#NFSU2 (Need For Speed Underground 2)

1 messages · Page 11 of 1

bright cairn
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My install won't initialise the rtx renderer. I think I may have deleted something important when clearing stuff out of my AppData folder so hopefully a reinstall fixes that.

ember cobalt
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generally you shouldn't clear out appdata. lots of important stuff there

cobalt peak
bright cairn
cloud crypt
#

Burrito is mw fanboy, man loves piss filter

jade briar
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I hate it.

jade briar
bright cairn
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Need for speed still runs perfectly fine and create did initialise it's renderer.

jade briar
#

strange

bright cairn
#

I have it reinstalling now so hopefully that helps.

chrome meadow
# jade briar I hate it.

There have been an entire generation of yellow games... to cover dull color to save bandwidth on crap consoles 🙃

jade briar
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And that's why I stay away from those.

cloud crypt
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XD

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Still mostwanted was a good game, gameplay wise

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No yellow filter xD

bright cairn
ember cobalt
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what was the purpose of clearing those out? usually they don't take up much space and just speed things up

chrome meadow
# jade briar And that's why I stay away from those.

You don't like sequels that regressed behind the predecessors? I thought PC guys loved downgrades to appease console whiners that complain if the game don't end up looking like the trailer running on a high end machine

jade briar
bright cairn
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The crash logs were taking up around 10 GB and the caches around 5, I was clearing space for a game as I haven't got lots of storage allocated to windows.

ember cobalt
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that's way more than i've ever had, wow

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mine are totalling about 200 KB

jade briar
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So what's the problem with adding lights to cars now?

bright cairn
cloud crypt
jade briar
ember cobalt
cloud crypt
jade briar
cloud crypt
#

And doung this also wont work xD

jade briar
tawny elk
ember cobalt
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it was just a trend from what i know. lots of games on those consoles had proper colors

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i've never heard that as the reason for it

bright cairn
ember cobalt
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you just go here

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then clear it in the page it opens

bright cairn
#

That is helpful to know for the next time it starts taking up space.

wispy tusk
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How would I go about changing a game texture and loading it as an enhancement?

jade briar
wispy tusk
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Thanks I'll have a look :)

ember cobalt
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@wispy tusk #1096847508002590760 message

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follow this instead imo. the videos are great, but there's some errors that have caused a lot of issues/confusion for people

wispy tusk
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I'll take a look at that too, thanks a lot!

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Currently trying to mess around with ug1

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Mostly cuz ug2 kept crashing every time I tried capturing

vague sparrow
wispy tusk
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I'll see what happens. Not quite comfortable with the software and process just yet... soon hopefully :))

vague sparrow
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I'm due time my friend

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🙏

wispy tusk
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My captures keep coming in sideways lol
Not sure how to change that in Create

thorny pawn
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@cloud crypt do you have this extension installed/activated in omniverse?

jade briar
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It's like that for everyone.

thorny pawn
#

it says in the description that the default editor is codeaka vscode

wispy tusk
#

Would I just have to work on it sideways? lol

thorny pawn
#

if you havent had code installed before it'll probably be set to notepad

cloud crypt
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It doesnt work. And i can only look into it again tomorrow because of my work...

thorny pawn
#

i'm sure you can set the /app/editor setting it describes there, but it should be fixed once you reinstall Create

bright cairn
ember cobalt
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guys

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i thought you knew

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hang on

bright cairn
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Are we idiots?

ember cobalt
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i was too, don't worry

thorny pawn
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omg this is exciting

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Kim will bring us salvation

ember cobalt
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go to Layer, select Root Layer, then change the world axis from Y to Z

thorny pawn
#

OMFG

wispy tusk
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won't that fuck it up once u import it again?

balmy chasm
ember cobalt
wispy tusk
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Ahh ok sweet

bright cairn
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I'll have to grab another capture from splinter cell and see where that goes.

jade briar
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It shouldn't be that easy.

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I asked mark and he suggested the same thing.

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Did nothing for me.

wispy tusk
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gonna try and see if it works for me 🤷‍♀️

ember cobalt
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it is that easy

jade briar
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Huh. Maybe I'm stupid.

ember cobalt
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works on all but one game for me, because that one loads in totally upside down

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also at a miniscule scale

wispy tusk
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worked lol

thorny pawn
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i'm so scared that the scaling gets fixed one day and then all of our stuff is absolutely miniature for no reason lol

mossy pelican
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why it seems that NFS is having more progress than other games with RTX Remix

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lo

wispy tusk
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maybe the game people have wanted remastered more

ember cobalt
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the visual style is nearly perfect for Remix, and it's an early enough game to have avoided most of the issues other projects are having

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namely it has stable geometry hashes, something a lot of games don't right now

wispy tusk
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they only have geometry dash now adays

jade briar
tawny elk
jade briar
thorny pawn
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  • DLSS 3 works really well with racing games, so it's a really good fit
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once it's in there

jade briar
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Where is it.

tawny elk
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Someday we’ll attract someone that understands camera operations better than me.

jade briar
#

I know someone that might be a lot more smarter than any of us, but they don't have time for this.

tawny elk
#

What about for money

jade briar
#

They got a job. Unlike me.

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The life of a freelancer sadge

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Anyways

#

iykyk

tawny elk
jade briar
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Well. The animation part was a SLIGHT exaggeration.

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I can't animate.

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More like vfx.

