more highways in late development

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there's a mod that re-enables the cut highways

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and it makes the maze-like highways even more maze like 😄

cedar estuary
dark spoke
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yeah there is, the tunnel used for drag races is a completely different "level"

cedar estuary
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I know. Thought you meant about the demo version highways, which were a complete clusterfuck

dark spoke
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i think it is the demo version highways (sort of?)

cedar estuary
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The PS2 demo, that is

dark spoke
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afaik the PS2 demo is before they finished the highways right

cedar estuary
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Nah, the PS2 demo highway system was veeeeey complicatee

dark spoke
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this one

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it just leads to more highways lol

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i think they cut them because the highways were already confusing and these roads ended up being redundant

cedar estuary
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Yeah, this is just the drag mode version oppened up. Way before in the ps2 alpha, they were such a mess, way bigger mess than that one

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Air baloons in center were cool though

dark spoke
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oooh I see

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tbh I wonder if there is ever going to be a map that combines ug1 city and Bayview

cedar estuary
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If map tool happens, could happen, but probably too much work

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At 1:31 look at the highway system, map comparison

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It looks cool, but probably hell to drive

dark spoke
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so even more confusing identical highways lol

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I think a good idea for the ug2 rtx mod would be to add some sort of differentiation to the highways 🤔

jade briar
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I mean

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If anyone wants to add them

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They can just use the beta map mode

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Most of the textures are reused

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So there won't be many, if any unique assets

tawny elk
cedar estuary
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Map editing for nfsu2 its not just possible now

tawny elk
dark spoke
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be it different colored lights or a different colored wall or something

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possible to do under remix when the full editor comes out

cedar estuary
#

Ahhh, misread, thought you meant adding the extra highways

dark spoke
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modifying ug2 itself is a bit of a lost cause lol

dark spoke
cedar estuary
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They would be cool to drive on for a change to see how it would've been, but yeah thats about it

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Wish a early pc beta/alpha would leak, but that will never happen

dark spoke
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lol yeah unfortunately so

red ferry
#

Download link for NFSU2 RTX ???

dark spoke
red ferry
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???

balmy chasm
#

That means you should check pinned messages

red ferry
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I can't find the link

dark spoke
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here you go

balmy chasm
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Just to make it clear, you need to have a basic game installed

red ferry
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what channel is it on?

simple light
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btw guys will this ever be compatible with reshade

tawny elk
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No I don't think so

simple light
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using both this and reshade would be sick

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xdd

cloud crypt
# tawny elk

i thaught you wanted to go for a warm look and not close to beta/original

jade briar
#

Shhh

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It looks good

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Don't make him make it look like my piss on a warm summer day.

cloud crypt
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but you wanted him to do it that way XD

plain stag
plain stag
cloud crypt
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was just for testing though. I will rework some building textures. Also Burrito works on a new road textures with a new normal map for a better look

jade briar
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@elfin zenith

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We use omniverse create for texture replacements

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Also. The lights in your video turn off as soon as they leave the camera view

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Not in my latest one

quick ivy
elfin zenith
cloud crypt
jade briar
#

Anti LIGHT culling

balmy chasm
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How to disable fog? -_-

vague sparrow
#

Turn off volumetric option

cloud crypt
#

and back to work...

balmy chasm
#

Can you guys explain a little what type of lights this is. Are you all packing new lights on top of these or there is a way to disable them?

cloud crypt
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mine is looking like this

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but i have put a light in front of the car

balmy chasm
#

Its effect is almost nullified when adding lights. But it is there and definitelly affecting my scene

cloud crypt
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@quick ivy pls write about your problem here. Maybe adam himself can help

quick ivy
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after applying the mod it just went pitch black

vague sparrow
quick ivy
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what should i turn it to?

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ultra?

vague sparrow
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No

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Everything low except world detail

small acorn
balmy chasm
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They are

quick ivy
quick ivy
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still same

vague sparrow
#

something wrong with remix then

vague sparrow
#

did you put the files accordingly as the guide said in the pins?

quick ivy
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yea one in the rtx remix folder that was the mod file and the rtx one inside the directory

tawny elk
#

You might have the mod.usda in the wrong location

quick ivy
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Need for Speed Underground 2\rtx-remix\mods\gameReadyAssets

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its here

tawny elk
#

You do have the Enhanced Content in the rtx menu enabled right?