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Explosions and stuff.

cloud crypt
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@tawny elk i dicovered smth yesterday when i tried your method. The lights are too bright or too dark. Atleast in garages they dont work how they should

tawny elk
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Change up your AE settings?

cloud crypt
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AE? Sry i am dumb 😅😅

jade briar
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Auto exposure

balmy chasm
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For too dark places you just set the min value to negatives

vague sparrow
vague sparrow
trail quail
#

Me

surreal ruin
#

Many other games are being worked on but the games themselves are just not as stable so it's hard/impossible to work on

cloud crypt
jade briar
#

gjosting

cloud crypt
#

ghosting

jade briar
#

gjosting

cloud crypt
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ghosting

wispy tusk
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gjosting?

jade briar
#

gjosting

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just like

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hald fyll

cloud crypt
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Its gjotong

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Sry, meant ghosting

jade briar
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gjosting

chrome meadow
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On the yellow tint was kind of a joke even if I suppose it could likely have been a reason but on the dull color I wasn't joking, I think that I heard that in a GDC talk from a developer that worked on the first Gears of War, to save on bandwidth many were using a reduced color depth and restricting the range to avoid banding but the results was that game had a really flat colors appearance. I can't remember if he even made the "joke" on the yellow tint or it's something I come up with.
Anyway, not all games had the need to save any byte of available bandwidth but apparently that's why many games developed on consoles had really flat colors

cloud crypt
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Basically every game until 2005

cloud crypt
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somehow i cant install create anymore... getting errors

bright cairn
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Does it stop you from launching it? As far as I know that batch file only compiles shaders.

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I had to completely remove everything related to it and clear out all the folders it used before it would let me reinstall.

cloud crypt
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it worked now, after 7th try

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and now the edit button works, yikez 🤣
but thx to everyone who tried to help

tawny elk
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Aye

bright cairn
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Sweet.

cloud crypt
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your method works fine now adam

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mod.usda isnt getting destroyed anymore

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but why it does culled though

tawny elk
cloud crypt
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fixed it xD

bright cairn
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How did you get the unused texture in-game?

cloud crypt
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what u mean?

bright cairn
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The skyline vinyl you have applied doesn't show up in my game.

cloud crypt
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its a mod

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from archie

tawny elk
ember cobalt
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that's so many

tawny elk
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You know it

ember cobalt
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how did you do that so quick, lol

tawny elk
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My technique

ember cobalt
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showoff 😛

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it takes me like 15 minutes to make a light through emissives right now 😦

cloud crypt
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thx adam, did you have done every light?

tawny elk
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No not all of them

tawny elk
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Most of the core city has lights

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I didn't get to most of the outer districts yet

ember cobalt
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i really need to try this game with how far you guys have gotten with it

tawny elk
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I have a bunch of emissives and upscaled textures that I didn't upload cause I don't really know how much I like them

bright cairn
cloud crypt
ember cobalt
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ya, with really simple lights it's easy and quick. for that nice dance floor thing i got working, it took about 30 seconds

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i've been having to make custom emissive maps for most of them though

cloud crypt
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the problem with emissives = they get culled, which we can see in the video

ember cobalt
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that new cache method almost entirely resolved that for me

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but it's still nowhere near as good as proper light sources

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i wish i could use them

cloud crypt
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yeah

ember cobalt
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oh, i meant to ask since you work with emissives a lot. have you been able to make only a specific part of a model emissive, while leaving the rest normal?

cloud crypt
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so you mean when selecting a mesh, only a part (for example half the mesh) gets emissive and the rest not?

ember cobalt
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right

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i needed to add lights to this bike for example. the lights are part of the same texture and mesh for the rest of the bike

ember cobalt
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so far i haven't gotten it working

ember cobalt
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man that runs so smooth for you. what GPU do you have?

tawny elk
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3080

ember cobalt
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3070 ti here

tawny elk
#

That extra 10 helps a lot NODDERS

cloud crypt
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runs smoother than my 4070 Ti lol

ember cobalt
# tawny elk

also can you test something really quick for me please? in the debug views, select "virutal motion vector" (or something along those lines) and drive around a bit

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a short video would be really helpful

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i think that game has the exact same issue like 2 other games do, and i'd like to file a bug report for it

cloud crypt
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you probably would have to use adams method

ember cobalt
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i asked Mark and he didn't even know, so i'm not very hopeful for a solution unfortunately

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and Adam's method doesn't account for that iirc

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his method is just what Mark wrote up originally

safe patrol
ember cobalt
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yes, i've done that. the issue is, if i leave the entire bike texture in there, the entire bike will be emissive. i want only the lights to be

i've tried leaving the bike parts transparent, but it just shows up black

cloud crypt
#

glowing skyline lol...

tawny elk
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Oh ya'll are having that issue too?

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I got fed up with it with the storefronts

safe patrol
cloud crypt
ember cobalt
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flickering distant geometry causing weird motion blur issues

tawny elk
ember cobalt
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it shows up on the final model, even if it's black

safe patrol
ember cobalt
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no actually. it's just a weird implementation

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the way Remix handles these emissive maps is that they're full color

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i was very confused at first with them because of that

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#1106420949257044061 message

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Mark explained it

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so if you have black in there, it isn't transparent

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it's just... black. so the model turns black

ember cobalt
safe patrol
ember cobalt
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that's what i went over earlier

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transparent also = black unfortunately

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and afaik it's rgb only. alpha doesn't work for it

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i looked at it in Omniverse's preview, and the transparency was gone

safe patrol
ember cobalt
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i think it's intentionally like this

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they used them this way for the whole of Portal RTX's development

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we could still open a report for it, it'd be nice to have a solution for this

safe patrol
#

I mean I only dabble in texture work as a hobby but that's not how emissives work pretty much anywhere else

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yeah I think we should open a bug report

ember cobalt
# tawny elk

i'll open a bug report for that tonight, thanks

tawny elk
#

Emissive maps typically aren't RGB right?

ember cobalt
#

afaik they're grayscale nomally

tawny elk
safe patrol
tawny elk
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Isn't typically a mask on the base texture?

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Thus emissive mask

cloud crypt
#

interesting, somehow it worked with the mesh method @ember cobalt

ember cobalt
cloud crypt
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but not as intended

tawny elk
safe patrol
ember cobalt
#

you can see it here on the model on the left. it's black. the red part glows as intended, but the rest is just solid black

safe patrol
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it's supposed to map additional information onto the mesh, just like a normal or specular map. Shouldn't be touching the diffuse at all.

ember cobalt
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that was my understanding as well

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if this is how emissives are intended to work, it's unfortunately very limiting

safe patrol
ember cobalt
safe patrol
ember cobalt
#

i'll provide whatever examples you'd need

safe patrol
ember cobalt
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thanks

safe patrol
#

send me both versions of the emissive map and whatever screenshots you have

cloud crypt
#

welcome to the rocky mountains xD

safe patrol
safe patrol
cloud crypt
safe patrol
cloud crypt
#

this is better xD

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with or without occlusion map`?

bright cairn
safe patrol
hearty delta
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left

bright cairn
#

Right matches it more but left is more reflective.

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It's a tough one to choose.

cloud crypt
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In the end it would look like this

hearty delta
bright cairn
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That's convenient. Right it is.

tawny elk
#

Why are there only like two lights under the whole elevated rail section

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So spooky

cloud crypt
#

you could add your own ones?

bright cairn
#

It gives some good ambience there. I fancy some tacos.

tawny elk
#

I'm not sure where tho

cloud crypt
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lemme look

tawny elk
#

Like on the support structure would be the only place

cloud crypt
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overseen light right here, makes 3

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oh sry, you have it already

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but you could change the angle from which the light is falling and make the cone angle wider with a bit less softness

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and when we get proper headlights, this shouldnt be a problem anyways

tawny elk
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I kinda like this look

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But I also really like how this gives some depth to the steel supports

safe patrol
#

yeah on one hand we could definitely add some lights to those areas (and no real world place realistically wouldn't have more lights) but a lot of these problems won't be quite so severe once headlights work.

cloud crypt
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taillights

cloud crypt
tawny elk
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Oh for sure, I just wanted to see how they were interacting with the scene

safe patrol
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I'm torn. I like them both for different reasons

tawny elk
bright cairn
tawny elk
#

I really need to get new road textures

chrome meadow
#

Looking great, there is a weird artifact were surfaces behind the lights they are illuminated when disoccluded, it's especially noticeable on some building and trees

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I didn't notice before

cloud crypt
safe patrol
cloud crypt
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yes

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but changing taillights with turn them off

safe patrol
#

ok I was gonna say - tail lights are definitely a case where emissives should be used.

cloud crypt
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and the real texture gets deleted

ember cobalt
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are the tail lights a separate texture in this game?

safe patrol
safe patrol
cloud crypt
safe patrol
#

yeah

vestal drift
#

Are the headlights right now just cone lights attached to the front of the car?

tawny elk
#

You can set the material to the known good one

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So if you have a car material that you like, you can just set the new mat hashto it

safe patrol
cloud crypt
#

i dont undersand a thing xD

surreal ruin
cloud crypt
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but got this. setting them up as world space ui is fine. but they break from time to time

surreal ruin
#

It depends on their usecase a lot, like you could use a greyscale multiplied by a colour, which is a common way of doing it today

cloud crypt
surreal ruin
#

But if you need like, 3 differently coloured glowy bits on the same texture, then an RGB it is

safe patrol
surreal ruin
cloud crypt
#

ui, got it working. added Normal, Roughness and the albedo as emisseve map and there it is

safe patrol
#

beautiful!

bright cairn
#

That's looking sweet.

cloud crypt
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so basically we could get taillights working at least... but headlights are still cancer...

tawny elk
#

I have idea

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Add the lights to the bumper mesh

cloud crypt
#

what you mean?

tawny elk
#

Then position them to the headlights

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The bumper doesn’t typically get culled

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Does that make sense?

cloud crypt
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yes it does

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wait a minute

bright cairn
#

Wouldn't that cause issues if the bumper mesh is different on different cars?

cloud crypt
#

yeah

tawny elk
safe patrol
#

each car has its own unique mesh though right?

tawny elk
#

Could do the roof mesh

cloud crypt
#

we just want to see if it would work

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but then we cant edit the color though

bright cairn
#

Getting the colour to work when changing between various headlights is going to be a fun one to figure out.

cloud crypt
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and the edit doesnt work again...

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only works for one side

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no matter what i try, only one side gets light

tawny elk
#

Use different meshes for each side

tired cairn
#

Я тоже русский

safe patrol
#

but if it works...

cloud crypt
#

let me cook

tawny elk
#

Much rather have a hacky implementation now than wait till we figure out culling.

cloud crypt
#

dont ask

bright cairn
#

It's working though.

tawny elk
#

Sphere light?

cloud crypt
#

no

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its applied to one mesh with one rect light

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but it doesnt work how i want it to work

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thats crap...

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well i go to bed now, have to work again in 7 hours...

bright cairn
#

What time is it where you are?

cloud crypt
#

3:42 in the morning

tawny elk
#

I’ll try it with two spheres peepoG

cloud crypt
#

Already did, only 1 shows up

safe patrol
#

ok I've gotta go but I made a quick and dirty emissive map for the NPC taxi. Can someone test it and see if it screws up the diffuse for the non-lit areas?

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Also, the textures for those cars are atrociously small

tawny elk
#

What dimension are they?