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Try restarting the game? Do you have any mods/fixes in use?

quick ivy
#

i tried it was still the same

tawny elk
#

Damn something is wonky with your setup.. Anything interesting in any of the logs?

quick ivy
#

downloaded yours pasted files in the directories mentioned and the pitch black thing happened

tawny elk
#

The ones from my repo?

quick ivy
#

the pinned message

#

yes

tawny elk
#

Did you backup your RTX conf? Mine is to be used as a base and be built off of.

quick ivy
#

sadly no

#

or wait i think i have it

#

but is there a way to run yours ?

#

or do i have to reinstall my game and then do the setup ?

tawny elk
#

All you really need from mine is the mod.usda

quick ivy
#

okay and try out the older config file?

tawny elk
#

Yes, use your own rtx.conf.

quick ivy
#

cool cool i'll check it out

#

thanks alot

tawny elk
#

👍

cloud crypt
balmy chasm
safe patrol
#

headlights on AI cars

tawny elk
#

This face made me giggle

safe patrol
#

tail lights on AI cars too

tawny elk
safe patrol
#

lots of DLSS ghosting though!

#

oooh, I found an AI car I missed in my previous capture

tawny elk
safe patrol
#

sadly my 3060 ti REALLY can't handle having Remix open at the same time as Omniverse

safe patrol
#

yeah sucks having to go back and forth

tawny elk
#

That technique is resevered for the 4090s and professional cards sadly.

safe patrol
#

I bet

small acorn
#

i think i need 16 more GBs of RAM

cloud crypt
#

@safe patrol turn off eye adaption under post processesing

safe patrol
cloud crypt
safe patrol
#

*forgot

trail quail
#

sometimes looks a bit like roblox

tawny elk
#

My work is switching up things and might be getting rid of their Quadro RTX8000s.

cloud crypt
#

xD

tawny elk
cloud crypt
#

gimme one xD

trail quail
#

but sometimes looks good

tawny elk
#

It's just like a 3080 with 48GB of VRAM

safe patrol
#

I had a job a few years ago that was in the medical imaging field and all the Radiologist's PCs had fancy Quadros that they absolutely did not make the most out of at all. I really wished I could have snagged one.

cloud crypt
tawny elk
cloud crypt
#

yeah true

tawny elk
#

My wallet hurts

safe patrol
#

it was "required" because they had to have super accurate color reproduction on these insanely expensive monitors. But other than the color accuracy they didn't use the cards for anything.

tawny elk
#

||Not so fun fact, when you use these Quadro cards with Virtual Desktops / VMs you have to license the drivers. The cost increases depending on how much VRAM you assign to each.||

cloud crypt
#

Dafuq

tawny elk
cloud crypt
#

should i turn temperature down?

tawny elk
#

I'd say yes shrug

small acorn
#

or 5200

safe patrol
cloud crypt
safe patrol
small acorn
cloud crypt
cloud crypt
#

also changed these

small acorn
#

same mesh

quick ivy
#

🥺

balmy chasm
#

Okay, who said colored lights are not supported?

cloud crypt
cloud crypt
quick ivy
#

oh okay i dont know how to do all that

trail quail
balmy chasm
#

Green light

trail quail
cloud crypt
balmy chasm
#

Just example

safe patrol
#

I just showed red emissives on taillights

balmy chasm
#

Light culling yet killing me

safe patrol
#

looking good!

cloud crypt
#

i dont know how i should feel about this. There is way to much light. Its supposed to be night not day

tawny elk
#

Yea I need to do another pass at the relative brightness of everything

small acorn
tawny elk
tawny elk
cloud crypt
#

i dont use exposure at all because it causes extreme ghosting. Sky brightness is all you need

tawny elk
#

I don't think I get that much ghosting with it on

jade briar
cloud crypt
#

white again

surreal slate
jade briar
polar bane
#

so I'm assuming that this won't be compatible in the future with most current car mods for the game since the lights for headlights and taillights have to be manually placed.

cloud crypt
#

correct

#

also the car color material would have to be placed manually

surreal slate
cloud crypt
surreal slate
#

damn

polar bane
#

been following along with y'alls work (awesome job by you all by the way), there's currently an issue with using in game parts upgrades too, right?

cloud crypt
#

Well no, i found a way to not break tje tail lights by changing them. We only have to add emissives to the taillights

#

The biggest problem would be the color thing on cars. We would have to do it for every color, every tuning part combination on every car

polar bane
#

oof

cloud crypt
#

Yeah...