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Are they as bad as they traffic lights?

safe patrol
#

Yeah like 64*64

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Ok maybe 128. I don't remember, I stepped away from my PC. But super lo-res

jade briar
#

So what did we achieve while I was asleep?

ember cobalt
#

words, i think

tawny elk
#

I had some cheezits

ember cobalt
#

yum

tawny elk
#

We figured out a hacky way to get headlights

jade briar
#

I didn't see any

tawny elk
#

Here's a tutorial

#
wikiHow

Headlights are a vital safety feature in any motor vehicle. Learning how to turn on your headlights is very important yet quite simple. Locate the headlight controls. Headlight controls are not located in the same place in each vehicle,...

jade briar
#

Oh

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Thx

tawny elk
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||I thought it was funny||

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Here’s the actual way:

#1103377328530276403 message

jade briar
#

Ehhhhh

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It's

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One of the headlights

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Ever

ember cobalt
#

@jade briar you brought a lot of people in

jade briar
#

jeesus

vague sparrow
#

10405+1

valid geyser
#

perhaps i could bring the idea up again of moving the rtx mod itself to its own server to keep it a little more organized? 😅

sometimes i just wanna check on what y'all cooking (it's lovely stuff) and I have to speed through dozens of new messages
On the bright side, I'm super happy UG2 and RTX Remix is in the spotlight 🙂

jade briar
#

not yet

desert kestrel
vague sparrow
#

Yeah seems like no one is interested in testing Porsche unleashed or hot pursuit 2 with remix

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Really sad that I still don't have the hardware to test it myself

jade briar
#

did adam post his mod.usda here?

tawny elk
jade briar
#

I got got by my own sticker.

jade briar
tawny elk
#

Add it as a sub layer to your usda

jade briar
#

huh

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Now how would I do taht.

tawny elk
#

Drag it on top of your mod usda in OV

jade briar
cloud crypt
#

Yeah, and then just drag and drop the rootnode into your own mod.usda

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@jade briar

jade briar
#

like this?

cloud crypt
#

No

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Go on the plus sign of mod_lights, then drag and drop the rootnode from it to your mod.usda

jade briar
#

But then the root node from my mod usda will be replaced?

cloud crypt
#

Nope

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They get fused

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You keep your textures and the lights will be added

jade briar
tawny elk
#

Si

jade briar
tawny elk
#

Oh just drag the whole usda line into the other

jade briar
#

I'm sorry, I feel like the people who are having trouble installing remix after they joing from my video.

tawny elk
#

Lemme record a video for ya

cloud crypt
#

Basically yes

tawny elk
#

Almost there

trail quail
#

those really deserve it

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hopefully my laptop rtx 3060 will do something at least 😆

tawny elk
#

Should run pretty good if U2 is any guide

trail quail
#

Alright

jade briar
trail quail
#

i think i should be free from my exams in like 4 days

#

i can try but yall will have to help me lol

tawny elk
trail quail
#

i dont know shit about remix

tawny elk
jade briar
tawny elk
#

Oh yea that is correct

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Sorry I'm still waking up

jade briar
#

God damn it hellraven.

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So I had gotten it right.

tawny elk
#

Don't merge the rootnodes cause then you can't update your sublayer mod file

jade briar
#

mf made EVERYTHING

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yellow

tawny elk
#

You can modify the CCTs if you want it ain't hard

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It's more of WIP mod than anything tbh

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Some lights are way too bright, others way too dark

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I was just focused on getting them in there

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Can tweak them individually later

vague sparrow
jade briar
#

I'll probably need to deselect all add light to textures?

tawny elk
#

?

jade briar
#

Bruh

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I need to

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Deselect

tawny elk
#

Oh yea

jade briar
#

yes thx

tawny elk
#

Yea, just remove that line

vague sparrow
#

this is why we have 10k messages just here

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is there a way to add tonemapping without the toolkit?

tawny elk
#

Just the stuff in the rtx menu

vague sparrow
#

i just want those area specific lighting to come back

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Beacon Hills should have greenish-blue tint overall for the ps2 feeling

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and those other canyon type areas that i have forgot of

uneven idol
#

any one know how im install rtx remix on nfs underground 2? im do all steps but still game not load rtx remix

vague sparrow
#

are you sure?

#

what steps have you followed and from where?

uneven idol
#

what is wrong?

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also tested on gta sa and still this happend

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any body know?

vague sparrow
#

you need to edit rtx.conf and dxvk.conf

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as far as I know

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There's a better version

jade briar
vague sparrow
#

In the pins

jade briar
#

The conf files are pre set up

vague sparrow
#

Check 🅱️ins

uneven idol
vague sparrow
jade briar
#

So you put dxvk in trex

uneven idol
jade briar
#

And the bridge remix in the main folder?

uneven idol
#

game not run now

vague sparrow
#

error?

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Or simple crash

uneven idol
#

just click

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and not run any more

vague sparrow
#

?

uneven idol
#

yeah copied all this files on main game folder

jade briar
#

Don't confuse the bridge remix and and dxvk remix.

#

MAKE SURE YOU PUT BRIDGE REMIX IN MAIN FOLDER, AND DXVK REMIX IN .TREX

uneven idol
#

when rtx remix just released on portal im get the files from portal game and copied to any game and work but now im use the offical release in github and not work!

uneven idol
jade briar
#

EXTRACTING THE INCLUDED ZIP FOLDER IS THE LAST PART.

vague sparrow
#

I think we're not getting anywhere with this chat.

@uneven idol just send us your root folder screenshot

#

So I can analyze

vague sparrow
#

@jade briar do you have dxwrapper in ug2 install?

jade briar
#

no

vague sparrow
#

I don't think it is required

uneven idol
tawny elk
#

No wrapper needed. Probably breaks thing.

uneven idol
#

you guys have just all rtx remix needed for nfs ?