#

Thats why we currently concentrate us on environment and lights only

safe patrol
#

I'm doing some work on emissives

#

I realized though, there isn't really a way to do brake lights is there?

cloud crypt
#

Nope, they are just sprites

safe patrol
#

the game doesn't switch out a different sprite while braking does it?

cloud crypt
#

no, it just makes it bigger and brighter. You could say its shaded

safe patrol
#

makes sense. Shame because that would make this way easier

quick ivy
#

pitch black is gone but the lights are bright

safe patrol
#

NFS: Vegas

balmy chasm
#

yay, I figured something out 🥲

cloud crypt
#

what did you selected as ui??

#

Thats propably the worst what you can do

balmy chasm
#

What. I just hide it .-.

cloud crypt
#

what did you hide

balmy chasm
quick ivy
elfin zenith
jade briar
#

nice

elfin zenith
slate scaffold
#

It's not working for me

jade briar
elfin beacon
#

The amount of work done in bringing a unit positive charge from infinity to a point is called electric intensity.
Thank me later.

small acorn
#

well, i broke my mod.usda

#

asset data cannot be found or corrupted.

jade briar
#

F

tawny elk
mossy pelican
#

who likes cheese

small acorn
safe fossil
# cloud crypt Parallax is literally the same as PBR

Parallax has nothing to do with "pbr" nor are they mutually exclusive concepts, you can use both together, they are entirely unrelated. Parallax is shifting texture coordinates by height so the resulting frame has actual depth without geometry changes. Pbr is just a vague concept of "being physically based", whatever that means, that in practice usually comes down to better materials with some energy conserving function that simulates microfacets distribution, probably with ggx function, to have the values be in some "physically sensible" range as it spreads over a surface. And of course the schlik's approximation for fresnel somewhere in there. That's it. It's not some committee defined standard either, so you can call whatever you want pbr if you have some concept of something being "physically based", it's just people have come to mean the thing i described above by this term. Something that's supposed to reduce guessing and make stuff just work ™️ under any condition with consistency.

Ugh, it's been such a misused buzzword that only sows confusion being thrown around literally everywhere by everyone without any context nor understanding and then the worst of it in marketing, like by Todd with FO4 with it's totally consistent visuals ranging from pretty good to really ugly waxy acid plastic and other ugly shit like witcher 3 that's more consisten in looking revolting where it's either the acid vomit or dull gray and nothing in between, to sell you that while their game looks like utter shit, it must be still good cause they said a fancy magic word. Yes, sweety, we know you got pbr, it's just you and eeeeeeverybody else. I get ptsd every time i read it now 🤮

#

Rant over

dreamy gazelle
#

guys, sorry for this parenthesis, but anyone tried carbon?
I messed up with configurations, but I think there are some issues with some shaders or something related,
fonts are not rendered and most of the textures are missing/not found

small acorn
jade briar
dreamy gazelle
safe fossil
cloud crypt
dreamy gazelle
slate scaffold
#

It's not working for me, i get stuck on the loading screen and then it crashes

chrome meadow
#

I mean' it rain every 30 minutes and it's always night so wet road are pretty realistic

cloud crypt
#

Yeah, thats also what i think

tawny elk
#

The game looks pretty eh if you don’t have any reflection on the road.

#

Flattens out the lighting pretty bad.

chrome meadow
cloud crypt
#

Not comeplety

#

I tune the lights to fit together. I use from 2500K to 6500K lights

safe patrol
#

Ok this is more or less in a shareable state. I'll continue to add more cars as I find them.

#

these are far from complete because I don't have any good way to dump all the lights at once, but it's a start

#

I'm taking a break from it for a bit to work on emissives for neon signs

#

since that's an easy low-lying fruit

#

If you want to test them, the easiest method is to extract them into your gameReadyAssets directory and use Kim's python script to make a usda file. Using Omniverse, add that as a sublayer to the existing mod.usda.

safe patrol
#

dangit I broke something in omniverse

#

oh it just doesn't like to save if the light is set to default. That's dumb.

#

nope, nevermind, I thought I got it working again but it's broke. Hmm

#

ok I think I found the problem, it REALLY didn't like one of my textures

#

it's not one that I included in any of the packages above so you guys shouldn't have anything to worry about

vapid halo
#

looks like it doesnt work on wine

wise coral
safe patrol
#

I've heard some people have had success with wine but my Linux system only has a 1070 so I haven't tested it myself

still carbon
#

[05:35:03.637] info: No default config found for: E:\Oyunlar\Need for Speed Underground 2\SPEED2.EXE
[05:35:03.638] info: Trying to open config file: E:\Oyunlar\Need for Speed Underground 2.trex\bridge.conf
[05:35:03.638] info: Found user config file: E:\Oyunlar\Need for Speed Underground 2.trex\bridge.conf
[05:35:03.639] info: Effective configuration:
[05:35:03.639] info: useSharedHeap = True
[05:35:03.640] info: SharedHeap policy: TEXTURES, STATIC BUFFERS
[05:35:03.640] info: ==================
[05:35:03.640] info: NVIDIA RTX Remix Bridge Client
[05:35:03.640] info: ==================
[05:35:03.641] info: Version: undefined
[05:35:03.641] info: Loaded d3d9.dll from E:\Oyunlar\Need for Speed Underground 2\SPEED2.EXE
[05:35:03.656] info: DirectInput8 hook attached.
[05:35:03.680] info: DirectInput hook attached.
[05:35:03.682] info: Initializing new shared memory object.
[05:35:03.684] info: Initializing new shared memory object.
[05:35:03.687] info: Initializing new shared memory object.
[05:35:03.742] info: Initializing new shared memory object.
[05:35:03.883] info: Launching server with GUID 3740b1ce-c1db-4a5a-ba4a-ad1f94d7b43a
[05:35:03.885] info: Process set as DPI aware
[05:35:03.886] info: Sending SYN command, waiting for ACK from server...
[05:35:04.136] info: Ack received! Handshake completed! Telling server to continue waiting for commands...
[05:35:04.140] info: Initializing new shared memory object.
[05:35:04.325] info: Creating a NON thread-safe D3D9 device.
[05:35:09.671] err: ...server-side D3D9 device creation failed with 8876086a.
[05:35:09.672] info: Creating a NON thread-safe D3D9 device.
[05:35:10.838] err: ...server-side D3D9 device creation failed with 8876086a.
[05:35:12.373] info: About to unload bridge client.
[05:35:12.373] info: Sending Terminate command to server...
[05:35:12.830] info: Server notified that it has cleanly terminated. Cleaning up.
[05:35:12.841] info: Shutdown cleanup successful, exiting now!
[05:35:12.848] info: DirectInput8 hook detached.
[05:35:12.849] info: DirectInput hook detached.
[05:35:12.849] info: [Uptime]: 9s

my video card is not rtx and that's why it won't boot? Or is it not opening for some other reason? @jade briar

jade briar
hollow oak
#

Can i run it on intel hd graphics
warpedkanna1 warpedkanna2
warpedkanna3 warpedkanna4

trail quail
#

Me

soft isle
#

TDU2 cars could be ripped if your still looking

vague sparrow
dark spoke
#

guyes pleas help rtx remix not working on my GeForce 8600GT

tepid spade
#

i need help

small acorn
tepid spade
#

guys i think the tutorial is a bit outdated

#

can someone help me because the new versions of rtx remix have different files

#

from the ones in the video

#

and yes i have an rtx card a rtx 3060ti

#

and my cpu is a 12400f

vague sparrow
#

And I have a life

tawny elk
#

I don’t KEK

jade briar
#

Which one did you download?

tepid spade
jade briar
tepid spade
jade briar
#

Show me what your zip file looks like.

tepid spade
#

Let me go to my pc

#

These are the files

#

@jade briar

#

In the remix-0.2.0 folder

#

In the dxvx folder

#

In the bridge folder

safe patrol
#

You downloaded the source, not the release builds

tepid spade
digital salmon
#

in 2023 do you take pictures of a computer monitor?🥲

tepid spade
safe patrol
#

He's never heard of printscn apparently

digital salmon
#

shift+win+s seems to be faster)))

safe patrol
tepid spade
safe patrol
jade briar
#

UHD screenshots

safe patrol
simple light
#

There aren’t any releases here
You can create a release to package software, along with release notes and links to binary files, for other people to use. Learn more about releases in our docs.