#

in just a zip

tawny elk
#

No not really

uneven idol
#

so im install the game agine and just copy this files

jade briar
#

Install remix first
Then put bridge files in main folder
Then put dxvk files in .trex
After that, extract the included zip in main folder.

uneven idol
jade briar
#

The links in the pins are official. I'll post them again

jade briar
# uneven idol do you have any offical link for them? so i can download from right place

First this. In main game folder- https://github.com/NVIDIAGameWorks/rtx-remix/releases/tag/remix-0.2.0
Download the file that says release and extract files in main game folder- https://github.com/NVIDIAGameWorks/bridge-remix/actions/runs/5095209923
Then download (release version) this and install in .trex folder- https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/5159833644
Then downloaded the zip file in the pinned comment and extract it in main folder.

cloud crypt
#

Burrito, did you got it working?

jade briar
#

Make sure you follow all the steps in sequence, and carefully.

jade briar
cloud crypt
#

Good

jade briar
#

yes

uneven idol
uneven idol
jade briar
uneven idol
#

ok thanks

uneven idol
jade briar
uneven idol
jade briar
#

Np

uneven idol
#

is there any toggle key for turn off or on rtx remix?

ember cobalt
#

not in the release builds

uneven idol
safe patrol
#

Also, got feedback from nVidia about the maps: in order to use an emissive map you need to also have a custom diffuse texture in the mod directory - it won't default to the vanilla asset.

#

So needs this plus emissive map

#

it's potentially bad from a copyright point of view but if we're upscaling/replacing textures with higher res ones anyways, it's no longer a problem.

tawny elk
#

You can import the mesh and a TGA into something like substance or blender and create the emissive map there

#

The resolution is just too low to upscale it and apply filters to get what we're looking for

safe patrol
#

oh yeah ai upscaling would look atrocious - these cars will need a lot of manual love.

#

but at least we know what's going on with emissive maps. And in 99% of the time it shouldn't really be an issue.

quiet ravine
#

does this need an actual RTX card to run?

vestal drift
#

Technically no, the card just needs to support Vulkan ray tracing

#

But it's not gonna run very well on anything other than an rtx card

quiet ravine
#

I recently sold my RTX 3070 and got an RX 6800 XT 😅

safe patrol
#

I mean you can try it but you're not gonna get much help/support if it doesn't work

vague sparrow
#

Yeah it can run but don't expect any miracles

#

as in, performance is going to be meh

quiet ravine
#

sadge

jade briar
#

Buys and gpu
Gets surprised that raytracing performance isn't

quiet ravine
#

I mean I kinda knew it can't usually run rtx that good, but was kinda hoping it did with this one since it's a 20 y.o. game

vestal drift
#

How old the original game is doesn't matter if it's being rendered entirely in a state of the art path tracing engine

vague sparrow
#

low key want NFS world but eh.....its too new probaby

spark moon
# ember cobalt

this is same problem having with vehicle head lights...adding emmesive light is wrong... which will have differnt value and fkup other emmsive lights bbcz theres only 2 settings for emmesive... 1 is for lights 2nd is for sprites....and u need to blend it acordingly to make it look right

spark moon
ember cobalt
#

#1106420949257044061 message

#

you need to copy the albedo texture over to the gameReadyAssets folder and set it to use that one. this allows the emissive map to work properly only on specific parts of the model

cloud crypt
trail quail
#

show pic

cloud crypt
spark moon
cloud crypt
#

Yes

vague sparrow
#

why is it not casting emitting light? It's just emissive I think

spark moon
#

is it breaking textures after restaring the race?

cloud crypt
spark moon
trail quail
#

i cant make it work T_T

cloud crypt
#

Can u use ov?

spark moon
cloud crypt
#

One issue i have with s3tting it as emissive. Its always on

cloud crypt
trail quail
#

this is my directory

spark moon
trail quail
spark moon
cloud crypt
#

Select the mesh, then edit material, set check on emissive, set strengh to 0.5, set the albedo as emissive map too

trail quail
cloud crypt
#

I also could create a R and a N map to give it some 3d look, but thats not needed i think

spark moon
#

any tips u wann provide

trail quail
#

@jade briar only you can help

trail quail
tawny elk
#

Only Uncle Burrito. He is the chosen one

jade briar
cloud crypt
#

What is even the problem lol??

trail quail
#

💀

cloud crypt
#

I made a video tutorial

trail quail
cloud crypt
#

Watch this

trail quail
#

oh wow

#

salut

#

sorry im kinda new to all this

spark moon
#

i know part of trafiic light...

trail quail
#

ill check the video thanks

tawny elk
jade briar
#

Bro the while installation process is a mess

#

We need

#

To make one good tutorial

#

And pin it

#

And remove everything else.

cloud crypt
#

My is good lol

jade briar
#

Shit's confusing even for me

jade briar
cloud crypt
tawny elk
#

I can just zip up a set with the files and such and put it in the releases.

jade briar
#

Link a repo to a repo to a repo

#

7 different tutorial attempts

#

Everyone got their own vision on how the game should look

#

I dread the future

tawny elk
tawny elk
jade briar
#

We better figure out a plan before things go south

jade briar
safe patrol
#

we didn't know Adam already had a repo when we made it, and we got rid of it so there's no duplicate problems

jade briar
#

I think hell's is still there

#

None of these are public. I think

tawny elk
#

Mine's public

safe patrol
#

Adam's is the only one that's public

cloud crypt
#

Mines private

tawny elk
#

I might make a python script that gets the latest builds and puts them in the folder.

cloud crypt
#

But i think its not a problem to have 2 though. 2 diff mods. Adam only warm lights and mine closer to og look with fine tuned lighting🤷‍♂️ but i am also fine if we publish both on 1 repo

tawny elk
#

People will chose what they want, don't worry. If they want my lighting style that's all good. If they wanna go with yours, I'd encourage them to do so. If ya'll just wanna build off mine to create your own. Go for it, just give me a shoutout. aww

cloud crypt
#

Sounds fair though

jade briar
#

Now I'm gonna make mine

ember cobalt
tawny elk
cloud crypt
cobalt peak
#

I wonder, can one play NFSU2 in 8K or is that not possible?