#

where is the bridge remix release xd

jade briar
#

Who the fuck is this

#

@vague sparrow

#

This u?

vague sparrow
#

i be putting no goofy ahh profile bro

#

mine is with my actual name

jade briar
#

who tf is this

simple light
#

where are these files?

chrome meadow
jade briar
simple light
#

Although I was told to follow this one

jade briar
#

50 people have made an attempt to make a tutorial

#

Use whatever

#

All of them should work

simple light
#

Yeah the one I followed doesn't have bridge-remix release files

#

I'll try the other one then

still carbon
simple light
#

Actually nvm

#

I needed a github account

jade briar
#

Yes

#

Make one

simple light
#

ye

small acorn
tawny elk
#

Would it be better to create a general Need For Speed Underground 2 support thread in the remix help section so all that kinda stuff goes there instead of here?

simple light
#

I have RTX 2060

#

hope that's good enough xd

jade briar
#

If you put dlss at ultra performance.

#

thennnnnn

#

maybe

tawny elk
#

It’ll be a nice PowerPoint possibly shrug

dreamy gazelle
tawny elk
#

There are so many tutorials already written that all work. I’m not writing another one.

simple light
#

insane

safe patrol
#

I figured out why my dumb butt kept breaking omniverse yesterday. I was trying to do "save as" instead of "save flattened as"

tawny elk
safe patrol
#

it's for combining different mods as sublayers

vague sparrow
safe patrol
#

so when I went to add my textures back to your lights, it freaked out with just a normal "save as" but when you flatten them it works.

#

what's funny is that I was doing it earlier in the day just fine and for some reason forgot that it had to be the flattened version

sage wraith
#

hey i did all, like you said, but if i start the game, i get for short a screen and in the upper left corner is standing remix stuff, but then the window close and nothing happens anymore

jade briar
#

you didnt install correctly

sage wraith
#

but what do i wrong?^^

#

i made it exactly like you wrote

simple light
balmy chasm
#

Most likely haven't installed patched dxvk and bridge?

sage wraith
sage wraith
#

i downloaded the the files over the links

balmy chasm
#

dxvk?

sage wraith
#

what is that?

#

where can i get it?

cloud crypt
#

smth you need

#

links in pins

balmy chasm
#

It is literally one of the steps

sage wraith
#

ah lol ok in the post was nothing written about that

balmy chasm
#

Which post, omg?

safe patrol
#

I don't know what post you're looking at but every tutorial stickied here has the dxvk step

trail quail
#

hi everyone i can share you some high quality asphalt 8k 4k i work for gta v a very long time ago

sage wraith
#

this one

jade briar
#

someone help this man

sage wraith
#

i think i get it thx 🙂

balmy chasm
safe patrol
#

Oh man, Burrito's in trouble for forgetting a step!

cloud crypt
trail quail
#

here is an example of the road textures where I modded at one time on gta v

cloud crypt
#

Dang, these looking freakin awesome

trail quail
#

I was a big lover of parallax and roads in gta v I never managed to finish the project

#

format dds

cloud crypt
#

yeah, dds is also the only supported format by remix

sage wraith
cloud crypt
trail quail
#

I send you the textures it is with pleasure if you wish to work with these textures of good quality

cloud crypt
#

if you want to support the project then pls dont hesitate to do that

vague sparrow
safe patrol
#

Dangit, something made these neons UI so they show through the car but I can't find the stupid texture to fix it

vague sparrow
#

can't we support vertex displacement maps for remix in some future updates, like its possible, right?

safe patrol
trail quail
simple light
#

not sure why I get just day time now

trail quail
#

the textures are in JPG 4096x4096 I send the rest there is a lot of texture there is the dds format too

sage wraith
trail quail
balmy chasm
trail quail
#

ROAD texture >> COLOR - NORMAL MAP - DISPLACEMENT -AMBIENT OCLUSION - GLOSS

vague sparrow
sage wraith
#

Ouuh that eats fps 😂

vague sparrow
#

@trail quail is the texture seamless?

cloud crypt
#

seams so

cloud crypt
balmy chasm
sage wraith
cloud crypt
trail quail
cloud crypt
vague sparrow
#

1440p

#

probably

cloud crypt
#

yeah

sage wraith
cloud crypt
#

if i would play on 4K my GPU would say fuck you, i want to die

sage wraith
#

Thank you for your help ☺️

cloud crypt
#

no problem

simple light
vague sparrow
#

actually

#

idk

cloud crypt
simple light
#

rite

trail quail
cloud crypt
#

could you put the files into a rar file and upload that pls?

simple light
#

sky still bright for some reason

trail quail
#

tonight I have too many files

cloud crypt
#

or have you installed any sky mods?

simple light
#

nope

young quartz
#

u people here are just amazing ❤️ keep up the good work!

cloud crypt
#

no way, Dragozool here

#

You did the most famous texture pack back then, or wasnt it you?

young quartz
#

always everywhere if it comes to nfs modding 😄

#

yeah thats me 🙂

#

the one and only as far as i know ^^ happily i have a unique name 🙂

cloud crypt
#

haha ok nice

young quartz
#

if i can help somehow let me know. just cant guarantee that i will be a big help ^^ rusted a bit
long time i did some texture work

#

and sorry if my english is not the best ^^ not my native language

safe patrol
cloud crypt
#

no worry, my neither xD

young quartz
#

german

cloud crypt
#

mine too

safe patrol
#

ah. Sorry can't help you there. I do English and Spanish.

#

Fortunately google translate works REALLY well German <-> English

young quartz
#

it´s okay 😄 i understand everithing in english and can communicate without issues 🙂 just my spelling is sometimes a bit off

safe patrol
#

You and HellRaven got it though!

cloud crypt
#

Well, only because i need good english for my work xD

jade briar
young quartz
#

i was working for an english bussinesman so mine got alot better over that time 😄

trail quail
#

I send you a mediafire link for all the textures

cloud crypt
#

Ok nice

safe patrol
cloud crypt
#

i created these road textures a while a go, ai destroyed them a bit...

jade briar
cloud crypt
#

Burrito, maybe you can use my parking lot texture, because you did not created one yet

#

or i could create a n-map out of it

simple light
young quartz
#

thicc rain

simple light
#

why are the roads so dark like there are no lights xd

cloud crypt
#

and maybe we also could use one of these building textures i created a while ago

jade briar
balmy chasm
#

Guys, can you hint me where fps meter can be enebled?

jade briar
jade briar
balmy chasm
#

What did you use for that purpose then?

simple light
balmy chasm
cloud crypt
#

Created n map and monitors whent black 😂👌 have to create them again

jade briar
#

n

#

.bmp 💀

cloud crypt
#

wait

sage wraith
#

is it fixable yet, that all car lights doesnt work?

cloud crypt
#

a second version with a bit more detail

vague sparrow
#

👍

safe patrol
#

There we go. Finally fixed all my messed up things. Have better textures working with Adam's better lights.

#

yay headlights!

#

it appears I screwed up the road textures though. And I need to fix the roughness map for the windows on NPC cars

jade briar
cloud crypt
#

?

#

dont understand 😅

jade briar
#

Like marks on a tyre.

#

Literally looks like this.

cloud crypt
#

but thats how the parking lots look in UG2

#

also created grass pbr...

balmy chasm
#

welp. Not much we can do with grass either way

cloud crypt
#

there are some grass textures

jade briar
#

Yeah but grass testure won't do much.

cloud crypt
#

would look good as parallax though

#

without parallax features

safe patrol
#

ok NPC cars now have nice shiny windows

jade briar
safe patrol
#

roughness maps for the npc cars

jade briar
#

So.