#

Obviously without RTX Remix tho.

mossy pelican
#

Why would this be a problem to begin with

#

i can play the game in 21:9 which is a aspect ratio that none of the game devs have thought someone would play one day

jade briar
#

But you can play the original game at almost any resolution with the widescreen patch

jade briar
#

Actually

jade briar
#

2x2 might also even wirk

cloud crypt
#

ug2 with 4x4 xD

vague sparrow
#

i can even see rachael in 4k 4x4

tawny elk
ember cobalt
#

it makes it nearly impossible to figure out small textures

cloud crypt
#

xD

#

ui, best sound mod i heard so far for underground 2. I know this guy, cooperated really often with him for my OPUS mods

https://youtu.be/coWGTbsWNKg

Yeah.... got the rev limiter and Deceleration correct so... i guess I'll upload it at 545 Subs :] or after I Successfully setup the installation file...

Will see you in the next video!
PEACE!!!

#racing #initiald #2f2f #fastandfurious #drifting #needforspeed #jdm #asmr

▶ Play video
tawny elk
ember cobalt
#

probably

vague sparrow
#

Idk, some textures will look too small when in scale

ember cobalt
#

nearest neighbor scaling would make it appear large without blurring it to the point of being unusable

#

so you can see what it is

halcyon ether
cloud crypt
# halcyon ether why does this sound soooo wrong... i just doesn't seem to fit with what i'm seei...

Enhanced Engine/Exhaust sounds of the Nissan 350z and S15 from the movie The Fast & The Furious: Tokyo Drift.

The engine and exhaust sounds were achieved trough editing all the different sound channels within the film by muting channels that contained music, speech etc.

Why is there music/vocals etc in Tokyo Drift and the rest FF sequels engin...

▶ Play video
#

its sounding exactly like in the movie

halcyon ether
#

might be the reason why, it's not intended to be used as an engine sound ^^

cloud crypt
#

its a realistic engine sound lol

#

he did a good job in converting though

#

i hate omniverse so much...

#

edit doenst work anymore again

cloud crypt
#

okay, seems to be the release... 2022.3.1 works fine, 2022.3.3 makes problems...

jade briar
#

huh

bright cairn
spark moon
#

is this u @cloud crypt

cloud crypt
#

What ya mean

spark moon
cloud crypt
#

Yeah thats me lol xD

spark moon
cloud crypt
#

Why ya asking

spark moon
#

bcz of the name

#

thought u helped him

cloud crypt
#

getting somewhere

cloud crypt
cloud crypt
bright cairn
cloud crypt
#

well, they added a mesh over the mesh... how stupid...

#

it even creates 2 lighs as one...

bright cairn
cloud crypt
#

This is fitting i think

#

wait, what are these good for

halcyon ether
#

damn i love the lights 😮

tawny elk
cloud crypt
#

why should someone do that lol

balmy chasm
tawny elk
#

Cause it looks nice?

cloud crypt
balmy chasm
#

I don't understand which building's roof is that

tawny elk
balmy chasm
#

Why I have a feeling it is not glass .-.

cloud crypt
#

because its not

tawny elk
#

It's got a frosted glass look

balmy chasm
#

Welp. They're indeed useless

cloud crypt
#

as i said xD

tawny elk
#

Looks cool to me shrug

#

Need to get some nicer texture for the wall it's casting on

cloud crypt
#

lemme see, maybe i get them cool looking (the lights)

#

added 2 captures, didnt know it was possible

#

does it fit, or should i go for warmer lights instead?

safe patrol
cobalt peak
# cloud crypt

Maybe a little bit warmer, like in this video: (Yea I know that's not RTX Remix)
https://www.youtube.com/watch?v=R3QvniaZ5qM

Всем привет, вы на канале Odonata Cinema! В этом видео мы сделали то, чего все так долго ждали от разработчиков) три иконы из Need For Speed встретились вместе! Легендарные автомобили из каждой части NFS (Underground 1, Underground 2 и Most Wanted) стелят в локации NFS Undeground 2 - что может быть круче?. И конечно же концовка в стиле известн...

▶ Play video
#

If it was any less warm, it could be considered white.

cloud crypt
#

i use 5000K, white is 6500K

#

in older regions i will go 3500K

#

cant delete this mat from mod.usda...

cloud crypt
# cloud crypt

and these beam lights i showed here are getting culled really agressively, so the light wil be set behind the car which isnt wanted

plain stag
hearty delta
#

mental

plain stag
tawny elk
cloud crypt
tawny elk
#

This little guy

#

Wondered why I kept seeing them everywhere

cloud crypt
#

that are chimneys

#

traffic isnt only lowpoly, its only 1 mesh...

safe patrol
tawny elk
safe patrol
#

Also, I love the 2d dummy sitting in the drivers seat of all the cars. It's basically a cardboard cutout with a + cross section

cloud crypt
#

more light adjustments

safe patrol
#

man, I somehow seriously borked my python install on windows. Finally got all the incorrect paths weeded out and python reinstalled and I think it's working again.

#

broke all my pytorch applications

cloud crypt
#

good that way?

#

acutually the highway good lighten up

safe patrol
#

you know, considering how little it has to work with, this isn't actually terribly bad.

jade briar
#

Could be better.

#

But honestly, the civ vehicles would be better off with a full replacement.

safe patrol
#

well duh. It could be redone from scratch but this took 10 seconds. It'd be ok for a placeholder while someone more talented than me does a full proper replacement.

cloud crypt
#

getting a better feeling about this xD

cloud crypt
#

maybe the modder cooperates with us

jade briar
#

Maybe is the story of this thread.

tawny elk
cloud crypt
#

give me a value

#

brighter sky

#

need a good hdri though

tawny elk
#

Hm. I think that amount is real good, but the color needs to be closer to like a generic white.

#

Not sure how to accomplish that part tho

cloud crypt
#

brightness is currently 0.6

#

and thats my tonemapping

jade briar
cloud crypt
#

i also could upscale the og sky and edit it on photoshop

tawny elk
tawny elk
cloud crypt
#

i think this light should be violet

#

dont know how they did that, cause its the same mesh as the beams of the airport

tawny elk
#

It’s the fake fog texture

cloud crypt
#

hm

#

haha nice, ug2 crashed

#

should the lights stay on when enhancements disabled?

#

not again... everytime i make a capture

tawny elk
cloud crypt
#

3500K lights

foggy vector
#

I have one question. Can I play this game with my amd card? or it's just strictly nvidia?

#

This mod*

surreal ruin
cloud crypt
#

I kinda start to like this athmosphere 😅

#

well, going to bed now, will work on it again tomorrow/ after work

safe patrol
#

Looking awesome. The amount of color in the sky really makes it look like daytime (or at least evening) though.

jade briar
#

I'm once again, suffering from too much beat saber syndrome

chrome meadow
#

I was working with the latest NVIDIA Texture Tool and I looked where I never look, under the effects menu there is an AI super-resolution which can upscale up to 4x...

jade briar
#

Oh I saw that. Just never messed with it because not a big fan of ai upscaled things

#

Results are

#

Odd

chrome meadow
#

Can't try as it is busy processing like a slave that alone have to build a pyramid but It made me curious

#

I tried the stile transfer years ago and was sick, it required some efforts to find the right setup and stile source but the results where insane

#

We need a better AI for upscaling so we don't have to pay artists for hard work 🙃

jade briar
#

Stile

surreal slate
chrome meadow
cloud crypt
surreal slate
#

I'm everywhere, like a parasite

cloud crypt
#

These could fit really really well

surreal slate
#

Yeah, there is a cloud set that is almost identical to UG2's and another one that resembles NFS 2015

cloud crypt
#

Ill try them when i have time again

vague sparrow
jade briar
vague sparrow
#

Nah bruh I just woke up

#

What's it like 5am

#

😴

jade briar
vague sparrow
#

rest in piss bro 👋

#

🫡

jade briar
#

Will wake up in 3 hours : 🔥

#

Exams 🔥

vague sparrow
#

Yeah bro GL

jade briar
#

🫡

tawny elk
tawny elk
#

So are there any requirements/guidelines on what kind of HDRI to use?

trail quail
trail quail
trail quail
#

what else

#

badass baboon's hdri mods are the best

elfin beacon
#

ded chat

balmy chasm
#

What do you mean

elfin beacon
#

nothing

#

hru

balmy chasm
#

Meh. I came here thinking that all of that Remix staff has built in simple editor to play with game assets within it. But now when I realised you have to download and learn whole Omniverse package(which is memory heavy), I can't force myself to start .-.

surreal ruin
#

You start it and then download "Omniverse Create" from there

#

Create IS the editor

balmy chasm
#

How heavy is Create, Cache, u2 project, etc all together?

surreal ruin
#

Dunno! Haven't tried it

balmy chasm
#

I was a bit shocked seeing numbers of 512Gb recommended

surreal ruin
jade briar
cloud crypt
dark spoke
#

i'm currently waiting for mesh replacements to be implemented

#

so i can actually help out lel

#

you guys seem to have texture work figured out and texturing isn't really my strong suit so i'm benched for time being

cloud crypt
#

Yeah, textures and lighting. Mesh replacements should ve possible with the remix tool in the future

small acorn
cloud crypt
#

Seems like that, i didnt figured it out yet

small acorn
#

at least, in NFSU

#

and if you need z-axis to be 90, you can place one light in 80, and second - in 100 degress. this will make a pretty good effect,

jade briar
#

Might as well start collecting aes lights

#

Who knows remix devs might actually just implemented it.

vague sparrow
dark spoke
#

yeah i can make some meshes

vague sparrow
#

cool

dark spoke
#

gotta support mesh replacement first though lel

vague sparrow
#

skinned mesh replacements that are done on the gpu are amongst the hardest replacement work we will have to do

#

who'll be general art director though, gotta bring in the 2000s ricer aesthetics

dark spoke
#

the game already has 2000s ricer aesthetics lol

#

we're not adding anything we're replacing things with higher fidelity versions of themselves

small acorn
cloud crypt
jade briar
dark spoke
#

yeah the goal in my mind is to keep the geometry inherently the same, just re-introducing geometry where it had to be omitted to hit hardware goals of the past

#

like the wavey highway walls having actual depth to them instead of just being a texture on a plane

jade briar
balmy chasm
#

Any chance we will be able to modify collision boxes with new mesh added?

jade briar
#

No

dark spoke
jade briar
#

That'd require modding the game

dark spoke
#

PBR can fake depth but only to a certain degree

jade briar
#

I'd say

dark spoke
#

yeah any more than that and it starts falling apart

balmy chasm
#

We have no height\displacement support?