#

You

safe patrol
#

and their windows, which are separate textures

jade briar
safe patrol
#

custom roughness maps. They're in that .7z I just shared

jade briar
#

So what here is different from just turning the material roughness down?

quick ivy
jade briar
#

Because I don't see any roughness detail here

elfin beacon
jade briar
#

ur mom looks yummy

elfin beacon
#

Iluminati

elfin beacon
cloud crypt
safe patrol
elfin beacon
quick ivy
elfin beacon
#

You guys wanna see Burrito's face reveal?

cloud crypt
elfin beacon
#

here it is

quick ivy
severe solstice
jade briar
safe patrol
jade briar
cloud crypt
safe patrol
#

roughness, normal, emissive

jade briar
#

I simply don't get it. The windows look just like someone moved the roughness slider all the way to the left, and I don't see any normals or emmissives.

safe patrol
safe patrol
jade briar
safe patrol
#

lol, why were you complaining that there wasn't any detail there then?

vague sparrow
#

Why are you compensating on performance....max out on all small details

jade briar
safe patrol
#

well yeah, that's really the same thing

#

I did it all automatically anyways, it's not like I spent a half an hour on that

vague sparrow
#

🤦‍♂️

safe patrol
#

And when I said custom textures I really meant more the whole cars, not just the windows

vague sparrow
safe patrol
# quick ivy how can i make it look like this which files did you use, i will reinstall the g...

basically you have to extract the custom textures I shared into the gameReadyAssets directory, make sure nothing is named _diffuse, run kim's python usda creation script, open omniverse create, open Adam's mod.usda, insert the newly created texture.usda from the script as a sublayer, and save flattened as mod.usda. It's a lot of manual extra steps involved right now, so if you're not already familar with the creation tools or actively working on making stuff, it's probably better to just wait until we're done and have something easier to share with you.

simple light
safe patrol
#

see my message I just now posted

#

Several people are still working on the lights. They're very much WIP and I don't even have up-to-date versions. I'm mostly providing the textures I worked on for their benefit. Once that's in a state that's more sharable, we'll combine everything we've got so far into a nice mod package for everyone.

simple light
#

alright

bright cairn
bright cairn
#

Thanks!

cloud crypt
#

Highway walls?

elfin beacon
cloud crypt
#

what for toblerone lol

vague sparrow
cloud crypt
#

with AO-Map

jade briar
#

too dark

cloud crypt
#

better?

elfin beacon
trail quail
#

Hiii

cloud crypt
#

thats the n-map

vague sparrow
#

Won't that be flat

cloud crypt
#

yeah, wait

#

got a bit more height to it

#

more aint possible

#

Or like that without AO map

tawny elk
#

I should share my textures with y’all 👀

safe patrol
#

uh...yes please?

tawny elk
#

Tonight blue_cat_work

cloud crypt
#

burritos roads best, they just need to be more real

jade briar
#

Current state of newyork (the game)

cloud crypt
balmy chasm
jade briar
#

Materialize

cloud crypt
#

thx mate xD

#

but be aware EAWorld, bad textures = bad maps

jade briar
balmy chasm
safe patrol
# jade briar So you basically did this?

well, honestly it was even easier than that because I ran a whole bunch of stuff through a chainner script. But yes, basically. And actually thank you, I'm still very new at Omniverse and couldn't find where to do it there.

tawny elk
balmy chasm
cloud crypt
#

no, you still need to convert

balmy chasm
#

How do you convert?

jade briar
#

chainner

balmy chasm
#

Okay okay

cloud crypt
#

photoshop

balmy chasm
cloud crypt
#

I do it with photoshop

safe patrol
#

I'm still really annoyed that gimp can't handle bc7 dds

balmy chasm
#

Is there a way to bulk export then? Or you just go an old way?

cloud crypt
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gimp is shit, used it a long time, switched to photoshop because everything on gimp annoys me

safe patrol
#

I've gotten pretty decent at gimp and get annoyed when I try to use photoshop again because I can't remember where anything is.

#

ok fixed roads

tawny elk
#

Affinity Photo modCheck

safe patrol
#

I would share the roads in a format that works with kim's script but it's too big for non-nitro discord

cloud crypt
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with R, N and D maps

#

maybe they could be better with blender, but i dont have any blender skills xD

trail quail
# jade briar Also

car need the paint shaders i think, amazing overall. I think the lights could be darkened a bit too

cloud crypt
halcyon ether
#

i do wonder, why are you not using the remix textures?

cloud crypt
#

because i started from ground up, will add them when Burrito has released the new textures

halcyon ether
#

ow ok so theres multiple versions of the remix mod

cloud crypt
#

well no, my is private for now. The released ones are from Burrito and adam

tawny elk
#

Mines out of date and has no textures aww