cloud crypt
#

Well you saw my rocky floor texture, thats about 10 i would say

dark spoke
jade briar
dark spoke
#

one of those "just because you can, doesn't mean you should" things

cloud crypt
#

#1103377328530276403 message

dark spoke
#

yeah the effect already starts falling apart at distance

#

plus it being pretty low res doesn't help lol

cloud crypt
#

Yeah, i fixed it already and made it plain with roughness

dark spoke
#

the effect looks pretty good in front of the car pedestal but at soon as you look at places behind the car, it starts to have what i call "PS3 blobbiness"

cloud crypt
#

😅

dark spoke
#

but yeah, textures and PBR effects don't solve everything unfortunately lol

#

so meshes will be needed in the future

balmy chasm
#

Also

#

403 error when trying to get an Omnivirse download link 🫥

balmy chasm
#

Nope

jade briar
vague sparrow
#

now...

cloud crypt
#

Error 403 stands for 40,3cm away from the monitor

jade briar
tawny elk
severe solstice
small acorn
stable plover
#

My game got too dark, does anyone know how to fix it?

jade briar
#

Start the game

stable plover
#

Is that so? in your gameplay I thought it was clearer

jade briar
#

Oh

#

You might not have installed the anti light culling patch

stable plover
#

Do you have the link for this patch?

jade briar
#

Uhh

jade briar
# stable plover Do you have the link for this patch?

Download the build that had "anti light culling" in its name. You need a GitHub account to download. Make sure to download the release version. Then extract the files in the .trex folder that is present in the game's root directory.

stable plover
#

It stayed the same, do you need to do some brightness setting or something?

tawny elk
#

Might need to set your EV to -1 or something

jade briar
#

Adam you nerd

nocturne hawk
spring thorn
vague sparrow
#

how did you implement custom headlights

small acorn
spring thorn
small acorn
# spring thorn both

the game is almost at max settings as i can recall for now. except particle system and in-game motion blur

#

will check after work

spring thorn
spark moon
cobalt peak
#

Did anyone find out how to replace the skybox?

small acorn
small acorn
cobalt peak
small acorn
cobalt peak
#

Nah I am sure that it aint planned

trail quail
small acorn
trail quail
#

nice

#

how does the jump look in slowmo

#

is it messed up or good?

small acorn
spring thorn
small acorn
stable plover
jade briar
#

Nice

stable plover
#

Is there a way to make the sky more visible?

jade briar
#

Uhh

#

You could decrease the fog

#

Or increase the sky brightness

stable plover
jade briar
#

Game setup>parameter tuning>sky setup>brightness

stable plover
mossy pelican
#

family

cloud crypt
#

Family is all we got

#

Bruh "finally dry roads"...

#

And the thing what Zolton said at last isnt possible... The Rain is a shader in ug2 and its combined with the roadreflection.

So we still have to use wet roads

safe patrol
#

I finally got pytorch fixed and working again...only to get myself distracting making D&D character portraits in Stable Diffusion. Now that that's out of my system, back to upscaling cars

tawny elk
cloud crypt
#

2unreal5underground

safe patrol
#

@tawny elk Any chance you could update your mod.usda on git? I'd really like to test your latest lighting work with the stuff I've been working on.

ember cobalt
#

@jade briar

#

lots

jade briar
#

Yeah, my newest video suddenly got a spike in views.

#

Surprised that not a lot of people asked for help

#

Funny thing is

#

That I'm not even working on the mod rn

#

I'm busy with exams.

ember cobalt
#

ya

#

it seems a lot of projects have slowed down recently

#

and good luck with the exams 😛

tawny elk
jade briar
safe patrol
tawny elk
#

Needed to mess around with something besides U2 a bit to keep things fresh. shrug

safe patrol
#

totally understand. Hence my own nonsense with Stable Diffusion.

wintry fable
cloud crypt
#

I dont like this much fog, its just way, way to much😀😅

tawny elk
#

What fog?

cloud crypt
tawny elk
#

It’s in the volumetric lighting I think. You can adjust the density.

#

Oh wait it’s in the post proceeds fog maybe.

cloud crypt
#

Volumetric lighting that much would cause a white screen

desert saffron
#

why is it so dark

ember cobalt
#

did you turn eye adaptation off?

desert saffron
#

i fixed it by enabling enhanced assets n things

safe patrol
#

has anyone tried to contact the guys who did the HD texture pack for the PS2 NFSU2?

#

oh nevermind. It looks like they just ran everything through an AI upscaler too.

cloud crypt
#

Yeah, AI updcale = bad. But not everytime

Topaz Upscayle does a good job.
But i still prefer waifu2xcaffe with real-nnc-ersgan

#

Its free and when you have a good card (1080 and up) the upscaling wont take to much time. My 4070Ti needs 30 seconds for a 4x upscale

safe patrol
#

I'll check it out.

cloud crypt
#

Its very complex and has many features. It also has a rtx on setting with which you can use a raytracer for upscaling

safe patrol
#

nice

cloud crypt
#
GitHub

Download FULL Package | 下载完整安装包:
🔗💾Github.com | 🔗💾sourceforge.net
🔗💾(PRC) OneDrive (不限速🚀) | 🔗💾(PRC) 百度网盘
因本软件属于独立开发的项目, 没有给某些杀毒软件交过保护费, 所以会被某些杀毒软件误报病毒.

Update Package | 增量更新包:
Update package for ...

cloud crypt
#

have to take some things back. BadassBaboon Skys work fine with remix

balmy chasm
#

Hm. Can you tell me why when I move lights on Z+ direction, it moves on Z-. And rotation is also reverted